Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

Legendary Creature — Bear

Creature spells you cast with power 4 or greater cost less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

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Trade

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Want (2) Hirsti , xxbackstepxx

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Legality

Format Legality
Legacy Legal
Historic Legal
Penny Dreadful Legal
Casual Legal
Canadian Highlander Legal
Duel Commander Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Tiny Leaders Legal
Commander / EDH Legal
1v1 Commander Legal
Modern Legal
Oathbreaker Legal
Block Constructed Legal
2019-10-04 Legal
Highlander Legal
Magic Duels Legal
Leviathan Legal

Goreclaw, Terror of Qal Sisma occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.36%

Goreclaw, Terror of Qal Sisma Discussion

Amoskeag on Gruul swarm

6 days ago

I would add some Domri, Anarch of Bolas to help with your mana, buffing your dudes, and giving you some interaction once those bad boys are down.

The curve is a bit awkward, I would take the opportunity to change up the creature base slightly so your turns have more presence. A great starter would be another 1 drop, Pelt Collector is sweet for that and fits your deck well.

Drop the Dragonlair Spider for Arasta of the Endless Web.

25 lands is a bit much, I believe 23 to 24 is plenty, Kessig Wolf Run is awesome and always fun, keep that, maybe add a 2nd to make sure you see it more often? Don't be afraid to have some basic lands in there.

Eldritch Evolution can be super spicy and help you get some big dudes out, you might want to find space for Goreclaw, Terror of Qal Sisma, Kogla, the Titan Ape, and or Surrak, the Hunt Caller, big fan of Surrak myself.

In regards to your Bloodbraid Elf. Gruul Spellbreaker is a far better target than Taurean Mauler and gives you more devotion to your Xenagos, God of Revels with those green and red pips. Also, Hexproofs you (yay!)

Have fun!
- Amoskeag

gingerthewritingdog on Goodest Boys Doing A Heck

1 month ago

Although wolves/puppers are my favorite tribe (loved the deck name), wolf tribal isn't exactly going to cut it a lot of the time in optimized metas. I would recommend commanders such as Talrand, Sky Summoner, as it can counter most decks by spamming counterspells, and can be built on a pretty low budget. If you want to keep the stompy/beatdown theme though, I recommend Goreclaw, Terror of Qal Sisma or Trostani Discordant, which even can play cards like Tolsimir, Friend to Wolves. I do wish wolves will get more tribal support in the future so they can become a more competitive tribe in commander. Really nice deck though!

desmondwrite on HOKUSAI'S NIGHTMARE

2 months ago

Took out Traveler's Amulet, replaced with Goreclaw, Terror of Qal Sisma.

Snuck out a forest for Mosswort Bridge.

ZendikariWol on Suggestions for a first deck ...

2 months ago

So here are the suggestions thus far:

From yourself, Gishath, Sun's Avatar, Atla Palani, Nest Tender, and Nikya of the Old Ways.

dbpunk suggested Xenagos, God of Revels (with another vote from triproberts12.

seshiro_of_the_orochi suggested Goreclaw, Terror of Qal Sisma.

Vimozahr flew in with a host of suggestions: Selvala, Heart of the Wilds, one or more Naya Dino Commanders, The Ur-Dragon, the C13 Naya Commanders (Mayael the Anima, Gahiji, Honored One, and Marath, Will of the Wild), any number of colorless Eldrazi commanders, and Ruric Thar, the Unbowed.

I suggested Nazahn, Revered Bladesmith, Kestia, the Cultivator, Tana, the Bloodsower with either Akiri, Line-Slinger or Bruse Tarl, Boorish Herder, or Otrimi, the Ever-Playful.

Brutal_B suggested Kruphix, God of Horizons.

And, finally, GoblinElectromancer swoops in with Ezuri, Renegade Leader.


Not posting to provide opinions, this is just the ones in consideration.

seshiro_of_the_orochi on Suggestions for a first deck ...

2 months ago

I'll suggest Goreclaw, Terror of Qal Sisma.

Upsides: - mono-G, so great ramp and a cheap mana base

  • can basically play any fatty and thus can be build super-cheap, while having lots of space for upgrades.

  • very Timmy in nature

Downsides:

  • doesn't have acces to some of the more splashy fatties.

Profet93 on Xenagos Command

3 months ago

Crucible seems clunky even with the fetchland and scapeshift.

Rishkar's Expertise - Draw

Momentous Fall - Draw in response to removal

Greater Good - Best card in Xenagos aside from Malignus which you need to add

Harmonize - Draw

Lifeblood Hydra - Draw, beater, lifegain

Lifecrafter's Bestiary - Draw

Life's Legacy - Draw

Skullclamp - Draw

Sylvan Library - Draw

Bolt Bend - Counter counterspells, redirect some removal, some card draw, some extra turns, etc.... very powerful and unexpected. Run it (especially given how your achilles heel is spot removal)

Myriad Landscape - Ramp

Ancient Tomb - Ramp

Castle Garenbrig - Ramp

Goreclaw, Terror of Qal Sisma - Ramp, trample

Savage Ventmaw - Ramp, infinite with Aggravated Assault should you wish to go that route. Itself is just good for tempo. Always good to cast, attack, get mana, use rishkar's to draw 8 and cast a card. Seems very good

Selvala, Heart of the Wilds - Super ramp (and draw)

Shaman of Forgotten Ways - Ramp, wincon

Yavimaya Hollow - Protection

Heroic Intervention - Protection

Tectonic Edge > Field of Ruin

Reliquary Tower - Utility

Riveyn on Land/Mana Question

4 months ago

In the deck I'm building (it's my first), I keep getting told that I'm lean on mana. I have 37 cards that provide mana, and can have a total of 47 mana available to me if all land and mana producing cards are tapped. In addition to this, I have Mirari's Wake in my deck to almost double the amount of mana on the field. In addition to this, I have cards like As Foretold and Goreclaw, Terror of Qal Sisma to reduce spell cost. I am planning on getting rid of my counter spells, so I will be replacing those spots soon. So my question is: Am I really running a lean mana deck?

Currently, I have cards that provide up to 12 , 14 , 23 , and 10 . (This is before Mirari's Wake comes into the equation; I am not including its ability to any equation so far. Without Mirari's Wake, I would have up to the total list of mana above.)

Estrid go Brách is the deck I'm working on, if you want to see the specific cards.

seshiro_of_the_orochi on GHALTA FUCKIN DIES

4 months ago

You're welcome.

I was talking about both. Noxious revival isn't necessary, as is the biggest part of your recursion package. Three or four pieces should be enough. In my stompy list centered around Goreclaw, Terror of Qal Sisma, I only run two: Paleoloth and Eternal Witness, and these actually interact quite nicely.

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