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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Legion Loyalist
Creature — Goblin Soldier
Haste
Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by tokens this turn.
Last_Laugh on Guff: Copy Everything & Burn Down the City
1 month ago
If nothing else from my original post, I'm still advocating for Smoke.
Loyal Apprentice is also nice in Superfriends for a free flying blocker on each of your turns.
Crow_Umbra on All out attack
2 months ago
Pretty solid deck! Have you had a chance to play this deck irl? I have a few suggestions for potential edits:
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I think it might be worth swapping out some of your creature slots at the 5-8 cmc range for stuff that's lower in the 1-4 range. From having played Isshin for almost 2 years, I don't think the deck needs many top-end bombs.
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If you do trim off the top-end, I'd recommend swapping out: Witch-King of Angmar (might not deter boards that go-wide), the Ancient Dragons can probably be swapped since they're combat-damage based, and either of your 8 drops could probably be cut.
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Ogre Battledriver is a cool haste & power anthem. Could be helpful for giving you another haste option if you keep some of your higher end creatures.
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Breena, the Demagogue and Karazikar, the Eye Tyrant are both excellent draw for Isshin, & can compliment the Firemane Commando & Aurelia, the Law Above that you already have in mainboard.
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Taunt from the Rampart could replace one of your board wipes, maybe Cleansing Nova, & compliment the cards from the previous bullet.
-Legion Loyalist, Signal Pest, & Reconnaissance are all excellent 1 drops for Isshin. Reconnaissance can essentially be a pseud0-vigilance anthem that saves your creatures from combat; this EDHREC artcle explains how the timing works.
- Lastly, I'd suggest maybe getting 1-2 more lands, and maybe swapping Bitterthorn & Parhelion for a couple more mana rocks like Talisman of Conviction and Talisman of Hierarchy.
I hope these suggestions were helpful. Down to chat through additional suggestions if you're up for it, if not, no worries. Best of luck with the deck
Crow_Umbra on Isshin Mardu Tap and Win
2 months ago
Overall very solid deck. My only recommendations would be to cut your Dragon Engine and Samurai that aren't Isshin, and to slot in Dolmen Gate to help round out the board protection suite you have with Iroas, Reconnaissance, & Teferi's Protection. The Samurai, although flavorful, are your only cards that care about single attacking Warriors/Samurai, while most of your deck wants to go wide.
Some of the following could be potential creature slot replacements:
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Legion Loyalist - Another awesome 1 drop for Isshin, with great keyword anthems.
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Signal Pest - Low to the ground anthem effect.
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Captain Lannery Storm - Gets a bit more synergy with Breeches & your other Treasure producers.
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Commissar Severina Raine - Another addition to the group drain suite, & has a Skullclamp like effect stapled on to boot.
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Hammers of Moradin - Really helpful with clearing up attacking lanes. One of my favs & consistent stars in my Isshin deck.
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Professional Face-Breaker - Speaking of treasures, an excellent pairing with all of the Treasure production in the deck. I run a similar suite of Treasure producers that you do, & she can help turn some of that into Impulse draws.
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Skyhunter Strike Force - Excellent anthem for going wide, & gets doubled up by Isshin.
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Brutal Hordechief - Complimentary to Hellrider
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Ogre Battledriver - Decent Haste anthem with some added attack beef to creatures that ETB.
I hope these suggestions are helpful. Down to chat through more if you're interested. Best of luck
NV_1980 on Goblin Fortress
3 months ago
Maybe Goblin Matron, Goblin Sharpshooter, Legion Loyalist and Treasure Nabber?
rwn1971 on Buttercup: Princess Bride
4 months ago
Oh i def do the swap on the Elas/viper deal . As for Ankle Shanker i am 50/50 on cause he not legendary but to give attackers first strike and deathtouch and if you got Legion Loyalist in that attack we get the trample to. I would test it out to see if it benefits the deck. If you do swap it out i would take out a deathtouch as he is going to give our attackers deathtouch anyways.
Darb_the_Bard on Buttercup: Princess Bride
5 months ago
rwn1971 I was thinking the same thing. Even before your last comment, I had added Spark Double. As you said, we should hopefully have enough deathouch creatues that we can copy one if we feel we need another (or we can tutor for Westley and then copy him). I took out Deathbloom Gardener as I felt that 3 mana to ramp only 1 turn ahead was too awkard with a 3-mana commander and a companion. Plus if we really need more ramp or color fixing, we can also potentially copy Jegantha or another mana producer like Birds of Paradise or Faeburrow Elder.
I also added Legion Loyalist and swapped out Bilious Skulldweller. I'm just afraid that without evasion the Skulldweller will too often not able to get in and thus the toxic won't matter. Plus, with the budget mana base I am often playing a tapped land on turn 1 to ensure I have an untapped land to play on turn 2 (so we can ramp). I left in Wasteland Viper as I like the versatility and surprise factor too much. Of course, this is based on individual preference, so feel free to do something different with your list.
Darb_the_Bard on Buttercup: Princess Bride
5 months ago
Another thing I really like about Legion Loyalist is the first strike. Even without Odric, giving first strike and trample to our deathtouch creatures is really powerful. As long as our deathtouch creatures have 2+ power, then the trample damage will carry over to trigger Westley for poison counters (assuming each is blocked by a single creature). For that reason, deathtouch creatures with only 1 power and without a second form of evasion (like flying) are quite a bit weaker. Plus, if we want to go all in on the Odric plan, then having so many creatures with deathtouch is less necessary. That said, I'm still hesitant to remove too many deathtouch creatures as I still want to stay true to my original plan of focusing around Westley, and I would still like him to be functional without Odric on the battlefield.
The next deathtouch creatures potentially on the chopping block for me are Bilious Skulldweller, Deathbloom Gardener, Mirkwood Spider, and Wasteland Viper. All of them are super budget, so I'm not sure I'd want to swap them out for the $5.00 Legion Loyalist right away, but it could be something I do down the road after playing the deck in paper several times. rwn1971, thoughts on what you would cut first?
Darb_the_Bard on Buttercup: Princess Bride
5 months ago
Legion Loyalist seems like a solid option to give our creatures trample more reliably. Kenrith, the Returned King and Garruk's Uprising also do this, and Gaea's Gift can also work if Odric is out. That's not many options, so adding another seems like a good choice. Kenrith is legendary and can thus be tutored for with Buttercup, so at least we can get him every game if we decide to, but we'll only have so many tutor opportunities before the game ends, so it would be great to draw trample enablers naturally. I'm not sure what I would cut if I were to add Legion Loyalist, but I'll add him to the maybeboard for now.
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