Tap: Add (1) to your mana pool.
(1), Tap: Untap target land.
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|Commander / EDH||Legal|
Deserted Temple occurrence in decks from the last year
Latest Decks as Commander
Deserted Temple Discussion
5 days ago
Deserted Temple, Earthcraft (probably better than Cradle), Wirewood Lodge, Weathered Wayfarer. Also Cradle/Earthcraft work WAY better with early tokens. Gather the Townsfolk, Battle Screech, etc will keep you ahead on ramp instead of only at the end, which is crucial. Seem weak, but like the signets, super important early drops
6 days ago
Deserted Temple - Untap coffers
Thespian's Stage - Copy coffers or opposing utility land
Urborg, Tomb of Yawgmoth - Upgrade
Dark Deal - Synergy
Ancient Tomb - Ramp
Blast Zone - Deal with artifacts/enchantments
1 week ago
People are going to try and remove your commander, as your deck is centered around him. As such, protecting him is key.
Imp's Mischief - Counter counterspells, redirect targetted removal/draw/extra turns, etc.... super utility
Deserted Temple - Untap coffers
Thespian's Stage - Copy coffers or other utility lands
Feed the Swarm - Good removal
Blast Zone - Not needed but nice to have, another way to deal with artifacts/enchantments
Given you're saccing your own lands too, have you considered adding fetches and Crucible of Worlds? It could really offset Lake of the Dead
I got some ideas for cuts should you need. I HATE this commander so much, deck looks pretty good +1
3 weeks ago
I know I'm a year late to this party, but infinite black mana is totally achievable in Golgari and it's the reason I want to build Ishkana as a non competitive commander.
Urborg, Tomb of Yawgmoth + Cabal Coffers + Deserted Temple + Rings of Brighthearth is infinite black. You can fetch it pretty easily with Scapeshift searching up the three lands mentioned above as well as Vault of Whispers, Tree of Tales, Darksteel Citadel and Inventors' Fair to get ahold of Rings.
It takes a full turn from casting Scapeshift which is why I say I want to build it as a 75% non-cEDH deck, but a Scapeshift combo that wins without Valakut is kinda cool in my opinion.
1 month ago
Thanks for your comment. I am very happy about such comments, as it is difficult to keep an eye on every possible combination with over a thousand commanders, especially with such a commander like Ishkanah, which you don't meet in your LGS every day. Thanks to your comment, I can see more of the potential of Ishkanah. I you want to tune up your deck, I have some recommendations for that:
I would exchange:
- Panharmonicon has only 3 targets + your commander... I think that's not efficien enough I would rather play this beast of a card: Ohran Frostfang because this card converts your spiders into carddrawing killer spiders.
- Far Wanderings for Cultivate because it's more reliable and effective
- Vessel of Nascency for Jarad's Orders because this card is just a perfect tutor for decks like this
- Blood for Bones for Victimize
- Is Witchbane Orb one of your meta picks, because a lot of your opponents play curses or burn? If not, I would rather play more carddraw because you have to less of it in your deck. Play Sylvan Library (or Phyrexian Arena) instead
- Drown in Filth with either another good removal like Abrupt Decay; Caustic Caterpillar; Plaguecrafter (Force of Despair, Darkblast, Snuff Out, Force of Vigor, Tragic Slip etc.)
- Cut 2 Forests and a Swamp for Bala Ged Recovery Flip, Khalni Ambush Flip & Hagra Mauling Flip
- Grapple with the Past for Fiend Artisan/Phyrexian Arena/Opposition Agent
- Entomb for any other tutor like Demonic, Vampiric, Grim Worldly Tutor etc. or Buried Alive
I would play as many cool utility lands with a sacrifice effect and as many fetch lands as possible because they're needed for Delirium and have also great potential with the MVP in every graveyard deck Life from the Loam:
- Evolving Wilds/Terramorphic Expanse/Ash Barrens/Jund Panorama
- Prismatic Vista/Verdant Catacombs; Windswept Heath/Wooded Foothills/Bloodstained Mire etc. (If they're out of budget, you just can play the cool and cheaper utility lands and you'll be fine) Other cool lands: Grim Backwoods!!; Geier Reach Sanitarium, Drownyard Temple Phyrexian Tower, Emergence Zone, Haunted Fengraf, Buried Ruin I would also add Deserted Temple because it can produce together with Cabal Coffers + Rings of Brighthearth infinite black mana.
Carddraw or Cardadvantage:
- Ohran Frostfang!!
- Driven / Despair!!
- Sylvan Library!!
- Night's Whisper
- Lifecrafter's Bestiary
- Phyrexian Arena!!
- Journey to Eternity Flip
- Phyrexian Reclamation
- Fauna Shaman/Birthing Pod/Fiend Artisan/Survival of the Fittest/Yisan, the Wanderer Bard
Other good finishers/ combo pieces:
- Altar of the Brood / Blood Artist / Zulaport Cutthroat
- Craterhoof Behemoth or the budget version: End-Raze Forerunners / Overrun
- Triumph of the Hordes
Well, I'm sure that you already know what other options there are to tune up the deck. If you want to win consitenly I would add more ways to produce infinte mana like Nim Deathmantle + Priest of Gix + Ashnod's Altar or Magus of the Coffers + Staff of Domination OR another unigue and complicated way to filter infinite colorless mana with Basalt Monolith + Rings of Brighthearth is together with Mirage Mirror and a Swamp...
To make the whole thing more consistent you have play all green and black tutors, play fast mana like the Moxes, Mana Crypt/-Vault, Manadorks (Elvish Mystic/Elves of Deep Shadow/Llanowar Elves etc. and pack some premium removal in the deck to raise the power level. If you're interested we can brew a fringe competetive list together.
2 months ago
I would seriously consider replacing a couple lands with Drownyard Temple and Flagstones of Trokair. If you want to get really juicy, find something else to cut for Lotus Field, Crop Rotation, and Deserted Temple (maybe Thespian's Stage.) The latter portion not so much, but with Zirda's ability and being able to search Elvish Reclaimer, I think it just makes too much sense.
Also, it's epic :_ )
3 months ago
Thank you for taking the time to comment on my deck. You are correct, this deck prioritizes big mana over interaction. I decided to capitalize on green's strengths for a strong mid-late game rather than focus on super early ramp and interaction. I've found these types of builds more to my liking, even if they aren't 100% optimized so to speak.
Nature's Claim - Very good card, in this build, I'm allowing my opponents to hurt each other while I ramp. Not the best as discussed, but what I prefer.
Scute Swarm - 100% going on, as we discussed prior :)
Allosaurus Shepherd - Blue isn't a huge issue in the meta, but I have Cavern and Boseju with work as land slots to deal with blue. Should blue become more prevalent, shepherd is coming in, hands down!
Worldly Tutor - I just recently added Finale and Green Suns which have been more than enough. Eye of Ugin is my main land target as I use it to continuously tutor for eldrazi despite the interaction in the meta. I might revisit it at a later point as several people have recommended it.
Scapeshift - I've had my eye on this card for a while for all the reasons mentioned, I want to add this in.
Castle Garenbrig - Similar to above, I've been hesitant about adding it due to drawing it without another forest given my low forest count, but I think you're right, the risk of it coming in tapped should be outweighed by the extra mana it can produce. It shall come in the deck soon :)
Idk why but cards like Dryad Arbor and Craterhoof never felt right to me in green (blasphemy, I know!). Dryad doesnt make mana the turn it comes down and is susceptible to removal/wipes which are prevalent in the meta. Moreover, while the interaction between Dryad and GSZ is cool, I would much rather use GSZ on Ramunap, Avenger, Ulvenwald, etc....
Temple of the False God - I wouldn't cut a forest for it, the only nonbasic worth cutting is scavenger grounds but I dont feel the potential extra mana is worth it for the risk it provides in the early game. While I have almost half my deck as lands, I still sometimes have trouble getting lands (crazy no?)
Petrified Field - I already run it, it's a great card for the reasons you listed!
Wasteland - I've tried not to go the LD route unless I really need to, as such, have avoided adding wasteland. I would rather have interaction for the GY decks in my meta, but this will be revisited at a later time.
Cut Snow-Covered Forest for Castle Garenbrig - "Upgrade"
Regarding life from the loam, I'm unsure. It has saved me in several instances, others it wasn't needed. Given I'm adding ancient greenwaren with 2 tutors (finale + GSZ), that should remove my need for life from the loam. I am probably cutting it per your suggestion, but am going to wait on commander legends to see if I can slot in a new card in place of it.
Also just fun to note since I have not updated the description yet, Rude Awakening + Deserted Temple + Cradle = Fun Times. I think it's one of my favorite cards in the deck (also biased as I played with it when I was 13), ritual and wincon all in 1.
3 months ago
I used to run Xiahou dun, upgraded to Sidisi. Respect for sticking with the Dun.
Your land count is a little high, especially for your CMC. I run 37 lands with a 3.3ish CMC. Your cmc is much lower with slightly less ramp. You should cut 2-3 lands for more ramp IMO.
Infernal Darkness - Like contamination but it doesnt shut off coffersn or requires continuous sacrifice. Can be used as redundancy to contamination and counterbait against blue.
Replace Cabal stronghold with Volrath's Stronghold - Cabal takes too long to get online, stronghold helps you bypass commander tax or reuse a utility creature. Can even potentially save a creature from grave hate worst comes to worst.
Replace Memorial to the folly with Deserted Temple/Blast Zone - Untapping cabal coffers or having a wipe that can interact with artifacts and enchantments is key. I know you have 2 cards or so that can interact with enchantments, but a a land that doesnt take up a slot and is tutorable through expedition map is definitely worth considering.
Replace Liliana for ramp or Imp's Mischief - Lili doesn't do much on her own. Ramp will help ensure you being able to keep up with green and further your game plan. Imp's mischief counters counterspells, redirects targetted removal/draw/extra turns. Very powerful utility for 2 mana, and unexpected in black. If you like off color cards, do note Withering Boon.
Syphon Mind - Each opponent discard 1, draw 3. Pretty good and at with no lifeloss.
Deliver Unto Evil - Not an entirely serious suggestion, but is one of the few ways to get nonblack cards back from your grave.
Have you considered adding Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top? Each piece is good on it's own. Monolith for ramp, rings for commander synergy (adding fetches would help, as well to be good with top) among a few others, top for general utility and digging deeper. Adding all three gives you infinite colorless mana and draws your deck.
What is your meta like - Competitive, commanders/colors played? I might recommend Boseju given all of your sorcerries and instants.
You might want to add a nev disk for good measure in case shit hits the fan. Be sure to lmk what you think of each suggestion. Mono black shenanigans are always fun. +1