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|Avacyn Restored (AVR)||Common|
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Battle Hymn Discussion
2 months ago
here are some suggestions:
- Hero's Downfall
- Alms of the Vein, or Sovereign's Bite
- Tainted Remedy
- Trespasser's Curse
- Read the Bones
3 months ago
A nice infinite combo that I run is Skullclamp and Ashnod's Altar, Sac 1 insect to Ashnod's, use 1 mana to make 2 locusts and draw 2, continue this cycle to obtain as much mana as there are (cards in your deck)/2
6 months ago
Krenko wants to move fast so here is what I would cut and add:
Door of Destinies is too slow; Quest for the Goblin Lord too little boost; Boggart Shenanigans 1 too much mana; Warstorm Surge seems win-more; Wheel of Fate cannot control it well; Kindred Charge too expensive; Vanquisher's Banner too expensive; Goblin Charbelcher don't see a way to manipulate this effectively; Conqueror's Galleon if kept I'd add Throne of the God-Pharaoh; Chancellor of the Forge too expensive; Goblin Assassin fun but expensive; Goblin Recruiter have doubles so cut 1 and add Goblin Matron; Metallic Mimic a slow lord that may not be truly needed; and Ogre Battledriver kind of win-more.
Foundry Street Denizen can get huge like Reckless One; Goblin Chainwhirler will be fun; Goblin Dark-Dwellers expensive but good utility; Lightning Crafter consistent burn; Mogg War Marshal more goblins; Wily Goblin mini ramp; Zo-Zu the Punisher can punish heavy ramping decks;
Fling works well w 2 (or 3 if you add FSD) for obvious reasons; Mizzium Mortars overload ftw; ; Fork, Reiterate, Reverberate, Increasing Vengeance, and Howl of the Horde let you 2 for 1 spells, even your opponents, so you can counter a counter or copy ramp to get ahead or copy a kill spell for your own satisfaction too; Battle Hymn, Brightstone Ritual, Pyretic Ritual, and Seething Song to get moving quicker.
Relic of Progenitus and Tormod's Crypt for graveyard hate; Coldsteel Heart, Fellwar Stone, Fire Diamond, Ruby Medallion, Hazoret's Monument, Sol Ring,Wayfarer's Bauble, Armillary Sphere, Traveler's Amulet, Expedition Map for ramp (see a theme? You want 1-2 (a few 3) CMC ramp in here).
Now, Zada, Hedron Grinder is my baby and I think you should add her in with a few spells that will be fine without her but amazing if she is out: Crimson Wisps and Expedite draw and give haste, which you want Krenko to always have just in case he might get killed. With Zada you still get haste but draw 10+ cards; Heat Shimmer and Twinflame let you get a 2nd utility goblin or Krenko (sacking original) for even more goblins. With Zada she will double your entire board.
6 months ago
I know you aren't including "regular" mana dorks but I think Radha, Heir to Keld's first ability is distinct enough to warrant placement on the list, if only for completion.
6 months ago
Thanks so much! I am ecstatic that I may have someone to bounce some actual play-tested ideas off of! Definitely keep me up to date on any experiences you have with the deck.
I definitely think a Young Pyromancer type package can work, but it will take quite a few slots to make it effective, since there is no additional synergy out of the command zone. I had such a package included for awhile, but I never went in deep enough to make Battle Hymn feel particularly powerful.
Some cards to consider for such a package that would make Battle Hymn powerful - Monastery Mentor, Goblinslide, Empty the Warrens, Haze of Rage. And in general, just going a bit more creature heavy, cantrip creatures like Wall of Omens and Dusk Legion Zealot could theoretically work.
7 months ago
With the potential for so many creatures, I'd be tempted to run Battle Hymn, then your backup plan (or response to a flipped Thing) can be any instant that can provide X damage, like - Ravaging Blaze, Fall of the Titans or Mindswipe. I'm not 100% on those X spells but I do think your deck could find a home for Battle Hymn.
7 months ago
7 months ago
Some suggestions for you that you might be interested in:
Raid Bombardment - This will act similarly to Orcish Oriflamme, should always trigger on each of your tokens provided you sequence your anthem buff spells correctly, and does the damage directly to get around blockers / fogs.
Flame Slash - Strictly better than Boulder Salvo.
Guardians' Pledge - Pretty good anthem effect, possibly situationally better than Rally the Forces or Rally the Righteous.
Aftershock - This one may be too cute, but, short of doing a ton of damage to something, you don't have a way to outright destroy a creature. This does that, and will trigger the commander, too. It may be better to just run Oblivion Ring, but I've found it to be very useful.
Chain Lightning - More flexible than Lava Spike. Can trigger Blaze Commando more than once if your opponent messes up (never send a chain lightning back if the caster has RR open ;) ). Actually, in paper, it costs less $$, too!