Inscription of Abundance
Choose one. If this spell was kicked, you may choose any of the following, once.
- Put two +1/+1 counters on target creature.
- Target player gains X life, where X is the greatest power among creatures they control.
- Target creature you control fights target creature you don't control.
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|Commander / EDH||Legal|
Latest Decks as Commander
Inscription of Abundance Discussion
1 week ago
Nice deck! I had a quick look through, and you seem to have a bunch of fight cards. Normally, they'd be great, but I think for deathtouch creatures, direct damage might be even better (that way your dudes survive the exchange).
Perhaps consider replacing things like Ancient Animus , Pounce , Setessan Tactics , and Inscription of Abundance with one-sided fights like Devouring Tendrils , Nature's Way , Ram Through , Aggressive Instinct , or Rabid Bite
3 weeks ago
The other option for it would be keep Avatar at 4, cut Troll to 2, and relegate Scooze to sideboard in place of Setessan Petitioner since Scooze can gain life against aggro, and Inscription of Abundance can cover us with life gain as well.
4 weeks ago
Return to Nature is better than Naturalize . Cut Stitcher's Supplier and Guul Draz Assassin. Hapatra and Cheville have no synergy with the rest of the build. If you're running Fetches and Shocks and 4x Thoughtseize I would definitely swap in 4 Death's Shadow and 4 Unearth and go full aggro. But if you are in love with the grindy deathtouch subtheme I would swap out your removal for Driven / Despair and Inscription of Abundance with Midnight Charm in the sideboard for aggro and blitz matchups.
3 months ago
Cool deck idea! I'd suggest bumping up Into the Roil and Inscription of Abundance to 4 each, since it's your only removal cards, plus Inscription is so versatile. Cards like Oran-Rief Ooze , Gnarlid Colony , and Wildwood Scourge are all good, even if you can't spend the extra mana on them. Dragonsguard elite doesn't seem quite as useful, but I haven't looked too much into the Strixhaven cards yet. Body of Research seems like a beast of a card but it might be difficult to play unless you change up your mana ratio. I haven't used some of the other cards so it's hard to give my opinion on them.
4 months ago
just gonna go through some hard stats real quick cards that give you card advantage ie gets a card from your library into play or into your hand: 7 cards that ramp you ie gets lands into play, produces mana, makes creatures cheaper: 17 cards that can destroy your opponents creatures/artifacts/etc :5 of those 5 cards they only deal with creatures and most need to be dealt damage first. so an opponent plays a proaganda/ghostly prison you cant attack your deck is useless. green, red, white have some of the best removal for almost any permanent. problematic artifacts and enchantments get the Wilt , Nature's Claim , Return to Nature , Krosan Grip , Crush Contraband to name a few. opponent has a magus of the moat or another problematic creature? Path to Exile , Swords to Plowshares , Abrade , Lightning Bolt , any number of efficient fight spells like Domri, Anarch of Bolas , Prey Upon , Inscription of Abundance , Primal Might . opponents threatening to cast a board wipe? Eerie Interlude , Cosmic Intervention , Unbreakable Formation .
In short, a bit less ramp, a bit more card draw, and you really really need interaction. You can't expect to make a dino army and not have anyone try to interact with that. I know dino smash but dino can be smart too, dino can be clever girl.
4 months ago
ChrisHansonBiomancin Thanks, those are some good points. I'll have to look into some removal, possibly Heartless Act . I might swap out the Titanic Growth since I like the versatility of Inscription of Abundance . It has definitely been a game changer at times.
4 months ago
This is a cool deck. The only cards i think could be cut are Titanic Growth and Inscription of Abundance . The most powerful part of this deck is reanimation effects and neither card contributes to that strategy. Imho it's better to be really good at one thing and not try to have a deck do too much, or you'll dilute the best part of the deck. Also, fight effects aren't really a great fit with a lot of your creature lineup (tho Back for More is good since it's a 2-for-1), especially in the early game, so you'd probably be better off with black removal to survive long enough to start reanimating.
4 months ago
Beebles these are a lot of suggestions, so i'll try to give you an idea of what i think about them.
Miren, the Moaning Well and Temple of the False God i don't like in general, and i try as few nonbasics as possible because of Nissa and Vernal bloom caring about Forests. Castle Garenbrig on the other hand i like a lot, being a turn 5 Multani by itself, i wonder why it isn't already in the deck honestly. Nykthos, Shrine to Nyx is pretty expensive and i don't own a copy. Would be a nice fit if i got one, even if it requires already having a board to make positive mana. Very nice combo with Mana Reflection too.
Pathbreaker and Myojin are a bit slow. Myojin can empty your hand but if you have nine mana leftover after resolving a big draw spell you're usually doing pretty fine anyways. I don't like Crossroads being symmetrical. Crashing Drawbridge is good and i'm looking for a spot for it.
Overall nice suggestions, thanks :)