Exile target permanent with converted mana cost 4 or greater.
Combos Browse all
|Commander / EDH||Legal|
Despark occurrence in decks from the last year
Latest Decks as Commander
1 week ago
With double major now existing, it seems that copying permanent spells will now be an ability that shall appear, on occasion, which I was really hoping would not happen; why could it not simply copy a creature that was already on the battlefield?
Baleful mastery is similar to many previous spells that can exile creatures or planeswalkers, but it is nice to have another addition to that group of cards. That card will actually be nice for a Nekusar, the mindrazer EDH deck, where the player can cast it for the reduced cost specifically to make an opponent draw a card and hurt themselves.
Basic conjuration is not worthy of being a rare, in my mind; it would have been much better as an uncommon.
Access tunnel is a worse version of Rogue's Passage , but I know that some players will appreciate it.
Fracture is awesome, but it already has a significant amount of competition in those colors, most notably from Despark , Mortify , and Anguished Unmaking , so I am not certain if I can use it in any of my decks. Closing statement is also nice, but not quite as impressive, in my mind. Vanishing verse is also amazing; if I ever build a black/white EDH deck, it will have so many awesome options for permanent removal!
Dramatic finale would have been awesome, if only its ability triggered each time that a creature died; the fact that it triggers only once per turn severely limits its usefulness.
Crackle with power is insane, and I am certain that it shall prove to be a powerful finishing move for many games, but I still prefer Comet Storm , since that card is an instant.
Why does necrotic fumes require that its controller exile a creature instead of sacrificing it? That completely bypasses abilities that trigger from creatures dying, which is a central aspect of black’s identity, profiting from the deaths of others.
Secret rendezvous is a new idea for white, but the opponent benefits more greatly than does the caster, since the opponent spends no mana on it and also does not lose a card from their hand.
Devastating mastery is another mass destruction spell, but the fact that it costs 4 white mana is very restrictive, so most players will cast it for its reduced cost. Obviously, the opponent shall return their most valuable permanents to their hand, but it shall still destroy all of their other permanents.
I was wondering if there would ever be a black/white version of Meddling Mage , and, now, there is, so I am very pleased about that.
Why does exponential growth increase only the creature’s power? Would it not make sense for it to increase the creature’s toughness, as well?
I wonder if I should replace Castigate in any deck that contains black and white with humiliate? Exiling a card is better than discarding it, but making one of my own creatures more powerful is also nice.
1 month ago
Colossal Plow is soooo tempting. However, it's only a 6/3 without trample as it becomes a creature :((((( I'll add it to the Maybeboard just in case. This meme is too good to pass.
1 month ago
Some instant speed removal tips; Swords to Plowshares (synergy?)
Skyclave Apparition (repeatable with graveyard recursion)
2 months ago
Ahoy! In an episode of Command Zone (on YouTube) they stated that in general, most decks/meta's will now need to run more removal with all the new cards that are coming out, and it seems our playgroup (and I imagine many others) have fallen victim to this and are running too few or not diverse enough removal. So I'm working on adding more removal to all my decks.
Do you think it's possible to add more removal to this Teysa deck? What would I have cut and swap in? It's pretty tooled already so I'm not quite sure... but would love to hear your thoughts. I know there is always things like Mortify, Path to Exile, Despark, Wrath of God, etc.. maybe even Strip Mine.
Essentially, the person who who ends up getting momentum in the beginning (especially with Dragons, Elves, Mayael, etc) seems to always just end up dominating and winning. So we are trying to fix this and listen to what Command Zone was saying (as we are witnessing it first hand haha). Any thoughts would help on this subject :). Cheers!
2 months ago
Alright. Allow me to break this down.
Due to my inexperience with Mutate shenanigans, I shall focus more upon the ards I find generally lacking.
Now, as often as I read the terms of service, a lot of text does not necessarily mean a lot of synergy. The commander format espouses synergistic decks as opposed to ones fraught with individual card power. I thusly advocate for this card's removal.
Unless you are initiating combos with Brash Taunter, 'tis not a very good card. In a regular circumstance, it is around five damage for eight mana, which it severally lacking. The indestructibility is nice, but the majority of the format's removal is in the form of exile or bounce. I would kill it.
Some of these cards were designed for Ikoria limited, but not for outside of that format. What I would recommend excluding are Everquill Phoenix, Glowstone Recluse, Pouncing Shoreshark, and Dreamtail Heron. They are okay but below average.
Lastly, Blackblade Reforged is a strong card, but I would focus more on the value part of your plan as averse to the big creature plan. Illuna's mutate trigger accelerates your board state, thus making a single large idiot makes the plan susceptible to a single kill spell.
I have tried Soothsaying myself, yet had found the card to be far too much mana to be effective. There is not much to say. It cannot put cards to the bottom, nor can it permit much filtering with little mana spent.
Everquill Phoenix is a fine card, but I would rather have an additional engine piece as averse to a 4/4 flyer.
That shall be all from me, but I may offer additional insights as other edits are made to this list.
Farewell, and may all of fortune have you.
2 months ago
- Despark is a good card but some counter synergy.
3 months ago
I am only saying this because you mentioned this is your first Commander deck: going down the infinite combo route and playing this many tutors will result in very similar games for you. If consistency is your focus that can be a good thing, but if it is your only deck it can get repetitive fast.
In most cases, Memory Jar makes all your opponents draw 7 and discard 7 cards when you trigger it. That can be a win for you with the right setup.. I second Bloodchief Ascension as mentioned above, with or without Mindcrank.
Consider adding either Teferi's Protection or Flawless Maneuver. You may want to Invest some space for spot removal like Vindicate and Anguished Unmaking or Despark. As for mass removal, you may find Winds of Abandon more satisfying than Fumigate if you have a board.
Finally, I think you would like Sangromancer. I do.
Hope you find something useful, welcome to the Commander format!
3 months ago
TriusMalarky - haha thanks!! Yeah, I'm basically just retooling the whole Karador deck to make it more fun for everyone. I removed all the hate bears (besides Teeg) and all the tutors so far, along with Hulk and Boonweaver + Pattern Rebirth/Academy Rector.
I took whatqwerty advice and added Spore Frog and Caustic Caterpillar. I'm also basically going more of an Toolbox/Reanimator route adding in some creatures to win through combat and that are powerful. Kokusho, the Evening Star, Avacyn, Angel of Hope, Craterhoof Behemoth, Massacre Wurm, Mikaeus, the Unhallowed, Luminous Broodmoth, Razaketh, the Foulblooded, etc.
Just going to try making some of those updates for now - still trying to construct the deck a different way.
But I appreciate all the feedback! I'm open to anymore suggestions all :)