|Commander / EDH||Legal|
Printings View all
|From the Vault: Realms (V12)||Mythic Rare|
|Masters Edition II (ME2)||Rare|
|Ice Age (ICE)||Uncommon|
Combos Browse all
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Glacial Chasm Discussion
17 hours ago
Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).
I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).
I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.
Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.
It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.
I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake
A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.
Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.
Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!
3 days ago
I love this idea. Looks like a fun deck to play. I run Samut in my Naya deck, Hazezon Muad'dib: Dune-Inspired EDH, and her untapping ability is particularly potent with Captain Sisay and Knight of the Reliquary . While neither provide protection overtly, both can dig for the many cool tools that this deck already contains. Maze of Ith and Glacial Chasm both seem to fit the theme of this deck well!
5 days ago
Thank you CyborgAeon for the comments. I'm still debating about the stax lands, (I was specially thinking about Glacial Chasm ) because they slow down the plan. Regarding Bone Picker it's more of a plan B, if any player has a forest you don't need to cast it (you have 3 creatures already to flashback Dread Return ( Demonlord Belzenlok , Hollow One and Deepwood Legate )), even if there are no creatures in play you can always hold priority when using Phantasmagorian 's ability to delve for Sultai Scavenger . I do like the new spoiled card though. Don't know if it's worth a spot because of the life loss. I added the details to the decklist
5 days ago
Hey Joe it's Owen! I helped my buddy Ryan build a Windgrace deck a few weeks ago and it reminded me to take a look at your list and throw some suggestions your way (up to you if you want to heed them, of course).
So one of the first things I see when I look at your list is that you're missing one of the key things to Windgrace's land recursion ability: utility lands. Strip Mine and Glacial Chasm are huge stars in the deck since you're able to bring them back to field with either Life from the Loam or Windgrace's -3 ability. Paired with Wayward Swordtooth and other effects ( Azusa, Lost but Seeking , Oracle of Mul Daya , Exploration ), you can use strip mine to blow up 7 or more opponent's lands per turn. This puts you at a tremendous mana advantage and lets you eliminate pesky things like Tyler's Maze of Ith (a card you could run in here as well to prevent Windgrace from dying) or Lotus Vale (another card you could run since you'll just get the sacrificed lands back).
I would like to point out that Glacial Chasm is even better. This land prevents you from taking any damage. You have to pay (cumulatively) 2 life in your upkeep but instead you could sacrifice it in upkeep and then bring it back to field with Windgrace or Ramunap Excavator or Crucible of Worlds . By the way, Crucible of Worlds would be very good to run here.
It's great that you have The Gitrog Monster in here, because this is basically the Lieutenant of any Windgrace deck. You should run Dakmor Salvage here, as well, since you can dredge that land when it's in your graveyard (dredge meaning instead of drawing you can put that card from your graveyard to your hand and then mill however much). Dakmor Salvage has dredge 2, so lets say that in upkeep you have to sacrifice a land to the Gitrog Monster. You choose to sacrifice Dakmor Salvage, which hits the graveyard and thus triggers the Gitrog Monster to draw you a card. Instead of drawing, you then choose to dredge Dakmor Salvage and return it to your hand to mill 3. If you mill 3 lands off the top of your deck, you get 3 more Gitrog triggers to draw cards. This is incredibly useful for drawing through your deck and getting to your win conditions. Paired with a discard outlet such as Borborygmos Enraged or Noose Constrictor you can actually draw your entire deck (or in the case of Borborygmos, draw your entire deck and then kill everyone with it). Either way, Dakmor Salvage is an incredible piece that you should run in here and is only like $2.
Also, have you ever noticed how you create giant creatures like Multani and Zendikar Incarnate in here but someone always has ways to block them or Maze of Ith to prevent combat damage? Say goodbye to those days if you pick up Jarad, Golgari Lich Lord . Instead of being forced to swing out one at a time with your big creatures, you can activate Jarad and sacrifice Multani to him, causing each opponent to lose life equal to Multani's power (which tends to be big). The great thing here is that you can just replay Multani from the graveyard! And if you mill Jarad, he has an ability that lets you play him from the graveyard, as well! So the more you mill with cards like Dakmor Salvage, the closer you could get to assembling this kind of a win condition. Note here that Lord of Extinction is another great card you can use to sacrifice to Jarad, Golgari Lich Lord since its power/toughness will be equal to ALL cards in ALL graveyards. This creature tends to be bigger than 40/40 in a windgrace deck, so count on killing every opponent at once with one Jarad activation with this creature. Speaking of big creatures and dredge, Golgari Grave-Troll is another great card to run in here.
Lastly, you wanna make sure that out of your 99 cards you get exactly what you want in your graveyard. There's some cards that can do that for you. Entomb and Buried Alive allow you to fetch Jarad, Golgari Lich Lord , Multani, Yavimaya's Avatar , Dakmor Salvage , Life from the Loam , etc. and put that into the graveyard. Expedition Map and Scapeshift allow you to get the exact lands that you want (scapeshift gives hella landfall triggers for your creatures), and Animate Dead and Necromancy can allow you to pull your creatures back out of the graveyard when you need them.
Again, these cards are just some suggestions. But you've been playing Windgrace for a while now and I thought I'd toss this info your way! Love the look of the new Orzhov deck and how interactive it is. See ya thursday!
2 weeks ago
I just finished building my own Maralen/Ab Nauseam deck and I have a few cards that I feel are needed in the deck that your list is lacking. These are just a few quality of life cards making a lot more things possible in the deck. Skirge Familiar , Xiahou Dun, the One-Eyed , Exsanguinate , Neverending Torment , Boseiju, Who Shelters All , Glacial Chasm , You could also put in cards such as: Walking Ballista , Hangarback Walker , To allow you to have some other win-cons besides the obvious Sickening Dreams combo that you already have in your deck. These additions would allow your deck to be a little bit more reliable and consistent. Making your games using this deck more diverse and enjoyable. These additions or changes may not be for everyone but it is what I have found to be the most fun and enjoyable for me to play and makes it not so much a glass cannon but a deck that can be played with a few different play out in mind.
2 weeks ago
First let me start by saying that if your goal is to win, I think you are missing value... You have 8 cards that require voting and 3 cards that affect your ability to change votes... I think that of those only 4 or 5 cards are worth their weight. I like the concept of the deck, I even built a version of politics matters deck called Politically Motivated. which is themed after House of Cards but it's in Mardu colors. I think you'd be better off cutting the cards that affect the voting outcome and play some pillow fort. Ghostly Prison , Propaganda , Collective Restraint , Glacial Chasm , and Sphere of Safety are all great cards for that purpose. I also think you should play a bit more counter magic, stuff like Arcane Denial so that you tell them no and give them a slap on the ass at the same time! Honestly some spells will resolve and destroy your boardstate so it's worth playing a few. I also think that Path to Exile , Swords to Plowshares , and Anguished Unmaking are pretty relevant to deal with cards that are indestructible.
Also here are some fun political cards I used that you may like.
- Deadly Designs
- Duelist's Heritage
- Orzhov Advokist
- Curse of Bloodletting
- Curse of Disturbance
- Curse of Misfortunes
- Curse of Opulence
- Curse of Shallow Graves
- Curse of Stalked Prey
- Curse of the Forsaken
- Curse of Thirst
- Curse of Vengeance
3 weeks ago
I LOVE THE DECK. I'm actually trying to make a Persistent Petitioners Reanimator deck right now, but I wasn't able to figure out what to target with reanimation spells. You figured it out though.
1) Take out Thrumming Stone , yes the card can do broken things, but I don't know how beneficial it will actually be in this deck. Also the decks that it is used in are very straight forward ones with no set up ( Relentless Rats and Rat Colony ), not things that need set up ( Shadowborn Apostle ).
2) Take out Avacyn, Angel of Hope , yes she is a great card, but when she's the only big body in a deck the body itself won't do much the same way mill doesn't do much to a group of 3 opponents. Also what in this deck would your opponents want to blow up on your battlefield? In the end she is just a defensive card in this deck that will take way too much set up to benefit from.
4) The mana base, before I get into my suggestions on the mana base I will just say any base can benefit from a ton of fetchlands and other things like that and I'm not gonna sit here and just tell you to add in every fetchland in your colors. Now to my suggestions, cut all taplands they hurt a deck much more than you may think.
Cuts in the Land Base:
J) As far as I can tell you don't seem like you'll be going to combat much and if you're not then Glacial Chasm would be great.
BTW, when I finish designing my deck list I'll let you know what it is in the comments here so you can take a look at if you want.
3 weeks ago
Seems to be what your are looking for. Dont forget Glacial Chasm
Glacial Chasm occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%