The Gitrog Monster
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

The Gitrog Monster

Legendary Creature — Frog Horror

Deathtouch

At the beginning of your upkeep, sacrifice this unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

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CommanderNeyo on *Old Art* Explosive Veggies (Susan + War Doctor)

4 weeks ago

Saw you said that Etali's Favor will put time counters on the doctor equal to the cards in the deck, but I'm not sure that works. The War Doctor says "whenever one or more cards...", not "whenever a card", which if I understand correctly means it will only trigger once from Etali's Favor.

I like to play The Gitrog Monster, and the same wording hurts him there.

plakjekaas on Why is Mark Rosewater so …

4 months ago

This conversation so far in my head (skipping the parts that weren't about the story):

-MaRo says we can't, but why couldn't we have a card that removes poison counters from players?

  • you've asked this before. Also, this is not the flu we're curing, the story doesn't allow this to be cured.

  • but wait, we have healed planeswalkers in the story right now, so it can't be true that the story doesn't allow for it.

  • Melira is a Macguffin and a one time sacrifice, that can't happen again.

  • That doesn't mean her story actions can't be on a card; Here's an example of a one time sacrifice that saved another planeswalker that made it to be a card ( Gideon's Sacrifice ) Here's an example of how cards are used in game that weren't meant to be used that way, storywise (The Gitrog Monster in a Heart of Kiran) Here's an example of Wizards printing cards about events that happened in the past (Eldrazi Titans that should be ash or moon). These factors combined; the story does not forbid a card to be printed that would cure poison counters.

  • you don't understand what a macguffin is.

  • I know what a macguffin is, Here's several macguffins that made it to be magic cards.

  • Melira is a one time thing and it can't happen again.

  • Yes, but that doesn't mean her last act can't be on a card.

  • You just hate poison, admit it.

  • ... dude what?

  • you don't know what I feel. what do you want?

  • for you to read the actual words I type, and not scold me for the words you put in my mouth. I'm making the case that: the canon story did allow a planeswalker to be cured from compleation, so the story does not disallow the card described in the original question to be printed no matter how stupid I was called for suggesting it.

Melira does not remove poison counters, Leeches does not picture Melira's act of curing compleation, and your very adamant argument of:

The blessing of Glistening oil and Phyresis was never cured, only enhanced.

Was directly disproven by:

Even at the end of the story arc no one was "cured" of phyresis without making the ultimate sacrifice.

In the very same post.

You both say it can't be cured, and that it wàs cured in the same post, and you can't seem to admit that those statements are mutually exclusive, making your entire argument andv every following post shaky.

So what I really want, I guess, is for you to admit you were wrong. You're biting my head off for agreeing with almost everything you say about the story, apart from the one fact that phyresis can't be cured; while it was in fact cured, you even said so yourself.

plakjekaas on Why is Mark Rosewater so …

4 months ago

I'm not asking for it to happen again. Make a Melira's Sacrifice card, if that's the only way the story can rectify it. There's no need to explain in two posts that it can't happen again, when clearly, it did happen. If there's a way to tell it in the story, there's a way to picture it on a card, I'm sure.

I've put The Gitrog Monster in a Heart of Kiran, there's no way the lore ever accounted for that. But by healing several planeswalkers from compleation in the story, the precedent was set that that's a thing that happened, and therefore can happen. I'm not forbidden from playing Gideon's Sacrifice now that he's canonically dead. There's no reason to not put the magic that was actually performed into your cardgame about magic spells, no matter how specifically you try to rectify what happened can't happen again.

They printed a new set of Eldrazi Titans while they should currently be busy being a great pile of ash or a moon. "It happened in the past and can't happen again" is no reason not to put the story moment on a card, outside of "We just don't want it to happen" which is not a side you can argue against. The best thing you can do after that, is point out the flaws in their own reasoning for why, and that's what I'm doing.

Make it a Legendary Sorcery that requires you to sacrifice a Legendary Creature named Melira as an additional cost, if portraying the story right is what you care about. But don't say it can't happen, and then keep printing new planeswalkers that have been compleated in the past, showing that it can and did happen.

FadingReality on Necroblooomin

9 months ago

Last post here. This will be a list of suggestions. If I place an "***" next to one I strongly reccomend you try to find room for it. Regardless, all of these suggestions should be considered as I think they're all good. I wouldn't be suggesting them otherwise.

LANDS

MDFC's:

Bala Ged Recovery  Flip

Agadeem's Awakening  Flip

Turntimber Symbiosis  Flip

Fell the Profane  Flip*** (highly suggest cutting a basic swamp)

Disciple of Freyalise  Flip

Branchloft Pathway  Flip (swap with a basic if you get this)

Brightclimb Pathway  Flip (swap with a basic if you get this)

Darkbore Pathway  Flip (swap with a basic if you get this)

Normal lands:

Thespian's Stage

Wasteland*** (I suggested this as a swap actually but I wanna relist it here so you don't forget)

Dust Bowl*** (Strip mine, wasteland, and dust bowl are the best lands that kill lands in the game, period. Run these 3 and you do not need any others.

Path of Ancestry (3+ color decks are gonna want any-color lands. You'd be surprised)

Mana Confluence (3+ color decks are gonna want any-color lands. You'd be surprised)

City of Brass (3+ color decks are gonna want any-color lands. You'd be surprised)

Horizon of Progress*** (3+ color decks are gonna want any-color lands. You'd be suprised) (The reason I added asterisks here and not the other 5 color lands is its ramp ability. You are running 40 lands so that ability will do work AND it's sac/draw ability will also be nuts in your deck. Did I mention it also taps for all 5 colors AND colorless too? Lol such a good land for you and in general)

Glacial Chasmfoil***

Underground Mortuary*** (helps with graveyard, is fetchable)

Lush Portico*** (helps with graveyard, is fetchable)

Shadowy Backstreet*** (helps with graveyard, is fetchable)

CREATURES

(You want several more "play additional land'' effects in this deck. Believe me the deck will be way more powerful with a critical mass of these effects.)

Ancient Greenwarden

Dryad of the Ilysian Grove***

Traveling Chocobo

Wayward Swordtooth***

The Gitrog Monster

ENCHANTMENTS

Necropotence***

Attrition*** (you have tokens out the wazoo to sac. this is also repeatable, reusable removal on a stick. even if your opponent has black creatures, its still a sac outlet.)

Grave Pact (double value if you have this AND attrition out. I would've put asterisks here too, but idk if you have enough sac outlets. Its good without sac outlets obviously, but with more it would be an auto-inlcude as opposed to a very solid suggestion)

Survival of the Fittest (would've put asterisks here too but you need roughly 25+ creatures before this is really worth running. This appears to be the case with most cedh decks that run this and it's also been my personal experience. This is a suggestion that you could include or ignore tbh.

ARTIFACTS

(RUN BOTH OF THESE!!! VERY IMPORTANT)

Conduit of Worlds*** (also gives you general recursion for every card in your deck except instants and sorceries)

Crucible of Worlds***

SORCERIES

Ravages of Warfoil****** (extra asterisks lol. This is a functional reprint of Armageddon. Doubles your chances of MLD!)

INSTANTS

Teferi's Protection (reason for this suggestion is it's heroic intervention #2 for the purposes of comboing with Armageddon/ravages of war. You'll destroy all lands on the board except your own. Be prepared for people to ragequit lmao.)

Ash_Karath on Meren Sacrifice Shenanigans

1 year ago

Hi! Thanks for the comments! :)

Got some new cards yesterday, updated the deck accordingly. Removed these cards: Izoni, Thousand-Eyed The Gitrog Monster Smothering Abomination Unearth

I put in these: Spore Frog Viscera Seer Braids, Arisen Nightmare Animate Dead

Birthing Pod and Attrition is under consideration.

My budget? Well, I can't really spend more than 50 Euros for a single card... Total direction? Hmm. Not really sure what you mean. Do you think the deck theme is too spread out? And yes, I'll gladly discuss more! :)

Crow_Umbra on Terror Forming Terraforming [Primer]

1 year ago

You're def on the right track KBK7101, since God-Eternal Bontu was included in the stock precon list (along with Korvold, Fae-Cursed King and The Gitrog Monster).

Bontu is solid for sure. I've used it in a couple of Aristocrats decks before. I'll reconsider it as I play-test more, especially if I feel like I need another pseudo-evasive beater.

I want to put this deck together in paper, but am weighing my options on picking up the last 7 cards I don't currently own:

I'm considering which proxy service is fastest, or maybe picking up a couple of the cards listed here, and swapping the other slots for cards I already own in the next accordion block:

These are all prime candidates for swaps, until I figure out how and which of the others to pick up:

Other candidates for consideration:

Bookrook on Ingenuitive deck

1 year ago

I was at a pioneer fnm yesterday. There was a deck I played against that was really cool that I hadn’t seen before. It was a dimir control shell that splashed green for two cards: 4x Spelunking and 4x The Gitrog Monster. The one other thing with the deck was the manabase. It was 4 Evolving Wilds, 4x Terramorphic Expanse, 4x Escape Tunnel, 4x undercity sewers, and a bunch of basics. All of the fetch lands triggered the gitrog monster to get massive card advantage. Another cool interaction was all of the fetches triggering Fatal Push. I went 1-2 against it with Esper greasefang, and it went 3-0 for the tournament. I was wondering if any modern players knew if it would be better in modern, since the fetch lands there are way better.

Rhadamanthus on Ketramose + Planar Void

1 year ago

TypicalTimmy has the right idea.

First, your understanding of Planar Void is correct. It's a triggered ability that triggers when the card goes to the graveyard. When the trigger resolves, the card moves from the graveyard to exile.

If something happens during the Cleanup step that requires a triggered ability to be put onto the stack or a state-based action to be performed, then the game will deal with those things in the normal way, including giving players priority to take actions, and will start another Cleanup step right after it. This will continue until the game finally gets through a Cleanup where none of these extra things needed to happen.

In your example this means if you discard any cards to get down to your max hand size during Cleanup, Planar Void will trigger, causing Ketramose, the New Dawn to trigger. The game will start another Cleanup, you will need to discard again because of the card you drew from Ketramose, and you will keep doing this until you lose from having 0 life or from trying to draw from an empty library.

It's interesting to note that a similar interaction with the Cleanup step is sometimes also used as a "feature" in The Gitrog Monster decks. This Ketramose/Planar Void interaction could also be used as a feature if you have something keeping you from losing the game in one or more of these ways (Angel's Grace, Phyrexian Unlife etc.).

514.3. Normally, no player receives priority during the cleanup step, so no spells can be cast and no abilities can be activated. However, this rule is subject to the following exception:
514.3a At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins.

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