|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Uncommon|
|Shards of Alara (ALA)||Rare|
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At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each turn if able.
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Goblin Assault Discussion
1 week ago
Okay, so I did some checking around and found an edhrec article on Brudiclad, and they set some good ground rules for the deck:
Firstly, don't go for too many styles of play. You've got a ton of sources for token creation, and there's no reason to short yourself by being greedy about the kinds you'd like. (by example I feel you have too few spells to trigger Young Pyromancer atm)
Secondly, there is a big difference in going big and going wide as well as versatility and power. All your tokens becoming big and hasty isn't the same as being small with special abilities. (big difference in token beaters and token Eldrazi scions)
I would point out that the article covers only two builds: artifacts or spell slinger. You say you want to emphasize a clone/theft build, but honestly I'm not sure Brudiclad is well suited to that. To my knowledge such a build would rather play Mind Control and Threaten than Goblinslide or Goblin Assault (at least to name the weaker cards I see you running).
I will say that if you want to just run a bunch of random good stuff cards to make tokens of, then you need the following package: Soul Separator, Soul Foundry, God-Pharaoh's Gift, and Back from the Brink. Those cards, plus Mimic Vat and the Feldon in your maybe board, act as a perfect graveyard package for whatever other creatures you want to run. Other "packages" you should look into are ETB copy effects (see Blade of Selves, sacrifice outlets (like Goblin Bombardment for having a mass token hoard), and if you decide to run any tokens that generate mana there's always "x-spells".
Best of luck to you! I can definitely say that I'll be trying out that grave package, but if you get to it first let me know how it plays in your meta! Also as a disclaimer I don't know what running some of these packages will do to the power level of your deck. It may be lower tier, or it may be too OP for your playgroup. Use with caution.
1 month ago
Battle-Rattle Shaman will aid your commander; or since you're playing so many small creatures, Ezuri, Claw of Progress would be a nice pumper... Goblin Assault, Awakening Zone, Hadana's Climb Flip, Path of Discovery...
2 months ago
Thanks for your comment Nathanaiel,
Drake Haven was included as I naturally played Faithless Looting and Izzet Charm mainboard to find our combo pieces already, so I decided to add a little more cycle/discard/loot effects and stick Drake Haven mainboard, although I agree that either Goblin Assault or Goblinslide are both good enchantments and make it easier to create creatures. Drake Haven creates a 2/2 which is important to make sure we dont scoop to cards like, Night of Souls' Betrayal and sometimes we can either pressure the board to force our opponent to tap out, or fight through with our tokens, which makes flying on the drake haven tokens nice. However i'm open to suggestions to replace this and cards like Censor if we drop the drake haven. Although paying for the drake every turn may mean there's a better option.
I like the investigate idea and will have a look at which cards may fit the theme best and give me more options. I would still have to include creatures to make sure I dont hit Polymorph which doesnt hit artifacts.
2 months ago
Another Thing, just out of curiosity.. what makes Drake Haven a better pick than some of the other token generating enchantments? think Goblin Assault or Goblinslide. Considering a pretty large part of the deck seems to be included mainly for the cycling/discard to enable Drake Haven.. You could just go Goblinslide and build a cantrip heavy deck?
Another idea might be to work with investigate cards, as Indomitable Creativity works with sacrificing artifacts?
4 months ago
Way too many 3 cmc utility cards. Goblin Assault? On close inspection, you spend your whole turn 3 doing nothing (or at leas, playing nothing that affects the table immediately), and the reward for that is... one more token on turn 4. It's not really great value. Seismic Strike? In a 20-land deck, what is the probability of this 3 mana card being better than a Lightning Bolt? Claws of Valakut is an aura, already making it a questionable card choice (since it goes on a non-hexproof creature, and makes a 2-for-1 likely to happen), and on top of that, you pay 3 mana for a card that depends on lands in play - and your deck will not have that many of those, since it's a fast deck, aiming to end the game fast, with low landcount.
4 months ago
I was thinking about Goblin Assault and Goblin Rabblemaster. You would have to put them on your second mainphase, of course, avoyding lose your goblins, and, also, you would have to be prepared for your next battle phase. A card that fits just perfectly for the situation is Fight to the Death, always wanted to use it in a deck.
Saddly i think it would demand a too much perfect hand.
In case you want to develop the idea, you may want to try Krenko, Mob Boss.
4 months ago
With the pump effect of Legion's Initiative and the sac ability of Martyr's Cause, not to mention Warstorm Surge, you're going to want access to more creatures. Assemble the Legion and Goblin Assault will get you creatures every turn. Purphoros, God of the Forge will benefit from this as well, and provide another Warstorm effect. Bonus: he's indestructible.