Itlimoc, Cradle of the Sun

Front:

Growing Rites of Itlimoc  Flip

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Itlimoc, Cradle of the Sun

Legendary Land

(Transforms from Growing Rites of Itlimoc.)

: Gain .

: Gain for each creature you control.

Itlimoc, Cradle of the Sun Discussion

TypicalTimmy on Who Needs Craterhoof?

1 month ago

So going into the "Keyword" filter tab option, you have 7 cards that are pulled up under "Tap/Untap". Of these, there are only several who can actually untap Selvala:

I have a combo I know of, but it will require you to run a few different and very expensive cards.

With Argothian Elder out, you can untap two lands. You want to untap any of the three lands listed + Wirewood Lodge . This will generate an infinite amount of mana as you can then use Lodge to untap Argothian Elder and repeat the process.

This does not help you out with untapping your General, but it does help you produce the mana to cast everything if you can set a draw engine online. Since you have infinite mana at your disposal, artifacts such as with Beast Whisperer , Primordial Sage and Vanquisher's Banner .

noggynogworld on Tana and Reyhan Partner Token Stuff

1 month ago

Monitor Okay, cool! So the tokens are for value just like mine. Okay here are some other suggestions then.

If you're not looking to fight with your tokens, I would suggest replacing Druids' Repository since it only really works well if you have multiple creatures attacking. Maybe throw in a Shaman of Forgotten Ways as additional creature ramp and a possible win con? It's easy to pull off if you have Itlimoc, Cradle of the Sun and a ton of creatures on your side of the board.

If you plan on throwing in Yawgmoth, Thran Physician , you can replace Underworld Connections with him I think. You can do it multiple times as long as there are creatures on the board and it has the additional function of making your opponent's creatures weaker or even removing Indestructible creatures.

If you are looking to board clear but not kill all your own stuff, I suggest putting in a Blasphemous Act paired with Vigor . Your creatures don't take damage and gain counters based on how much damage was prevented. You get 13 +1/+1 counters really easily for all your creatures, all the while clearing your opponents' boards. Vigor will die but it just gets shuffled back into your library. Or maybe an In Garruk's Wake , though it has a large cmc.

Craterhoof Behemoth is a classic in green decks. If you were to throw in a Tooth and Nail and entwine it, you can pull out Avenger of Zendikar and Craterhoof to run the entire table over.

Another funny tip I have is that you can infinite with Mazirek, Kraul Death Priest and Ulasht, the Hate Seed with an Ashnod's Altar . It gives infinite colorless mana and infinite +1/+1 counters for all your creatures except Ulasht unless you have a counter/token doubler. And because you have Poison-Tip Archer , Purphoros, God of the Forge and Walking Ballista you have a lot of different options to win with this combo. Even Blasting Station can work if you have a token doubler out. The reason I like it is because it isn't a super cheap way to win. It isn't out right like "haha these two cards are out, i win". You need other tools to make it function. You can fetch them with Tooth and Nail if you were to put it in.

Other than that, I think your deck is pretty solid! 35-36 lands would be ideal in here for sure.

Gidgetimer on Making A Ghave Sacrifice

1 month ago

Lets say you have Good-Fortune Unicorn , Ghave, Guru of Spores and 5 lands. You cast Growing Rites of Itlimoc  Flip and make 2 tokens. It transforms on your end step and you can tap Itlimoc, Cradle of the Sun for 4 green allowing you to make 4 more tokens. The next turn you make 5 creatures from your other lands and then 13 off of Itlimoc for a total of 24 tokens created over 2 turns.

You already said you were considering Cryptolith Rite , but let's run through the same scenario with it to give a comparison point on pure "combo but not infinite" potential. You would make 3 tokens off of lands the first turn and then 2 from tapping the creatures without summoning sickness. The next turn is 5 tokens off of lands and then 7 from tapping creatures. This totals 17 tokens over 2 turns.

You said it could be replaced by normal ramp cards, so lets assume the most normal of ramp cards, Rampant Growth . With it and the same scenario you make 3 tokens and then 6 for a total of 9 tokens over the 2 turns.

I am confused about how the scenarios are equivalent. The two cards I suggested are definitely not Gaia's Cradle and Earthcraft but I think that they do a pretty good impression in budget decks.

Flagellum on Marwyn, the Elven Mother

1 month ago

I don't think Marwyn gets the credit she deserves. What's also nice is that the deck has multiple different ways to keep going without Marwyn. A couple suggestions:

Argothian Elder : combos with Wirewood Lodge and big mana producing lands (I.e. Nykthos, Shrine to Nyx , Itlimoc, Cradle of the Sun , or a land with Elvish Guidance and 1 other elf)

Growing Rites of Itlimoc  Flip: aka baby Gaea's Cradle . See above.

Elvish Guidance : see above. Also works well with Arbor Elf if used on a Forest .

Dwynen's Elite : cheap multiple elves to pump Marwyn quickly. Not needed but is pure value for 2 CMC. You get two 1/1 elves and Marwyn gets two +1/+1 counters. Also works well for bouncing back to your hand.

Craterhoof Behemoth / Finale of Devastation : aggro finishers

With infinite Mana:

Squall Line : another Hurricane but at instant speed.

Assault Formation : seems like a very odd inclusion. However, with the infinite or near infinite amounts of mana produced it becomes an insane pump spell for all our elves.

Duskwatch Recruiter  Flip: draws out all your creatures.

Temur Sabertooth : lets you reuse any ETB effects you may have. Combos with Wirewood Symbiote see below:

Temur Sabertooth + Wirewood Symbiote + 1 Big Mana Tap Elf + 1 Random Elf to Bounce:

  1. Tap the Big Mana Tap Elf for big mana.
  2. Use Symbiote to untap the Big Mana Tap Elf and bounce the Random Elf.
  3. Tap the Big Mana Tap Elf for big mana again.
  4. Use Temur to bounce the Symbiote to your hand.
  5. Recast the Random Elf and the Symbiote then rinse and repeat.

If you want any more ideas you can look at my deck here: Nature AND Nurture with Marwyn

bushido_man96 on A Primordial God needs your ...

2 months ago

Unbound Flourishing I think is worth keeping. Magus of the Candelabra is going to be your call. Play it and see how well it works. As long as you have a mana doubler out, it should be gaining you mana, and works really well with lands that produce two or more mana; or a Gaea's Cradle or Itlimoc, Cradle of the Sun . The other cards in the maybeboard I think are ok to cut. I don't see how X-costed counterspells are better than the other counterspells, so I think those are good to cut.

Streamside on R/W/G Dinosaur EDH

2 months ago

Specific Recommendations:

Creatures:

Cut:

Ancient Brontodon

Cacophodon

Gigantosaurus

Knotvine Mystic

Krosan Drover

Llanowar Elves

Needletooth Raptor

Ravenous Daggertooth

Territorial Hammerskull

Thrash of Raptors

We want to make room for some cards to help you get more dinosaurs onto the battlefield faster, and to interact with your opponents threats and spells. If you increase your card draw, you'll still draw into enough creatures to overwhelm your opponent.

Add:

Forerunner of the Empire

This tutors for a dinosaur and can trigger your engrage abilities. Sick combo with Polyraptor.

Colossal Majesty

This is going to serve as persistent card draw for keeping creatures on board, which you aim to do anyway.

Guardian Project and/or Elemental Bond

Both of these cards allow you to draw a card when a creature enters play.

Unbreakable Formation and/or Make a Stand

These can have two uses: the first use is on attack, but it also can be cast to safeguard your board from effects like Wrath of God .

Eerie Interlude

Like above, this protects your creatures from board wipes, but also works against exile and -x/-x effects like Toxic Deluge .

Resurrection and/or Breath of Life and/or Brought Back

Losing an expensive creature feels bad. Bringing it back to the battlefield for less than its casting cost helps take the sting away.

Replacements

Cut Naturalize , add Krosan Grip

Cut Fires of Yavimaya , add Rhythm of the Wild

Cut Worn Powerstone , add Sol Ring

Consider

Adding Board Wipes:

Star of Extinction and Starstorm are flavorful possibilities.

Adding a tutor or two:

Finale of Devastation is flavorful and rewards you for going big on mana.

Upgrading the mana base: I would start by replacing the "gain 1 life" lands with the "scry" lands in Core 2020, which can be had for about $2 each. From there I might look at getting a Krosan Verge and Growing Rites of Itlimoc  Flip, and gradually upgrading over time.

What else to cut / Replace

I might nix Explore and Lay of the Land , and replace them with Domri, Chaos Bringer or Domri, Anarch of Bolas (which can provide mana and either card draw or removal), or Zacama, Primal Calamity , which you essentially cast for free (or gain mana from, if you're using Itlimoc, Cradle of the Sun )), since it untaps your lands if you cast it from your hand.

I hope you find these suggestions helpful. I tried to stay on the lower end of prices on this stuff.

GL;HF! :D

craigels on Elfvalanche

2 months ago

Thanks for the interest in this deck! Personally I’ve tried those so called “mana dorks” in the past, and I’ve since found that their impact in the late game, although maybe helpful early, just don’t provide the results needed to pound opponents into submission. For this reason I instead favor Arbor Elf and Argothian Elder because they untap forests. Almost the exact same except when the lands are under influence from Elvish Guidance and Caged Sun , which will net more mana than a stagnant 1. Also Itlimoc, Cradle of the Sun benefits greatly!

TypicalTimmy on Card creation challenge

3 months ago

Evealyia, Worldtree

Legendary Creature - Plant

Defender, Shroud

Spells players cast cost more for each enchantment you control.

, : Search your library for a land card and an enchantment card. Reveal them, then put one in your hand and the other on top of your library.

Whenever an enchantment enters the battlefield under your control, create two 0/1 green Plant creature tokens.

2/8


Selesnya control with card advantage, tutoring, and tokens so you can pay the enchantment tax when you use things like Cryptolith Rite and Itlimoc, Cradle of the Sun .

Same challenge again.

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