Binding the Old Gods

Enchantment — Saga

(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)

: Destroy target nonland permanent an opponent controls.

: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library.

: Creatures you control gain deathtouch until end of turn.

xram666 on [Lathril] Army of Elves

1 month ago

Nice deck. +1 from me. My black green elf EDH deck is with Miara, Thorn of the Glade and Numa, Joraga Chieftain at the helm but very similar in some aspects (Miara & Numa Elves). So I have some suggestions for you:

With we untap abilities and the mass of elves you create Timberwatch Elf could be a nice addition.

Always nice in tribal token decks is Coat of Arms but this card depends on your meta of course.

As you already play Miara, Thorn of the Glade and can create a lot of mana you could also play Numa, Joraga Chieftain as a mana sink.

Alas I cannot tell you what to cut for the cards.

But I would try Binding the Old Gods for Putrefy as it is more flexible and also ramps.

Guerric on Help Building my First Competitive …

2 months ago

Hi ionlyplayelves!

I can definitely see removing Casualties of War. It is devastating in the right context, but it does cost six mana, and while you'll have much more than most, it sometimes better just to play more mana efficient single-target removal spells like Beast Within, Go for the Throat, Hero's Downfall, etc.

I actually like Gnarlroot Trapper because it's another dork. I think if you build this right you'll have a lot of lifegain and the one won't bother you too much, and of course the deathtouch is a nice bonus.

I think Pact of the Serpent is a great card. You could potentially draw a crazy amount of cards with it, but for three mana it will be great even if you get only three to five.

I hear the argument on Twinblade Assassins. Five mana is a lot for something that will only draw you one extra card on each of your turns, provided that something dies. This is on top of the fact that creatures are the easiest permanent type to kill. Phyrexian Arena would give you the card automatically. Dark Prophecy would give you one any time one of your creatures dies. Grim Haruspex will give you one any time a non-token creature dies. Beast Whisperer gives you one whenever an elf ETBs. These are all very good rates, unlike Assassin. You need to have 10-12 pieces of card draw in the deck, but this is a suboptimal one. I also think if you get this going right you'll have a lot of things dying, and Miara, Thorn of the Glade will be a powerhouse. Moldervine Reclamation is similar. Last week my friend who play's Lathril had something like twenty-five elves on the battlefield (which is easy to do when you play Lathril right!) I had to board wipe him to keep us alive, but he drew a quarter of his deck and gained 25 life. Needless to say, it was a temporary reprieve at best! It's a good card.

You definitely want Farhaven Elf, Springbloom Druid, and Wood Elves in any elf deck in commander- they are the best there is. Fetching your lands and ramping them onto the battlefield while leaving a body behind that can attack and block and be anthemed by your lords is really great.

Binding the Old Gods is kind of meh. I think your instinct is correct there! It costs 4 mana and is slow and grindy for what it does. Sure, we need to kill stuff and ramp lands, but when we kill stuff we'd rather just use Doom Blade for 2cmc.

Cultivator of Blades isn't essential, but it's very easy to underrate. At minimum it gives all of your elves +3/+3 when you attack till end of turn. If Elvish Archdruid is out its +4/+4. If you tap Timberwatch Elf to dump ten counters on it and then immediately attack, your opponents are going to die that turn. The best part is that they'll never see it coming the first time you do it!

ionlyplayelves on Help Building my First Competitive …

2 months ago

Thanks Guerric, I've gone through the deck again and found some additional cards I'm thinking of removing in favor of more efficient ones or just to make some more room for the cards you recommended.

What are your thoughts on removing these as well?

Casualties of War - "expensive" but provides removal Gnarlroot Trapper - with all the dorks I have in nthe deck, I don't like that I have to pay 1 life to add mana but the deathtouch ability is nice I just don't attack often as I like to use the elves and tokens to deal direct damage with abilities or the new sac tactic im trying to do Pact of the Serpent - is this a good card? It's low cost but I'm not sure if others play themed decks as I do with elves so I'm not sure of its efficiency for its slot. Cultivator of Blades - I don't attack often so I'm not sure how usable this is Farhaven Elf - 2 for 1 land for its ability but given that I have so many dorks I'm looking at, is it worth the slot? Springbloom Druid 2 for 1 land creature and shuffles. Same concern as above. Wood Elves - Same cost as the previous 2 but only brings in one land. Twinblade Assassins - I don't see my creatures dying enough other than the sacrificing to justify this, but maybe I'm wrong. Thoughts? Miara, Thorn of the Glade - Paying 1 mana and 1 life seems expensive to draw a card. Binding the Old Gods - I like this saga but wanted to get your feedback on it. Should it be taking up a slot? Moldervine Reclamation - Again, don't see my creatures dying other than the sacrificing but it sounds like a great card for that. Is it worth the slot?

Thanks!

xram666 on

3 months ago

You need definitely more lands.

Very rough breakdown of a Commander deck:

  • 45-50 mana sources (for example: at least 36 lands and 9 ramp spells)
  • 8-10 removal spells (4-5 spot removal / 4-5 mass removal)
  • 8-10 draw options
  • Rest is for strategy of the deck.

Some options for the deck:

Draw

Removal

Ramp

Removal and ramp

Strategy:

The deck needs more focus: Do you want a fungus / sapproling tribal deck or a +1/+1 counter deck Maybe a better commander for the deck:

Demon519 on M-m-m-m-m-my Muldrotha! That's a bad name.

7 months ago

RAMP: Deranged Assistant, Gilded Goose, Rootcoil Creeper, Sakura-Tribe Elder, Skull Prophet, Solemn Simulacrum, Phyrexian Tower, Binding the Old Gods, Titans' Nest, Cultivate, Kodama's Reach, Nissa's Renewal, Chromatic Lantern, Dimir Signet, Golgari Signet, Lotus Petal, Simic Signet, Sol Ring, Wayfarer's Bauble, Kiora, the Crashing Wave.

CARD DRAW and SELF MILL: Baleful Strix, Deranged Assistant, Glowspore Shaman, Prime Speaker Zegana, Satyr Wayfinder, Sidisi, Brood Tyrant, Skull Prophet, Solemn Simulacrum, Stitcher's Supplier, Underrealm Lich, The Binding of the Titans, Titans' Nest, Vessel of Nascency, Buried Alive, Rishkar's Expertise, Victimize, Aether Spellbomb, Altar of Dementia, Kiora, the Crashing Wave.

REMOVAL: Acidic Slime, Agent of Treachery, Bane of Progress, Cavalier of Night, Hostage Taker, Kraul Harpooner, Massacre Wurm, Polukranos, Unchained, Ravenous Chupacabra, Shriekmaw, Binding the Old Gods, Pernicious Deed, Seal of Primordium, Beast Within, In Garruk's Wake, Languish, Aether Spellbomb, Vraska, Golgari Queen.

PROTECTION and RECURSION: Eternal Witness, Genesis, Gisa, Glorious Resurrector, Glen Elendra Archmage, Siren Stormtamer, Spore Frog, Animate Dead, Kaya's Ghostform, Pattern of Rebirth, The Binding of the Titans, Rise of the Dark Realms, Victimize, Kiora, the Crashing Wave.

ATTEMPTS TO WIN: Avenger of Zendikar + Fabled Passage ... Eternal Witness + Time Warp ... Avenger of Zendikar + Altar of Dementia ... Massacre Wurm + Thassa, Deep-Dwelling ... Muldrotha, the Gravetide + Kaya's Ghostform + Lotus Petal + Altar of Dementia ... Rise of the Dark Realms + Eternal Witness ... Vraska, Golgari Queen emblem ... Underrealm Lich + Prime Speaker Zegana OR Rishkar's Expertise

CUTE/GOOFY: Gisa, Glorious Resurrector, Awaken the Erstwhile, Visions of Duplicity.

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