The Gitrog Monster
Legendary Creature — Frog Horror
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
|Have (4)||Forkbeard , metalmagic , , jecder|
Combos Browse all
|Commander / EDH||Legal|
The Gitrog Monster occurrence in decks from the last year
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Latest Decks as Commander
The Gitrog Monster Discussion
2 months ago
abiblestudent: You just have to have 8 or more cards with Dakmor Salvage in hand at the beginning of your end step. You discard the Salvage to meet the max card requirement which causes The Gitrog Monster to trigger and draw a card, which you then dredge the Salvage back and attempt to discard back down to seven cards again. =)
2 months ago
abiblestudent: Thanks for the suggestions and upvote! =D
Mirror-Mad Phantasm is awesome and I'm sad I was unaware of this card until now! Definite add. I had been considering replacing Traumatize with Fleet Swallower a while back, and in conjunction with Fraying Sanity either one is a healthy dose of cheese without too much jank. ;)
I used to run Golgari Thug and Golgari Grave-Troll in the first iteration of the deck and did like the way they worked, but in the end I think they were cut for Codex Shredder & Altar of Dementia. I do still run Dakmor Salvage as it can infinitely Dredge with The Gitrog Monster, and I've been trying to acquire Life from the Loam for some time now, but not an easy card to find it seems.
Thanks again, great suggestions!
2 months ago
Hey Icaruskid, thanks for the +1 and nice comment! I like your list too. I have a few suggestions -
I think you should run more graveyard-hate. I only see Planar Void, but you need more ways to wipe your opponent’s graveyard. If your graveyard gets wiped too, that’s fine. Some deck types love it when you discard their cards for them, like The Gitrog Monster and Reanimator decks, and those decks are your main weakness. I’ve learned this from other T/O users who saw the same problem with my deck. You need to be able to draw more options without having to tutor for them all the time. Cards like Leyline of the Void, Tormod's Crypt, Cremate, Cling to Dust, Nihil Spellbomb, Soul-Guide Lantern, Relic of Progenitus, etc.
Another card I really like is Praetor's Grasp because it allows you to take out the card you think your opponent needs the most for their strategy. It has served me well several times.
Happy Halloween! :)
2 months ago
I find it no coincidence that the majority of posters freaking out in this thread are primarily casual brewers. I have been thinking and discussing this card with friends since it was spoiled, and I think it is far from the death of competitive, and I urge anyone claiming that to think about the actual decks of competitive edh. I think this card will cause the most damage to casual and high powered jank decks, and its impact on cedh will be limited to a small handful of decks that will run it.
It is obviously a powerful card, but the cedh meta is already full of powerful cards. We should begin by evaluating how the card works and is used
- 3 of the same color mana, only to be used on commanders. Outside of some niche cases like using the mana for Glissa Sunseeker, the mana will be used to accelerate into commanders.
- Commanders with WUBRG costs will benefit the least. Commanders with 1 or 2 colors will benefit the most. This is due to how the colored mana goes into casting costs. For example, Kess, Dissident Mage will only be able to get 2 ramp from it, as the cost only allows 2 of the same colored mana to be used. However, the lotus will work well with commander tax and be fully usable anytime after the first time a commander is cast
- If your commander is already in play, drawing a lotus will not advance your game plan in the slightest (this is a very important caveat)
Competitive decks already tend to run commanders low to the ground. Competitive decks also splash harder in 3-5 colors, with 1-2 color decks being less common. You also see quite a few 3 and 4 color partner piles in competitive. Jeweled Lotus has bonus value with double the amount of targets, but once again you are getting lots of waste because the desirable partners are already low CMC to cast. Many will choose to ignore the lotus for their partner piles, most notably Tymna + Thrasios
I firmly believe the biggest splash this will make in competitive is with all-in combo decks and strategies. Having the possibility of a dead draw later in the game if it isn't in your opening 7 is a big turn off for many decks, especially when layering is so heavy and slots are already at a premium. Decks that are all-in don't mind mulliganing to find Jeweled Lotus, and it will do its best work when in the opening 7.
Here is my list of what decks I think will possibly run Jeweled Lotus and why
- Urza, Lord High Artificer: Hit turn 1 Urza's easily. It is a Mox Sapphire if drawn after Urza is already in, negating the dead draw possibility.
- Sidisi, Undead Vizier: This deck is all-in to play Sidisi and find Ad Nauseam. The 3 mana burst can hit a lot of fast Sidisi's, but it can also be useful if Sidisi gets countered and you need to get to 7 mana to try again. Sidisi can mulligan aggressively to find Lotus if it wants to
- Godo, Bandit Warlord: 3 mana towards your 11 mana to win. It is colored, so can be used to play Godo, allowing you to keep hands with exclusively colorless mana. Godo is another deck that can mulligan aggressively for Lotus
- The Gitrog Monster: This deck is very commander dependent, and totally willing to sacrifice cards to ram the commander turn 1 or 2. Once again, this deck will be aggressively mulliganing anyways
- Prime Speaker Vannifar: Get commander in, tap it to win. Hitting turn 1 Vannifars will help the game plan immensely. Helps to recover when you need to play commander a 2nd time for a win attempt
- Elsha of the Infinite: Can use all 3 mana produced, avoids dead draw scenario by playing it off the top. This deck is 100% commander dependent, so having 3 towards playing Elsha a second time is good insurance for the deck.
- Tasigur, the Golden Fang: Able to play Tasigur faster without delving your entire graveyard or having any graveyard at all. Not a huge power swing like other commanders, but a very likely include. In fact, you can use the lotus, then delve it, effectively making it 4 ramp for Tasigur's first cast.
- Muldrotha, the Gravetide: Can't be used as combo back up for LED, but it can come back from the GY for free in case Muldrotha gets removed to make subsequent casts easier. Once again, not a huge power swing but noticeable and likely inclusion, especially since the Muldrotha combos require Muldrotha on the field
- Kraum, Ludevic's Opus: The main partner commander I think that will really want the lotus. Landing this turn 1 or 2 will let the Kraum player quickly and easily bury others in card advantage.
- Tana, the Bloodsower: The only other partner commander I think will really want to auto include the lotus. Getting this out turn 1 can build up saprolings very fast, and it makes the Tymna coming in after extremely live. Will probably only be seen with Tana + Tymna, but that is the primary Tana partner for cedh anyways
Jeweled Lotus may see play in other decks as it is the flavor of the month, but I bet that ultimately many competitive builds will abandon the card. Some decks are uniquely positioned to capitalize on the speed of a commander landing sooner, and those decks will really love the card.
The printing of Opposition Agent will likely cause significantly more problems for the format, especially since Maralen of the Mornsong became a deck overnight. Coincidentally, Opposition Agent shuts down about half of my list of decks positioned to abuse the new lotus, and the half it leaves won't combo out to win as soon as the commander resolves from the fast mana.
Jeweled Lotus is a powerful card, and Wizards should never have printed it. That being said, I firmly disagree that it will kill competitive edh, and I firmly believe it will do far more damage to casual and high powered decks.
2 months ago
@EleshNornsFs Toxic might not be the right word. I think "broken" is more adequate. The Gitrog Monster is such a deck that I think will get a huge jump in power level as the cEDH combo variant has a ridiculous level of consistency for a 100-card deck and the main dilemma that deck needs to overcome is generating 5-mana to cast the commander as early as possible.
2 months ago
Generally, the cards you never take out are The Gitrog Monster and Heartless Summoning. Ramunap Excavator is very close to being in that group but sometimes you board them out if you see a lot of grave hate game 2 or need to fit in more hate for the unfair matchups. I often shave parts of the combo post-board since the colors this deck is in has interaction that's good enough to warrant slowing the game plan down for, you don't want to draw the combo cards in post-board games before you start comboing (Vito sucks on his own), and the deck can win without the combo anyway, so going down to two of Vito and/or Dark Heart is fine.
Other than that, I just trim. Tracker can go out against unfair decks, Azusa often comes out, Dryad can too. I make it a rule of thumb to try not to over-board, but given the nature of this deck it's actually pretty difficult to do so; this isn't one of those combo decks that fold in half if you take out too many pieces. It's more of a midrange deck that happens to have a combo finish. The deck's late game is quite powerful, and the dreaded over-boarding situation (where you take out so much of your main plan for sideboard cards that you run out of gas) can be a benefit if it makes the game go long enough for you to set up the Gitrog engine. So you can really take out anything besides the two cards I mentioned at the start.
2 months ago
See the deck hasn't been updated in a while but regardless i was going to suggest a few cards;
Fyi, you can combo Bitterblossom with Contamination. It is a soft lockout for opponents. they can get out. it is just very difficult. you should be able to win before they could get out. just need a way to not die yourself. but seeing as you already run Bitterblossom im sure you know that.
I don't run Scarecrone myself but I would still recommend. I am simply just trying to find room for it.
Ashes to Ashes is a great card. just try to pedal that one to everyone.
In all I think the deck looks pretty cool.
3 months ago
Hey man, love the deck! I do have one suggestion: The Gitrog Monster: So much value in one card! 6/6 for five, draws you a ridiculous amount of cards, combos with Underrealm Lich, which is another card you should put in, and it's "downside" is actually a Phyrexian Arena! Also, do you think you could give my list some feedback? I'm always looking for suggestions: The Deck that Death Forgot [[PRIMER]]