Deserted Temple

Deserted Temple

Land

Tap: Add (1) to your mana pool.

(1), Tap: Untap target land.

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Set Rarity
Odyssey (ODY) Rare

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Deserted Temple Discussion

Beebles on Mina & Denn's Supermassive ZNR Update! | Primer

1 day ago

@ blacksh1ft: Wow, nice of you to catch that one :). I watched an epsode of the EDHRECcast recently about evaluating modal cards. They made a good point that modal cards aren’t really worth the extra cost if you are only using one mode. That is true I think for Garruk, Primal Hunter. Almost all of the time I use the draw ability. And only a very few times I make a token first. I have never used its ultimate ever. So I’m paying GGG for that draw effect when I can also run an instant version that only requires G, which might actually have a more relevant 2nd mode to boot! Can’t say yet which one is better, because I need a bunch or real games to get a feel for Return of the Wildspeaker in this deck. But I suspect the planeswalker card is not returning.

@ Profet93: Thanks for the compliment! I just like to write :). Getting those thoughts out there also gets me into conversations like this, which I really like. Are you also running a M&D list btw? Lets over your questions:

  • Deserted Temple: I did consider this card, but I felt it was more at home in a deck that is focusing on untapping lands multiple times. So I’ve put in in another deck. Also, activating Gaea's Cradle 3 times using Mina and Denn, Wildborn is usually more than enough ;).
  • Bane of Progress: this card is indeed a good contender for a sweeper. You are right that we can take the hit most of the time, while our opponents will probably be hit worse. I might add it someday, but not right now. Also, I’m not sure I would add it in place of Terastodon. I would agree though that Terastodon is one of the more awkward cards in the deck atm (I was really hoping they’d print a cards with “landfall - destroy target artifact or enchantment” but maybe that’s just too OP). I do like terastodon because it can answer 3 specific problems beyond artifacts and enchantments. Still, I will think about your suggestion. Might be a good swap in the end.
  • Terror of the Peaks & Warstorm Surge: These cards feel very at home here :). They are really turning this deck into the thing I wanted to create more of the time. The’ve already turned Genesis Wave into an I-win-now card, and they are just really nice with all those token makers indeed. Especially Scute Swarm. Also, I'm not really trying to emphasize the going tall theme here. The cards that do care about power in this deck are already good with Mina and Denn, which is why I run them.
  • Nissa, Vital Force & T&T: I’ve written a lot about why Nissa is not in this deck :D. Check my “Build Considerations” and “Why are you not running X” sections in the primer. T&T is also in that last section: I just don’t really like T&T and prefer not to win that way in this deck.

Cheers!

Profet93 on Mina & Denn's Supermassive ZNR Update! | Primer

2 days ago

Beebles

I just read your update. WOW, I really do love your descriptiveness! It's one of the things that I admire most about you as a deckbuilder. Have you considered Deserted Temple in place of Spikefield Hazard  Flip/land? It can untap cradle, be used politically (has helped more than you would think, at least in my meta).

Why is Finale of Devastation under the "more lands" section? Perhaps I'm missing something obvious.

What is your meta like? I ask because I'm curious if you would consider swapping Terrastodon for Bane of Progress - Out of your 5 artifacts, top can save itself while compass turns into a land. The remaining artifacts, while helpful, are not crucial to your game plan. Your enchantments are a different story, but if you play against a lot of control, I figure it is worth considering. I see it is in your maybeboard.

How has the swap of adding in Terror of the Peaks and Warstorm surge been for you? Your deck seems to go tall and wide, mostly wide if I'm not mistaken. I can imagine it putting in serious work with something like Titania, Baloths, Scute

Nissa, Vital Force - Thoughts? It's ult is very easy to get, very powerful and relevant. It's +1 untaps cradle (albeit you probably wouldn't want to make it a creature unless you are going off that turn), makes strip mine/waste land a creature so if they threaten to remove Nissa you can blow up a land to make them suffer. Since it's an elemental it works with Angry Omnath. It can even make dark depths a creature (lol). It's -3 provides recursion for 75% of your deck. I find this card to be fun as I usually have a board with avenger + cradle, draw a bunch of cards into this, untap cradle, G-wave for the win.

Speaking of wins... Tooth and Nail? Albeit very expensive, might be worth considering. Avenger + Regal force is a fun time.

SynergyBuild on Ashaya is REAALLLLLY good

2 weeks ago

FRICK THOUGHT OF MORE:

Magus of the Candelabra (easy combo, all you need is any effect that taps for like a few more mana), Illusionist's Bracers with Arbor Elf or a bunch of other untappers. Nissa, Vital Force and Nissa, Vastwood Seer  Flip are value from top to bottom.

Vorinclex, Voice of Hunger doubles your creature mana too now, and was pretty decent before at least ;)

Multani, Yavimaya's Avatar, Ulvenwald Hydra, Oran-Rief Hydra, Molimo, Maro-Sorcerer, Baru, Fist of Krosa, Sylvan Advocate, etc. all let you convert Ashaya's text into damage, and lots of it.

Deserted Temple is sorta an untapper now xD, and Hunting Wilds and Rude Awakening got a lot more powerful.

Vesuva and Thespian's Stage are now mono-green Clones

Inkmoth on Yeva Draw-Grow

3 weeks ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild swapping Thousand-Year Elixir. Here's why:

untap creatures with Deserted Temple, Voyaging Satyr, and Arbor Elf.

Thoughts guys, cause this is starting to look like a shoe-in. Posted again to kickstart the discussion since T/O went down and I didn't even see l13199l's response (which I agree with).

AND to note that Quirion Ranger can bounce/reset itself with Ashaya on the field. This in mind, I think I am going to remove Cloudstone Curio OR Umbral Mantle for Scryb Ranger. Thoughts?

P.S. More SPICE!!

Earthcraft + Ashaya, Soul of the Wild + Quirion Ranger go infinite on their own!

Inkmoth on Yeva Draw-Grow

3 weeks ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild swapping Thousand-Year Elixir. Here's why:

Thoughts guys, cause this is starting to look like a shoe-in.

Profet93 on Azusa, Bureau of Land Management

1 month ago

Rishkar's Expertise, Return of the Wildspeaker, Momentous Fall are all good draw spells. Deserted Temple to untap cradle and copy with thespians stage. Fetchlands to go with your missing Crucible of Worlds or even a Strip Mine

Oran Reef Hydra is WAY too slow/bad

Shamanic Revelation might be worth looking into since it seems you have some token production and lots of creatures.

Rude Awakening - Nuts with Shamanic revelation, even better with Cradle. A decent ritual on it's own when needed or a wincon when not

I only took out Bane of Progress because when I G-waved my entire deck on the field, it destroyed Akroma's memorial. I'm a huge fan of the 2x Kozileks, Ulamog and Emrakrul but thats me personally.

More card draw can also be in the form of Harmonize and Zendikar Resurgent

Profet93 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 month ago

Yawgmoth's Will - Recursion and powerful

Helm of Obedience - Can be used as leyline for another infinite combo. Not great on it's own but worth considering

Deserted Temple + Rings of Brighthearth + Coffers + Swamps = Infinite mana thats nots based on a fragile creature.

Rings can also be used with Magus and your commander for additional utility. With fetches, it can help ramp you or blow up their lands with strip mine. Draw more cards with top, draw more cards with necro in exchange for mana instead of life, and much more....

Profet93 on Norin the Scary

1 month ago

I have A LOT of suggestions and questions for this deck. But I'll start off with a few since it's a bit late...

  1. Ancient Tomb > Temple of False

  2. Valakut, the Molten Pinnacle - Value, synergy with thawing glaciers. If you wanted to, you could add a Deserted Temple for thawing glaciers and an Expedition Map to help ensure land drops and get them together (although unnecesary to add temple and expedition map, just an interesting idea)

  3. Where is your card draw? I barely see any. I know thats red's weakness and you have Tome, wheel of fate, hedron, mindstone, Chandra torch, light up the stage, experimental frenzy, outpost siege, chandra fire, and torch. But that doesnt seem like enough? I know what I listed is long, but most of those don't pull too much weight. You should consider adding Endless Atlas, Humble Defector, Solemn Simulacrum and last but not least Skullclamp. Skullclamp works with norin given the new commander ruling, and makes those myrs do more work.

  4. Given you run experimental frenzy, have you considered adding Ugin, the Ineffable + Sensei's Divining Top? Both of those with experimental frenzy lets you draw your entire deck, and each piece is good on it's own. Top for filter and is cheap to cast, Ugin to get rid of enchantments which is red's 2nd weakness, "card draw" and makes 1/5th of your deck cheaper to play.

  5. WTH is chartooth tiger doing in here? Same with Copper Tablet. Both seem misplaced, the tablet I "kind of get" but it doesnt actually interact with the board in any meaningful way. Not looking at anything else, those 2 are RIPE for cutting.

  6. I REALLY like tanglewire, thats good to note. Cool with norin and tanglewire itself, thats given me something to think about.

  7. Curse of Opulence - Politics and ramp with norin. Also see Sword of the Animist, a repeatable rampant growth

  8. No Dockside Extortionist?

Would love to hear your comments on each suggestion. If you want to take a look, here's my Deck

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