Rakdos Charm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Rakdos Charm

Instant

Chose one —

  • Exile all cards from target player's graveyard.
  • Destroy target artifact.
  • Each creature deals 1 damage to its controller.

Rakdos Charm Discussion

Mironzitos on Grenzo Doomsday Dash

1 week ago

In my grenzo im using or tested before some of these cards. ill put here like a brainstorm to us, to try to be figuring out the best competitive and fun: Temple of Malice Dragonskull Summit Skirk Prospector Blood Moon Scroll Rack Chaos Warp Rakdos Charm Slaughter Pact Fire Covenant Stranglehold Vandalblast Treasonous Ogre

NeonEndymion on The Ur-Dragon

1 month ago

Great catch on Three Visits ; I usually don't mind seeing Farseek for the added flexibility in color fixing, but if you're going for efficiency, that's a good swap.

Conqueror's Flail and Abrupt Decay were cut simply due to needing to trim down anti-control tech/removal and staple it on to Dragons so I could bump up the number of draw spells/effect closer to 10.

As to Toxic Deluge vs Fire Covenant , I think given our dork package, Fire Covenant should be run first. Anguished Unmaking , Abrupt Decay , Despark , or Teferi's Protection would all be worth looking at over Toxic, depending on your meta. If you need another board wipe vs removal/protection, I'm still pretty high on Crux of Fate , Damnation , or Magmaquake —the latter if Planeswalkers are an issue for you.

In terms of power level/competitiveness, I'm still looking to optimize the deck, but have to make adjustments since the whole strategy/deck composition can't really put up a decent showing in cEDH pods (where most of your decklist needs to be comprised of tight or redundant 2 card win-cons, mana neutral or positive ramp, cantrips/card draw/card selection, and cheap interaction/stax effects . . . and blockers for Tymna, assuming you're not playing her in the first place).

As opposed to, y'know, 22 dragons (including the commander), one permission spell that interacts on the stack, and not being able to threaten wins reliably before turns 6-8, possibly turns 8-10.

So I was just finding that even though I had strong/fast starts, the deck lacked enough raw card draw to stay in longer games of attrition that a lot of optimzed to 75% pods end up becoming. Rishkar's Expertise should thus probably be a Windfall , but with the added big ramp from Faeburrow Elder , I've been able to cast The Ur-Dragon more reliably, and drawing ten w/ a free cast has been great.

And in terms of your decklist (our lists' cores are still rather quite close with just a few deviations!), I'd look to cut any two of these four—— Conqueror's Flail , Gruul Signet , Sarkhan the Mad , or Abrupt Decay --for Worldly Tutor and some kind of raw card draw effect/spell. But those are all just cards that I had found either too narrow/conditional and are meta-dependent.

Whatever the power level, if we're lacking anything at the moment it is probably graveyard hate . . . I had been running Rakdos Charm , but that of course can't take care of more than one recursion engine at the table. Yard engine/value decks (vs decks that include graveyard manipulation as part of a winning/linear line) don't pop up as frequently at higher-power or cEDH tables, except maybe Frog (which needs its commander to function more than its yard, arguably), where Deathrite Shaman or Noxious Revival can target an opponent's key yard piece can sometimes stop a win . . . maybe Rakdos Charm gets a bit better with both Noxious Revival and Backdraft Hellkite ? Leyline of the Void fits what I'm looking at perfectly but isn't quite main deck playable.

I'm also wondering whether/not the list should have some way to punch through more massive damage after a slower start/board wipe . . . Sylvia Brightspear or Xenagos, God of Revels ?

Enral on Bend Thy Knee

1 month ago

I think cards like Mandate of Peace , Containment Priest , and Rakdos Charm are better cards to stop combo (rather than Rule of Law ) while letting other players have fun. Also, most of the infinite combos in EDH doesn't require "casting" spells and are often infinite reiterations of an activated ability loop (walking balista/mike etc.) so it doesn't really stop them from going off. Most combo decks also basically save their removal till the turn they go off so having that card doesn't really achieve anything other than feel bads. From my personal experience, rule of law effects often draw unnecessary negative attention towards me since players often want to play multiple spells a turn in EDH. Unless this is a dedicated stax build, I just don't think it is worth it. Just my 2 cents.

Last_Laugh on First Vampire Deck

1 month ago

Sol Ring , Talisman of Indulgence , Talisman of Hierarchy , Talisman of Creativity , Boros Signet , Rakdos Signet , Orzhov Signet , and Fellwar Stone are your best bet for dealing with not enough mana problem.

Now I'm also going to link to my deck. Dont be intimidated by the pricetag (most of it is really expensive lands). There's some gems like Shared Animosity that you need to pick up.

It's one of the top rated Edgar lists on this site and has over 130 comments worth of card suggestions, etc. to sift through. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

If you need more help let me know a budget... I can help with cuts also.

multimedia on Rakdos Beatdown

1 month ago

Hey, you definitely like high mana cost cards (5 CMC plus). There's 28 here!

How do you expect to be able to cast Rakdos? Consider more cards that make an opponent lose life? This deck will have a difficult time functioning without having Rakdos on the battlefield, being able to reduce the casting cost of creatures. With a 4.9 avg. CMC even being able to cast Rakdos is going to be a problem.

My advice is focus much more on the early game and much less on the late game. You don't need 25 high mana cost creatures for Rakdos, it's overkill.

Cards to consider adding:

In the early game you want to make it easier to cast Rakdos this means mana rocks that can help make mana for his difficult casting cost and repeatable pingers to be able to make your opponents lose at least one life to be able to cast Rakdos.


Heartless Hidetsugu can reduce a ton of colorless mana with Rakdos with one activation. Use this reduction to free cast Eldrazi (Ulamog and Emrakul). Artisan of Kozilek can be reanimation and Void Winnower is also good. These Eldrazi are really the only high mana cost creatures you need because lets face it there's not a lot of other creatures that can even compare in power level.

Other high mana cost creatures of the ones here to consider keeping are: Ilharg, the Raze-Boar , Sidisi, Undead Vizier , Urabrask the Hidden , Etali, Primal Storm , Archfiend of Despair , Vilis, Broker of Blood , Sheoldred, Whispering One . This is a base to consider:

  • Heartless
  • LLharg
  • Sidisi
  • Urabrask
  • Eltali
  • Archfiend
  • Vilis
  • Sheoldred
  • Ulamog
  • Ulamog
  • Emrakul
  • Artisan
  • Winnower

There's beginnings of a reanimation strategy here with Chainer, Nightmare Adept . Reanimation is a good a backup plan to be able to get big creatures onto the battlefield without Rakdos. Reanimation needs two parts: enablers to get creatures into your graveyard and the actual reanimation to cheat them onto the battlefield. Consider expanding on each of these parts?

The Necromancers are good with Chainer. Discard a big creature than cast one of the Necromancers from your graveyard, it gets haste, sac it to reanimate the big creature you just discarded.

Other cards to consider adding:

If you would like I can give you a list of cards to consider cutting. Good luck with your deck.

Kogarashi on Got confusing messages about 2 ...

1 month ago

For the first question, Niv-Mizzet Reborn 's ability lets you keep one card for each color pair, but it must be exactly that color pair. So Rakdos Charm should work, but Jeskai Charm is three colors and therefore not a valid choice. And if you reveal both Rakdos Charm and Rakdos Firewheeler , for example, then you can only keep one of them.

I don't know which two green cards you were fetching that were fine.

The basic idea behind Niv-Mizzet's ability is that if you're supremely lucky, you will reveal exactly one card that represents each guild on Ravnica (so if your reveal hits one of each guild charm, then you can keep them all, because they are each exactly two colors, and there is exactly one for each color pair).

Regarding your second question, Emrakul's Influence has a triggered ability, not an activated ability (it's an important distinction). In order for it to trigger, you must cast an Eldrazi creature spell. While All Is Dust is Eldrazi Tribal and thus has a creature type, it is not a creature spell (it needs "Creature" on the type line to qualify).

Bobby654 on Got confusing messages about 2 ...

1 month ago

First being that I couldn't use Niv-Mizzet Reborn 's effect when I had Jeskai Charm and Rakdos Charm But yesterday having to green cards made it alright somehow. I'm not sure which is correct.

second. Can I activate Emrakul's Influence when I play say All Is Dust

Load more

Rakdos Charm occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.05%

Rakdos: 1.19%

RBW (Mardu): 0.67%

UBR (Grixis): 0.47%