If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.
Tap: Add to your mana pool.
|Want (2)||DoctorScarf , backpack69|
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|Commander / EDH||Legal|
Latest Decks as Commander
Scorched Ruins Discussion
1 month ago
i dont know how to green but i do know some colorless ramp lands. Scorched Ruins might be good since your mono color and wouldnt mind sacrificing some colord lands.
1 month ago
Urborg can be really good I'm sure, the deck runs expeditionmap to grab it if needed. I always feel it helps your opponents more than it helps you, unless you re Mono Black with Cabal Coffers. But that's just anecdotal and subjective. I really like Doubling Cube and, as a mono-green mage, Duplicant. Scorched Ruins can be quite dangerous, if your meta runs some sort of land destruction (as it should :-P), but of course anoher land that effectivly tapps for 2 mana would be great. Trading Post and the Planar Pair are extremly durdely, but gve a kind of utility not really seen in colorless decks. I guess one could try then out and see if the flexibility beats out the clunkyness.
2 months ago
Another Kozilek deck, love them! I have a deck built around him as well so feel free to check that out, but a couple thoughts from my perspective.
40 lands is too much, you can run this on 37ish just fine. I say ish cause each deck has that tuned number up or down 1. (Mine is 36, and I can mulligan to 4 cards then pump out Kozilek on turn 6 without trying that hard.) I agree putting the Tron lands in as you have expedition map to go fetch them anyways, but I also think you shouldn't cut any Wastes. Too many effects that allow you to get basic lands in the meta these days.
Keep tweaking and have fun!
2 months ago
Driemer84 I guess Urborg is a bit cute, but you also have to remember that it also allows you to tap fetchlands and Ancient Tomb for mana without hurting you. I especially like it for the games where I have been fetching like crazy with Azusa, Lost but Seeking and Crucible of Worlds, and then cast Splendid Reclamation.
I also recommend Scorched Ruins as a great way to sacrifice lands while actually going up in mana.
2 months ago
Malsorn I've seen the Manifold Key and definitely considered it, but the Voltaic Key is capable of targeting itself which allows for more repeatable untapping of artifacts (infinitely untapping with infinite mana using Rings of Brighthearth); it can also be used in conjunction with the Rings and the Doubling Cube to start generating infinite mana. Regarding the basic Wastes, the deck originally started with plenty of Wastes but it's slowly been phased out in exchange for the utility lands - seeing how some of the utility land effects are less useful though, I definitely agree that some insurance against the removal-based fetch could do a lot of good. And Temple of the False God is iffy in my experience - it's a powerful card but it's a frequent early-game dead draw, plus with various self-sacrifice lands and Scorched Ruins it becomes less consistent.
3 months ago
Wow, this deck has come a long way since the last time I was here. Congratz and well deserved! I also see some more basics in there (which I appreciate ;)) and no more Scorched Ruins and Lotus Vale. Is that a result of your new play group(s)? I was expecting to see Lotus Field though. Have you considered that one? You might also like the new Mangara, the Diplomat as a subtle pillowfort piece.
Anyway, keep up the good work :)!