Bone Shards

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bone Shards

Sorcery

As an additional cost to cast this spell, sacrifice a creature or discard a card.

Destroy target creature or planeswalker.

Taida on Esper reanimator

1 month ago

wallisface thanks for the recommendations, I will try all of them to see what sticks. However, changing all the interaction for Bone Shards makes some sense, but I would still prefer to have some instant speed removal, so I might only substitute part. I will also for sure include Unmarked Grave, maybe substituting Gifts Ungiven and Lively Dirge. I will regardless try how does it work with less lands, as I have maybe added too many.

wallisface on Esper reanimator

1 month ago

Some thoughts, keeping in mind your budget:

  • I would swap both Cut Down and Murderous Rider for Bone Shards. Rider is too slow, and Cut has too-few options for targets. Bone Shards deals with almost any threat, while letting you discard a reanimation piece into the graveyard.

  • I would suggest running the full playsets (4-ofs) both Faithful Mending and Tainted Indulgence. To make room for those five cards i’d suggest ditching Gifts Ungiven, Lively Dirge, (both too slow), and a single land.

  • I think your land count can go down to 23. In addition to the land removed above, i’d suggest getting rid of another, as well as the Terror of Towashi, to run 2x Unmarked Grave and a single copy of Unburial Rites. The Unmarked Grave can put anything into your graveyard for just 2 mana, which could include the Rites to flashback, if you already have a creature target.

wallisface on

3 months ago

This brew looks a lot better than your other one, so good job! There’s still some things to work towards though:

  • your cards currently have no reason to care about the various sacrifice triggers happening outside of Ugluk of the White Hand and Stalactite Stalker… it would be nice if there were more cards that profited from your sacrifices.

  • your deck is almost always going to be wanting to play proactively on your turn, which means you’ll often be using all your mana then. I think it’ll be really hard to ever be able to make use of Orcish Medicine

  • interaction is good: Bone Shards is more useful than Corrupted Conviction

Angel_Zero on Ally Do Is Win

3 months ago

Bone Shards is a good upgrade to Bone Splinters, I'd run 4 Scoured Barrens to better fix mana and trigger Cliffhaven more. 4 Shambling Vent could also be worth throwing in.

luizfpa on Skitter Budget Rats

5 months ago

The deck looks good for casual play, though you should consider removing most or all of the Rat Colonies. Since you do not have most of the high-sinergy cards, such as Thrumming Stone, maybe your deck would benefit from more of the utility rats and rats with deathtouch or other form of evasion. For exemple, if I were you, I'd include Tangled Colony as it turns Crypt Rats (already in your deck) into a really uneven boardwipe.

Also, it is important to remember that any shapeshifter with "changeling" is also a rat and there are some good black ones with deathtouch or unblockable.

If you want to up the discard angle, you may include Locust Miser and Nezumi Bone-Reader. This last one goes great together with cards such as Syr Konrad, the Grim. Keeping the oponent's hands in check is a good way to build your boardstate without disruption.

Finally, the deck could benefit of more anthem effects, such as Bad Moon or Coat of Arms, and enchantment removal, such as Debt to the Kami or Bone Shards. Unfortunatelly, black does not have reliable ways for dealing with artifacts.

Zenntrox on Zombo Combo

6 months ago

Love the combo of this deck!

I've been tinkering with a zombie sacrifice deck myself and I got a few recommendations that might be helpful:

Ayara, First of Locthwain could probably be replaced with Blood Artist or Zulaport Cutthroat (the later being slightly worse, but also cheaper to buy irl). They all do functionally pretty much the same, but Ayara is more expensive with her 3 mana cost. So you might as well replace her unless you absolutely feel like you need that option to sac for her card draw or might have a reason to prefer the damage on creatures entering the battlefield rather than dying.

Headless Rider honestly doesn't feel like it's doing very much in this deck. As far as I understand it, the main wincons are either dealing damage through Ayara's ability or milling via the Altar of Dementia. Creating tokens just feels unnecessary and having more draw to get to your combo pieces faster is probably more useful. For example, Village Rites combos well with having disposable creatures and Undead Augur, effectively allowing you to draw 3 cards for 1 mana at instant speed.

If you don't mind your removal being sorcery speed, then you might want to give Bone Shards a try. It gives flexibility in either discarding or sacrificing for its cost and can also target plainswalkers. Finally, maybe 1 or 2 copies of Unearth could be useful as a failsafe in case important combo pieces end up in the graveyard. It can get you literally any creature from your deck back and that for just 1 mana.

wallisface on Permanent Destruction

9 months ago

Some thoughts:

  • I would be playing Ashen Rider instead of Angel of Despair, as the mana-costs are irrelevant (the games not going long enough to cast either) but exiling instead of destroying is much stronger (particularly as there's a bunch of indestructible cards and lands available).

  • Zirda, the Dawnwaker seems very weak/useless here, as for the cost of getting it into play you could have just triggered Necrotic Sliver anyway. Though Necrotic Sliver also feels very slow clumsy regardless of whether there's a cost reduction. Personally I'd be thinking just running 8 creatures, the Ashen Rider and Angel of Despair, would serve you better.

  • You need some proactive ways to pitch your high-mana creatures into the graveyard for reanimation. Bone Shards could be good for this purpose, running the full playset of Collective Brutality would also be helpful.

  • I'd suggest running a single Unburial Rites so that you can fetch up a reanimation effect in a pinch with Unmarked Grave.

My changes would be something like removing the 4x Necrotic Sliver, 2x Zirda, the Dawnwaker, 2x Inquisition of Kozilek, 2x Unmarked Grave, and 1x Footsteps of the Goryo, and in their place adding in 4x Ashen Rider, 1x Collective Brutality, 1x Persist, 1x Unburial Rites, and 4x Bone Shards

Whimsical on U faerie tribal ( whimsy)

10 months ago

tacolover25 good evening and thanks for the suggestions.

  1. Im currently tweaking the numbers of Oona's Prowler to maybe fit another or two faeries and i have a full set of faerie mastermind. To be fair im not a big fan of the card.

  2. I have 2 slots in the SB for removal spells and im currently tryng to figure out the ''default one'' . right now im trying Bone Shards for the ability to also remove planeswalkers but i will definitely try the new faerie removal!

  3. Yes , quickling is better than the impostor for its flash ability and i will probably try it as 1x together with the impostors. The problem here is that a lot of ''priority cards'' stay in the 2 mana lane

  4. isnt Tegwyll only for commander? By the way as a 3 mana lord i find Scion of Oona to be more useful as protection to all the fragile faeries out there . For obyra im facing the same problem with quickling ( and with the fact of using Oona's Blackguard as a lord i can justify playing non rogue fairies only by picking something very essential to the deck)

  5. i will definitely try spellstutter as a sb card

  6. rankle is a nice card but 4cmc is too high for me. picklock prankster looks like is a few step away from being good , i dont know.

DreadKhan the problem is that the feelings are situational : Sometimes it feels great and OP , sometimes feels ok and sometimes it feels like a burden . Im still playin 4 BB main but im using its 4 slots in the main deck as the ''flexible'' slots for Sideboard tweaking.

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