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Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Creakwood Liege
Creature — Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
ClockworkSwordfish on
BG Token engine
1 month ago
I really like the concept of the deck - get a big bruiser like Daemogoth Titan out and feed him tokens to keep him happy! The problem is... I don't feel like your deck is quite geared towards that. Firstly, you only have one Titan - in a 68 card deck, how often do you expect him to show up? The other is that I think you might need a few more ways to make tokens or otherwise low-value creatures: a number of your critters, like Dragonsguard Elite, Moldering Karok and Augmenter Pugilist  Flip are quite nice but maybe take away from the focus of the deck.
I'd definitely lock in three of the Titan as well as a full four of Eyetwitch, who can be fed to your big guy and lets you keep your lessons in the sideboard rather than taking up space in the deck. Other good ways to pump out tokens include Awakening Zone, Jadar, Ghoulcaller of Nephalia and Creakwood Liege, depending on your budget. With all these tokens flying around, Bastion of Remembrance or Zulaport Cutthroat are options for trimming your opponent's life down, and Vampiric Rites gives you a way to draw into what you need if you have a bunch of tiny little creatures but no way to win.
One other issue with the Titan is that while he is fantastically big for his cost, he has no Trample. If your opponent is also playing tokens, they can hold your Demon at bay all day with a procession of 1/1 chumps. Some good ways to get your Titan past chump blockers include Rancor, O-Naginata and the two-birds-with-one-stone Fists of Ironwood.
The last thing I'd suggest is more general advice. Whenever possible, always try to get your deck down to 60 cards. It will really make your game a lot more consistent - and don't forget you can keep Lessons in your sideboard for all those Learn cards to pull out! The other is that you'll want more lands, even with the deck trimmed down to 60 cards. 24 lands is kind of the classic guideline, but you might be able to trim down to 23 or even 22 if you ensure the Daemogoth is the most mana-intensive card in there.
Anyways, I hope the advice in here helps you out! The Daemogoth is a very intriguing card to build around and I wish you all the best in piloting this deck.
kamarupa on
Priest of Fecundity
3 months ago
I'll try it out Squee_Spirit_Guide! I'm a huge fan of 1 drop creatures, and this deck needs them, so I hope it's a good fit. On a side note, I didn't realize when I first put this deck together that Fiend Artisan has scary synergy with Creakwood Liege. I discovered that playing it in my online buddy group. I absolutely hate Fiend Artisan as sac-outlet because of the high mana cost, but its other abilities make it such a potent threat that it's hard to take it out.
ghostfire86 on
Chatter on My Fang
4 months ago
This should get you going
Needs desperately:
COMBO!- -Earthcraft and Squirrel Nest
-Ivy Lane Denizen and Scurry Oak
Redundancy-
Mana fixing and Forestwalk Enabler-
Mana package-
Anti-counter package-
Draw package-
Tribal-
Could use:
Land count should come up closer to 33.
kazeoishii on
High Lord Wolnir, Arisen Skeleton
7 months ago
Removed Army of the Damned
2x Forest
Added Living Death
Housegheist on
Squirrel Infestation
1 year ago
Finally we get some squirrel suppport. Currently I'm working on a squirrel deck too - even if i know, that it will be a more... meme-like or fun-deck than somewhat competitive. I saw, you're suggest using Earl of Squirrel , so your playgroup doesn't mind using Silver Bordereds? Then I have a few silver bordered suggestions: Acornelia, Fashionable Filcher - pump effect and cute acorn-counter Squirrel Dealer - Funny card though Squirrel Farm - funny token creator
others: Ivy Lane Denizen - pumps your army
Scurry Oak - can go nuts with Ivy Lane Denizen ... get it? it goes nuts :D
Vanquisher's Banner - anthem and draw effect
Realmwalker - plays Top-cards and counts as a squirrel
Witch's Oven Sac-Outlet and the food-token generates a new Squirrel with Chatterfang
Vivien, Monsters' Advocate - generates Tokens which works well with chatterfang plus tutor-ish effect Sylvan Anthem - Anthem and card quality even on tokens
Swarmyard - regenerates squirrels
Return of the Wildspeaker - extraordinary strong card
Ohran Frostfang - let your opponent choose between trading or to let you draw cards.
Moldervine Reclamation - dying creatures wont hurt you anymore
Mimic Vat - See Moldervine Reclamation but repeatable
Adaptive Automaton - Anthem effect for Squirrels
Beastmaster Ascension - huge anthem
Creakwood Liege - Anthem and token generator
Ezuri's Predation - REmoval which works prett well with tokens
Bramble Sovereign - Because i love this card
ijakobe on
Meren's Secret Lair
1 year ago
If you want to make it more competitive, it might not be sexy, but the first and most important thing imo ist to lower the mana curve: For every card, ask yourself if a cheaper card exists that does about the same.
1-Mana Mana Dorks over more expensive stuff. they also fuel Meren really early, which really gets her going
taking out
I would take out Final Parting and maybe add Green Sun's Zenith , Tutor and mana dork along with Dryad Arbor .
A bit more card draw, for example Yawgmoth, Thran Physician , Dark Confidant , Village Rites , Oakhame Adversary
Out:
Golgari Findbroker - too expensive. Meren does, that already
Zulaport Cutthroat - the deck doesn't look like it wins via this, so you don't need it
Blood Artist - same
Syr Konrad, the Grim - same - maybe I underestimate the chip damage from these but I really dislike these Cards, because the don't do anything unless they stay araound for a long time. If you only deal 20 damage to the table with blood artist style cards, which seems generous, you still don't win.
I would rather have a more reliable win condition, a combo to end the game asap or a really powerful value engine, that gives you the staying power, paired with a bit of stax, Mindslicer comes to mind, while you get some kind of beatdown (I like Creakwood Liege , Craterhoof Behemoth with a bit of a board also kill one to two people quite quick) or stuff like a few Kokusho, the Evening Star or Gray Merchant of Asphodel triggers.
Random suggestions Some haymakers like Terastodon , Mikaeus, the Unhallowed or Protean Hulk to have some good Reanimation targets Cool Utility:
Nature's Claim - my pet card
DrValium on
Mushy
1 year ago
Probably should: Altar of Dementia Mindcrank Wound Reflection
OPtional: or Guardian Project or Creakwood Liege or Harmonize or
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