|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|Duel Decks: Heroes vs. Monsters (DDL)||Rare|
Combos Browse all
Nobilis of War
Creature — Spirit Avatar
Attacking creatures you control get +2/+0.
|Have (23)||ironax , bakunet , Epidilius , mziter501 , saj0219 , FALLEN-X-ANGEL , Unlife , ninjaclevs13 , ducttapedeckbox , infernalbubblez , AlbinoLion , 7vennum7 , Gryffix , MikeLaserbeam , Dr.Jackel , REV666 , LoneCrusader399 , Boza , jstn.mrrtt , karnwithpants , techneil , Ashy , Mortiferus_Rosa|
|Want (7)||mini_tb , LePtitNabot , Talonisnthavingit , Transient29A , sleepy104 , pieguy744 , snowmaster55555atgmaildotcom|
Nobilis of War Discussion
1 month ago
Actually, Nobilis of War is better than I was thinking since for the turn they'll be 3/4s for your opponent while all yours will be 5+/4s so they can't trade without combat tricks.
1 month ago
Flooremoji, Mirrorweave can be cast in combat targeting Wilt-Leaf Liege to turn all your attackers into 4/4 lords that pump each other for +2/+2, if your opponent lets a couple tokens past their blockers it can easily do lethal out of nowhere. Alternatively you can turn all creatures into Stillmoon Cavalier and swing in past their board since all your attackers have protection from white and black and all your opponent's creatures become white/black, this can help for getting in the last bit of damage. (unfortunately can't pump and then copy, as the copies will still be 2/1s) Nobilis of War is also an option, but not quite as consistent as Wilt-Leaf Liege since they don't get a buff to toughness so opponents can still trade one-for-one.
7 months ago
A friend of mine built a god deck and was having trouble with devotion so he included some of the following and they really helped.
He only runs 3 or 4 of them but most of them are interesting options to run. Fist of Suns is also really nice in his deck.
8 months ago
You got something here. I like it.
Iroas, God of Victory is a staple
Chained to the Rocks, Ghostly Prison, lots of more spot removal, Lightning Bolt, Wrath of God, Day of Judgment, Valorous Stance, Planar Cleansing. You don't really control as you do stall them for a couple turns. Ghostly Prison makes it so that they can't attack you without paying mana. Bolt takes out 3 toughness creatures and chained to the rocks is good because its a 1 mana removal and chances are, your playing group doesn't play lots of enchantment removal
You need to go heavier on the creatures. It's boros. They are better with a creature base out. Nobilis of War, Tajic, Blade of the Legion, Iroas's Champion, Boros Swiftblade, Figure of Destiny, Angel of Invention
Brion Stoutarm is decent way at getting use out of a creature dying. Before damage is applied, you tap 1 red and the Stoutarm and deal some damage to their face. Also good for getting that last bit of damage that your creatures couldn't by flinging them right at their face
You need much more mana rocks in your deck. Armageddon is a bitch. Not only this, it helps ramp and mana fix on occasions. I personally won't have less than 6 mana rocks in my commander deck. Boros Signet, Mind Stone, Darksteel Ingot, Commander's Sphere, and Hedron Archive are some I would run.
You should honestly get away from the reservoir unless you are running hard life gain and can afford 40 life and not lose
8 months ago
1 year ago
Might I also suggest:
Drogskol Reaver, Geist of Saint Traft, Brago, King Eternal, Deadeye Navigator, Ghastlord of Fugue, Jiwari, the Earth Aflame, Karmic Guide, Kira, Great Glass-Spinner, Lavaborn Muse, Myojin of Life's Web, Nobilis of War, Obzedat, Ghost Council, Overbeing of Myth, Primordial Sage, Ryusei, the Falling Star, Spell Queller, Spirit of the Hearth, Tomorrow, Azami's Familiar, Wall of Reverence, Yomiji, Who Bars the Way, Eidolon of Rhetoric, Ghost-Lit Warder, Innocence Kami, Nebelgast Herald, Ore Gorger, Pus Kami, Revenant Patriarch, Ruin Ghost, Spectral Shepherd, Dimir Infiltrator, Baku Altar, Custodi Soulbinders, Hallowed Spiritkeeper, Kirtar's Wrath, Seize the Soul, Teysa, Envoy of Ghosts, AEther Shockwave, Field of Souls, Gods' Eye, Gate to the Reikai, Path of Ancestry, Unclaimed Territory, Mirror of the Forebears, Herald's Horn, Door of Destinies, Descendants' Path, Faces of the Past, Shared Animosity, Vigean Intuition, Distant Melody, and any of the Kindred cards
1 year ago
The problem is that Avatars are generally game-ending threats that demand decks built around them. Avatars don't really have any tribal synergy.
I guess the closest you can get to any tribal synergy with Avatars, would be the "cards in hand matters." Use cards like Overbeing of Myth, Aeon Chronicler, Soul of Ravnica, and Living Lore exiling Enter the Infinite.
1 year ago
i have been thinking of making a 5 color avatar tribal deck (Overbeing of Myth, Nobilis of War, World Queller, etc) problem is i have no idea where to start on something like this. if anyone has any suggestions i would love them
Nobilis of War occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%