Domri, Anarch of Bolas

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Domri, Anarch of Bolas

Legendary Planeswalker — Domri

Creatures you control get +1/+0.

+1: Gain or . Creature spells you cat this way can't be countered.

-2: Target creature you control fights target creature you don't control.

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Latest as Commander

Domri, Anarch of Bolas Discussion

ScionsStillLive on Rioting against Humans

2 hours ago

Also perhaps Domri, Anarch of Bolas for even more ramp.

ChrisHansonBiomancin on Bioneers

1 day ago

I was thinking about that one too, though I decided on Domri, Anarch of Bolas for now since it has a similar pump effect but works with tokens while Rhythm doesn't. Might be worth a sideboard slot tho against counter-heavy decks.

vasarto77 on Counter Sac Engine / Gruul Mill

1 week ago

Considering an Domri, Anarch of Bolas for this deck. Not sure just yet. I am thinking of dropping The Great Henge . While it is a good card in standard, I feel like it might be too slow and it doesn't have an immediate impact on the field, nor does it interact with other cards that are already on the field. It's almost like an expensive mana rock, but I DO gain life from it. So, I don't know.

clayperce on Pioneer Pummeler

1 week ago

Pabs4444,
I've found the deck needed a sweeper vs. go-wide/Aggro decks, and IMO Anger of the Gods is the best one in RG. In practice, I don't think I've ever removed one of my own Creatures with it (well, maybe a single Voltaic Brawler once), as our team either has 4 toughness, a bunch of +1/+1 counters, it's second main after a big pump, or I just wait to cast the Creature until after the Anger.

Yeah, Once Upon a Time is great at finding Creatures and also allows us to keep sketchier mulligans. But it's a bummer when we have a bunch of Creatures and can't find a pump (though like djnewellmit mentions, Ghor-Clan Rampager is great there, since it does double duty). I'll probably drop it tbh, but only because I think it'll probably get banned too, and I don't want to spend a ton of time testing with it just to have that happen! :-D

//

djnewellmit,
Love all your suggestions. Thanks much!

And yeah, the Veil of Summer banning stunned me. Ah well. I think I'll probably end up adding some mix of Ranger's Guile for extra Creature protection, Rhythm of the Wild or maybe Domri, Anarch of Bolas for uncounterable, and (depending on how the meta shifts) perhaps a couple Leyline of Sanctity as anti- Thoughtseize tech.

//

Argy,
Definitely feels like old times. Even if only for that, I LOVE this new format!

Sorin_Markov_1947 on They Might Be Giants

1 month ago

This is actually one of the first giant decks I've seen, despite the clear upsides to making them. There are also clear downsides to a giant deck. The first being that you're slow, since giants are by nature big creatures. You need some more ramp, like Arboreal Grazer . You aren't playing simic colors, which is where all the good ramp is, but you should take efforts to be able to get those giants down by T3-4.

Second, Once Upon a Time is not a card that fits into every green deck. If your big win-cons are specific creatures or a specific land, it's a good card to have, but in this one you're just wasting card advantage and a card slot. It's still a good card, but you're only going to have it free one time in half your games at most, and the rest of the time it's an over-costed Commune with Dinosaurs .

And lastly, Sunder Shaman . Great card, powerful 4-drop, but it's not going to work for this deck. Two each of two colors on turn 4 is hard in a dual-color deck, and nearly impossible in tri-color. It's extra-hard because you want cast off on the next turn, which requires 2 of your third color. You'd have to have at least one paradise druid to pull this off, and that's a lot of uncertainty.

To replace these cards, I'd recommend taking a look at Outmuscle (a situationally good fight spell), Yorvo, Lord of Garenbrig (a very good addition to this deck, but you won't get him T3 like ever so he's going to be a T4-6 play), Barge In (a cheap way to give your giants trample and boost), and then test/take a look at these: The Great Henge , Domri, Anarch of Bolas , Kiora, Behemoth Beckoner , Bolt Bend , and Return of the Wildspeaker .

pistolpeteiii on Gruul Tokens *Post Rotation*

1 month ago

Probably Domri's Ambush over Thrash / Threat as your fight effect, since it buffs the guy as well. Maybe Rhythm of the Wild for fighting against Simic Flash style builds, but even then Domri, Anarch of Bolas is strictly better for what you're going for.

Growth-Chamber Guardian has a nice interaction with the counters synergy to thin the deck and add card advantage, plus a 1 of Karn's Bastion can be a good mana sink.

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