Goblin Chariot

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblin Chariot

Creature — Goblin Warrior

Haste (This creature can attack the turn it comes under your control.)

ticked-off-squirrel on

7 years ago

add a few Raging Goblin's. a 1/1 with Haste off the get go is great. and is cheap. or if you are ok paying 2 more mana you can add Goblin Chariot a 2/2 with Haste.

Draglord_Sim on Alesha, Who Smiles With Goblins

8 years ago

There are 2 Goblin Chariots. You might want to fix that.

sonnet666 on [List] The MTG Weapons Arsenal

8 years ago

Don't stop now. I believe in you!

ticked-off-squirrel on

8 years ago

hmm. hmm. looking it over this deck is pretty solid. just missing one or two things but they very minor. I would include a Goblin Chariot, Raging Goblin, and an Outpost Siege. and if I had to add one more? a Dogpile. but overall this deck is fairly solid. +1

ticked-off-squirrel on What is your favorite humorous …

8 years ago

i can't refuse Barrage of Expendables and Goblin Bombardment. both have funny lines. but Goblin Chariot is also funny. and of course Lobber Crew is also very funny. hell, every goblin card line is funny.

ticked-off-squirrel on Goblin Commander

8 years ago

ah. a goblin war party commander style. as a fellow goblin lover here are a few suggestions for you.

Goblin War Drums: gives attacking creatures Menace which makes them harder to block.

Berserkers' Onslaught: gives attacking creatures Double Strike for double the pain (and fun)

Raging Goblin: having the first attack always helps.

Goblin Chariot: same reason.

War Horn: nothing wrong with an extra +1/+0 when attacking.

Goblin Chirurgeon: wouldn't want to lose your best creatures so quickly so save them by sacking another creature to regenerate them.

Goblin Kites: they can fly! they can fly! they can fly! oh wait.....no they can't.

ticked-off-squirrel on Horde of Goblins

8 years ago

as an expert on goblins I suggest you put in these cards

War Horn: having an extra +1/+0 helps allot in goblin raids.

Foundry Street Denizen: will get big really fast when allot of creatures come in (if only for the turn)

Raging Goblin: no explanation needed.

Goblin Balloon Brigade: when you need a little bit of air power to help you.

Legion Loyalist: just like the Raging Goblin but with extra benefits when attacking with a group.

Staff of the Flame Magus: you will gain life whenever you play something.

Goblin Lackey: when it hits a player you get a free goblin.

Goblin Chariot: another quick and cheap attacker for early on.

Goblin Fireslinger: a great way to annoy your opponent by doing cheap damage every turn that cannot be dealt with.

Goblin Kaboomist: this guy can place Land Mines which are a great way to protect yourself as you attack with entire battalion of goblins. (of course there is a chance he could kill himself so be weary of this one)

Goblin Warrens: turn 2 guys into 3 guys instantly and make your army bigger.

you should also take out these cards.

Hellraiser Goblin: it is not a good idea to attack every turn cause there may be times you may not want to attack and if you bring him out too soon you will never have a big army.

Goblin Rabblemaster: I see your reason for having him in there cause when he attacks he gets bigger for every other attacking goblin but the problem is he makes all your other goblins attack and if he does not attack then it is a complete waste.

Goblin Assault: same reason as Goblin Rabblemaster but is even more useless due to the fact it is noty a creature and does not get a buff.

hope this helps

ticked-off-squirrel on

8 years ago

hmmm. well I suggest taking out Vandalblast and Ruination along with the Adaptive Automaton and Quest for Pure Flame as well as Skullclamp and all special lands, except Nykthos, and add in cards like Battle Hymn, Barrage of Expendables, Lobber Crew, Goblin Chariot, Goblin Piker, maybe Nobilis of War, Goblin Roughrider, Goblin Shortcutter, Krenko's Enforcer, Quest for the Goblin Lord, Goblin Berserker, Goblin Balloon Brigade, maybe Ember Hauler, maybe Goblinslide, Lavastep Raider, Berserkers' Onslaught. trust me on this, I am a goblin master. I know how goblins work and know what does and does not work with them depending on the battle plan they use. from what I see here you want your goblins to multiply like crazy as well a light burn (I can see it from the Impact Tremors and Outpost Siege) so by having goblins that are cheap Krenko will bring out more miniblins (1/1 goblin tokens) faster. I like your strategy of having him hold Umbral Mantle so he untaps himself after bringing out miniblins so you can retap him to get more. very clever. however you should take out Goblin Rabblemaster. with him out you will be forced to attack every turn which would kinda ruin your giant goblin army since most of them they would most likely die.

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