Goreclaw, Terror of Qal Sisma
Legendary Creature — Bear
Creature spells you cast with power 4 or greater cost less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
|Have (2)||Mythbuster_42 ,|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Goreclaw, Terror of Qal Sisma Discussion
1 month ago
I was also going to unironically name the bear Goreclaw, but remembered Goreclaw, Terror of Qal Sisma last second. So I changed the name to something not resembling Goreclaw in any way, shape, or form.
2 months ago
Tell me, TypicalTimmy, how much do you love that commander? I'm not sure I've properly understood it ;)
Also, after posting the two on your other thread: If you didn't include Moraug, Fury of Akoum and Goreclaw, Terror of Qal Sisma in your Wulfgar yet, you really should. Momo at worst doubles the total amount of combat triggers you get in a turn, and dropping 2+ lands per turn in Gruul is more than easy. Goreclaw is a repeatable Overcome that makes Wulfgar cost less.
There's exactly one reason I decided against building Wulfgar myself: I'd have had no reason to ever tune neither Momo or Goreclaw again, and I really don't want to be in that situation as both are near and dear to my heart.
Is your list up here yet?
2 months ago
Peoyogon: You, I like you! Up to this point, you've won this threadd.
3 months ago
This is very cool. I'm an absolute Timmy at heart, and I've wanted to play Al and Hal for a while, but couldn't acquire them yet.
Some cards I love in the two most timmy decks of mine are the following:
Finally, Zilortha, Strength Incarnate is pretty cool.
3 months ago
On a side note, I'm really wondering if I should add Tarrasque to my Goreclaw deck.
4 months ago
5 months ago
I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.
I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.
Let me know if you have any questions and good luck with your deck!
5 months ago
Okay, quick update. I decided not to get Seedborn Muse because I would rather get some other cheaper cards instead. Maybe I will get it in a few months because it can work in almost any green deck I feel like. Still waiting to get Ghalta, Primal Hunger Goreclaw, Terror of Qal Sisma and 4 Utopia Sprawl . Ive just been adding in a bunch of high mana stuff in the meantime because it fun with all of the mana generated. Also, I changed the sideboard to all of the cards I actually have that I think could work well and the maybeboard for wishful cards. Even when I do get those other cards, there are still 3 open spots because I feel like the Prowling Serpopard aren't always necessary. Currently, I put Artisan of Kozilek Elvish Piper and Vivien, Monsters' Advocate just to promote putting out creatures and getting one back if needed. Im not sure about keeping these 3 though so I was wondering if anyone thinks there are better options among my sideboard. I like the idea of using non tap activated abilities because of the excess mana so because those 6 cards arent here yet, I have been playing Ant Queen and Scavenging Ooze , also I just found a Savageborn Hydra that follows the same concept of using massive mana. Also could swap Silklash Spider with one of those so I can ease the flying in some cases. Polis Crusher Ruric Thar, the Unbowed are kind of more defensive cards for preventing the scary instants/enchantments/sorceries my friends have. The only thing holding me up about this is that annihilator will get rid of this stuff anyways eventually but polis targets it faster and ruric makes them doubt using it at all. Ulamog's Crusher Breaker of Armies are just other huge things but not sure they beat out the other 8+ mana creatures in the deck already. Yorvo, Lord of Garenbrig is another one I am on the fence about because it could be huge if I get it early but its unlikely that will happen and I would almost always rather get a different legendary with Time of Need . Endbringer is kind of a nice one because of the constant damage and/or draw ability. Toski, Bearer of Secrets can also be used for drawing cards but I think I may have that covered at this point. ALSO, thinking of either trying to throw together a pauper or edh deck. Never tried edh but it seems really fun with the extra life and just having more variety because of the diversity of cards. Pauper also just seems like a fun and cheap way to balance the playing field so you never know what's going to happen. Also, I feel like it would eliminate really overpowered stuff so that would extend games too. Im sure Ill need help again so look out for that! Thank you guys again for the feedback :)