Domri, Anarch of Bolas
Legendary Planeswalker — Domri
Creatures you control get +1/+0.
+1: Gain or . Creature spells you cat this way can't be countered.
-2: Target creature you control fights target creature you don't control.
|Have (3)||metalmagic , CompleteWaste , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Domri, Anarch of Bolas Discussion
3 weeks ago
Update 9/25/21: Creature Pile
Picked up a Grenzo to do a more creature based strategy with.
3 weeks ago
Hey, I have some suggestions for this deck based on some other decks I've used or played against.
I've used Domri, Anarch of Bolas to great effect in my own dragon deck, since she gives mana fixing, protection from counterspells, and creature removal.
Based on how there are zero basic lands in this deck, Realms Uncharted could be a very good way to get your mana rounded out, and to thin the deck later on.
Jegantha, the Wellspring is perfect for you commander. You wouldn't get to use the Companion ability but with 21 gold cards I think it would still go a long way
With over a quarter of the entire deck being creatures or planeswalkers, using Esika, God of the Tree Flip's flip side can cycle all your fun stuff out a lot faster (I also think the showcase art looks fantastic).
I hope at least some of these helped! There are some other cards that might be good but I wasn't sure what aspect of the deck you'd want to focus on, so I tried to suggest things that would keep options open. Keep slamming those playtests and keep us updated on how it goes!
1 month ago
Domri, Anarch of Bolas might be worth considering for more protection against counters also pumps the kobolds and adds mana in a worst case situation. Nadier's Nightblade and Spiteful Prankster might also work as an extra blood artist.
4 months ago
this list inspired me to give the impossible challange of buydget jund a go. after an evening on mtgo and starting with your current list this is what ive ended up with (it still needs work, I used a basic budget sb)
the deck has legs, it did fine against real decks (it felt like a proper 50/50 matchup, in this case closer to 40/60 but everything felt winable with some solid luck)
turns out Llanowar Wastes is 40 cents per copy so i added 4 strait away and it helped alot.
boodhall ooze with putrid leach on the field can quickly grow out of control. glint sleve gave the deck some needed card draw for longer games. Domri, Anarch of Bolas was probably the mvp of the deck hitting him on curve meant even when you didn't find that 4th land you could vraska or bloodbraid n turn 4, you can also bolt or ooze the turn he comes down off his uptick, the cannot be countered clause came in handy a few times and the anthem effect is solid and I even used the fight clause a couple of times. so it may well be worth going up to 3 copys
thanks for the challenge, i hope to get a few more games in with the list and refine a little more in the future. hope this helps you develop your list :)
5 months ago
Thank you amicdeep . Dropped Damnation , switched out Domri Rade for Domri, Anarch of Bolas and Davriel Cane for Liliana, Waker of the Dead . Added an extra 2 utility lands on top of the Raging Ravine i already had. Also added the Nissa of Shadowed Boughs , had played with that card on arena and forgot how good it actually was if you can protect it. Will have a think on some other options for removal...
5 months ago
It's a solid start, but there are a couple of changes I would make, first, drop damnation, it's about 35% of your budget and only so, so in this deck. Next I would have a look at your removal packages (over the last year standard has done wanders for budget options)
I would seriously consider Bonecrusher Giant as a solid body and nice removal. It's a really nice hit by bloodbraid due to its duel nature
And Vraska, Golgari Queen it's a card draw engin late game and normally 2 abrupt decays. Which is always welcome.
I would also consider 2 copy's of Chevill, Bane of Monsters as he's solid card advantage and your offen going to be killing stuff.
As your not running dark confident or goyf your probably should be running 2 Tasigur, the Golden Fang as it's a solid mid game beater and late game card advantage engin.
Stone rain is ok but far from ideal in this deck, offen it's a do nothing card.
Also if your running blighting I'm a big fan of Chandra, Acolyte of Flame as she's basically a 2 snap casters mages. (She dose need some help for teh double red mana but it's with the range of workability)
On the subject of plainswalkers apart fro vraska (which is your best budget option) your other solid options are Domri, Anarch of Bolas , ramps, protects against control lists, it pumps and it removes stuff. He's probably the best option. After that there's also Liliana, Waker of the Dead (as close to lilly of veil as where going to get) and Nissa of Shadowed Boughs who is deceptively good over a long Grindy match, bringing back your best creature with counters, and being triggered twice a turn but evolving wilds.
Hope some of this helps.
5 months ago
5 months ago
Yeah, depends on theme. I decided to keep my Atla in Mid & keep it so that I am still playing roulette & not going for something like stacking up a Mirror Entity combo every game. In effect, it plays stronger to plan disruption & midgame, but cannot do the same thing high-Atla can do if left alone. Mine is pretty much all dmg doublers, direct instant dmg, some of the red stuff you usually never get to use unless you are instantly bringing them on to the field with eggs :) Usually I find myself not being in great draw-need compared to some more draw-hungry decks I have. Typically I just find some cheap token spammer & I just hold on to my slow draw goodies. If you are a little more "draw hungry" I guess Neyith of the Dire Hunt could be good in some builds. I often use fight mechanics to pop my own eggs when I don't have a sac effect on board like weaponizing eggs with things like Domri, Anarch of Bolas or that gruul fighting beast of fighting