Itlimoc, Cradle of the Sun

Legendary Land

(Transforms from Growing Rites of Itlimoc.)

: Gain .

: Gain for each creature you control.

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Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) Rare

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Legality

Format Legality
Leviathan Legal
Unformat Legal
Historic Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Arena Legal
Modern Legal
Legacy Legal

Rules Q&A

Latest Decks as Commander

Itlimoc, Cradle of the Sun Discussion

plakjekaas on Pattern Recognition #162 - Commanding …

1 month ago

Lands suggested from the crowd: Mosswort Bridge is a land in green stompy thats usually worth entering the battlefield tapped

Blighted Woodland is acceleration when you're leaving up protection. Myriad Landscape works the same, but the ability is cheaper. It does enter tapped though...

Bonders' Enclave works fine when your commander is 4 power

Ghost Quarter, Tectonic Edge (and less budget, Strip Mine or Wasteland) are things you need in commander, there's too many of Cabal Coffers and Itlimoc, Cradle of the Sun (also not bad in your deck btw) in the format to skip on land destruction, and lands that destroy lands are the most efficient at that.

Scavenger Grounds thwarts your Regrowth a little, but it thwarts most black and green commanders a lot more: take Meren of Clan Nel Toth, or Muldrotha, the Gravetide, they're pretty devastated when you uncounterably remove most of their resources from the game. There's enough caring about the graveyard to at least consider this, if you're not heavily using it yourself.

Nykthos, Shrine to Nyx is amazing in most monocolored decks, but a little on the $$ side.

Rogue's Passage is a scary prescence when Voltron is your plan, even when you have the deathtouch as a deterrent.

VeggiesaurusRex on Pashiri's Robot Rush

1 month ago

Sumradagnoth, between Gaea's Cradle, Itlimoc, Cradle of the Sun, and basics enchanted with Wild Growth and/or Utopia Sprawl, running Deserted Temple is a great idea! I need to go pick one up!

Tzefick on Enchanting Starfield

4 months ago

Boza The Ixalan transformed lands all tap for color by themselves, but the Vault of Catlacan taps for purple (all mana) while the Itlimoc, Cradle of the Sun only taps for green.

Also if you enforce that this land should be an enchantment land instead of only a land you're breaking with the previous desire to be conforming with the cycle. In addition you get your previous desire since the "Tap for X white, where X is number of enchantments" will see the land itself as an enchantment and therefore always have: Tap for as a minimum. A foul with this plan is in nonbo with Starfield of Nyx that makes the land a 0/0 enchantment land creature.

I disagree about granting the land any kind of devotion benefit. The other two in the cycle only cares about the thing that makes them scale; Cradle = Creatures, Vault = Artifacts. This shouldn't be different.


As for the card itself it doesn't present itself in its base form as a way to get enchantments. The Cradle has an ETB that grabs a creature in the top 4. The Vault grants Treasures whenever your creatures connect on an opponent. This one... scries when you already cast enchantments.

I would suggest to change the base form to a way to gather enchantments.


Alternative 1:

Enchanting Starfield

Legendary Enchantment

At the beginning of your upkeep, you may return an enchantment card from your graveyard to your hand.

At the beginning of your end step, if you control 4 or more enchantments, transform ~.


Alternative 2

Enchanting Starfield

Legendary Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's an enchantment card, you may cast it.

At the beginning of your end step, if you control 4 or more enchantments, transform ~.

TypicalTimmy on The EDH Deck Building Process …

5 months ago

I consider it an epic win if I can flood the boardstate with a bagillion tokens, get wrathed and make even more. Tokens are my #1 favorite thing to use because, well just look at my name.

I once played a Selesnya tokens deck that had a Soul Sisters theme built into it. I kept blinking Avenger of Zendikar and amassed some 30+ Plant tokens all with various P/T as lands entered. I ended up around 190 life as well. Literally everybody threw everything they had at me and I just took it all to the face. I was having just an absolute blast.

I got knocked all the way down to like 30 life, and just two turns later I was back up at 140.

Seriously, I've said it before but I truly do mean this:

  • If I can turn a game of EDH into Archenemy with everyone throwing their hate at me, I am having an absolute blast. I LOVE Archenemy, and going absolutely crazy in EDH is just beyond fun. I don't care if I lose horrifically; If I got to bring out hundreds of tokens and drew the ire of everyone at the table, I've won in my heart <3

Seriously, have you ever seen someone generate over 2,000,000 life? I have, because it was me.

TypicalTimmy on

8 months ago

I should probably add Gaea's Cradle and Itlimoc, Cradle of the Sun .

It's already a stupidly expensive $2,000+ deck. What's another couple hundred at this point, lmao!

FallopianGolem on

10 months ago

You may want to cut Itlimoc, Cradle of the Sun from the land section and change it Growing Rites of Itlimoc  Flip because, as much as we all want to, you can't just play it as the land.

You may want to add Beast Within , Song of the Dryads , Harmonize , Night's Whisper , Sign in Blood , Sylvan Library , Sylvan Scrying , and perhaps Concordant Crossroads to the deck. Plague Engineer may not be bad to include if your meta has a lot of tribal decks.

Some of the tribal maters cards like Coat of Arms , Adaptive Automaton , Metallic Mimic , Urza's Incubator , etc. May not be bad additions either if you're looking to go that route with your snakes.

Overall the deck is awesome and really good for a first deck! I hope some of these suggestions help.

TypicalTimmy on C-C-C-C-Combo Breaker!

10 months ago

I'm less of a "combo" player and more of a "synergy" player.

My problem with combos is that, while they can generate infinite and unbreakable locks on the game, if just one piece if removed the entire thing falls apart.

With synergy, even if half of your boardstate is gone, the half that remains can still function.

I recently "discovered" a combo / synergy between Myr Matrix and Mana Echoes that I want to experiment with in my next deck. I'm thinking Izzet, running Brudiclad, Telchor Engineer in semi-Myr tribal.

Basically the combo doesn't work unless you have at least 4 Myr on the field. If you have Mana Echoes already on the field with Myr Matrix sitting there and have literally nothing else, you can drop a Myr Battlesphere and immediately generate , pay into Matrix and get right back out of it.

I'm not entirely sure what to do with the deck or which direction to go, but I'm thinking spell-slinger / storm. The potential is there for an immense amount of mana. There is also Saheeli, the Gifted , Urza, Lord High Artificer , Tolarian Academy .

And I'd be remiss if I didn't shoe-horn in Day of the Dragons and Descent of the Dragons .

So yeah, it's not exactly a "game-winning" combo, and it does take a few cards to set up, but the possibility of generating BOTH infinite mana AND infinite tokens is just too good to not build.


Also, my Oathbreaker deck that runs Kiora, Master of the Depths with Karn's Temporal Sundering as the Signature Spell. In a ramp deck, you can literally go infinite turns.

Also in that deck I have Argothian Elder with Wirewood Lodge . If you have one other land that can add at least two mana, such as Nykthos, Shrine to Nyx , Gaea's Cradle , Simic Growth Chamber , Itlimoc, Cradle of the Sun , or even just a basic Forest with Vorinclex, Voice of Hunger on the field then you can also generate infinite mana.

Yes, I can generate both infinite turns and infinite mana in the same deck.

Shameless self plug. Sorry, I rambled on. I'll hide in an accordion as to not be rude with a dissertation on my hobby, lol.

TypicalTimmy on Who Needs Craterhoof?

1 year ago

So going into the "Keyword" filter tab option, you have 7 cards that are pulled up under "Tap/Untap". Of these, there are only several who can actually untap Selvala:

I have a combo I know of, but it will require you to run a few different and very expensive cards.

With Argothian Elder out, you can untap two lands. You want to untap any of the three lands listed + Wirewood Lodge . This will generate an infinite amount of mana as you can then use Lodge to untap Argothian Elder and repeat the process.

This does not help you out with untapping your General, but it does help you produce the mana to cast everything if you can set a draw engine online. Since you have infinite mana at your disposal, artifacts such as with Beast Whisperer , Primordial Sage and Vanquisher's Banner .

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