Sanctum of Eternity

Sanctum of Eternity


: .

, : Return target commander you own from the battlefield to your hand. Activate this ability only during your turn.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sanctum of Eternity Discussion

MaltOMeal on Absolute Theocracy

3 weeks ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    Coward_Token on Suns_Champion

    1 month ago

    You're not the first to tell me they've made the switch at this point, I might too.

    Are you still using that Rograkh, Son of Rohgahh extort deck? Sanctum of Eternity seems like an easy inclusion

    enpc on Top Cards From Strixhaven

    2 months ago

    I can see Sanctum of Eternity 's popularity getting driven up by Beledros Witherbloom . Especially if you just add an Aetherflux Reservoir .

    The card I'm most excited for is actually Quandrix Command . It's a much more useful (in most scenarios) version of Memory's Journey (which forms a recursion loop with Noxious Revival ) and has a good amount of synergy with the rest of the deck (acts as temporary removal/counterspell and I run Incubation Druid ).

    Coward_Token on 50 Shades of MTG

    2 months ago

    Dunno if the flavor fits but you might want to include Sanctum of Eternity so you can retract Codie

    RambIe on None

    2 months ago

    I was thinking land maters which would make 7 cmc easily to accomplish
    Eternity Vessel being the biggest inspiration

    as for the original question

    602.1 Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]”
    602.1a The activation cost is everything before the colon (:). An ability’s activation cost must be paid by the player who is activating it.
    "Pay 10 Life: "
    yes this is an activated ability and it will trigger both Rings of Brighthearth & Illusionist's Bracers
    603.1 Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect].”
    Rings of Brighthearth & Illusionist's Bracers are both trigger abilities that require an activated ability and there for will not trigger each other

    How ever Sanctum of Eternity will work because when he enters the battle field it's treated as a new card that just entered the battlefield. there for your not limited to 1 activation per turn

    Exoflo on cEDH Zacama, Primal Calamity

    2 months ago

    Very strong deck. You should update it, very nice cards came out, like Sanctum of Eternity or Finale of Devastation . Just want to say "nice job"

    catalyst406 on Tergrid is Poxerific

    3 months ago

    Profet93 Sanctum of Eternity is included to get tergrid back to hand to cast the other side. It also isn't half bad removal protection because tergrid might as well have a target for art. returning it to hand is better than casting her for 9 or 11 from zone

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