Klothys, God of Destiny
Legendary Enchantment Creature — God
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, gain or . Otherwise you gain 2 life and Klothys deals 2 damage to each opponent.
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|Commander / EDH||Legal|
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Klothys, God of Destiny Discussion
3 days ago
I do this all the time. My Mina and Denn, Wildborn landfall was turned into Rhonas the Indomitable big mana, into Omnath, Locus of Mana big mana storm. My The Locust God wheels&draw deck, at least the red part, got absorbed into Neheb, Dreadhorde Champion . My boros equipment commander used to be Archangel Avacyn Flip, then went jeskai for a bit with Akiri, Line-Slinger / Ludevic, Necro-Alchemist , and then back to boros, with Akiri+ Ardenn, Intrepid Archaeologist . Athreos, God of Passage split up in Heliod, God of the Sun and Rankle, Master of Pranks . 5c Golos, Tireless Pilgrim enchantress went Klothys, God of Destiny enchantress, while the mana base is currently making its way to Najeela, the Blade-Blossom .
My decks are always in motion, and when I acquire new legendaries, I do like to fiddle around to see if my decks can get more interesting. Of course, it very much depends on the rest of the deck if I'd still consider it the same deck. Klothys enchantress is completely different from Golos enchantress, but the big mana green decks have always played similarly, making 100 mana and pumping a mana dork with Rhonas for lethal is fun, but if you can make 100 mana, your deck is just more suited to be mono G Omnath. Rhonas is still in the 99. When I made boros equipment, we hadn't started the surge of great boros equipment legends yet that we are enjoying now, naturally I found better choices over time for that.
1 week ago
Also you can't use Lurrus as your companion after game 1 if you decide to board in Ashiok, Dream Render , Klothys, God of Destiny , and Leyline of Sanctity so you might consider finding alternatives. Nihil Spellbomb could replace your gy hate and synergizes with Lurrus. Leyline is probably not super important since your burn matchup is decent and hand disruption isn't a huge problem.
1 month ago
Looking at that list, I got another one: Primal Order does a LOT of damage if you're used to play against 3- or more colored decks.
2 months ago
Thanks for the response Profet93. I'll explain some of my choices here.
My idea with Svella, Ice Shaper was a way to dig for Primal Surge and play it for less than 10 mana. She might not be the best but I figured she would draw less removal than most other threats in the deck. I would much rather have a card that can just tutor for Surge but I can't find one that is a permanent in G or R. Svella is definitely a flex spot, meaning I can remove her for a better option but I do like being able to tutor it out with Woodland Bellower and Imperial Recruiter
Tajuru Preserver is in here mainly as defense against the Tergrid, God of Fright Flip deck in my playgroup but also useful against a lot of other common removal in my meta. I would like to keep this card in the deck and the fact I can tutor it out with Woodland Bellower and Imperial Recruiter make it better.
For Goblin Bombardment I was just looking for a free sac outlet that can be out when Primal Surge resolves. I need a sac outlet because once primal surge finishes resolving the Azami, Lady of Scrolls player will just make me draw a card and lose the game. I know I don't have to cast the whole deck but the Azami player would likely be able to make me draw a bunch of cards anyway. My plan would be to sacrifice a bunch of creatures in response to the draw to kill the player with Stalking Vengeance 's ability. I'm not opposed to cutting the card but I would need another sac outlet that does not draw me cards to take its place. I considered Greater Good but it doesn't help me after Surge resolves.
Klothys, God of Destiny is a bit slow, I see your point. Most cards in the damage category I am trying to have them do double or triple damage each time and she can also ramp me if I need to get that primal surge out faster. I do like to have some form of graveyard hate in every deck and being able to tutor for with Woodland Bellower is a nice benefit. I would consider removal for something better.
Shivan Gorge is only in the deck for 1 reason, Bring players to an even life total when I need them to die from a double damage Heartless Hidetsugu . I would consider replacing it but I prefer to have at least one card to be able to hit everyone for 1 damage and at least one way to tutor for it.
My optimal primal surge scenario would be one where lets say it resolves and I play my entire deck but opponents have such high totals I can't kill them all from the triggers or maybe they were in an order which doesn't allow me to do so. I would be able to attack a player or two with a bunch of hasty, trample, deathtouchers that give poison counters so only 5 creatures would need to get through per player. if that wouldn't work or if a Fog happened I could sac a bunch of stuff and kill off everyone with Stalking Vengeance and if for some reason someone survived I could sac Rooting Kavu and shuffle them all back in. I don't have him in the deck yet because I can't figure out a way for people to do a whole lot with only a bunch of mountains because of the Blood Moon and/or Magus of the Moon that would also be out.
I moved my maybeboard to be viewable so take a look at it and let me know what you think would be best to go in place of these cards. I appreciate your input.
2 months ago
Elvish Piper and/or Quicksilver Amulet are very strong in casual ramp builds running a lot of large creatures. Assuming they resolve, they also let your other creatures slip past countermagic without needing other silver bullet cards. Ruric Thar, the Unbowed is certainly a decent way to punish noncreature decks if there are enough of those around. Akroma, Angel of Fury feels almost too narrow to me but she's certainly not bad. The first creature that comes to my mind for such a slot is Etali, Primal Storm . It's relatively cheap, can cascade into other threats, and is particularly spicy in multiplayer games.
In my deck at least, Planar Portal is almost exclusively used to fetch the single copy of Primal Surge or a safety Vexing Shusher if I'm suspicious of rogue counterspells. However, I don't play against nearly as much countermagic as you seem to, so I wouldn't count on a 6-drop artifact with a game-ending activated ability resolving in the first place. Something cheaper like Eldritch Evolution or a delirium Traverse the Ulvenwald would be easier to resolve, at least in theory. Or, you could just run more copies of the cards you want to tutor so that you naturally draw them instead. Building a toolbox may allow more options but it can be less consistent than a more traditional approach. Speaking of toolbox cards, Klothys, God of Destiny falls in that category here. She's quite strong in a midrange shell but doesn't offer much that would help in ramp (unless your table is running a lot of fetchlands). The graveyard exile would mostly be valuable as tech against decks making use of their yard for shenanigans and I'd only want her in those matchups.
2 months ago
I seemed to have made the same mistake with the misread. Good thing I didn't drop any money on it before catching it. I was looking at other legendary creatures that cost 6 or more so it would fit both tutors and I landed on Akroma, Angel of Fury and Ruric Thar, the Unbowed . Think these could go really well as I don't have much for flying. Also thinking about Klothys, God of Destiny to deal damage to small creatures at the beginning of games and Planar Portal to be used like Fierce Empath but also able to grab Prowling Serpopard to make sure things resolve or Goreclaw, Terror of Qal Sisma Heroes' Bane Seedborn Muse as they cant be found by the current tutors.
2 months ago
I'm dabbling with an idea for a Gruul group slug enchantress deck led by Klothys, God of Destiny , to flood the board with staxy and punishing enchantments like Price of Glory , Titania's Song and Citadel of Pain , but the reason I'm dabbling and not building is because I'm not completely sure how viable it is, mostly due to the points already mentioned in the first response.
3 months ago
Affirming Mtg_Mega_Nerds's answer as correct since the response seemed a bit uncertain. Klothys, God of Destiny 's ability is a triggered ability and the triggering event is "the beginning of your precombat main phase". Permanents with triggered abilities do not look back in time--they will only trigger if the triggering event occurs while said permanent is on the battlefield.
Also, as Omniscience_is_life mentioned, please use the Rules Q&A section in the future. That section has some additional functionality, including the ability to "Mark as Answer" a response to indicate your question has been resolved. I have moved this thread to Rules Q&A, if you could mark a response when you have no further follow-up questions, that would be appreciated.
Finally, it helps if you link the cards you are discussing using double brackets, like so:
[[Klothys, God of Destiny]]
Which produces: Klothys, God of Destiny