Domri, Anarch of Bolas

Domri, Anarch of Bolas

Legendary Planeswalker — Domri

Creatures you control get +1/+0.

+1: Gain or . Creature spells you cat this way can't be countered.

-2: Target creature you control fights target creature you don't control.

Browse Alters

Trade

Have (1) gildan_bladeborn
Want (0)

Printings View all

Set Rarity
Secret Lair (SLD) Rare
War of the Spark (WAR) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Domri, Anarch of Bolas Discussion

Zooby9 on Morphin Time! R/G Tribal Werwolves

4 days ago

I don't mean to be one, but this mechanic is actually called transform whereas there is an actual other mechanic called morph seen in cards such as Rattleclaw Mystic. Other than that I am a fan of the deck. The only suggestion I would make is maybe the include of Domri, Anarch of Bolas. He helps buff your creatures while also being able to ramp and make your creatures uncounterable, which would be good in matchups against spirits, azorius control, etc and can be used as removal.

BuildingDankJankEDH on Grumgully The Infinite Gruul Goblin (CEDH)

1 month ago

Thank you for the suggestions, Carpet of Flowers is an amazing ramp spell for every green deck. It wasn't put into this list since I only have 1 copy and it is currently in my Zacama deck which I finished building about 2 weeks before I started this deck. Yes I know everyone will say "Just use a proxy since you own one" but I try to keep the proxies to a minimum unless it is something like my OG dual lands, and even then only if it's crucial (yes I have a Taiga, no I didn't proxy it in this deck! haha). You are correct that Commander's Sphere is probably the number 1 cut from the rocks.

Tendershoot Dryad is one of those "it's late game, and my plan failed" cards that I included as a back up. Yes this deck has a lot of ways to go infinite, but if I'm missing pieces to my engines having free 3/3 blockers generated every turn is ok with me. Is it necessary to to deck, absolutely not, but I always feel safer having a way to slow people down if I'm not finding what I need.

As for Domri Rade I'm not sure how I feel about him in here anyway. He is in there mainly for the "fights target creature" ability to try to get rid of some threats if needed. Domri, Anarch of Bolas is another good option to switch him out for, I also still have Xenagos, the Reveler in my maybe board as well as a possible replacement for him.

Spell_Slam on Grumgully The Infinite Gruul Goblin (CEDH)

1 month ago

If you're playing in a very competitive environment, Carpet of Flowers is probably one of the best ramp spells you can play. You could probably run it over some of your 3-mana ramp spells.

Commander's Sphere is an easy cut if you want to add some of the cards in your Maybeboard. 3 mana is too much to pay for a mana rock in your deck and your meta, from what I understand. Tendershoot Dryad also seems slow for your deck. I don't see the combos with Grinding Station in your deck. What is it here for?

Domri Rade seems like a weird inclusion to me. The +1 won't get you a card a lot of the time and I don't think you will realistically get to the -7 very often. Why not play Domri, Anarch of Bolas instead? He pumps your team, adds mana, makes your creatures uncounterable and still has the -2 fight ability, which I assume the main reason he is there.

Cool deck overall! I'll be keeping tabs on it as it you refine it into a real

Meachman on Marath, Will of the Wild

1 month ago

In green/red, Rhythm of the Wild is almost an auto-include.

Marath has a nice synergy with deathtouch, allowing you to spend one mana to kill any creature on the board.

Gorgon's Head and Bow of Nylea are nice options, with Basilisk Collar as a more expensive option (but it also lets you gain 1 life for each murder).

A focus on the commander means stepping up mana production is probably the next focus area. Gyre Sage, Devoted Druid, and Fertilid are all repeated, +1/+1 counter based mana, and Faeburrow Elder isn't far off. Kodama's Reach, Rampant Growth, and Wayfarer's Bauble for the early game.

And if counters are going to be so central, proliferate becomes even more helpful. Grateful Apparition, Wanderer's Strike, Karn's Bastion (which pairs nicely with you land-search ramp).

And with proliferate, some planeswalkers are worth considering, like Jiang Yanggu, Wildcrafter, Ajani, the Greathearted, Domri, Anarch of Bolas, and Domri, Chaos Bringer

Suggested cuts: Archangel, Grazing Gladeheart, Drumhunter, Spawning Grounds, Slippery Karst, Vitu-Ghazi, Druidic Satchel, Drifting Meadow, Forgotten Cave, New Benalia, Tranquil Thicket, Where Ancients Tread

WUBRG97 on Ixalan Park [Pet]

1 month ago

Hi CardTyrant

Awesome list, i have taken some notes for when i start retooling my own gishath deck.

But there are some inclusions I myself have experienced to be underwhelming and was wondering what you thought about them.

  • Bellowing Aegisaur: Does he work as occasional +1/+1 counter placements or do you have multiple activations when you use him. I myself find the occasional trigger to be underwhelming, and not doing much for 6 mana. And when i can use something like Pyrohemia he does not protect himself.

  • Burning Sun's Avatar: Have been very disappointed with this one, tough to cast due to its cmc and triple red. Bolting a creature and a player seems very limited for 6 mana, and even when its cheated into play it seems underwhelming for a card slot when something like Apex Altisaur could remove multiple threats. And a 6/6 without trample is underwhelming as well in my opinion :/.

  • Deathgorge Scavenger: How often do you meet graveyard decks, because without that interaction it seems very limited in its use.

  • Raging Regisaur: I have been on the fence with this, it is a very nice trigger on a dinosaur body. But the amount of enrage targets are limited and - at least in my meta, a 4/4 will rarely be able to attack anyone without dying to one of their larger blockers. Killing an X/1 is nice, but the difficulty of having it attack without dying is a bit tough.

  • Raging Swordtooth: Same case as above, but i like this less. It triggers only once, which means it needs a lot of setup for getting a lot of enrage triggers. An army of 1/1 seems uncommon, most token decks will have something to buff them. A possible swap could be Staff of Nin it gives card draw and a nice way to trigger enrage, although at a higher cmc and no way of cheating it into play.

  • Siegehorn Ceratops: How has this performed for you? I find it very hard to trigger it the first time with only 1 damage. And even if it gets buffed it is just a big beater without trample. I really like the card and want to include it, but its hard to justify.

  • Territorial Allosaurus: Is a 5/5 for 4 with a possible fight ability really worth it, feels there are better options available.

  • Trapjaw Tyrant: Have shown to be very risky. Some setup is required to trigger the enrage, and even if the problems are removed, they will come right back when the board is cleared. And then one have to take care of those problems again with an empty board.

And what do you think about some of these cards?

Krilloc1996 on Gruul Aggro

1 month ago

Maybe also go down questing beast and throw in some spice like Atarka's Command, Blossoming Defense or Domri, Anarch of Bolas

KingFedorHolz on Xenagos, God of Beatdown

2 months ago

TypicalTimmy, Playing xenagos quickly is integral to this deck working. A single Counterspell sets us back 2 turns and allows people to set up their Rhystic Study, Fact or Fiction, and other big draw spells, digging for more answers and keeping us from resolving our game plan. You’ll find Cavern of Souls in hypercompetitive The Gitrog Monster decks for this same reason.

Profet93 I think you’re going about solving your meta in a less efficient way. If removal is your issue, I would double down on protecting your 1 big threat, not trying to throw more 5-10 mana threats at 1-2 mana spot removal, this is a battle they are going to win. Try things like Blossoming Defense, Vines of Vastwood, etc. if counterspells are your issues, then Red Elemental Blast, Reverberate, Prowling Serpopard, Domri, Anarch of Bolas are your friends.

With respect to your creature suggestions: yes you can run Kozilek, and other Hydra Friends, but to win consistently, you want T3 Xenagos, and T4 Beater. Past T6, this deck gets a lot worse and if you are stuck with a Kozilek as your only threat in hand for T4-7, you lost your battle. Hydras are the similar, they are CRAZY good when you sink 12+ mana into them, but eh when you have 3 lands and a Sol Ring. We need things that swing the fences for 6 mana every time, like Godo, Malignus, and the Infect creatures. Also Godo+Embercleave takes and extra combat with Godo’s ability. It’s the best beater with Xenagos.

I ran a Tooth and Nail package in my Xenagos for a while but dropped it because of the 9 cmc to play it. If Xenagos was out, I went for Archetype of Endurance and Blightsteel Colossus for a auto kill. Without xenagos it was blightsteel and Urabrask. But that leaves us with 3 cards that are too expensive and one that is good but not great for the deck. Not saying you can’t do it, but I chose against it.

Load more