|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
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- Exile all cards from target player's graveyard.
- Destroy target artifact.
- Each creature deals 1 damage to its controller.
Rakdos Charm Discussion
1 week ago
In my grenzo im using or tested before some of these cards. ill put here like a brainstorm to us, to try to be figuring out the best competitive and fun: Temple of Malice Dragonskull Summit Skirk Prospector Blood Moon Scroll Rack Chaos Warp Rakdos Charm Slaughter Pact Fire Covenant Stranglehold Vandalblast Treasonous Ogre
1 month ago
As to Toxic Deluge vs Fire Covenant , I think given our dork package, Fire Covenant should be run first. Anguished Unmaking , Abrupt Decay , Despark , or Teferi's Protection would all be worth looking at over Toxic, depending on your meta. If you need another board wipe vs removal/protection, I'm still pretty high on Crux of Fate , Damnation , or Magmaquake —the latter if Planeswalkers are an issue for you.
In terms of power level/competitiveness, I'm still looking to optimize the deck, but have to make adjustments since the whole strategy/deck composition can't really put up a decent showing in cEDH pods (where most of your decklist needs to be comprised of tight or redundant 2 card win-cons, mana neutral or positive ramp, cantrips/card draw/card selection, and cheap interaction/stax effects . . . and blockers for Tymna, assuming you're not playing her in the first place).
As opposed to, y'know, 22 dragons (including the commander), one permission spell that interacts on the stack, and not being able to threaten wins reliably before turns 6-8, possibly turns 8-10.
So I was just finding that even though I had strong/fast starts, the deck lacked enough raw card draw to stay in longer games of attrition that a lot of optimzed to 75% pods end up becoming. Rishkar's Expertise should thus probably be a Windfall , but with the added big ramp from Faeburrow Elder , I've been able to cast The Ur-Dragon more reliably, and drawing ten w/ a free cast has been great.
And in terms of your decklist (our lists' cores are still rather quite close with just a few deviations!), I'd look to cut any two of these four—— Conqueror's Flail , Gruul Signet , Sarkhan the Mad , or Abrupt Decay --for Worldly Tutor and some kind of raw card draw effect/spell. But those are all just cards that I had found either too narrow/conditional and are meta-dependent.
Whatever the power level, if we're lacking anything at the moment it is probably graveyard hate . . . I had been running Rakdos Charm , but that of course can't take care of more than one recursion engine at the table. Yard engine/value decks (vs decks that include graveyard manipulation as part of a winning/linear line) don't pop up as frequently at higher-power or cEDH tables, except maybe Frog (which needs its commander to function more than its yard, arguably), where Deathrite Shaman or Noxious Revival can target an opponent's key yard piece can sometimes stop a win . . . maybe Rakdos Charm gets a bit better with both Noxious Revival and Backdraft Hellkite ? Leyline of the Void fits what I'm looking at perfectly but isn't quite main deck playable.
1 month ago
I think cards like Mandate of Peace , Containment Priest , and Rakdos Charm are better cards to stop combo (rather than Rule of Law ) while letting other players have fun. Also, most of the infinite combos in EDH doesn't require "casting" spells and are often infinite reiterations of an activated ability loop (walking balista/mike etc.) so it doesn't really stop them from going off. Most combo decks also basically save their removal till the turn they go off so having that card doesn't really achieve anything other than feel bads. From my personal experience, rule of law effects often draw unnecessary negative attention towards me since players often want to play multiple spells a turn in EDH. Unless this is a dedicated stax build, I just don't think it is worth it. Just my 2 cents.
1 month ago
Inspiring Veteran , Heavenly Blademaster , Blood Crypt , Godless Shrine , Sacred Foundry , Arid Mesa , Marsh Flats , Bloodstained Mire , Auriok Steelshaper , Mortify , Vindicate , Damnation , Wrath of God , Enlightened Tutor , Sol Ring , Lightning Greaves , Boros Signet , Orzhov Signet , Rakdos Signet , Acclaimed Contender , Hammer of Nazahn , Arcane Signet , Sword of Feast and Famine
Mirran Crusader , Worthy Knight , Righteous Confluence , Despark , Generous Gift , Rakdos Charm , Infiltration Lens , True Conviction , Colossus Hammer , Blackblade Reforged Cavalier of Flame , Sunforger , Ugin, the Ineffable , 2 Mountains, 4 Plains, 2 Swamps
1 month ago
Sol Ring , Talisman of Indulgence , Talisman of Hierarchy , Talisman of Creativity , Boros Signet , Rakdos Signet , Orzhov Signet , and Fellwar Stone are your best bet for dealing with not enough mana problem.
Now I'm also going to link to my deck. Dont be intimidated by the pricetag (most of it is really expensive lands). There's some gems like Shared Animosity that you need to pick up.
It's one of the top rated Edgar lists on this site and has over 130 comments worth of card suggestions, etc. to sift through. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
If you need more help let me know a budget... I can help with cuts also.
1 month ago
Hey, you definitely like high mana cost cards (5 CMC plus). There's 28 here!
How do you expect to be able to cast Rakdos? Consider more cards that make an opponent lose life? This deck will have a difficult time functioning without having Rakdos on the battlefield, being able to reduce the casting cost of creatures. With a 4.9 avg. CMC even being able to cast Rakdos is going to be a problem.
My advice is focus much more on the early game and much less on the late game. You don't need 25 high mana cost creatures for Rakdos, it's overkill.
Cards to consider adding:
- Rakdos Signet
- Talisman of Indulgence
- Cryptolith Fragment Flip
- Spear Spewer
- Sin Prodder
- Nettle Drone
- Vial Smasher the Fierce
- Lobber Crew
In the early game you want to make it easier to cast Rakdos this means mana rocks that can help make mana for his difficult casting cost and repeatable pingers to be able to make your opponents lose at least one life to be able to cast Rakdos.
Heartless Hidetsugu can reduce a ton of colorless mana with Rakdos with one activation. Use this reduction to free cast Eldrazi (Ulamog and Emrakul). Artisan of Kozilek can be reanimation and Void Winnower is also good. These Eldrazi are really the only high mana cost creatures you need because lets face it there's not a lot of other creatures that can even compare in power level.
Other high mana cost creatures of the ones here to consider keeping are: Ilharg, the Raze-Boar , Sidisi, Undead Vizier , Urabrask the Hidden , Etali, Primal Storm , Archfiend of Despair , Vilis, Broker of Blood , Sheoldred, Whispering One . This is a base to consider:
There's beginnings of a reanimation strategy here with Chainer, Nightmare Adept . Reanimation is a good a backup plan to be able to get big creatures onto the battlefield without Rakdos. Reanimation needs two parts: enablers to get creatures into your graveyard and the actual reanimation to cheat them onto the battlefield. Consider expanding on each of these parts?
- Faithless Looting
- Buried Alive
- Apprentice Necromancer
- Doomed Necromancer : included in Merciless Rage.
- Animate Dead
The Necromancers are good with Chainer. Discard a big creature than cast one of the Necromancers from your graveyard, it gets haste, sac it to reanimate the big creature you just discarded.
Other cards to consider adding:
- Sol Ring : included in Merciless Rage.
- Graven Cairns
- Dragonskull Summit
- Ash Barrens : included in Merciless Rage.
- Smoldering Marsh
- Eye of Ugin : Eldrazi tutor.
- Anger : haste enabler.
- Rakdos Charm : way to make opponents lose life, can reduce a lot of colorless mana with Rakdos or instant counter an opponents infinite creature and/or graveyard combo.
- Chaos Warp : instant permanent removal, included in Merciless Rage.
- Terminate : instant creature removal.
- Lightning Greaves : haste enabler, protection.
If you would like I can give you a list of cards to consider cutting. Good luck with your deck.
1 month ago
For the first question, Niv-Mizzet Reborn 's ability lets you keep one card for each color pair, but it must be exactly that color pair. So Rakdos Charm should work, but Jeskai Charm is three colors and therefore not a valid choice. And if you reveal both Rakdos Charm and Rakdos Firewheeler , for example, then you can only keep one of them.
I don't know which two green cards you were fetching that were fine.
The basic idea behind Niv-Mizzet's ability is that if you're supremely lucky, you will reveal exactly one card that represents each guild on Ravnica (so if your reveal hits one of each guild charm, then you can keep them all, because they are each exactly two colors, and there is exactly one for each color pair).
Regarding your second question, Emrakul's Influence has a triggered ability, not an activated ability (it's an important distinction). In order for it to trigger, you must cast an Eldrazi creature spell. While All Is Dust is Eldrazi Tribal and thus has a creature type, it is not a creature spell (it needs "Creature" on the type line to qualify).
1 month ago
Rakdos Charm occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.05%
RBW (Mardu): 0.67%
UBR (Grixis): 0.47%