Destroy target artifact, target creature, target enchantment, and target land.
|Have (2)||orzhov_is_relatively_okay819 , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
3 months ago
Heyo! Evil Artifact/Enchantment destruction: Cindervines , Storm the Citadel , Decimate , Hull Breach , Casualties of War - there's a billion, but those are efficient/flexible/fit in your deck. Keep in mind Jeleva, Nephalia's Scourge though...
Other random things that might be good: Gruul Charm (first effect fits the deck, second good against Norin the Wary Sight of the Scalelords (Most of your spiders have 4 toughness, and Thantis forces you to attack as well, so vigilance is great) Havoc Festival ...depending on how insane you want to make things. It's a card. lol
4 months ago
Uncage the Menagerie (x=3, probably)
(could run some number of rituals to "combo out" faster, allow things like Jokulhaups + Combo Piece more quickly.)
Any good, cheap enchantments
Lapse of Certainty (banger)
4 months ago
I too am stuck playing my pEDH decks against normal decks. This means cards like Vandalblast , Cyclonic Rift , or Merciless Eviction swap away my stuff on a regular basis. At times even card like Reclamation Sage or Decimate will incidentally target me as to not miss out on value. I've found that players don't really mess with each others lands (land destruction is generally frowned upon). I think I am also just perceived as less of a threat with 1 or 2 extra basic lands out than if I have several different types of permanents on my side of the board.
RNR_Gaming nailed it, meta game & personal preference.
5 months ago
Kinda quiet today. Here's a bonus card I just thought up.
Creature - Human Wizard
Whenever you cast a spell with more than one target, it gains an additional target of each type.
Help me out with the syntax. What I want it to say is that, say, if you cast a spell that targets two creatures, it can target 3 instead. But if it targets a creature and a player, it now targets two creatures and two players. And if you cast Decimate , it destroys two lands, two creatures, two enchantments and two lands.
My challenge stays the same. See above.
5 months ago
jacksonplayz666 hey! Yeah, the deck is really good at controlling the flow of the game without being overly oppressive.
Decimate always feels like a gamble because if any targets are unavailable it’s dead in your hand. I wish it were less finicky, because I love the card.
I love the other two suggestions, i have not run across those. I’ll have to look around to find a spot to try them in.
5 months ago
I think this deck is really cool. It just seems so focused and probably annoying to have to play against if you were an artifact deck. Have you ever thought to put in Decimate or Hit / Run and what about Structural Distortion ?
6 months ago
If you're looking for removal, aside from your X-board wipes, Song of the Dryads is cool because it can screw with mono red and black by targetting their commanders due to their lack of enchantment removal. Do note it says permanent so you can target opposing coffers, cradle, nykthos, field of the dead, etc... Bonus points if you strip mine it in response to their enchantment removal.
Other removal includes Lightning Bolt as it is cheap instant speed removal that hits many targets
Decimate - While requiring all targets, is a 4 for 1 that might be worth looking into
While probably not what you're looking for, Volcanic Offering is a fun often overlooked card. Instant speed (usually) 4 for 1 removal with a hint of politics. This works best in metas with powerful non basics.
Duplicant > Steel Helkite? Steel usually works best in mono red or black that can't target artifacts and enchantments. It only costs 1 more mana for an immediate effect rather than requiring combat damage and additional mana.
Chandra, Torch of Defiance > Domri Rade? Doesn't require a creature, acts as ramp, draw, and a wincon all in 1. Or does the extra mana bother you given your lower curve?
No Reap the Past ? Or does the random part bother you?
Lastly a power card such as Jeska's Will might be worth considering as well.
I'm looking forward to your response for each suggestion :)
6 months ago
Here are my picks for weakest cards, without much justification except that for the most part I don't see them doing anything important with Riku, too expensive for what they do, or are too specific:
Reshape the Earth
Pull from the Deep Volcanic Vision
Hazoret's Undying Fury
Decimate (since you need all legal targets, it can be awk to cascade into this one)
Amulet of Vigor
Wort, the Raidmother
Cast Through Time
However, I'll echo what another commenter said in that cascade doesn't interact with Riku all that much. I mean, you can copy the permanents or spells cast off of Cascade, but you can't meaningfully copy the Cascade cards. You could choose to cut the Cascade package instead. It's up to you and what you want to play.
So that's my first evil pass at 30 cuts. :)