Karn's Bastion

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Karn's Bastion


: Add .

, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

lil_cheez on Infection

4 months ago

I didn't playtest the deck yet but I'd up the land count to at least 33 xD

Anyway, Karn's Bastion is pretty good with poison counters!

Demon-Quiller on EDH - Yenna

5 months ago

Have you considered some lands with token synergies, since you're packing the token doublers? I have a few more on my possible list, but I'm weary of sacrificing too many lands, or ones that ETB tapped.

  1. Drannith Ruins
  2. Field of the Dead
  3. Gavony Township
  4. Gingerbread Cabin
  5. Idyllic Grange
  6. Karn's Bastion
  7. Mage-Ring Network
  8. Mirrex
  9. Saltcrusted Steppe
  10. Vitu-Ghazi, the City-Tree
  11. Castle Ardenvale
  12. Springjack Pasture
  13. The Shire
  14. Urza's Factory

Master_J on Laser Beams

5 months ago

OUT:Temple of the False God, Alharu, Solemn Ritualist, Path of the Pyromancer, Ichor Elixir, Fractured Powerstone

IN: Karn's Bastion, Grumgully, the Generous, Ozolith, the Shattered Spire, Kami of Whispered Hopes, Kodama of the West Tree

Starting with a first round of generally obvious upgrades. Planechase is used so sparingly that any card that is generally only useful during Planechase comes out. As well as budget lands like Temple, and over costed bodies for little gain.

SufferFromEDHD on Barren Glory and Super-Friends

5 months ago

I too run a Guff Super friends list but yours is creatureless and therefore better. You also snuck in a Barren Glory alternate win condition? Great work!

Karn's Bastion

Mobilized District

Gatewatch Beacon


MrSilk on TIME PRISON - Infinite turns control

6 months ago

CptnHndsm Thanks for the upvote and comment!

Truth be told I dont need a whole lot of colored mana in this deck, there's really only three cards that would need a single colored mana. Everything else is purely colorless.. So I kinda figured I could keep in other good colorless land like Karn's Bastion, Darksteel Citadel and Glimmervoid

This deck doesnt have much in the way of counterspells or protecting the combo, but once you get the combo off once, you've basically already won the game so the deck works as fast as it can to get enough charge counters and digging down into the deck with Ancient Stirrings and Emry, Lurker of the Loch

You can reliably get your opponent stuck in the Time Prison by turn 4 or 5 with this list.

Thanks again for the comment! I spent tons of time building and testing this deck!

SufferFromEDHD on Mono-Black Fun

6 months ago

Karn's Bastion really fits both commanders.

Koskun Falls white pillow fort.

Ritual of the Machine blue theft.

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