Forest

Forest

Basic Land — Forest

: Gain .

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (14) jwill7396 , hardwoodteak , setojim , goldfishxtracheddar , MrMittensSr , Tocqy1 , YOLOBLASTER , Deathholme , effin530 , Creeds , Wurmcoil_Engine , Kotu , boricua63l , Slail

Combos Browse all

Legality

Format Legality
Leviathan Legal
Pre-release Legal
Block Constructed Legal
Modern Legal
Pauper Legal
Arena Legal
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Standard Legal
Quest Magic RPG Legal
Casual Legal
Pioneer Legal
Highlander Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Custom Legal
Oathbreaker Legal
Historic Legal
Quest Magic Legal
Limited Legal
Oldschool 93/94 Legal
Brawl Legal
Canadian Highlander Legal
1v1 Commander Legal
Legacy Legal

Latest Decks as Commander

Forest Discussion

MrKillStar on Yurlok of Scorch Thrash

12 hours ago

Hmmhmmm, I would most likey cut Arbor Elf - just because it only untaps Forest, which you have only basic and some duals, which I think isnt so worth it, any other mana dork would be better if you think you even need more of them :D Also, there already is several cards that untap all your lands/permanents, so something thats focused only on Forest is kinda uneffective, unless you get all those mana-doubling enchantments on board, which again, mana dork would do the same work, probably even better?

And second cut would probably be 1x Forest, since you have 37 lands in total (+1mdfc) and several mana dorks, etc. :D

Next thing could probably be replacing some black tutors with better tutors. Diabolic Tutor for Diabolic Intent whenever you wouldnt need any cheap mana dork, or just sac anything else with Malakir Rebirth  Flip casted on it after that creature being killed. Or just any tutor you would become liking more.

When I think about some cards I run in my mono-R deck, Tectonic Reformation is pretty decent later on when you dont need that many lands anymore. Burning Earth with enough mana dorks/artifacts, but probably not in this deck, since there is a lot of non-basic lands.
Anger just to sac it (maybe to Diabolic Intent) or just let it die/discard so your mana dorks and Yurlok have Haste right away.

unwucht on The Elven Planeswalk (Rhys EDH)

1 week ago

with Field of the Dead I would recommend to reduce the number of duplicate basic lands in your list. A very easy way to do so would be to replace 4x Forest and 4x Plains with 2x Forest, 2x Plains, 2x Snow-Covered Forest, 2x Snow-Covered Plains

Murphy77 on Gruul Landfall

1 week ago

I really like the idea. I just get the feeling that the most aggro landfall would be something like: Turn 1; Mountain and Akoum Hellhound, Turn 2; Land and Infuriate - swing with 5/5 in turn 2... With the landfall ramp that you get from Radha, Heart of Keld, you need at least 3 copies in your deck. I like the idea of Azusa, Lost but Seeking as a facilitator of multiple landfalls per turn, but a wide range of other creatures that do not have any landfall effects just seem to slow down your deck. Definitely, some instant power ramps are needed. I would keep in Cultivate. My list for this deck would be:

Main Deck

2 Phylath, World Sculptor,

2 Azusa, Lost but Seeking,

3 Radha, Heart of Keld,

4 Scute Swarm,

4 Brushfire Elemental,

4 Akoum Hellhound,

4 Kazandu Mammoth  Flip,

3 Cultivate,

3 Infuriate,

3 Unleash Fury,

3 Fire Prophecy,

3 Rugged Highlands,

3 Fabled Passage,

3 Evolving Wilds,

9 Forest,

7 Mountain.

Side Board

2 Ashaya, Soul of the Wild,

3 Thundering Rebuke,

3 Heroic Intervention,

3 Ranger's Guile,

4 Shadowspear (works in just about any deck).

Starsky2814 on Omnath, A Song of Creation and Chaos

1 week ago

unwucht, Carpet of Flowers should be a great way to make the deck faster and provide an over abundance of mana to empty into one of our sinks, most specifically Finale of Devastation. BTW I cut the Forest and replaced it with Dryad Arbor. So if we roll out an early Tooth and Nail that isn’t quite ready for Craterhoof Behemoth/Avenger of Zendikar, we can grab Emiel the Blessed/Dockside Extortionist for infinite mana (assuming there are at least 4 enchantments/artifacts on your opponent’s field). This will give us the win with a fetch grabbing the Dryad. Assuming it checked out, I had a turn 4 win with that combo in testing. Also, Chromatic Orrery has won me over in testing and will become a permanent in my list. Normally I’d say the card is too expensive and not worth the add, but it is so easy to get out by turn 4-5. Plus, I’ve known people to spend the same amount of mana into a Zendikar Resurgent and to me I feel like I get more out of the orrery.

amicdeep on $60 Competitive Mono-Green Aggro

2 weeks ago

honestly the decks very light on lands, id want at least 21-22 and you running a lot of three drops. personally i would drop 1 rhonas 1 yorvo and 1 eone for 3 more lands. if you want utility lands i would for a mana base like this id aldo run at least 1 Dismember (probably 2) as despite the improved removal mono g has seen its still the best option for those gurmag anglers and tasigur lurrus and now kroxa.

3 Hashep Oasis 1 Khalni Ambush  Flip 1 Tranquil Thicket 2 Treetop Village 15 Forest

also if you added Syr Faren, the Hengehammer then id also run 2 Okina, Temple to the Grandfathers.

LeaPlath on Question on game mechanics

3 weeks ago

No. It only counts lands that say they are Forests. So Forest, Overgrown Tomb etc

Load more