Sacrifice a creature: Add to your mana pool.
|Have (2)||metalmagic ,|
Combos Browse all
- Ashnod's Altar + Breya, Etherium Shaper + Eldrazi Displacer
- Ashnod's Altar + Sword of the Meek + Thopter Foundry
- Ashnod's Altar + Nim Deathmantle
- Ashnod's Altar + Illusionist's Bracers + Pashalik Mons
- Ashnod's Altar + Inheritance
- Ashnod's Altar + Colfenor's Urn
- Ashnod's Altar + Reveillark + Saffi Eriksdotter
- Ashnod's Altar + Karmic Guide + Saffi Eriksdotter
- Ashnod's Altar + Mikaeus, the Unhallowed + Woodfall Primus
- Ashnod's Altar + Renata, Called to the Hunt + Woodfall Primus
|Commander / EDH||Legal|
- Can I boost Murderous Redcap's Power before its triggered ability resolves?
- If I have both Sharuum the Hegemon and Sculpting Steel on the battlefield, can I infinitely sac one of them to Ashnod's Altar?
- Am I missing something?...
- Can you sac Tetravus with undying at the beginning of upkeep to create infinite tokens?
- please explain to me further regarding the rule"You cannot sacrifice a creature that is already on its way to the graveyard"
Latest Decks as Commander
Ashnod's Altar Discussion
3 days ago
Hey there! Just a few suggestions, I'm not experienced with zombie decks, but I have two sacrifice based decks. I like to have redundancy in my effects, so as with Altar of Dementia , I would consider Ashnod's Altar . It not only acts as a sac outlet, but also lets you get more mana to cast even more zombies. Secondly, have you considered Traumatize ? If you're trying to get the best zombies in your graveyard, I think that would work pretty well. I hope that was helpful, nice deck dude!
6 days ago
1 week ago
Helm of Possession , sac a token, steal a creature then sac that with your boss
Most Elf Lords only buff the elves YOU control so Sylvan Offering can give you a bunch of elves and the opponent you gift elves to doesn't get the benefits (usually, depends on the deck. Don't give em to a guy playing Ashnod's Altar ...)
1 week ago
It requires decent setup, but you can generate infinite turns with Muldrotha very easily. One method is to run Sage of Hours and Verdurous Gearhulk . Both are creatures, ah yes but Gearhulk is an artifact and you're allowed to choose that portion when casting it! ;D
Cast Sage first, then cast Gearhulk and put the 4x +1/+1 counters all on Sage. You need one extra piece for the combo. Something such as Hardened Scales , Doubling Season , Corpsejack Menace ... Anything on the field that either adds extra counters or doubles them. This way Sage gets at least 5x +1/+1.
Essentially, when you have the pieces set up, it takes a total of to get infinite turns.
1 week ago
Nice job Mtg_Mega_Nerds! Seems like a fun artifact-combo commander. The art and ability really feel like Ashnod. I think the restriction which only allows you to sac artifacts is enough to keep the ability balanced and from being too similar to Ashnod's Altar . But I’m sure there are some infinite combos out there that this card could abuse, with the right set-up hehe
1 week ago
I love this card, but is putting Ashnod's Altar on a replayable Commander a good idea? I'm not asking to criticize it, merely speculating for balancing purposes.
1 week ago
cfost827 Archaeomancer's Map has been strong so far. It's good against green ramp, smooths out early turns, and can turn iffy hands into good ones. I haven't had a turn or game where I was unhappy to see it in my hand yet. As for Second Sunrise and Brought Back , they're not as inconsistent as they may seem. I ran the numbers in a card probability calculator, and we have about a 60% chance of drawing a fetchland by turn 2. At that rate, we can play BB as a stronger Rampant Growth on curve. However, if we get a bit luckier, we could double Rampant Growth on turn 2 for untapped dual lands at instant speed. Since they both also double as recursion, they're super strong with aristocrats. So yes, they aren't as consistent as 2 mana rocks, but they provide a much higher ceiling combined with versatility. We're also not hurting in terms of the amount of ramp we have. Some of our ramp might be a bit conditional, like BB, SS, Knight of the White Orchid , etc. but we have access to 13 pieces plus additional sources of mana in the form of Pawn of Ulamog , Ashnod's Altar , Nykthos, Shrine to Nyx , etc. I'd play Coldsteel Heart , Marble Diamond , and/or Charcoal Diamond if I felt we needed more consistent or more early ramp. In testing though, SS, BB, and the ramp package as a whole proved consistent enough.
Dawn Charm is a good card. I could see it being good against certain decks or strategies. If any of the modes are something you frequently find yourself needing, I'd play it. I haven't found myself needing a fog or that type of counterspell very often myself, but if you play in a combat heavy meta or against a player who loves to target you for graveyard hate, it could be useful. Another similar card which you might want to consider is Orim's Chant . It's also good against players who like to target you with spells or in combat. I play it in some lists and find it to be a great political tool by saying, "Hey, you better agree not to screw with me this turn, or I'll skip your whole turn basically."
1 week ago
Just so you know, the Reyhan/Ozolith combo doesn't work how you want it to. Young Wolf still had a counter on it when it died and Undying will not trigger.
As far as combos not mentioned go: