Goreclaw, Terror of Qal Sisma
Legendary Creature — Bear
Creature spells you cast with power 4 or greater cost less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
|Want (2)||Hirsti , xxbackstepxx|
Printings View all
|Core Set 2019 (M19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Goreclaw, Terror of Qal Sisma occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Goreclaw, Terror of Qal Sisma Discussion
6 days ago
I would add some Domri, Anarch of Bolas to help with your mana, buffing your dudes, and giving you some interaction once those bad boys are down.
The curve is a bit awkward, I would take the opportunity to change up the creature base slightly so your turns have more presence. A great starter would be another 1 drop, Pelt Collector is sweet for that and fits your deck well.
25 lands is a bit much, I believe 23 to 24 is plenty, Kessig Wolf Run is awesome and always fun, keep that, maybe add a 2nd to make sure you see it more often? Don't be afraid to have some basic lands in there.
Eldritch Evolution can be super spicy and help you get some big dudes out, you might want to find space for Goreclaw, Terror of Qal Sisma, Kogla, the Titan Ape, and or Surrak, the Hunt Caller, big fan of Surrak myself.
In regards to your Bloodbraid Elf. Gruul Spellbreaker is a far better target than Taurean Mauler and gives you more devotion to your Xenagos, God of Revels with those green and red pips. Also, Hexproofs you (yay!)
1 month ago
Although wolves/puppers are my favorite tribe (loved the deck name), wolf tribal isn't exactly going to cut it a lot of the time in optimized metas. I would recommend commanders such as Talrand, Sky Summoner, as it can counter most decks by spamming counterspells, and can be built on a pretty low budget. If you want to keep the stompy/beatdown theme though, I recommend Goreclaw, Terror of Qal Sisma or Trostani Discordant, which even can play cards like Tolsimir, Friend to Wolves. I do wish wolves will get more tribal support in the future so they can become a more competitive tribe in commander. Really nice deck though!
2 months ago
Snuck out a forest for Mosswort Bridge.
2 months ago
So here are the suggestions thus far:
flew in with a host of suggestions: Selvala, Heart of the Wilds, one or more Naya Dino Commanders, The Ur-Dragon, the C13 Naya Commanders (Mayael the Anima, Gahiji, Honored One, and Marath, Will of the Wild), any number of colorless Eldrazi commanders, and Ruric Thar, the Unbowed.
Not posting to provide opinions, this is just the ones in consideration.
2 months ago
I'll suggest Goreclaw, Terror of Qal Sisma.
Upsides: - mono-G, so great ramp and a cheap mana base
can basically play any fatty and thus can be build super-cheap, while having lots of space for upgrades.
very Timmy in nature
- doesn't have acces to some of the more splashy fatties.
3 months ago
Crucible seems clunky even with the fetchland and scapeshift.
Rishkar's Expertise - Draw
Momentous Fall - Draw in response to removal
Harmonize - Draw
Lifeblood Hydra - Draw, beater, lifegain
Lifecrafter's Bestiary - Draw
Life's Legacy - Draw
Skullclamp - Draw
Sylvan Library - Draw
Bolt Bend - Counter counterspells, redirect some removal, some card draw, some extra turns, etc.... very powerful and unexpected. Run it (especially given how your achilles heel is spot removal)
Myriad Landscape - Ramp
Ancient Tomb - Ramp
Castle Garenbrig - Ramp
Goreclaw, Terror of Qal Sisma - Ramp, trample
Savage Ventmaw - Ramp, infinite with Aggravated Assault should you wish to go that route. Itself is just good for tempo. Always good to cast, attack, get mana, use rishkar's to draw 8 and cast a card. Seems very good
Selvala, Heart of the Wilds - Super ramp (and draw)
Shaman of Forgotten Ways - Ramp, wincon
Yavimaya Hollow - Protection
Heroic Intervention - Protection
Tectonic Edge > Field of Ruin
Reliquary Tower - Utility
4 months ago
In the deck I'm building (it's my first), I keep getting told that I'm lean on mana. I have 37 cards that provide mana, and can have a total of 47 mana available to me if all land and mana producing cards are tapped. In addition to this, I have Mirari's Wake in my deck to almost double the amount of mana on the field. In addition to this, I have cards like As Foretold and Goreclaw, Terror of Qal Sisma to reduce spell cost. I am planning on getting rid of my counter spells, so I will be replacing those spots soon. So my question is: Am I really running a lean mana deck?
Currently, I have cards that provide up to 12 , 14 , 23 , and 10 . (This is before Mirari's Wake comes into the equation; I am not including its ability to any equation so far. Without Mirari's Wake, I would have up to the total list of mana above.)
Estrid go Brách is the deck I'm working on, if you want to see the specific cards.
4 months ago
I was talking about both. Noxious revival isn't necessary, as is the biggest part of your recursion package. Three or four pieces should be enough. In my stompy list centered around Goreclaw, Terror of Qal Sisma, I only run two: Paleoloth and Eternal Witness, and these actually interact quite nicely.