Valakut, the Molten Pinnacle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Valakut, the Molten Pinnacle

Land

Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target (creature, player, planeswalker or battle).

: Add .

SufferFromEDHD on Wrath of Starke

1 week ago

With that many mountains Valakut, the Molten Pinnacle would be useful. Blood Moon good kind of mean.

Since this is a Homeward Path deck Humble Defector would be right at home.

Gamble this isn't a graveyard deck but a tutor is a tutor.

ThassaUpYo@ssa on Chasm and Depths Protection

4 months ago

Nice list, khuyler! A couple of suggestions that may be helpful:

You have no way to remove The One Ring should you ever need to when it accumulates too many burden counters. It may make sense to run Chaos Warp, Deglamer, and/or Demand Answers to give you an out if you're in a bind with The Precious, but if you don't have a pressing issue with The One Ring these cards are also very useful on their own.

With all of the landfall and ramp including Scapeshift it could be beneficial to add Valakut, the Molten Pinnacle as well as some additional mountains like Blood Crypt & Stomping Ground (maybe run proxies of Badlands & Taiga). This would allow you to deal a massive amount of damage when Valakut, the Molten Pinnacle and a bunch of additional mountains come into play from Scapeshift, plus Valakut would enable additional landfall damage triggers whenever more mountain(s) ETB while it's out.

Overgrown Tomb and Bayou would be solid additions, too. Have you considered running any of the fetchlands?

Ignoble Hierarch is a great mana dork for Jund.

Crucible of Worlds and Zuran Orb synergize well with Lord Windgrace.

Harrow costs the same and is slightly better than Roiling Regrowth imo since the lands wouldn't enter tapped, though you could run both.

SufferFromEDHD on Chandra Tribal because yes

6 months ago

Flame Fusillade is similar tech as the Honor-Worn Shaku.

Valakut, the Molten Pinnacle and Dust Bowl are great with a lot of basic mountains.

SufferFromEDHD on Mono Red Enchantments

9 months ago

I've been brewing this same concept along with mono green enchantment control the past few weeks. I really like what you have going here!

Goblin Chainwhirler and Syr Carah, the Bold seem out of place. Eidolon of the Great Revel and Forgeborn Oreads would be upgrades.

Risky Move and Confusion in the Ranks this janky combo finally has a home.

Grip of Chaos for more chaos.

No Valakut, the Molten Pinnacle???

Flame Fusillade is super secret tech!

Icaruskid on Dominus Burn

10 months ago

SufferFromEDHD Thank you for the recommendations!

I was initially running Harness the Storm but as much as I found it hilarious to play in a singleton format like Commander, I didn't like having to pay the full spell cost for each copy.

I might have to put one more ramp spell in the deck and even though it's technically not ramp I very much like Expedition Map to grab Valakut, the Molten Pinnacle or War Room.

Gamble would absolutely win more games as I guarantee I would use it to find Thrumming Stone 9 times out of 10. I'm trying to show restraint so this doesn't end up being even more of a combo deck.

I really like the punisher cards you suggest like Browbeat for card advantage or damage. I dislike giving opponents the choice of which is the lesser evil though even with the double damage upside. For now, I think a few looting draw spells and "draw 7 cards" wheel effects work well enough because I can discard Dragon's Approach and speed up cheating a dragon into play.

Rasaru on BANE! (Maraxus voltron)

1 year ago

How has the deck been playing recently? Any weaknesses to note?

I absolutely love this deck list, but have a couple of questions and/or suggestions for you.

A. It looks like you have a total of 16 instants/sorceries. Do you ever have an issue with producing treasures with Storm-Kiln Artist? It's an excellent card, but I'm unsure (since I haven't played this list) that you would get enough value here. In it's place you could play something fun like Kazuul's Toll Collector or something that helps you cheat equip costs like Brass Squire. Imagine paying only 3 mana to play a creature, then immediately attaching 3-4 equipment to it for free! lol

B. Although I've played my share of Nettlecyst, I think you have some better options here. It has the opportunity to pump your commmander a great deal, if you're able to take advantage of your treasure generation and get some equipment on the battlefield. But what happens when you play this after all your artifacts get destroyed or exiled? I think in the long term, you'd get more value out of Sword of Forge and Frontier and/or The Reaver Cleaver. The sword costs the same, provides protection, card advantage and has the ability to pump your commander by playing additional lands. While the Reaver Cleaver is not only on theme, but helps put treasures back onto the battlefield, pumping your commander and progressing your Hellkite Tyrant alt win-con strategy.

C. I have some suggestions on your landbase

Great Furnace -> Snow-Covered Mountain - "2008-04-01: A permanent that’s more than one of these types (such as an artifact creature) counts only once." So an artifact land would only pump Bane by 1/1. Ditch this land for another snow-covered mountain to increase your chances of utilizing Valakut, the Molten Pinnacle in the mid/end game.

Darksteel Citadel -> Snow-Covered Mountain - See above comment

Sokenzan, Crucible of Defiance -> Snow-Covered Mountain - I appreciate that this can make blockers (Bane should be the only attacker you care about), but cards like Bedlam make them irrelevant. Let's add a snow-mountain to continue to improve our Valakut, the Molten Pinnacle potential.

Cathedral of War -> Command Beacon - Bane is going to be a target. Why bust treasures, when you can just send him to your hand and cast him for way less.

Bonders' Enclave -> Valakut Awakening  Flip - besides your commander (who is going to be a major target), you only have 4 other creatures with 4+ power. You don't want to have to spend mana to equip something, just so you can turn around and spend 4 more mana, to draw a card. This mdfc offers at least 1 card, for 1 less (floor), which is already better.

D. While, Endless Atlas can stick around for awhile, I think (maybe) you might get more immediate value from Seize the Spoils. It's only once, and yes it's sorcery speed, but you get 2 cards immediately, 2 treasures to pump Bane, and can feed your graveyard, giving Goblin Engineer and Goblin Welder more targets.

E. A fun card you could consider, and is a pet card of mine, is Surestrike Trident. It's so fun to watch people's faces when this hits the battlefield and they read what it does :D

hiddengibbons on The Land(fall) Before Time

1 year ago

@Balaam__: budget is the reason I’ve shelved that build for now. A playset of Valakut, the Molten Pinnacle is pricey.

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