Deserted Temple

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deserted Temple

Land

: Add .

, : Untap target land.

Idoneity on There's Rattling at Life's Cage

2 weeks ago

SufferFromEDHD — Thanks for the suggestions! Allow me to address these

This deck used to host Dust Bowl, but I found myself never using it. I don't have it in me to cut another Plains.

Deserted Temple has been here since the beginning! It's very good with my Lotus Vale effects.

I cannot run Snow-Covered Plains. The art on a Tempest Plains is simply too gorgeous.

And I'll put Kirtar on the sidelines! I play it happily in birds, but maybe it can find a home here too.

Thanks again! Happy casting!

Profet93 on The King in Black

2 weeks ago

Mind Stone > charcoal diamond. You are mono black with a super easy land base, draw takes priority over colors, not to mention you can use it the same turn

Do you feel 18 basic swamps is enough for cabal stronghold? You need 4 basics just to break even, 5 to get barely extra. Might as well swap it out for something that can assist you more like Buried Ruin to get back aetherflux or bolas citadel. Deserted Temple can untap coffers or be used politically. Thespian's Stage is nice to copy coffers or opposing utility land. Volrath's Stronghold is helpful recursion and in a pinch, can bring ur commander from grave to top deck, at the cost of your draw per turn, should he become to expensive to cast.

Imp's Mischief - Similar to withering boon, it can be used very well. It "counters" counter spells while redirecting targeted draw, removal, extra turns and more! Bluff like the blue player.

This seems like a very good stuff deck rather than a commander focused deck. Might consider adding the Grave Titan + Ashnod's Altar + Nim Deathmantle combo. Each card is good on it's own for the most part.

Or simply add in a Helm of Obedience to go with ur leyline or daruthi voidwalker for combo

SufferFromEDHD on There's Rattling at Life's Cage

3 weeks ago

OG Kamigawa janky legends unite! Great build of an overlooked blast from the past.

Dust Bowl + Flagstones of Trokair + Yomiji = good times

Deserted Temple to reuse your utility lands

Turn the plains Snow-Covered to add to Search for Glory value.

Lieutenant Kirtar not quite Swords to Plowshares but abusable with Yomiji

capwner on Teferi, Mage of Zero Turns

2 months ago

Sweet U-prison build, IMO building around some jank like Meditate is the only way to make the color actually exciting and fun instead of just play Rhystic draw counterspells and combo. Love the idea of skipping your own turn to dodge Smokestack-style effects. FYI you are missing just 1 card of the infinite Magosi turns combo (you have Magosi and Deserted Temple, only need Rings of Brighthearth which also works on its own as some of the better mono blue ramp--combined with fetches and some other choice lands like Thawing Glaciers + Myriad Landscape.

Profet93 on Ratatouille, the Movie - Let's Cook

2 months ago

theNeroTurtle

Wow I can't believe I missed that, lmao, good catch. Guess that's what I get for commenting late at night. You're 100%, it's a useless card in ur build.

Could potentially add in a Deserted Temple - Untap coffers, lake of the dead, nykthos or use as a political tool.

That being said, Three Tree City seems perfect for your deck.

Profet93 on Ratatouille, the Movie - Let's Cook

2 months ago

theNeroTurtle

Do u feel u have enough draw? Read the Bones and Syphon Mind are good budget options to add in placement of or in addition to sign in blood + night's whisper

Urza's Incubator - Ramp for ur commander + other bigger dudes or is it not needed?

Imp's Mischief - Redirect targeted removal, draw, extra turns and can "counter" counter spells

Shizo, Death's Storehouse > Rogue's passage

You do not have enough basics to warrant stranghold, especially in this type of deck. Assuming you get 4x swamps + stronghold, it doesn't do much. It might be helpful late game but with your avg cmc, you should get something more impactful to your plans. Even something as simple as a Buried Ruin to recur an important artifact or Deserted Temple to untap your big mana lands or act as a political tool.

Beespair on Rule the Galaxy [Kaervek, the Punisher]

3 months ago

Profet93

Isochron Scepter is great, can make an instant occur way more times than I normally could and the instant imprinted can change depending on the playgroup.

I agree with what you said about Cabal Ritual, never really had the chance to play it in the games I played with the deck, but the graveyard does not often stay with 7 cards in it. Switched it for Sign in Blood, as you've mentioned, more draw could help and at the same time I like cards that can do more than one thing in EDH.

Vampiric Tutor is not really a budget issue, as I'm proxying the deck, but I have friends in my playgroup that don't and I try to keep it to cards they would normally have. I'm already justifying Imperial Seal because of its name and Word of Command because it's a fun card to use and it's mostly the lack of printing that justify it's high price.

I removed these cards from the deck:

Agatha's Soul Cauldron: Although fun and a cheap crime, I rarely get useful activated abilities, the +1 to toughness was it's biggest use IMO.

Cabal Ritual: As you've mentioned, the threshold wouldn't really happen often.

Languish: Yahenni's Expertise is just more fun, same CMC and the 4 to 3 difference doesn't change much of the purpose behind the card.

Ulcerate: Cheap removal, but I already have a lot and this one was the weakest IMO.

Cabal Stronghold: As you've mentioned, 17 basics is too little.

Swamp: Removed one swamp to fit an additional non-basic land. Cabal Stronghold is gone, no need to keep that many basics.

I then added these cards:

Isochron Scepter: So many cool options, just neglected it when deck-building because I've been too tainted by the Dramatic Reversal combo and I only think about it in this situation.

Sign in Blood: One more card draw, can also burn enemies and with this deck's recursion can be re-used.

Yahenni's Expertise: Just a cooler Languish.

Buried Ruin: Nice recursion on stuff I can't normally recur because it's colorless.

Deserted Temple: As you've mentioned, crime, politics, ramp with Cabal Coffers.

Sudden Spoiling: Cool tech against control and protected creatures.

I did not add Helm of Obedience, felt like the 4 CMC is a bit too high. I will try it in the deck to see if I want to change something for it.

I did not add both flash cards because I can cast stuff from the graveyard at instant speed if needed with a crime. There's also not much I'm thinking of that I would really want to get that is not an instant. I might be missing some situations though.

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