Basic Land — Forest

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Forest Discussion

nbarry223 on Glittering Company

1 day ago

Yeah, the main utility suggestion is Oran-Rief, the Vastwood since it allows more usability out of Kitchen Finks, Spike Feeder, and even Devoted Druid as a way to store mana.

Mistveil Plains is only a suggestion for the mill matchup as a way to free up the Endurance slot potentially. It's more of an option to keep in the back of your mind than anything, like if you ever want to squeeze in another creature or something.

And finally, I strongly suggest trying out at least Wooded Bastion in your current list. Unless your other land is your singleton Swamp or Urborg, Tomb of Yawgmoth you can utilize it. It also lets you play Anafenza, Kin-Tree Spirit with a Forest as your first land, or Spike Feeder with Plains as an example. I don't suggest running any more than 2 filter lands, and honestly 1 is probably ideal with the lower land count. If you find yourself liking it, try out the Reflecting Pool next (filter land is more valuable). You'd be surprised at how useful it is becoming an untapped Indatha Triome in a lot of cases, or at least a free dual.

nbarry223 on Glittering Company

1 week ago

I'm just going to ramble here, but probably some decent ideas to consider.

Bretagard Stronghold could be a thought for re-using persist triggers or just pumping creatures. Hex Parasite is an interesting idea with Kitchen Finks or maybe even Devoted Druid that just might be abusable (not quite infinite).

Cruel Celebrant is essentially a Blood Artist that doesn't target and is wishable. It's comparable to Dina, Soul Steeper except it doesn't work with the Spike Feeder + Heliod, Sun-Crowned combo but does work for Saffi Eriksdotter + Renegade Rallier. Since the second group is all multicolored, you could probably change some things around to allow for wishing for more game enders, and potentially freeing up some redundant slots while you are at it.

Obelisk Spider seems like it would work with Good-Fortune Unicorn and persist triggers etc. so it may be worth shuffling some cards around there. Also, now that I think about it, you could have Cauldron Haze as a persist set up giving you a nice protection option / potential sac outlet. You can also use Hapatra, Vizier of Poisons to make lots of tokens with triggers instead of going for life (probably not as ideal).

Varolz, the Scar-Striped might be a more versatile sacrifice outlet than Cartel Aristocrat. The scavenge synergizes nicely with persist, allowing some interesting plays. Unfortunately, you don't really have any cheaply costed overpowered creatures, so you miss some opportunities with Devoted Druid and mana.

So I'm thinking something like:
-1 Spike Feeder - only really works with Heliod, Sun-Crowned who combos with other cards like Kitchen Finks
-2 Vizier of Remedies
+2 Good-Fortune Unicorn
+1 Obelisk Spider
+1 Bretagard Stronghold
-1 Indatha Triome or Forest

-1 Dina, Soul Steeper
-1 Dromoka's Command
-1 Quillspike
+1 Cruel Celebrant
+1 Obelisk Spider or Hapatra, Vizier of Poisons
+1 Cauldron Haze

You could also concentrate more on certain infinite combos instead of being spread as much, but there's downsides to that as well.

Gidgetimer on How Good are the New …

1 week ago

Shoot, I just noticed that I forgot Pathways. Honestly once you get below Shocks it is mostly down to personal preference as to the exact order of land cycles. I know that many people wouldn't put filters as high as I have them, but I am greedy with mana pip density and the possibility of a turn 2 Necropotence off of Forest, Birds of Paradise, Twilight Mire makes my little combo player heart all a flutter.

RNR_Gaming on Your Favorite Plays

1 week ago

Attack with Argothian Elder, tap Forest, untap Argothian Elder with Maze of Ith activate Argothian Elder untap Maze of Ith and Forest rinse and repeat. Then funnel that mana into Yisan, the Wanderer Bard for all the value.

"The creature isn’t removed from combat; it just has its damage prevented. It’s still an attacking creature until the combat phase is complete" - it's just such an interesting ruling.

Also, it's fair to note that with some newer cards this is even easier ;)

Spirits on Tovolar, Wolf-Pack - EDH

2 weeks ago

If you want to include infinites, maybe keep it mid-power no infinites?

All the cards on their own aren't terrible, but still a bit kludgy:

Eternal Witness + Temur Sabertooth + Early Harvest + 5 Forest + 4 Forest/Mountain | Infinite Mana for Tovolar, Dire Overlord  Flip ability.

Aluren is good + Ferocious Pup + Cloudstone Curio not super great since you dont have enough ETB? | Infinite wolves

Obviously Earthcraft is good, but Squirrel Nest end of opponent turn, squirrel wolves???

Basalt Monolith ok + Rings of Brighthearth dont think you have many abilities | Infinite mana + an Sensei's Divining Top is also infinite draw

KBK7101 on Post your favorite MTG card …

1 month ago

Most of my favorite art comes from the lands from certain planes. Lands usually give the best representation of what the plane is supposed to be, in my opinion. Case in point, see the Amonkhet plains that was posted above.

I have a lot of cards that I love the art for, but I'll try and narrow it down to my favorite planes and a few assorted others. Sadly, I don't have hyperlink privileges, so you'll just have to suffer with card links. lol

I also LOVE the art/designs for the five Amonkhet gods, but I feel like I've posted too many as it is. lol

Omniscience_is_life on Should I Put Circle of …

1 month ago

DemonDragonJ you do know that the land(s) fetched by the ramp spells bushido_man96 mentioned stay on the battlefield, right? A Forest is just as repeatably usable as a Chromatic Lantern--and it doesn't die to Vandalblast...

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