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Arguel's Blood Fast FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Temple of Aclazotz
Legendary Land
(Transforms from Arguel's Blood Fast.)
: Gain .
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
TheRealSpecialK on Ah Ah Ah Ah Stayin' Alive!!!
3 years ago
Omniscience_is_life - Profane Transfusion has been an interesting card to try to slot in. When it came out, I was excited because it seems to be exactly what this deck is trying to do. But the more I looked at it, the more I realized that it is just too expensive. Consider the closest thing to it with Reverse the Sands. Reverse the Sands, at , is one mana less, and hits all players. That is such better value then what Profane Transfusion offers. This deck doesn't really care about having one big creature, so it's not like there is extra value in having that, (unless the fringe moments where you have out something like Temple of Aclazotz).
I thought about switching out a number of cards for Profane Transfusion, and each time it just felt like it was too expensive to justify the switch. In the case of Soul Conduit, having the ability to instant speed switch life totals on a stick seems of more value in the long game than the one-time Sorcery speed effect of Profane Transfusion - even if it ends up costing more in the long run.
itsbuzzi on Pioneer Lands Data Base
4 years ago
Battlefield Forge, Caves of Koilos, Command Tower, Conqueror's Foothold, Crypt of the Eternals, Forest, Gingerbread Cabin, Gold-Forge Garrison, Grove of the Guardian, Holdout Settlement, Island, Llanowar Wastes, Lost Vale, Mountain, Plains, Primal Wellspring, Rupture Spire, Shimmering Grotto, Spires of Orazca, Swamp, Temple of Aclazotz, Tomb of the Dusk Rose, Treasure Cove, Wandering Fumarole, Wastes.
I used to give me a complete list of lands and subtraced what you had. I know Command Tower doesn't actually do anything but it's still legal. Do with that what you will. I also added the basics. They seem unnecessary but the addition of Wastes may be useful information.
Hope this helps!
multimedia on
4 years ago
Hey, Treasonous Ogre is a source of life lose that's also ramp. Necropotence, pay any amount of life and put that many cards into your hand. Heartless Hidetsugu, each player loses half of their life for a huge Greven attack that will most likely kill an opponent. Phyrexian Reclamation pay life to recur creatures. Arguel's Blood Fast Flip, pay life to draw cards and Temple of Aclazotz is Diamond Valley.
Manabarbs players lose life when they tap lands. Phyrexian Purge, pay life to target and destroy potential blockers. Bolas's Citadel, lose life to cast cards. Dreadhorde Invasion, lose life for token that can grow in power to sac to Greven. Sign in Blood, Night's Whisper and Read the Bones, lose life to draw cards.
Castle Locthwain, draw a card and lose life. Hall of the Bandit Lord, pay life and give Greven haste. Sulfurous Springs, Rakdos Pain land. Ramunap Ruins and Ifnir Deadlands, pay life to make mana.
Shadowspear, trample and lifelink combination is good with Greven. Arcane Signet and Talisman of Indulgence are two other Rakdos two drop mana rocks. Dark Ritual is good ramp in black.
Good luck with your deck.
JANKYARD_DOG on ayli
5 years ago
Tree of Perdition is a nice way to both take life and gain it via sacrifice with your commander or Temple of Aclazotz .
multimedia on Mono Black Control DOM
6 years ago
Hey, consider the four drop Saga tandem of Rite of Belzenlok and Scriptures? It's budget.
Rite can do a lot for control it can first make blockers, four of them and then it gives you a win condition a 6/6 flying Demon with trample. You're getting this 6/6 Demon for free, no additional mana needs to be used to get this creature and that's good with control. You can use all your mana to do other things for the turn while still getting a 6/6 Demon.
Rite has synergy with Scriptures because you get two turns of Rite making tokens. If you play Rite before Scriptures then you might lose the two tokens, but you'll create two more with chapter two of Rite after wiping the board with chapter two of Scriptures. Then the next turn you get a 6/6 Demon which your opponent needs to deal with without also having an established board because of the board wipe.
Rite also has nice synergy with Temple of Aclazotz which is a very good land for black control because of Dread Shade, pumping a ton of mana into Shade and then sacing Shade after it attacks for a ton of life. A similar interaction can be used with the 6/6 Demon from Rite. If you can't sac a creature at you're upkeep the Demon does 6 damage to you, before this happens if you don't have a creature you can sac the Demon to Aclazotz and gain life. The Demon also helps to lose life which lets Arguel flip into Aclazotz.
Good luck with your deck.
Dango on Wicked Devotion
6 years ago
I really like your deck, I am just a bit confused over the usage of Temple of Aclazotz. The temple cannot be played in the deck because it is a flip of Arguel's Blood Fast Flip. With that being said I don't know if the flip condition is a desirable one to fit a place in your deck as it is sort of high risk high reward in my opinion but that is for you decide. Just thought I'd bring this to your attention. Cheers.
loudbliss on Ayli's Death and Friendship
6 years ago
thanks jeacaveo
Arguel's Blood Fast used to be in the deck but I felt it was too mana intesive (1B) for the deck. After consideration I replaced it with Ad Nauseam which could give me a bigger boost of card draw for less mana. As comparison, although Greed costs more to cast, it's more efficient on the long run due to it's B activation cost. Regarding Arguel's flip side, it wasn't particulary easy to flip because most of the time you go under 5 life during your turn, so you'd have to wait a whole turn to flip it. Also, Ayli, Eternal Pilgrim comes with her own Temple of Aclazotz included.
Cabal Ritual is my 101 card, will probably end in the deck. Right now I don't have a way to consistently meet the Treshold requirement during the first 3 turns but the card is definitively playable.
I don't include targeted discard spells because I want to reduce targeted interaction with opponents as not to draw too much attention/hate. All the ones you recommend should be played in a more Competitive setting.
Yes, Reanimate instead of Animate Dead, will make the change.
Thanks!
Thebiggalactus on Horobi's Holocaust
6 years ago
Have you thought about adding Arguel's Blood Fast Flip? It comes with card draw whenever you deem necessary. I don't know how its flipped side, Temple of Aclazotz works with Horobi, Death's Wail but you probably won't ever flip it as its a may ability to begin with.