Scorched Ruins

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Scorched Ruins


If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.

Tap: Add to your mana pool.

Profet93 on Eldrazi Artifact - Titan 2.0

2 weeks ago

The good things about combos in this type of colorless deck is that they all synergize with each other ensuring no deadpieces.

Forsaken Monument + Basalt = Infinite mana

best card in your deck to add Rings of Brighthearth + Basalt Monolith = Infinite + Sensei top = Infinite draw. Any time you have infinite mana you can infinite draw if you have top.

Voltaic Key - Untaps mana artifacts like sol ring to ramp you. It can untap top to draw extra cards. But its best use is going infinite.... Voltaic Key + Everflowing Chalice (8 counters) + rings = Infinite mana. Alternatively, chalice can have 6 counters as long as you have forsaken monument. Should forsaken monument be out, it should work with Thran Dynamo as well.

Mystic Forge - Allows you to play 1/3rd of your deck. Combos as such ...... Mystic Forge + artifact cost reducer (Ugin, the Ineffable, Cloud Key, Semblance Anvil) + top = Draw your deck.

metal worker (2 artifact cards in hand) + Voltaic key + rings = infinite mana.

painters servant + grindstone = fun times

Blinkmoth Urn = Ramp, funny with myconsith lattice

Karn, the Great Creator - Artifact hate. Add in myconsith lattice = GG. Also it's -2 helps recur exiled artifacts (aka, rings).

Karn, Silver Golem - Not an entirely serious suggestion, but can blow up lands with lattice. Can make opponents less likely to creature board wipe if you turn their artifacts they need into creatures. Can be used as a political tool as well.

Urborg, Tomb of Yawgmoth/Yavimaya, Cradle of Growth - Turn your lands with no mana abilities to tap for colorless (Ex: Eye of Ugin, dark depths, temple of false).

Thespians stage + Dark Depths = 20/20

Scorched Ruins + Deserted Temple + rings = Infinite colorless

Crucible + Buried Ruins = Artifact + Land recursion.

EpicBox75 on Mono White lands that doesn't want lands

8 months ago

Hey, glad you liked the deck.

I also believe that white is starting to have enough effects that synergizes with destroying your own lands to gain advantage while providing lands style effects. Only time will tell if this is correct.

I thank you for your suggestions because I had completely forgotten these cards. Brought Back and Second Sunrise synergizes especially well with Lotus Field, Lotus Vale and Scorched Ruins and Settle the Wreckage synergizes with the decks idea so well while being really good interaction piece.

bryanedds on Godo for Shodo

9 months ago

Scorched Ruins has potential.

DreadKhan on

10 months ago

If you plan to make use of effects that want you to have a low land count, I recommend you look at Lotus Field maybe Karoo or Guildless Commons, if high budget Lotus Vale Scorched Ruins. You can consider Dust Bowl to get you and 1 opponent down a land, potentially leaving another guy still ahead for your effects. Field of Ruin is cheap and technically gets rid of a problem land while putting 2 players ahead 1. If you have the mana rocks to support it, Kjeldoran Outpost costs you a land and can make a token for only 1W, so if nobody else is doing anything you can still be swinging away. Weathered Wayfarer is a fun choice for another pay off for having less lands. Archaeomancer's Map is another one I can think of readily, there are some others I think.

Ravaonna on Titania, Perfection of Argoth

1 year ago

KayneMarco I don’t run Ancient Greenwarden because he isn’t good enough. Being able to play Lands from my Graveyard is a good thing you’re right, but his other abilities hinder more than help. I run four cards that care about Landfall. That isn’t enough to warrant him. His ability will also double the triggers from Lotus Vale and Scorched Ruins which is something I don’t want. I run those Lands to fuel Titania, but I’m still trying to generate positive mana.

Artatras on The Many-Faced God - [Primer]

1 year ago


Oh, now I see what you mean. Well, unfortunately Lazav can only copy creatures and Remora is an enchantment. However, it is still well worth the inclusion as a powerful standalone draw spell.

As regards Scorched Ruins , it's true that some of our combos require coloured mana. However, four colourless mana is still very useful. I think we should see it more as a ritual for when we want to go in rather than a regular ramp source.

I'm all with you when it comes to card prices. I've been quite lucky on that aspect. Cards cost a lot less here in Europe, and I've managed to buy a Phyrexian Dreadnought and Intuition for 20€ and 30€ respectively less than three years ago, before all the Reserved List buyout nonsense. If I were to buy them right now, with the huge jump in prices, it would be impossible. Intuition is one of the most powerful cards in the deck but, being a tutor, can be replaced somewhat effectively. Dreadnought is the only mandatory inclusion, but I can't recommend spending more than a hundred dollars on a card that can only see play in this very specific deck.

Good luck with your dark schemes. May the shadows be with you! :)

Artatras on The Many-Faced God - [Primer]

1 year ago

Wow! Thank you so much for the kind words!

Suggestions are always more than welcome. I'm definitely not omniscient. In fact, I didn't even think about the almighty Mystic Remora , which is a card I play in a few other decks. It is definitely worth including due to its raw power level. I'm not sure if it's going to replace DC, as I kind of like the flexibility of being able to copy him from the graveyard in the late game. Phyrexian Arena is probably what I'll end up cutting. After all, the average CMC of the deck is low enough that I can afford DC over the Arena. On the same note, I'm considering Ad Nauseam as a way to refuel in the late game. It shouldn't hurt too much. When you say I can dodge Remora's cumulative upkeep by morphing Lazav before my turn begins, what do you actually mean?

Scorched Ruins is yet another awesome suggestion. I particularly like that it taps for because, as you said, it's the magic number for many of our combos. This makes it a lot better than Lotus Vale and Lotus Field . It's a risky play, considering the chance to get blown up by land destruction. However, I think it's worth the risk.

Herald of Leshrac does have a very nice synergy with Lazav, but unfortunately his 7 CMC is way too high for this build. After all, it's the same mana cost of Phage the Untouchable , which can technically kill an opponent with a single attack. However, for a more "casual" build, it's a very fun (for you) card to try out.

Speaking of different kind of builds, that's the reason why I'm not playing Dauthi Voidwalker and Opposition Agent . They are both extremely powerful cards that work particularly well at high power tables, but they would take the deck in a different direction from the one I've chosen. This build is all about killing opponents as fast and safely as possible. I don't really care about interacting with their game plans, because the base idea is "kill them before they can start doing their things". However, mine is definitely not the only way of playing Lazav. I can perfectly see a more staxy build work well with him, where you include lots of cheap hatebears and deny your opponents' resources. It will be less explosive, but viable nonetheless.

Thanks again for your suggestions! They'll make the deck a lot better!

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