Chord of Calling
Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.
|Want (6)||Avvvina , tarnash , akhsim , cliqueatnightvandal , NMJohn , Omegarvb|
Printings View all
|Magic 2015 (M15)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Chord of Calling occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.06%
GW (Selesnya): 0.91%
Chord of Calling Discussion
1 day ago
I think the Chord of Calling-line is pretty important and pretty strong, because you can win with instant speed if you want.
1 week ago
Check mine out if you dont mind: Rhys and the Selesnya Army (Assistance Welcome)
As for some of your possible cards:
How is your land base typically? Do you have mana issues only running 32 lands? I know you are running a ton of elves but I tend to get mana screwed if I go this low.
1 week ago
I like the Prismite idea. Will keep it for another deck.
2 weeks ago
Pretty solid list so far, I have a few suggestions though. First and foremost, if you haven't checked out the cEDH decklist database, I recommend it. If you're truly wanting to get in to cEDH, then that is a good outlet for deck brewing. There are a bunch of cards in your list that are solid picks for a Kinnan deck, but there are also some that aren't up to snuff with the meta, but that's not a necessarily bad thing. Competitive EDH is about play the most powerful cards in the your color pie to achieve your overall win condition and to do it as efficient and consistent as possible. Kinnan is quite new and people are still trying to find the best way to brew the deck, but his strategy is undoubtedly proactive, so we have to try to overwhelm our opponents as fast as possible.
Here are the cards in your deck that you just don't see in the cEDH meta. Not a bad thing, just something to consider.
Your mana dorks are higher in CMC that the meta heavy mana dorks. This puts them being cast usually around turn two, which is when you want to be casting Kinnan.
Arcum's Astrolabe - It's just way too circumstantial, especially when you only have 6 snow lands in the deck. This card would be dead in your hand most of the time. There are also better mana rocks.
Mind Stone has been sub-par for a while. In cEDH, you want to get plenty of mana as soon as possible so you can start setting up for win quickly. This is why Grim Monolith and Mana Vault are very prevalent in the meta. They are net positive mana rocks that come in quickly.
Whir of Invention and Blue Sun's Zenith are on the cusp of being played in the meta and not, mostly Blue Sun's Zenith as it's used to help draw the deck after getting infinite mana. Usually you see these more in mono blue decks because they have plenty of blue to pay the non-generic mana and can go big with the X cost, however, once you leave mono blue it's very difficult to keep up mana for interaction after casting these and usually when X is greater than 2, it's worth someone countering it. If they're countered, the feel bads set in as you're now 5-6 mana behind. I would suggest cutting at least Whir of Inventions for a cantrip like Brainstorm, Ponder, Preordain that nets you cards for cheap.
Force of Vigor - It's not bad, I've seen a few decks run it that are more on the control side, but Kinnan is trying to be more proactive than reactive. Blue has some of the best removal in the game for cheap. Maybe consider a Chain of Vapor. That way if there is a problematic card for you on the board such as Cursed Totem or Linvala, Keeper of Silence, you can hit it regardless of what it is for one mana regardless of whose turn it is.
There are a few suggestions I'd like to make for you to add that are practically staples for most of the cEDH Kinnan decks:
Seedborn Muse to help you use your commander more and acquire an overwhelming board state.
Right now, if you were to play a game with this list, I wouldn't be afraid of you activating Kinnan because there's nothing that will severely impact the game. Jin-Gitaxias, Core Augur is in a lot of the other cEDH decks because getting this guy on the field is detrimental to every opponent's strategy. I suggest you get a higher creature count and put more scary things in the deck. You'll whiff a lot with on activations with a creature count that low.
Here is a link to my current Kinnan build that has been assembling win (in a vaccum) very consistently between turns 3 and 4: Kinnan Activations cEDH
2 weeks ago
Looks good so far! You might consider these: Spark Double, Sakashima the Impostor, Chakram Retriever, Kiora's Follower, Life's Legacy, Braingeyser, Animist's Awakening, Genesis Wave, Primal Vigor, Astral Cornucopia, Dregs of Sorrow, Wildest Dreams, Instill Energy, Cerulean Wisps, Reyhan, Last of the Abzan, Chord of Calling
3 weeks ago
Im just Gold fishing abit with the Kalamax deck. not 100% satisfied. Feels like the deck needs abit more ramp and some cantrips.
Here's someother cards that im strongly concidering. -Aetherflux Reservoir -Brainstorm -Chandra's Ignition -Chord of Calling -Honor-Worn Shaku -Mission Briefing -Pyroblast -Radical Idea -Reap -Repeated Reverberation -Seedborn Muse -Tale's End -Thassa's Intervention -Whirlwind Denial
and some other just efficent tools 1x Ancient Grudge 1x Blue Sun's Zenith 1x Chemister's Insight 1x Commander's Sphere 1x Condescend 1x Counterspell 1x Cultivate 1x Dig Through Time 1x Fury Storm 1x Gamble 1x Guttersnipe 1x Insidious Will 1x Isochron Scepter 1x Ketria Triome 1x Lavabrink Floodgates 1x Lightning Greaves 1x Mission Briefing 1x Mizzix of the Izmagnus 1x Niblis of Frost 1x Opt 1x Return to Nature 1x Shark Typhoon 1x Simic Ascendancy 1x Smuggler's Copter 1x Spell Pierce 1x Starstorm 1x Stubborn Denial 1x Submerge 1x Supreme Will 1x Swarm Intelligence 1x Swiftfoot Boots 1x Turnabout 1x Whir of Invention 1x Wild Ricochet
plz let me know what changes u think seem right
3 weeks ago
Hey, thanks for the feedback. while these decks are very similar, This deck tries to leverage Retribution of the Ancients with undying creatures and sac outlets. Because of this, these decks have a few key differences:
This deck tries to get more value from undying creatures, so much so that it plays other sac outlets. This gives the deck more mobility as an aggro deck than GB Yawgmoth.
Yawgmoth you can see plays more mana dorks because it has the space, and it allows the deck to play cards like Chord of Calling and Finale of Devastation. This approach may be better because it lets the deck effectively have more undying creatures in addition to finding the combo/silver bullet cards, but it is slower than this deck. Because this deck does not run mana dorks like GB Yawgmoth, tutors do not make much sense because you cannot find say your Yawgmoth until you draw 6 or 7 lands.
This deck is not a combo deck first. Value from Retribution of the Ancients is often overlooked.
In short, GB Yawgmoth is more of a combo value deck with the ability to be a toolbox deck while this deck is more of an aggro tempo style deck with the ability to combo. While GB Yawgmoth is centered around getting value with Yawgmoth, this deck is focused on attacking always having a good board state. Just because the decks have similar cards and can do similar things, they are just different decks in the end.
Thanks for the feedback, its greatly appreciated!
3 weeks ago
This looks pretty similar to a regular Yawgmoth, Thran Physician combo deck.