Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
2 weeks ago
Portent, Crawlspace, Web of Inertia, Dream Tides, War Tax, Glacial Chasm, Monastery Siege, Cryptic Command, Extract, Portcullis, Dissipation Field, Overburden, Archmage Ascension, Frozen Aether, Reins of Power, Rapid Hybridization, Siren's Call, Cyclonic Rift, Mission Briefing, Reality Shift, and Resculpt are just a few you could potentially use. You can very easily go creatureless if you want to. You just have to lean on different win conditions and use cards like Ward of Bones /etc.
3 weeks ago
Profet93, Sandwurm Convergence doesn't make creature land tokens. They are just wurms, however, I can confirm that the anti-air clause is actually really strong. With that being said, since you are a lands deck , you could instead rely on cards like Constant Mists or Glacial Chasm to stay alive until you are ready to kill the table.
If you need another board wipe in mono-green, Ezuri's Predation is great.
Rude Awakening is a another Sylvan Awakening that lets you tap all your lands to cast all your spells while providing a way to untap them so you can still attack. Jolrael, Empress of Beasts is the O.G. of this effect. She is an interesting consideration since you can hold an opponent at ransom with her ability. I had an old commander deck built around her where I routinely thwarted board wipes by threatening to animate peoples lands in response.
Awesome deck! +1 from me
1 month ago
Boseiju, Who Endures removal.
Emeria, The Sky Ruin recursion.
Deserted Temple to utilize all these utility lands.
Hall of Heliod's Generosity probably worth testing.
Rith's Grove Naya land that feeds landfall.
Yavimaya Hollow probably worth testing.
1 month ago
Weirdest Lands Matter Archetype I've seen yet but I respect it and it looks awesome both art wise and to play. Some general Lands Matter considerations may be Glacial Chasm, Thespian's Stage and Dark Depths as they're usually the "stars of the show". They're also heavily dependent on land recursion though
2 months ago
" A card’s color identity is its color plus the color of any mana symbols in the card’s rules text. A card’s color identity is established before the game begins, and cannot be changed by game effects. The cards in a deck may not have any colors in their color identity which are not in the color identity of the deck’s commander."
2 months ago
Something be mindful of, not every card is designed to be the most powerful, game-breaking card in the game and, as such, optimizing around a certain card or mechanic is not always going to be the most competitive. There is also something to be said for balance. When I brew my decks I usually try to go by the 8×8 theory as a starting point. That doesn't mean I stay true to an 8×8 build but it helps when starting, for balance.
Tergrid, God of Fright Flip will be huge in this when you get to play things your opponents had to pitch to their graveyards. Similar in feel would be Lorcan, Warlock Collector but that only nets creatures.
Glacial Chasm could be interesting here as well, especially when paired with Season of the Witch but you'd need a lot of life to see it pay off. While thinking in this space, it might be neat to include some things like Elixir of Immortality to just loop your yard back into your deck for more draw-drain/gain shenanigans. This would also take the place of not having a max hand size. Something your opponents might not expect.
The reason I suggested Necropotence by the way is that it gives you an opportunity to NOT draw, which mid-to-late game might be handy to keep from decking yourself. I'll also suggest Yawgmoth's Bargain in the same space.
Aetherflux Reservoir can be handy if you're up against a deck that leans into not having a lot of life.
I'd also say that limited cards like Dark Betrayal are a no for me. Sure, it's one mana removal but if your opponent(s) play decks that don't have access to black then it's a dead card. Instead run something like Hero's Downfall it's more expensive but it allows you to target any color creature and even planeswalkers.
Are you familiar with the Gatherer website? It allows you to search by different metrics and really let's you explore the depths of what Wizards has printed over the decades.
3 months ago
hey try out Reliquary Tower, Sign in Blood, Barren Moor, Fabled Passage, Mortuary Mire, Evolving Wilds, Overburden, Arcane Laboratory, Curse of Verbosity, Forced Fruition,Orbs of Warding,Collective Restraint, Rhystic Study, War Tax, Dissipation Field, Halimar Depths, Skyline Cascade, Ipnu Rivulet, Leechridden Swamp, Blighted Fen, Fetid Pools, Blighted Cataract, Mystifying Maze, Maze of Ith,Glacial Chasm, Jwari Disruption Flip. Sea Gate Restoration Flip, Blackbloom Rogue Flip , Ponder
3 months ago
I wouldn't swap any cyclers for Castle as they play important role in a deck. You see I made Azusa to play as a tempo deck where every turn matters. Cyclers are T1 or T2 plays which can be returned with Loam to draw more cards or reanimated with Crucible effects. Shigeki is T2 play which ramps turn later and returns something (usually 2-3 cards depending on boardstate and hand) later on. I think its first ability is better as I can use it more times by replaying him especially when I have more important stuff in hand to use mana for.
Getting back to Petrified Field I think it's less important the more land-return effects we play. I use 3 of them currently (not counting Witness and Shigeki) and there is Ancient Greenwarden to try although I found him clumsy and unnecessary most of the time (and it's a nombo with lands like Lotus Field and Glacial Chasm).