Scorched Ruins

Scorched Ruins

Land

If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.

Tap: Add to your mana pool.

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Scorched Ruins Discussion

Ravaonna on Titania, Perfection of Argoth

3 months ago

KayneMarco I don’t run Ancient Greenwarden because he isn’t good enough. Being able to play Lands from my Graveyard is a good thing you’re right, but his other abilities hinder more than help. I run four cards that care about Landfall. That isn’t enough to warrant him. His ability will also double the triggers from Lotus Vale and Scorched Ruins which is something I don’t want. I run those Lands to fuel Titania, but I’m still trying to generate positive mana.

Artatras on The Many-Faced God - [Primer]

3 months ago

Casketbase77

Oh, now I see what you mean. Well, unfortunately Lazav can only copy creatures and Remora is an enchantment. However, it is still well worth the inclusion as a powerful standalone draw spell.

As regards Scorched Ruins , it's true that some of our combos require coloured mana. However, four colourless mana is still very useful. I think we should see it more as a ritual for when we want to go in rather than a regular ramp source.

I'm all with you when it comes to card prices. I've been quite lucky on that aspect. Cards cost a lot less here in Europe, and I've managed to buy a Phyrexian Dreadnought and Intuition for 20€ and 30€ respectively less than three years ago, before all the Reserved List buyout nonsense. If I were to buy them right now, with the huge jump in prices, it would be impossible. Intuition is one of the most powerful cards in the deck but, being a tutor, can be replaced somewhat effectively. Dreadnought is the only mandatory inclusion, but I can't recommend spending more than a hundred dollars on a card that can only see play in this very specific deck.

Good luck with your dark schemes. May the shadows be with you! :)

Artatras on The Many-Faced God - [Primer]

3 months ago

Wow! Thank you so much for the kind words!

Suggestions are always more than welcome. I'm definitely not omniscient. In fact, I didn't even think about the almighty Mystic Remora , which is a card I play in a few other decks. It is definitely worth including due to its raw power level. I'm not sure if it's going to replace DC, as I kind of like the flexibility of being able to copy him from the graveyard in the late game. Phyrexian Arena is probably what I'll end up cutting. After all, the average CMC of the deck is low enough that I can afford DC over the Arena. On the same note, I'm considering Ad Nauseam as a way to refuel in the late game. It shouldn't hurt too much. When you say I can dodge Remora's cumulative upkeep by morphing Lazav before my turn begins, what do you actually mean?

Scorched Ruins is yet another awesome suggestion. I particularly like that it taps for because, as you said, it's the magic number for many of our combos. This makes it a lot better than Lotus Vale and Lotus Field . It's a risky play, considering the chance to get blown up by land destruction. However, I think it's worth the risk.

Herald of Leshrac does have a very nice synergy with Lazav, but unfortunately his 7 CMC is way too high for this build. After all, it's the same mana cost of Phage the Untouchable , which can technically kill an opponent with a single attack. However, for a more "casual" build, it's a very fun (for you) card to try out.

Speaking of different kind of builds, that's the reason why I'm not playing Dauthi Voidwalker and Opposition Agent . They are both extremely powerful cards that work particularly well at high power tables, but they would take the deck in a different direction from the one I've chosen. This build is all about killing opponents as fast and safely as possible. I don't really care about interacting with their game plans, because the base idea is "kill them before they can start doing their things". However, mine is definitely not the only way of playing Lazav. I can perfectly see a more staxy build work well with him, where you include lots of cheap hatebears and deny your opponents' resources. It will be less explosive, but viable nonetheless.

Thanks again for your suggestions! They'll make the deck a lot better!

PaulMuadDib on Grenzo Take the Wheel

3 months ago

Carnival of souls is quite the pick! I don't think I would run it, seems too easy to kill yourself. Though with enough aristocrats effects, I suppose you can get by.

In my grenzo deck I have about 20 non-creature cards. 2 of them inherently can be used in the graveyard and I decided on the others because I needed more interaction in the group I was playing against. Out of those ones which you aren't running and I don't see in your maybe pile or deck that you should consider are:
Thran Turbine essentially a sol ring that you can use only during your upkeep on grenzo
Elixir of Immortality a way to protect your graveyard from someone trying to exile it
Desecrated Tomb makes each successful grenzo activation net you a Bat
Tel-Jilad Stylus lets you do 2 things -- repeat an etb of a creature already out, protect a creature from being interacted with. You can even activate grenzo and then use this in response to avoid targeted destruction. I've used this thing on Faceless Butcher to save grenzo from boardwipes.
Dark Privilege lets you block most creatures with grenzo, use it as a sac outlet and increases his power and toughness by 1. It also avoids lots of targeted removal, though not the most popular boardwipes.
Songs of the Damned depending on where the game is, this can be worse than dark ritual or net you 10 mana.

I would additionally suggest giving Warp World a spin because it is some very good disruption, removes enchantments and lands. If you're lucky it can be a red timewalk due to bringing in the lands untapped.

A land you might want is Scorched Ruins . As far as you are concerned, once grenzo is out, this is like playing 2 lands for one. though there are obviously downsides.

My mana base consists of 36 lands and 12 creatures that produce mana, or in the case of Burnished Hart ramp you.
You have 6 out of the 12, and are running palladium myr which isn't a bad pick and I honestly forgot about it. The 5 which I haven't mentioned are Basal Thrull , Generator Servant , Treasure Nabber , Blood Vassal and Catalyst Elemental . With the exception of Nabber, they all replace themselves manawise due to generation 2 mana. I would avoid putting in manadorks that do not make 2 or more mana.

You might additionally want to consider Junktroller which lets you recur creatures or disrupts someone else's grave.

Since a grenzo deck usually does not cast that many spells, you can try throwing in some asymmetrical effects, such as Soot Imp or Eidolon of the Great Revel to leverage that, though with the direction your deck is currently in, that doesn't seem necessary.

Additionally Shrieking Mogg can be used both offensively and defensively. If you know it's on the bottom, you can tap down an opponent before their declare attackers step. If it's your turn, tap down their creatures during your declare attackers step and all of their blockers will be tapped. It also neatly fits into the goblin theme you already have present.

KayneMarco on help me with my morophon eldrazis please!

7 months ago

First off. I would consider using Jodah, Archmage Eternal as the commander for this deck. If you’re set on using Morophon I’ll make these suggestions:

Those suggestions will help get your big fatties into play faster if you haven’t been able to get Jodah or fist of the suns into play. Now onto your mana base. I would consider adding these lands:

If you do use any of these possible additions and if you want any help figuring out what to remove just let me know.

articred on Colorless Eldrazi

10 months ago

hey Kashedbowl

Man do I love my eldrazi! The players in my group not so much.

So we know that the Eldrazi are big, beefy and love to stomp, they need tons of ramp especially going pure colourless, but they also need a bit of help to reduce the cost to get them out. Jhoira's Familiar is cheap and drops the price down.

Metalworker is going to be a must for you imho, if you are going to be running that many artifacts, chances are you are going to have a few in your hand and this little gem will help bring out those fatties fast! I've dropped Ulamog, the Ceaseless Hunger turn 4 in my voltron deck with Metalworker.

Sandstone Oracle can help out with card draw

Tutors really are a bane for colourless, even more so for Eldrazi. Planar Portal, Mind's Eye and Citanul Flute can help with that. Planar Portal can help you pick up your Urza's lands, if you are going to run with Tron.

Running with Scorched Ruins and throwing away 2 Wastes is a pretty sweet ramp, dump 2 lands, get 4 mana.

Hope this helps in any way.

Emzed on Kresh Into Me Baby (help needed)

10 months ago

Kresh can be built with much more synergy in mind if you like. Take a look at cards like Rollick of Abandon, Chandra's Ignition, Spitebellows, Fleshbag Marauder or Temur Battle Rage to make him more powerful. I'd probably run cards like Lightning Greaves to protect him, and Garruk's Uprising or Rancor to provide trample.
I don't like playing color-intensive cards like Necropotence, Pestilence, Pyrohemia and War Elemental with the amount of mana fixing you have, and Nissa's Pilgrimage or Scorched Ruins don't help you with red or black mana at all. This deck could use a Chromatic Lantern though.
Since you're hardly drawing lots of cards, Reliquary Tower does way more harm to your mana than it's worth. I'd definitely replace that. Maybe colored utility lands like Shinka, the Bloodsoaked Keep or Castle Garenbrig could fill that spot.
Finally, your deck might even be better off with a different commander altogether. Prossh, Skyraider of Kher or Korvold, Fae-Cursed King maybe?

casual_competitive on Yeva Draw-Grow

1 year ago

i dont know how to green but i do know some colorless ramp lands. Scorched Ruins might be good since your mono color and wouldnt mind sacrificing some colord lands.

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