The Gitrog Monster

The Gitrog Monster

Legendary Creature — Frog Horror

Deathtouch

At the beginning of your upkeep, sacrifice this unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

The Gitrog Monster Discussion

LandoLRodriguez on Windy Kitty's Landfall Engine

3 weeks ago

Changes, 31Oct2021:

-1 Zendikar's Roil, +1 Scute Swarm. Roil may crank out larger tokens, but Swarm has a chance to get simply silly with the amount of tokens it makes, plus it's less expensive. With the biggest drawback being that the Swarm will be easier for opponents to get rid of, it's still a better card in this slot.

-1 Worm Harvest, +1 Phylath, World Sculptor. I'd been on the fence about including Phylath for a while. With a few other sources for plants as well as Doubling Season and Ancient Greenwarden now in the deck, Phylath is a very real threat. Only 1 CMC slot higher than Worm Harvest as well. While I'd love to include more retrace cards in this deck, Worm Harvest just costs too much for a card that will only be good situationally. Phylath should be good every time he makes it on the battlefield.

-1 Centaur Vinecrasher, +1 Wrenn and Seven. Vinecrasher is pretty underwhelming. W+7 does everything I want this deck to do. This was a super easy call.

-1 Walking Ballista, +1 Druid Class. As I mentioned before, I want to include every extra land drop card available. So I needed to find a slot for Druid Class. Walking Ballista is probably good in every deck that exists, but I mostly wanted it in here for the way it interacts with Retreat to Hagra. Any turn I can get a land drop with RtH out, Ballista turns into a targeted removal machine at instant speed (especially fun during opponents' turns with a fetch land usage). I can get this same effect with Akoum Hellkite, however. So, while the Ballista will be missed, one more card that lets me drops more lands will win me more games in the end.

-1 Decimate, -1 Constant Mists, +1 Demonic Tutor, +1 Chord of Calling. Also as mentioned before, I wanted to find room for these tutors at some point. Thank you, Strixhaven Mystical Archives for providing me with a $4 Demonic Tutor. For this deck to really get going, it's imperative that I get both The Gitrog Monster and something with a Crucible of Worlds effect (also available on Ramunap Excavator and Ancient Greenwarden, of course) out there together. Adding these 2 along with the tutors I was already running should dramatically increase the number of games I can successfully get the engine humming. Plus they can help me pick and choose what else I might want from my landfall toolbox if I've already got things going. While it did pain me a bit to take out one of very few cards that can deal with enchantments in Decimate, its demanding targeting requirements and overall strategy of my deck made it expendable. Mists falls into the same boat strategy-wise; I love that I could keep it with a land sac (which itself can be very advantageous for me), but in a game with anything good happening for me, I should be able to deal with combat damage other ways, so Mists went on the block.

Sephyrias on Best Commanders in EDH [Tier List]

1 month ago

I'm surprised to see Kaalia of the Vast in "Tier 2: Highly Competitive" alongside commanders like Sisay, Weatherlight Captain and The Gitrog Monster. How does Kaalia compete with something like Gitrog + Dakmor Salvage combo?

TypicalTimmy on Baalh, Apex Carnivore

2 months ago

Baalh, Apex Carnivore

Legendary Creature - Crocodile Zombie

Whenever a card would be put into a graveyard, exile it instead and put a +1/+1 counter on Baalh.

3/4


Clean and simple. Strong backbone for a fluid and flexible deck. I'd set him on Innistrad, within the same area as The Gitrog Monster.

Scytec on Meren: Necromancy & haruSpEX

2 months ago

To be honest with you, the competitive meter here means almost nothing, I honestly dont know how it is calculated. haha. The strongest meren lists i have seen are Hermit Druid combo lists. how that combo works is like this (synopsis by SynergyBuild years ago, but still relevant because he is a badass) "Nah, by using the five color lands (City of Brass, Mana Confluence, Forbidden Orchard, Tarnished Citadel, Exotic Orchard, and Reflecting Pool), along with fetchlands, you can build up a fast (low to no tapped lands), consistent (at getting your colors), and no-basic landbase for Hermit Druid to deck you. Bring back Dregscape Zombie and Bloodghast, sacrifice them to Dread Return, bring back Necrotic Ooze, then use Wall of Roots's ability to activate Blighted Bat's, then make infinite mana between Devoted Druid and Channeler Initiate, then use Walking Ballista to instantly win the game!"

As a bonus, Ballista combos with Mikaeus as well, so you have some synergies between the two. Things like Entomb and Buried Alive will net you Hermit early so you can access him in a hurry. Some fast mana in the form of creatures and rituals, some nice interaction like you already have, and bringing the average manavalue of your deck down will help as well. You are already runnning Stitcher's Supplier which is my favorite bit of tech. Ramunap Excavator is another solid bit of tech I really like to combine with Azusa, Lost but Seeking to get all kinds of value. Blood Pet, Stinkweed Imp, and Golgari Thug are all good bits of tech for Meren. The Gitrog Monster is also surprisingly good for us. The card draw he can get us with a little bit of ssetup is nothing to be scoffed at. To be honest, the main issue i am having currently is finding solid self-mill options.

rshistorysmuf on Personal Play moments you are …

2 months ago

Uril, the Miststalker pumped up with scarabs and stuff vs The Gitrog Monster, not enough to do a Commander kill until Epic Proportions.

Nick_M on Muldrotha, Reanimator Engine

3 months ago

Great suggestion Scytec! I will probably take out Solemn Simulacrum to put in Hermit Druid when I get around to it. I was also thinking of taking out The Gitrog Monster to put in Wren and Seven when Midnight Hunt comes out.

Also, Scallywallwest, I finally got around to adding Jace, Memory Adept too. Thanks!

Polaris on When do replacment effects occur?

3 months ago

Replacement effects don't use priority, triggers, or the stack at all. When a relevant event would happen, the replacement effect replaces it then and there. My favorite way to explain it is to think of it as modifying the event with parentheses: "Whenever one or more lands are put into your graveyard, from anywhere, draw a card (actually, you may choose whether to draw a card or instead dredge Dakmor Salvage)." The replacement effect will happen every time you draw a card as long as Dakmor Salvage is in your graveyard (if you draw three cards, you'll get to choose whether to dredge each time until you actually do).

You'll discard the land, trigger The Gitrog Monster, and when the trigger resolves and you go to draw a card, the replacement effect will apply and let you dredge instead. No one (including you) can respond to your decision before you proceed to draw or dredge, and any triggers that happen from you drawing or milling will depend on your decision. If you choose to dredge, no draw will have happened. Anything that does trigger will wait and go on the stack after the The Gitrog Monster's trigger finishes resolving.

(Sorry for paraphrasing above, but I'm not up to writing out the full text of dredge here...)

Ojallday on When do replacment effects occur?

3 months ago

I've had different opinions expressed on this, but the question is when do replacement effects apply? Do they happen after the priority of what they are replacing happens or can they happen any time an event they could replace occurs? For example I have a Dakmor Salvage in hand, a Putrid Imp and The Gitrog Monster in play I discard dakmor triggering The Gitrog Monster's ability to draw a card. Does the draw trigger go though priority then the dredge? Or can dredge occur any time a draw is on the stack?

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