Temple of the False God

Temple of the False God

Land

: Gain . Activate this ability only if you control five or more lands.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Temple of the False God Discussion

DemonDragonJ on Modern Horizons 2 Spoilers

3 weeks ago

I really wish that Imperial Recruiter and Zuran Orb had been introduced to modern, but further reprints of those cards are very nice.

However, I do like that the seals are being introduced to modern, since those are very nice cards, and I also would not mind seeing Temple of the False God reprinted in this set, since I feel that every format should have that card.

Flodder on Koma, Koma, Komaleon

3 weeks ago

Since you have access to green, I recommend using more land ramp, because lands are generally reliable and less likely to be removed.

Add: Sakura-Tribe Elder ; Farseek ; Kodama's Reach ; Wayfarer's Bauble ; Myriad Landscape ; Temple of the False God

Remove: Fellwar Stone ; Talisman of Curiosity ; Simic Signet ; Harvester Druid ; Island ; Forest

0rc on Cheapskate Talrand ver. 1.5 ($100)

1 month ago

Romanowski13, the best upgrades would include improving the mana rocks. I’d replace any that enter tapped with the following (depending on your means): Arcane Signet , Jeweled Lotus , Mox Opal , Chrome Mox , Mox Diamond and Mana Crypt .

I’d add all of the powerful counter spells: Swan Song , Flusterstorm , Force of Will , Force of Negation , Pact of Negation , Fierce Guardianship , and Mana Drain .

I’d add the following lands: Temple of the False God , Boseiju, Who Shelters All , and Cephalid Coliseum .

I’d remove some of the slower card draw and tutors for Mystical Tutor , Personal Tutor , Time Spiral , and Timetwister .

I’d add better removal spells such as Cyclonic Rift . This would probably be the first change I’d make.

HiddenDeftElm on Akatsuki, the Horizon's Shadow

1 month ago

Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .

Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.

I recon Access Tunnel , Blinkmoth Nexus , Halimar Depths and Mystic Sanctuary should replace Path of Ancestry , Temple of the False God , Isolated Watchtower , High Market .

Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration  Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening  Flip for obvious reasons.

I hope this helps :D

blfngl on Existential Dread

1 month ago

I drew a lot of hands with your deck, I think you need to include more low-cost mana rocks. Temple of the False God is not good, either.

Strangelove on Big lifegain, big creatures - Willowdusk

1 month ago

Hey Walrighti, +1!

@your post

Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...

Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).

Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.

(All under $3)

+1 Devoted Druid ... this card is a beast

+1 Rampant Growth

+1 Arcane Signet

+1 Golgari Signet

+1 Talisman of Resilience ... #Ramp

+1 Elves of Deep Shadow

+1 Elvish Mystic

+1 Fyndhorn Elves

+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.

+1 Marwyn, the Nurturer

+1 Viridian Joiner ... #Ramp... #Combo

+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking

+1 Killing Wave

+1 Massacre Girl ... #Wipe

+1 Kenrith's Transformation

+1 Beast Within ... #Removal

+1 Swiftfoot Boots

+1 Inspiring Call

+1 Oblivion's Hunger

+1 Rush of Vitality

+1 Sheltering Word

~1 Slippery Bogbonder

+1 Golgari Charm ... #Evasion

+1 Haunted Cloak

+1 Chariot of Victory

+1 Charge Through

~1 Tuskguard Captain

~1 Rancor ... Trample and haste are important... #Evasion

~1 Destined ... the choices are really good.

+1 Deepwood Ghoul

+1 Mischievous Poltergeist

+1 Soul Channeling ... #Combo with Willowbark and stick to the board...

~1 Phyrexian Processor ... fun?

~1 Lurking Evil ... maybe?

~1 Solidarity of Heroes ... #Combo

~1 Ooze Flux ... tokens at instant speed?

~1 Retribution of the Ancients ... removal?

+1 Garruk, Primal Hunter

+1 Mindless Automaton

+1 Thought Gorger ... (leaves)

+1 Life's Legacy

+1 Return of the Wildspeaker ... #Draw

~1 Essence Harvest

+1 Bloodspore Thrinax

+1 Triskelion ... #Combo

+1 Nighthawk Scavenger ... #Fatty

...Always play at least 10 ramp spells under 3 cmc.

...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.

Here's another Willowdusk thread.

Happy building :)

Unenlightened on Cheapskate Talrand ver. 1.5 ($100)

1 month ago

So I've been working on integrating most of the cards from your version of this deck with my version, and there are a few I was using or considering that you might not have thought of.

First, some of my favorite spells for Commander are what I call 'erasure' spot removal auras. These are mostly found in W/B/G, with most in Blue. The blue ones that I use are: Frogify , Kasmina's Transmutation , Ichthyomorphosis , Deep Freeze and Imprisoned in the Moon . As you can see, these don't just kick a commander off the field, they completely neuter it. With the exception of Imprisoned, they're also dirt cheap. The only catch is they don't cantrip. Notably, Deep Freeze and Imprisoned in the Moon both remove a commander's ability to attack, where the other three do not - a Frogified commander is still a commander and can still kill you if it does enough damage. Fun fact: the whole 'imprison the evil goddess in the moon' plotline is the premise for the first two episodes of My Little Pony: Friendship is Magic. MTG totally ripped off MLP.

Squelch , Stifle and Trickbind are all counter-ability instead of counter-spell. Stifle and Trickbind might be out of budget range for this deck, though Trickbind is worth noting because it has Split Second.

Clear the Mind is a nice failsafe in case our win conditions wind up in our GY and it cantrips!

Mystical Dispute only costs as long as it targets a blue spell, i.e. a hostile counterspell or Cyclonic Rift. Daze is a nice ambush counterspell because you can cast it with no open mana. Was wondering why you didn't include that one.

Unsubstantiate can effectively counter un-counterable spells by bouncing them to the caster's hand. Narset's Reversal is a fancier version of this which lets us theoretically defend our combo spells. If an opponent tries to counter our Mass Polymorph or Synthetic Destiny, we can copy it, forcing them to counterspell it an additional time (the copy) and then another time on the next turn (when we recast it from hand) if they want to stop it. Narset's Reversal I see might be out of budget though.

I was wondering why you weren't running Temple of the False God .

I thought Rise from the Tides would be an interesting card in this deck, though it might be the kind of thing you use only when desperate...

Finally, Mystic Speculation seems like it might be useful, and same for Soothsaying . The latter lets you dig through your library as long as you have mana, and shuffle it at will, though that second part is expensive, mana wise.

I look forward to seeing your thoughts on these. I need to figure out which cards to cut, so don't be shy about ripping into them if they seem bad.

LilMissWiz on Aw H*ll No!

1 month ago

Ishkanah fits theme better as commander but has requirements you want to hit before casting her. Blex being a built in anthem is a huge plus especially being commander as a reliable cast.

Personally I would drop Temple of the False God it is an under-performing card in my experience. Move Ishkanah, Grafwidow to the 99 and make Blex, Vexing Pest  Flip the Commander. Or just put Blex in place of Temple

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