Creature — Hydra
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Hydra Omnivore Discussion
5 months ago
Yea I actually do have a few of the expensive ones already that I had in an old bag of cards. I have Karn, nylea, rhonas, and xenagos already. Nykthos, Shrine to Nyx and Finale of Devastation I kinda put in as hopeful cards but probably won't get them unless they miraculously show up for under 10 bucks on eBay. I have done a few playtests of this deck and found that with the 4 Time of Need and 2 Adventure Awaits you can get what you want very quickly. I agree that Yisan is not a good fit and Jadelight ranger could probably be replaced with something better. I just threw it in there to get more lands out but the idea is to kinda stack one land to repeatedly untap. I do like Chord of Calling and Pathrazer of Ulamog a lot though. The only thing is I wanted to have more legendary creatures rather than not so that time of need could have access to more creatures depending on the situation. As far as money goes, we luckily have a local shop by us that sells these cards for far cheaper than the price advertised on this site. The only thing they don't have there are the huge creatures ie Emrakul, the Aeons Torn or Ulamog, the Ceaseless Hunger . Realistically not going to end up with either but the thought of potentially dropping either on turn 3 is just so nice. Since I was planning on this deck being geared towards multiplayer I was thinking of throwing in a Hydra Omnivore and maybe one or two Destiny Spinner to ensure that all of this doesn't get countered as my friend loves to do. Seedborn Muse along with Omnath, Locus of Mana and a Helix Pinnacle would be a pretty cool combo but not entirely necessary. What other untap creatures/ enchantment ramp stuff were you thinking of?
6 months ago
Again, ramp and aggro deathtouch don't have all that much overlap, so I'd start by cutting anything that costs more than 5 (except maybe Engulfing Slagwurm ) along with anything that is meant to fetch more lands. Defensive cards like Traproot Kami and "tall" cards like Heroes' Bane also don't have great synergy with that strategy, but they might still be fine if you're going for some sort of hybrid. The more aggressive you are, the better you're likely to fare in 1v1 but the worse you're likely to fare in multiplayer, at least in theory. Making two decks that are specialized for either mode of gameplay is definitely a decent idea if you can afford to do so. I'd also make sure that your playgroup doesn't mind you playing a casual deck built specifically with multiplayer in mind if that's something you intend on doing. Having the only deck filled with cards like Hydra Omnivore at a table full of obviously single-player decks could be awkward.
Regardless, I will admit that I'm very biased in favor of token decks on account of running them in every color in almost every format for a decade now. Selesnya is definitely the color combination you'd want to start in if you're looking to go as wide as possible. They also tend to be great candidates for multiplayer because they facilitate repeated chump blocking, lifegain, and explosive finishes. My EDH deck Get me an Army, on the Double is a decent collection of token cards that work well in casual. I do need to update it post-Covid, but hopefully it still serves as a demonstration of how Selesnya tokens can function.
6 months ago
Thank you for taking the time for making that list. I greatly appreciate it. I will revisit the drawing boards and consider each of these recommendations. There is a lot of cards and a bunch of them are really good. I also have never seen a few of them. Pathbreaker Ibex and Hydra Omnivore seem like crazy good cards. I will try to see if I can incorporate some of these cards into my deck without inadvertently messing up synergies and combinations. Thanks again!
6 months ago
Some cards to consider:
Those cards range from what I consider to be auto-includes to somewhat pet cards in no particular order and are pulled from an older deck list that I haven't updated in some time.I would be happy to discuss what makes them strong or what cuts to make to fit them in of you have any questions.
8 months ago
nmerves I think Hydra Omnivore will be very helpful because it damages each opponent instead of one! If you find you're getting attacked a lot you could play things like Pyroclasm or Winds of Qal Sisma to remove attackers. If you find your creatures get removed a lot you can try things like Essence Harvest or Heroic Intervention to protect your board. When you get targeted a lot you should run more interaction to prevent people from stopping you. I can provide some more card ideas if you need them, depending on what problem you're having.
10 months ago
wow! thanks guys for all the suggestions! I have been so busy, and haven't update much of this deck since early this year.. I will update this deck this weekend, with all the good suggestions you have given..
@king-saproling - thanks for the suggestions! I will consider those..
@casual_competitive - I'm not much of a 2 card auto win combo kind of player, especially since i already have Jarad, Golgari Lich Lord + Phyrexian Devourer in the deck.. but thanks for the suggestion!
@backdoorbonus - that's a cool new card! affect other players too.. i might add that! thanks for the suggestion!
@cakes25 - it's an instant graveyard fill, but it might be too slow and too random of a card recursion.. but thanks!
@masayoshishido - Doomed Necromancer can be a cheap creature recursion, Keeper of the Dead will depend on the consistency of creatures on my graveyard, Gemrazer is good on certain situations bu can be vulnerable to single target removals that can kill gemrazer and the mutated creature, Altar of Dementia might be reconsidered.. thanks for all the suggestions!
@antlers12 - Gamekeeper might be a dud, since it needs to die then it needs to have enough noncreature cards to fill a bit of the graveyard and i don't have a lot of sac outlets.. also, creatures in the graveyard is needed for the gameplan of the deck, it might be counterintuitive to mill noncreature cards with Gamekeeper.. but Skull Prophet is a definite inclusion! thanks!
@sigiledwatch - ohh.. true, however putting things in my graveyard can be card draw in a way that's why i don't put a lot of card draws.. but i get what you mean, i might consider some of those cards.. thanks!
@mylene800 - i have considered Ghoultree before, though i'm not sure how it would be good.. i would playtest it again with the changes i would make, and check if it's worth as an inclusion.. however, Hydra Omnivore might be meh in the deck.. 6 mana, 8/8 creature that needs to connect for the best results might be hard in turns 4-6 earliest.. not having trample is not good.. but thanks for the suggestions!
@megantrongriffin13 - both Fiend Artisan and Necrotic Wound are great new changes in the deck! I'll check about Sheoldred, Whispering One.. It might not be a salty preator card, on my playgroup.. thanks!
@lola82600 - yeah! i was excited on adding some of those to my edh decks as well! I will definitely include Bala Ged Recovery Flip and Tangled Florahedron Flip! not sure about Agadeem's Awakening Flip, depends on playtesting if the price of the card versus being useful game ender or just a land most of the time.. I'll consider Nissa of Shadowed Boughs too! Thanks for the suggestions!
11 months ago
Ghoultree can be turn 3 or 4, 1 mana 10/10 at the right circumstance, and can deal a lot of damage early on.
Hydra Omnivore is also good, when recurred early and attack one opponent w/o blockers to deal damage to every opponent too.
1 year ago
HO has been a little underwhelming for me lately, mostly not having trample being the big culprit. Not sure if I just haven't been playing with it enough, but it still seems at least decent. I might end up swapping it out for something else soon.
Etali is pretty good value, and is the best in a deck that can give it haste and let it attack right away. At the same time, though, not having trample sucks and it's really dependent on what everyone else has so the variance is high.