Karn's Bastion

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Karn's Bastion

Land

: Add .

, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

kamarupa on Abiding Combo

3 weeks ago

Nice brew! I'm a big fan of Abiding Grace, so this deck won me over right there.

I notice your only means of removal is Fume Spitter, which is pretty limited. But I also notice you have some +1/+1 counter pump with Scorn-Blade Berserker. So I wonder if maybe trying to work in a couple proliferate cards might give the deck a little more punch. Contagion Clasp, Unbounded Potential, Metastatic Evangel, Drown in Ichor, Karn's Bastion, and Grateful Apparition all seem like decent options.

I also notice you're running 24 lands, which is what I usually try to brew with, but given how few non-one-drops you have, I think you might be able to cut 1-2 safely. You might also consider dropping the one copy of Tragic Poet for Hall of Heliod's Generosity, but I suspect that's not on the table for budget reasons. Still, just one copy isn't that expensive and Hall is repeatable, which is a pretty big upgrade from the Poet. In my experience with Hall, once it's down, opponents just give up even trying to remove my Enchantments.

Tectonic Edge also seems a little extreme for a full set - going after non-basic lands seems a little out of place for a deck that has to work hard to remove a 2/2 creature. So I'm a little curious about that choice and wonder if maybe a sideboard could address whatever concerns Edge is in for. I wonder, also, if Field of Ruin might be a better option. Even though Field has a higher activation cost, it also comes without the extra need for an opponent to have 4+ lands AND it replaces itself, which helps maintain your manabase.

Oh, and maybe 1xCastle Locthwain for a little extra draw card power?

capwner on Miserable Mono Black Wrath Prison (Bracket 3)

1 month ago

Tyvm pixel, deck has performed pretty great so far and has been winning exactly as intended i.e. slower than sh*t with poison/Karn's Bastion

theNeroTurtle on Tidus, Yuna's Guardian proliferate

2 months ago

Hickory Woodlot is a great card for proliferate decks. Karn's Bastion is pretty good. Contagion Engine, too. But before I get too wild what kind of budget and suggestions are you looking for?

1+

DMBrandon on Mo' Counters, Mo' Mana, Mo' Monsters! *Help

11 months ago

Thanks for the suggestions! Karn's Bastion and Opal Palace were two lands I came across while doing some research that I definitely want to add! Thanks too for the draw suggestions. I’ll update the deck after my next to my local card shop. :) if you think of any other suggestions just let me know.

Belfore on Mo' Counters, Mo' Mana, Mo' Monsters! *Help

11 months ago

I would drop the lands that aren't allowed in his deck for lands like War Roomfoil, Karn's Bastion, Boseiju, Who Endures, Scavenger Grounds, Opal Palace, Myriad Landscape, and Blighted Woodland. And for the ones that aren't allowed you can drop for just basic forests. Land count is pretty strong. For draw along with war room there is Garruk's Uprising, Guardian Project, Stocking the Pantry, Greater Good, Lifecrafter's Bestiary, Rishkar's Expertise (which feels like a flavor win), Return of the Wildspeaker, Beast Whisperer, and I would say Toski, Bearer of Secrets is surprisingly useful depending on how often you get through.

DreadKhan on Help with my Warrior Deck

1 year ago

Things you might want to look at switching out: Bleeding Effect, Sisay's Ring (this is an awful, awful card in a deck that has access to Green ramp IMHO), Worn Powerstone (this is a better card than Sisay's Ring, but not by very much), Candlekeep Sage, Tales of Master Seshiro, Inspiring Roar (this is a very bad card), Silverflame Ritual (see Roar), Lifecrafter's Gift (see Roar), Skyrider Elf, Ogre Sentry, Oakgnarl Warrior, and Abzan Kin-Guard.

Things you might consider to pulling (these are better cards, but there are often much better options): Font of Fortune (just play Night's Whisper please?), Leyline of Abundance (do you have enough mana dorks to justify this?), Omen of the Sea (see Font), Reality Twist (this card is maximum fun but probably does nothing in lots of situations, people are running less and less Basic lands), Basri's Solidarity (maybe play Metastatic Evangel?), arguably all of the 4 mana land ramp spells are kinda risky in here, I feel like you need more veggies like Rampant Growth and Sakura-Tribe Elder to help with early mana, Artifcer's Epiphany (please run Painful Truths over this), Tarkir Doomshaper, Maulfist Revolutionary, and Kin-Tree Warden.

I mentioned a few things worth looking at, but you also might like Najeela, the Blade-Blossom, she's probably the single best Warrior syngery piece. Najeela is VERY GOOD with Derevi, Empyrial Tactician, not sure if Derevi would be 'too good'. I'm sure you've heard of them both, but Karn's Bastion and Gavony Township are great in a counters list, as is good old Atraxa, Praetors' Voice. Finally, you could try Evolution Sage, it's good if you've got a few counters out already. It's in crazy-town, but if you end up using some Proliferate stuff and have lots of creature tokens you might like City of Shadows, I usually lose one or two creatures to it in order to get some decent ramp in a Selesnya deck.

I would look into more Proliferate if you find your deck is already pretty good at getting that first counter on your creatures, especially repeatable Proliferate stuff.

Mortlocke on A Pulverizer? Perrie the Pulverizer?!

1 year ago

Hi Baron777,

Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:

  1. My deck has a budget of...
  2. My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
  3. My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.

Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:

In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.

Load more