Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
: Add to your mana pool.
Combos Browse all
- Splendid Reclamation + Valakut, the Molten Pinnacle
- Scapeshift + Splendid Reclamation + Valakut, the Molten Pinnacle
- Dryad of the Ilysian Grove + Valakut, the Molten Pinnacle
|Commander / EDH||Legal|
Latest Decks as Commander
Valakut, the Molten Pinnacle Discussion
3 days ago
Lands to consider: Terramorphic Expanse , Myriad Landscape , Blighted Woodland , Valakut, the Molten Pinnacle , Ghost Quarter and/or Strip Mine (use them to create small combos), Thespian's Stage , Mountain Valley , Ghost Town , Jund Panorama , Naya Panorama , Ash Barrens , Wasteland , Drownyard Temple , Lotus Field , Cryptic Caves (a nice draw engine), Warped Landscape , Sunscorched Desert (repeatable damage), Command Beacon (nice way to avoid commander tax)...there's more, but you get the idea. Most of these produce some kind of mana so you won't be without it. You just need to keep the cycle of dropping lands going.
4 days ago
I think the biggest thing to consider with a Lord Windgrace deck is that he, primarily noting from my own experience, is best as a midrange deck. Taking the first few turns to just ramp and get supports in place so that you can use him to start filtering your deck to find a wincon. To keep it under budget? A lot of changes you can do, start by replacing the fetches with cheaper alternatives, things like Evolving Wilds and Jund Panorama so you get landfall triggers. You'll probably have a lot more basic lands, so things like Cultivate , Kodama's Reach , and Boundless Realms can all help. A general wincon could be Scapeshift , Valakut, the Molten Pinnacle and Dryad of the Ilysian Grove / Prismatic Omen . You generate a ton of mana usually, so pairing something like Zendikar Resurgent with a life drain effect such as Exsanguinate / Torment of Hailfire could also work. If you want to keep yourself safe early on, bump up the number of removal/board wipes to 10-12, they will generally be a bit cheaper in terms of $$ and you can use them in between ramping. I'll link my own Lord Windgrace deck below. It was build over a few years and is pretty expensive, but I usually have good sucess with it, and hopefully you can pull out some ideas.
Commander / EDH
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Good luck, I hope this helps.
2 weeks ago
1x Tangle Wire
1x Bolt Bend Is this ever reduced for your commander?
1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.
1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.
1x By Force
1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.
1x Akroma's Memorial You shouldn't win by combat.
1x Illusionist's Bracers One use of commander should be more than enough to win.
1x Dwarven Thaumaturgist His effect is irrelevent.
1x Mycosynth Lattice Mana fixing for opponents, how generous.
1x Rings of Brighthearth see Illusionist's Bracers above
1x Clock of Omens Primary wincon, and at instant speed.
1x Dwarven Grunt 1 mana dwarves
1x Dwarven Scorcher 1 mana dwarves
1x Dwarven Trader 1 mana dwarves
1x Enslaved Dwarf 1 mana dwarves
1x Liberated Dwarf 1 mana dwarves
1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.
1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.
1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.
1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.
1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.
1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.
1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.
Other worthy mentions I don't feel like figuring out how to slot in right now:
Outpost Siege Solid red card draw.
Commune with Lava Playable red card advantage.
Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.
Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.
Valakut, the Molten Pinnacle with all these mountains, why not?
Command Beacon In case people kill your 1 toughness commander too many times.
Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.
Flamekin Village Not sure if haste is important enough, but something to consider.
Inventors' Fair gives you health, but more importantly can tutor an artifact.
Madblind Mountain If you end up with a lot of top deck shenanigans.
Labyrinth of Skophos If you're being attacked.
Kher Keep Chump blockers.
Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?
Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.
Sea Gate Wreckage If you run out of cards and have colorless mana sources.
Quicksand Can dissuade attackers
Nykthos, Shrine to Nyx Big mana
Myriad Landscape Ramp
Mouth of Ronom If you still have too many snow lands.
2 months ago
Some Suggestions: Goblin Guide , Inferno Titan , Port Razer , Scourge of the Throne , Winter Orb , Jeska's Will , Fiery Emancipation , Homeward Path , Valakut, the Molten Pinnacle , Strip Mine , Ancient Tomb , Treasonous Ogre , Command Beacon