Deserted Temple

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Deserted Temple

Land

Tap: Add (1) to your mana pool.

(1), Tap: Untap target land.

Profet93 on Eldrazi Tea Party

3 weeks ago

Basalt Monolith + Rings of Brighthearth = Infinite mana + Sensei's Divining Top = Draw your whole deck

Basalt + Forsaken Monument = Infinite mana

Everflowing Chalice + Voltaic Key + rings = Infinite mana

Metalworker + Staff of Domination = Infinite mana

Mystic Forge + Sensei's divining top + cloud key/artifact cost reducer/Semblance Anvil/Ugin, the Ineffable = Draw your whole deck

Scorched Ruins + Rings + Deserted Temple = Infinite mana

I can recommend more but want to see how these work for you.

Profet93 on Azusa, Lost but Seeking Cthulu [Primer]

4 weeks ago
Fetchlands - Wooded Foothills/Fabled Passage/Misty Rainforest/Prismatic Vista/Terramorphic Expanse/Verdant Catacombs/Windswept Heath + others. They serve 3 purposes. It's primary purpose, in conjunction with Crucible of Worlds ensures you 3 land drops a turn with your commander. It's second purpose is topdeck manipulation for sylvan library, augur and courser of kruphix. Lastly, it doubles landfall triggers. Combine this with a Lotus Cobra or a tireless tracker for some serious ramp.

Boseiju, Who Endures - Interaction that takes up a land slot

Cavern of Souls - Ensures your huge mana investment into eldrazi doesn't go to waste.

Field of the Dead - Zombies!

Gaea's Cradle - Even better with zombies!

Deserted Temple - Untap cradle

Thespian's Stage - Copy field, deserted, opposing utility land or even an eldrazi temple in a pinch

Petrified Field - Recur important utility land

High Market - Sac eldrazi to prevent theft, prevent your GY from being exiled by saccing an eldrazi to shuffle grave in. Depends on the meta, same with Homeward Path

Greater Good - Sac outlet, draw a bunch of cards, similar with high market but with better payoff

Momentous Fall - More sac outlets! Draw more cards, gain some life, etc...Be aware though, that sacing is additional cost to cast so watch out for blue player

Mana Crypt - Ramp

Realms Uncharted - Tutor for Eye of Ugin, petrefied field and 2 other utility lands. Damned if they do, damned if they dont. Much better with land recursion effects such as crucible, Ramunap Excavator

More suggestions to come should you enjoy these.

Profet93 on Kozilek to soothe the colorless soul

1 month ago

Mystic forge + top + artifact cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Basalt + Forsaken = Infinite mana

Basalt + Rings of Brighthearth = Infinite mana. Add top to draw your entire deck

Everflowing (4 counters) + Rings + Voltaic key (not manifold) = Infinite mana

Scorched Ruins + Deserted Temple + Rings = Infinite mana

Metalworker + voltaic + rings = Infinite mana

Mycosynth Lattice + Karn, the Great Creator = FUn

Blinkmoth Urn + lattice = Interesting times. Add a Blinkmoth Well to well, make it more interesting by tapping the urn. Well can also be used on opposing mana artifacts during their upkeep to reduce their mana for the turn + politics

Some combos are better suited than others, but most are very synergistic with the deck and should not be overlooked. Let me know what you think and if you want suggestions for cuts.

Profet93 on The Inevitable Annihilation

1 month ago

Everflowing Chalice (4 counters) + Voltaic key + Rings = Infinite colorless

Deserted Temple + Scorched Ruins + Rins = Infinite colorless

Expedition Map - Help you find temple, eye of ugin (to find kozilek to refill hand or other eldrazi, also, ramp), or any utility land. It also helps ensure you don't miss a land drop early game.

Field of the Dead - Zombies eat brains for breakfast. Yummy

Mystic forge + Sensei's divining top + artifact cost reducer Cloud Key/Semblance Anvil/Ugin Ineffable = Draw your entire deck. Also note, top + rings w/ basalt = draw your entire deck

Ugin, the Spirit Dragon - Wipe

Blinkmoth Urn - Ramp

Blinkmoth Well - Politics, tap blinkmoth urn, or Winter Orb.

Mycosynth Lattice = Fun shenanigans, especially with urn. Combine with an Karn, the Great Creator for a hard lock. Karn could take the place of liquid metal tongue perhaps?

Metalworker + rings + voltaic key = Infinite colorless

Grim Monolith + forsaken monument + rings = Infinite colorless

Chromatic Orrery + rings + voltaic key = Infinite colorless

Most if not all of the cards suggested for combo are also relevant without it, ensuring little to no dead cards. Let me know what you think, looking forward to your response.

Profet93 on Omnath, Locus of Elves

1 month ago

Deserted Temple - Untap cradle + nykthos

Reliquary Tower - Override Recycle hand size limti

Rishkar's Expertise - Draw and do not lose tempo

I can suggest more cards. Would love to know ur budget per card, meta, any notable exclusions etc.... Do you want to keep the deck primarily creatures? Any minimum count? Combos okay?

Profet93 on Edgar Allen poe

1 month ago

shrieking affliction is listed twice

Deserted Temple - Untap coffers, politics and combo piece.

Rings of Brighthearth - Synergy with your commander. In conjunction with deserted temple and coffers allows you to make infinite black mana. If you were to add fetches (which you should for crucible of worlds, as well as top deck manipulation), then it would be a way to ramp without artifacts and would further fuel coffers. It has synergy with 10 other cards, not including your commander

Urborg, Tomb of Yawgmoth - Not necessary but allows you to perform the above combo with less swamps and allows you for more nonbaiscs in your mana base which you should take advantage of being in black.

Blinkmoth Well - Synergy with Static/Winter orb + politics

Expedition Map - To find coffers, temple, blinkmoth, not miss land drops, etc...

Buried Ruin - Not really needed but nice to have. Allows for recursion of rings. Moreover, it brings back crucible and crucible brings buried ruin back. Combine with fetches to not miss a land drop.

Infernal Darkness - Similar to contamination but A) Doesn't shut off big mana producing lands (pro + con) B) Doesn't require a creature but rather some life and mana. At worst, it's counterspell bait. At best, it timewalks them. Being unable to cast spells gives you a greater probability of being able to make them discard.

Bitterblossom/Reassembling Skeleton - Tokens for skullclamp, blockers and soft lock with contamination. \

I would add some tutors (can provide more detailed suggestions of those later if you are interested, let me know) to ensure consistency. Tutors are blacks greatest strength and are valuable

Crystal Chimes - I personally hate this card, but given over 20% of your deck are enchantments, it might be worth considering. Especially given how you don't run Yawgmoth's Will or Magus of the Will. Deliver Unto Evil is another recursion spell worth considering.

Ill-Gotten Gains - Not an entirely serious suggestion, but worth noting.

While not a combo I enjoy, bloodchief ascension + Mindcrank = Good times.

I would remove some of your win-more discard damage enchantments for interaction, draw, recursion, utility or whatever you feel your deck is lacking.

All these enchantments and no Necropotence, I'm assuming due to the exile clause?

Let me know what you think of each idea and if you want more suggestions for cuts.

Tur on Hidden Power - Crop Rotation

1 month ago

TypicalTimmy

Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)

In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)

Commander: Lord Windgrace

Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.

Commander: Mina and Denn, Wildborn

Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.

Commander: The Gitrog Monster

Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.

Commander: Gargos, Vicious Watcher

Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.

Commander: Carth the Lion

Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.

Commander: Maelstrom Wanderer

Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.

Commander: Sythis, Harvest's Hand

Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.

Commander: Marwyn, the Nurturer

Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.

Hope this helps clarify my stance!

hootsnag on The Black Machine

1 month ago

I needed to make a few changes to this deck and I appreciate the suggestions. I will most likely add Deserted Temple. Stay tuned!

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