Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Domri, Anarch of Bolas
Legendary Planeswalker — Domri
Creatures you control get +1/+0.
+1: Gain or . Creature spells you cat this way can't be countered.
-2: Target creature you control fights target creature you don't control.
1 month ago
Okay, I'm playtesting Miirym, Sentinel Wyrm in my kitchen and have the following boardstate:
When Astral Dragon ETB, I have multiple items land on the stack at once. In particular;
- Miirym seeks to make a token copy of Astral Dragon
- Adrix and Nev seek to use their replacement effect to modify this
- Frontier Siege is looking for a target to fight
- And Astral Dragon is also looking for a non-creature permanent to copy, twice
I want to maximize the fighting, so I put Frontier Siege on the stack first, so it becomes the last thing to resolve
Next, I want to figure out how to order the rest so I have the most fight triggers going off.
The issue is, the token copy of Astral Dragon will enter the battlefield, and it will be duplicated thanks to Adrix and Nev. So I'll have two brand new Astral Dragons, both of which are looking for 2 non-creature targets to copy.
And let's not forget Adrix and Nev are also seeing these 3/3 Dragon token and will make even more of them. So each Astral Dragon will populate 4 total tokens of Frontier Siege.
With three Astral Dragons, that is a grand total of 3(4)=12 Frontier Siege 3/3 Dragon tokens.
(I could choose Khans for all of it and land 24x mana during the beginning of EACH of my main phases, but where's the fun in that)
So, my question is, how can I stack this monstrosity to maximize the number of fight triggers?
Because while they are 3/3s, in a pinch it's a good secret wrath that I just discovered, if need be.
1 month ago
Hey five supporting budget cards I like a lot with Dinos are Shielded by Faith, Lightmine Field, Domri, Anarch of Bolas, Court of Bounty and Duelist's Heritage. All these cards have repeatable effects for no additional mana which I feel is important when you're playing and wanting to cast many high mana cost creatures especially 8 mana Gishath.
Shielded by Faith is protection from a lot of opponent's removal, combat damage, but also from damaging your own creature to trigger enrage. It can change creatures which is helpful to enchant a creature before Gishath and then attach to Gishath when he enters. Get Shielded on Temple Altisaur or Forerunner of the Empire.
Domri, Anarch of Bolas does a lot, it's ramp, protection for Gishath/other Dinos from being countered and it can be creature removal/enrage enabler.
Court of Bounty can be repeatable draw with the monarch as well as repeatable cheat a Dino or land from your hand. It helps to get high mana cost Dinos out of your hand onto the battlefield to use your mana to cast ramp, other support or leave it open for instant interaction.
Duelist's Heritage is less mana for repeatable double strike effect for Gishath the turn it enters the battlefield. If you want to you can also give an opponent's creature when it attacks double strike.
1 month ago
I did have BBE in some of the early versions of the deck. The main reason is that there are better 4-drops and even a 5-drop that are strong finishers. Olivia Voldaren being the best of those. Also, with Riveteers Charm in the deck, it could be a bad hit off BBE as the most common mode choice is the second one.
You could definitely tweak the list by running 3-4 copies of Bloodbraid Elf, a playset of Nissa, Voice of Zendikar as the only planeswalker in the deck (Maybe keeping a single Liliana, the Last Hope, Domri, Anarch of Bolas or even Grist, the Hunger Tide), and really focus on the +1/+1 Counters plan with Bloodhall Ooze.
As the deck is now, there are several lines to victory:
Combat damage (Most common)
Ultimate Sorin the Mirthless
Posion Counters with Skithiryx, the Blight Dragon
Endless Zombies with Liliana, the Last Hope
By cutting the 4+ MV cards for Bloodbraid Elf, the deck loses 2 win conditions. You could still run the higher MV cards, but risk cascading through them in the process.
Hope that helps a little bit. Thanks for the question!
2 months ago
Something worth mention too add for Gruul
Also, don't know if you'll add cards for certain tribal restricted ramp?
Like, for example Dragons:
3 months ago
seshiro_of_the_orochi- Most are likely to be additions to a EDH deck as this is my experience is in i don't play any other format since oathbreaker is dead (at least in my area) so take anything i suggest with a gain of salt. With that said Vivien, Champion of the Wilds for flashy badgers, Domri, Anarch of Bolas for mana and removal or Xenagos, the Reveler for his whole kit. since you have discard subtheme hows about Bazaar of Baghdad (Lol), Geier Reach Sanitarium to help fuel you discarding. IDK how you feel about non badgers in this deck but Merchant of the Vale is repeatable rummaging as is Glint-Horn Buccaneer that also burns you opponent. it one for mana more Honor the God-Pharaoh instead of Thrill since it will give a token and helps you draw and discard, this is a big maybe again edh player always looking to sqeeze out as much value as i can
5 months ago
Budget based, 1x more Ghalta, Primal Hunger is pretty good.
Enrage works pretty well with dinosaurs. Marauding Raptor triggers Ranging Raptors, Silverclad Ferocidons and Raptor Hatchling. Running 2 of the larger ones and 4 of the smaller ones are pretty good, and they cost one less. Ripjaw Raptor is also decent, but more expensive.
Charging Monstrosaur, Relentless Raptor are only here bc they're dinosaurs. They don't really synergize that well with the rest of your deck. Sky Terror seems more of a sideboard card or replace in sb with flying defense. Either run Colossal Majesty or Sarkhan's Unsealing for 2-3, both seem kind of overkill and a bad late game draw. Huatli, Warrior Poet seems ok, but another dinosaur would probably be better. Or 2-3 Domri, Anarch of Bolas if you want a planeswalker. Signal the Clans can be taken out for more Cultivate and Commune with Dinosaurs.
Let me know if you want me to comment on mana base after you make changes.
6 months ago
See, the problem with specifically me suggesting cuts is that you and I seem to have much different playstyles. I am not big on Planeswalkers and like to keep my mana curve super low to the ground, especially with a mana hungry commander like Marath. I can tell you about objectively strong cards for your mana base though, and I tried to just do that.
If I were pressed and had to make suggestions; for just the first four sorceries I would say both 6-mana Ajanis, a basic Forest, and a basic Plains. For all 12 of my suggestions and in descending order from first card cut to last so that you can take any number and have my suggestions for cuts:
Many of these other cuts are also ramp, but that is because your Land+Ramp number is pretty close to what I like after cutting the two Ajanis. Going with sorceries and artifacts will protect you a little better from sweepers since your mana base will be able to survive a Wrath of God and you would be more likely to be able to recover. The artifacts will still leave you weak to Austere Command, but you are less likely to be collateral damage.
7 months ago
Just came across your list. Been running something similar but at the $60 price tags. Hadn't considered constrictor ( was using leech in similar role but constrictor is way better)
A couple of cards I've found particular good that may work in your list.
Bonecrusher Giant guys a solid value machine and doubles up as removal. (He's also difficult to deal with for Opponents when they are on the back foot)
Dread Fugue dose a pretty good thoughtsize impression (using as 1-2 of. Its been generally better that duress)
Domri, Anarch of Bolas often on of the better 3 drops. Pumps the board. Adds some counter protection for creatures. Ramps and can act as removal.