Village Rites

Village Rites


As an addition cost to cast this spell, sacrifice a creature.

Draw two cards.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Village Rites occurrence in decks from the last year

Latest Decks as Commander

Village Rites Discussion

razelfark on Witherbloom Pests

51 minutes ago

Kind of noticed your deck idea is lacking on pest token generation and a strong consistent closer. I have tried and witnessed a couple variants and see you are missing some of the strong combo pieces that would likely help your build.

Would suggest putting the Hunt for Specimens in your main board and putting a couple copies of Pest Summoning in your side. This will help give you some more sources of token generation access to you main board outside of Sedgemoor Witch but also give you more tokens if played after the witch is on board.

Another strong spell Plumb the Forbidden will give you explosive turns of damage as a sac outlet for your tokens and spell stacks to create tokens with your Sedgemoor Witch or great amounts of drain with Witherbloom Apprentice . The spell also doubles as a way to sacrifice your board in response to a sweeper to refill your hand (be mindful not to sacrifice Witherbloom Apprentice or you won't get spell drain triggers).

The enchantment Bastion of Remembrance is also highly recommended as this makes sure you get life drain to happen even if you don't have Vito or Dina on board. The enchantment also is not legendary meaning you can get multiple triggers unlike the creature options.

If you feel you need more draw, then I would suggest Village Rites . It is a cheap draw spell that has combat trick potential and can be used to give you a response to removal.

What I would suggest to cut or remove some copies of to make room for the suggested cards: Witherbloom Command , Cram Session , Life Goes On

Personally I am not a big fan on the Witherbloom Command and would cut from these to make room for the suggestion as most of its options are very restricting for sorcery speed.

Pending on how you want to drain your opponent I would suggest trimming some copies of Dina, Soul Steeper and Vito, Thorn of the Dusk Rose if you need the extra card slots, or trimming/cutting Witherbloom Apprentice . Personally I am fan of the apprentice, but the decks more focused on Sedgemoor Witch sometimes skip on it.

Hope these suggestions help. Let me know if you have any questions and I can get into more details on the cards I suggested.

XinZhao on Yuriko Ninja, Go Ninja, GO!

6 hours ago

Have you considered Gush and/or Village Rites again I dont think you need so many counter spells

MysteryMuffinCat on Arachnopehobia Therapy

1 day ago

Ty once again! I might drop something else for Village Rites . I usually end up top decking which is why I added more draw.

Blotterhead on Strixbitch

1 day ago

razelfark - What do you think about the Village Rites now that I'm getting a type of card draw off the Eyetwitch ? Would that be first to go? Right now I'm testing with keeping Shadewing Laureate , because Eyetwitch seems to give it a bit more value. Thanks again!

Turtle_Essence on Arachnopehobia Therapy

1 day ago

Also, I would play Village Rites instead of Altar's Reap . Its one mana cheaper.

WhiteTrashMagic on Teysa Karlov’s Double D's

6 days ago

it seems to me that you could get better card draw with value if instead of Ancient Craving and Ambition's Cost you ran the ones like Village Rites , Altar's Reap , Costly Plunder , or Bankrupt in Blood

berserkerazn on Queen Marchesa

1 week ago

Spoke more to iamhikari.

+1 Kaya's Ghostform back in to go infinite w/ Sun Titan and a sac outlet. +1 Goblin Bombardment that he owns.

Don't really like Skyline Despot and Terror of the Peaks here either....but I'll leave that to your preference.

-1 Swamp, -1 Plains. +1 Caves of Koilos , +1 Battlefield Forge for cheap mana-fixing. And maybe the appropriate Zendikar/Kaldheim Pathway lands if you want to go a bit higher in budget.

Arcane Signet is ~$2 now too.

At the risk of too many more enchantments Hidden Stockpile could provide both token generation and a sacrifice outlet.

Depending on how much you prefer turn-after-turn enchantment based draw like Phyrexian Arena you could instead use burst draw, like Night's Whisper or Village Rites ....1 mana to turn your creature into a draw spell in response to a boardwipe or block? Can be really effective.

And alternatively, with this amount of boardwipes and low CMC removal, you might just want to stick to the big value beat-sticks like the Despot and Terror as wincons rather than Aristocrats.

SuckassBolas on Everything you hate and its OP

1 week ago

BrickSkipper Thanks)

Agadeem seems to be an obvious inclusion, don't know how I forgot to put it in. Ayara auto-replaces Vito, cuz I already was thinking about cutting him. However if Pawn of Ulamog ever makes it into historic, I'd play him rather then Ayara. Honestly, I do not know if I should run the Oven, it's mainly there for the "cat oven" combo. But it doesn't really appear to do that well. Maybe 2 Village Rites instead? However, I'm not sure if I'd run Castle, cuz the deck doesn't have extra mana most of the time. So castle's ability basically doesn't exist in 99 out of 100 cases. Is a potential tapland worth it? (I'm not saying it's not, I'm just not sure).

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