Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Scorched Ruins
Land
If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.
Tap: Add to your mana pool.
RiotRunner789 on When does Bracket 4 move …
7 hours ago
Played a game recently with a player known to play absurd decks. I was playing Auntie Ool, Cursewretch modified precon which I would consider bracket 2. Another player was playing Kastral, the Windcrested with a Tempest Hawk theme (also would consider a bracket 2, maybe even 1). No idea what 3rd player played because we didn't get very far (mono white maybe?).
The issue was the 4th player who played his "strong bracket 3" Zhulodok, Void Gorger. Having played him and the deck before, I knew the match wasn't going to be fun but despite the pre-game conversation, he said he was playing bracket 3 (different but aggravating issue).
On turn 3, he played Scorched Ruins which let him cast his commander (Zhulodok, Void Gorger). I convinced one player to blow up his only land to slow him down (Generous Gift). I blew up a land un-tapping artifact with Putrefy. So, he went into turn 4 with no lands. He only had a 3/3 token and his commander.
He dropped an Ancient Tomb, some ramp piece and played Bygone Colossus, which led into Void Winnower and several other cards including Excalibur, Sword of Eden dropping that turn (not in that exact order). He swung for 17 commander damage that turn. He effectively locked myself and the bird player out of the game with winnower. Turn 5 he drops ~20 permanents, including Darksteel Monolith and Liberator, Urza's Battlethopter. He was then able to tutor All is Dust. We all scooped when he cast the board wipe at instant speed before his turn.
This is what leads into my question. When he was exploding on turn 4 and 5, I asked, "How is this not competitive?" To which he replied while obviously annoyed, "Someone would have won by turn 3 already." Has the competitive meta changed so much, that any win post turn 3 isn't cEDH? His build, to me, came off as bracket 5 since it was insanely resilient. Where is the line between bracket 4 and 5?
Idoneity on
There's Rattling at Life's Cage
1 week ago
SufferFromEDHD — Thanks for the suggestions! Allow me to address these
This deck used to host Dust Bowl, but I found myself never using it. I don't have it in me to cut another Plains.
Deserted Temple has been here since the beginning! It's very good with my Lotus Vale effects.
I cannot run Snow-Covered Plains. The art on a Tempest Plains is simply too gorgeous.
And I'll put Kirtar on the sidelines! I play it happily in birds, but maybe it can find a home here too.
Thanks again! Happy casting!
MLS91 on
Falconer of the Forbidden Way
3 months ago
Also, just noticed it now but Scorched Ruins…spicy, you’re the only player I’ve ever come across that is either aware of this land and or also that plays it. That land slaps bongos hard
DreadKhan on
Modified Unbazi Deck
4 months ago
It's vulnerable to interaction, but Scorched Ruins is very good with Deserted Temple. I feel like War Room
is pretty good in colourless decks. With more than 30 artifacts maybe Inventors' Fair?
Obviously your call, but I'd switch Scour from Existence from the maybeboard to the main deck, replacing Titan's Presence, mostly because I think you'll want the consistency way more (needing a high power creature in hand seems like it'll be a problem sometimes), and it even triggers your Commander's ability.
Hope something here will work for you!
Profet93 on
Speedy Eldrazi EDH
5 months ago
Basalt + Forsaken = mana
Doubling Cube + Rings + Voltaic Key = mana. - Personally, I would remove doubling cube as it's winmore.
Basalt + rings + Sensei's Divining Top = draw and cast your entire deck.
Everflowing chalice (4x) + voltaic key + rings = mana
Metal worker + voltaic + rings = mana
Mystic forge + top + artifact cost reducer/ugin ineffeable/Cloud Key/Semblance Anvil = Draw ur entire deck
Sanctum of Ugin - Tutor
Replace half ur wastes with snow-covered wastes to more easily trigger field of the dead.
Speaking of lands, I would swap out a lot of wastes for additional nobasic lands given you are colorless. I understand the need for wastes given path to exiles, and other effects but you have a lot of room for additional utility. Something like Scorched Ruins + rings + Deserted Temple + rings could work. Not an entirely serious suggestion but just noting potential future utility. If you wanted to go more into the lands route, Crucible of Worlds could be helpful, especially with buried ruin.
Loxodon Warhammer - Nice to have but not necessary, your creatures are already threatening enough
Doubling Cube - Winmore IMO, how has it been for you?
Quicksilvert Amulet/B Portal - Nice to have, maybe keep 1, not both. Some of your eldrazi have cast triggers which get lost when utilizing these.
Mana Vault + Grim Monolith - Nice to have to help you ramp early. Even better with voltaic key, helps key become more useful outside of your current rocks + combo potential.
I notice you mention stealing creatures is an issue for u and miren moaning well is in maybeboard. I would put Miren in, as well as High Market - Can be useful to stop stealing + game life. Bonus points for using on ur shuffle eldrazi in response to grave hate.
Not a serious suggestion, but Hall of the Bandit Lord could be fun with eldrazi.
Lastly, idk all the new eldrazi cards but there was like a 6 mana (tribal?) enchantment that seems helpful 2 ur deck. Moreover, having an enchantment type in the deck helps fuel turn stealing emrkarul. Furthermore, enchantments are harder to wipe that artifacts.
I hope these suggestions help or at least provide you with an alternate viewpoint. Looking forward 2 ur response.
DreadKhan on
Colorless
6 months ago
Apologies in advance if these cards are all terrible, I have a fondness for questionable cards!
Not sure if it's truly better than a Waste very often, but Spawning Bed is pretty much a free roll, right? If you draw it late game you can make 15 power for 7 mana via a land (and your Commander). There is also Springjack Pasture, which can repeatedly make a 5/3 for you for 5 mana, not bad if you're low on cards IMHO.
Even weirder, if Graaz is out Inkmoth Nexus is 5 power and still have flying, so it's a 2 shot kill, and a one-shot if you can give it Doublestrike.
Maybe Deserted Temple? It's great with your Mishra's Workshop, or something like Scorched Ruins if you want backup targets.
I'm not sure if it's too slow, but Urza's Cave exists and seems decent to find Factory.
If you ever want a colourless creature removal option maybe Transmogrifying Wand? 2 power is REALLY bad vs your deck, not quite enough to kill a Juggernaut, let alone your Commander, and you do get 3 uses before it's empty.
Thanks for posting this, Graaz is such a crazy Commander!
| Have (0) | |
| Want (1) | olofgustav |





