Destroy target artifact, target creature, target enchantment, and target land.
|Have (2)||metalmagic , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Decimate occurrence in decks from the last year
Latest Decks as Commander
3 weeks ago
Kinda quiet today. Here's a bonus card I just thought up.
Creature - Human Wizard
Whenever you cast a spell with more than one target, it gains an additional target of each type.
Help me out with the syntax. What I want it to say is that, say, if you cast a spell that targets two creatures, it can target 3 instead. But if it targets a creature and a player, it now targets two creatures and two players. And if you cast Decimate , it destroys two lands, two creatures, two enchantments and two lands.
My challenge stays the same. See above.
4 weeks ago
jacksonplayz666 hey! Yeah, the deck is really good at controlling the flow of the game without being overly oppressive.
Decimate always feels like a gamble because if any targets are unavailable it’s dead in your hand. I wish it were less finicky, because I love the card.
I love the other two suggestions, i have not run across those. I’ll have to look around to find a spot to try them in.
4 weeks ago
I think this deck is really cool. It just seems so focused and probably annoying to have to play against if you were an artifact deck. Have you ever thought to put in Decimate or Hit / Run and what about Structural Distortion ?
1 month ago
If you're looking for removal, aside from your X-board wipes, Song of the Dryads is cool because it can screw with mono red and black by targetting their commanders due to their lack of enchantment removal. Do note it says permanent so you can target opposing coffers, cradle, nykthos, field of the dead, etc... Bonus points if you strip mine it in response to their enchantment removal.
Other removal includes Lightning Bolt as it is cheap instant speed removal that hits many targets
Decimate - While requiring all targets, is a 4 for 1 that might be worth looking into
While probably not what you're looking for, Volcanic Offering is a fun often overlooked card. Instant speed (usually) 4 for 1 removal with a hint of politics. This works best in metas with powerful non basics.
Duplicant > Steel Helkite? Steel usually works best in mono red or black that can't target artifacts and enchantments. It only costs 1 more mana for an immediate effect rather than requiring combat damage and additional mana.
Chandra, Torch of Defiance > Domri Rade? Doesn't require a creature, acts as ramp, draw, and a wincon all in 1. Or does the extra mana bother you given your lower curve?
No Reap the Past ? Or does the random part bother you?
Lastly a power card such as Jeska's Will might be worth considering as well.
I'm looking forward to your response for each suggestion :)
1 month ago
Here are my picks for weakest cards, without much justification except that for the most part I don't see them doing anything important with Riku, too expensive for what they do, or are too specific:
Reshape the Earth
Pull from the Deep Volcanic Vision
Hazoret's Undying Fury
Decimate (since you need all legal targets, it can be awk to cascade into this one)
Amulet of Vigor
Wort, the Raidmother
Cast Through Time
However, I'll echo what another commenter said in that cascade doesn't interact with Riku all that much. I mean, you can copy the permanents or spells cast off of Cascade, but you can't meaningfully copy the Cascade cards. You could choose to cut the Cascade package instead. It's up to you and what you want to play.
So that's my first evil pass at 30 cuts. :)
1 month ago
I have not updated my Xenagos since exactly a year ago, so some of these suggestions do not take into account cards that have been released since then such as Jeska(i?)s will and battle mammoth which should find their way into this deck. Now onto my specific suggestions....
Berserk - Yes, block Malignus with your 1/1, let's see how that turns out. Also to be used for politics as you can target an opponent's creature (such as their commander) who is attacking another opponent. This would be to replace Temur Battle rage IMO
Deflecting Swat - I'll say it once, I'll say it again. In Xenagos, your biggest issue is removal. You spend 5+ mana per beater in the hopes that they don't save removal. Most of your draw like hunters insight, return of the wildspeaker, momentous fall (although to a lesser extent) is based on the fact that you need a creature to target and if they remove your creature, you are shit out of luck. By adding swat, you can bluff while tapped out, protecting your creature allowing it to most likely survive to your next turn in order to cast one of the above mentioned draw spells. Moreover, this counters counterspells and redirects targeted removal, targeted draw, targeted extra turns, etc.... so much utility in 1 card. This is perhaps the second/third most powerful card in a Xenagos deck IMO
Heroic Intervention - Protection
Greater Good - THE MOST POWERFUL CARD IN ANY XENAGOS DECK. IF YOU DO NOT ADD THIS, THERE IS NOTHING MORE TO DISCUSS. THE SHEER VALUE OF THIS ALONE IS ASTRONOMICAL. Imagine casting a 6/6 beater, Xenagos doubles it to 12, they attempt to remove it, since it was going to die anyways, you sacrifice it to the "greater good" in order to draw 12 and discard 3. This doesn't include the fact that you can berserk your own creature prior to sacrificing it as well
Rancor - Nice to have, not necessary. Makes your 1/1 dorks 6 power with Xenagos, makes your beaters better. Hell, enchant it on an opponent's creature for politics
Sylvan Library - Nice to have, not necessary, but in Xenagos, it pays to have draw that isn't creature reliant.
Green Sun's Zenith - Tutor to the battlefield, yes please! While limited to green, it still is worth it. Getting what you need, when you need it.
Harmonize - Draw not based on creatures is nice to have
Life's Legacy - Similar to momentous fall, although easier to cast on the same turn as a beater. Do note that it suffers from the same issue as momentous fall, sacrificing as an additional cost to cast means be wary of the blue player. I like it, but some don't
Nissa's Pilgrimage - Ramp, more Turn 3 ramp enables a more consistent Turn 4 Xenagos. While we would love a Turn 3 Xenagos, the choice is between consistency or early on advantage, I choose consistency, but to each their own.
Skyshroud Claim - Gets 2 forests (note some cards are both forests and mountains) and brings them in untapped, so it helps with tempo, something Xenagos decks greatly lack. Would add this over nissa's pilgramage, although I like both if you can fit them
Ancient Tomb - Ramp
Bonders' Enclave - Draw
Turntimber, Serpentine Wood - Land when you need it, a potential creature when you don't. I like the flexibility for 3 life
Yavimaya Hollow - Most useful but most expensive, protecting your creature from removal is what this deck needs.
Elder Gargaroth - Will almost always be draw, but I love the utility
Inferno Titan - Removal
I couldn't suggest more than what's allowed by tappedout, but let me know what you think of each suggestion. If you want ideas for cuts, lmk
2 months ago
4 months ago
So, as of yesterday, Wizards of the Coast announced on the most controversial Secret Lairs as of yet, arguably more so than Walking Dead.
This is specifically with "Party Hard, Shred Harder." The selected cards do indeed have a rather stark, vehement naming convention, yet they opted to include Decimate. This is a rather beseeming card, but I reckon there are ones with far better names.
Wizards needs to learn from the community that there are even edgier names of cards from Magic's past, so type the top three of your choice!
Have fun with it. :)