Village Rites

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Village Rites

Instant

As an addition cost to cast this spell, sacrifice a creature.

Draw two cards.

Crow-Umbra on Heavy handed agony (suggestions please)

1 day ago

In regards to cuts as a general rule of thumb, I'd recommend re-examining your cards above 6 cmc currently in your deck, and any cards with a heavy investment (3 or more pips) in a single color. You want to increase your likelihood of being able to play the stuff you draw into. I think of all your heavier cmc spells, Vanquish the Horde makes the cut and Emergency Powers is on the bubble, but the rest can likely be trimmed out. It's hard to justify the inclusion of some cards with both a steep cmc and heavy color investment in a 3 color deck.

I'd also generally suggest re-examining any cards that require you to jump through hoops for a potential pay-off.

Breena, the Demagogue can be an awesome draw option that your opponents will benefit from, but she will in turn get huge and can snipe people if not dealt with.

Mystic Remora is an excellent option for draw, and should be cheaper due to recent reprinting. Plumb the Forbidden, Deadly Dispute, and Village Rites are all potential instant speed options that you could utilize, especially in response to someone trying to remove one of your creatures. Beat them to the punch, draw, then punish them for it.

You could also add some draw into your mana base with stuff like Silent Clearing, Geier Reach Sanitarium, and Mind Stone.

Lastly, I'd suggest reconsidering all of your copy enchantment effects. Cut 1-2 of them, since those are all dependent on having something else out worth copying. Otherwise, they just kinda sit in your hand doing nothing. That was something I discovered when I used to play Tuvasa the Sunlit lol.

Best of luck!

legendofa on infinite rats

3 weeks ago

I leave this in your capable hands. Do you think the deck needs more removal? Sadistic Hypnotist or Feed the Swarm. Another win condition? Altar of the Brood, Altar of Dementia, or Karumonix, the Rat King. More card draw? Phyrexian Arena, Black Market Connections, Deadly Dispute, Bankrupt in Blood, or Village Rites. (I know I suggested some of these cards already; they've worked well for me.)

Masterful on Necronomicon | Teysa Karlov | Primer

1 month ago

Starpact Sorry for the late reply! Tombstone Stairwell can be a very powerful card, but it's also super risky. While usually the aristocrat deck has the most to gain out of that much fodder, helping 3+ opponents at the same time is a huge drawback. If any of our opponents are playing some sort of token or aristocrat deck, which is very common, stairwell will help them just as much if not more. Lifeline is quite similar and a card I used to play. I tend to go the safer route of playing small fodder creatures that make tokens when they die, but you can play with these huge impact cards if you want.

jelwell We don't have enough direct damage or big attackers to flip battles consistently. The current battles are also not good in aristocrats. Invasion of New Capenna  Flip is the closest to being playable, but it's sorcery speed, requires a sac, only hits creatures and artifacts, and the flipside is useless for us.

Halestor19 We barely don't have enough room for Village Rites and the like. They're a great budget replacement for tutors though. Elesh Norn  Flip doesn't bring anything for our strategy on her front side, and her backside is too expensive to justify in my opinion, but you can definitely play her if she's your pet card.

legendofa on Coulfner's Urn

1 month ago

Welcome to the club, shellsh0ckn0w!

As wallisface and Caerwyn have mentioned, knowing how much money you're willing to spend and if you're aiming for a certain format are important. I'm also going to ask if there are any colors you want to use or avoid.

Looking at creatures with Evoke, there are seven with a toughness 4 or greater, and just two have an Evoke cost under 4 mana. If you include Evoke cards with a toughness of 3, there are many more useful options, but you're going to need an additional Glorious Anthem, +1/+1 counters, or similar effects to bring their toughness up to 4.

Cheap, high toughness creatures like Wall of Omens and Aegis Turtle can provide a strong defense as you build to a different win condition, or you can turn their toughness into offense with cards like Assault Formation and High Alert.

Another potential angle is to build around Righteous Valkyrie, Bishop of Wings, and Kor Celebrant, using high-toughness Angels and Clerics to build an army.

The card is definitely slow, probably too slow for any tournament-level Constructed format, but a solid control shell will mitigate that, and it can be sped up a little with sacrifice effects. Ayli, Eternal Pilgrim, Severed Strands, Korozda Guildmage (which is a pet card of mine), and other effects that give resources based on a creature toughness can help, as well as more general sacrifice effects like Village Rites.

Above all, have fun!

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