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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
2 weeks ago
2 months ago
Wow I am so in love with what you are trying to do, I had to comment!
Creakwood Liege is my personal pet card so I can't tell you how good it feels to see it.
- I don't know your metta but if you ever consider taking out Force of Despair, I could see Witherbloom Command doing a lot of work for this deck as a very flexible spell that is cheaper and still triggers Woodlurker Mimic.
- Putrid Leech, Throwback is right, I love seeing that again. That being said have you considered experimenting with Grim Flayer in its place at all? Does a lot of the same work as Putrid Leech by quickly becoming a 4/4 and its Surveil 3 ability can do a lot of work to set you up for the win.
- I agree with the prior comment that Glissa Sunslayer is going to be better for you than Dreg Mangler. That being said I respect your commitment to your fast aggro approach, and as someone who used to run Dreg Mangler, I get it. It's better than most people give it credit for. I did find Sarulf, Realm Eater to be a strong replacement. Having a good removal package, like you do, you can count on it getting more counters and you can reset the board if you start to fall behind.
- Final note. if you do decide to add more legends I would squeeze in a Shizo, Death's Storehouse for the free damage.
Overall I really love what you are doing and I look forward to seeing how the deck evolves!
7 months ago
This all sounds good I just have one question. Why are some different prices like the Creakwood Liege is it depending on the seller or something else.
7 months ago
I think Sedgemoor Witch fits this theme perfectly, as it makes an army of creatures for Creakwood Liege, while also gaining you life for Blood Researcher. The only other creature i’d suggest running is Slitherhead and some Scavenging Ooze, and then a whole lot if killspells.
Suggestion decklist below. I’m not sure on your budget - i’ve tried to low on cost but let me know if this needs to be cheaper.
7 months ago
Ok I have three cards I think might be good for a deck. Creakwood Liege as my 4 drop, and Ebony Treefolk + Blood Researcher as my 3 drop. If these sound good I would love to hear what cards you think might synergize well. Thanks
7 months ago
Interesting brew! Some thoughts:
Modern decks typically can't justify running more than 3-4 cards costing 4 mana, and often run nothing above this. You've currently got 7 4-mana cards, which is a little above this, and might make your deck run a little slower/clumsier than ideal. Personally I'd ditch the Cankerous Thirst, but I'll elaborate further on that in a later bullet-point. I'd say in most cases for a midrange deck, you want the "Avg. CMC" of the deck to be below 2 (tappedout currently has you at 2.36)
You may need a 22nd land, or possibly even a 23rd. Your deck looks super-reliant on getting mana early to avoid getting overwhelmed, and in the likely scenario where your opponent bolts an early-turn Ignoble Hierarch, you could be in a lot of trouble.
I'm really surprised you've found Force of Despair to be so useful, particularly as the card is generally only strong against decks trying to sudo-combo-off, like 8-whack. Because it is generally always costing you two cards, it can be hard to get card-parity from unless you're facing aggro builds. If its doing great in your meta, then I guess keep running it - I just haven't found it particularly useful, and would suggest limiting it to 2 copies at-most.
Cankerous Thirst feels like a really bad card to me, in that its a really weak effect for a ridiculous quantity of mana. In most situations, Primal Might will outperform this in every aspect apart from costing only 1 colour of mana. I would suggest replacing this card with more copies of Abrupt Decay and Assassin's Trophy, as both of those cards are amazing for a build like this - and your deck looks like it really wants to be able to survive the early turns of the game (if you can stabilize past turn 4, you're probably in a good position, so keeping the opponents board clear during the early turns seems far more useful than some 4-mana combat trick).
I'd swap out the Woodland Cemetery for another Forest & Swamp. It will help protect you from Blood Moon, as well as ensure that your lands aren't ever entering tapped. But as mentioned before i'd also suggest going up to 22-23 lands. For any additional lands you do put into the deck, i'd suggest Castle Locthwain, as it can help ensure you win any grindy late-games.
I think Grist, the Hunger Tide would do amazing things in this list, both for helping to stall out the game, while also providing an army for Creakwood Liege. I think 3-copies could be a really strong inclusion, though I'm not sure what you'd remove for it (possibly some of the cards I suggested ditching earlier).
1 year ago
been thinking alot how to improve it, decide to change some things:
added Leyline Prowler x4, to help me with the mana, also the lifelink and deathtouth may make them a good target to bulk with scavenge.
cut of the deck the Reaper of the Wilds x4 still love the card, but i think its not the best option.
Deadbridge Goliath didnt enter the deck , still thinking a wat to put it without making the mana curve to high ( will love some advice, who knows maybe they are not that neccesary now), same with Creakwood Liege
not shure what is better Golgari Charm can do lot of things and regenerate my creatures, Treasured Find return any card from the graveyard. Right now added the Golgaris, i think they have more uses. I may be wrong.
Also ive been reading all the help and all the advices from everyone and i appreciate it alot !. There where some awesome ideas on how to improve the deck, sadly, right now, i have no acces to all of those cards, like Death's Shadow for example. still thnks everyne that helped me.
All the other cards that i can add are in the Maybe tab. there are cards like Korozda Guildmage and Glowspore Shaman that i think there are awesome but i dont know if they fit in the deck. maybe i can add Glowspore Shaman and Treasured Find together.
also Jarad's Orders is awesome but will make my mana curve high i think
Help is always needed and welcomed, all advices will be read and appreciated alot :)
1 year ago
I really like the concept of the deck - get a big bruiser like Daemogoth Titan out and feed him tokens to keep him happy! The problem is... I don't feel like your deck is quite geared towards that. Firstly, you only have one Titan - in a 68 card deck, how often do you expect him to show up? The other is that I think you might need a few more ways to make tokens or otherwise low-value creatures: a number of your critters, like Dragonsguard Elite, Moldering Karok and Augmenter Pugilist Flip are quite nice but maybe take away from the focus of the deck.
I'd definitely lock in three of the Titan as well as a full four of Eyetwitch, who can be fed to your big guy and lets you keep your lessons in the sideboard rather than taking up space in the deck. Other good ways to pump out tokens include Awakening Zone, Jadar, Ghoulcaller of Nephalia and Creakwood Liege, depending on your budget. With all these tokens flying around, Bastion of Remembrance or Zulaport Cutthroat are options for trimming your opponent's life down, and Vampiric Rites gives you a way to draw into what you need if you have a bunch of tiny little creatures but no way to win.
One other issue with the Titan is that while he is fantastically big for his cost, he has no Trample. If your opponent is also playing tokens, they can hold your Demon at bay all day with a procession of 1/1 chumps. Some good ways to get your Titan past chump blockers include Rancor, O-Naginata and the two-birds-with-one-stone Fists of Ironwood.
The last thing I'd suggest is more general advice. Whenever possible, always try to get your deck down to 60 cards. It will really make your game a lot more consistent - and don't forget you can keep Lessons in your sideboard for all those Learn cards to pull out! The other is that you'll want more lands, even with the deck trimmed down to 60 cards. 24 lands is kind of the classic guideline, but you might be able to trim down to 23 or even 22 if you ensure the Daemogoth is the most mana-intensive card in there.
Anyways, I hope the advice in here helps you out! The Daemogoth is a very intriguing card to build around and I wish you all the best in piloting this deck.