Deserted Temple

Deserted Temple

Land

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Deserted Temple Discussion

Nick_V on CEDH Tergrid Stax

4 weeks ago

Adjusted deck a little:

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**The other 2 Sac lands I will wait for the next modern set to hopefully reprint them. My next add will probably be Prismatic Vista

**I want to add Morbid Opportunist I have been playing with it on MTG Arena and it has done very well and that's 1v1. I think it will shine in commander. Just have to decide what to drop.

Nick_V on CEDH Tergrid Stax

1 month ago

Profet93 .. A lot to unpack here and its late but I want to respond before I forget.

Maralen of the Mornsong, It would just be another option to lock the game when I am ahead. I do not currently have the card though and I am loathe to spend $20 on a card that might just sit in my binder. This will only be tested if I can trade for one.

Mox Opal I agree. I do have a bit of artifacts in my deck and I do consistently have the extra 2 needed to trigger metalcraft. The chance it is a dead card though in the early game could cost me the game itself. Like the Maralen, unless I can trade for it to test it out I am not willing to drop more $ on a possible binder card.

Karn, the Great Creator I do like him as a stax piece just in my current game environment the only consistent thing it is turning off are mana rocks, which to me is less impactful then what else I could be using the 4 drop on. If it does change I can see him being a good add. I have Karn though so it might be worth testing out.

Cabal Coffers + Deserted Temple + Rings of Brighthearth = GG. This might be worth adding as another win condition. I didnt add one of these win conditions before because I didn't want to add cards that had no use on their own. I am worried that Rings is slow.

Opposition Agent + Wishclaw Talisman. Ya I knew about this. I like wishclaw as a 1 mana tutor to finish up the game. It replaced Grim Tutor, it was a little to slow.

Bitterblossom + Contamination The times I have had it out on the board it has done very well. It has shut off my own Coffers before but the lock was enough. I have also used it just to slow them down a couple turns and let it sac itself. It is not perfect but it helps me break parody and get ahead.

Crucible of Worlds in this deck I am not fond of it. It takes a valuable 3 drop spot and has no impact when coming in. It does look better if I had the 5 sac lands to go with it, but its still a hard sell for me.

Bloodstained Mire Marsh Flats Polluted Delta Prismatic Vista Verdant Catacombs, I would like to get these in the deck I just do not currently own any so its a $$ thing.

Urza's Saga has done well so far. It gives me early gave protection with constructs if needed and a direct line to artifact mana or in some cases more importantly Sensei's Divining Top

This is a 3am response so I hope I didn't butcher it to much. TYVM for the insights though, its all worth trying and seeing what happens.

king-saproling on Shitty Gritty Landfall Shenanigans/Combo

2 months ago

Amulet of Vigor might be worth including since it works well alongside Scapeshift, Splendid Reclamation, Lotus Field, Mesmeric Orb, etc.

Others you might like are Bone Miser, Stone-Seeder Hierophant, Sakura-Tribe Scout, Burgeoning, Sylvan Scrying, Dread Return, Dryad Arbor, Deserted Temple, Golgari Grave-Troll, Stinkweed Imp, Golgari Thug, Kodama of the East Tree, Dark Ritual, Hickory Woodlot, Peat Bog

SufferFromEDHD on Karona, the False Nephilim

2 months ago

Cool concept. Big fan of weird tribal lists and the nephilims are the coolest!

Exotic Orchard, Meteor Crater, Reflecting Pool, Nykthos, Shrine to Nyx, Cascading Cataracts, Deserted Temple for lands to tighten up the mana pool. Maybe Volrath's Stronghold for utility.

If you have access Survival of the Fittest. I kind of want to suggest Holistic Wisdom too.

Spirit of Resistance! Haha

king-saproling on Kura, the Boundless Sky [Lands]

2 months ago

Inventors' Fair might be worth making room for. It can find your sac outlets. You could include Darksteel Citadel, Treasure Vault, and Tree of Tales to ensure that you're able to use the Fair.

These might interest you too: Sakura-Tribe Scout, Skyshroud Ranger, Llanowar Scout, Budoka Gardener  Flip, Scaled Herbalist, Walking Atlas, Terrain Generator, Deserted Temple, Tranquil Thicket

FormOverFunction on Cost in Consistency and the …

4 months ago

I think that there isn’t really anything more MtG-ey than building an elaborate Rube Goldberg machine of goblins, elves, artifacts, and a giant world-ending spell. To make that happen you need, in the initial example, a very specific set of lands and spells (in the right order). That’s cool, and I probably played that way at some point. To make that work more than 2% of the time you need tutors and fetches and all that bling. If you throw it all to the wind and hope it works, you’ll spend most of your time losing, which is undesirable to humans. As a lazy slacker-type in this department, playing EDH exclusively, I have found a way to (internally) declare myself a winner of sorts just by bringing out a theme deck. It brings me more enjoyment than I would care to admit when I play an Evil Presence from my haunted house deck and see people’s faces when they realize that they had never thought about that card in the sense of a haunting of one’s island/mountain/etc. I have so much fun playing in the old and dull draw-play-land-cast-spell-pass style because people are basically just watching to see what comes up next. I lose over 90% of my games, I expect, but I have fun literally every night I get to play. So my short answer is: I wouldn’t pay a penny to make my decks more high-speed-low-drag. Now... am I tempted to blow however much it would cost just to get a Deserted Temple for my Skull Island deck, so Grunn, the Lonely King has a place to crash at night? Maybe...

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