The Gitrog Monster
Legendary Creature — Frog Horror
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
|Have (6)||metalmagic , Forkbeard , NineNotesKnives , gildan_bladeborn , , shmoofidoo|
|Want (3)||CaraiahCarey , nizzet , Grimsh|
Printings View all
|Mystery Booster (MYS1)||Mythic Rare|
|Arena Cards (ARENA)||Mythic Rare|
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
The Gitrog Monster occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
BUG (Sultai): 0.86%
BRG (Jund): 1.42%
Recommendations View more recommendations
Latest Decks as Commander
The Gitrog Monster Discussion
20 hours ago
+1 for creativity, for sure. But also +1 for designing this deck at nearly $1/card. That's impressive. Now, please excuse me while I ruin the two reasons why I really like this deck.
The Gitrog Monster is at its best when it is in a classic Loam build. Which is to say, it has Life from the Loam, and preferably Crucible of Worlds. Neither of those are budget friendly, and both are completely uncreative, since it's basically "Gitrog 101." I can't help a whole awful lot here with the creative part, but I do have some insights into the budget version aspect:
Personally, I also think that easy self mill, like Perpetual Timepiece, Shard of Broken Glass and Splinterfright, as well as dredge spells like Golgari Grave-Troll, Golgari Thug, Dakmor Salvage, Shambling Shell and Stinkweed Imp are certainly helpful as well.
Not that I think your deck needs all of the cards I've listed here, but they are all worth consideration. You've put together a formidable budget list already, and I wouldn't want to muck it up too much.
1 week ago
Homelessguy I’m thinking of decks with mill protection, such as The Gitrog Monster, that generally already have a discard outlet on the table or a way to flash one in—-sorry, I should have been more clear. In my mind the two often go hand in hand.
2 weeks ago
Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.
6255 Exquisite Blood + Sanguine Bond
2 weeks ago
Hey, Gwathnar! I, too, run a Sidisi deck, and I love seeing others out there. It seems that she's getting less and less popular, but she's my favorite commander by a long shot. You can find my list here: The Deck that Death Forgot.
So, onto some suggestions. Personally, if you love the art on Narcomoeba so much you want to keep it in, that's completely up to you, but it does almost nothing outside of Dread Return reanimation lines. Some other cuts you could make are Glowspore Shaman (not worth it, even though it's a creature), and Witchbane Orb (meta-specific, but it doesn't seem worth it).
Hope this advice helps, and as always, happy Tapping!
3 weeks ago
Thanks for the feedback BritainMP4,
Through a few iterations, I had The Gitrog Monster in this deck, along with a few land recursion pieces. Like you, toying with that idea just made me want to build Gitrog. I ultimately kept my cards in this and built a lands deck to scratch that itch.
I'd like to circle back to more Golgari some day. I'll definitely look to your lists for ideas before I do :)
3 weeks ago
Ah, a fellow Sidisi player! Your deck looks pretty solid. Since I assume you want to stay at the same power level and budget as your decklist, here are some suggestions:
- Mesmeric Orb: While it's a little on the expensive side, it works perfectly for this deck, creating you 10-30 zombies per game with noe effort. It also combos with Basalt Monolith, Seeker of Skybreak, and Aphetto Alchemist if you want to up the deck's power level.
Underrealm Lich: An amazing card, both for the card selection and graveyard filling. He's also hard to get rid of, and ensures you don't mill yourself out of the game. He does unfortunately nonbo with Lab Maniac, though.
- The Gitrog Monster: An absolute house in this deck. He will often draw you 3+ cards a turn, and his "downside" is actually a great boon, drawing you an extra card every turn. He also goes great with Ramunap Excavator, making his downside literally non-existant.
- Gravespawn Sovereign: I didn't know this card existed until recently, and boy am I happy someone pointed it out to me. This card is often reanimating 3+ bodies a turn, and can get some of your big bois, like Muldrotha, the Gravetide and Sheoldred, Whispering One.
- Mana dorks: I know that they aren't exactly the definition of fun, but you need them for the deck to function. You have a pretty bad curve, with your deck mainly consisting of 3, 4, and 5 drops. Personally, I prefer for my curve to consist mainly of 2 and 3 drops, unless you're on a reanimation theme. However, if you add in more ramp, this deck can become a lot more fast and consistent. Some classic mana dorks are Elvish Mystic, Llanowar Elves, and Elves of Deep Shadow.
For posterity, here's my personal paper Sidis list: The Deck that Death Forgot. Hope this advice helps!
3 weeks ago
3.) The Gitrog Monster has a lot of casual variations, but it gets busted in competitive EDH if you plan to go infinite with Dakmor Salvage and any of the various free repeatable discard outlets such as: Earsplitting Rats, Grotesque Hybrid, Noose Constrictor, Oblivion Crown, Olivia's Dragoon, Oona's Prowler, Patchwork Gnomes, Putrid Imp, Skirge Familiar, Trespasser il-Vec, Tunneler Wurm or Wild Mongrel.
Upon discarding the Dakmor Salvage, The Gitrog Monster allows you to draw a card which you can use to dredge the Dakmor Salvage back. As you can see you have an infinite mill loop, BUT for every land you mill, you also get a draw trigger from The Gitrog Monster. Not only that, but in your deck you have one or more of these grave-shuffle effects: Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre or Gaea's Blessing. Milling any of those cards puts all milled cards back into your library, so you can keep racking up draw triggers until you have your entire deck in your hand.
At this point you can free cast Lotus Petal and/or Dark Ritual and then shuffle them back into your library to draw again by discarding a grave shuffler followed by any number of lands in your hand to draw them back and repeat. You now have infinite mana of any color in your hand along with every card in your library in your hand and the ability to recast any card in your hand as many times as you want. Simplest method of winning is just to cast Walking Ballista for a million mana but really any card that causes a loss of life that can easily be put back in the grave upon use so you can cycle it back will work. Also if your opponents have something like Leyline of Sanctity or any other protection card you can freely cast and recast your Assassin's Trophy and/or Maelstrom Pulse as many times as you want to bypass the issue.
But what if they exile your Dakmor Salvage? Use Riftsweeper to get it back and if that fails use your back-up Mirror of Fate to recur it after you've milled your library thoroughly with some value engine like Mesmeric Orb. You basically have to also exile their recursion cards to remove the land for good or use Praetor's Grasp as a silver bullet.
Why not just use a removal spell or graveyard hate spell/ability while the first dredge trigger is on the stack to interrupt the combo? Well, that could work, but keep in mind if they discard a another land card while its on the stack they can dredge off of that and run through their combo all while removal is on the stack effectively bypassing any number of removal spells equal to the extra lands in their hand. By the time the removal spell as has resolved they will have infinite black mana from Dark Ritual and a Lotus Petal to cast afterward allowing them to just recast whatever was removed or just win by hard-casting the aforementioned Walking Ballista.
If Tormod's Crypt won't work you could use Rest in Peace or Planar Void to stop it, but these decks run so many Naturalize effects because they know that's the only real effective answer you have to stop it.
Oh, and get this. If you can't find a discard outlet you can use your discard step to discard down to hand size to go infinite and win the game that way as the discard step repeats if an ability is triggered due to discarding down to hand size. Which means all you really need is the land which you can find with all the black tutors and green provides its own land tutor effects as well. Given you're also in green playing a turn 2 or 3 The Gitrog Monster is fairly possible which can be the same turn you win on.
The deck is too consistent at winning. People don't play it though, because certain interactions get very complex in rules interactions which means you need a solid understanding of how to pilot it, and those who do know how to pilot it find it boring as winning can be so fast and consistent it doesn't even feel like you're playing Magic anymore. Also the deck can get pretty pricey to acquire all the cards you need. That combination of factors is why it doesn't see much play otherwise it would be banned straight out of existence if sanctioned competitive EDH tournaments were more common in my opinion.
3 weeks ago
I don't know what audience you are targeting, do you want to cover cEDH with the most objectively powerful, or cover the archetypes that typically dominate more casual tables? In the latter case, I would cover commanders like Urza, Lord High Artificer, Muldrotha, the Gravetide, and The Gitrog Monster.