Driven / Despair

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Driven / Despair

Sorcery

Driven:

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."


Despair:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

BlueTorche on !!! Chatterfang and the hungry Crew !!!

1 month ago

In my personal decklist (Chatterfang Casual EDH), I have 3 win cons :

  • Lifedrain (with Bastion of Remembrance, Zulaport Cutthroat and Blood Artist), which is the most reliable one, as it usually kills all my opponents at once. With Chattefang, it's easy to reach 20+ drains, which is huge in late game.

  • Big tokens (with cards like Creakwood Liege, Return of the Wildspeaker, Craterhoof Behemoth (more expensive this one)), which can easily kill your opponent if you have 10+ squirrel on the battlefield. Garruk, Cursed Huntsman isn't a bad addition in the deck, but I think it's a bit "slow", as it will need at least 1 full turn of table before having the emblem. Your opponents will usually focus it and kill it during this time.

  • Commander Damage, it doesn't happen often (to be honest, I never killed someone with commander damage in more than 20 games). But it is useful if you play against a lifegain deck or a stax deck. Commander damage can easily be done when you buff all your squirrels (including Chatterfang), and you can also sacrifice X squirrels to give +X/-X to Chatterfang. It's also why I suggested Yavimaya, Cradle of Growth, which make your commander unblockable (and is a good land anyway). The BLB card The Odd Acorn Gang you put in the deck also helps this win condition.

Additionally, Pitiless Plunderer and Warren Soultrader are cards that wins you the game always all the time you'll play it with Chatterfang, as they'll give you almost-infinite mana and ETB/LTB trigger.

Another win condition would be to add Ivy Lane Denizen, which combo with Scurry Oak and give you an infinite/infinite creature and infinite 1/1 squirrels. You may need to add some creature tutor to get both of the cards at the same time (I would suggest Chord of Calling, Dig Up, Diabolic Tutor and Fauna Shaman as buget card. You may also add more expensive card like Vampiric Tutor or Demonic Tutor).

As you say, with the new BLB card, it may exist other win conditions, which can involve food token.

I think you shouldn't focus on one particular win condition. Having more than one way to win can make your deck more reliable (that is my opinion, it may not be true). However, focusing on 1 or 2 win conditions will help you cut some card and having a better deck (it's a question of perfectly balance, as all think should be).

I will also suggest you Acorn Harvest which give you squirrel (not a very strong card, but for 6 mana it creates you 4 squirrels (8 with Chatterfang), not bad).

As cut suggestions, I would suggest Acorn Catapult (which I find very expensive, just to create 1 Squirrel by turn), Cloakwood Hermit (as it need "creature card" put in your graveyard. However, token aren't cards (rule 111.6. A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card) so it doesn't work (I thought about this card when a friend suggests it to me, I was disappointed to learn this rule :( )) and Squirrel Mob (on paper, the card seems good in the deck, but fill the board with tokens is better than having a big creature that will be blocked by anything). I also find Squirrel Sanctuary a bit slow (but it combos with Earthcraft, which I don't have because of its price, but make Squirrel Sanctuary strong). Wrap in Vigor is literally a Golgari Charm in less good (its only advantage is that is cost instead of ). Toski, Bearer of Secrets is also a card I find a bit slow. I bought it for my deck, but it never convinced me, and I would prefer Driven / Despair to it, which can also help you win, or other draw cards (Village Rites, Plumb the Forbidden...). Finally, Putrefy is not the most relevant card in the deck, as you already have a lot of Artifact/Enchantment removal, and Chatterfang is a creature removal. You may prefer Nature's Claim or Maelstrom Pulse as removal, or add more token synergy card (you can also add Crack Open, which is similar to Pest Infestation in the deck (I need to buy Pest Infestation, it seems incredible in a Chatterfang deck))

lhetrick13 on G/W +1/+1 counters

2 years ago

Drestlin - If nothing else, any feedback is good feedback so you have some direction! But I am not actually surprised to hear that. I mean I think I'll Raise you +1/+1... is floating around $450 via Cardkingdom and yours is floating around $160 and the real only difference is the lands. I have fetch lands, shock lands, filter lands, and pain lands at my disposal that do not come in tapped and all allow me to "force" the mana I need when I need it, which is especially important for the three colors. I think keeping yours more green or white focused with the lands at your disposal is a solid play. Also in your defense, it seems like half my games getting like at least two lands in my opening hand (like a 70% chance with 21 lands in a 60 card deck) is a success as I still fight with the random number generator!

I also hear you with the training ability. Some games it is super awesome and literally crushes my opponent. An example is Hardened Scales + Hopeful Initiate + Luminarch Aspirant out and attacking with those two on turn 3. Savior of Ollenbock is also a love/hate relationship as he has to train to be effective and you are right, it is tough to trigger that at times. Thinking I might swap him out for something that fills a similar roll but is easier to do.

I look forward to seeing the new version of the deck! I have mostly just been playtesting stuff for mine so you have not seen much updates. With my recent addition of 4xEsper Sentinel, I no longer have need of Shapers' Sanctuary as the two are similar so trying out Driven / Despair...I like it for its upside but have not actually drawn it yet.

aanimeeye on A Grave Ultimatum

3 years ago

I really appreciate both your comments :). What I'm trying to go for is a grindy/value deck

Hapatra, Vizier of Poisons : I'd be sad to see her go, unfortunately she does clash with herself being legendary and her effects are almost always blocked or fizzle if I don't target my creature. I put her in because I liked the menace interaction with Call of the Death-Dweller . Stitcher's Supplier -> Hexdrinker ?

Chevill, Bane of Monsters (and my maybeboard of Glissa, the Traitor + Mishra's Bauble ) is my attempt to fix my draw. I love Guul Draz Assassin , his value especially in winning contested boardspace games, the down side is that he is slow. KablamoBoom Driven / Despair seems awesome and I'd love to include it, sideboard tips too.

I would basically want to have deck which feels like I earned the win through skill. Looking at other decks Grim Flayer and Traverse the Ulvenwald seem like great additions, maybe Lurrus for the Tarmogoyf value. I'm just not sure there are enough/strong enough cards to win against the horrors in modern right now

KablamoBoom on A Grave Ultimatum

3 years ago

Return to Nature is better than Naturalize . Cut Stitcher's Supplier and Guul Draz Assassin. Hapatra and Cheville have no synergy with the rest of the build. If you're running Fetches and Shocks and 4x Thoughtseize I would definitely swap in 4 Death's Shadow and 4 Unearth and go full aggro. But if you are in love with the grindy deathtouch subtheme I would swap out your removal for Driven / Despair and Inscription of Abundance with Midnight Charm in the sideboard for aggro and blitz matchups.

zapyourtumor on Midrange Infect | Modern

3 years ago

I know Phyrexian Swarmlord is 6 cmc, but I think it might be better than Phyrexian Hydra . It synergizes great with both of Hand of the Praetors 's abilities and also works well with Driven / Despair .

Also there's Skithiryx, the Blight Dragon , the cool infect creature no one uses outside of EDH. This might be the one good modern deck for it.

I also see you don't have a sideboard yet. Viridian Corrupter should be good there.

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