Goreclaw, Terror of Qal Sisma
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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Goreclaw, Terror of Qal Sisma

Legendary Creature — Bear

Creature spells you cast with power 4 or greater cost less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Ca1m_down on BlitzKrieg

1 month ago

Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:

Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil

"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher

Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap

I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.

Things in your current list that I'm a little skeptical of:

Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.

Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).

Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.

Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.

All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)

seshiro_of_the_orochi on Syr Faren, the Hengehammer

1 month ago

That is one hell of a deck!

Goreclaw, Terror of Qal Sisma would be a fine addition. Would Colossification and/or Eldrazi Conscription be useful? Unnatural Growth seems perfect here. And finally, how about Exuberant Wolfbear? It's worse than some of your other cards, but the only reason it isn't the legendary bear next to Faren is that it's from the wrong plane.

rwn1971 on Cut Off a Limb and Two More Shall Take Its Place!

2 months ago

I think Goreclaw, Terror of Qal Sisma might work in this deck, what do you think?

seshiro_of_the_orochi on Grothama

3 months ago

I love to see Sekki in here, great addition! Goreclaw, Terror of Qal Sisma would fit in neatly.

I might finally really have to build my Grothama list. I keep on pushing it away, but it's simplay such a cool card...

KBK7101 on Advertise your Primer!

4 months ago

All three of those look great! I've been trying to build an Archelos deck for the longest time now. I want to make mine more themed around the concept of time, though. Aeon Engine, Time Stop, Discontinuity etc. I still have no idea what the endgame is while trying to actively avoid some sort of infinite turn nonsense.

Goreclaw, Terror of Qal Sisma is one of my favorite cards from M19 and it reminds me a lot of when I started playing in early 2019 (M19 and Amonkhet were sets I bought a lot into when I started). Hopefully this thread can help it get to 100 upvotes!

Moraug, Fury of Akoum is another great one. I debated building him when ZNR released but opted for tossing him in one of the decks I already had. Still cool to see him on his own, though. Terrain Generator and Nahiri's Lithoforming work wonders in that deck, I'm sure!

Come to think of it, I think this thread could use a "You must leave a comment/+1/suggestion" clause much like the regular "Advertise your deck!" thread. Would help to spark more conversation around the ones posted rather than people just posting and leaving. (No offense to anyone that's already done that of course, just throwing the idea out there.)

(RULE 0) Serra the Benevolent - Song of All (v1.2)

Commander: Rule 0 KBK7101


Urza, Lord High Artificer - Critical Mass (v1.0)

Commander / EDH KBK7101


Feldon of the Third Path - Loran's Smile (v1.0)

Commander / EDH KBK7101


Multani, Maro-Sorcerer - Growth Spiral (v1.50)

Commander / EDH KBK7101


These are four of the five decks in my mono-colored Legends of Dominaria cycle. The one (Yawgmoth, Thran Physician, of course!) is still set to private and has a primer that's a WIP at the moment. I can update it here once it's done. Would love any sort of feedback on them as they're some of my favorite decks both in gameplay and flavor. :)

Immortalys on Reki, the History of Legends

4 months ago

I usually end up winning through sheer numbers, combined with some finisher like Overwhelming Stampede, Triumph of the Hordes, God-Eternal Rhonas or Heroes' Podium.

Reki allows for a lot of continuous card draw, and this deck has a little subtheme of cost reduction with cards like Nylea, Keen-Eyed, Rhonas's Monument, The Immortal Sun, Emerald Medallion and Goreclaw, Terror of Qal Sisma on top of the regular green ramp (aided by creatures like Rishkar, Peema Renegade and Sachi, Daughter of Seshiro who can both have Reki (who should always be on board) and themselves tap for mana and other Legendary cards like Nyx Lotus and Sanctum of Fruitful Harvest), which keeps the engine going even more.

I personally prefer to use Vorinclex, Voice of Hunger as a finisher, but as you might imagine, the people you play him against aren't always happy to see him. Another type of "creature" finisher I like is Kamahl's Druidic Vow. With all the mana you're making with this deck it can quite easily be cast for X = 30+. But in general this deck doesn't have creature finishers (Vorinclex and God-Eternal Rhonas being the exceptions) as instead it tries to create a critical mass of big and tough creatures to hit the opponents hard with, preferably with the aid of some of the cards mentioned above. If you are looking for creature finishers though I would recommend running some of the Eldrazi Titans

AlistarFiend on KRAMPUS

4 months ago

Eilele, for ramp I also run Gilded Lotus, The Great Henge, Goreclaw, Terror of Qal Sisma, Selvala, Heart of the Wilds, Savage Ventmaw, Old Gnawbone, Vorinclex, Voice of Hunger and Kodama's Reach. I am also looking at replacing a few cards today and adding Darksteel Ingot. Thank you for your input!

Lahzefar on Tribal Bear Deck

5 months ago

Hey, I absolutely love this deck! My one question is how often do you find yourself mana-screwed? I'm skeptical about there only being 18 lands. maybe 21, if you count the werebears. What's your strategy to get the more expensive cards like Goreclaw, Terror of Qal Sisma out?

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