Itlimoc, Cradle of the Sun

Legendary Land

(Transforms from Growing Rites of Itlimoc.)

: Gain .

: Gain for each creature you control.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rules Q&A

Latest Decks as Commander

Itlimoc, Cradle of the Sun Discussion

PirateCptAstera on Kiora Oathbreaker

8 months ago

Suggestion: Replace Dictate of Karametra with Mana Reflection. That way it doesn't benefit your opponents + has a bigger effect on things like Itlimoc, Cradle of the Sun

plakjekaas on Pattern Recognition #162 - Commanding …

10 months ago

Lands suggested from the crowd: Mosswort Bridge is a land in green stompy thats usually worth entering the battlefield tapped

Blighted Woodland is acceleration when you're leaving up protection. Myriad Landscape works the same, but the ability is cheaper. It does enter tapped though...

Bonders' Enclave works fine when your commander is 4 power

Ghost Quarter, Tectonic Edge (and less budget, Strip Mine or Wasteland) are things you need in commander, there's too many of Cabal Coffers and Itlimoc, Cradle of the Sun (also not bad in your deck btw) in the format to skip on land destruction, and lands that destroy lands are the most efficient at that.

Scavenger Grounds thwarts your Regrowth a little, but it thwarts most black and green commanders a lot more: take Meren of Clan Nel Toth, or Muldrotha, the Gravetide, they're pretty devastated when you uncounterably remove most of their resources from the game. There's enough caring about the graveyard to at least consider this, if you're not heavily using it yourself.

Nykthos, Shrine to Nyx is amazing in most monocolored decks, but a little on the $$ side.

Rogue's Passage is a scary prescence when Voltron is your plan, even when you have the deathtouch as a deterrent.

VeggiesaurusRex on Pashiri's Robot Rush

10 months ago

Sumradagnoth, between Gaea's Cradle, Itlimoc, Cradle of the Sun, and basics enchanted with Wild Growth and/or Utopia Sprawl, running Deserted Temple is a great idea! I need to go pick one up!

Tzefick on None

1 year ago

Boza The Ixalan transformed lands all tap for color by themselves, but the Vault of Catlacan taps for purple (all mana) while the Itlimoc, Cradle of the Sun only taps for green.

Also if you enforce that this land should be an enchantment land instead of only a land you're breaking with the previous desire to be conforming with the cycle. In addition you get your previous desire since the "Tap for X white, where X is number of enchantments" will see the land itself as an enchantment and therefore always have: Tap for as a minimum. A foul with this plan is in nonbo with Starfield of Nyx that makes the land a 0/0 enchantment land creature.

I disagree about granting the land any kind of devotion benefit. The other two in the cycle only cares about the thing that makes them scale; Cradle = Creatures, Vault = Artifacts. This shouldn't be different.

As for the card itself it doesn't present itself in its base form as a way to get enchantments. The Cradle has an ETB that grabs a creature in the top 4. The Vault grants Treasures whenever your creatures connect on an opponent. This one... scries when you already cast enchantments.

I would suggest to change the base form to a way to gather enchantments.

Alternative 1:

Enchanting Starfield

Legendary Enchantment

At the beginning of your upkeep, you may return an enchantment card from your graveyard to your hand.

At the beginning of your end step, if you control 4 or more enchantments, transform ~.

Alternative 2

Enchanting Starfield

Legendary Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's an enchantment card, you may cast it.

At the beginning of your end step, if you control 4 or more enchantments, transform ~.

FallopianGolem on

1 year ago

You may want to cut Itlimoc, Cradle of the Sun from the land section and change it Growing Rites of Itlimoc  Flip because, as much as we all want to, you can't just play it as the land.

You may want to add Beast Within , Song of the Dryads , Harmonize , Night's Whisper , Sign in Blood , Sylvan Library , Sylvan Scrying , and perhaps Concordant Crossroads to the deck. Plague Engineer may not be bad to include if your meta has a lot of tribal decks.

Some of the tribal maters cards like Coat of Arms , Adaptive Automaton , Metallic Mimic , Urza's Incubator , etc. May not be bad additions either if you're looking to go that route with your snakes.

Overall the deck is awesome and really good for a first deck! I hope some of these suggestions help.

noggynogworld on Tana and Reyhan Partner Token Stuff

1 year ago

Monitor Okay, cool! So the tokens are for value just like mine. Okay here are some other suggestions then.

If you're not looking to fight with your tokens, I would suggest replacing Druids' Repository since it only really works well if you have multiple creatures attacking. Maybe throw in a Shaman of Forgotten Ways as additional creature ramp and a possible win con? It's easy to pull off if you have Itlimoc, Cradle of the Sun and a ton of creatures on your side of the board.

If you plan on throwing in Yawgmoth, Thran Physician , you can replace Underworld Connections with him I think. You can do it multiple times as long as there are creatures on the board and it has the additional function of making your opponent's creatures weaker or even removing Indestructible creatures.

If you are looking to board clear but not kill all your own stuff, I suggest putting in a Blasphemous Act paired with Vigor . Your creatures don't take damage and gain counters based on how much damage was prevented. You get 13 +1/+1 counters really easily for all your creatures, all the while clearing your opponents' boards. Vigor will die but it just gets shuffled back into your library. Or maybe an In Garruk's Wake , though it has a large cmc.

Craterhoof Behemoth is a classic in green decks. If you were to throw in a Tooth and Nail and entwine it, you can pull out Avenger of Zendikar and Craterhoof to run the entire table over.

Another funny tip I have is that you can infinite with Mazirek, Kraul Death Priest and Ulasht, the Hate Seed with an Ashnod's Altar . It gives infinite colorless mana and infinite +1/+1 counters for all your creatures except Ulasht unless you have a counter/token doubler. And because you have Poison-Tip Archer , Purphoros, God of the Forge and Walking Ballista you have a lot of different options to win with this combo. Even Blasting Station can work if you have a token doubler out. The reason I like it is because it isn't a super cheap way to win. It isn't out right like "haha these two cards are out, i win". You need other tools to make it function. You can fetch them with Tooth and Nail if you were to put it in.

Other than that, I think your deck is pretty solid! 35-36 lands would be ideal in here for sure.

Gidgetimer on Making A Ghave Sacrifice

1 year ago

Lets say you have Good-Fortune Unicorn , Ghave, Guru of Spores and 5 lands. You cast Growing Rites of Itlimoc  Flip and make 2 tokens. It transforms on your end step and you can tap Itlimoc, Cradle of the Sun for 4 green allowing you to make 4 more tokens. The next turn you make 5 creatures from your other lands and then 13 off of Itlimoc for a total of 24 tokens created over 2 turns.

You already said you were considering Cryptolith Rite , but let's run through the same scenario with it to give a comparison point on pure "combo but not infinite" potential. You would make 3 tokens off of lands the first turn and then 2 from tapping the creatures without summoning sickness. The next turn is 5 tokens off of lands and then 7 from tapping creatures. This totals 17 tokens over 2 turns.

You said it could be replaced by normal ramp cards, so lets assume the most normal of ramp cards, Rampant Growth . With it and the same scenario you make 3 tokens and then 6 for a total of 9 tokens over the 2 turns.

I am confused about how the scenarios are equivalent. The two cards I suggested are definitely not Gaia's Cradle and Earthcraft but I think that they do a pretty good impression in budget decks.

Flagellum on Marwyn, the Elven Mother

1 year ago

I don't think Marwyn gets the credit she deserves. What's also nice is that the deck has multiple different ways to keep going without Marwyn. A couple suggestions:

Argothian Elder : combos with Wirewood Lodge and big mana producing lands (I.e. Nykthos, Shrine to Nyx , Itlimoc, Cradle of the Sun , or a land with Elvish Guidance and 1 other elf)

Growing Rites of Itlimoc  Flip: aka baby Gaea's Cradle . See above.

Elvish Guidance : see above. Also works well with Arbor Elf if used on a Forest .

Dwynen's Elite : cheap multiple elves to pump Marwyn quickly. Not needed but is pure value for 2 CMC. You get two 1/1 elves and Marwyn gets two +1/+1 counters. Also works well for bouncing back to your hand.

Craterhoof Behemoth / Finale of Devastation : aggro finishers

With infinite Mana:

Squall Line : another Hurricane but at instant speed.

Assault Formation : seems like a very odd inclusion. However, with the infinite or near infinite amounts of mana produced it becomes an insane pump spell for all our elves.

Duskwatch Recruiter  Flip: draws out all your creatures.

Temur Sabertooth : lets you reuse any ETB effects you may have. Combos with Wirewood Symbiote see below:

Temur Sabertooth + Wirewood Symbiote + 1 Big Mana Tap Elf + 1 Random Elf to Bounce:

  1. Tap the Big Mana Tap Elf for big mana.
  2. Use Symbiote to untap the Big Mana Tap Elf and bounce the Random Elf.
  3. Tap the Big Mana Tap Elf for big mana again.
  4. Use Temur to bounce the Symbiote to your hand.
  5. Recast the Random Elf and the Symbiote then rinse and repeat.

If you want any more ideas you can look at my deck here: Nature AND Nurture with Marwyn

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