Ashnod's Altar

Ashnod's Altar


Sacrifice a creature: Add to your mana pool.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ashnod's Altar Discussion

RedBullMan2 on Everything Mono-Black (Competitive EDH)

4 days ago

Soldevi Adnate (this is rly good, play it turn 2 and turn 3 have 2 extra mana to cast something big or late game to make a huge Exsanguinate, love it.

Carrion (its just good and i didnt know there was such a card)

Koskun Falls (i loved koskun, it has so much power in a more cedh deck, i play casually tho so aint the best for me).

You can also bring Ashnod's Altar with Moonsilver Key or cards like Caged Sun (just mentioning it). I think you could probably replace Wayfarer's Bauble (i am aware that way its on the field but still, you have much much more options with key)

TypicalTimmy on Should I Keep Angrath in …

1 week ago

I am personally a huge fan of cards that hit multiple opponents at once. For example, one of my favorite cards in MTG is Arterial Flow. For just you get SIX TOTAL CARDS OUT OF HANDS. And that's without having a Vampire! Slap a Vampire on board and you also land a total life-loss of 6 across the board and you get +2?? That's a +4 spread!

  • If you have an opponent at 40, and you are at 40, they are now at 38 and you are at 42. A 4 point spread between life totals. While it is true that having a super high life total generally won't win you the game except for a few exceptions in white, it does also make it harder for your opponent(s) to win, so it does help.

Sure there are players who actively want specific cards in their graveyard, so you may be helping them. Looking at you, Muldrotha. But, I live by the philosophy that you shouldn't build and play out of fear; Build your deck and if someone has an archetype that naturally works well against yours, so be it. It's all a rock-paper-scissors game, anyway. You may sit down at a table with all three opponents running graveyard synergy, in which case Arterial Flow is one of the single worst cards you could possibly play. But you also may be against no opponents who have graveyard synergy - in that case if they have absolutely zero means of interacting with their own graveyard at all, ever, then that card is as good as exiled.

With Angrath, the Flame-Chained, not only are you hitting multiple opponents at once and causing damage, you also have it on a repeatable tick. Every single turn you can use it again, and again, and again. That's why I love Planeswalkers to death; It's literally a free sorcery every single turn (albeit after the 1st turn it's out; You had to cast it, afterall.)

I personally love Angrath, the Flame-Chained and believe and recommend he be used more. The +1 is always a very powerful option to use; The -3 does come in handy quite often, especially if you can use someone's wincon against them or if you have a means of self-removal such as Ashnod's Altar. Finally his -8 is brutal because it doesn't just care about creatures, but everything. And we all know that by the end of a game of EDH, a graveyard may have 10, 15, 20 hell even sometimes like 50+ cards in it. That becomes a wincon and can actually close out a game against all three opponents. If each opponent is down to 20 life and their graveyards each have 30 cards in them, that's a wincon.

I say keep him; He's far more powerful than you might first think. No, he's not cEDH-powerful; Few, if any, Planeswalkers are. By the time you spend the mana and resources to use a Planeswalker, you could have went infinite in other ways to win. But for non-cEDH decks and tables, he honestly is a powerhouse.

Plus, first turn he upticks to 5. That's nothing to scoff at, because he can and usually will survive a smack.

multimedia on Zombie tribal

2 weeks ago

Hey, well done with upgrades to the precon. For being new to Magic you've added some really good cards. Nice stained glass Liliana :)

The Poppet Factory combo with Wilhelt for infinite Zombies with Diregraf Captain as the win condition needs a sac outlet. Grimgrin, Corpse-Born and Ashnod's Altar are good, but only two sac outlets for the combo isn't really enough. Carrion Feeder is a one drop Zombie.

Apprentice Necromancer can reanimate Poppet Stitcher  Flip at instant speed at the end step of your last opponent before your next upkeep. With Wilhelt when you sac Necromancer you create a Zombie token which could be the third token you need to flip into Factory. I'm not positive, but I think if Stitcher flips into Factory than you don't have to sac Factory at the end step Apprentice trigger because it's no longer a creature.

Carrion Feeder and Apprentice Necromancer could replace two of the higher CMC cards here to reduce the mana curve. Ruthless Deathfang and Overseer of the Damned are just not as good as the other 6 or 7 CMC cards namely Liliana, Rooftop, Titan, Dominance even Hex.

There's a few cards in the precon that were cut that you should consider adding back.

Dreadhorde Invasion creates a Zombie token for the cost of only 1 life at your upkeep to give you a constant source of a Zombie to sac with Wilhelt at your end step. Zombie Apocalypse is mass reanimation for Zombies, all Zombies in your graveyard.

Hordewing Skaab gives flying to all Zombies you control and it can also be repeatable loot (draw then discard). Midnight Reaper is another Zombie who draws when it dies as well as can be repeatable draw whenever any nontoken Zombie dies.

Eternal Skylord only gives flying to Zombie tokens, not giving flying to Wilhelt makes it lackluster. Cellar Door will miss more than hit since you don't have a way to control getting a creature to the bottom of your library or your opponents libraries. Paying three mana and having this miss is pretty bad. Cancel is not needed because you have three other much better counterspells.

Good luck with your deck.

multimedia on Wilhelt & friends

2 weeks ago

Hey, nice upgrades of the precon on a budget.

Hordewing Skaab from the precon is good, giving all Zombies you control flying evasion and his repeatable loot is also underrated. Noxious Ghoul is a powerful budget card for Zombies especially when your Commander can create Zombie tokens. Reanimating Noxious can wreck opponents creatures because he counts himself and each other Zombie who ETB at the same time as him.

Dreadhorde Invasion is in the precon and it's a repeatable source of Zombie token for Wilhelt to sac at your end step. Because you have Ashnod's Altar then consider Havengul Lich? It's a combo with Rooftop Storm + Ashnod's to reanimate all Zombies in all graveyards. Reanimate Diregraf Captain as the win condition by then sacing + repeatedly reanimating any other Zombie.

Consider Vampiric Rites? It's a budget one drop repeatable sac outlet for repeatable draw/life gain for decayed Zombies to sac them at the end of combat step when their attacked for the turn trigger goes to the stack. In response to the trigger sac the Zombie with Rites.

Good luck with your deck.

mariowen on [cEDH] Krenko Combo [[Primer]]

3 weeks ago

What does everyone think about Moonsilver Key? It can grab either Phyrexian Altar or Ashnod's Altar for the combo or in worst case when these are elsewhere a Sol Ring or Mana Crypt? I’m thinking that it might take the place of Pashalik Mons which just isn’t performing for me. It is almost a colourless Fabricate for us?

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