The Gitrog Monster

The Gitrog Monster

Legendary Creature — Frog Horror

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

The Gitrog Monster occurrence in decks from the last year

The Gitrog Monster Discussion

StopShot on I need help choosing another …

1 week ago

@Raging_Squiggle, the cards you suggested removing have benefitted me countless times in cEDH though. Personally, I'd rather remove Terminate first. Holding up less mana every turn to address multiple threats is better as it gives me more flexibility. If you want to advance your boardstate it's better to hold up two 1's and a 2 than two 2's and a 3. Finding ways to do things cheaper without need for ramp is in a way card advantage as I see it and it mitigates how severe a discard cost is when you build your deck around flexibility than tempo. As I said I like playing more reactively than proactively. As for my experiences Lightning Axe 's removal capabilities in commander I find to be on par with Lightning Bolt 's capability in 60 card formats - not capable of removing everything but efficient enough to not get in the way of doing two things at once. Sinister Concoction is telegraphed removal which is incredibly undervalued in multiplayer settings as no one willingly wants to have it proc on their best card in hand, and having that kind of chilling effect on a whole table for one mana is pretty strong. And then there's Molten Vortex which is probably the best thing on earth for removing hatebear after hatebear and bypassing counter spells in blue combo decks. Losing lands to it may seem steep, but the cost is nothing when your opposition is locking you down and locking you out in the first place and if its a dead card I pitch it to the Lightning Axe or Sinister Concoction anyway.

Personally I've grown to loathe "non-black" removal spells. It's not just this combo but its also The Gitrog Monster and Kaalia of the Vast and Nekusar, the Mindrazer and Opposition Agent . I acknowledge there are a lot of non-black targets I can use it on instead, but picking between a Doom Blade and a Murder when Lightning Axe / Dismember takes out more of them for less mana sums up my approach to this. And I do run Chaos Warp , Anguished Unmaking and Generous Gift along with a slew of boardwipes for anything bigger - I just didn't mention I ran them here when the focus of my thread is on small and early game threats where the heavier removal isn't as apt at addressing these problems.

Still, even without the mana ramp the combo can come down on turn three by casting the cards on consecutive turns or on turn four by playing them all at once, and we are talking about competitive black which has plenty of tutors. In the early game holding up 2 or 3 mana for only one answer every turn I find to be a waste. It's not just this combo either as I'm in the company of decks that are looking to end or lock the game before turn six if left in a vacuum. At the same time I still want to acknowledge other non-aggressive strategies do exist and striking the balance is difficult when one set of cards is too slow for my current meta and another set don't go far enough for everything outside of that meta. Personally, I think the small spells still have some merit in all cases whereas the larger spells become an annoying liability when you're put on the clock. It's another reason why I value being reactive than proactive, to value flexibility over tempo, because I'd need to pick a different commander entirely if I want to match the speed my competitors play at. However, my opponents lose much more value than I do when they go headfirst into certain strategies only for them to be thwarted such as with the Witherbloom Apprentice + Chain of Smog combo or with the Auriok Salvagers + Lion's Eye Diamond combo or the Worldgorger Dragon + Animate Dead combo or anything that relies on Doomsday . My deck is built to address this kind of madness, but when I make card decisions I still want to keep more normal metas in mind when picking cards. Cards like Magma Spray and Fatal Push are incredibly narrow, I know that, but what I need to know is which card of that set is the best for taking on problems outside of my own meta.

iplayBANJO on The Gitrog Monster

2 weeks ago

OK. So this might get a little weird. Gitrog is maybe one of the funniest competitive combo decks in Commander. A very unique kind of combo that lets you draw your entire deck (multiple times) and do basically anything you want to win. It's very odd, and can be done for pretty cheap as far as I've seen. The things that are really necessary are The Gitrog Monster and Dakmor Salvage .

The way it works is that you discard Dakmor Salvage from your hand to trigger Gitrog's last line of text to draw a card. Then you use the Dredge ability on Dakmor Salvage to get it back into your hand by milling two cards from your library into your graveyard. Then you discard Dakmor Salvage from your hand again, and again... And again...

When you mill a land into your graveyard with dredge, you'll draw an additional card. So it's net positive in that you'll end up with more cards in hand then you started with. But wait, you ask, how do I not mill myself out of the game? I'm glad you asked. You shuffle your graveyard back into your library! The most efficient way to do this is with Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre , but I've also seen it done on a budget with Elixir of Immortality .

Now how do I turn this into a win, you wonder? You make mana during the loops described above and do whatever the f**k you want! Most rituals you have available to you, like Dark Ritual Cabal Ritual and Songs of the Damned , create black mana. But there are ways to create green mana. One simple one is Early Harvest . Those will give you infinite mana during the loop, which already puts all of your cards into your hand. Then you can win with simple stuff like Exsanguinate or Torment of Hailfire . Just make sure to pay attention to the grumblings of the other players at the table. If you can't hear them it probably means everyone picked up their cards and left. Congratulations! You've now won the game!

(I'll give your list a real look later, but I felt that I had to share all of the above information first.)

Gidgetimer on Does "Once per turn" really …

2 weeks ago

As OP said, you can create multiple cleanup steps by forcing a trigger during the clean up step multiple times. The easiest example of this to understand is discarding and then dredging Dakmor Salvage with The Gitrog Monster . OP's question is valid on the premise of most things ending on the cleanup step. They just missed the distinction that I made in my initial comment.

514.3a At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins.

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax (cEDH Primer)

3 weeks ago

XinZhao, good question. I have chosen to exclude Wheel of Fortune , Dragon Mage , Lion's Eye Diamond , and other cards that discard my hand because I am not running any reanimation cards - I am going all-in with stax effects instead. Most other Kaalia decks which utilize WoF have a reanimation package to bring back discarded creatures and are typically more aggro than this build.

Discarding my hand is usually disadvantageous for me, and I especially do not want my opponents to draw a new hand of cards too. Against certain decks like The Gitrog Monster , WoF helps them more than me. Apart from a deck building perspective, I personally do not own a WoF, so I tried to design this deck around that. I’m running Planar Void and Rest in Peace as a weapon against other decks which use WoF or similar self-discard spells, to prevent my opponents from utilizing reanimation or graveyard recursion.

Mcat1999 on Ukhlees, Rage-born

1 month ago

The word Ükhlees means "From death" in Mongolian, which is important as Ukhlees, Rage-born is a creature set on Tarkir, which was molded and developed around Mongolian culture and warring practices. In fact, there are two design philosophies for world-building: Top-down and Bottom-up. A Top-down structure is where you take an over-arching theme and build beneath that theme. Consider it like an umbrella where everything must be contained under that dome. A Bottom-up theme is like a tree; It starts with a few basic ideas and blooms and flourishes upward, spanning and sprouting outwardly from its central position as it grows.

The former is used to restrict creative exploration in order to hone in on appropriate themes, sub-themes and story elements. The latter is used to promote creativity, flexibility and exploration. For reference, Eldraine is a Bottom-up theme where "Anything fairy tail goes" was the core root of the set and you can grow outwardly from there in all directions.

Ravnica would be more of a Top-down theme: 10 guilds, each under strict color rules. Follow the rules.

Tarkir was a Top-down theme in which the developers asked what a world divided into warring Wedges would look like. Each wedge was given unique properties they could not stride from, and the overtheme was a war between mankind and Dragons. Add in some time manipulation and you've got your set.

Mardu is known for their aggressiveness, perhaps none more-so than Ankle Shanker for Goblins, and our queen Kaalia of the Vast . I have always wanted a Mardu Goblin deck, and I am just itching for the day I can utilize the card Dralnu's Crusade properly, that was I can do some horrific stuff with Goblin and Zombie population. With Amonkhet's Anointed Procession , the obvious route is a very strong token-leaning deck with ETB burn effects and aristocrats as sub-themes as we hammer out the opposition in relentless Waves of Aggression .

And so I present to you, Ukhlees, Rage-born - aka "Rage is born from death".


Ukhlees, Rage-born

Legendary Creature - Goblin Warlock

Flash, haste

Raid - When Ukhlees, Rage-born enters the battlefield, add for each creature you attacked with this turn. You don't lose this mana as steps and phases end.

At the beginning of your upkeep, create a 1/1 red Goblin creature token for each opponent you have.

Sacrifice X Goblins, : Return target creature with converted mana cost X from your graveyard to the battlefield. It's a black zombie in addition to its other types.

3/5


Elements of card:

  • CMC: 5 as there is a lot of power on the card.

  • Subtypes: Goblin is obvious. While Tarkir does not have Warlocks, a Wizard more-so implies casting spells through schools of training and magic. A Warlock, as from Eldraine, is more-so someone who uses dark and foreboding magic from often-times dark or Demonic sources at the cost of great sacrifice.

  • Flash? Yes. This way you can take advantage of many combat tricks such as Savage Beating , Hellkite Charger and Warmonger Hellkite . You'd also have combat tricks such as Brutal Hordechief and Master Warcraft . Also Atarka Pummeler .

  • Haste? Yes. While you'd already be into your combat step as Ukhlees, Rage-Born enters the battlefield, what this allows for is the ability to return a creature who just died during combat. For example, you attack with a Grave Titan and your opponent declares blockers. Grave Titan is about to die so you flash in Ukhlees, Rage-Born. Add some mana and do what you can to disrupt the boardstate. Grave Titan lands in the bin and you sacrifice some creatures to bring him immediately back. Additionally you are able to attack with Ukhlees, Rage-Born during additional combat steps if you'd like.

  • Raid? Why are we adding mana? Well, we are adding mana to incentivise attacking. Mardu wants to attack. Mardu thrives on combat. We want to give ourselves the option to by rewarding us for doing so. We also retain the mana, albeit mono-red, for our second main phase if we don't have a combat trick in play. This means we can swing with whatever we've got and immediately dump it into something such as Goblin Offensive or a Chancellor of the Forge , generating value out of loss and rage.

  • Now you see the plays here. Attack all-out, Flash in Ukhlees, Rage-Born, trigger Raid, creatures die, bring out Goblins, bring back Zombies. A boardstate that rebuilds itself in a way Mardu wants to play. Alternatively, attack full-swing and create rage from death .

  • Wait, what about the pseudo-Eminence ability? Well, easy. We want to attack and we want to sacrifice. This gives Ukhlees, Rage-Born both options. Three little 1/1s are nothing and can be used to grab something much better back from the yard.


The design was meant to be self-sustaining and all-inclusive. One of those decks where the Commander pilots the deck, not the other way around. Similarly to Urza, Lord High Artificer and The Gitrog Monster , Ukhlees, Rage-Born IS the engine. The deck functions AROUND him.

Hope you all enjoy the design. Leave comments if you'd like, but please keep in mind the essay I wrote to explain it. That is why he is designed the way he is - each aspect was carefully considered for efficiency and value. We aren't aiming to make a busted Commander here, nor a lack-luster one. More of a gut-punch Commander to win the game.

Mtg_Mega_Nerds on Budget fun EDH deck

2 months ago

Definitely The Gitrog Monster. It is a very unique commander and fun to play with. Here is the deck: Gitrog Budget

Davinoth on Mulching with Muldrotha [Self Mill EDH]

5 months ago

     abiblestudent: You just have to have 8 or more cards with Dakmor Salvage in hand at the beginning of your end step. You discard the Salvage to meet the max card requirement which causes The Gitrog Monster to trigger and draw a card, which you then dredge the Salvage back and attempt to discard back down to seven cards again. =)

Davinoth on Mulching with Muldrotha [Self Mill EDH]

5 months ago

     abiblestudent: Thanks for the suggestions and upvote! =D

     Mirror-Mad Phantasm is awesome and I'm sad I was unaware of this card until now! Definite add. I had been considering replacing Traumatize with Fleet Swallower a while back, and in conjunction with Fraying Sanity either one is a healthy dose of cheese without too much jank. ;)

     I used to run Golgari Thug and Golgari Grave-Troll in the first iteration of the deck and did like the way they worked, but in the end I think they were cut for Codex Shredder & Altar of Dementia. I do still run Dakmor Salvage as it can infinitely Dredge with The Gitrog Monster, and I've been trying to acquire Life from the Loam for some time now, but not an easy card to find it seems.

     Thanks again, great suggestions!

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