Rakdos Charm

Rakdos Charm

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  • Exile all cards from target player's graveyard.
  • Destroy target artifact.
  • Each creature deals 1 damage to its controller.
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Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Standard Legal
1v1 Commander Legal
Pioneer Legal
Casual Legal
Block Constructed Legal
Pre-release Legal
Vintage Legal
Unformat Legal
Commander / EDH Legal
Magic Duels Legal
Arena Legal
Oathbreaker Legal
Leviathan Legal
Brawl Legal

Rakdos Charm occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.05%

Rakdos: 1.19%

RBW (Mardu): 0.67%

UBR (Grixis): 0.47%

Rakdos Charm Discussion

Stardragon on Card creation challenge

1 week ago

SimicVisionRy Modes as in a modal like Rakdos Charm?

SynergyBuild on Spellchaser Revisited

2 weeks ago

I mean, sort of, you forgot a ton of the rules, and randomly tossed in pet cards. 75 cards, not 70 as you stated, interrupts aren't cards anymore, I actually briefly mentioned AEther Snap separately, and you assumed that Chaplain's Blessing is useful, despite 0 lifegain synergies existing that I know of, outside of False Cure, which would theoretically be used with Beacon of Immortality, additionally Angel's Grace/Ad Nauseam will likely be a popular build, and so will Scapeshift lists.

I honestly don't think you meant to put Rakdos Charm as relevant, I mean, it hits graveyards, but Scavenger Grounds does it, is useful in other situations, and is colorless, and gives mana, and every deck can use it. Overrun wouldn't be competitive if we even did have creatures and Fog seems like you are completely kidding. There are no non token creatures, only bad token producers outside of lands and a few possibly useable builds as side wincons. Anger of the Gods is again, not a relevant card really either.

Similarly, Swords, Push and Path (Especially Path) are really bad cards in this format, where there are only tokens. Effects that are more versatile specifically and can hit lands, as each deck is effectively required to be based on those has to run them, and few decks really even use manlands, as they slow the list, and land destruction does it better.

Remember that Swan Song also will often be a worse Flusterstorm that just gets hit by Mental Misstep (This is a Misstep format, so the entirety of the format is based around it) and Veil of Summer. Due to Life from the Loam being the only real engine aside from flashback based cards, and the fact that ever single spell hits the yard upon resolution rather than the battlefield, and most people will see the graveyard as a resource outside of Loam too. The best abusers are Treasure Cruise, Dig Through Time, and Cling to Dust, which cleans up loams and acts as a draw engine for cheap black discard decks based on Thoughtseize, Inquisition of Kozilek, etc. Then there is Mystic Sanctuary, which adds so much flame to the fire, as it layers with both Scapeshift and Life from the Loam builds.

That backbone, along with some control tech for the format (Force of Will, Force of Negation, Miscast, Echoing Truth, Cryptic Command, Archmage's Charm, etc.) made the Simic Land Control build you claim I made, and called "loam". I turned it for the meta game's adjustment to it after building the rest of the possibly abuseable archetypes.

One of these tests included tons of Ad Nauseam Storm builds, but it flopped with the Mental Missteps in the format. They can take the loss of some rituals going, or even trade them for their own missteps occasionally, but the fact that every half decent list ran 4 free counterspells just meant that wheel-based builds flopped too.

In fact the format is so aggressively focused on lands being engines, loam, Scapeshift, and the other land builds that the only reasonable combos, which were depths, that got crushed by Archmage's Charm and Cryptic Command in the Control builds, and most other lists packed enough Field of Ruins or Ghost Quarters to still be just fine.

Look, you didn't really read up on GoblinElectromancer's format, you misread what shadow63 said, as he never implicated that he solved the format, just said, quote: "So burn or mill or tokens?" And nothing else on it, and you seemingly tossed a ton of janky filler cards as your choices for powerhouse cards, using the same terminology I used to describe a completely separate group of cards, and then miscredited me on multiple points claiming random things I think everyone immediately knew as "breakthroughs."

Despite the 10+ hours straight I spent since the banlist of the format's release designing and using multiple geometric calculators (had to make one on my own for Loam calculations and 75 card opener testers), attempting to check which build had the most room to improve and grow, I landed on Simic/Bant Lands Control, and solved the format's boogeyman. Yes you still somehow claim the only two decks are yours and mine, despite me proposing over 8 decks and in this bringing up another I didn't feel the need to previously. There are many more than 2 decks, one of which being a worse version of a good deck.


P.S. for all people that want to try the format.

Don't assume the format is solved for good, just that a singular deck seems to be absolutely busted and will beat everything else we have come up with. Intuition depths is my current brainchild, working to take Dark Depths, Life from the Loam, and Thespian Stage, in a Sultai build optimized to cheaply interact while having a list almost entirely based on card advantage and disruption, a more tempo based build rather than just wincons and control like Simic/Bant.

If the shell just gets added to Simic/Bant, I won't be surprised. Surgical Extraction is currently the best anti-loam card I know of, with Extirpate and Cling to Dust being strong avenues the decks trying to counter Loam can use as well. Divert and Misdirection are incredibly powerful however and can be used against them, as they also hit all of the counter magic, burn, discard, etc. in the format.

The format is cool to tinker with but is mostly done currently. If a ban comes tinker around in it, it seems cool!

The Stifle -> Lotus Field -> arcane storm is super viable, and Sylvan Scrying, Crop Rotation and Past in Flames are all in the format, so try it. It doesn't work amazingly because of how much free countermagic is in the format, Flusterstorm, etc. but still, resolve a Veil of Summer in an opportune moment and go for it!

DeinoStinkus on Spellchaser Revisited

2 weeks ago

The Spellchaser format, first created by GoblinElectromancer, has become one of my favorite formats.

For those unfamiliar with the format, here's how it works.

The deck is 75 cards. You can have up to 4 of a single card, and you start at 30 life. The catch is you can only include land, instants, and sorceries (technically interrupts too). The banlist is here: Spellchaser Banlist.

The format seems pretty clear cut. You either run burn, mill, or tokens, right (The exact words of shadow63)? Well, in a way. There have been many unique strategies in Spellchaser that have been invented. The First is Loam, built by SynergyBuild. The deck uses Life from the Loam to mill and get lands continously. The main win con is Field of the Dead. Field is a versatile card. It can go into any deck and generate a large number of tokens. This and Loam are the first two breakthroughs of the format.

The next deck was just me playing around.

SynergyBuild explained the format pretty well on his next post. He made the combo Thespian's Stage plus Dark Depths. I would later reach a similar combo with AEther Snap.

The format, while it may be "solved", is still interesting. Here is a list of power cards for each color:

White

Blue

Black

Red

Green

Multicolored

Land

Also, I'm going to make a YouTube video on it this weekend. Is that okay?

aholder7 on Has This Happened/What Would Happ

2 weeks ago

as someone who has cast Rakdos Charm against a Splinter Twin deck on a few occasions. i assure you, they take lethal. the problem is when they don't specify a number at all and simply say "i cast Splinter Twin and kill you". because you know they mean they make some large number even if they didn't say it. But if you ask "how many do you make?" they now realize you have something like Rakdos Charm or an equivalent card and now decide to figure out exactly how many they should make instead of the ludicrous amount they were going to do before.

enpc on Has This Happened/What Would Happ

2 weeks ago

aholder7: the only issue with that is if you're doing something like creating tokens. I was talking to another player (Player A) who was recounting a modern game where his opponent (Player B) was running a Splinter Twin deck (when that was still a thing) and made "like a billion tokens" only for Player A to cast Rakdos Charm so Player B took "like a billion damage". This then caused Player B to argue that he hadn't defined the number so he shouldn't have to take lethal.

It also shows why picking realistic numbers is important. Sure, you're probably safer picking a billion life over making a billion tokens, however why pick a massive number if you don't need to.

griffstick on Good cheap staples to pick ...

2 weeks ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

Osbert on Vile Smasher of the Face

2 months ago

No love for Rakdos, Lord of Riots? He seems pretty perfect in here.

I'm not sure if you're on a budget or not but you might want to replace your 3 CmC mana rocks with 2 CmC mana rocks like Rakdos Signet and Fellwar Stone so you ramp one turn sooner. Most of your deck is 3+ CmC so you want to make sure you can get there and not get stuck on 2 lands and a hand full of 3 drops.

Maybe include some more instants so you can take advantage of Vial Smasher's effect each players turn. And, you know, you want to interact with what your opponent is doing and Rakdos has some pretty sweet instants like Rakdos Charm and Kolaghan's Command.

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