Village Rites

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Village Rites

Instant

As an addition cost to cast this spell, sacrifice a creature.

Draw two cards.

TheMadRocketeer on Aww Rats!

2 weeks ago

I'm considering the fiollowing swaps. Too many of my current cards require me to make sacrifices, which can make it tough to get the rat count up as quickly as I need.

Swap Out:

Swap In:

Bread_my_Butter on How do spell effects resolve?

2 months ago

I was just looking at Sram's Expertise, and was wondering how the abilities on the cards resolve.

I am assuming you have to do the card affects in order, top to bottom ; but I was wondering if the separate effects fully resolve before the next one goes on the stack, or if the effects trigger simultaneously.

Example: if I wanted to cast a Village Rites, would I be able to sacrifice one of the servo tokens to pay for the additional cost?

BlueTorche on !!! Chatterfang and the hungry Crew !!!

2 months ago

In my personal decklist (Chatterfang Casual EDH), I have 3 win cons :

  • Lifedrain (with Bastion of Remembrance, Zulaport Cutthroat and Blood Artist), which is the most reliable one, as it usually kills all my opponents at once. With Chattefang, it's easy to reach 20+ drains, which is huge in late game.

  • Big tokens (with cards like Creakwood Liege, Return of the Wildspeaker, Craterhoof Behemoth (more expensive this one)), which can easily kill your opponent if you have 10+ squirrel on the battlefield. Garruk, Cursed Huntsman isn't a bad addition in the deck, but I think it's a bit "slow", as it will need at least 1 full turn of table before having the emblem. Your opponents will usually focus it and kill it during this time.

  • Commander Damage, it doesn't happen often (to be honest, I never killed someone with commander damage in more than 20 games). But it is useful if you play against a lifegain deck or a stax deck. Commander damage can easily be done when you buff all your squirrels (including Chatterfang), and you can also sacrifice X squirrels to give +X/-X to Chatterfang. It's also why I suggested Yavimaya, Cradle of Growth, which make your commander unblockable (and is a good land anyway). The BLB card The Odd Acorn Gang you put in the deck also helps this win condition.

Additionally, Pitiless Plunderer and Warren Soultrader are cards that wins you the game always all the time you'll play it with Chatterfang, as they'll give you almost-infinite mana and ETB/LTB trigger.

Another win condition would be to add Ivy Lane Denizen, which combo with Scurry Oak and give you an infinite/infinite creature and infinite 1/1 squirrels. You may need to add some creature tutor to get both of the cards at the same time (I would suggest Chord of Calling, Dig Up, Diabolic Tutor and Fauna Shaman as buget card. You may also add more expensive card like Vampiric Tutor or Demonic Tutor).

As you say, with the new BLB card, it may exist other win conditions, which can involve food token.

I think you shouldn't focus on one particular win condition. Having more than one way to win can make your deck more reliable (that is my opinion, it may not be true). However, focusing on 1 or 2 win conditions will help you cut some card and having a better deck (it's a question of perfectly balance, as all think should be).

I will also suggest you Acorn Harvest which give you squirrel (not a very strong card, but for 6 mana it creates you 4 squirrels (8 with Chatterfang), not bad).

As cut suggestions, I would suggest Acorn Catapult (which I find very expensive, just to create 1 Squirrel by turn), Cloakwood Hermit (as it need "creature card" put in your graveyard. However, token aren't cards (rule 111.6. A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card) so it doesn't work (I thought about this card when a friend suggests it to me, I was disappointed to learn this rule :( )) and Squirrel Mob (on paper, the card seems good in the deck, but fill the board with tokens is better than having a big creature that will be blocked by anything). I also find Squirrel Sanctuary a bit slow (but it combos with Earthcraft, which I don't have because of its price, but make Squirrel Sanctuary strong). Wrap in Vigor is literally a Golgari Charm in less good (its only advantage is that is cost instead of ). Toski, Bearer of Secrets is also a card I find a bit slow. I bought it for my deck, but it never convinced me, and I would prefer Driven / Despair to it, which can also help you win, or other draw cards (Village Rites, Plumb the Forbidden...). Finally, Putrefy is not the most relevant card in the deck, as you already have a lot of Artifact/Enchantment removal, and Chatterfang is a creature removal. You may prefer Nature's Claim or Maelstrom Pulse as removal, or add more token synergy card (you can also add Crack Open, which is similar to Pest Infestation in the deck (I need to buy Pest Infestation, it seems incredible in a Chatterfang deck))

leovolt884_ on 3's a crowd

2 months ago

Would something like Deadly Dispute or Village Rites be viable? My thought is sacking the Sneaky Snacker to draw cards and fuel Kami of Jealous Thirst since you'll want to be activating its ability every turn. Because the sac is an additional cost, it should hit the grave before the spell resolves so when you draw two, going up to 3 for turn, you'll immediately get the Snacker back? Correct me if that isn't how the sequencing works. Unfortunately they would be dead draws without a Snacker to begin with. Other than that maybe a way to return spells from your graveyard to your hand would be nice for the control aspect. Forbidden Alchemy to find Kami, Snacker or needed removal and Deep Analysis come to mind as good additions as well :>

Veethevvitch on The apocalypse (Sheoldred)

4 months ago

ShadowMasterNL Thank you very much for indulging me!

I play with a lot of control players or stax/tax players and I am also hoping to eventually compete with that deck as well that's why this deck needs to be strong.

I mostly run ''sacrifices'' for more mana, and I have a good amount of recursion which allow me to bring the creatures back to the field or my hand or the top of my deck so i'm not super worried about lacking creatures, especially since i run a lot of stax and taxes myself.

I think the only other sacrifice cards I run are for cards drawing which give me some synergy but maybe they could be contenders for cuts ? Village Rites Vampiric Rites Nasty End ?

I usually end up sacrificing Vile Entomber in order to bring him back and tutor some more.

But, I will say that I was wondering if I should add more creatures to it as well.

Xtough Pleasure having you back in the comment section, I followed your advice and was able to actually up the manabase to 35 without losing any competitiveness, thank you very much for cuts suggestions that are always on point!

DreadKhan on lonely goth girl

4 months ago

I'm not sure if Teysa would even want a friend, but Michiko Konda, Truth Seeker is a bit of a kindred, maybe they could hang for tea?

If you want people to attack a lot there is Angel's Trumpet, very handy that your Spirits have flying! Exquisite Blood is a combo piece, but it's also a strong card on it's own, it synergizes with your Commander very powerfully I'd say, if people come at you their creature's die, and if they go at each other then you gain life. Breena, the Demagogue can be used to make your stuff better. Shadrix Silverquill has a really good interaction with your Commander, if you give someone an Inkling and they come at you it dies and you get a 1/1, and if you give your board +1 counters twice than your 1/1s clobber inklings. I would run Transmogrifying Wand over Murder, it's 4 mana for the first creature but only 1 more for the next 2. You could also try something like Reckless Spite. I am a big fan of True Conviction, very good with a big token army.

It's a pretty janky card but I often enjoy using Axis of Mortality in White decks that are trying to stay on budget, you can punish or reward people as you see fit, it's a very strong political effect, and if people are losing creatures to your ability to lower your life total (while giving you evasive attackers) then you're probably gaining ground.

It's up to you obviously if you don't want to run more lands, but have you thought about including some MDFCs? I use Hagra Mauling  Flip and am happy to see it now and then, ETB tapped lands aren't great, but if the spell effect is also a playable effect their value is incredible. I'm sure you could find a use for Malakir Rebirth  Flip too, though that is less budget.

In the time that I've played Commander I've come to the conclusion that one of the hallmarks of a good deck is card draw, especially low to the ground effects. Stuff like Sign in Blood and Night's Whisper are very good in practice, there are also things like Village Rites, Corrupted Conviction, Plumb the Forbidden, and Reckoner's Bargain, these are all handy with your tokens, but also if you can't protect your Commander and they're getting blown up anyways, this can also prevent effects like Oubliette from working (which can be VERY helpful if your deck depends on your Commander, you might want a couple in the deck in case). If you think your tokens might stay 1/1s, or that you can get them to die with consistency then Skullclamp draws a lot of cards. Stinging Study draws a whopping 7 cards in this deck, for only 5 mana, I'd say that'd be handy late game.

Elhoggerino on Blood Blatter Beast of Bhaal

5 months ago

I also don't really understand Fog or Spore Frog but I know you like politics so maybe they'll be fun in order to get favours from people. Loads of card draw which is nice but again I can see you running out of creatures to sac for Village Rites and Deadly Dispute type cards. You generally need to draw cards while behind and while behind you might be suffering from graveyard hate agaist your skeletons or other effects - just something to consider. Also Damnation might be something to consider switching for a different boardwioe if you are gonna put some regenerate creatures in (Toxic Deluge turns off regenerate aswell - but it's such a good card it's probably worth it)

In terms of cuts to make to make space for more dummies, Shadow in the Warp doesn't really fit much in the deck - you have so many cheap creatures that you'll probably be casting more than one a turn and it will rarely help that much - and the 2 damage is pretty insignificant compared to your other effects. I would favour Llanowar Elves type cards over Fertile Ground as again, creatures are what you want and they give you the oppurtunity to sac them if you need.

Some good cards to consider:

Victimize - brings back your Sakura-Tribe Elder type cards and is a sac outlet at the same time

Kroxa, Titan of Death's Hunger - just great value aswell as triggering Bhaal. A good reanimator target aswell.

Recurring Nightmares - Reanimator + sac outlet + it doesn't die? This card's great.

Dread Wanderer? Not the best but helps you out in a pinch if you have a Village Rites and nothing else

Nether Traitor - I don't know why this isn't in there already

legendofa on The Baron's Coterie

7 months ago

Buried Alive is 3 mana, Demonic Tutor is 2 mana, and Bloodghast is 2 mana. If you cast Buried to dump a Bloodghast, it's still going to take another land play to get the same value as playing Bloodghast directly. I would cut Buried and just add another Bloodghast.

There aren't many repeatable sac outlets that draw cards, but Village Rites and Corrupted Conviction are solid, along with Deadly Dispute. I think these will help you more than long-term draw, but for the sake of completion Phyrexian Arena and Black Market Connections are the standard and top end, respectively.

Next thought is, you have a lot of potential finishers. The Exquisite Bond combo is the most generally useful, in my opinion, and you can get some redundancy with Vito, Thorn of the Dusk Rose. I would cut Mind Twist and two Exsanguinates for a couple Vitos and a couple more Thoughtseizes for more early advantage. Discard that you choose > random discard > discard that they choose.

Falkenrath Forebear can also work as Vampire-centric sacrifice fodder, especially alongside Voldaren Bloodcaster  Flip if you go hard in this direction, but it's a little less reliable. Maybe just break away from vampires and use another recursive creature.

How much does Surgical Extraction help you? If you're against graveyard decks or combo decks regularly, keep it in main deck. Otherwise, it's sideboard material. As I write that, I realize there's no sideboard listed--do you use sideboards?

Urborg, Tomb of Yawgmoth is very good with Cabal Coffers, so keep those together. But how do you use the fetchlands? If it's only to find another basic Swamp, there's no reason not to just use more basic Swamps.

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