Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

Legendary Creature — Bear

Creature spells you cast with power 4 or greater cost less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

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Printings View all

Set Rarity
Core Set 2019 (M19) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Goreclaw, Terror of Qal Sisma occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.36%

Goreclaw, Terror of Qal Sisma Discussion

seshiro_of_the_orochi on GHALTA FUCKIN DIES

20 hours ago

You're welcome.

I was talking about both. Noxious revival isn't necessary, as is the biggest part of your recursion package. Three or four pieces should be enough. In my stompy list centered around Goreclaw, Terror of Qal Sisma, I only run two: Paleoloth and Eternal Witness, and these actually interact quite nicely.

ZendikariWol on Beginner Commanders

1 day ago

1) I'm not at all surprised but I appreciate that commander players are so quick to gush about their favorites- and in this case, try to help other people find their guy.

2) I will throw in some suggestions myself, though I will stress once again that Magic, and especially the commander format is incredibly individual.

Ghired, Conclave Exile is an excellent example of lenticular design- a card that new players can appreciate at face value but more experienced players can break in clever ways.

Prime Speaker Zegana, Goreclaw, Terror of Qal Sisma, and Surrak Dragonclaw can all head up a mean beefy bois deck.

Dwynen, Gilt-Leaf Daen can head up a cool elf deck. Tribal is cool for newer players, and they also tend to place a lot of value in gaining life.

For a stronger and sexier tribal deck, maybe take a look at Syr Gwyn, Hero of Ashvale. I know you said it should probably be 1-2 colors but hear me out, she's got a lot going for her. New players, in general, like to feel like they're doing stuff all the time. They also like being able to attack with strong creatures and make huge plays. I think the Gwyn is an excellent mix of the two, combining low-to-the-ground knights with long game card draw and strong equipment. Beyond that, knights have a strong, established flavor and it feels cool to be at the helm of an army of knights. She'd be my pick.

Jor Kadeen, the Prevailer could also be a fun equipment general. I would normally suggest Nazahn, Revered Bladesmith, but new players tend not to think ahead to what they want to tutor up and that is not so good for gameplay.

And finally, if your kid is more into enchantments, I would personally suggest Siona, Captain of the Pyleas. Auras are fun to use and GW are the best colors with which to use them.

multimedia on Beginner Commanders

1 day ago

He's seven? Consider a mono colored deck to start? Ask him what color he would like to play and what kind of creature he is most interested in.

Some mono color Commander options:

As far as complexity level I would rank the colors as blue as most complex, then black, then white with green and red as the least complex colors to learn from. Green in my opinion is the easiest color to learn in Commander. Ramp and big creatures are not difficult concepts to start with. Red is easier then other colors to learn, but is in my opinion the worst color in muliplayer Commander.

BreakfastSimulator on Big Green Timmy Dreams

2 days ago

Goreclaw, Terror of Qal Sisma, Selvala, Heart of the Wilds, Regal Behemoth, Prowling Serpopard, and Omnath, Locus of Mana are some creatures I'd consider putting in some where. They can really help with with getting the Hungry Queen onto the battlefield super fast, and in regards to the serpopard, stops pesky counterspells. Not of This World has saved my Ghalta numerous times and no one suspects it. But over looks like a fun deck!

seshiro_of_the_orochi on The little Timmy wants to ...

2 days ago

After falling in love with EDH in the last year, I've come to the point where I own multiple decks, and among others, one mono-coloured deck for each colour except blue. In green, I have Goreclaw, Terror of Qal Sisma. In white, it's Balan, Wandering Knight. In red, it's Torbran, Thane of Red Fell, and in black, it's Toshiro Umezawa. As you might notice, each of them except for perhaps Torbran, are rather unusual commanders, and I'm pretty happy with that (and I'm actually the least happy with Torbran, as well). For my personal harmony, I've tried multiple blue commanders to have one deck of each colour, but the decks I've tried don't feel right to the point that I didn't even want to try them. It's hard for me to play blue obviously. The two blue decks I've buult are Fblthp, the Lost and a Moana theme-deck around callaphe, beloved by the sea. Both feel too blue for me. Other decks I've considered are Kami of the Crescent Moon, Meloku the Clouded Mirror, Thryx, the Sudden Storm and Patron of the Moon. Are there other interesting blue commanders you can suggest? What do you think about my ideas? There are some constraints though:

  • The budget shouldn't be too high.

  • The commander should not be a "draw go" style one.

  • If it has a timmy feeling, I would be happy.

  • My other four decks are ramp, voltron, group slug and spellsplinger. These playstyles aren't no-goes, but I'd prefer not to double up if not for a good reason.

Let the disscussion begin.

xaarvaxus on Eldrazi Commander

2 weeks ago

Your list includes 2 copies of Mist Intruder which frees up a slot for ramp/color fixing like Farseek

Goreclaw, Terror of Qal Sisma could be really useful for the mana reduction and granting trample on attack.

As for an alternate commander... Golos, Tireless Pilgrim will ramp you and potentially give you free hits on high CMC spells. There may be a pair of partnered commanders without white in their color identity that may serve as well but of the remaing 4/5 color choices, most everything else requires adding white to the deck.

king-saproling on

4 weeks ago

Looks good! I would suggest removing these cards as they might be overcosted or not as impactful as some others: Mage Slayer, Treacherous Terrain, Beast Within, Expedite, Savage Summoning, Surge of Strength, Descendants' Path, Bloodthorn Taunter, Harbinger of the Hunt, Kilnmouth Dragon, Prowling Serpopard.

Also you might like these: Goreclaw, Terror of Qal Sisma, Heraldic Banner, Draconic Disciple, Knollspine Dragon, Worn Powerstone, Empowered Autogenerator, Gratuitous Violence, Mosswort Bridge, Spinerock Knoll, Hashep Oasis

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