Add R to your mana pool for each creature you control.
|Want (3)||mattsfatt , Hobbes0112 , brownwaterboys|
Printings View all
|Avacyn Restored (AVR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Battle Hymn occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Battle Hymn Discussion
1 month ago
Cool Thread! I came back to my own Krenko brew and was immediately hit by the comment of TheGeneralAdvisor - great advice, man!
If you play Combo and your Commander is part of the combo, it is mandatory to ramp your commander out a turn or two earlier. The before mentioned rituals and lands are a great place to start. Depending on a player's budget, a turn 2 or 3 Krenko should be number one goal. This reduces the amount of interaction your opponents will have since they either tapped out to ramp or don't have all their land colors yet.
Brightstone Ritual and Battle Hymn are very synergistic cards in this deck, but especially the latter won't be useful in early game, unless you had a very specific course of turns. You simply don't have the early game tokens/creatures to cast your commander a turn earlier and therefore a classic Ritual/Petal might do the job a bit more reliably. A higher Artifact count will also help towards Welder and Engineer!
Card Draw: Paired with your extra turn spells, you can do some prepairment in the form of Commune with Lava or Slate of Ancestry . They synergize well with Mana Echoes and might give you the confidence to built up your game-finishing combo a turn earlier. Thrill of Possibility to discard Anger in your opponents end step. So these are my suggestions.
Your removal package is also quite lacking. Depens on your meta, but Abrade , By Force can really help you out against stax and give you some interaction against non-blue spells - in case you need it.
X cost spells also have the neat synergy of working well with your leftover ritual/echoes mana.
2 months ago
may i recommend Gauntlet of Power , Extraplanar Lens , Skirk Prospector , Goblin Chirurgeon , Torch Courier , Battle Hymn , Mogg Infestation , Red Elemental Blast , Reverberate ...especially if your in a heavy counterspell meta. i run a krenko deck and cant tell you how many times ive used Fork , Reverberate to counter crap lol GOBLINSSSSSS
3 months ago
3 months ago
Love the concept! These might interest you: Metallic Mimic , Adaptive Automaton , Stromkirk Condemned , Thirsting Bloodlord , Battle Hymn (gets papa markov out on t3 or t4 assuming you played dudes on t1 and t2), Dusk , Lotus Petal
5 months ago
I highly suggest Preordain to accompany your Ponder and Brainstorm . One-mana cantrips are great: They'll dig you to lands if you need them, or past them if you don't. Note that these Xerox-style cards allow you to run fewer lands, as it becomes easier to find the lands when you really need them. I suggest you run around thirty-three or thirty-four lands, at most. Similarly, Faithless Looting is great.
Windfall deserves to come out of the Maybeboard into the main. I think it's better than Skyscribing , as you can cast it after an opponent tutors and make them discard whatever they got; additionally, if an opponent has more cards than you, Windfall becomes card-positive. Additionally, pairing Windfall with your Narset, Parter of Veils is... good.
Mass-draw is always good. Treasure Cruise and Dig Through Time are great, though running both is slightly questionable (delving one makes the other tougher to cast). If you run Dack Fayden out of the Maybeboard (I suggest doing that), then delving becomes easier. I see Distant Melody in your Maybeboard; I think the effect is powerful, but Slate of Ancestry is better.
One-for-ones like Outnumber are alright in one-on-one games, but in a usual EDH game you typically have three opponents. I think boardwipes, in addition to your Cyclonic Rift , are probably the way to go. Rolling Earthquake is a great red boardwipe in most decks, but I think straight Earthquake is better in this one (it lets your bug-things live). Similarly, By Force is great as artifact-hate.
Coat of Arms is an interesting include. I think Shared Animosity is probably better deserving of that slot, if only because it is asymmetric and more affordable mana-wise. Typically you'll have a lot of bug-duders, so not pumping toughness isn't a big deal (they're disposable). However, this may be a meta-call.
In colors outside green, ramp is difficult to find but still important. I suggest reexamining your rock-package; there're a lot of good rocks out there. Talisman of Creativity , Mind Stone , Fellwar Stone , the soon-to-release Arcane Signet , Coldsteel Heart , Fire Diamond and Sky Diamond are all good. In general, two-mana ramp is better than three-mana ramp, since by turn three you want to be casting more powerful cards and/or landing a threat. If you have access, Mana Vault and Mana Crypt are excellent ways to turbo-out your general.
Depending on your budget, your mana-base can be improved. Prismatic Vista seems really good, especially since fetches massively improve your Brainstorm . Steam Vents is around $11 these days, and is also a good include.
If you don't want to run a lot of non-basics, you can craft a sort of blue-moon package into this deck; in my experience, this can shut down a lot of opponents. Back to Basics , Magus of the Moon and Blood Moon are all good ways to take advantage of a basic-based land-base, and punish suckers like me for playing more complicated mana-bases. Cutting a bunch of your colorless lands, like Ghost Quarter or Tectonic Edge , for Snow-Covered Island can end up allowing you access to your colors while still running non-basic hate.
I don't think Arcanis the Omnipotent is very good. Six-mana is a lot to pay, and having to wait a turn-cycle before you can start drawing cards is a big drawback that gives your opponents a long time to kill him. For six-mana, you want a bigger punch; I suggest bringing out your Consecrated Sphinx or Niv-Mizzet, Parun from your Maybeboard instead.
Finally, Mr. Steal-yo-Gurl cards are great as a form of spot removal. Vedalken Shackles , Control Magic , Sower of Temptation and Treachery are all great ways to make opposing threats into your threats.
Good luck! Love this general.
7 months ago
Manamorphose is one of a kind- there aren't any clean swaps for it. Its why an uncommon got valuable.
You are either picking a card advantage tool or a free spell, and you will want to adjust your list for it.
SSG, Wild Cantor doesn't trigger pheonix, etc. Mind Stone offers draw and ramp, but is enough slower that it really matters. Battle Hymn / Desperate Ritual can be fun to ramp hard, but is card disadvantage. Burning-Tree Emissary is a free creature, but its not the same.
If you are prepared to restructure a little more of the deck there are good options, but you are basically looking at Gut Shot / Mutagenic Growth , Rift Bolt (to get a suspended spell then two others) or just playing more burn cards.
7 months ago
Darksteel Myr , Guardians of Meletis , and Workshop Assistant Are all cards that seem like they don’t really do good things for your dragons, they are good blockers at best, but they are going to be really low impact on the board and don’t really fit the theme. Some options for replacements are blockers that are less hardy but ramp you into your dragons faster like— Palladium Myr and Iron Myr . And if you’re looking for quicker ways to interact with the board I’d use something like Dragon Hatchling before I’d use the artifact dudes.
Alchemist's Vial and Explorer's Scope Seem not that great, mana rocks or permanents that aren’t lands, but give mana are super good for the high casting cost dragon archetype, but I’d go for some of the other ones like Fire Diamond , Hedron Archive , Darksteel Ingot , Dreamstone Hedron , Burnished Hart
Angel's Tomb Seems pretty mediocre, it makes a single angle, some of the time. Yeah it gets around board wipes like Wrath of God but there are cooler ways to get around that like Dragon Egg or cards that actually benefit from being blown up like Anger
Battle Hymn is only particularly good, when you have several creatures out. When you are running so many big creatures it is going to be tough to have a lot out. So I’d hesitate to use it here.
Glimmerpost is only really useful in conjunction with Cloudpost , and even then I’d likely skip them in a format where you can only use one of each, they get powerful when you can run four copies of each in a deck.
Comet Storm Earthquake Pyrohemia and Hour of Devastation are all great for clearing out boards with a lot of stuff on it and since you’ll likely be trying to wipe out the game with a lot less creatures a lot of the time they’ll hurt your opponents way more than they hurt you. Relentless Assault is also just super good and cheap. You’ll also likely not have to deal with as many blockers as dragons fly, but a neat card to make your dragons more evasive and harder to chump block is Archetype of Aggression and also Goblin War Drums
Two cards that are likely out of budget, but are crazy good for the deck are Valakut, the Molten Pinnacle and Zirilan of the Claw . And Since you are in Mono Red I would 100% switch to Lathliss, Dragon Queen
8 months ago
The Five cards I would suggest to max out on your devil spells and damage output. Number 1 Impact Tremors adds a lot of value for playing token generating spells. Number 2 is Goblin Bombardment , this offers you responses to explosions and such that provide you with extra damage output. Third is Bonus Round doubles up your instant and sorcery spells providing extra damage and nice combos. Fourth is Gratuitous Violence , doubled creature damage for you. Fifth cards is Purphoros, God of the Forge , works the same as impact tremors with more value plus hard to remove since it has indestructible. Cards like Battle Hymn and Pyretic Ritual could also find a place but that's more play preference and assessing if you need the additional mana for your combos or win cons to function properly