Skarrg, the Rage Pits

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Skarrg, the Rage Pits

Land

: Gain .

, : Target creature gets +1/+1 and gains trample until end of turn.

Stardragon on

1 month ago

hmm a single copy of Bow of Nylea would be good, its probably god weapon I use the most (and not just because im a green main) with Whip of Erebos coming in a close second that i use the most for it's utility and cheap cost, Kessig Wolf Run for either a mountain or a temple again for utility Skarrg, the Rage Pits for the same reason though i don't think you need both just which ever one you like more. and i love how simple the deck is but your or real form of removal is badgersaur and relies on discarding non creature or lands, so things like Hull Breach or Decimate could help with problematic things and Savage Twister in case you need a board wipe Starstorm works here to, there are others that could work but these are flexible in how much damage you want to do and i personally like them better than Blasphemous Act for there flexibility. Asceticism is expensive both mana and price and it doesn't add to the board state immediately but it's protection from spot removal and debuffs and a form of recursion.

If need be for a sideboard (I don't know if casual has a side board) i would put some of these for flying hate since that would wreck you since you have no fly protection things like Spidersilk Armor or Gravity Well. Indestructible destoryers like Burn from Within or Hour of Devastation would be ok as well. And if your opponent is blue Prowling Serpopard can help protect your badgers

For now thats it maybe after a night of sleep i'll be able to think of more but for know this should give so fat to chew on.

legendofa on The Only-Lands Challenge

10 months ago

Any thoughts on Kessig Wolf Run, or Skarrg, the Rage Pits or Slayers' Stronghold on a smaller scale, to help punch damage through and tighten up the clock?

Gidgetimer on Ford F150 [Gruul, Xenagos]

1 year ago

Some cards to consider:

Inferno Titan

Heroes' Bane

Pathbreaker Ibex

Hydra Broodmaster

Hydra Omnivore

Nylea, God of the Hunt

Primal Rage

Skarrg, the Rage Pits

Bear Umbra

Bow of Nylea

Gruul Signet

Blasphemous Act

Those cards range from what I consider to be auto-includes to somewhat pet cards in no particular order and are pulled from an older deck list that I haven't updated in some time.I would be happy to discuss what makes them strong or what cuts to make to fit them in of you have any questions.

hfvalenz on Ruric Thar, the aggro stax

1 year ago

Te sugiero estos cambios que no son caros:

Además, creo que le puedes hacer espacio a las siguientes cosas, también baratas:

Por ultimo, Fiery Emancipation está un poco más cara, pero recibir 18 daños por lanzar un hechizo si que le llega duro a los mazos control. Igual esta puede ser también Gratuitous Violence o incluso Torbran, Thane of Red Fell, aunque creo que Emancipation vale lo que cuesta.

CaptCreek on XenagOH MY GOD

1 year ago

LOVE the list. As a fellow party animal, it's always awesome to see more Xenagos lists. The list looks super solid, though there are some little things that I think would be worth considering.

Despite being a removal magnet, The Great Henge is such a house in a deck like this. It's nice draw and "Ramp", depending on how early you can play it, and it also buffs up your creatures.

Sneak Attack is an absolute slam-dunk in a deck like this. Being able to sneak out 2-3 6+ drops onto the board to kill more than 1 player is such a good feeling (Imagine sneaking a Worldspine, Pathbreaker and whatever else, then pumping Ghalta off a Xenagos trigger and giving everything +30/+30 and Trample!).

Return of the Wildspeaker is another great draw effect, and it has the useful mode of pumping your creatures if you don't need the draw. Being an instant is super powerful too, and makes it a strictly better Soul's Majesty. It's also harder to get blown out by spot removal with Return because it checks the highest power of creatures, instead of targeting one creature, so you can still draw some cards if someone uses instant speed spot removal on one of your beaters.

Explosive Vegetation has become less attractive to me since the 4 mana slot is now home to so many better ramp cards, namely Migration Path. I'd rather have this since it has the added advantage of cycling away if you don't need the ramp at that moment.

This is absolutely personal preference, but 30 creatures is the bare minimum number of creatures I would be comfortable running in a deck like this. You have a good amount of tutors, so it's not as big of a deal here, but something to consider.

The new Radha, Heart of Keld might be the new Courser of Kruphix, if only because it doesn't make you reveal your top card to everyone. It's true that Courser is 1 color, but in a 2 color deck fixing shouldn't really be an issue. The fact that it can make itself into a big threat is also really neat.

Quartzwood Crasher could potentially be a replacement for Giant Adephage, since it's cheaper to cast and can make MASSIVE tokens since it checks each creature with trample. It will even make multiple tokens if you hit more than one player.

Skarrg, the Rage Pits is technically a worse KWR, but I like having as many ways to give trample as possible. I don't have any land tutors though, so you're probably fine without it.

I love gushing about Xenagod, but I'll reign it in for now. Most of these are very subjective (Except Sneak Attack...I reeeeeeeally love that card...) and overall the list looks badass!

(If you wanna peek at my list, here you go! Xenagos's Party Animals It's far from perfect, but I've been tweaking and tuning it for a while and I'm constantly testing new cards to see what works.)

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