Village Rites

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Village Rites


As an addition cost to cast this spell, sacrifice a creature.

Draw two cards.

IXALAN_Crazy on Explody

6 days ago

I think it's a good idea to add something like Village Rites to make sure you don't run out of steam, as is the problem with many ultra low CMC decks. Also, unfortunately regeneration does not save a creature from sacrifice. +1 for creativity!

Kret on Muldrotha: Budget Elemental Tribe!

1 month ago

Soul of the Harvest, Fertilid, Mulldrifter and Shriekmaw are good budget elementals.
Wolfbriar Elemental is a nice mana sink in the late game.
Consider adding backgrounds like Master Chef or Scion of Halaster.
You are running Joint Exploration. Consider similar cards like Explore or Growth Spiral. They can let your deck gain some early velocity.
If you play multiple elementals with evoke then a card like Village Rites becomes useful because you can cast it in response to the evoke trigger and draw 2. Card like Evolutionary Leap could also be used in response to evoke trigger to draw a fresh elemental
Zendikar's Roil can let you go wide with elementals.
Tatyova, Steward of Tides makes your lands into 3/3/ elementals
Kenrith's Transformation is a great removal spell that replaces itself and can be recurred.
Tezzeret's Gambit draws 2 cards and proliferates.
Nissa, Voice of Zendikar puts counters on each creature for just 3 mana

Cards I would replace:
- cards with kicker and Vine Gecko (they are generally worse cards than regular budget ramp spells like Rampant Growth or Cultivate)
- 6 forests because you have low mana curve (I would cut the land count to something like 36 lands, but you could also swap them for dual lands with basic land types from Kaldheim - Woodland Chasm, Dominaria United - Haunted Mire, Temple cycle - Temple of Malady or bounce lands - Golgari Rot Farm
- Titania, Protector of Argoth because there is only one card -> Harrow that can proc her ability to make elementals
I would also cut some of the elementals that don't have any useful abilties like Jaddi Lifestrider, Healer of the Glade, Glade Watcher, Floodhound, Offalsnout, Smolder Initiate and Slitherwisp.

Hope you find some of the suggestions helpful.

TheOfficialCreator on

1 month ago

Black Market Connections is a very strong ramp/draw/fodder shell for your deck.

Ob Nixilis's Cruelty, Ambition's Cost, Deadly Dispute, Village Rites, and Cabal Ritual are some good additions you could look into as well.

DaringApprentice on Every Rose Has Its Thorns V2

1 month ago

I'm not sure what the combo lines are in your deck, but my recommendations for cuts are Rakdos Charm, Village Rites, Nameless Inversion, and Captain Lannery Storm.

TyrusDalet on Modern Mardu Skelemental

2 months ago

Oooh, I completely forgot about Village Rites that works so well!

I’ve personally been really liking the Sandsprinter due to its cycling and synergy with Balduvian Atrocity but the Harbinger does look tempting, I might have to do some playtesting

cyeRunner on Modern Mardu Skelemental

2 months ago

Village Rites seems better than Thrill of Possibility, what do you think ?
Also you have only 3x Spark Elemental in your 1-Drop slot, I recommend cutting Viashino Sandsprinter and adding Flamekin Harbinger for a better curve.

bushido_man96 on Abzan Graveyard Recursion Help

2 months ago

Lots of good suggestions above. I'd consider cleaning up some of your card draw options. Dawn of Hope seems to mana-intensive and relies on life-gain. Pact Weapon doesn't seem like reliable card draw, either. For 4 mana, you could play something like Ambition's Cost that will guarantee you 3 cards on the spot. In a deck like this where you want to fill the graveyard with creatures, cards like Recycle and Null Profusion can really fill up the graveyard.

I play a Kathril deck that likes to have creatures in the graveyard, too. I run some cards that help mill, and I also run sac outlets to get creatures I play into the graveyard. You've got one nice sac-draw outlet, and I'd consider running a few more. Plumb the Forbidden is a good one, letting you hit multiple targets. Village Rites is also solid. Greater Good draws you card and gives you selection to fill up the graveyard, too.

I see a smattering of a life-gain subtheme to the deck. Personally, I'd cut that entirely. Some incidental life-gain is nice, but I think the cards you have here aren't doing anything but pulling you away from what your deck wants to do.

Also, Nethroi triggers every time it mutates. Running some more mutate cards could be helpful.

I hope this was helpful information.

multimedia on Abzan Graveyard Recursion Help

2 months ago

Sun Titan is a good budget value creature for repeatable reanimation of permanents. Pair Titan with Apprentice Necromancer, but only on your turn because you have to attack with Titan. For only one the combo reanimates Titan with Necromancer, Titan reanimates Necromancer and attack with Titan because it has haste to reanimate any other 3 CMC or less permanent. Titan dies in combat or at your end step and repeat the combo on your next turn. With a sac outlet such as Viscera Seer you could repeatedly reanimate Eternal Witness to recur any card.

Golgari Thug is more dredge and it's only a two drop for sac fodder. It interacts well with draw spells that make you sac a creature to cast the spell: Deadly Dispute, Village Rites, etc. First draw the creature you put on top of your library from Thug die trigger and second draw replace it to dredge or vice versa.

Golgari Thug + Eternal Witness + Deadly Dispute can be lots of repeatable value.

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