Goblin Assault

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Shards of Alara (ALA) Rare

Combos Browse all

Tokens

Goblin Assault

Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.

Goblin creatures attack each turn if able.

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Goblin Assault Discussion

ShaharRyu on Help cutting down Lyzolda

1 month ago

I run the Obelisk to have sth that deals with Enchantments. Scour from Existence was my other option and Chaos Warp the last resort.

Bloodghast is the gift from a friend so it is cool. Kathari Bomber has given me some doubts and thr goblin player in my group seems a but biased insisting in me playing it so I appreciate the opinion.

Fleshbag Marauder was my choice because if I sac it with no other creatures on board I have no penalty, but it might be too conditional and will think of replacing it instead.

Finally, Pitiless Plunderer is indeed good for ramp and along Pawn of Ulamog, Sifter of Skulls or Endrek Sahr, Master Breeder can give me huge amounts of mana or even an infinite loop with Reassembling Skeleton. Ogre Slumlord gives me the black tokens but there aren't many red token generators in the Aristocrats department. Goblin Assault or Krenko perhaps

lagotripha on blowing off steam

2 months ago

You given some thought to Curse of Stalked Prey and Tezzeret's Gambit? I feel like rabblemaster/warboss/Goblin Assault/Lightning Coils and a ton of rituals might work really well there.

Optimator on Goblins... Why do they always come out Goblins?

2 months ago

Goblin Assault is only good in Krenko. Having one's lords attacking every turn is a recipe for a bad time

lagotripha on $30 for 30 minutes - Mono Red Devotion

2 months ago

This is a surprisingly decent list- but the big thing for budget lists at FNM- SIDEBOARD.

You don't have to grab staple sideboard tools- the more budget your list, the more powerful a transformative sideboard becomes. Changing from red devotion where you want Leyline of Sanctity asap to a Raid Bombardment/Mogg War Marshal tokens list is very powerful, and the flexibility of just saying 'oh, I'll run these 15 cards instead of (all my spells, all my creatures, half of each) is strong.

It also lets you plan out sideboard tools so that some can sit mainboard- Ash Zealot and Harsh Mentor provide seven slots mainboard that can be smoothly swapped for more spells, more creatures, different hate depending on what you need, and planning that out can have immense benifits.

There are lots of options- and finding cards that can flex into a second list with 15 swaps is suprisingly a lot simpler than it seems- just look for cards that are hit hard by spells your opponent will sideboard out so you can swap them in. eg; they ditch their high CMC answers/enchantment removal for more road blocks while you swap to a Goblin Assault/Curse of Stalked Prey list.

Cards to look at - Satyr Hoplite Firebrand Archer, Five-Alarm Fire, Foundry Street Denizen, Fractured Loyalty, Markov Blademaster etc.

Good luck, and happy brewing.

Driemer84 on Brudiclad's Repurposing Plant

3 months ago

Hordeling Outburst and Dragon Fodder come in over Goblin Assault and Goblin Rabblemaster. I didn't like the fact that both cards forced your goblins to attack. This could be negated with Brudiclad in play by turning them into a different token, but these cards often came down several turns before Brudiclad and would be forced to suicide into my opponents blockers. Outburst and Fodder provide a good amount of tokens that can sit back and wait to be repurposed.

Inventors' Fair comes out for Scavenger Grounds. I never really need to tutor for a specific artifact, but there is almost always a use to exile graveyards in my meta.

Future considerations.

Storm the Vault, Scourge of the Throne, The Locust God, Lightning Runner, and Vizier of Many Faces are all up for consideration to be cut.

Scourge and Lightning Runner don't always guarantee infinite combat. Someone will eventually be at a higher life total than you and stop Scourge from triggering, unless you have enough tokens on the first swing to trigger enough combats to finish everyone off. The same goes for Lightning Runner. You have to have 4 swing and 4 at the next combat to go infinite. Combat Celebrant does this with one copy and is half the mana.

The Locust God really doesn't do much for the deck except add a token each turn, unless I have a draw engine online. At 6 mana I think I can do better.

I've never been a big fan of clone effects, and the reason to run this guy is for his embalm so he really only gives you the value you're looking for if he's in the yard.

Storm the Vault is often a 4 mana do nothing. It's not terribly difficult for me to get 5 artifacts on board, but the cards is pretty hit or miss. Most of the time I have better things to do with 4 mana, and when I have 5 artifact in play to flip it, I'm usually set on mana.

Also up for consideration to be cut is Sai, Master Thopterist. He's been good in only one game that I can think of where he produced two thopters and drew me one card. I think Hangarback Walker would be a good replacement for this spot.

TheRedGoat on Anything You Can Do... : Brudiclad EDH

4 months ago

Okay, so I did some checking around and found an edhrec article on Brudiclad, and they set some good ground rules for the deck:

Firstly, don't go for too many styles of play. You've got a ton of sources for token creation, and there's no reason to short yourself by being greedy about the kinds you'd like. (by example I feel you have too few spells to trigger Young Pyromancer atm)

Secondly, there is a big difference in going big and going wide as well as versatility and power. All your tokens becoming big and hasty isn't the same as being small with special abilities. (big difference in token beaters and token Eldrazi scions)

I would point out that the article covers only two builds: artifacts or spell slinger. You say you want to emphasize a clone/theft build, but honestly I'm not sure Brudiclad is well suited to that. To my knowledge such a build would rather play Mind Control and Threaten than Goblinslide or Goblin Assault (at least to name the weaker cards I see you running).

I will say that if you want to just run a bunch of random good stuff cards to make tokens of, then you need the following package: Soul Separator, Soul Foundry, God-Pharaoh's Gift, and Back from the Brink. Those cards, plus Mimic Vat and the Feldon in your maybe board, act as a perfect graveyard package for whatever other creatures you want to run. Other "packages" you should look into are ETB copy effects (see Blade of Selves, sacrifice outlets (like Goblin Bombardment for having a mass token hoard), and if you decide to run any tokens that generate mana there's always "x-spells".

Best of luck to you! I can definitely say that I'll be trying out that grave package, but if you get to it first let me know how it plays in your meta! Also as a disclaimer I don't know what running some of these packages will do to the power level of your deck. It may be lower tier, or it may be too OP for your playgroup. Use with caution.

kamelyan on Apologies sir, but I believe that belongs to me...

5 months ago

Battle-Rattle Shaman will aid your commander; or since you're playing so many small creatures, Ezuri, Claw of Progress would be a nice pumper... Goblin Assault, Awakening Zone, Hadana's Climb  Flip, Path of Discovery...

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