Bone Shards

Bone Shards

Sorcery

As an additional cost to cast this spell, sacrifice a creature or discard a card.

Destroy target creature or planeswalker.

Latest Decks as Commander

Bone Shards Discussion

LeechBoy on Golgari Saproling Deck

2 weeks ago

Hey TheoryCrafter I really like your suggestions and think they are good improvements for this deck!

Especially Bone Shards is the obvious upgrade and replacement for Vicious Offering.

Overall, thanks for the strong advices - I will change the deck the way you suggested cause I think it´s the way I wanna go.

Happy Hunting!

TheoryCrafter on Golgari Saproling Deck

2 weeks ago

One thing I think you should lean into is the death triggers on Slimefoot, the Stowaway and Rot Shambler. Deathspore Thallid makes a good sacrifice engine to deal with indestructible creatures, but may I suggest you replace Vicious Offering with either Bone Shards or Mutual Destruction to give flexibility in taking out large creatures without wiping out your own board?

Other things you may want to consider are your ramp and +1/+1 counters.

While you have a lot of cards that help you access land, none of it costs less than 4 mana. May I suggest replacing 1 Corpsejack Menace, 1 Thallid Omnivore and Verdant Force with Enter the Unknown?

For +1/+1 counters May I suggest replacing both copies of Wild Onslaught with Two more copies of Fungal Behemoth? Combined with Corpsejack Menace, that should give about the same effect, if just at a slower pace.

If you're concerned all these changes will affect saproling production too much for your liking, instead of 2 extra copies of Fungal Behemoth replace them instead with 2 copies of Mycoloth, which will feed into Slimefoot and Rot Shambler.

And if you need sideboard cards Broken Bond is your best bet.

I hope this helps. Thank you for reading me out. Happy Hunting!

zapyourtumor on Madeliribent

1 month ago

Blazing Rootwalla: Red version of the classic madness creature Basking Rootwalla, allows for better early board presence.

Kitchen Imp: Another cheap madness creature for aggro starts.

Bone Shards: Solid removal spell that enables madness, can also sack a rootwalla to it if your hand is empty. Takes care of everything Fiery Temper can't kill.

Thoughtseize: More t1 plays, disruption that can also be used on yourself in a pinch to discard something.

Necrogoyf: Both a threat, an enabler, and disruption for the opponent all in one. This was the main reason I started looking more at potential madness decks in modern.

hungry000 on GB Hell's Kitchen ($30)

2 months ago

Thank for the suggestions! I like the idea of running Darkmoss Bridge over Jungle Hollow. Geier Reach Sanitarium is also a great utility land.

I will have to respectfully decline some of your other suggestions, not because they're logically unsound, but because I think they aren't any better than what I have atm.

With Street Wraith, The Underworld Cookbook, and Bone Shards, the deck has ten discard outlets that cost one or fewer mana. We only need to naturally draw one discard outlet per game to cast Asmo because she finds another discard outlet in the Cookbook on her own, and we want them to be as cheap as possible so we can get Asmo into play early. Taking that into consideration, Vivien's Arkbow is a very expensive (cmc-wise) discard outlet for this deck, and it doesn't yield any additional benefit outside of discarding a card unless you pump a lot of mana into it.

I also don't think Vivien's Arkbow is a good replacement for Grisly Salvage, which has three roles: one, it finds Asmo or Street Wraith if we have an Asmo in hand; two, it fills our graveyard, which is perfect for finding Feasting Troll King, Cauldron Familiar, and Ovalchase Daredevil; three, it finds lands (the deck is very mana hungry when it has a Trail of Crumbs out). I value these things a lot more than an extra draw effect, because this deck's biggest weakness is its tendency to durdle when it doesn't have access to a payoff.

Glaze Fiend is tempting, but I think it's too susceptible to removal. All of our game-ending threats are recursive creatures, so it's very hard for opposing decks to win the long game; thus, the deck is better off playing spells that help it get to the long game rather than try to finish it quickly.

Boogsbay on Orzhov Gravecrawler/ Zombie Sacrifice

3 months ago

The deck looks good but seems somewhat slow. Some suggestions IMO would be:

Some considerations:

  • Corpse Knight over Wayward Servant to include Zulaport Cutthroat for ETB triggers.

  • Unearth over Blasting Station if you already swapped out some land for Geralf's Messenger. These two, at the very least, makes the opponent lose 8 life; more with Cutthroat and Knight on the field. Reanimating other creatures is also another viable strategy to get out of a tight situation.

  • Ghoulish Procession over Jadar since it's a nonlegendary permanent that can potentially make more zombies to fuel an aristocrats strategy and trigger ETB and death triggers.

For sideboard:

hiddengibbons on WEIRD LAND DESTRUCTION

3 months ago

I like the concept. I might run a little more removal, especially early game. Something like Bone Shards maybe. Also, while Chromatic Lantern doesn’t see a lot of play in modern, I have seen a fair amount of decks with Utopia Sprawl and Abundant Growth. Fast colorless artifact heavy decks or decks with mana dorks could be a problem. A turn 1 Birds of Paradise or turn 2 Memnite with Colossus Hammer are very real threats.

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