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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
: Add .
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 week ago
This deck is looking pretty good. I noticed though you don't have a lot of artifact and enchantment hate. Cards you may want to consider include, but are not limited to, Broken Bond, Casualties of War, Caustic Caterpillar, Gleeful Sabotage and Storm the Citadel. Thelon of Havenwood would be a boon for your deck with all the fungus with spore counters on them. As for lands Karn's Bastion would increase your spore counters and Grim Backwoods allows for a reusable sacrifice engine. I hope this helps. Happy Hunting!
1 month ago
Last (probably) big update till new commander comes out. Swapped out Kodama's Reach for a Selesnya Signet I have a lower concentration of basics and an extra rock just seemed good. also swapped Mosswort Bridge for Bala Ged Sanctuary Flip getting a random free elephant most of the time isn't as worth of a land that can sometimes be recursion, Karn's Bastion was cut for another forest, after playing it a few games, tapping to proliferate just never felt worth the cost and I'd rather just have another colored source in my lands. Fortified Village was cut for Ondu Skyruins Flip as being the worst dual land, deemed having an emergency wrath is just more necessary. Return of the Wildspeaker swapped in for Shamanic Revelation on average I end up with 1 or 2 bigger creatures vs the 6 or 7 creatures I'd need for revelation to draw the same rate + the instant speed over sorcery is nice and random overrun is eh but cool to have if ever needed. Akroma's Will was put in place of Akroma's Memorial having basically the same effects at instant speed (+ a 7th instant speed mass protection) is basically the same as a clunky artifact as when you cast it you're usually swinging for lethal that turn anyways instead of risking a potential blowout if they have a Shatter effect. and lastly Call of the Herd came out (i know sad, but found the elephant token spells just aren't worth it as they've slowly been cut out over time) for Harsh Mercy a Janky on flavor board wipe that leaves my board in tact.
also slowly been foiling out all the cards in the deck that CAN be foiled cause shiny thing invoke terror ~
1 month ago
That's a wicked cool combo Ramble! I'll remember it if I ever build Ezuri, Claw of Progress. If counter storm is what we are going with, cards like the aforementioned Ezuri, lots of proliferate cards likeEvolution Sage, Flux Channeler, and Karn's Bastion. Cards like Hadana's Climb Flip, and payoffs like Sage of Hours, which goes infinite with Ezuri. Having sone ways to blibk Toothy like with Conjurer's Closet or Thassa, Deep-Dwelling are good too.
2 months ago
I feel the proliferate is not quite as good as actually putting a +1/+1 counter as you have to have one in place to actually get the effect. I like it on Grateful Apparition, Huatli's Raptor, and Tezzeret's Gambit as it is an extra bonus on top of another main ability.
You also got to remember I play MTGO and things are usually like 10-50x cheaper! Karn's Bastion is only 0.03 cents and Gavony Township is only 0.02 cents via CardHoarder :) Some things are still tough to get in MTGO though like Esper Sentinel :( Don't get me wrong, I feel like player in person would be much more fun as I play casually and love to chat and commentate on the games but MTGO allows me to play around my toddler-centered-lifestyle and for a small fraction of the price of building a collection in paper. Pros and Cons...
2 months ago
I just noticed - i guess it doesn't matter too much since you probably already got it, but Karn's Bastion seems like a cheaper Gavony Township. True, it's populate and not put a +1/+1 but it's also cheaper :D
2 months ago
the Panglacial Wurm seems great, since you don't even have to draw it, you'd need one or two at the most. i'll probably keep it in mind if i ever try to build this weird ramp counter deck we are discussing about now ahah
lhetrick13 what you found is what i suspected - unfortunately, cards should come next week so i won't be trying much apart from maybe very small changes - i don't want to print more proxies :D
i'll let you know as soon as i try out the new version.
or maybe i'll get around to print the few cards and will be able to try it tomorrow.
FYI, this is what i put together for next try:
Creatures - 4 Conclave Mentor - 3 Duskshell Crawler - 2 Hopeful Initiate - 2 Iron Apprentice - 2 Lion Sash - 2 Oran-Rief Ooze - 2 Savior of Ollenbock - 2 Scavenging Ooze - 4 Servant of the Scale - 3 Willow Geist
lmk if you have any comment on this one
4 months ago
Legion's Landing Flip This card is good in white decks since they need ram, your in green so it doesn't matter nearly as much. Dawn of Hope is another card good in white bad in green (even with the synergy) and the same with Cosmos Elixir.
Some good card draw for your deck would be cards like Greater Good, Rishkar's Expertise, Momentous Fall, and Life's Legacy these all work very well with a big creature strategy and especially well with cards like Ajani's Pridemate or a less budget option Ajani, Strength of the Pride.
Greens most powerful attribute is its land ramp due to it being very hard to interact with. Unless you are running a three-drop commander that you really need out right away you shouldn't be relying on mana dorks. Cards like Harrow, Three Visits, and Primal Growth are exemplary due to getting untapped lands while still being on curve for a four-mana commander. Cards such as Rampant Growth or Roiling Regrowth are still good but come with the downside of getting tapped lands.
I also personally like Wild Growth and Utopia Sprawl although they aren't actually land ramp, they can be used with Arbor Elf (one of the only man dorks that I would still suggest running) to get even more value.
4 months ago
Drop Thrummingbird, Grateful Apparition, and Karn's Bastion, they're literally pointless. Niko is going to be using his +1 ability to make your ETB creatures bounce often enough that you don't need the extra loyalty on him, and there's literally nothing else in the deck that gets counters except for Lost Auramancers and well... you don't want them to get more counters.
Speaking of the Lost Auramancers, drop them and Protean Thaumaturge because that's just... well it's just a bad combo, and also doesn't work the way you think it does. Vanishing triggers at the beginning of your upkeep, and the creature is only sacrificed during the resolution of that ability when it determines that the creature has no counters left on it, so you literally can't do it, as they only stay a copy until end of turn, and you don't have any enchantments with flash.
Add an Azorius Signet (I can't believe it's not in the list already).
You obviously need card draw, so add a Mulldrifter and/or an [Omen of the Sea].