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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Basic Land — Forest
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13 hours ago
Evolving Wilds and Fabled Passage can only find lands that have the word Basic in the type line. This is exclusively the cards Plains, Island, Swamp, Mountain, Forest, and Wastes. If a land has one or more of those land types in its type line, but not the word Basic, it's not a basic land and can't be found by Evolving Wilds or Fabled Passage.
3 months ago
This looks like a lot of fun! Contingency Plan and Taigam's Scheming let you surveil 5 to dig deeper into your deck. Bog Witch can get you up to six mana faster while filling your graveyard. Since power is the main focus, rather than abilities, Ulamog's Crusher is the weakest option here. How much do the single Forest and Reclaim help?
4 months ago
4 months ago
It was a little too greedy, so I reverted to something less greedy. However, after cutting all the fat, I found myself with enough room to play around with the main support color, and is basically the best currently.
Right now, with our higher than usual Forests and other mainboard cards that let us play through Blood Moon easier (went for consistency over greed) we don’t really need to dedicate slots to improving those matchups as much. This let me slot in Elesh Norn, Mother of Machines which is arguably an improved Torpor Orb and Defense Grid since we mainly want it against the mirror and evoke elementals.
I’ll have to update the decks description a bit, since this is what I am happy with for now.
I did toy around with the Timeless Lotus idea though, and I have gotten that pretty close to where I like it through playtesting, although that’s a far cry from this deck’s initial iteration, so I’ll make a separate iteration for that.
4 months ago
Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.
Part 1: Ramp
In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.
Part 2: Card draw
Just as important as ramp is card draw: Galea won't always be available to you.
Part 3: Removal
Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.
The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.
Part 4: Boardwipes
In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.
Part 5: Protection and Evasion
In Voltron, tempo is crucial.
- In: Negate and Delay are inconditional and cheap counters mana-wise.
- Out: Calculated Dismissal and Frilled Mystic aren't.
Now to the Auras:
- In: Spirit Mantle, Unquestioned Authority and Mask of Law and Grace are protection and evasion at the same time (protection also means it can't be blocked).
- Out: Favor of the Overbeing, Observant Alseid and Leafcrown Dryad.
Following the same logic as with removal, I'm using auras over instants to protect the Voltron.
- In: Shield of the Oversoul, Alpha Authority, Canopy Cover.
- Out: Benevolent Blessing, Shielding Plax, Karametra's Blessing. (I believe proactive protection goes miles farther than a reactive one.)
Part 6: Tutors
Part 7: Win Conditions
Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.
Part 8: Lands
- You might consider more lands that fix your colors and manipulate the top of your library at will: Terramorphic Expanse, Temple of Plenty, Temple of Enlightenment, Temple of Mystery, Cabaretti Courtyard, Brokers Hideout, Obscura Storefront, Naya Panorama, Esper Panorama.
- Rogue's Passage is great evasion on a land.
- Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
- Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
- Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
- Azorius Chancery, because you don't run the other two bouncelands.
- Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
- Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
- Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.
If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!
5 months ago
So, I gave this another look since we talked.
I think there's too much theme-consistent stuff vs practical-stuff. For example Mage Slayer is on-theme, but practically speaking it's inferior to Loxodon Warhammer or Blanchwood Armor here. Mage Slayer's primary benefit in a deck is that is deals unblockable damage. Your dudes already are punching through, Mage Slayer is just doubling their power here.
Blanchwood Armor would fucking destroy here (even more so if you tossed out Talisman of Impulse for even more Forest ramp). Personally I'd cut something out somewhere (Prolly Talisman of Impulse and/or drop down to 2-of Thorn Elemental) to cram in some way of protecting your dudes. Rhox regenerates, but the other dudes are just screaming to get Go for the Throated
5 months ago
For those that are curious on the changes I made to the deck
What I'm taking out: Show
What I'm putting in to replace it: Show
I also plan on changing out some other lands, but above are the utility lands only.
5 months ago
This article is blaming players for problems caused by WotC. There's nothing really stopping them from printing cards that are staples for older formats other than the secondary market. Players only play Modern and EDH because those formats are accessible compared to Legacy and Vintage, which are largely suffocated by the Reserve List. Even EDH feels that. There's a major difference between a deck using Golgari Guildgate and basic Forests vs. the deck using Bayou and Gaea's Cradle.
You're also not considering another reason people don't want formats that rotate: a lot of older formats aren't solved. Standard often becomes a solved format in a matter of weeks, if not days. Extended didn't have this problem because the card pool was large enough. There wasn't a clear answer as to what the best deck was until U/B Faeries followed by Stoneblade killed the format. People are still trying to figure out what the best deck in Vintage is, despite it being MtG's oldest format. U/R Delver is probably the best deck in Legacy, but Delver isn't as dominating as Grixis Control is right now in Standard.
There's an easy solution to these problems, which is switch from a TCG model to something else (like a Living Card Game) or change how people buy product. Imagine if instead of booster boxes, each new set was released as pre-made cubes that had one copy of each card in the set and each set had enough cards for 8-person Booster Draft or 4-person Sealed. Or if they just reprinted the Reserve List with something like the Zendikar expeditions. EDH players would absolutely buy packs if it meant a chance of opening a Tundra or Mox Diamond.
WotC isn't going to do any of that, however, because these solutions don't make as much money as the lottery tickets known as booster packs. They're also not sure what would happen if they got rid of the RL. If they thought it would make them more money than they'd lose, WotC would have pulled the plug a long time ago. So we're just kind of stuck with Modern, EDH, and so on.
Also, I miss Extended :(
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