Despark

Despark

Instant

Exile target permanent with converted mana cost 4 or greater.

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Legality

Format Legality
Leviathan Legal
Casual Legal
Custom Legal
Unformat Legal
Canadian Highlander Legal
Duel Commander Legal
Oathbreaker Legal
Vintage Legal
Tiny Leaders Legal
Block Constructed Legal
Pioneer Legal
Arena Legal
Modern Legal
1v1 Commander Legal
2019-10-04 Legal
Historic Legal
Gladiator Legal
Limited Legal
Highlander Legal
Commander / EDH Legal
Legacy Legal

Despark occurrence in decks from the last year

Latest Decks as Commander

Despark Discussion

Heliogabale on First attempt BW

6 days ago

I am only saying this because you mentioned this is your first Commander deck: going down the infinite combo route and playing this many tutors will result in very similar games for you. If consistency is your focus that can be a good thing, but if it is your only deck it can get repetitive fast.

I would lose some single effect cards like Hymn to Tourach or Lapse of Certainty and select cards with recurring effects like Court of Ambition and Liliana's Caress.

Fate Unraveler is a walking Underwold Dreams. Rackling is a living version of The Rack.

In most cases, Memory Jar makes all your opponents draw 7 and discard 7 cards when you trigger it. That can be a win for you with the right setup.. I second Bloodchief Ascension as mentioned above, with or without Mindcrank.

Consider adding either Teferi's Protection or Flawless Maneuver. You may want to Invest some space for spot removal like Vindicate and Anguished Unmaking or Despark. As for mass removal, you may find Winds of Abandon more satisfying than Fumigate if you have a board.

Try Children of Korlis with Necropotence and your Commander or Enduring Renewal.You can add recursion that fits your mechanic with Luminous Broodmoth.

Finally, I think you would like Sangromancer. I do.

Hope you find something useful, welcome to the Commander format!

cfost827 on Karador EDH Deck (Hulk/Boonweaver Combo's …

1 week ago

TriusMalarky - haha thanks!! Yeah, I'm basically just retooling the whole Karador deck to make it more fun for everyone. I removed all the hate bears (besides Teeg) and all the tutors so far, along with Hulk and Boonweaver + Pattern Rebirth/Academy Rector.

I took whatqwerty advice and added Spore Frog and Caustic Caterpillar. I'm also basically going more of an Toolbox/Reanimator route adding in some creatures to win through combat and that are powerful. Kokusho, the Evening Star, Avacyn, Angel of Hope, Craterhoof Behemoth, Massacre Wurm, Mikaeus, the Unhallowed, Luminous Broodmoth, Razaketh, the Foulblooded, etc.

Also, I'm adding more utility cards and things that basically just always blow up my opponents stuff. Aura Shards, Plaguecrafter, Abrupt Decay, Ravenous Chupacabra, Krosan Grip, Despark, etc.

Just going to try making some of those updates for now - still trying to construct the deck a different way.

But I appreciate all the feedback! I'm open to anymore suggestions all :)

Valengeta on Thran: The Untold Saga Of Modern's Destruction

1 week ago

Hello, you deck looks really nice. I have some suggestions of cards for you to think about:

First, as mentioned before Leyline of the Void, Anguished Unmaking, Despark are good cards to consider, and I also think you should lose the Lingering Souls for something more useful to you. For the same 3 mana you could drop Phyrexian Arena, Grim Tutor, Crypt Incursion, a third Wrath of God or you could lower your curve and play Surgical Extraction, Extirpate, Smallpox, Inquisition of Kozilek, Castigate, Dark Confidant

Secondly I would like to recommend some artifact and enchantment removal, mostly for sideboard, since you are within the color range of dealing with those easily: Revoke Existence, Fragmentize, Heliod's Intervention, Demystify

Next I have some cards that protect you from Discard and Burn decks: Leyline of Sanctity, Witchbane Orb, Teyo, the Shieldmage or The Wanderer

Lastly, if you’re looking for more finishers, I’d also lose Sorin, Grim Nemesis for things like Necromancer's Covenant, Gideon of the Trials or a fourth Fall of the Thran and a Kaya, Orzhov Usurper

psionictemplar on Thran: The Untold Saga Of Modern's Destruction

3 weeks ago

A couple of things that came to my mind when looking at your list were adding Leyline of the Void and perhaps adding a couple more lands. Leyline could come into play early and possibly free up several spots for other interaction such as the 4th thoughtseize and something like Despark or Anguished Unmaking. To make room for this I would look to cutting a couple of the other graveyard hate cards and maybe a copy of fall of the thran. I know fall is a big piece for your deck, but at 6 mana you'll have several turns to draw one before ever being able to cast it.

Another consideration for removing from the deck would be the copies of lingering souls. A couple 1/1's aren't very threatening, especially when you have cards like Omnath, Locus of Creation and Uro, Titan of Nature's Wrath running around. This might be where I would look to add the lands in. The flip lands from zendikar rising would probably be good candidates for this.

As far as finding more powerful finishers, the classic Death's Shadow is not only cheap but can be quite powerful as well. That could be very useful once you've blown up all the lands.

But these are my general thoughts as far as the main deck goes. Did you have anything in mind when it came to the sideboard?

youareatrex on Blood Priestess of Kor

3 weeks ago

It's your boy Jason.

Here's a bunch of cards that should be less than $1 that I think could be possible additions. Feel free to ignore me. Also this is Zach: Zjadler and this is Stephen: icefrigi if you want to check out their decks.

Lifegain Daxos, Blessed by the Sun, Sanguine Sacrament

Lifegain Pay Off Ajani's Pridemate, Griffin Aerie

Card Advantage Read the Bones, Sign in Blood

Removal Death Grasp, Despark

Ramp: Commander's Sphere

Win the Game Gray Merchant of Asphodel, Debt to the Deathless

jasonkrivera on Negan's Saviors

1 month ago

I guess I could say your stance on the community's concerns for this secret lair is...cold-blooded (see what I did there? You're just like Negan like you claimed! Haha) /jk

Joking aside, is there a specific reason you have Kalitas, Traitor of Ghet in the list? The reason I ask is because he shuts off all your "when a creature an opponent controls dies" triggers, such as Revel in Riches, Blood Artist, and Gadrak, the Crown-Scourge, Ob Nixilis, Yahenni, etc. If your friends are all playing graveyard decks I can see this as a piece of GY hate, otherwise you might want to replace him?

Replacements might be Despark or Elspeth Conquers Death to hit higher noncreature CMC threats.

Also you have a lot of board wipes, but I didn't see any "sacrifice" wipes aside from Mythos of Snapdax. Single Combat, Slaughter the Strong, Tragic Arrogance, and Killing Wave. These will play nice with Negan since you can save him if you want (and you'll still get the treasure tokens whether you save him or sac him).

Optimator on Giant's Deck

2 months ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

Nagoragama on Orzhov Inquisition (WB Cleric Tribal)

2 months ago

Added clerics Vito, Thorn of the Dusk Rose, Mangara, the Diplomat, and Bygone Bishop.

Added removal spells Despark and Dire Tactics (most of the clerics in the deck are humans).

Added ramp spell Talisman of Hierarchy.

I'll see what of the other suggested cards I can scrounge up (a lot of them are pretty pricey).

Willing to take any further suggestions!

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