: Gain .
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|Have (2)||orzhov_is_relatively_okay819 , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Karn's Bastion Discussion
6 days ago
Enduring Angel Flipis interesting, but seems really niche. The fact that she can only flip if you hit 0 life makes me sad. Cool card, probably not for this deck, though. Pristine Angel seems great but as I learned with my Rebbec/Glacian deck and my Multani, Maro-Sorcerer deck, protection like effects can also have the drawback of not being able to target your own stuff.
Concerted Effort seems insane for Akroma decks. I don't really think it'd be worth a spot here just to mainly add vigilance. There are only a handful of creatures that add other keywords that would make it worth it. It's a good recommendation and I added it to the maybeboard for anyone else interested, though!
6 days ago
Looks like an awesome deck! I really liked when Serra showed up in MH and have been trying to make her fit into things ever since. If nothing else, it's a lower cost serra angel, and that's not so bad :)
My only idea for this deck is that it might help to have more defensive creatures to keep Serra on the board. Angels with vigilance and flying can be really great in EDH because a lot of the time there is no downside to just swinging away. So, I don't know, there are a bunch of cool vigilance angels out there, maybe some of them might work with your deck. And you can always run Concerted Effort to really use those keywords to their fullest. Concerted Effort and Pristine Angel play very nice together if you can get the combo. Getting pro everything on your creatures and hopefully getting vigilance on pristine angel is a doosey. Effort can also be great with Enduring Angel Flip who gives you hexproof, and that can be randomly good sometimes.
I don't know, just some random thoughts :) It's early and my brain is a bit foggy, but hope it's a few ideas. I really love my mono-white edh deck because it makes you really stretch and figure out how to solve problems. People give white edh decks a bad rap, but I think they have a lot of potential.
1 week ago
She's an awesome commander, no doubt :) I'm a huge fan of Elenda in flavor, in design, and in game too. Even now when we have vampires in wedding dresses and things, Elenda is still the most classy one around. There are a few things I can think of that might help with the deck. Not sure how amazing they are, but here's some ideas:
Blade of the Bloodchief is almost made for Elenda and can just be a good play just to have it on board with it's super low cost.
gravepact I mean, it's grave pact, and it's the best at being grave pact.
Nether Traitor and other creatures that you can recur over and over are pretty great. Just scooping it back to power the sac engine can be well worth it. Bloodghast is good too, and I think there are a few zombies with similar effects. I mostly run traitor because the price tag on a lot of this type of card is kinda up there.
Deadly Dispute is such an awesome card. It is going to do everything you want and then some.
Hero of Bladehold can be a great way to make creatures. She works best with some kind of evasion, but just getting two free bodies per turn can be very good.
Seraph of the Scales can take out the best flying threat on the board and give you two spirits on the other end.
Dire Fleet Poisoner is a card I really love, and I get that it doesn't always work and it requires adding pirates, but when it works, it's excellent. Flash in deathtouch on their blocker and then get a deathtouching blocker of your own can really make a big swing. Changelings or Dire Fleet Hoarder work so well with the poisoner.
Lingering Souls Soul Warden and Soul's Attendant are good cards from modern soul sisters that can work in commander. One mana for warden to gain you maybe 10 life and also give you a body is great. And if they really have to use removal on your one mana creature, that's almost better.
Vampire of the Dire Moon anything with deathtouch works well with Elenda and if you give dire moon something like the blade of the bloodchief to make her an attacking threat, it will start pinging small creatures left and right.
Karn's Bastion might be a good utility land to put extra counters on walkers and Elenda. Manlands might also be good to give you creatures if you get flooded. Mutavault Inkmoth Nexus Mishra's Factory pretty much anything that can give you mana early and be a creature to sac late game is useful.
Pyre of Heroes can be amazing if the deck has enough CmC and same types to make it work. When it does though, sacs plus tutors is solid.
Lolth, Spider Queen when she's good in a sac deck, she's really good, but when she's not, it's hard to justify her in the deck. May not be great, but I have had times where she was just the best card.
That's all I can think of right now, but I'm sure there's a lot of ways to go with this one. You've got a great looking deck, these are just the things that came to mind. You might also find that it plays better to remove some staples for things that go along with the theme. Like, Esper Sentinel is really great, but you might actually get more value in a game out of Soul Warden And, when I play Elenda I always try to give her evasion somehow or use Sanguine Bond to make her lifelink into damage. Sometimes she can get really big and not actually do a ton, I feel like.
Hope you have fun tuning up the deck :) I'd be interested to check in and see how it goes. Looks like a fun one.
Lord_Grimm on Mizzix
2 weeks ago
OK! Now we are getting focused!! Last thoughts are as follows: Prismatic Lens to either Talisman of Creativity or Coldsteel Heart - same cost but better color versatility Fiery Emancipation - does not benefit from the experience counter discounts, really only boosts your 6 direct damage spells (not including creatures). Was thinking something different like Kozilek, Butcher of Truth in that slot. Since you will be drawing a ton of cards, any mill strategy will only speed up your demise. Having Kozi as a beater that insulates you from getting decked might be solid tech. Solemn Simulacrum - I know, this card was an auto-include staple forever, but in 2 color it feels too slow. No way to really return it or abuse it, and a 2/2 for 4, when you really want to cast your CMDR at 4 feels off tempo and slow. Maybe consider adding whichever rock you didn't choose before when swapping Lens. Now lands... Arch of Orazca is obviously good. My concern is that since you aren't playing a whole lot of permanents getting to 10 to use the draw ability will be arduous and mostly rely on lands to get there. Also, running 18 basics is a healthy number. However, can trim that a bit (I run between 9-12 basics on average, depending on the deck). Adding Karn's Bastion, Castle Vantress, Riverglide Pathway Flip and even Temple of Epiphany would help smooth out utility and color fixing and keep basics accessible.
Lord_Grimm on Mizzix
2 weeks ago
That was fast! Now that we are on v2, I can get a little more detailed.
Cards to cut: Fire Servant - Only works with like 4-5 cards in the deck Desert of the Mindful - It is double the cost of the other 2 cycling lands in the deck Spirebluff Canal - Literally a tap land outside turns 1-3... Jaya's Immolating Inferno - Can only be cast if you have a legendary creature... you have 6 in total Expropriate - This card alone will give this whole build a bad reputation Spelltwine - It is so slow, and weak if there are no good choices in opponents graves Tidings - Honestly, Overflowing Insight would be better, if that is the type of effect you want in this slot Fiery Emancipation - May be good, or 'win more' Sensei's Divining Top - Feels like this is solely to help smooth out your draws
Knowing this deck's success depends on quickly accessing resources, still feels like it may be too slow. If possible adding a few more rocks, and access to proliferate cards like Tezzeret's Gambit to help tick up your counters even if Mizzix is off the board could be subtle steps toward victory. Lastly, 40 lands seems high, and 18 of them are basics. Look over my last comment and try to see if you can slot in some of the other lands I listed. Karn's Bastion seems like an auto-include on this build.
Lord_Grimm on Mizzix
2 weeks ago
Def feel the vibe of this deck. It did feel as though it needed to be consistently faster though.
Possible cuts:Arch of Orazca, Frostboil Snarl, Desert of the Mindful, Path of Ancestry, Spirebluff Canal, Sensei's Divining Top, Smashing Success, Fire Servant, Niv-Mizzet, the Firemind, Experimental Overload, Spelltwine, Tidings, Ral, Storm Conduit
Possible adds: Fellwar Stone, Fire Diamond, Lotus Petal, Coldsteel Heart, Talisman of Creativity, Jeska's Will, Mana Geyser, Stormcarved Coast, AEtherize, Mizzix's Mastery, Tezzeret's Gambit, Cyclonic Rift, Archmage Emeritus, Electrostatic Field, Zaffai, Thunder Conductor, Snapcaster Mage, Archeomancer, Wandering Archaic Flip, Electrodominance, Narset's Reversal, Chaos Warp, High Tide, Fuel for the Cause, Mindswipe, Steady Progress, Repeated Reverberation, Crackle with Power, Contentious Plan, Banefire, Chain Reaction, Echo of Eons, Primal Amulet Flip, Aetherflux Reservoir, Wayfarer's Bauble, Kozilek, Butcher of Truth, Riptide Laboratory, Karn's Bastion, Castle Vantress, Mystic Sanctuary, Riverglide Pathway Flip
1 month ago
As someone who has been playing Infect since highschool, although a Monoblack version, I got a few things to say.
You're not the aggro. Without you can't aggro. Not having a 1 drop stops you from applying pressure fast enough. You'll want to play kinda like a control deck.
If you're playing just Kitchen table, Proliferate should be fine. I just want to warn you. In case you want to power it up and optimize deck, you'll probably have to cut most of this theme.
Since you're a slower deck, your main weakness is going to be aggro decks. As such, the deck wants a lot more removal.
With these general stuff out of the way, I'll talk specifically about your list.
Don't even think about Fuel for the Cause. to counter a single spell and Proliferate is a terrible trade. If you really want to go all in the Infect theme, you could maybe run a single copy of Corrupted Resolve.
Mana Leak is perfectly decent for the deck. I'd cut a single copy of Spell Pierce, or at least put the other copy in the sideboard. A removal spell like Fatal Push is a good option, although a bit non-budget (but I'll be talking about options of removal later).
I'd completely ditch the artifac package. They're insanely slow and playing them on curve they don't help you develop your strategy. Maybe add a single copy of Karn's Bastion to your manabase if you really want something to Proliferate repeatedly.
About removal, nowadays we have a ton of removal, and almost all of them being removal. Power Word Kill, Bloodchief's Thirst, Cast Down, the old and iconic Doom Blade, Eliminate, Go for the Throat and a lot more.
I completely understand if you don't want to include Inkmoth Nexus because of its price. Affinity decks coming back to Modern made really expensive again. However, I have to say they're a breaking point for Infect decks. As soon as I got my copies, I felt the power level of my deck increase significantly. You can maybe add a few Cathedral of War to help buff your creatures.
I still have some more stuff to say but I don't want to bore you to death :P Tell me what you think. You can take a look at my primer for Monoblack Infect if you're interested. Also, you can call me for a chat so I don't pollute you comment section.
1 month ago
I actually had, like, one or two if you're still interested in proliferation and/or artificially upping your main commander's loyalty.
Granted, these options aren't the one man swiss army knife that Yawgmoth is, but they are more in line with your budget at least.