Forest

Forest

Basic Land — Forest

: Gain .

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Legality

Format Legality
Pre-release Legal
Historic Legal
Canadian Highlander Legal
Oldschool 93/94 Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Commander / EDH Legal
Block Constructed Legal
Pauper EDH Legal
Pauper Legal
Quest Magic Legal
Vintage Legal
Brawl Legal
Casual Legal
Leviathan Legal
Modern Legal
Standard Legal
Pioneer Legal
Highlander Legal
Oathbreaker Legal
Legacy Legal
Arena Legal
1v1 Commander Legal
Quest Magic RPG Legal
Unformat Legal
Gladiator Legal
Custom Legal

Forest Discussion

RambIe on Best Play I Have Seen …

1 week ago

Azdranax Platinum Angel is why the token etb was able to resolve

Omniscience_is_life haha I Love It!. but i dont take credit for this play i was in the game but did not respond to any of the events that unfolded it was just to funny to watch

i do have 3 plays i love to tell
last year on my turn 0 i casted Pact of Negation on my buddies turn 1 Sol Ring

thanks giving 2019 in a 10 player game.
I turned 1 Mountain into Sol Ring
turn 2 Mountain & Repercussion
turn 3 Forest, Natural Affinity & then Blasphemous Act
everyone thought it was going to be a long game, one of the people kept saying i don't understand how did i die lmao!!

and i dont remeber if it was 2018 or 2019
i built my Kenrith, the Returned King infinite of infinite deck
in one game my combo went off on turn 4
it gets complicated but its was a 36 card combo that allowed me to move my libary straight to hand or battle field, move my hand to battlefield or grave yard, grave yard to hand or libary, and exile to grave yard
i then looped a spell causing all the players to put all there lands onto the battle field, then milled there decks put all there creatures from graveyard onto play under there control, shuffled there graveyards back into the libary, made them draw all but the last 5 cards of there decks, i then casted Happily Ever After & Teferi's Protection and passed the turn

Head CoIIector on The Voice of Hunger

1 week ago

I'm just gonna say it... Command Tower????? Forest is strictly better. Likewise, Three Visits is also strictly better than Rampant Growth. Personally, I like Mindless Automaton better than Harmonize here. It'll almost certainly net more cards overall for the same 4 mana. Definitely think Gyre Sage should be here. could probably drop Sakura-Tribe Elder for it.
And Caged Sun and Vernal Bloom are always options.

Jack-Frost on Omnath, Locus of Nava 2.0

1 week ago

Cut:

9 Forest

Add:

3 Island

aslidsiksoraksi on Nissa, Monogreen Lands/Enchantress Control

2 weeks ago

Managed to get a couple games in. The Lands stuff worked out nicely (Tabernacle is good in EDH it turns out). I was able to do Strip Mine loops in both games and ride that to victory one way or another.

Enchantress I'm still waiting to see. For now I'm adding a couple things that I felt I wanted and cutting cards that seem slow. After the first few games against more competitive EDH people it turned out that you can't really just spend 7 mana to not effect the board, so Zendikar Resurgent got cut.

In - Solemn Simulacrum - Tireless Tracker - Dryad Arbor - Ancient Tomb

Out - Zendikar Resurgent - Far Wanderings - Weirding Wood - 1 Forest

sub780lime on stompy tokens

2 weeks ago

Have you thought abut running Strionic Resonator in parallel with Lithoform Engine? I see Primal Vigor is missing. Considered running Field of the Dead and swapping some Forest and Mountain for Snow-Covered Forest and Snow-Covered Mountain?

plakjekaas on Arch of Orazca

2 weeks ago

Cutting lands for spells you'd rather play, is the worst deckbuilding advice, period. You need lands to play your spells, make sure you include enough, depending on your mana curve. Consider your color requirements when deciding how many colorless utility lands you can play. (More Forests over Bonders' Enclave when you play Yorvo, Lord of Garenbrig over Rhonas the Indomitable )

With that out of the way, of course you're also playing Endless Atlas if you're playing War Room, they're good in the same decks for the same reasons and purposes. But this is 100 card singleton and you're not going to guarantee those cards will ever be in your hand, so you play more of the same effect to increase the chance to have drawn one of them by the time you need them.

If you're playing in a meta that frequently punishes nonbasic lands, yeah, then you make a conscious, meta-depending choice to run less of those. I can see how you'd then rather have a Divination in hand than a Arch of Orazca in play. Although an actual Wastes will not help you more than the Arch when your opponent has Blood Moon or Magus of the Moon in play, and Divination will help you a lot less if your opponent has the Archon of Emeria.

Activating your Arch on turn 8 to find the Nature's Claim for an opposing Omniscience just feels so much better than staring at the Harmonize in your hand. That makes those lands worth it. It happened more times than the Arch actually color-screwing me. It might seem like the Arch-like lands feel like too desperate to play, I can understand that, but there's a lot of desperate moments in multiplayer Magic, and I've never regretted my decision to include them.

Your mileage may vary.

Hi_diddly_ho_neighbor on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

3 weeks ago

I haven't seen most of the discussion so I apologize if I retread anything covered, but I'll just chime in here and say that barring a few exceptions, pretty much every deck would be wise to run some sort of Strip Mine variant. I prefer Tectonic Edge but that is simply because I feel it's less mean. Regardless, I would estimate that close to 25-35% of the EDH games I play are decided by some sort of powerful land. Plus there is almost zero cost to swapping in a Strip Mine effect over another land. That's just my two cents though.

Speaking of two lands with low opportunity cost, Field of the Dead and Scavenger Grounds seem like an auto include here. Field plays well with the token/etb effects in the list and there are more than enough utility lands here to ensure that it will always be online. If you are still afraid that it won't trigger, you can always swap 1 Forest and 1 Mountain for their snow-covered variant and still keep the basic land count high for Perilous Forays. Scavenger Grounds just shuts down a huge percentage of EDH decks, and while it also hits our graveyard, that isn't as huge a deal for Omnath. I could see cutting two of the weaker fetch lands (i.e. Evolving Wilds and Myriad Landscape) for both utility lands.

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