Temple of the False God
: Gain . Activate this ability only if you control five or more lands.
|Have (3)||rockleemyhero , metalmagic , pskinn01|
|Want (11)||insecticon3000 , DarkKnifer , paullmall96 , IAmVytheros , UnitedWeStand , uncappedmarker , Etinifni , Deliwashere , IzDevil , shiftalope , Cablead|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Elspeth vs. Kiora (DDO)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Temple of the False God occurrence in decks from the last year
Commander / EDH:
All decks: 0.32%
UB (Dimir): 1.14%
GW (Selesnya): 0.91%
WU (Azorius): 1.33%
UR (Izzet): 0.84%
WB (Orzhov): 0.65%
RW (Boros): 2.71%
RG (Gruul): 1.51%
GU (Simic): 0.81%
BRG (Jund): 1.11%
WUB (Esper): 0.56%
UBR (Grixis): 0.71%
RGW (Naya): 1.94%
RBW (Mardu): 0.43%
GWU (Bant): 0.65%
BUG (Sultai): 0.65%
Temple of the False God Discussion
21 hours ago
Ah, quirky commanders are always an oddity, but delectation to brew. Now, Mono-Blue isn't exactly my forté, but I believe I may be of aid.
So, I am an adherent to running fewer lands; Thirty-six in Mono-Blue should be a crime. In their lieu, I would recommend many cantrips. If it goes three cards deep, say Preordain, then I consider it a half of a land. Four or more cards, I deem a full land. At least, this is with my experience in gameplay. As such, Impulse is absolutely lovely. Two-mana, instant-speed, what more could a player desire?
Baral, Chief of Compliance could be absolutely lovely: For one person, at least.
Every deck needs graveyard hate! Tormod's Crypt and Relic of Progenitus are both things that Trinket Mage can tutor for, but there are far more options out there. If you are to add Tolaria West could search for Scavenger Grounds.
Quicksilver Fountain is fantastically mean, though effective. It combos painfully well with Oboro, Palace in the Clouds. Target the land with the fountain, bounce it in response, whereupon the trigger fizzles and you are not to be afflicted by infinite islands.
Anent what I would cut:
Flow of Ideas seems slow, sorcery-speed, and expensive to cast. Big draw spells shouldn't be dependent on board-state unless you're playing green and have no choice. Try Stroke of Genius or Pull from Tomorrow.
This deck looks to have some busy early turns, seeing the abundance of 1-3 mana spells. Myriad Landscape enters tapped and still requires mana to ramp. I'd prefer just another Island. Though, a land worth considering is Riptide Laboratory just has quite a bit of utility.
Something I merely wish to put out there; I dislike Temple of the False God very much. That's all for that point.
One direction you could take this deck is group-hug. It draws you cards, keeps others from heeding your schemes, and allows for kills out of the blue. (get it?)
I suppose that's all from me. May fortune be with you!
1 week ago
Sorry it's been a minute but finally getting around to physically upgrading this deck.
I appreciate all of your imput and please don't think it's gone unnoted Here is the list I currently have for replacements
X - Finale of Promise - Idk what to sub...
X - Past in Flames
I know you've spent a lot of time in your previous suggestions, and I really appreciate the effort man Honestly. Would you mind taking a look at what I've come up with and see if there's any room for the X's?
About to put an order in for an upgrade on this. Kessy is going to be my first cEDH deck I wanna upgrade.
2 weeks ago
3 weeks ago
Suggestions for removal / maybeboard:
- Cadaver Imp
- Deathcurse Ogre
- Endless Cockroaches
- Garna, the Bloodflame
- Scuttling Doom Engine
- Tattered Mummy
- Torgaar, Famine Incarnate
- Aid the Fallen
- Ruthless Disposal
- Temple of the False God
- Bolt Bend
Suggestions for additions:
- Ashnod's Altar
- High Market
- Phyrexian Reclamation
- Sire Of Insanity
- Worldgorger Dragon
- Animate Dead
- Dance of the Dead
- Merciless Executioner
- Fleshbag Marauder
- Gonti, Lord of Luxury
- Rakdos Charm
Worldgorger Dragon + Animate Dead / Dance of the Dead forms an infinite loop that you can cancel at any time. The loop blinks all of your lands into exile temporarily, allowing you to tap them before they blink out. This can be used to create infinite mana. Worldgorger Dragon isn't a good card on it's own, but it combos well with Buried Alive and your Gravebreaker Lamia. Animate Dead and Dance of the Dead are great any time because they can target creatures in anyone's GY.
3 weeks ago
"Temple of the False God", stop this madness.
1 month ago
Thanks for upvote!
1 month ago
You should definitely throw in Stomping Ground . I also think you should replace Temple of the False God with Ancient Tomb simply because temple is a dead card in your hand t1 if you don't have 4 other lands. With no instant/sorcery spells to ramp fast I think Ancient Tomb is just better all around. Domri, Anarch of Bolas is also a pretty cool card to throw in the deck to stop the blue players (me). Plus he is honestly pretty cheap and could be a way to help get your commander out onto the battlefield.