Rakdos Charm

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Rakdos Charm

Instant

Chose one —

  • Exile all cards from target player's graveyard.
  • Destroy target artifact.
  • Each creature deals 1 damage to its controller.

Max_Hammer on Mardu Treasures

1 month ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    DaringApprentice on Every Rose Has Its Thorns V2

    1 month ago

    I'm not sure what the combo lines are in your deck, but my recommendations for cuts are Rakdos Charm, Village Rites, Nameless Inversion, and Captain Lannery Storm.

    to_regatha_and_beyond on Rakdos Dreams

    2 months ago

    Very cool deck design. There are a lot of nice interactions here!

    I think you might want to lean a little bit into the main theme here. Cards like Flamewake Phoenix, Rakdos Charm, and Kulrath Knight are good but don't synergize with your strategy super well.

    I think you're going to want to get rid of your mountains and put in dual lands instead; you're probably going to be running mostly black cards by the final iteration of the deck, and since Underworld Dreams requires so much specifically-black mana to cast, it's going to be difficult if too much of your mana is red. It's still helpful to splash but I wouldn't use up land spaces.

    My main suggestions for your deck are:

    • Dark Deal can make your opponent draw a bunch of cards at once, dealing a ton of damage.
    • The Raven Man can benefit from your opponents discarding cards, which they probably will due to the existence of maximum hand sizes.
    • Fate Unraveler has the same effect as Underworld Dreams while also being able to attack and block, which is great to have.
    • Ob Nixilis, the Hate-Twisted has the effect as well and has some good removal. It's a bit weak in that your opponent can just attack it, but it's still helpful to have and can buy you some time if you're in a sticky situation.

    Sheoldred, the Apocalypse is super helpful in this deck and works super well with your strategy. It's also way over your budget, which is the main problem with it. It doesn't seem worth it to me.

    Good first draft, I'm excited to see where you take this!

    morek on Give Your Opponents Tokens

    2 months ago

    I had a deck very very similar to this one, I've recently picked it back up in an attempt to find a way to make it work in the current modern meta.

    I believe I've found at least a reasonable approach although it is quite vulnerable to a few relevant cards. Teferi, Time Raveler, Blood Moon and Magus of the Moon and to a lesser degree Chalice of the Void.

    https://tappedout.net/mtg-decks/forbo-fog-1/

    The deck attempts to avoid having creatures and instead relies entirely on the fact that most decks depend on creature damage to win the game. Rather than trying to give them creatures just to remove them, instead the game plan is to give them creatures and let them keep them. Playing spells that give your opponents creatures then becomes a huge element to the game. You focus on drawing cards, letting them play creatures while you play artifacts and enchantments. The end result is a surprisingly powerful deck when played against incredibly expensive and tier 1 meta decks.

    The deck doesnt care how much value your cards get, it just keeps giving the opponent cards anyways. High value doesnt matter, the deck wins on the cheapness of spells and the effectiveness of Rakdos Charm's third effect. Quite a fun way to play this style of deck.

    I've just always found the blood artist plan too easy to stop. They can easily just ping the blood artist, or board clear, or simply overrun everything with better, more effective creatures.

    amarthaler on EDH Obosh, the Preypiercer

    3 months ago

    Update!

    Out: Rakdos Charm

    In: Ancient Runes

    Play testing Ancient Runes to see how it does coupled with Descent into Avernus and/or Obosh, the Preypiercer

    amarthaler on EDH Obosh, the Preypiercer

    3 months ago

    Update!

    Out: Sarevok, Deathbringer and Popular Entertainer

    In: Rakdos Charm and Drain Life

    Swapped out Sarevok and the background as commander to have Obosh, the Preypiercer come in and give it a shot.

    Crow-Umbra on The Jeremy Renner App Experience

    4 months ago

    Glad you like the deck Phelgming! I've definitely been on a BR/x kick recently with some of my brews. Tor Wauki the Younger def seems like the type of commander that can be janky, but put a nice dent in everyone at the table.

    Rakdos Charm is probably one of my favorite pet cards. I put it in every deck with BR in it. One of my favorite moments with it was a game with some friends, one of them was playing Xyris, the Writhing Storm, and he was about to kill everyone with combat damage via a horde of flying Snake tokens. One of my other friends was playing a Wandering Archaic  Flip, so I cast Rakdos Charm with the damage mode selected, and my friend copied it with Wandering Archaic. It was more than enough to kill our Xyris friend and give everyone else a few more turns to duke it out.

    Best of luck on your brew!

    Phelgming on The Jeremy Renner App Experience

    4 months ago

    I was already considering making a Tor Wauki the Younger commander deck, but your take and especially the inclusion of Rakdos Charm is what finally convinced me. My own version will likely include plenty of token generation with the explicit purpose of ending myself. I just didn't realize Tor Wauki the Younger never specifies dealing damage to opponents or stuff they control.

    Load more