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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Bastion of Remembrance
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies (is put into the graveyard from the battlefield), each opponent loses 1 life and you gain 1 life.
1 week ago
Possible suggestions from ya boi Seal of Doom, Executioner's Capsule, Bastion of Remembrance, Go for the Throat, Wayfarer's Bauble, Skullclamp, Whip of Erebos,Damn, Looks really good but keeps going up in price Sign in Blood,Infernal Grasp,Ravenous Chupacabra is better than shriekmaw since hes not restrictive. 33 lands is a little low for me imo Some protection for her wouldn't hurt i think the blink cards like Cloudshift, Eerie Interlude are really good because they can also blink any LTB or effects if need to like Sun Titan and also add a bit of protection from removals. Maybe some indestructible spells or enchantments.
3 weeks ago
Welcome to the club, CaptainGuppy! As I see it, the plan is to use Squee, Goblin Nabob, Master of Death, Genesis, and Stinkweed Imp to fuel Zombie Infestation and Cryptbreaker. If this is right, I'm not sure Bastion of Remembrance and Feaster of Fools are quite right for this deck.
Since your return-from-graveyard-to-hand creatures can only recur themselves at your upkeep/draw step, and since Cryptbreaker is a mana+tap effect, I expect this deck to be putting out maybe 2-3 Zombie tokens each turn, at best. I would suggest focusing on making those tokens bigger and better. Diregraf Captain would be a replacement for Bastion, and something like Corpse Cobble for Feaster. Corpse Cobble also has flashback, so it can be discarded to Infestation and still be used. Cemetery Reaper is another source of Zombies that can eat your opponents' graveyard.
1 month ago
Eloniel Housegheist Sounds legit if the document has been accurate so far. Another 2-mana blood artist is crazy. Since they're legendary, they're actually a good contender for a WB commander. Having a blood artist in the command zone is crazy strong. They're definitely getting an include in the deck, replacing Bastion of Remembrance if there are no better cuts. I'm also gonna start working on a deck with them at the helm to compare the two, not to say Teysa's going anywhere as commander. I'll have to take a look at the rest of that document too.
1 month ago
Do you think Bastion of Remembrance would fit? creates a bit of fodder and subsequently makes the sac process more profitable
2 months ago
Looks pretty good for a first time deck! Something to keep in mind as you get feedback - EDH decks can be very personal, and playing at all sorts of power levels and competition is valid. Take this feedback with a grain of salt, the important thing is to play with the cards you like for the experience you enjoy. MTG (especially EDH) is a complicated game and there isn't any one strictly correct way to make an EDH deck, or one approach to the game.
tl;dr you do you!
Okay so IMO:
-You've got about 14x ramp (mana increasing) cards and 36x lands, which IMO is a lot of ramp, although to be fair you do have some big creatures to play. Your mileage may vary with how consistent your lands are in your opening hand and whether you get enough ramp to offset the slightly higher chances of being mana starved (also influenced by the mulligan policy of whoever you play with). I prefer 38 lands, and around 8-10x ramp so if it were me I would drop a few ramp cards for extra lands, but that's a personal preference. I don't have experience with running that ratio of ramp vs lands, so if that works for you then more power to you
-The mana pie inner ring shows your mana base of your lands is 50% black and 50% green, but the outer ring shows you have proportionally more green cards, so it's best to re-balance your Swamps and Forests to match.
-You have a good amount of interaction in my opinion (cards that let you destroy opponent's cards or otherwise mess with them), although you could afford to drop 1-2 board wipes (cards that destroy all creatures/etc on the battlefield) if you want to include other cards IMO
-You have a decent amount of card draw but could benefit from adding a few more cards that let you draw more than once. I'd recommend some of these as cheap options that give repeated draw:
-Your game plan seams to be mostly an aristocrat strategy (sacrificing your own creatures for value), also big creatures and power/toughness pumping. You have a good amount of creature/token generation and cards that let you sacrifice things, but you could add a few more effects that benefit you when your creatures die along the lines of Blood Artist. Some cheap ones include
-To fit in those above 2 categories, there are some cards that although powerful don't synergize as much with the common mechanics of your deck as a whole (generating tokens, sacrificing creatures, pumping your army). If you'd like more deck synergy, consider cutting these cards
- Living Death in my opinion you don't have enough cards that fill up your graveyard to justify an expensive mass reanimate (returning creatures from GY to battlefield)
- Burakos, Party Leader: Even with Maskwood Nexus and a board full of tokens to make all creature types, the max party size is still 4, so even in a perfect situation you won't be getting a lot of value out of this card
- These three are all powerful and dont clash with your strategy, but also don't synergize a lot:
- Elder Brain
- Puppeteer Clique
Again though, take all this as my own opinion and not a dictation. This deck is your own and there's nothing wrong with playing cards you like instead of trying to optimize every card slot. Overall this is much better constructed than the piles of random stuff I started playing EDH with!
3 months ago
I’d suggest something along the lines of (as an example):
4 months ago
I really like the concept of the deck - get a big bruiser like Daemogoth Titan out and feed him tokens to keep him happy! The problem is... I don't feel like your deck is quite geared towards that. Firstly, you only have one Titan - in a 68 card deck, how often do you expect him to show up? The other is that I think you might need a few more ways to make tokens or otherwise low-value creatures: a number of your critters, like Dragonsguard Elite, Moldering Karok and Augmenter Pugilist Flip are quite nice but maybe take away from the focus of the deck.
I'd definitely lock in three of the Titan as well as a full four of Eyetwitch, who can be fed to your big guy and lets you keep your lessons in the sideboard rather than taking up space in the deck. Other good ways to pump out tokens include Awakening Zone, Jadar, Ghoulcaller of Nephalia and Creakwood Liege, depending on your budget. With all these tokens flying around, Bastion of Remembrance or Zulaport Cutthroat are options for trimming your opponent's life down, and Vampiric Rites gives you a way to draw into what you need if you have a bunch of tiny little creatures but no way to win.
One other issue with the Titan is that while he is fantastically big for his cost, he has no Trample. If your opponent is also playing tokens, they can hold your Demon at bay all day with a procession of 1/1 chumps. Some good ways to get your Titan past chump blockers include Rancor, O-Naginata and the two-birds-with-one-stone Fists of Ironwood.
The last thing I'd suggest is more general advice. Whenever possible, always try to get your deck down to 60 cards. It will really make your game a lot more consistent - and don't forget you can keep Lessons in your sideboard for all those Learn cards to pull out! The other is that you'll want more lands, even with the deck trimmed down to 60 cards. 24 lands is kind of the classic guideline, but you might be able to trim down to 23 or even 22 if you ensure the Daemogoth is the most mana-intensive card in there.
Anyways, I hope the advice in here helps you out! The Daemogoth is a very intriguing card to build around and I wish you all the best in piloting this deck.
4 months ago
Nothing too crazy, but a few suggestions! You could cut Eliminate in favour of Abrupt Decay. In that same vein, you've got a lot of creature removal but not as many ways to deal with other permanent types, so I think Acidic Slime would be a better fit than Shriekmaw. I also wonder if Tragic Slip over Eaten Alive might be a good change - even though it doesn't hit Planeswalkers at least it's Instant-speed and only one mana to cast, and still removes Indestructible creatures.
Only other suggestion is maybe find room for a few more lands. You're not playing that much card draw, so you may find it tough to hit your land drops consistently through turn 5/6.
Again, love the build! +1 =)