
Chord of Calling
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
Trade
Have (1) | Azdranax |
Want (6) | eEsnowalkerEe , kickinitwithschlomo , Bwearmp , Chaosfalcon , TheLoraxAllMighty , Chubbub |
Combos Browse all
Legality
Format | Legality |
Casual | Legal |
Legacy | Legal |
Leviathan | Legal |
Oathbreaker | Legal |
Limited | Legal |
Unformat | Legal |
Commander / EDH | Legal |
Vintage | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Highlander | Legal |
Tiny Leaders | Legal |
Modern | Legal |
Pioneer | Legal |
2019-10-04 | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Custom | Legal |
Chord of Calling occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Chord of Calling Discussion
DarkMagician on
100 Card Mill
2 days ago
You're easiest way to mill your opponent is by simply getting two Kodama of the East Trees onto the field with your commanders alongside Ruin Crab then play a karoo land like your Simic Growth Chamber. To maximize the odds I'd add Hedron Crab and Guildless Commons for redundancy as well as tutors. I suggest Crop Rotation and Sylvan Scrying to find your lands and Chord of Calling and Defense of the Heart to find your crabs.
kanedotca on
In His Belly
1 week ago
Mirage Mirror, Pattern of Rebirth, Garruk, Primal Hunter, Return of the Wildspeaker, Kenrith's Transformation, Chord of Calling, Gemrazer, Ohran Frostfang, Sawtusk Demolisher, Force of Vigor, Obscuring Haze, Ram Through, Rampage of the Clans, Thwart the Enemy, Vines of Vastwood, Tribute to the Wild, Rancor, Swarmyard, Monstrous Onslaught, Overwhelming Stampede, Roar of Challenge, Jeweled Lotus
MagicMarc on
Monomanamaniac's Infinite elves
1 week ago
I agree with some of the cuts you already did that were suggested by abby315 and Keqing420. I also think you don't need Elvish Champion instead of Ezuri, Renegade Leader. I believe Ezuri is more reliably going to finish games over the champion. Beast Whisperer is part of the deck's card advantage and card playing engine so should stay in the deck without a big overhaul of the deck. Besides being a replacement for Glimpse of Nature in the deck since glimpse isnt Modern legal.
Some more cuts I feel could happen are; Deleting Elvish Promenade. Both Collected Company or Chord of Calling would be better in this deck than the promenade. I understand that the copies of Primal Surge fulfills what either of those might provide for this deck. But they are both way better than the promenade because they can get you your combo pieces. I would consider replacing it maybe with Turntimber Symbiosis Flip if you don't want to play either CoCo or Chord. Partly due to the fact it still puts brakes on your Surges and can serve as a land in a pinch. (Way not needed, I know). It gets more utility elves out like Coco and Chord so would make your gameplay more consistent. Or maybe Lead the Stampede instead?
I also agree that I would also cut the Fauna Shaman until you can get Craterhoof Behemoth. Without the behemoth, you just dont need anything else that badly to tutor up you won't be able to find with surge or your draw engine.
Also, I don't see any value from the copies of Elvish Clancaller. Your deck is more combo and going wide than needing anthem effects. It's activated ability costs way too much for just getting another clancaller. I would cut all 4 and see if your decks suffers at all. Or leave the fauna shamans and promenades and just cut those. Or replace them with copies of Elvish Champion even.
You also dont need anything in your maybe board except maybe Imperious Perfect. Though I would treat that as a slightly better card than the clancallers and wouldnt put them in the deck either. Helix Pinnacle is just picking a different win condition than the Ezuri/possible behemoth route. Metallic Mimic actually provides nothing the deck needs at all.
Keqing420 on
Monomanamaniac's Infinite elves
1 week ago
how are you getting "50" mana? what is the exact line of play that nets you 50 mana by turn 4? the sorceries should be cut for 4 Collected Company and 4 Chord of Calling. the sorceries you have now are just bad imo.
definitely add black for Shaman of the Pack, and the chord can tutor up shaman for free damage or Elvish Champion if the opponent has a forest. i'm really surprised the champion isn't in your list.
Beast Whisperer, Fauna Shaman, and Marwyn, the Nurturer arent necessary. the rest kinda depend on what specific direction you wanna take elves.
multimedia on
Elves Here, There, Everywhere
2 weeks ago
Hey, you have some amazing cards here Cradle, Hollow and Shepherd, but then there's all the creature removal spells, Sundail and Majesty, etc. which are subpar. Spells such as Aggressive Instinct don't interact with a Planeswalker Commander and most Elves have low power which is not what you want when you want a creature with high power for removal. Lots of cards that rely on a creature you control to have high power are not what you want with Elves.
My suggestions will be for Elf upgrades and some additional mana sinks to better use the ramp that Elves and Freyalise can make. It's already been suggested, but max out on all the one drop mana Elves as these are unique to Elves and a big reason to want to play the tribe.
- Elvish Mystic --> Aggressive Instinct
- Fyndhorn Elves --> Rabid Bite
- Heritage Druid --> Ram Through
- Boreal Druid --> Clear Shot
- Marwyn, the Nurturer --> Fyndhorn Elder
- Elvish Harbinger --> Drove of Elves
- Numa, Joraga Chieftain --> Elf Replica
- Quirion Ranger --> Ezuri's Archers
- Wirewood Symbiote --> Skyshroud Ranger
- Wirewood Herald --> Naturalize
- Eternal Witness --> Wren's Run Vanquisher
- Llanowar Tribe --> Greenweaver Druid
- Reclamation Sage --> Elvish Scrapper
Harbinger is an Elf tutor. Numa is a mana sink. Marwyn grows when you create a mana Elf with Freyalise. Ranger + Symbiote lets you bounce Ranger + Forest to untap an Elf such as Archdruid to make a lot of green mana. Ezuri and Shepherd are your best mana sinks, but consider others?
- Green Sun's Zenith --> Colossal Majesty
- Leyline of Abundance --> Door of Destinies
- Chord of Calling --> Seer's Sundial
- Craterhoof Behemoth --> Soul's Majesty
Zenith and Chord are tutors to use ramp with that can get Ezuri or Craterhoof or any other creature putting it onto the battlefield.
Some other cards to consider cutting for better options:
- Broken Bond
- Gleeful Sabotage
- Might of the Masses
- Garruk's Uprising
- Desert Twister
Good luck with your deck.
Red_X on
It's Dangerous to go Alone . . .
2 weeks ago
A couple of things I'd consider. 1) I'm not sure Wargate, Authority of the Consuls, and Neutralize are the best options for your deck. You don't have any real use for the lifegain or the tapped effect beside stopping blockers. Some normal removal like Path to Exile is probably a better option. Wargate also isn't going to be super useful, since you're only running 23 lands and 4 heirarchs, plus you don't really have silver bullets to tutor. An actual threat like Mirran Crusader or Voice of Resurgence will probably get better mileage, although Chord of Calling is a stronger and cheaper tutor, as long as you just need creatures. Replacing some of the non-creature spells like Detention Sphere with options like Deputy of Detention might make that easier. Neutralize also doesn't really fit with your deck because you're trying to deploy a threat every turn. There's very few times you're going to be able to keep up 3 mana where deploying a threat isn't just better. 2) Fetch lands and shock lands will help you cast your spells on time. You've got and mana costs where half your lands are basics, which is going to be difficult. That being said, if it's a budget concern I get it, in which case your mana base seems to be pretty good. I like the deck.
zamiero on
Vial and Ghost!
3 weeks ago
3>
Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.
3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?
3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Offalsnout (evoke B)
- 3- Rushwood Legate (opponent control island)
- 4- Skyshroud Cutter (control forest, opponents gain life)
- 4- Frogmite (artifacts battlefield)
- 4- Bone Picker (creature dies)
- 4- Briarhorn (evoke 1G)
- 4- Deepwood Legate (opponent control forest)
- 5- Stormwing Entity (cast instant/sorcery)
- 5- Ingot Chewer (evoke R)
- 5- Shriekmaw (evoke 1B)
- 5- Glarewielder (evoke 1R)
- 5- Mulldrifter (evoke 2U)
- 6- Igneous Elemental (land graveyard)
- 6- Nemesis of Mortals (greatures graveyard)
- 6- AEthersnipe (evoke 1UU)
- 6- Spitebellows (evoke 1RR)
- 6- Cloudthresher (evoke 2GG)
- 6- Hooting Mandrills (cards graveyard)
- 6- Ethereal Forager (cards graveyard)
- 6- Soulflayer (cards graveyard)
- 6- Sultai Scavenger (cards graveyard)
- 6- Tasigur, the Golden Fang (cards graveyard)
- 6- Salvage Titan (sacrifice three artifacts)
- 6- Sawtusk Demolisher (creature battlefield)
- 6- Shatterskull Minotaur (party)
- 6- Somber Hoverguard (artifacts battlefield)
- 6- Veteran Adventurer (party)
- 7- Gurmag Angler (cards graveyard)
- 7- Ore-Scale Guardian (lands graveyard)
- 7- Myr Enforcer (artifacts battlefield)
- 7- Cryptic Serpent (instant/sorcery graveyard)
- 7- Gearseeker Serpent (artifacts battlefield)
- 7- Quicksilver Behemoth (artifacts battlefield)
- 7- Dargo, the Shipwrecker (sacrifice artifacts/creatures)
- 7- Mournwhelk (evoke 3B)
- 7- Faultgrinder (evoke 4R)
- 8- Ghoultree (creatures graveyard)
- 8- Avatar of Woe (creatures graveyard)
- 8- Walker of the Grove (evoke 4G)
- 8- Shambling Attendants (cards graveyard)
- 8- Bedlam Reveler (instant/sorcery graveyard)
- 8- Qumulox (artifacts battlefield)
- 9- Molderhulk (creature graveyard)
- 9- Sibsig Muckdraggers (cards graveyard)
- 9- Necropolis Fiend (cards graveyard)
- 10+ Stratadon (basic land types)
- 10+ Primeval Protector (creatures battlefield)
- 10+ Ghalta, Primal Hunger (power of creatures battlefield)
- 10+ Draco (basic land types)
- 10+ The Great Henge (power of creatures battlefield)
- 10+ The Cauldron of Eternity (creatures graveyard)
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Light Up the Stage (opponent damage)
- 4- Reverent Silence (control forest, opponents gain life)
- 4- Snuff Out (control swamp, pay life)
- 4- Ensnare (return two islands)
- 4- Flameshot (discard mountain)
- 4- Outbreak (discard swamp)
- 4- Snag (discard forest)
- 4- Unmask (black card hand)
- 4- Ravenous Trap (opponent 3 cards enter graveyard)
- 4- Lethargy Trap (three creatures attacking)
- 4- Bolt Bend (4-power creature battlefield)
- 4- Massacre (opponent control plains)
- 4- Refreshing Rain (opponent control swamp)
- 4- Ricochet Trap (opponent cast blue)
- 4- Tentative Connection (menace creature battlefield)
- 4- Drag to the Underworld (devotion to black)
- 4- Snag (discard forest)
- 4- Hagra Mauling Flip (opponent has no basic lands)
- 4- Price of Fame (targets legend)
- 5- Bounty of the Hunt (green card hand)
- 5- Contagion (black card hand)
- 5- Force of Will (blue card hand)
- 5- Cave-In (red card hand)
- 5- Submerge (opponent control forest)
- 5- Gush (return two islands)
- 5- Misdirection (blue card hand)
- 5- Dark Triumph (sacrifice creature)
- 5- Thoughtcast (artifacts battlefield)
- 5- Murderous Cut (cards graveyard)
- 5- Rite of Undoing (cards graveyard)
- 5- Coveted Prize (party)
- 5- Deadly Alliance (party)
- 5- Baral's Expertise (cast CMC 4 or less)
- 6- Pyrokinesis (red card hand)
- 6- Fireblast (sacrifice two mountains)
- 6- Pulverize (sacrifice two mountains)
- 6- Into Thin Air (artifacts battlefield)
- 6- Tasigur's Cruelty (cards graveyard)
- 6- Spinning Darkness (black cards graveyard)
- 6- Become Immense (cards graveyard)
- 6- Set Adrift (cards graveyard)
- 6- Will of the Naga (cards graveyard)
- 6- Runeflare Trap (opponent drew 3 cards)
- 6- Zahid, Djinn of the Lamp (artifact battlefield)
- 6- Magmatic Sinkhole (cards graveyard)
- 6- Thwart the Grave (party)
- 6- Curtains' Call (per opponent)
- 6- Cobra Trap (noncreature destroyed by opponent)
- 6- Rishkar's Expertise (cast CMC 5 or less)
- 7- Divergent Transformations (per opponent)
- 7- Into the Story (opponent 7+ cards graveyard)
- 7- Assert Authority (artifacts battlefield)
- 7- Seeds of Renewal (per opponent)
- 7- Needlebite Trap (opponent gain life)
- 8- Treasure Cruise (cards graveyard)
- 9- Blasphemous Act (creatures battlefield)
- 10+ Dead Drop (cards graveyard)
- 10+ Volcanic Salvo (power of creatures battlefield) X
- 3- Chord of Calling (untapped creatures battlefield)
multimedia on
Ghired Populate
1 month ago
Hey, consider Eldrazi Displacer with Ghired? Repeatable blink at instant speed, more Rhino tokens, protects Ghired in combat after he attacks, can tap down an opponent's blocker or remove an attacker, can protect Ghired from targeted removal, blink another creature who has an ETB trigger, etc. You will have to build the manabase around and use mana rocks for colorless mana sources for Displacer, but in my opinion it's worth it because you're not adding bad cards just for Displacer. Crop Rotation is helpful to tutor for a land that can make colorless.
- Sol Ring, Thought Vessel, 3 Talismans
- 3 Pain lands, 3 Filter lands
- Gavony Township, Rogue's Passage, Kessig Wolf Run
- Gargoyle Castle, Naya Panorama
Zealous Conscripts combos with Kiki to attack with infinite Conscript tokens. Quartzwood Crasher and Court of Grace are excellent repeatable token sources. Open the Armory, Idyllic Tutor, Eladamri's Call, Chord of Calling are tutors with prices that are within the budget.
Nature's Lore and Three Visits are two drop land ramp for a Forest dual land. Swords to Plowshares, Beast Within, Heliod's Intervention are helpful instant removal spells. Austere Command is a versatile board wipe.
Eternal Witness is good card recursion especially with Displacer. Feldon of the Third Path can create a token of any creature in your graveyard to then populate that token with Ghired. If you control Ghired Akroma's Will can wreck your opponents with your token army.
If interested I offer more advice in another comment including suggestions of cards to cut. Good luck with your deck.