Creakwood Liege

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Creakwood Liege

Creature — Horror

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.

ClockworkSwordfish on BG Token engine

1 month ago

I really like the concept of the deck - get a big bruiser like Daemogoth Titan out and feed him tokens to keep him happy! The problem is... I don't feel like your deck is quite geared towards that. Firstly, you only have one Titan - in a 68 card deck, how often do you expect him to show up? The other is that I think you might need a few more ways to make tokens or otherwise low-value creatures: a number of your critters, like Dragonsguard Elite, Moldering Karok and Augmenter Pugilist  Flip are quite nice but maybe take away from the focus of the deck.

I'd definitely lock in three of the Titan as well as a full four of Eyetwitch, who can be fed to your big guy and lets you keep your lessons in the sideboard rather than taking up space in the deck. Other good ways to pump out tokens include Awakening Zone, Jadar, Ghoulcaller of Nephalia and Creakwood Liege, depending on your budget. With all these tokens flying around, Bastion of Remembrance or Zulaport Cutthroat are options for trimming your opponent's life down, and Vampiric Rites gives you a way to draw into what you need if you have a bunch of tiny little creatures but no way to win.

One other issue with the Titan is that while he is fantastically big for his cost, he has no Trample. If your opponent is also playing tokens, they can hold your Demon at bay all day with a procession of 1/1 chumps. Some good ways to get your Titan past chump blockers include Rancor, O-Naginata and the two-birds-with-one-stone Fists of Ironwood.

The last thing I'd suggest is more general advice. Whenever possible, always try to get your deck down to 60 cards. It will really make your game a lot more consistent - and don't forget you can keep Lessons in your sideboard for all those Learn cards to pull out! The other is that you'll want more lands, even with the deck trimmed down to 60 cards. 24 lands is kind of the classic guideline, but you might be able to trim down to 23 or even 22 if you ensure the Daemogoth is the most mana-intensive card in there.

Anyways, I hope the advice in here helps you out! The Daemogoth is a very intriguing card to build around and I wish you all the best in piloting this deck.

kamarupa on Priest of Fecundity

3 months ago

I'll try it out Squee_Spirit_Guide! I'm a huge fan of 1 drop creatures, and this deck needs them, so I hope it's a good fit. On a side note, I didn't realize when I first put this deck together that Fiend Artisan has scary synergy with Creakwood Liege. I discovered that playing it in my online buddy group. I absolutely hate Fiend Artisan as sac-outlet because of the high mana cost, but its other abilities make it such a potent threat that it's hard to take it out.

ghostfire86 on Chatter on My Fang

4 months ago

This should get you going

Needs desperately:

COMBO!- -Earthcraft and Squirrel Nest

-Ivy Lane Denizen and Scurry Oak

Redundancy-

-Doubling Season

Mana fixing and Forestwalk Enabler-

-Yavimaya, Cradle of Growth

Mana package-

-Golgari Signet

-Arcane Signet

-Fertile Ground

Anti-counter package-

-Allosaurus Shepherd

-Destiny Spinner

Draw package-

-Sylvan Library

-Phyrexian Arena

-Dark Confidant

-Dark Tutelage

Tribal-

-Realmwalker

-Bloodline Pretender

Could use:

-Sprout Swarm

-Tamiyo's Safekeeping

-Cover of Darkness

-Worm Harvest

-Drey Keeper

-Ravenous Squirrel

Sylvan Anthem

-Species Specialist

-Maskwood Nexus

-Creakwood Liege

Land count should come up closer to 33.

Housegheist on Squirrel Infestation

1 year ago

Finally we get some squirrel suppport. Currently I'm working on a squirrel deck too - even if i know, that it will be a more... meme-like or fun-deck than somewhat competitive. I saw, you're suggest using Earl of Squirrel , so your playgroup doesn't mind using Silver Bordereds? Then I have a few silver bordered suggestions: Acornelia, Fashionable Filcher - pump effect and cute acorn-counter Squirrel Dealer - Funny card though Squirrel Farm - funny token creator

others: Ivy Lane Denizen - pumps your army

Scurry Oak - can go nuts with Ivy Lane Denizen ... get it? it goes nuts :D

Vanquisher's Banner - anthem and draw effect

Realmwalker - plays Top-cards and counts as a squirrel

Witch's Oven Sac-Outlet and the food-token generates a new Squirrel with Chatterfang

Vivien, Monsters' Advocate - generates Tokens which works well with chatterfang plus tutor-ish effect Sylvan Anthem - Anthem and card quality even on tokens

Swarmyard - regenerates squirrels

Return of the Wildspeaker - extraordinary strong card

Ohran Frostfang - let your opponent choose between trading or to let you draw cards.

Moldervine Reclamation - dying creatures wont hurt you anymore

Mimic Vat - See Moldervine Reclamation but repeatable

Adaptive Automaton - Anthem effect for Squirrels

Beastmaster Ascension - huge anthem

Creakwood Liege - Anthem and token generator

Ezuri's Predation - REmoval which works prett well with tokens

Bramble Sovereign - Because i love this card

ijakobe on Meren's Secret Lair

1 year ago

If you want to make it more competitive, it might not be sexy, but the first and most important thing imo ist to lower the mana curve: For every card, ask yourself if a cheaper card exists that does about the same.

1-Mana Mana Dorks over more expensive stuff. they also fuel Meren really early, which really gets her going

Llanowar Elves

Elvish Mystic

Arbor Elf

Fyndhorn Elves

taking out

Burnished Hart

Rampant Growth

Primal Growth

Sifter of Skulls

I would take out Final Parting and maybe add Green Sun's Zenith , Tutor and mana dork along with Dryad Arbor .

A bit more card draw, for example Yawgmoth, Thran Physician , Dark Confidant , Village Rites , Oakhame Adversary

Out:

Golgari Findbroker - too expensive. Meren does, that already

Zulaport Cutthroat - the deck doesn't look like it wins via this, so you don't need it

Blood Artist - same

Syr Konrad, the Grim - same - maybe I underestimate the chip damage from these but I really dislike these Cards, because the don't do anything unless they stay araound for a long time. If you only deal 20 damage to the table with blood artist style cards, which seems generous, you still don't win.

I would rather have a more reliable win condition, a combo to end the game asap or a really powerful value engine, that gives you the staying power, paired with a bit of stax, Mindslicer comes to mind, while you get some kind of beatdown (I like Creakwood Liege , Craterhoof Behemoth with a bit of a board also kill one to two people quite quick) or stuff like a few Kokusho, the Evening Star or Gray Merchant of Asphodel triggers.

Random suggestions Some haymakers like Terastodon , Mikaeus, the Unhallowed or Protean Hulk to have some good Reanimation targets Cool Utility:

Puppeteer Clique

Bane of Progress

Collector Ouphe

Nature's Claim - my pet card

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