Inscription of Abundance

Inscription of Abundance



Choose one. If this spell was kicked, you may choose any of the following, once.

  • Put two +1/+1 counters on target creature.
  • Target player gains X life, where X is the greatest power among creatures they control.
  • Target creature you control fights target creature you don't control.
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Have (1) IcyLightning
Want (0)

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Inscription of Abundance Discussion

TheMeadiator on Fynn EDH

1 week ago

Nice deck! I had a quick look through, and you seem to have a bunch of fight cards. Normally, they'd be great, but I think for deathtouch creatures, direct damage might be even better (that way your dudes survive the exchange).

Perhaps consider replacing things like Ancient Animus , Pounce , Setessan Tactics , and Inscription of Abundance with one-sided fights like Devouring Tendrils , Nature's Way , Ram Through , Aggressive Instinct , or Rabid Bite

SpaghettiKnife on Steel-Leaf Company

3 weeks ago

The other option for it would be keep Avatar at 4, cut Troll to 2, and relegate Scooze to sideboard in place of Setessan Petitioner since Scooze can gain life against aggro, and Inscription of Abundance can cover us with life gain as well.

KablamoBoom on A Grave Ultimatum

4 weeks ago

Return to Nature is better than Naturalize . Cut Stitcher's Supplier and Guul Draz Assassin. Hapatra and Cheville have no synergy with the rest of the build. If you're running Fetches and Shocks and 4x Thoughtseize I would definitely swap in 4 Death's Shadow and 4 Unearth and go full aggro. But if you are in love with the grindy deathtouch subtheme I would swap out your removal for Driven / Despair and Inscription of Abundance with Midnight Charm in the sideboard for aggro and blitz matchups.

Mechanon on Simic Land Counters

3 months ago

Cool deck idea! I'd suggest bumping up Into the Roil and Inscription of Abundance to 4 each, since it's your only removal cards, plus Inscription is so versatile. Cards like Oran-Rief Ooze , Gnarlid Colony , and Wildwood Scourge are all good, even if you can't spend the extra mana on them. Dragonsguard elite doesn't seem quite as useful, but I haven't looked too much into the Strixhaven cards yet. Body of Research seems like a beast of a card but it might be difficult to play unless you change up your mana ratio. I haven't used some of the other cards so it's hard to give my opinion on them.

NicodaPico on Gishath, Dino Lord

4 months ago

just gonna go through some hard stats real quick cards that give you card advantage ie gets a card from your library into play or into your hand: 7 cards that ramp you ie gets lands into play, produces mana, makes creatures cheaper: 17 cards that can destroy your opponents creatures/artifacts/etc :5 of those 5 cards they only deal with creatures and most need to be dealt damage first. so an opponent plays a proaganda/ghostly prison you cant attack your deck is useless. green, red, white have some of the best removal for almost any permanent. problematic artifacts and enchantments get the Wilt , Nature's Claim , Return to Nature , Krosan Grip , Crush Contraband to name a few. opponent has a magus of the moat or another problematic creature? Path to Exile , Swords to Plowshares , Abrade , Lightning Bolt , any number of efficient fight spells like Domri, Anarch of Bolas , Prey Upon , Inscription of Abundance , Primal Might . opponents threatening to cast a board wipe? Eerie Interlude , Cosmic Intervention , Unbreakable Formation .

In short, a bit less ramp, a bit more card draw, and you really really need interaction. You can't expect to make a dino army and not have anyone try to interact with that. I know dino smash but dino can be smart too, dino can be clever girl.

Mechanon on Unchain the Titans

4 months ago

ChrisHansonBiomancin Thanks, those are some good points. I'll have to look into some removal, possibly Heartless Act . I might swap out the Titanic Growth since I like the versatility of Inscription of Abundance . It has definitely been a game changer at times.

ChrisHansonBiomancin on Unchain the Titans

4 months ago

This is a cool deck. The only cards i think could be cut are Titanic Growth and Inscription of Abundance . The most powerful part of this deck is reanimation effects and neither card contributes to that strategy. Imho it's better to be really good at one thing and not try to have a deck do too much, or you'll dilute the best part of the deck. Also, fight effects aren't really a great fit with a lot of your creature lineup (tho Back for More is good since it's a 2-for-1), especially in the early game, so you'd probably be better off with black removal to survive long enough to start reanimating.

ClassicCox on Nature's Shroud (Multani Maro-Sorcerer EDH)

4 months ago

Beebles these are a lot of suggestions, so i'll try to give you an idea of what i think about them.

Miren, the Moaning Well and Temple of the False God i don't like in general, and i try as few nonbasics as possible because of Nissa and Vernal bloom caring about Forests. Castle Garenbrig on the other hand i like a lot, being a turn 5 Multani by itself, i wonder why it isn't already in the deck honestly. Nykthos, Shrine to Nyx is pretty expensive and i don't own a copy. Would be a nice fit if i got one, even if it requires already having a board to make positive mana. Very nice combo with Mana Reflection too.

The Great Henge doesn't ramp you to Multani so i wouldn't put it in the deck. Inscription of Abundance has two modes that target a creature, a nonbo with Multani, so it's pretty bad.

Pathbreaker and Myojin are a bit slow. Myojin can empty your hand but if you have nine mana leftover after resolving a big draw spell you're usually doing pretty fine anyways. I don't like Crossroads being symmetrical. Crashing Drawbridge is good and i'm looking for a spot for it.

Overall nice suggestions, thanks :)

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