Karn's Bastion

Karn's Bastion

Land

: Gain .

, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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Trade

Have (2) Ravilan , Taki117
Want (1) BladeWing517

Printings View all

Set Rarity
War of the Spark (WAR) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Karn's Bastion Discussion

GrandAlchemistX on Traxos, Lord of the Junk Pile

4 days ago

I know you said this is made of stuff from around the house, but I know you have some of these: Power Conduit, Urza's Factory, Coretapper, Walker of the Wastes, Ghostfire Blade, Champion's Helm, Tenza, Godo's Maul, Shadowspear, Basilisk Collar, Cloud Key, Wayfarer's Bauble, Ichor Wellspring, Mystic Forge, Karn's Bastion, Terminal Moraine, Crystal Vein, I know you don't have Mana Vault, but I would be willing to trade one of mine to you for a pile of cards TBD over time if you're interested.

stupidmagikarp147 on Ascend my Brethren!

2 weeks ago

Maybe a Swamp and/or Island (for 1 or 2 Karn's Bastion)? That way you still have enough basics to make Fabled Passage useful and still have the green sources to make the deck playable. Black is the least used color in this list followed by blue so I would cut a Swamp first then an Island if you want two, but don't cut any Forest for any more because then Fabled Passage wouldn't work as well with more basics than passages. I don't think that playing at least 1 Karn's Bastion would hurt because of the mana fixing from the Paradise Druid and Gilded Goose, and playing 2 probably wouldn't hurt too much either for the same reason. However, playing with 4 basics and 4 Fabled Passage doesn't look well, so you could also try cutting 1 Fabled Passage for another Temple of Malady to balance it out a little. End result of -1 Swamp, -1 Island for +2 Karn's Bastion, and -1 Fabled Passage, +1 Temple of Malady if you think having 4 basics and 4 Fabled Passage would too much of an issue.

stupidmagikarp147 on Ascend my Brethren!

2 weeks ago

How about some proliferate? With all these counters something like Karn's Bastion could make this even better.

Riveyn on Land/Mana Question

1 month ago

TypicalTimmy

1x Azorius Chancery - (2)

1x Command Tower - , , or (3)

1x Field of Ruin - (4)

1x Flooded Grove - : or , : , , or (5)

6x Forest - x6 (11)

1x Glacial Fortress - or (12)

1x Hinterland Harbor - or (13)

1x Incubation Druid - : or (if +1/+1 is on Incubation Druid (16)

4x Island - x4 (20)

1x Jungle Basin - (22)

1x Karn's Bastion - (23)

1x Myriad Landscape - (24)

1x New Horizons - : Add two mana of any one color (25)

1x Oran-Rief, the Vastwood - (26)

4x Plains - x4 (30)

1x Reliquary Tower - (31)

1x Seaside Citadel - , , or (32)

1x Selesnya Sanctuary - (34)

1x Simic Growth Chamber - (36)

1x Sol Ring - (38)

1x Sunpetal Grove - or (39)

1x Temple of Enlightenment - or (40)

1x Temple of Mystery - or (41)

1x The Great Henge - (43)

1x Treetop Village - (44)

1x Weaver of Currents - : (46)

I miss counted earlier. Up to 46 total mana available

bigdutts on Enchanted Rainforest

1 month ago

SWAP:

Meachman on Marath, Will of the Wild

1 month ago

In green/red, Rhythm of the Wild is almost an auto-include.

Marath has a nice synergy with deathtouch, allowing you to spend one mana to kill any creature on the board.

Gorgon's Head and Bow of Nylea are nice options, with Basilisk Collar as a more expensive option (but it also lets you gain 1 life for each murder).

A focus on the commander means stepping up mana production is probably the next focus area. Gyre Sage, Devoted Druid, and Fertilid are all repeated, +1/+1 counter based mana, and Faeburrow Elder isn't far off. Kodama's Reach, Rampant Growth, and Wayfarer's Bauble for the early game.

And if counters are going to be so central, proliferate becomes even more helpful. Grateful Apparition, Wanderer's Strike, Karn's Bastion (which pairs nicely with you land-search ramp).

And with proliferate, some planeswalkers are worth considering, like Jiang Yanggu, Wildcrafter, Ajani, the Greathearted, Domri, Anarch of Bolas, and Domri, Chaos Bringer

Suggested cuts: Archangel, Grazing Gladeheart, Drumhunter, Spawning Grounds, Slippery Karst, Vitu-Ghazi, Druidic Satchel, Drifting Meadow, Forgotten Cave, New Benalia, Tranquil Thicket, Where Ancients Tread

SideBae on SupER DuPer FrIEnds :)

1 month ago

So a land you may want to consider is Cascading Cataracts... if you fetch it with Golos you can use it to make sure you have the chromatic mana you need to activate him.

You may want to consider running "draw-sevens" like Wheel of Fortune, Windfall, Diminishing Returns or Timetwister (if you're loaded). They're really, really good with Narset, Parter of Veils.

If you end up with a lot of mana on your turn you don't know what to do with (I'm having trouble envisioning how this deck plays) you might want Karn's Bastion in the mix.

Depending on your moral compass you might also consider Stasis. It's a hard lock with Teferi, Hero of Dominaria and an almost-hard-lock with Smothering Tithe.

I'm surprised with all your dual lands you're not running moxen... is there a reason why? I feel like Mox Diamond, Mox Opal and even Mox Amber have a pretty reasonable chance of being busted in this deck. Also Mana Crypt.

Savor the Moment is a good way to get extra value from your planeswalkers.

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