
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Scorched Ruins
Land
If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.
Tap: Add to your mana pool.
Profet93 on
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1 day ago
Skullclamp - Draw
Expedition Map - "Tutor" - Helps you find eye of ugin, Field of the Dead or any other utiltiy land such as Blinkmoth Well, which goes "well" with winter orb
The following combos are all synergistic with your deck, ensuring little to no dead cards. Some of these combos you already have and want to ensure you are aware of them so you can put them in the description for reference.
Mystic Forge + Sensei's Divining Top + cost reducer/ugin ineffable/Cloud Key/Semblance Anvil = Draw your entire deck
Basalt + Rings + top = Draw and cast your entire deck
Basalt Monolith + forsaken monument = Infinite colorless
Scorched Ruins + Rings of Brighthearth + Deserted Temple = Infinite colorless
Voltaic Key > Manifold - You don't really need unblockability as your commander has evasion and usually paves a way. Voltaic allows for mana combos given it can target itself unlike manifold
metalworker + Voltaic Key + Rings of Brighthearth = Infinite colorless
Everflowing Chalice (4 counters) + Voltaic Key + Rings of Brighthearth = Infinite colorless
Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Dive
Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Cost Reducer
Grim Monolith + Forsaken Monument + Rings = Infinite Colorless
Profet93 on
Colorless
3 days ago
Mystic Forge + Sensei's Divining Top + cost reducer/ugin ineffable/Cloud Key/Semblance Anvil = Draw your entire deck
Basalt Monolith + Rings of Brighthearth = Infinite colorless
Basalt Monolith + forsaken monument = Infinite colorless
Scorched Ruins + Rings of Brighthearth + Deserted Temple = Infinite colorless
metalworker + Voltaic Key + Rings of Brighthearth = Infinite colorless
Everflowing Chalice (4 counters) + Voltaic Key + Rings of Brighthearth = Infinite colorless
Buried Ruin - Recursion that doesn't take up a slot
Let me know what you think, I can provide suggestions for cuts should you wish.
Profet93 on
Eldrazi Tea Party
2 months ago
Basalt Monolith + Rings of Brighthearth = Infinite mana + Sensei's Divining Top = Draw your whole deck
Basalt + Forsaken Monument = Infinite mana
Everflowing Chalice + Voltaic Key + rings = Infinite mana
Metalworker + Staff of Domination = Infinite mana
Mystic Forge + Sensei's divining top + cloud key/artifact cost reducer/Semblance Anvil/Ugin, the Ineffable = Draw your whole deck
Scorched Ruins + Rings + Deserted Temple = Infinite mana
I can recommend more but want to see how these work for you.
Profet93 on
Kozilek to soothe the colorless soul
3 months ago
Mystic forge + top + artifact cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck
Basalt + Forsaken = Infinite mana
Basalt + Rings of Brighthearth = Infinite mana. Add top to draw your entire deck
Everflowing (4 counters) + Rings + Voltaic key (not manifold) = Infinite mana
Scorched Ruins + Deserted Temple + Rings = Infinite mana
Metalworker + voltaic + rings = Infinite mana
Mycosynth Lattice + Karn, the Great Creator = FUn
Blinkmoth Urn + lattice = Interesting times. Add a Blinkmoth Well to well, make it more interesting by tapping the urn. Well can also be used on opposing mana artifacts during their upkeep to reduce their mana for the turn + politics
Some combos are better suited than others, but most are very synergistic with the deck and should not be overlooked. Let me know what you think and if you want suggestions for cuts.
Profet93 on
The Inevitable Annihilation
3 months ago
Everflowing Chalice (4 counters) + Voltaic key + Rings = Infinite colorless
Deserted Temple + Scorched Ruins + Rins = Infinite colorless
Expedition Map - Help you find temple, eye of ugin (to find kozilek to refill hand or other eldrazi, also, ramp), or any utility land. It also helps ensure you don't miss a land drop early game.
Field of the Dead - Zombies eat brains for breakfast. Yummy
Mystic forge + Sensei's divining top + artifact cost reducer Cloud Key/Semblance Anvil/Ugin Ineffable = Draw your entire deck. Also note, top + rings w/ basalt = draw your entire deck
Ugin, the Spirit Dragon - Wipe
Blinkmoth Urn - Ramp
Blinkmoth Well - Politics, tap blinkmoth urn, or Winter Orb.
Mycosynth Lattice = Fun shenanigans, especially with urn. Combine with an Karn, the Great Creator for a hard lock. Karn could take the place of liquid metal tongue perhaps?
Metalworker + rings + voltaic key = Infinite colorless
Grim Monolith + forsaken monument + rings = Infinite colorless
Chromatic Orrery + rings + voltaic key = Infinite colorless
Most if not all of the cards suggested for combo are also relevant without it, ensuring little to no dead cards. Let me know what you think, looking forward to your response.
Tur on Hidden Power - Crop Rotation
3 months ago
Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)
In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)
Commander: Lord Windgrace
- First Priority: Lotus Field / Lotus Vale / Scorched Ruins
- Second Priority: Urborg, Tomb of Yawgmoth / Cabal Coffers
- Third Priority: Field of the Dead
- Fourth Priority: Thespian's Stage / Vesuva
- Fifth Priority: Bazaar of Baghdad
- Sixth Priority: Glacial Chasm
Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.
Commander: Mina and Denn, Wildborn
- First Priority: Valakut, the Molten Pinnacle
- Second Priority: Thespian's Stage / Vesuva
- Third Priority: Field of the Dead
- Fourth Priority: Gaea's Cradle
Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.
Commander: The Gitrog Monster
- First Priority: Dakmor Salvage
- Second Priority: Urborg, Tomb of Yawgmoth / Cabal Coffers
- Third Priority: Field of the Dead
Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.
Commander: Gargos, Vicious Watcher
- First Priority: Hall of the Bandit Lord
- Second Priority: Reliquary Tower
- Third Priority: Nykthos, Shrine to Nyx
- Fourth Priority: Temple of the False God / Ancient Tomb
- Fifth Priority: Diamond Valley
Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.
Commander: Carth the Lion
- First Priority: Field of the Dead
- Second Priority: Urborg, Tomb of Yawgmoth / Cabal Coffers
- Third Priority: Volrath's Stronghold
- Fourth Priority: Karn's Bastion
Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.
Commander: Maelstrom Wanderer
- First Priority: Sanctum of Eternity
- Second Priority: High Market
- Third Priority: Command Beacon
Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.
Commander: Sythis, Harvest's Hand
- First Priority: Serra's Sanctum
- Second Priority: Nykthos, Shrine to Nyx
- Third Priority: Field of the Dead
- Fourth Priority: Hall of Heliod's Generosity / Gaea's Cradle
Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.
Commander: Marwyn, the Nurturer
- First Priority: Gaea's Cradle
- Second Priority: Wirewood Lodge
- Third Priority: Deserted Temple
- Fourth Priority: Yavimaya Hollow
- Fifth Priority: Nykthos, Shrine to Nyx
- Sixth Priority: Ancient Tomb
Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.
Hope this helps clarify my stance!
Profet93 on
Eldrazi Artifact - Titan 2.0
6 months ago
The good things about combos in this type of colorless deck is that they all synergize with each other ensuring no deadpieces.
Forsaken Monument + Basalt = Infinite mana
best card in your deck to add Rings of Brighthearth + Basalt Monolith = Infinite + Sensei top = Infinite draw. Any time you have infinite mana you can infinite draw if you have top.
Voltaic Key - Untaps mana artifacts like sol ring to ramp you. It can untap top to draw extra cards. But its best use is going infinite.... Voltaic Key + Everflowing Chalice (8 counters) + rings = Infinite mana. Alternatively, chalice can have 6 counters as long as you have forsaken monument. Should forsaken monument be out, it should work with Thran Dynamo as well.
Mystic Forge - Allows you to play 1/3rd of your deck. Combos as such ...... Mystic Forge + artifact cost reducer (Ugin, the Ineffable, Cloud Key, Semblance Anvil) + top = Draw your deck.
metal worker (2 artifact cards in hand) + Voltaic key + rings = infinite mana.
painters servant + grindstone = fun times
Blinkmoth Urn = Ramp, funny with myconsith lattice
Karn, the Great Creator - Artifact hate. Add in myconsith lattice = GG. Also it's -2 helps recur exiled artifacts (aka, rings).
Karn, Silver Golem - Not an entirely serious suggestion, but can blow up lands with lattice. Can make opponents less likely to creature board wipe if you turn their artifacts they need into creatures. Can be used as a political tool as well.
Urborg, Tomb of Yawgmoth/Yavimaya, Cradle of Growth - Turn your lands with no mana abilities to tap for colorless (Ex: Eye of Ugin, dark depths, temple of false).
Thespians stage + Dark Depths = 20/20
Scorched Ruins + Deserted Temple + rings = Infinite colorless
Crucible + Buried Ruins = Artifact + Land recursion.
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