Carth the Lion
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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Carth the Lion

Legendary Creature — Human Warrior

Whenever this enters the battlefield or a planeswalker you control dies (is put into the graveyard from the battlefield), look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Planeswalkers' loyalty abilities you activate cost as an additional +1 to activate.

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kamarupa on Moonwalkers (Ichormoon Superfriends)

1 year ago

This deck won 1 of 2 matches last night against Snow Lands/Merit Lage and Mono-Black Burn by hitting infinite turns, with help from Carth the Lion's final ability. (+1 cost to each PW ability). Needless to say, both players made sure to kill me fast the second game, but the deck did still make good go at fending them off for a bit, and their zeal to eliminate me left one of them worse off than if they gave me a chance to come back. Very fun couple of matches.

wallisface on Walking on the Ichormoon (Superfriends)

1 year ago

Modern superfriends pretty much has to base its entire gameplan around Carth the Lion - i wouldn’t run any creatures other than him. Aside from him and the planeswalkers, you just want to be running a load of ramp - stuff like Explore so you can start your plan quicker

Gleeock on How do you deal, if …

1 year ago

It depends on if your question is about netdecking versus popular commander building? Netdecking doesn't usually leave you with enough flex slots to really address putting much of your own stamp on the deck. But, building with a popular commander usually allows for some personal stamp. I took Atla Palani, Nest Tender (my most popular commander - EDHrec top 50 I think) & turned her into a dedicated groupslug deck with mostly direct damage themes... It is wildly strong in different ways than the usual shapeshifter/combo Atla decks, also has a crazy-different tempo. I have other decks that are different, like: white-weenie + non-atraxa groupfriends.

I wonder if there are enough sac-based planeswalkers for you to make an unusual Korvold, Fae-Cursed King deck that uses synergistic, but highly unusual, superfriend/sac themes? Then you could have Carth the Lion, Angrath, Zariel, Vraska... Some of the lesser seen representatives.

vishnarg on Your Cheap Obscure Overperformers?

1 year ago

Sword of the Chosen has been solid in my Sisay, Weatherlight Captain superfriends deck so far in playtesting. Carth the Lion is ridiculous in superfriends and he's less than $.25 right now lol

Mono blue Azami, Lady of Scrolls wizard tribal allows me to play Watcher for Tomorrow, which is also about $.25 and a really solid 2 drop that can be abused with Deadeye Navigator shenanigans and such.

Tur on Hidden Power - Crop Rotation

1 year ago


Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)

In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)

Commander: Lord Windgrace

Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.

Commander: Mina and Denn, Wildborn

Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.

Commander: The Gitrog Monster

Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.

Commander: Gargos, Vicious Watcher

Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.

Commander: Carth the Lion

Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.

Commander: Maelstrom Wanderer

Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.

Commander: Sythis, Harvest's Hand

Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.

Commander: Marwyn, the Nurturer

Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.

Hope this helps clarify my stance!

OberstHati on Atraxa walks all over You

1 year ago

I guess cutting Savor the Moment for Carth the Lion makes Most Sense,…

shock7123 on Atraxa walks all over You

1 year ago

Carth the Lion is a solid include in the 99 of any superfriends deck that runs Golgari colors. Combine him with Vorinclex, Monstrous Raider, who I see you already have in there, and you're going to be having a great day ulting your walkers the turn after they come out if not the turn you cast them.

Epicurus on I'm looking to build a …

1 year ago

legendofa is absolutely correct. However, I had at one time thought it would be interesting to build a Golgari deck with Reyhan, Last of the Abzan and Slurrk, All-Ingesting. They might work here also, though Carth the Lion is a better choice. I mention it because I was trying to figure out a partner combo that would get you into Jund, which there isn't really anything that would be better than Carth. The best I can figure would be either Kamahl, Heart of Krosa with Vial Smasher the Fierce, or Tana, the Bloodsower with Krav, the Unredeemed. Either would be viable options (albeit much different deck designs) if you wanted to add Red to the identity. Of course, using Krav would stretch the rules, since Tana is not actually its partner.

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