Itlimoc, Cradle of the Sun

Legendary Land

(Transforms from Growing Rites of Itlimoc.)

: Gain .

: Gain for each creature you control.

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Set Rarity
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rules Q&A

Itlimoc, Cradle of the Sun Discussion

Tzefick on Enchanting Starfield

2 weeks ago

Boza The Ixalan transformed lands all tap for color by themselves, but the Vault of Catlacan taps for purple (all mana) while the Itlimoc, Cradle of the Sun only taps for green.

Also if you enforce that this land should be an enchantment land instead of only a land you're breaking with the previous desire to be conforming with the cycle. In addition you get your previous desire since the "Tap for X white, where X is number of enchantments" will see the land itself as an enchantment and therefore always have: Tap for as a minimum. A foul with this plan is in nonbo with Starfield of Nyx that makes the land a 0/0 enchantment land creature.

I disagree about granting the land any kind of devotion benefit. The other two in the cycle only cares about the thing that makes them scale; Cradle = Creatures, Vault = Artifacts. This shouldn't be different.

As for the card itself it doesn't present itself in its base form as a way to get enchantments. The Cradle has an ETB that grabs a creature in the top 4. The Vault grants Treasures whenever your creatures connect on an opponent. This one... scries when you already cast enchantments.

I would suggest to change the base form to a way to gather enchantments.

Alternative 1:

Enchanting Starfield

Legendary Enchantment

At the beginning of your upkeep, you may return an enchantment card from your graveyard to your hand.

At the beginning of your end step, if you control 4 or more enchantments, transform ~.

Alternative 2

Enchanting Starfield

Legendary Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's an enchantment card, you may cast it.

At the beginning of your end step, if you control 4 or more enchantments, transform ~.

TypicalTimmy on The EDH Deck Building Process ...

1 month ago

I consider it an epic win if I can flood the boardstate with a bagillion tokens, get wrathed and make even more. Tokens are my #1 favorite thing to use because, well just look at my name.

I once played a Selesnya tokens deck that had a Soul Sisters theme built into it. I kept blinking Avenger of Zendikar and amassed some 30+ Plant tokens all with various P/T as lands entered. I ended up around 190 life as well. Literally everybody threw everything they had at me and I just took it all to the face. I was having just an absolute blast.

I got knocked all the way down to like 30 life, and just two turns later I was back up at 140.

Seriously, I've said it before but I truly do mean this:

  • If I can turn a game of EDH into Archenemy with everyone throwing their hate at me, I am having an absolute blast. I LOVE Archenemy, and going absolutely crazy in EDH is just beyond fun. I don't care if I lose horrifically; If I got to bring out hundreds of tokens and drew the ire of everyone at the table, I've won in my heart <3

Seriously, have you ever seen someone generate over 2,000,000 life? I have, because it was me.

TypicalTimmy on

5 months ago

I should probably add Gaea's Cradle and Itlimoc, Cradle of the Sun .

It's already a stupidly expensive $2,000+ deck. What's another couple hundred at this point, lmao!

FallopianGolem on

6 months ago

You may want to cut Itlimoc, Cradle of the Sun from the land section and change it Growing Rites of Itlimoc  Flip because, as much as we all want to, you can't just play it as the land.

You may want to add Beast Within , Song of the Dryads , Harmonize , Night's Whisper , Sign in Blood , Sylvan Library , Sylvan Scrying , and perhaps Concordant Crossroads to the deck. Plague Engineer may not be bad to include if your meta has a lot of tribal decks.

Some of the tribal maters cards like Coat of Arms , Adaptive Automaton , Metallic Mimic , Urza's Incubator , etc. May not be bad additions either if you're looking to go that route with your snakes.

Overall the deck is awesome and really good for a first deck! I hope some of these suggestions help.

TypicalTimmy on C-C-C-C-Combo Breaker!

6 months ago

I'm less of a "combo" player and more of a "synergy" player.

My problem with combos is that, while they can generate infinite and unbreakable locks on the game, if just one piece if removed the entire thing falls apart.

With synergy, even if half of your boardstate is gone, the half that remains can still function.

I recently "discovered" a combo / synergy between Myr Matrix and Mana Echoes that I want to experiment with in my next deck. I'm thinking Izzet, running Brudiclad, Telchor Engineer in semi-Myr tribal.

Basically the combo doesn't work unless you have at least 4 Myr on the field. If you have Mana Echoes already on the field with Myr Matrix sitting there and have literally nothing else, you can drop a Myr Battlesphere and immediately generate , pay into Matrix and get right back out of it.

I'm not entirely sure what to do with the deck or which direction to go, but I'm thinking spell-slinger / storm. The potential is there for an immense amount of mana. There is also Saheeli, the Gifted , Urza, Lord High Artificer , Tolarian Academy .

And I'd be remiss if I didn't shoe-horn in Day of the Dragons and Descent of the Dragons .

So yeah, it's not exactly a "game-winning" combo, and it does take a few cards to set up, but the possibility of generating BOTH infinite mana AND infinite tokens is just too good to not build.

Also, my Oathbreaker deck that runs Kiora, Master of the Depths with Karn's Temporal Sundering as the Signature Spell. In a ramp deck, you can literally go infinite turns.

Also in that deck I have Argothian Elder with Wirewood Lodge . If you have one other land that can add at least two mana, such as Nykthos, Shrine to Nyx , Gaea's Cradle , Simic Growth Chamber , Itlimoc, Cradle of the Sun , or even just a basic Forest with Vorinclex, Voice of Hunger on the field then you can also generate infinite mana.

Yes, I can generate both infinite turns and infinite mana in the same deck.

Shameless self plug. Sorry, I rambled on. I'll hide in an accordion as to not be rude with a dissertation on my hobby, lol.

TypicalTimmy on Who Needs Craterhoof?

9 months ago

So going into the "Keyword" filter tab option, you have 7 cards that are pulled up under "Tap/Untap". Of these, there are only several who can actually untap Selvala:

I have a combo I know of, but it will require you to run a few different and very expensive cards.

With Argothian Elder out, you can untap two lands. You want to untap any of the three lands listed + Wirewood Lodge . This will generate an infinite amount of mana as you can then use Lodge to untap Argothian Elder and repeat the process.

This does not help you out with untapping your General, but it does help you produce the mana to cast everything if you can set a draw engine online. Since you have infinite mana at your disposal, artifacts such as with Beast Whisperer , Primordial Sage and Vanquisher's Banner .

noggynogworld on Tana and Reyhan Partner Token Stuff

9 months ago

Monitor Okay, cool! So the tokens are for value just like mine. Okay here are some other suggestions then.

If you're not looking to fight with your tokens, I would suggest replacing Druids' Repository since it only really works well if you have multiple creatures attacking. Maybe throw in a Shaman of Forgotten Ways as additional creature ramp and a possible win con? It's easy to pull off if you have Itlimoc, Cradle of the Sun and a ton of creatures on your side of the board.

If you plan on throwing in Yawgmoth, Thran Physician , you can replace Underworld Connections with him I think. You can do it multiple times as long as there are creatures on the board and it has the additional function of making your opponent's creatures weaker or even removing Indestructible creatures.

If you are looking to board clear but not kill all your own stuff, I suggest putting in a Blasphemous Act paired with Vigor . Your creatures don't take damage and gain counters based on how much damage was prevented. You get 13 +1/+1 counters really easily for all your creatures, all the while clearing your opponents' boards. Vigor will die but it just gets shuffled back into your library. Or maybe an In Garruk's Wake , though it has a large cmc.

Craterhoof Behemoth is a classic in green decks. If you were to throw in a Tooth and Nail and entwine it, you can pull out Avenger of Zendikar and Craterhoof to run the entire table over.

Another funny tip I have is that you can infinite with Mazirek, Kraul Death Priest and Ulasht, the Hate Seed with an Ashnod's Altar . It gives infinite colorless mana and infinite +1/+1 counters for all your creatures except Ulasht unless you have a counter/token doubler. And because you have Poison-Tip Archer , Purphoros, God of the Forge and Walking Ballista you have a lot of different options to win with this combo. Even Blasting Station can work if you have a token doubler out. The reason I like it is because it isn't a super cheap way to win. It isn't out right like "haha these two cards are out, i win". You need other tools to make it function. You can fetch them with Tooth and Nail if you were to put it in.

Other than that, I think your deck is pretty solid! 35-36 lands would be ideal in here for sure.

Gidgetimer on Making A Ghave Sacrifice

9 months ago

Lets say you have Good-Fortune Unicorn , Ghave, Guru of Spores and 5 lands. You cast Growing Rites of Itlimoc  Flip and make 2 tokens. It transforms on your end step and you can tap Itlimoc, Cradle of the Sun for 4 green allowing you to make 4 more tokens. The next turn you make 5 creatures from your other lands and then 13 off of Itlimoc for a total of 24 tokens created over 2 turns.

You already said you were considering Cryptolith Rite , but let's run through the same scenario with it to give a comparison point on pure "combo but not infinite" potential. You would make 3 tokens off of lands the first turn and then 2 from tapping the creatures without summoning sickness. The next turn is 5 tokens off of lands and then 7 from tapping creatures. This totals 17 tokens over 2 turns.

You said it could be replaced by normal ramp cards, so lets assume the most normal of ramp cards, Rampant Growth . With it and the same scenario you make 3 tokens and then 6 for a total of 9 tokens over the 2 turns.

I am confused about how the scenarios are equivalent. The two cards I suggested are definitely not Gaia's Cradle and Earthcraft but I think that they do a pretty good impression in budget decks.

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