Deserted Temple

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deserted Temple

Land

Tap: Add (1) to your mana pool.

(1), Tap: Untap target land.

SufferFromEDHD on The Little Brother of Eldrazi Titans

5 days ago

Deserted Temple!!!

Erratic Portal you are running some epic ETB, another Zhulodok cascade trigger and it can remove potential threats depending on opponents mana situation.

Meteor Golem speaking of good ETB. Worth a spot.

Defense Grid since you won't be interacting on opponents turns make it difficult for them to interact on yours.

Commander's Plate very neat tech!

SufferFromEDHD on "I'm Gonna do Their Ultimate"

1 week ago

Great list!

Teferi's Protection is the best at what it does but doesn't Semester's End better fit the decks theme?

Resourceful Defense no loyalty counters ever go to waste.

Honor-Worn Shaku all your planeswalkers become mana rocks!

Staff of Compleation swiss army knife.

Sword of Truth and Justice turns your few creatures into proliferating machines.

Deserted Temple utility.

Mobilized District the best manland for Superfriends.

Profet93 on Eldrazi and artifacts my favorite

1 month ago

Mystic forge + top + artifact cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Basalt + Forsaken = Infinite mana

Basalt + Rings of Brighthearth = Infinite mana. Add sensei's top to draw your entire deck

Everflowing Chalice (4 counters) + Rings + Voltaic Key = Infinite mana

Scorched Ruins + Deserted Temple + Rings = Infinite mana

Metalworker + voltaic + rings = Infinite mana

Mycosynth Lattice + Karn, the Great Creator = FUn

Blinkmoth Urn + lattice = Interesting times. Add a Blinkmoth Well to well, make it more interesting by tapping the urn. Well can also be used on opposing mana artifacts during their upkeep to reduce their mana for the turn + politics

Mystic Forge + Sensei's Divining Top + cost reducer/ugin ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Grim Monolith + Forsaken Monument + Rings = Infinite Colorless

Profet93 on 「̵̺̰͖͍̚A̸̰̪̝̍W̸̭̱͑A̸̮͎̾̊͝K̶̜̣̈́͘͜͜E̸̛̟̔̇̃N̶̨̮̱̟̿͝」̶

2 months ago
Kozilek, the Great Distortion - Draw and counter! Super helpful and useful. With these types of decks (especially your version), you typically ramp hard into your commander, you draw cards from it's cast, they remove it, you play a couple more ramp spells and they destroy some. You hopefully have enough to recast commander to keep the cycle going. Worst case, you fizzle out. Moreover, having Kozilek Distortion allows you to counter! Countering a pact of negation by discarding a land, proactively neutralizing threats and bluff is powerful. Don't sleep on it.

Skullclamp - Draw

Expedition Map - "Tutor" - Helps you find eye of ugin, Field of the Dead or any other utiltiy land such as Blinkmoth Well, which goes "well" with winter orb

The following combos are all synergistic with your deck, ensuring little to no dead cards. Some of these combos you already have and want to ensure you are aware of them so you can put them in the description for reference.

Mystic Forge + Sensei's Divining Top + cost reducer/ugin ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Basalt + Rings + top = Draw and cast your entire deck

Basalt Monolith + forsaken monument = Infinite colorless

Scorched Ruins + Rings of Brighthearth + Deserted Temple = Infinite colorless

Voltaic Key > Manifold - You don't really need unblockability as your commander has evasion and usually paves a way. Voltaic allows for mana combos given it can target itself unlike manifold

metalworker + Voltaic Key + Rings of Brighthearth = Infinite colorless

Everflowing Chalice (4 counters) + Voltaic Key + Rings of Brighthearth = Infinite colorless

Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Dive

Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Cost Reducer

Grim Monolith + Forsaken Monument + Rings = Infinite Colorless

Profet93 on Colorless

2 months ago

Mystic Forge + Sensei's Divining Top + cost reducer/ugin ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Basalt Monolith + Rings of Brighthearth = Infinite colorless

Basalt Monolith + forsaken monument = Infinite colorless

Scorched Ruins + Rings of Brighthearth + Deserted Temple = Infinite colorless

metalworker + Voltaic Key + Rings of Brighthearth = Infinite colorless

Everflowing Chalice (4 counters) + Voltaic Key + Rings of Brighthearth = Infinite colorless

Buried Ruin - Recursion that doesn't take up a slot

Let me know what you think, I can provide suggestions for cuts should you wish.

DreadKhan on The Quackening

2 months ago

I have a Quest for Ula's Temple deck which does some similar things, I liked Dreamscape Artist because it can reshuffle your library as needed, incase you don't have a relevant creature to work with on top. It's technically only 1 mana and a card to Harrow (you get back 2 untapped lands, so it can also helping mana fixing) Blue, and I could be wrong but I think your Commander wants the odd Discard outlet too. A worse (but still potentially useful) piece of Blue ramp is Apprentice Wizard, it's not as good as Dreamscape, it's like Worn Powerstone, which is a good rock if you want bigger ramp to potentially cast a big creature a bit sooner. Thran Dynamo and Gilded Lotus are big ramp rocks with decent ratios. Urborg, Tomb of Yawgmoth and Cabal Coffers are pretty good together, if you have a lot of devotion to a colour Nykthos, Shrine to Nyx can help, Deserted Temple can untap any land that makes extra mana. Less rampy and more of a big Scry effect, Soothsaying is a neat card if you care about your deck order. Scroll Rack is better but costs more.

Just a general idea, you might throw in things like Reconnaissance Mission, Bident of Thassa, and Coastal Piracy along with some Unblockable or Shadow creatures (Thalakos and Dauthi are the Blue and Black tribes). You can also throw in stuff like Sword of the Animist, Dowsing Dagger  Flip, Prying Blade, Goldvein Pick, Grim Hireling, and any other attack payoffs you can find to generate more value over time. I understand you want a sea-monster theme, but you might want a way to draw some cards/get in some chip damage to soften people up. The only drawback to Shadows is that they can't chump block. If you really want your evasive creatures to be able to chump, there are some small flyers like Spectral Sailor and Thousand-Faced Shadow that have other upsides, these are risk free but are way less evasive than Shadows.

On that note, if you're worried about getting attacked you might look at Propaganda, War Tax, Flood, and Fatespinner are all great ways to make you hard to attack. Mass Diminish, Polymorphist's Jest, Sudden Spoiling, AEtherize, Aetherspouts are all great cards for people to fear.

Callous Oppressor is a funny repeatable theft effect, Ritual of the Machine and Helm of Possession can both steal stuff and are great with tokens, Thieving Skydiver can steal an artifact creature fwiw, Sower of Temptation is a so-so theft effect that shines bright if you can flicker or bounce it, Thalakos Deceiver is probably way better since he permanently steals whatever and can be reanimated, Inevitable Betrayal and Bribery are both pretty sweet.

The biggest (and perhaps best) theft effects are Mass Manipulation and Cultural Exchange, exchange requires bodies but can also be used aggressively to just ruin two players' boards.

Inkwell Leviathan, Lochmere Serpent, Spawning Kraken, Stormtide Leviathan, and Wrexial, the Risen Deep are some relevant creatures I use, some are better than others but there is nothing as bad as Sea Serpent or Bog Serpent, both cards I love but don't use.

If you like Whelming Wave, you might like Spectral Deluge as well.

Hope some of this helps, Big Dimir is a fun deck!

KCisSICKnasty on A Powerful Rat

2 months ago

Yeah, I have restraint though. xD

You have a point on redundancy what with the hella sacrifice copiers. I'm definitely keeping that in mind as I mess around. I find when going tribal that you should always run a couple cards that can be cool on their own.

Believe it or not, Mutavault is actually in the deck already. I forgot to add it to the board. I gotta figure out what spot it's taking. LMAO!

Deserted Temple can certainly replace a Swamp. (: I dig it.

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