Turntimber, Serpentine Wood

Land

As this enters the battlefield, you may pay 3 life. If you don't it enters the battlefield tapped.

: Gain .

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Legality

Format Legality
Oathbreaker Legal
Leviathan Legal
Modern Legal
Arena Legal
Block Constructed Legal
Gladiator Legal
Casual Legal
Legacy Legal
Historic Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Custom Legal
Vintage Legal
Duel Commander Legal
Highlander Legal
Standard Legal
Tiny Leaders Legal
Brawl Legal
Pioneer Legal
Pre-release Legal
Canadian Highlander Legal

Latest Decks as Commander

Turntimber, Serpentine Wood Discussion

Profet93 on Revel Up

3 months ago

SPACEgun

Heroic Intervention - Protection

Beast Within - Removal

Bonders' Enclave - Draw

Dread Statuary - Manland to be used as a fuel for a mass draw spell or blocker in a pinch

Turntimber, Serpentine Wood - Creature when you need it, land when you don't

The Great Henge - Draw, lifegain, ramp

Three Visits > Rampant growth

Green Sun's Zenith - Tutor

Harmonize - Not needed but nice to have, Xenagos decks struggle with card draw and this helps mitigate that weakness.

Eternal Witness - Recursion

Farhaven Elf/Wood Elves - Ramp T4 Xenagos

Kogla, the Titan Ape - Removal, utility with E-Wit and others

Shaman of Forgotten Ways - Ramp + Potential wincon

Elder Gargaroth - Really good, fav 5 drop beater in Xenagos hands down

Profet93 on A bunch of crap that makes a Gruul deck

4 months ago

There are other cuts to consider as well, but I feel these are the more noteworthy ones....

Ashaya, Soul of the Wild - No direct synergy with Xenagos, you want a beater with evasion or protection

Beast Whisperer - Better in decks that are lower to the ground that can better use it's ability

Brash Taunter - "No synergy with Xenagos"

God-Eternal Rhonas - Better in decks that go wide, this gets easily chump blocked. You rarely have more than 1 creature out at a time

Klothys, God of Destiny - "No synergy with Xenagos"

Leyline Tyrant - Better in red decks, while not recomending it, glorybringer would be better IMO as it acts as removal as well

Phylath, World Sculptor - No synergy with....

Ulamog, the Ceaseless Hunger - Not enough ramp to hard cast, no cheating effects (which wont even give you a cast trigger)

Ulamog, the Infinite Gyre - See above

Shadowspear - Meta call? Better to have creatures with trample or more ramp and card draw in this slow

Triumph of the Hordes - Hit or miss. Playing a beater, hoping it survives, casting this next turn and hoping they dont have removal. Ignoring the feelbad of infect

Berserkers' Onslaught - Winmore

Vernal Bloom - Symmetrical ramp which you can't even take full advantage of

Nissa, Who Shakes the World - This is ok, I like the vigilance and getting essentially a 6/6. Rather have something more impactful.

Atarka, World Render - Beater with evasion

Balefire Dragon - Beater with evasion that also destroys decks that go wide

Carnage Tyrant - Beater with protection, evasion and anti-blue. Nice to use a mass draw spell knowing they can't remove the creature in response

Etali, Primal Storm - Not needed, but fun! Lots of value, doesn't require combat damage

Farhaven Elf - Ramp for T4 Xenagos

Fierce Empath - Tutor

Inferno Titan - Removal

Kogla, the Titan Ape - Removal

Malignus - GG target player

Savage Ventmaw - Beater with evasion and helps build tempo

Scourge of the Throne - Destroy people's lifetotal

Shaman of Forgotten Ways - Ramp and potential wincon

Siege Behemoth - Beater with evasion

Somberwald Sage - Ramp

Springbloom Druid - Ramp for T4 Xenagos

Yavimaya Hollow - Protection

Turntimber, Serpentine Wood - Land when you need it, beater when you don't

Dread Statuary - Manland to be used as potential beater or for draw spell

Rishkar's Expertise - Draw + Tempo. Powerful!

Life's Legacy - Draw

Momentous Fall - Similar to above, to be used in response to removal

Berserk - Use on selvala, malignus or even an opposing creature attacking one of your opponents!

Sylvan Library - Nice but not needed

Profet93 on Xenagos, I've Got You Here For 3 Minutes

4 months ago

You described almost every Xenagos deck, mine included. You hit it right on the head.

As you said, we either have it or we don't. With no way to tutor card draw, adding more helps increase the odds of maintaining gas

Lifeblood Hydra - Not necessary but always welcome on X = 3 or more. Even if they destroy it, you still get value, has built in evasion and has a high ceiling.

Life's Legacy - If blue is too prevalent in your meta, ignore this suggestion

Momentous Fall - Similar to above, but would still put in despite blue, and despite the fact that its hard to have 4 mana after casting a beater. But similar to rishkar's expertise, I argue the potential card draw is worth the risk. You usually use this in response to opponent's removal

Bonders' Enclave - Never hurts, coudl replace a fetch land possibly

Elder Gargaroth - Makes beasts for blockers/draw spells, draws cards and gains life in a pinch.

Harmonize - Reliable draw

Beast Within - Hits lands too. Very versatile

Decimate - Hull breach's older brother

Inferno Titan - Damage

Kogla, the Titan Ape - Fight + Naturalize, pretty good. Very fun if you ran eternal witness

Voracious Hydra - Removal with high ceiling and built in evasion

Selvala, Heart of the Wilds - Ramp on steroids

Ancient Tomb - Ramp for T3 Commander

Turntimber, Serpentine Wood - A better See the Unwritten

Berserk - Don't worry, malignus doesn't have trample. Bonus points if you use it on Selvala or on an opponent's creature who is attacking another opponent.

Yavimaya Hollow - Protection

Blighted Woodland/Myriad Landscape - Ramp

Reliquary Tower - For when you draw 10+ cards

Raging Ravine/Dread Statuary - Manland to be used for a draw spell

Be sure to lmk what you think of each suggestion. Some will work better for you than others. I see you run some dorks so I know you don't want too many nonbasics, but with all the ramp in Xenagos, I think we can be a little greedy. If you can't find room, I have ideas for cuts.

Profet93 on Xenagos - Extra Combats

5 months ago

turtledad

This deck is pretty low to the ground for Xenagos, good job.

How is your land situation? Given your dorks and lower CMC, you might be fine, but I'm curious how it plays out. It seems unless you get a dork early game and lands, you will have trouble casting Xenagos consistently. How has it been playing out for your in your meta?

Yavimaya Hollow - Protection

Ancient Tomb > Temple of False

Bonders' Enclave > Sanctum of Eternity - Is the reason it's in your deck to prevent opponents from removing Xenagos during your turn prior to combat? I don't see the use of it in this deck. Perhaps I'm missing something.

Cragcrown Pathway  Flip > Mountain/Forest

Turntimber, Serpentine Wood > Forest - The additional utility it provides late game is key for when you're topdecking/out of gas

Raging Ravine - Manland that can be used as a creature to place a draw effect under late game

Dread Statuary - See above - Or not given your dorks and you want to limit colorless mana?

Myriad Landscape - Ramp - Same issue as above?

The Great Henge - Draw

Skullclamp - Not 100% sold on it, but I think it could work here given your dorks which can be used as draw for late game, or helps you draw cards when your beaters die.

Berserk - Malignus says hi! Also, works on opposing creatures too. If opponent A attacks opponent B, you can kill their creature and deal extra damage to opponent B. Although I like using it on my beaters or Selvala heart of the wilds for extra ramp.

Deflecting Swat - Counter counterspells, redirect targeted removal(biggest issue in Xenagos so you don't get 2 for 1ed), targeted draw/extra turns, abilities, etc... Too much utility and for free.

Heroic Intervention - Protection for beaters

Rishkar's Expertise - Crazy value that's worth risking the 2 for 1, also helps keep up with tempo which is great

Life's Legacy - Draw

Harmonize - Draw

Green Sun's Zenith - Tutor for the beater you need to the battlefield

I count 5 sources of draw in this deck, 2 of which are unimpactful, 1 of which is unreliable, the other 2 are good. Do you often find yourself running out of gas quickly especially given your lower CMC?

You run embercleave but no Godo, Bandit Warlord???