Scorched Ruins

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scorched Ruins

Land

If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.

Tap: Add to your mana pool.

Profet93 on 「̵̺̰͖͍̚A̸̰̪̝̍W̸̭̱͑A̸̮͎̾̊͝K̶̜̣̈́͘͜͜E̸̛̟̔̇̃N̶̨̮̱̟̿͝」̶

1 day ago
Kozilek, the Great Distortion - Draw and counter! Super helpful and useful. With these types of decks (especially your version), you typically ramp hard into your commander, you draw cards from it's cast, they remove it, you play a couple more ramp spells and they destroy some. You hopefully have enough to recast commander to keep the cycle going. Worst case, you fizzle out. Moreover, having Kozilek Distortion allows you to counter! Countering a pact of negation by discarding a land, proactively neutralizing threats and bluff is powerful. Don't sleep on it.

Skullclamp - Draw

Expedition Map - "Tutor" - Helps you find eye of ugin, Field of the Dead or any other utiltiy land such as Blinkmoth Well, which goes "well" with winter orb

The following combos are all synergistic with your deck, ensuring little to no dead cards. Some of these combos you already have and want to ensure you are aware of them so you can put them in the description for reference.

Mystic Forge + Sensei's Divining Top + cost reducer/ugin ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Basalt + Rings + top = Draw and cast your entire deck

Basalt Monolith + forsaken monument = Infinite colorless

Scorched Ruins + Rings of Brighthearth + Deserted Temple = Infinite colorless

Voltaic Key > Manifold - You don't really need unblockability as your commander has evasion and usually paves a way. Voltaic allows for mana combos given it can target itself unlike manifold

metalworker + Voltaic Key + Rings of Brighthearth = Infinite colorless

Everflowing Chalice (4 counters) + Voltaic Key + Rings of Brighthearth = Infinite colorless

Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Dive

Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Cost Reducer

Grim Monolith + Forsaken Monument + Rings = Infinite Colorless

Profet93 on Colorless

3 days ago

Mystic Forge + Sensei's Divining Top + cost reducer/ugin ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Basalt Monolith + Rings of Brighthearth = Infinite colorless

Basalt Monolith + forsaken monument = Infinite colorless

Scorched Ruins + Rings of Brighthearth + Deserted Temple = Infinite colorless

metalworker + Voltaic Key + Rings of Brighthearth = Infinite colorless

Everflowing Chalice (4 counters) + Voltaic Key + Rings of Brighthearth = Infinite colorless

Buried Ruin - Recursion that doesn't take up a slot

Let me know what you think, I can provide suggestions for cuts should you wish.

Profet93 on Eldrazi Tea Party

2 months ago

Basalt Monolith + Rings of Brighthearth = Infinite mana + Sensei's Divining Top = Draw your whole deck

Basalt + Forsaken Monument = Infinite mana

Everflowing Chalice + Voltaic Key + rings = Infinite mana

Metalworker + Staff of Domination = Infinite mana

Mystic Forge + Sensei's divining top + cloud key/artifact cost reducer/Semblance Anvil/Ugin, the Ineffable = Draw your whole deck

Scorched Ruins + Rings + Deserted Temple = Infinite mana

I can recommend more but want to see how these work for you.

Profet93 on Kozilek to soothe the colorless soul

3 months ago

Mystic forge + top + artifact cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Basalt + Forsaken = Infinite mana

Basalt + Rings of Brighthearth = Infinite mana. Add top to draw your entire deck

Everflowing (4 counters) + Rings + Voltaic key (not manifold) = Infinite mana

Scorched Ruins + Deserted Temple + Rings = Infinite mana

Metalworker + voltaic + rings = Infinite mana

Mycosynth Lattice + Karn, the Great Creator = FUn

Blinkmoth Urn + lattice = Interesting times. Add a Blinkmoth Well to well, make it more interesting by tapping the urn. Well can also be used on opposing mana artifacts during their upkeep to reduce their mana for the turn + politics

Some combos are better suited than others, but most are very synergistic with the deck and should not be overlooked. Let me know what you think and if you want suggestions for cuts.

Profet93 on The Inevitable Annihilation

3 months ago

Everflowing Chalice (4 counters) + Voltaic key + Rings = Infinite colorless

Deserted Temple + Scorched Ruins + Rins = Infinite colorless

Expedition Map - Help you find temple, eye of ugin (to find kozilek to refill hand or other eldrazi, also, ramp), or any utility land. It also helps ensure you don't miss a land drop early game.

Field of the Dead - Zombies eat brains for breakfast. Yummy

Mystic forge + Sensei's divining top + artifact cost reducer Cloud Key/Semblance Anvil/Ugin Ineffable = Draw your entire deck. Also note, top + rings w/ basalt = draw your entire deck

Ugin, the Spirit Dragon - Wipe

Blinkmoth Urn - Ramp

Blinkmoth Well - Politics, tap blinkmoth urn, or Winter Orb.

Mycosynth Lattice = Fun shenanigans, especially with urn. Combine with an Karn, the Great Creator for a hard lock. Karn could take the place of liquid metal tongue perhaps?

Metalworker + rings + voltaic key = Infinite colorless

Grim Monolith + forsaken monument + rings = Infinite colorless

Chromatic Orrery + rings + voltaic key = Infinite colorless

Most if not all of the cards suggested for combo are also relevant without it, ensuring little to no dead cards. Let me know what you think, looking forward to your response.

Tur on Hidden Power - Crop Rotation

3 months ago

TypicalTimmy

Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)

In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)

Commander: Lord Windgrace

Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.

Commander: Mina and Denn, Wildborn

Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.

Commander: The Gitrog Monster

Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.

Commander: Gargos, Vicious Watcher

Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.

Commander: Carth the Lion

Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.

Commander: Maelstrom Wanderer

Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.

Commander: Sythis, Harvest's Hand

Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.

Commander: Marwyn, the Nurturer

Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.

Hope this helps clarify my stance!

Profet93 on Eldrazi Artifact - Titan 2.0

6 months ago

The good things about combos in this type of colorless deck is that they all synergize with each other ensuring no deadpieces.

Forsaken Monument + Basalt = Infinite mana

best card in your deck to add Rings of Brighthearth + Basalt Monolith = Infinite + Sensei top = Infinite draw. Any time you have infinite mana you can infinite draw if you have top.

Voltaic Key - Untaps mana artifacts like sol ring to ramp you. It can untap top to draw extra cards. But its best use is going infinite.... Voltaic Key + Everflowing Chalice (8 counters) + rings = Infinite mana. Alternatively, chalice can have 6 counters as long as you have forsaken monument. Should forsaken monument be out, it should work with Thran Dynamo as well.

Mystic Forge - Allows you to play 1/3rd of your deck. Combos as such ...... Mystic Forge + artifact cost reducer (Ugin, the Ineffable, Cloud Key, Semblance Anvil) + top = Draw your deck.

metal worker (2 artifact cards in hand) + Voltaic key + rings = infinite mana.

painters servant + grindstone = fun times

Blinkmoth Urn = Ramp, funny with myconsith lattice

Karn, the Great Creator - Artifact hate. Add in myconsith lattice = GG. Also it's -2 helps recur exiled artifacts (aka, rings).

Karn, Silver Golem - Not an entirely serious suggestion, but can blow up lands with lattice. Can make opponents less likely to creature board wipe if you turn their artifacts they need into creatures. Can be used as a political tool as well.

Urborg, Tomb of Yawgmoth/Yavimaya, Cradle of Growth - Turn your lands with no mana abilities to tap for colorless (Ex: Eye of Ugin, dark depths, temple of false).

Thespians stage + Dark Depths = 20/20

Scorched Ruins + Deserted Temple + rings = Infinite colorless

Crucible + Buried Ruins = Artifact + Land recursion.

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