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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Glacial Chasm
Land
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
HatchMichael18 on
Aesi, Value Snek
1 month ago
Glacial Chasm + Crucible of Worlds
Walk the Aeons + Slogurk, the Overslime
Dark Depths + Thespian's Stage
Crucible of Worlds + Fabled Passage Rootpath Purifier
hope this is hopefully helpful i like this commander
MusicGoat18 on
Meria x Rocks
1 month ago
thefiresoflurve, thank you very much! I could cut the deck down to 100 because of your helpful suggestions. I had Glacial Chasm as a way to stall to cast Crackle with Power by using the "mystic-top" combo to put a bunch of artifacts out to help pay and to find Crackle if I did not have it already. I will cut it because the deck focuses more on combat, and the chances of successfully doing that are slim. I had Clown Car in there because I thought it would be fun. Also, I could cast it for zero or potentially make an army of chumps, so maybe I could swap it occasionally for Ornithopter.
thefiresoflurve on
Meria x Rocks
1 month ago
This looks really fun!
As far as cuts: I would honestly drop a lot of the control pieces. Magus of the Moon / Blood Moon hurt you just as much as your opponents due to having only 2 basic Forests.
Glacial Chasm doesn't particularly make sense in a deck where combat is a wincon. If you needed to stave off combat, I think board wipes would probably be more effective (Chain Reaction for instance).
Clown Car can get cut since it doesn't do a ton here. Ditto for Avarice Totem and Glaring Spotlight.
Temur Sabertooth is kind of mediocre unless you have really strong ETB effects and want the indestructible. Arcbound Crusher is also much worse than it looks - I ran it back in the day when I played kitchen table magic and it didn't particularly hold its own even there.
Hope those help you with cuts, GL HF!
Crow-Umbra on
Isshin, Two Heavens As One - Eiganjo Uprising v1.2
3 months ago
Yeah Orzhov really has some awesome versatility and options in regards to removal.
I think the 3/3 blocker is mostly non-consequential, since it is just a vanilla creature. The majority of the time I'd rather that my opponent have a 3/3 vanilla creature than whatever threatening value permanent that was removed. In the majority of my play experiences, the 3/3 token usually dies while blocking or gets caught up in a board wipe.
The additional upside for Generous Gift/Beast Within is that they can hit lands. I know (mass) land destruction is considered taboo by some players, but sometimes you might run into stuff like Maze of Ith, Glacial Chasm, or some other powerful utility land that might not otherwise have much removal to deal with it.
Despark is cool, especially if you play in a meta with lots of +4MV permanents.
smitsy on
Eon Hub
4 months ago
i love this deck. to be honest when i saw my long time favorite janky card the Phyrexian Soulgorger in the decklist i knew i will build this. nevertheless the Glacial Chasm doesnt work very well with the creature based beatdown and Razormane Masticore doesnt help here since it damages only creatures... some alternative wincon would be helpful. some mana acceleration would help to get down Eon Hub earlier. also adding Elixir of Immortality would be a solution against decking out in a locked game.
Icaruskid on
Azusa, Lost but Seeking Cthulu [Primer]
4 months ago
Thanks for checking in Profet93.
No budget but trying to keep the deck playable in more games than strictly in the highest power pods.
I love the changes. The deck is far more consistent and efficient at what it's meant to do.
Maybe 1 in 12 games I'll have an empty hand and nothing to spend massive mana on.
My biggest wish is for an Emrakul, the Aeons Torn reprint minus the colored spell protection or maybe trading the extra turn ability for haste. I crave an apex flavor bomb. Maybe I just need to run Tooth and Nail and be happy with cheating in Eldrazi without their cast triggers. Or maybe an alternative win condition in Glacial Chasm + Squall Line is the proper end game for a lands deck without needing to go all in on landfall.
Still tuning but feels close to complete.
shock7123 on
My Life To Take
5 months ago
Usually, whenever I've seen Oloro played, his main win condition is a combo of some kind. I see you run a couple of the main pieces, but here are the ones to complete them:
Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top gives infinite lifegain, lets you draw your entire library, then you can zap your opponents with Aetherflux Reservoir until you win.
Maralen of the Mornsong + Opposition Agent is a soft lockdown combo that turns off player draws, makes them lose life while giving you additional card advantage.
I see that you run the Sanguine Bond + Vito, Thorn of the Dusk Rose combo in the deck already. If you want a redundant effect for Vito that still works with that combo, Exquisite Blood has the same effect on an enchantment for an increased mana cost.
Decree of Silence + Solemnity makes it so that your opponents can't cast anything without it just being countered infinitely. Sure, if they have ways to cast something from outside their hand, it can still be cast, but that's why I like having some cards like Drannith Magistrate or similar effects in there as well.
Dovescape + Guile is a hilariously broken combo to run as well. Counter everything, get dove tokens equal to the CMC of anything anyone casts.
Azorius also has access to a bunch of hard lock out combos. Knowledge Pool + Lavinia, Azorius Renegade , Knowledge Pool + Teferi, Mage of Zhalfir , Omen Machine + Teferi, Mage of Zhalfir , the list goes on.
Solemnity combos with quite a few cards, since it lets you abuse anything that would usually put counters onto a permanent or player. Force Bubble, Phyrexian Unlife, Decree of Silence, Celestial Convergence, Glacial Chasm, Dark Depths and Nine Lives all come to mind.
Esper is a fun color to play with if you like being the guy to repeatedly and often screw over the table. Oloro allows you to run any shell you really like, gain life even without taking him out of the command zone, and convert his own lifegain into card draw while draining your opponents. If you really want to up the archenemy factor, Sen Triplets is another Esper creature that loves to mess with anyone you're playing with.
Tur on Hidden Power - Crop Rotation
5 months ago
Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)
In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)
Commander: Lord Windgrace
- First Priority: Lotus Field / Lotus Vale / Scorched Ruins
- Second Priority: Urborg, Tomb of Yawgmoth / Cabal Coffers
- Third Priority: Field of the Dead
- Fourth Priority: Thespian's Stage / Vesuva
- Fifth Priority: Bazaar of Baghdad
- Sixth Priority: Glacial Chasm
Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.
Commander: Mina and Denn, Wildborn
- First Priority: Valakut, the Molten Pinnacle
- Second Priority: Thespian's Stage / Vesuva
- Third Priority: Field of the Dead
- Fourth Priority: Gaea's Cradle
Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.
Commander: The Gitrog Monster
- First Priority: Dakmor Salvage
- Second Priority: Urborg, Tomb of Yawgmoth / Cabal Coffers
- Third Priority: Field of the Dead
Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.
Commander: Gargos, Vicious Watcher
- First Priority: Hall of the Bandit Lord
- Second Priority: Reliquary Tower
- Third Priority: Nykthos, Shrine to Nyx
- Fourth Priority: Temple of the False God / Ancient Tomb
- Fifth Priority: Diamond Valley
Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.
Commander: Carth the Lion
- First Priority: Field of the Dead
- Second Priority: Urborg, Tomb of Yawgmoth / Cabal Coffers
- Third Priority: Volrath's Stronghold
- Fourth Priority: Karn's Bastion
Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.
Commander: Maelstrom Wanderer
- First Priority: Sanctum of Eternity
- Second Priority: High Market
- Third Priority: Command Beacon
Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.
Commander: Sythis, Harvest's Hand
- First Priority: Serra's Sanctum
- Second Priority: Nykthos, Shrine to Nyx
- Third Priority: Field of the Dead
- Fourth Priority: Hall of Heliod's Generosity / Gaea's Cradle
Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.
Commander: Marwyn, the Nurturer
- First Priority: Gaea's Cradle
- Second Priority: Wirewood Lodge
- Third Priority: Deserted Temple
- Fourth Priority: Yavimaya Hollow
- Fifth Priority: Nykthos, Shrine to Nyx
- Sixth Priority: Ancient Tomb
Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.
Hope this helps clarify my stance!
Have (2) | sachiel2nd , metalmagic |
Want (2) | Amaterasu312 , theyounghansolo |