Blood for Bones

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Uncommon

Combos Browse all

Blood for Bones

Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.

Browse Alters

Blood for Bones Discussion

Errast on Korvold’s at it again

2 weeks ago

Hey there. I had a look at the decklist and while I like a lot of what you're doing here, I think there are a lot of cards worth considering for this list. I'll list the ones I think are best here, and give my reasons why below.

First off is Fires of Yavimaya and it's best friends Anger / Hammer of Purphoros . Three cards that are fantastic for this deck, as giving Korvold (and all his other friends) can be really important to get your engine rolling!

Second, I've got Goblin Bombardment , and Yawgmoth, Thran Physician . These two are pretty self-explanatory, they're by far the best sacrifice outlets you'll find, and go great in any deck that's looking to sac creatures for value.

Third are Blood for Bones , Meren of Clan Nel Toth , and Phyrexian Reclamation three recursion engines that in this deck, will ensure you can keep re-using important creatures, or so that you don't gas out before you hit your win conditions. Speaking of...

The last 2 cards I have written down are Garruk, Cursed Huntsman , and Tendershoot Dryad . While the least neccessary of the bunch, I would highly recommend adding these two, as they serve the dual purpose of being both win condition and creature generators.

So to round out our suggestions (desite my claims that Garruk and the dryad were our last), I would advise adding more basic Mountain s, especially if you intend to run Anger . The deck would likely run better, as the amount of tap lands youre running is just too high, and is likely clunkier than just throwing more Mountain s into the deck.

Well if you made it this far, then thanks for that and best of luck with your deck!

Loizo on Storrev's rave in the grave

2 weeks ago

Golgari sure know how to party ... to death !

There are many builds around this guild but putting Storrev in the Commander seat makes me think you want to go midrange/value without much graveyard strategy (so maybe a little bit of food but mostly good threats and removal).

I would get Eye Collector and Blood for Bones out because they would fit a longer gameplan best suited to Vraska, Golgari Queen and would replace them with Thorn Mammoth and Doom Whisperer . Also Arcane Signet is most of the time a better Chromatic Lantern .

Izoni, Thousand-Eyed Liliana, Dreadhorde General and Cavalier of Thorns are better if you play multiplayer than you aggressive 2-3 drops so keep that in mind ... the slower builds are going to be better in 4-player.

BLOODGUILT on Bad to the Bone - Torgaar, Life drainer

1 month ago

Love this idea and i have a card idea that might fit but you'll need more payoff's for it to be a good card. Wall of Blood it combos with Disciple of Bolas gaining back the life you paid and drawing you anywhere from 39 to 1 card. It also works with Repay in Kind setting everyone to one life if you choose. Very risky but hey, you're playing black so let's play. My favorite Wall of Blood trick is Rite of Consumption basically just blast somebody for 39 life and reset your life total. The ceiling goes up with Sanguine Bond or even Exquisite Blood . There are also a couple vampires with these effects on them but they are infinite combos and not everyone wants those in their deck. I was surprised to not see Grave Titan in the deck. He's a good body, makes food for Torgaar and has death touch. The last thing i would suggest is recursion, flicker effects or copy effects. Mimic Vat Helm of the Host God-Pharaoh's Gift some of the above suggestions also spells like Blood for Bones you can cast Torgaar and sac him to Blood for Bones and bring him back plus gain another creature from your graveyard like Disciple of Bolas to maximize value. What do you think?

BS-T on Who say's dreams (NIGHTMARES) don't come true?

1 month ago

WUBRG87 Last thing I'd want is to sculpt your deck into something that doesn't feel like yours(!) - I love EDH's lack of homogeneity. Happy to give you my 2 cents with the direction I'd be thinking of from here though and with not too bad of a budget...

More of a sacrifice direction that isn't 'aristocrats'; add another altar ( Phyrexian Altar or Altar of Dementia ), maybe switch Dark Ritual for Culling the Weak - then you would have a good level of sac outlets to have some heavy hitters like Gray Merchant of Asphodel and Kokusho, the Evening Star replace Noble/Zula/Buccaneer. It's a bit contradictory adding sac outlets and removing aristocrats I know but I think the aristocrats make better use of volume (like tokens) and our boy Chainer is better off packing more value into a big recur-able punch.

Blood for Bones , Whisper, Blood Liturgist and Diabolic Intent could be included then too. I like your use of Desecrated Tomb here and it gives you fodder for those last three I mentioned.

If it were me, I'd be thinking:

Also, to your point about the 'Compet-o-meter', I'd say the impact will be from the system rating Zula/Noble highly because of combo involvement in decks that revolve around them and the Buccaneer showing up in Nekusar, the Mindrazer lists, which tend to be pretty savage!, rather than necessarily your changes being significantly worse one-for-one. I actually really like Embodiment of Agonies in this, it's cheap and can be a massive beatstick pretty easily.

epartica on Black is still the best

1 month ago

7H30F7 Thanks for all the help and suggestions it has been an eye opener in what direction I should take this deck. Before I say anything I want to let you know that I made Black is Best Take Two with the cards I can't afford let me know what you think! That deck would basically be my end goal! Now, the deck here will be the cards I currently own and will be trying to work with. I agree with Carrion Feeder as a sack outlet along with being a zombie, which I would want to keep Endless Ranks of the Dead and Grave Pact . Altar's Reap I have some and would want those again. Profane Command would be god tear in this deck because it would on be 5 mana to get everything back so great call on that.

I don't see the point of Fatal Push because I would need something to die on their turn for it to really work. Liliana's Triumph would be better than Diabolic Edict however I think I would only run that if i got more Liliana's to really take advantage of that card. Liliana, the Last Hope I would love but it's just out of price range. I figure I can either get 2 Liliana, the Last Hope or 4 Thoughtseize and 4 Inquisition of Kozilek .

Blood for Bones over Unearth makes this deck a lot fast but I'll be loosing a sack outlet, still it's a lot faster. I think the last thing i'll get for this deck is lands because i really don't want to spend money on it.

7H30F7 on Black is still the best

1 month ago

epartica So modern as a format is in the perfect middle ground in terms of power level. The decks are not terribly broken (except for the fun Hogaak) and the control is not powerful enough to stop the most aggro decks. As you get to Legacy, however, you will see that aggro decks that are not combo decks/storm no longer exist. With the addition of Force of Will and Daze and cards like that, it's hard to have a deck that focuses on too much aggro w/o being combo. Thus, a tempo deck, which takes its place, is a deck that is more aggressive than not but also has a lot of control. Thus, while it can be a faster deck, it also uses control to lockdown the opponent. A good example is a Death and Taxes deck.

I'll do a little bit of thinking and get back to you on the other suggestions. I have a few right now.

At some point, if you're more committed to the deck, I really would recommend getting a couple Liliana, the Last Hope for the deck. But a good alternative would be Liliana, Death's Majesty it's about $6-7 (compared to the $40 for the Last Hope). Especially the {-7} will help with control, and the ability to recur creatures from your graveyard.

I also suggest adding a couple of more early game instants and sorceries that help control your opponent. Inquisition of Kozilek / Duress / Divest are good hand control cards. Fatal Push , Go for the Throat , and Liliana's Triumph would be good for creature control. All of the sacrificing your own creatures will trigger the revolt on Fatal Push a lot, so I really recommend it. All of them are pretty inexpensive. Profane Command can also be quite helpful. If you need GY hate, maybe Deadeye Tracker or Nihil Spellbomb .

I'd also suggest getting a couple better sacrifice outlets. The best I can currently think of is Carrion Feeder and Altar's Reap , but I'll get back to you w/ more. In addition, I would use Unearth rather than Blood for Bones . I would also definitely add Mortician Beetle .

For lands, I would suggest Blast Zone , Scavenger Grounds , Mortuary Mire , Ifnir Deadlands and Memorial to Folly are some that I can think of immediately, but I'll dig around for some more.

LadyZ on First, Do All Harm (Yawgmoth, Thran Physician)

1 month ago

I'm always bad at cutting cards, but I'll give you my best suggestions.

Definitely Doomed Dissenter and Blood for Bones , I agree with you that cutting Dread Presence is a bit iffy

Undying Evil is one I'd cut. Like sure its either protection or a decent way to give you more sacrifice fodder, but it's only one extra use of a card unlike Reassembling Skeleton .

I see why you're running Deathgreeter , but to me it feels like there are much better death payoffs.

And I don't think you need Fleshwrither , you already have two perfectly good tutors in Diabolic Tutor and Scheming Symmetry

Archon_Bel on First, Do All Harm (Yawgmoth, Thran Physician)

1 month ago

LadyZ multimedia

Been doing some thinking and am a little bit more convinced that I should try out some of the cards y'all mentioned.

I had several games today and got some pretty good results. I won a good portion of them, and even when I didn't the deck still performed well. I bet a decent contributing factor was the fact that Yawgmoth hardly ever got so much as threatened with removal; unsure if the people there just don't run removal or never drew into them in all the games we played, but either way it's likely that they'll eventually wisen up to my gameplan and start doing a little bit more to disrupt me aside from constantly swinging at me.

I'm thinking of adding Viscera Seer , Phyrexian Ghoul , Flesh-Eater Imp , Reassembling Skeleton , and Skullclamp . Other than Doomed Dissenter , Dread Presence (iffy tbh), and Blood for Bones , though, I'm not sure what else would be a bearable cut.

Unstable Obelisk provides some ramp early game and can eventually be used to remove some threatening noncreature permanent.

Ritual of the Machine did some surprisingly decent work in protecting me by placing threats on my side of the field and then using them to win (Atarka with Phyresis lmao).

Cards like Myr Sire and Lazotep Reaver are hard to let go of because they do provide some good immediate value.

Any other suggestions for what could be some likely candidates for replacement?

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