Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Exile target permanent with converted mana cost/mana value 4 or greater.
Sleepysherlock on Saskia Fun-Fected Super Summer BLAST (Big n' WIDE)
3 days ago
Garruk, Cursed Huntsman, Regrowth, Goblin Anarchomancer, Decimate, Hull Breach, Klothys, God of Destiny, Cindervines, Xenagos, God of Revels, Return of the Wildspeaker, The Great Henge, Conduit of Worlds, Graveyard Trespasser Flip, Bala Ged Recovery Flip, Turntimber Symbiosis Flip, Masked Vandal, Shalai, Voice of Plenty, Akroma's Will, Inscription of Abundance, Dromoka's Command, Austere Command, Binding the Old Gods, Growing Rites of Itlimoc Flip, Legion's Landing Flip, Assassin's Trophy, Deadly Dispute, Big Score, Hostile Negotiations, Plumb the Forbidden, White Sun's Twilight, Skullclamp, Blood for Bones, Victimize, Liliana, Dreadhorde General, Tyvar's Stand, Temur Battle Rage, Domri, Anarch of Bolas, Domri, Chaos Bringer, Mage Slayer, Embercleave, Goreclaw, Terror of Qal Sisma, Hydra Omnivore, Ilharg, the Raze-Boar, Nylea, God of the Hunt, Kessig Wolf Run, Skarrg, the Rage Pits, Putrefy, Takenuma, Abandoned Mire, Staff of Compleation, Ashnod's Altar, Night's Whisper, Anoint with Affliction, Malakir Rebirth Flip, Black Sun's Twilight, Infectious Bite, Mythos of Nethroi, Tainted Strike, Noxious Revival, Glissa Sunslayer, Elesh Norn, Grand Cenobite, Soul Shatter, Arguel's Blood Fast Flip, Yawgmoth's Vile Offering, Rakdos Charm, Despark, Faithless Looting, Reconstruct History, Fracture, Blind Obedience, Thirsting Roots, Migloz, Maze Crusher, Apocalypse Hydra, Destined / Lead, Armed / Dangerous, Unearth, Taunting Elf,
Michigone on Isshin for a Fight
1 month ago
Change Log 12-Feb-2023
Move to Maybe Board:
- Ardoz, Cobbler of War
- Toxic Deluge
- Sigiled Sword of Valeron
- Karlach, Fury of Avernus
- Skyknight Vanguard
- Ankle Shanker
- Kazuul, Tyrant of the Cliffs
- Chaos Warp
- 1 Mountain
- Talisman of Indulgence
Add/Move to Main Board:
Crow-Umbra on Isshin, Two Heavens As One - Eiganjo Uprising v1.0
1 month ago
Yeah Orzhov really has some awesome versatility and options in regards to removal.
I think the 3/3 blocker is mostly non-consequential, since it is just a vanilla creature. The majority of the time I'd rather that my opponent have a 3/3 vanilla creature than whatever threatening value permanent that was removed. In the majority of my play experiences, the 3/3 token usually dies while blocking or gets caught up in a board wipe.
The additional upside for Generous Gift/Beast Within is that they can hit lands. I know (mass) land destruction is considered taboo by some players, but sometimes you might run into stuff like Maze of Ith, Glacial Chasm, or some other powerful utility land that might not otherwise have much removal to deal with it.
Despark is cool, especially if you play in a meta with lots of +4MV permanents.
KBK7101 on Isshin, Two Heavens As One - Eiganjo Uprising v1.0
1 month ago
Yeah, I hate cutting removal in general. I never wanna cut "fun" stuff, though. It's a struggle. lol
My thought process was that it was 3MV and that it offered a blocker to an opponent. You're totally right about Feed the Swarm, though. I'll swap in Fracture for now.
As I looked through to find Fracture, I also found Despark, which I forgot existed. lol Adding that one to the maybeboard as well.
COOZCOOZCOOZ on Ave Christus Rex
4 months ago
Howdy again JosephStardust:
I think you misunderstand, I would never tell you not to use Anguished Unmaking over Despark: however, I would definitely imply that you should swap it for Fracture. Most of the threatening stuff you will need to remove is over 4 CMC anyway, and while there SOME exceptions depending on your meta, you have plenty of other removal at your disposal to hit other targets anyway if it really is below 4 cmc.
I believe though that this is where our playstyles differ: I don't like cards like the well or archive because I consider them to be "Win more" cards. It basically requires your entire deck to do what it needs to do before it just kinda sits there. If you have no mana to dump into it or youre not gaining life, then the Well is nothing, and while Archive will certainly help you gain more life, I don't see enough extra card draw for that second ability is be as helpful as you want. If you are looking for replacements to help draw and gain life, I would recommend swapping in Twilight Prophet, and Dark Confidant (while its cheap) or Sigarda's Splendor. I feel that the combination of lifegain and card draw will allow your Karlov deck to utilize its counters for removal since you are not always desperate to dump it into the well. Allowing yourself to utilize Karlov even more won't hurt anything either.
I have always found Karlov to be a reliable source of removal since I usually have enough mana to always get his ability off once or twice during a rotation of the table. Again, I understand that my suggestions may break flavor or your playstyle, but I highly encourage you to try them.
JosephStardust on Ave Christus Rex
4 months ago
Thanks for trying out the deck! I saw your recommendations and thought I'd share why I do or do not use some cards.
Firstly, Alhammarret's Archive and Well of Lost Dreams help with lifegain and card draw. The latter works very well with Pristine Talisman and Sheoldred, the Apocalypse, as well as my other draw spells, while the former can boost them all by doubling my lifegain and card draw. As for the new Athreos, I can put a coin counter on any creature, then exile it with Karlov, then I can steal it onto my battlefield. That is why I use the new Athreos over the old one. However, I do agree that more card draw is never a bad thing. I originally considered running either Black Market Connections or Phyrexian Arena but I took them out; now I am considering adding either one of those or Dark Confidant as you said before. And when it comes to Despark, I prefer to use Anguished Unmaking. For more mana and 3 life, I can exile any nonland permanent, and not just one with CMC or more. Plus the art is killer since I'm a huge metalhead.
Thank you again for the advice!
COOZCOOZCOOZ on Ave Christus Rex
4 months ago
Hi! I like the deck! I think its very flavorful and on point. This deck can be very strong, but I will say I am not a fan of some of the cards used in here (mainly Alhammarret's Archive, Well of Lost Dreams, and that Athreos). However, I know my build is not quite as thematic, so if there are flavor reasons then ignore me, lol. It does play out differently then my Karlov deck Karlov, Leader of the Ghost Mafia and I enjoyed playtesting it. The core of the deck very much remains the same.
I also think your removal and mana could be a little tweaked though. I know there are flavor reasons, but Despark is such a good card I feel like you may want to reconsider. Further, I feel you may be running 1 or 2 extra sources of removal. After all, Removal is stapled on Karlov, so I don't think you need to run quite as many removal sources as other ozrhov commanders (but this also takes your meta into account, so if its just nuts then ignore me lol). It may be worth including an extra source of card draw, for which I highly recommend Dark Confidant while it is as cheap as it is right now. That, or maybe have another tutor? I wouldn't want you to break flavor, but at least Beseech the Queen is a fairly cheap tutor. As far as your mana base, I think you should swap a few plains with a few swamps. In playtesting, I always found I had way more plains then I needed at any given time versus times where I needed a swamp.
I enjoyed it a lot though! The Warhammer cards are super strong, and its a pretty convincing argument to run them in my Karlov deck!
to_regatha_and_beyond on Warrior Midrange
5 months ago
Good deck! I made a similar archetype a while back, though I didn't have the lifegain components as much.
You might want to play around with Glory-Bound Initiate, it has some really strong synergy with Herald of Dromoka. You're essentially attacking with a 4/4 lifelink every single turn, possibly even a 5/4, which is super powerful, even moreso if you can get double strike on it.
Mardu Strike Leader could be pretty helpful, though I concede it's a little bit slow for the gameplan you're using.
I would get rid of the Dutiful Attendants, you're already able to use Revival / Revenge to bring those creatures back at instant speed without having to wait for the Attendant to die, which is way more powerful.
Lastly, when you're working on building your sideboard, I would consider:
- Despark, a good and cheap removal card for certain situations
- Go Blank, a good tool against graveyard decks
- Lifebane Zombie, a good tool against green and white that also comes on a warrior
- Duress, a good way to fight combo decks
Good build so far, I'm excited to see where you take it!
|Have (3)||orzhov_is_relatively_okay819 , gildan_bladeborn , Galdelonian|
|Want (9)||II_Two_II , bladeoathkeeper , Aizakku , Lechim_Koval , Cool_Cat , Amaterasu312 , mflint , lucosia , pabloriv|