Battle Hymn

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Common

Combos Browse all

Battle Hymn

Instant

Add R to your mana pool for each creature you control.

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Battle Hymn Discussion

Zidantur on Zadaaaaaahhhhhhh

5 days ago

So, a note about Pyromancer's Goggles. True, it doesn't work with spells that we want to be copied by Zada. HOWEVER, it does work with Battle Hymn, Goblin Rally, or any of the other spells that give us mana or tokens. So, yes, it doesn't work with our card draw or pump spells, but I'd say doubling tokens and mana is also very vital to the deck.

October_Scream on The Commanders' Guide to Havoc and Pillaging

1 week ago

When I was building Grenzo I thought the idea of having Eldrazis with Annihilator was a good idea, or Breaker of Armies to make sure you get as many small hitters in. Bane of Bala Ged was also a good add in my head since it's Annihilator but with permanents being exiled. The theme of my deck though was casting small creatures and getting in while the big ones take the blockers or certain spells make the smaller creatures unblockable. Briber's Purse is a maybe for me right now because of the X cost and only available once per turn, but if I had Pia and Kiran in my deck I'd probably keep it since it's another artifact to sacrifice.

Earthshaker Khenra is good for early game block prevention, then has more benefits late game when you Eternalize them.

There are also some spells that would be best to replace with other spells that give your creatures benefits or more mana rather than a take a creature spell, since that usually can only be used once. Boldwyr Intimidator is a weird late game card for block prevention, but when you have your own ramp, it will be a really good card. The last card I can think of is Key to the City, since it stops a blocker and gets you a card draw if you want it.

Berserkers' Onslaught is a really good card for a deck focusing on exiling and taking for yourself. The more unblocked creatures, the more spells to choose from to cast. Combat Celebrant is good too for extra combat, and it doesn't need a dethrone ability with an opponent that has more life (though it does have to be exerted, but it's still worth it in my eyes).

Battle Hymn may be something you should replace Mana Geyser with since you don't need to spend so much mana or wait for your opponents to become tapped out. Same goes with Neheb, the Eternal, since you're not having to rely on your opponent to help you produce mana.

Most of the deck still looks really well thought out though, and I may have to use some of these ideas for my own deck. I originally had Chandra's Ignition and Jaya Ballard, Task Mage as my boardwipe cards, but I forgot Blasphemous Act existed.

DogKnight156 on Devour token to win

1 week ago

Ever thought about Battle Hymn? Works better than, say, Joraga Treespeaker.

Make lots of tokens, cast Battle Hymn, cast a big devour dragon, profit.

rpgtiger on Hanging with Uncle Eddie

3 weeks ago

DrkNinja Thanks for the suggestions. I've swapped in most of the cards you suggested, and switched out Coat of Arms for Door of Destinies. I haven't put Captivating Vampire or Bloodghast in quite yet, because I'm not entirely sure what to cut for it yet. I'm considering swapping out Battle Hymn, since I'm usually sacrificing too many creatures to be able to reach the kind of board state that makes Battle Hymn go crazy.

Luciditycity on Chandra Desk - Cards I like

1 month ago

Hello! I like this collection of cards- mono-red can be really rewarding to play.If you were to make a deck based around the themes of Chandra, Phoenixes and Elementals, I have a few suggestions

Chandra's Phoenix is an awesome card that's very dependable since it has haste. Hellspark Elemental and its friend Hell's Thunder are also great, getting same turn value that you can bring back. The big Elementals in the deck are cool, but Battle Hymn is such a neat card that I would consider going for a more is better instead of bigger is better. I see a lot of synergy between Battle Hymn, Elemental Mastery, and Soulsurge Elemental. Young Pyromancer is also a crazy card. Awaken the Ancient is also neat for mono-red and for an Elemental Mastery play, but I would be hesitant to suggest Rockslide Elemental because you have no sacrifice outlets (and that doesn't seem a theme of the deck) and the card has no kind of protection aside from First Strike. Seems like a slow turn 3, but it could fit it in you'd generated a bunch of 1/1s I guess. Bloodlust Inciter is a personal favorite of mine and AEther Membrane is sick, too.

As for noncreature stuff, what sticks out to me is Abrade, Lightning Bolt (of course), Chandra's Outrage, Dance with Devils, Increasing Vengeance, Firebolt, Chandra's Ignition (if you include having enough big creatures)I think card drawing is very powerful in faster decks, so things like Act on Impulse and Faithless Looting can be nice. If you want more tempo mana throw in Pyretic Ritual too, and the whole deck could benefit from something with prowess.

Ruffigan on Pauper EDH Primer

1 month ago

@Podkomorka: Sorry I must have missed the notification for your last post. You are right that you need blue to copy an instant spell, I overlooked that. It also does not contribute to Storm. Red and Blue have no ways to filter into blue either. And while you could still infinitely cycle Infernal Plunge there would be no reason to do so unless you could somehow benefit from activating an ability. It could still be worth running the stronger rituals like Battle Hymn and Brightstone Ritual to copy two or three times for a Fireball. But you are correct, Izzet Guildmage cannot inherently create Storm combos or create infinite mana.

dahhahm on 0 cost creature bonfire

1 month ago

you forgot your Battle Hymn

sonnet666 on Dramatic Locust

1 month ago

I don't know if you've caught this yet, but there's been a lot of discussion about the new card, Kindred Discovery, and how it makes an uncontrolled loop with The Locust God to draw forever. People are coming up with all sorts of ideas for how to break the loop and avoid decking yourself (most involving Flash and LabMan, or pitching Kozilek to Firestorm with a ritual), but I think the best plan is already in the deck: Just Chain of Vapor it back to your hand once you've picked up your deck and win from there. If Chain of Vapor is in your graveyard you can also use Frantic Search to pitch Koz and shuffle it back into your library (just remember to have at least 2 cards on top).

Some other ways to win if you wanted to build into it:

  • Flash playing LabMan and paying the extra . Needs three mana to win.

  • A ritual into Firestorm discarding Kozilek and whatever else to loop your deck and burn your opponents out. Costs vary depending on the ritual you use, but Simian Spirit Guide into a looped Infernal Plunge could work for no extra mana. (Incidentally, Simian Spirit Guide is the only free mana you cast at instant speed in these colors, so it's probably worth the include if you add this combo to the deck.)

  • Battle Hymn into Fateful Showdown to much the same effect as above. this one's a little more clunky, but has merit as outside the combo Battle Hymn could be a big ritual and Fateful Showdown a extra Windfall. Needs 2 mana to win.

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