Deserted Temple

Deserted Temple


Tap: Add (1) to your mana pool.

(1), Tap: Untap target land.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Deserted Temple Discussion

MontaukMonster on Brall's ∞ Infinite Affinity (Dueling/Melee/2HG)

4 days ago

Ond card I'd like to see in here is Sensei's Divining Top . I ran a few hands, and I kept getting stagnated; Top would help a lot with that. More to the point, it has disgusting synergy with Mystic Forge . Top+Forge means you can, with enough mana, draw every single card in the deck every time and never get stuck.

Also, maybe swap Time Warp for Nexus of Fate . It puts itself back, which frees up resources for other options.

Possibly instead of Manamorphose , Chromatic Sphere ? I don't know how much that would help as the net loss of 1 mana, but it doesn't require red/green to activate, plus it feeds Academy/Forge better.

This is probably not important, but I would like a second Deserted Temple that way with Academy out I can crop rotate one into the other and blessing the first one back (repeat)

Just a thought. Mostly, the top.

MLS91 on Relics of Fear

4 weeks ago


I just saw another infinite mana line in the deck just the other day i hadn't seen before:

Cabal Coffers + Deserted Temple + Rings of Brighthearth = Infinite Black Mana

griffstick on Manascape Refractor

2 months ago

I'd run Deserted Temple to go with the plethora of cards it goes with like Cabal Coffers , Nykthos, Shrine to Nyx , and some of the reserves list lands too like Serra's Sanctum and Gaea's Cradle

Never mind. That doesnt work like that.

michaelmuse on Rhys's Token Tacular

3 months ago

Deserted Temple, Earthcraft (probably better than Cradle), Wirewood Lodge, Weathered Wayfarer. Also Cradle/Earthcraft work WAY better with early tokens. Gather the Townsfolk, Battle Screech, etc will keep you ahead on ramp instead of only at the end, which is crucial. Seem weak, but like the signets, super important early drops

Profet93 on

3 months ago

Deserted Temple - Untap coffers

Thespian's Stage - Copy coffers or opposing utility land

Urborg, Tomb of Yawgmoth - Upgrade

Dark Deal - Synergy

Ancient Tomb - Ramp

Blast Zone - Deal with artifacts/enchantments

Profet93 on Tergrid is Poxerific

4 months ago

People are going to try and remove your commander, as your deck is centered around him. As such, protecting him is key.

Imp's Mischief - Counter counterspells, redirect targetted removal/draw/extra turns, etc.... super utility

Deserted Temple - Untap coffers

Thespian's Stage - Copy coffers or other utility lands

Since you are playing pox with lots of creature removal, you might want to consider Infernal Darkness or Contamination + Bitterblossom .

Feed the Swarm - Good removal

Blast Zone - Not needed but nice to have, another way to deal with artifacts/enchantments

Given you're saccing your own lands too, have you considered adding fetches and Crucible of Worlds ? It could really offset Lake of the Dead

I got some ideas for cuts should you need. I HATE this commander so much, deck looks pretty good +1

kingtuf on cEDH Ishkanah Reanimator

4 months ago

I know I'm a year late to this party, but infinite black mana is totally achievable in Golgari and it's the reason I want to build Ishkana as a non competitive commander.

Urborg, Tomb of Yawgmoth + Cabal Coffers + Deserted Temple + Rings of Brighthearth is infinite black. You can fetch it pretty easily with Scapeshift searching up the three lands mentioned above as well as Vault of Whispers, Tree of Tales, Darksteel Citadel and Inventors' Fair to get ahold of Rings.

It takes a full turn from casting Scapeshift which is why I say I want to build it as a 75% non-cEDH deck, but a Scapeshift combo that wins without Valakut is kinda cool in my opinion.

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