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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Vanguard | Legal |
Vintage | Legal |
Binding the Old Gods
Enchantment — Saga
(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)
: Destroy target nonland permanent an opponent controls.
: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library.
: Creatures you control gain deathtouch until end of turn.
thesilentpyro on
Chatterfang's Nuthouse of Cards
1 month ago
Considering:
- Fae Offering
++ Introduces a fun little minigame. ++ Exciting with Academy Manufactor
-- Unable to trigger on opponents' turns without flash creatures, but that's minor - Victimize
++ Pet reanimation spell, fantastic with with tokens - Invasion of Ikoria
 Flip (+ maybe Vampire Hexmage)
-- Can't fetch amazing humans (Yawgmoth, Thran Physician, Species Specialist, Eternal Witness, Pitiless Plunderer, Jaheira, Friend of the Forest)
++ Less salt-inducing wincon than Natural Order->Craterhoof Behemoth or a giant Finale of Devastation
++ Battles are a fun minigame when not fetching Hexmage
-- Hexmage is lackluster on its own
-- Not as guaranteed of a win condition as a big Finale
-- The Invasion being a permanent opens it up to removal before it flips - Llanowar Elves et al
++ Get Chatterfang out on turn 2 to start going ham sooner - Nested Shambler back in
++ BB to double your squirrel count still seems good - Force of Vigor
++ Creature spot removal is shored up by Chatterfang and all other removal spells hit creatures, so might be reasonable to have this not
++ Probably better in-slot than Binding the Old Gods
Potential cuts:
- Craterhoof Behemoth
== If Invasion of Ikoria  Flip goes in
++ Cutting makes Natural Order worse, but also no longer as groan-inducing - Finale of Devastation
== If Invasion of Ikoria  Flip goes in - Witch's Oven
++ Cheap sac outlet that works with Academy Manufactor and Gilded Goose -- Slow and food otherwise sucks.
-- The bonus only really happens if Chitterspitter has gone up several times
++ Is fetchable with Urza's Saga, but it's the worst option of the current three. Always fetch Skullclamp over this. - Tireless Tracker
-- Second-worst token maker behind Witch's Oven
-- Only eight fetchlands + Binding the Old Gods and Growing Rites of Itlimoc  Flip to double-trigger
++ Does qualify as a (slow) draw engine
++ Works with Academy Manufactor - Binding the Old Gods
-- Worst ramp and worst removal
++ Removal count is still moderately low, though. Can't rely on Chatterfang's ability for everything.
-- Probably worse in slot than Force of Vigor - Saw in Half
++ Does function as bad protection against spot removal -- Not a lot of nonlegendary creatures worth copying that don't already win the game, so often dead
Eternal Witness
Tireless Provisioner
Tireless Tracker
Species Specialist
Grim Hireling
Academy Manufactor
Tendershoot Dryad
Nadier's Nightblade
Deep Forest Hermit
-- Even when there is a target, often win-more
Sleepysherlock on
Saskia Fun-Fected Super Summer BLAST (Big n' WIDE)
2 months ago
Garruk, Cursed Huntsman, Regrowth, Goblin Anarchomancer, Decimate, Hull Breach, Klothys, God of Destiny, Cindervines, Xenagos, God of Revels, Return of the Wildspeaker, The Great Henge, Conduit of Worlds, Graveyard Trespasser  Flip, Bala Ged Recovery  Flip, Turntimber Symbiosis  Flip, Masked Vandal, Shalai, Voice of Plenty, Akroma's Will, Inscription of Abundance, Dromoka's Command, Austere Command, Binding the Old Gods, Growing Rites of Itlimoc  Flip, Legion's Landing  Flip, Assassin's Trophy, Deadly Dispute, Big Score, Hostile Negotiations, Plumb the Forbidden, White Sun's Twilight, Skullclamp, Blood for Bones, Victimize, Liliana, Dreadhorde General, Tyvar's Stand, Temur Battle Rage, Domri, Anarch of Bolas, Domri, Chaos Bringer, Mage Slayer, Embercleave, Goreclaw, Terror of Qal Sisma, Hydra Omnivore, Ilharg, the Raze-Boar, Nylea, God of the Hunt, Kessig Wolf Run, Skarrg, the Rage Pits, Putrefy, Takenuma, Abandoned Mire, Staff of Compleation, Ashnod's Altar, Night's Whisper, Anoint with Affliction, Malakir Rebirth  Flip, Black Sun's Twilight, Infectious Bite, Mythos of Nethroi, Tainted Strike, Noxious Revival, Glissa Sunslayer, Elesh Norn, Grand Cenobite, Soul Shatter, Arguel's Blood Fast  Flip, Yawgmoth's Vile Offering, Rakdos Charm, Despark, Faithless Looting, Reconstruct History, Fracture, Blind Obedience, Thirsting Roots, Migloz, Maze Crusher, Apocalypse Hydra, Destined / Lead, Armed / Dangerous, Unearth, Taunting Elf,
Helgrind on
Slimefoot saproling cycle
3 months ago
Ik zou de Piranha Marsh inwisselen voor een Barren Moor of een basic. Je kunt ook evt een Desert of the Glorified kunnen toevoegen en ik zou sws een Ash Barrens en een Myriad Landscape erin stoppen.
Je kunt makkelijk naar ong 40 lands, ik zou de ruimte die daarmee vrij komt vullen met removal/draw, zoals Tear Asunder, Putrefy, Harmonize, Binding the Old Gods en Casualties of War
aznb01777 on
Witherbloom Witchcraft Upgrade
5 months ago
remove Greed put in Garruk's Uprising Taste of Death put in Binding the Old Gods Leyline Prowler put in Deathrite Shaman Gyome, Master Chef put in Essence Warden Nissa's Renewal put in Journey to Eternity  Flip Revival Experiment put in Deadbridge Chant Paradise Plume put in Kodama's Reach Loxodon Warhammer put in Jarad, Golgari Lich Lord Venser's Journal put in Ivory Tower Elixir of Immortality put in Golgari Signet cut down your land count to 36 put in Sakura-Tribe Elder Eternal Witness Wood Elves Solemn Simulacrum
loricatuslupus on
It's the Mold that Killed Him
5 months ago
Nice, as well as the other additions you've got planned I'd definitely consider Bane of Progress - by the time you cast it this deck probably doesn't care about losing its enchantments or artifacts (honestly not sure you even need a Sol Ring, you're better getting more mana dorks like Tangled Florahedron  Flip) but it will annihilate some other strategies. Plus you ARE in green which is full of Regrowth effects that are pretty on-theme of you're desperate to get stuff back! The deck is maybe a little lacking in non-creature removal for me, simply as without blue you may struggle to interact with combo pieces. Thankfully Golgari has this in spades with cards such as Abrupt Decay, Binding the Old Gods, Putrefy and Culling Ritual/Maelstrom Pulse. Those last two are also ways to wipe all your saprolings if you don't have a sac outlet, something the deck might want more of it you're planning on them all dying to kill with drain effects - free ones with upside like Viscera Seer are obviously the best! Either would be better than Mandate for you here - that's really for when you are sure you'll have a big dude and need him to get in. All too often I think you'll find it only blows up Saprolings and if you're lucky some other small tokens opponents have, and if you don't have a creature to target it does nothing. Willowdusk is really worth considering if you're gaining life BTW, she'll quickly create big threats to distract people from what's actually going to win you the game. Also Vraska is a way better planeswalker than Ob Nixilis, I'd probably go with her Golgari Queen iteration but The Unseen is ok too. Finally you can always upgrade the lands but TBH basics will probably be fine here for the most part, especially given your ramp choices (could include Kodama's Reach in that package too?).
thesilentpyro on
Casual Golgari Food
6 months ago
Remove:
4x Mortality Spear
2x Forest
Add:
1x Academy Manufactor
3x Binding the Old Gods
2x Boseiju, Who Endures
Also, manabase updated to reflect reality a little better.
I hate removing instants, but having crucial removal spells that can be found with Trail of Crumbs is important. It might be better to keep a pair of Mortality Spear in or go to 4x Wicked Wolf and replace the other three with Caustic Caterpillar or Green Slime, but testing will tell.
immakinganezehaldeck on
4c Pile / Bant Loam
7 months ago
Deck is almost complete.
Still need to obtain Commander's Sphere and Triumphant Reckoning
Would like to sub in Binding the Old Gods.
Need to do more play testing, but from what I've done so far it is looking good.
DawnsRayofLight on
Muldrotha reanimator 2.0
8 months ago
It's expensive, but Jeweled Lotus is amazing in Muldrotha. You can fetch it with Urza's Saga and recur it.
Speaking of Sagas, they're amazing in muldrotha, I run The Cruelty of Gix, Binding the Old Gods, The Phasing of Zhalfir, Phyrexian Scriptures, and I am testing out The War in Heaven. Those probably would work better than Oblivion Stone.
38 lands is a bit high, you can probably get away with 34-35, even 33 if you're willing to invest in Mana Crypt and Mana Vault.
In my hands, Muldrotha has been running better as a combo cEDH list. I have tried to build it other ways and it was honestly either too slow or too samey to my Zegana and Miirym lists. I think combo would work better, Muldrotha loves self mill and that can act as a sort of turbo way to draw through your deck.
If you're wanting to stick to ramp, you're going to need to speed it up
A good ramp package I use in U/G and U/G/X lists, tweaked for Muldrotha:
1 drop: 1-3
sometimes Birds of Paradise and other related mana guys
for Muldrotha: Expedition Map and Wayfarer's Bauble will do wonders
2 drop: ~6
Bloom Tender: I play this in almost every 3+ color list
Muldrotha Specific: Sakura-Tribe Elder, Skull Prophet, Rootcoil Creeper
3 drop: 1-2
Uro, Titan of Nature's Wrath: hilarious to recur every turn
Cultivate, Harrow, Springbloom Druid are all good too
You will also want some more heavier hitters up top, generally, in ramp heavy decks I will run anywhere from 8 to 15 (depending on how well I ramp). I want to be able to have a big finisher and keep them going in Ramp lists (you can see these 2 to see what I mean: Nature's Revenge (not recognized by brackets for some reason) and Baby Dwagon Ehhhhhh?, both are very powerful and keep the pressure up, I rarely have an issue with either too many big guys and not enough ramp.
I've been loving the ancient dragons
The other Jin-Gitaxias is also pretty potent
Here is my list if it helps give any ideas to help yours: The Circle of Life
Note:
Massacre Girl= Primaris Eliminator
Noxious Gearhulk= Necron Deathmark
The Eldest Reborn = The War in Heaven
I don't think I have put the combos down in the description yet but I can explain them if you want to know. Hope this helps!