Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
|Have (2)||CampbellStev , rockleemyhero|
|Want (5)||isharpu , adam1floyd3 , Brainlord , Crazygamer0425 , mrcrow85|
Printings View all
|From the Vault: Realms (V12)||Mythic Rare|
|Masters Edition II (ME2)||Rare|
|Ice Age (ICE)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Glacial Chasm occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Glacial Chasm Discussion
5 days ago
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Nevermore is generally not a card you want to be playing, unless it is a tech card into a meta where people are running the same wincons or something. Otherwise, you really don't want to be paying 3 mana to make someone else not be able to play a card. The best way to counter the card is to add more artifact and enchantment removal spells, then it should be totally fine.
on Peacekeeper, Glacial Chasm, Crawlspace and Silent Arbiter: You don't really need these kinds of cards in cEDH, unless you are playing specifically against decks like godo, najeela, or other combat-centric commanders. You could then add one of those cards in accordingly. I also think that Orim's Chant does the jobs just fine. Peacekeeper hurts really bad because it is constantly costing mana on top of the already high price of 3. If anything, I would maybe go with Glacial Chasm since you can tutor it up.
Phyrexian Revoker being able to hit mana abilities is everything. It can stop Food chain combos and other mana producing combos which are starting to become a lot more popular.
5 days ago
5 days ago
1 week ago
It seems like you're running burn as your wincon.
Here are some cards that might help.
Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.
For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.
With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.
An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.
I would also just add Underworld Breach because its straight up insane.
You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.
Dack Fayden is both a ramp card and a way to dump cards into your graveyard.
Some cards I see that you could also try cutting/changing are:
Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.
I would consider Ral, Izzet Viceroy a bit too slow.
Long live our Overlord Sevinne
2 weeks ago
The discard Pharaoh tricks and discarding dredgers with Unmask was new to me, so thanks for this guide! But I disagree on some points:
According to my calculation the likelihood of having at least one dredge card in the 7 card starting hand is
for 13 dredgers in deck: 1-(60-13)!(60-7)!/(60!(60-13-7)!)= 83,7%
for 14 dredgers in deck: 1-(60-14)!(60-7)!/(60!(60-14-7)!)= 86,1%
for 15 dredgers in deck: 1-(60-15)!(60-7)!/(60!(60-15-7)!)= 88,2%
So maybe you can get away with running only 13 dredgers ??
-fair blue matchups: winning anyway without Dread Return
-Stompy: if they have Trinisphere, no dread return anyway; if they dont have it and aggro us spy wins the game
-dark depths: spy = win
-show and tell: put spy into play; if we have Progenitus/Worldspine Wurm/... in deck we win. If Whirlpool Drake is used, those "shuffle back" cards are not needed, so no slot gets used up by it. If they put Progenitus into play, Ashen Rider doesn't kill it.
In all of these cases Balustrade Spy wins on the spot, not giving your opponent more turns to draw cards. Only drawback is you have to put a finisher like Lotleth Giant/Thassa's Oracle/Flame-Kin Zealot/... into your deck for the immediate kill, but without that you still get lots of Narcomoebas, zombies, etc and don't lose the game next turn as long as Progenitus is in deck or Golgari Thug is reanimated and sacced, so still enough time to attack with all the zombies.
3 weeks ago
Sorry, but i don't get how this deck actualy works, as i see you still get to pay Glacial Chasm cumulative upkeep cost, and making in indestructable doesn't helps it. Pls help! (and sorry for my bad english)
3 weeks ago
Non-Linear: Thanks for the suggestions
Maybe I'm misguided but I feel that single-target removal is mostly there for permanents which will either hamper you greatly or will give its controller an insurmountable advantage, which makes me feel that permanent agnosticism (including lands like Glacial Chasm) weighs heavier than the higher CMC and the replacing: a 3/3 token won't bother Pako too much since he'll be at least a 4/4 after he attacks (and the token will likely have to deal with some kind of stax). Chaos Warp can be horrible admittingly, but the odds are much higher that it'll either put in something irrelevant or just whiff with a spell card. The added ramp from Song of the Dryads usually doesn't matter, since the highly problematic permanents I prefer pointing removal at usually come out later on (plus, it can pseudo-tuck commanders which can be very powerful). Still, Nature's Claim is obviously very good and it's always at the back of my mind. Volcanic Offering is something I've only recently acknowledged and is interesting for being able to deal with larger creatures (which the current stax doesn't hit as hard) and not being as much card disadvantage for you vis-a-vis the other opponents, so I'll keep it in mind as well.
I do have Aetherflux Reservoir & Shadowspear for lifegain (and Propaganda as a pseudo-blocker)! ...But with all the other incidental life loss in the deck, yeah, I should probably be less of a hipster and cut Pyrohemia. Don't really want Anger of the Gods due to Burning Sands but the rest other two are interesting, especially Fade Away. (I found Barrage of Boulders which seems better over the Wave here.)
Finally and arguably most importantly: You can still play fetched lands so is hitting them really that bad? For casting Pako consistently I'm following the land count formula of 31 + number of colors + CMC - 1 for the CMC 0 Mana Crypt. (It's not often I'm told I have too many lands!)
1 month ago
Luckily I have 2 brothers that got me into MTG and I can play against.
They play a variety of decks with one focused on playing combinations of the best creatures e.g. Kaalia of the Vast and Sheoldred, Whispering One. Whilst the other one plays only value and combo decks such as Lord Windgrace and Sharuum the Hegemon.
The play that got me with Lord Windgrace was when my tribal Dragon deck actually had no way of damaging him through a Glacial Chasm. So I now always include either ways to negate damage prevention, land destruction or graveyard hate to stop the infinite looping through the graveyard.
It is now a 50% chance instead of a 5% chance.