The Gitrog Monster

The Gitrog Monster

Legendary Creature — Frog Horror


At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

The Gitrog Monster Discussion

SlamminBanans on Windgrace, Lord of Lands

2 days ago

Using The Gitrog Monster + Dakmor Salvage and Borborygmos Enraged allows you do deal infinite damage if your group is okay with that. And by running your Gaea's Blessing and Ulamog, the Infinite Gyre you don't have to worry about decking yourself.

hungry000 on The Gitrog's Dark Heart

5 days ago

Generally, the cards you never take out are The Gitrog Monster and Heartless Summoning. Ramunap Excavator is very close to being in that group but sometimes you board them out if you see a lot of grave hate game 2 or need to fit in more hate for the unfair matchups. I often shave parts of the combo post-board since the colors this deck is in has interaction that's good enough to warrant slowing the game plan down for, you don't want to draw the combo cards in post-board games before you start comboing (Vito sucks on his own), and the deck can win without the combo anyway, so going down to two of Vito and/or Dark Heart is fine.

Other than that, I just trim. Tracker can go out against unfair decks, Azusa often comes out, Dryad can too. I make it a rule of thumb to try not to over-board, but given the nature of this deck it's actually pretty difficult to do so; this isn't one of those combo decks that fold in half if you take out too many pieces. It's more of a midrange deck that happens to have a combo finish. The deck's late game is quite powerful, and the dreaded over-boarding situation (where you take out so much of your main plan for sideboard cards that you run out of gas) can be a benefit if it makes the game go long enough for you to set up the Gitrog engine. So you can really take out anything besides the two cards I mentioned at the start.

Kootaroo on Toy Store

1 week ago

See the deck hasn't been updated in a while but regardless i was going to suggest a few cards;

Doom Whisperer, I find to fits the glissa deck really well. The Gitrog Monster would have a similar effect. since you run Crucible of Worlds already that shouldn't cause too much issue.

Fyi, you can combo Bitterblossom with Contamination. It is a soft lockout for opponents. they can get out. it is just very difficult. you should be able to win before they could get out. just need a way to not die yourself. but seeing as you already run Bitterblossom im sure you know that.

I don't run Scarecrone myself but I would still recommend. I am simply just trying to find room for it.

Ashes to Ashes is a great card. just try to pedal that one to everyone.

In all I think the deck looks pretty cool.

Sultai_Sir on Sidisi - Tales from the Crypt

2 weeks ago

Hey man, love the deck! I do have one suggestion: The Gitrog Monster: So much value in one card! 6/6 for five, draws you a ridiculous amount of cards, combos with Underrealm Lich, which is another card you should put in, and it's "downside" is actually a Phyrexian Arena! Also, do you think you could give my list some feedback? I'm always looking for suggestions: The Deck that Death Forgot [[PRIMER]]

Hi_diddly_ho_neighbor on Commander Legends Spoilers

2 months ago

Ehh, I am not as bullish on Keeper as you, but it still is solid. While sac'ing a land to get more landfall triggers sounds good in theory, I am not so sure it is that great in practice. Lands/Landfall decks outside of The Gitrog Monster (whom would be the best home for that kind strategy, but can't play Keeper) win games through sheer mana advantage. Losing your mana advantage for a couple landfall triggers seems pretty bad. Maybe late game it becomes more powerful, but at that point I just want to be casting Scapeshift or sac'ing all my lands to Titania, Protector of Argoth.

The aristocrats idea is likely the route to go, but still not that busted. Ophiomancer has been around for years, and while it is a very strong card, it is not busted.

Keeper is definitely strong and a fantastic addition to white, but it's not crazy.

I agree with the apprehension around generic partners as it is easy to accidentally make a busted one. Still though, I've always liked the idea of partners.

zapyourtumor on The Gitrog's Dark Heart

2 months ago

+1 Cool combo, although Dark Heart of the Wood + Vito, Thorn of the Dusk Rose can't help but remind me of a reverse Valakuet-Scapeshift. Dark Heart is a super interesting card.

Just wondering, is there a reason why you aren't running Dakmor Salvage? It combos well with The Gitrog Monster.

plakjekaas on None

2 months ago

It really does depend on your deck, Bojuka Bog and Dryad Arbor are seriously competitive cards, and The Gitrog Monster does turn Barren Moor into Ancestral Recall-lite. The most competitive decks will want to play on (or ahead of) curve, but that doesn't mean it invalidates every land that enters the battlefield tapped.

On top of that, commander is the last format that I don't have to play competitively, so I do tend to resist statements that tell me my playstyle is garbage 0:)

One of my favourite things to see in a game of commander, my Thalia, Heretic Cathar turning your ABUR duals into simple guildgates anyway >:)

Azeworai on Micromancy

2 months ago

Well met, young callant! I have some suggestions with your names on them. Such a strange coincidence.

You'll need Black Lotus, this verson of Sol Ring, perhaps a dual land or two...

Jests aside, let's do this.

So, I see budget, I see counters, I see mill. Let's start with mill.

One does not simply play a graveyard deck bereft of the following: Satyr Wayfinder finds some lands whiles stocking the bin. Grisly Salvage is morbidly efficient, finding creatures and lands. Winding Way does the forenamed, whereupon it sometimes betrays you (Don't look it in the eye). Grapple with the Past brings stuff back and loads the bin. It feels great. Funeral Rites is fine and straight-forward. Ransack the Lab is cheap whiles bearing efficacy.

If you're feeling betaken to your graveyard chicanery, Perpetual Timepiece does an absolutely lovely job of stocking the bin.

Backup versions of the commander's ability are evermore a cruciality. Sevinne's Reclamation is great, as with Sun Titan. "Six mana?! :(" you say. "It's worth it! :D" I respond.

A little more on the affluent side, but The Gitrog Monster, Ramunap Excavator, and Dread Return could be worth inclusion, for they are quite splendid.

Ahem. DEATH'S OASIS?! It mills, it fills, and eventually it kills. Moreover, it is three to cast, thusly on-theme.

Okay, now counters!

(I've never built any counter-themed decks. You have been warned.) Upon my presaged failures, all I have to proffer is Inspiring Call and Armorcraft Judge. Take it or leave it.

Unto the intrinsic:

Let us protect thine commander! Selfless Spirit is out of budget yet amazing, Saffi Eriksdotter is of a similar role, and Dauntless Bodyguard, along withal Selfless Savior, are budget options for choice.

Ramp, ramp, ramp. I care not that your curve is low, ramp! Rampant Growth, Nature's Lore, Edge of Autumn, ilka of these are fantastic.

There are two routes in commander decks (when playing fairly); a low-curve with a foison of card draw or a higher curve with less card draw. Low-curve = more card draw. I'd add Painful Truths, Sign in Blood, Funeral Rites, Ransack the Lab

I am biased, but I put Once Upon a Time in literally all of my green decks. 'Tis most lovely each time I cast the gest.

And therefrom is the finis of my comment. Fare thee well and may fortune betide!

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