Despark

Despark

Instant

Exile target permanent with converted mana cost/mana value 4 or greater.

Latest Decks as Commander

Despark Discussion

nbarry223 on Glittering Company

6 days ago

Yup, I agree about the mill matchup being hard, and you also don't have good gravehate, which is why I was suggesting inclusion of Endurance in the side since it would cover both weaknesses.

If you like Revival / Revenge so much as an option, then my next candidates would probably be Loxodon Smiter / Mystic Enforcer or Despark although they all leave holes. I'd probably go with Loxodon Smiter if I had to choose, since a blue player could just counter the Glittering Wish but since it's 3 CMC it is actually capable of being moved in...

I'm not even sure what's the weakest sideboard card, as they all have very niche uses that can change the gamestate now.

Maybe a toss-up between Crime / Punishment and Culling Ritual since they both serve mainly the same purpose, but the niche differences could be so much of an upside on those two as well.

I know it sounds crazy to sort of cripple yourself with a worse removal spell, but maybe Assassin's Trophy instead of Abrupt Decay + Despark is the best route to go if freeing up a slot. It does come with the upside of being able to target troublesome lands like the tron lands I guess...

It's always been a general rule of mine that ramping my opponent is bad, and making your only targeted removal do just that seems a little sub-par.

I think you should still try to fit in Endurance somewhere, but I'm not really sure where right now honestly, haha.

nbarry223 on Viga-BOOM! (New Tech)

2 weeks ago

For me, I tend to side in my wishes when I can, for speed. So having a broader answer is more beneficial since I can side it in more often. Most decks run threatening permanents under 3 CMC (tron being the only exception I can think of) but not all run permanents over it.

For your deck, since you don’t side them in, Despark makes more sense.

JacobAGrossman on Viga-BOOM! (New Tech)

2 weeks ago

Hey, man, updating my deck to it's current standards of play was definitely, in part, thanks to you, so I want to thank you for that :D. How come Anguished Unmaking over Despark if you're also running Abrupt Decay? Other than that, great idea for a deck, love what you've got going on

Optimator on Scrubs

3 weeks ago

I would replace Mortify with Vindicate or Despark or Crush Contraband. Anguished Unmaking too, if you're feeling like spending. Dire Tactics might be worth noting since Sisay is hooman.

DawnsRayofLight on Breya treasures

4 weeks ago

Adds:

Ashnod's Altar: combo piece

Time Sieve: combo and utility

Thopter Foundry: Combo and utility

Thopter Assembly: combo

Pili-Pala: Combo

Grand Architect: Combo and utility

Thopter Spy Network: tokens and fuel

Monologue Tax: Tax and tokens

Vindicate: Control

Despark: control

Utter End: Control

Render Silent: control

Counterflux: control

Mana Drain: control and utility

Wash Away: control

Damn: spot removal and wipe

Possible adds

Bronze Guardian: beater and protection

Ethersworn Adjudicator: Control

Marionette Master: token and some burn, a bit better impact tremors-combo

Angel of Invention: tokens and combo

Rhystic Study: Draw

Tezzeret, Artifice Master: draw, tokens, utility

Mirrodin Besieged: can make tokens or be a win con

Mechanized Production: Win con and utility

JacobAGrossman on Glittering Company

4 months ago

Ok, well let me take a step back and go the other direction, and explain my current sideboard choices:

Cartel Aristocrat, Good-Fortune Unicorn, and Kitchen Finks are the combo pieces.

Dina, Soul Steeper replaces Murderous Redcap, Conclave Mentor, and Cruel Celebrant as m, "what to do if infinite life isn't enough," card.

Abrupt Decay and Despark cover literally all single target removal possible.

Humiliate is the best hand interruption, and sometimes that counter placement can be the next piece of the combo puzzle.

Fiend Artisan and Knight of the Reliquary are my big beaters that also can look for other pieces if they're big enough to survive, which is why I would wish for them. Especially the Artisan, if my opponent is blowing up my creatures.

Athreos, God of Passage is if I can get ahead of creature removal and punishment my opponent for it.

Revival / Revenge is for when removal or mill or counterspells have gotten the better of me.

Vexing Shusher is so counterspells don't.

Impromptu Raid is for when I have infinite green mana on the board, and a Wish in my hand. Made all the more confident by the inclusion of Endurance. Also replacing a want for Wheel of Sun and Moon.

Dromoka's Command is for the Blood Moon slot, when fetching for basics isn't working and I don't have a Swamp for Abrupt.

Kambal, Consul of Allocation is for control or artifact decks thinking they're fancy.

Hopefully that will shed a little light on my thoughts, and why I went with what I went with. Sorry if I was a little abrasive earlier, didn't realize what you meant. Now hopefully we are on the same page :D

nlabelle on Atraxa(infect)

8 months ago

THE SHOW BUTTON DOESN'T WORK OMG HERE IT IS TYPED OUT LIKE A LOSER.

Budget -2 Plains +2 Forest +1 Gemstone Mine -1 Temple of Silence -1 Zagoth Crystal +1 Astral Cornucopia -1 Gyre Sage +1 Fynn, the Fangbearer -1 (3 total) more Plains for a Blight Mamba . I think we are good w/ 38 lands.

Non-Budget Not sure what to cut in this section, but if yo' wallet is feelin' like a pimp, go on brush yo' shoulders off. Vorinclex, Monstrous Raider Once you add the fetches + shocks, Become Immense becomes...immensely better. Usually will cast for G.

Personal Choices - Prairie Stream - Sunken Hollow + Vivid Grove + Vivid Creek Prairie and sunken will come into play tapped most of the time anyway, so might as well make rainbow colors and get some counters back on them late game.
-1 Render Silent (casting cost is prohibitive). +1 Fuel for the Cause -1 Fathom Mage +1 Steady Progress . Fathom Mage seems iffy for card draw. Steady progress feels more stable, instant speed, and proliferates. -1 Despark +1 Inexorable Tide . Ups your CMC aka mana value by a bit, but I'd rather go the proactive than reactive game plan. -1 Lazav, the Multifarious . He will appear as one of your infecty boiz from the yard, but at that point you're already behind, and he has no forms of evasion. Maybe +1 Sword of Truth and Justice instead. (It's slow) -1 Supreme Verdict (prohibitive casting cost, you're probably the one with the most valuable creatures). +1 Contentious Plan for more draw and more dirty HIV. -1 Phyrexian Juggernaut . Too slow, probably a dead card in your hand, chances of it not getting blocked are small. I imagine best-case scenario is that it goes unblocked and you pump it, but wait...how 'bout Roalesk, Apex Hybrid . Ain't nobody gonna attack you when they get proliferate juices on their shirt.

But wait, do you want to make the deck WORSE? Contagion Engine + Magistrate's Scepter . Take all the turns. 7 mana + a boardstate is a steep setup, but do you want to be a winner, or a JANK-ASS BISS?

I'm not really sure if these are good or not. So this section is useless. Strionic Resonator . Seems kinda win-more. But meh. Idk.

Let's f* with Hop -1 Generous Gift +1 Teferi's Protection . I am a terrible human being.

I most definitely could be wrong in this section. -1 Ancient Tomb . You'll take a heavy amount of damage, and your color requirements are strong. I'd replace with +1 Inkmoth Nexus

Aight baby gurl, bedtime. May your infectious love for infect cause infectious hate upon you. Love, Jake Stremers

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