Legion Loyalist

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

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Set Rarity
Gatecrash Rare

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Legion Loyalist

Creature — Goblin Soldier

Haste

Battalion Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by tokens this turn.

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Legion Loyalist Discussion

Oloro_Magic on White and Red Burn Goblin

6 days ago

So first off add a mana base, it is the single most important piece of any deck; second move the deck to modern; goblins are better suited in the modern meta. If you are playing Goblins then a lot of the creatures you have are not necessary; generally you want the following goblins:

The rest is really up to you. Warren Instigator is great if you have goblins to cheat out. Goblin Chieftain should be your lord of choice. You may want to include Burning-Tree Emissary to chain a bunch of goblins in one turn and then buff them with Reckless Bushwhacker. Other options are to use snow lands and add Skred; Voracious Dragon is generally just a win-con, same goes for Predator Dragon, and from there you either round out the deck with other support goblins or even burn cards that can serve as removal and extra damage. Generally this deck is either or but I like the idea of for some of the better burn spells like Lightning Helix and Boros Charm.

DespairFaction on Iroas Aggro Stax

2 weeks ago

I am a long time Aurelia player. I don't think Boros sucks at all. Here is my full analysis :)

How has your deck performed?

Ramping and Card draw are important, but thinking that you need to out ramp the green player, or outdraw the blue player is incorrect. You only need to draw and ramp enough to win the game. The key is finding solutions to your problems. Here are your best card draw options Wheel of Fortune, Skullclamp, Sword of Fire and Ice, Mask of Memory. Three of those cards can be easily tutored with Steelshaper's Gift, Open the Armory, Enlightened Tutor, Stoneforge Mystic, and Relic Seeker. Making sure you always have 1 or more of those will keep your hand full. Next is other ways to generate value Tithe, Land Tax, Gift of Estates, Armillary Sphere. AlsoNahiri, the Harbinger is a great because it lets you filter, or blow up problematic enchantments. Unless youre playing in highly competitive metas things like Howling Mine, Temple Bell, Horn of Greed are also playable. If your opponents already had more cards than you then what does it matter if you both draw. You will both be limited by the amount of mana you can spend casting, as opposed to the number of cards in hand. Then you get to a place where you are dropping threats, and they are playing more value based cards.

In the past I have also made the mistake of thinking I could go under everyone else at the table. This logic is great for 60 card formats, but less so for commander. What I have found is that even aggressive decks want to be able to go big when the game gets big. In standard agro decks you are trying to curve out and play creatures at every spot along the curve. This doesnt work out as well in practice in commander because of the mana rocks, and you just cant guarantee that youll have your 4 cmc on turn 4. Also once that first board wipe hits, now you're past 4 mana. My point here is you'll want to add some 6 and 7 drops. Heres some excellent choices Inferno Titan, Balefire Dragon, which works great cause you already have a lot of haste, Tyrant's Familiar and the must include Gisela, Blade of Goldnight and Dragon Mage is something I am testing out currently. I would up your land count a bit, 38-40, and I like to have about 3 creatures in the 7 cmc slot with 3-6 creatures in the 6cmc slot. Some other things that I think I would at least take a look are Crescendo of War Furnace of Rath Gratuitous Violence Relentless Assault World at War.

Obviously I mentioned a lot of things to add, unfortunately that means we have to cut some things. Obviously cut cards that perform the worst. I'll make some guesses about which cards don't pull their weight. Creatures: Akroan Hoplite Archetype of Aggression Iroas's Champion Mentor of the Meek and maybe Legion Loyalist. It seems like these probably just get swept up in board wipes. For the double damage, double combat stuff I might look at subbing out Dictate of Heliod Glory of Warfare, or you could cut from other places and just run all of them. Faith's Reward doesnt seem great to me, I would cut or replace with Boros Charm

Let me know what you think. You can check out one of my Aurelia decks here http://tappedout.net/mtg-decks/04-01-17-aurelia-the-warleader/

Grifoneis on Everyone, Get In Here

2 weeks ago

I have 3 points:

  • Take out the Quest for the Goblin Lords because while they do seem enticing you're spending your time and mana dropping something that doesn't impact the board when it hit the field, while not a bad card you can replace it with something better, like a set of Lightning Bolts! for extra pressure and removal.

  • Frenzied Goblin has a general mana investment of 2, and it does confirm damage with it's ability. Instead though you can pick up a playset of Reckless Bushwhacker for 8 Bushwhackers, which is a common goblin deck in modern, it's called 8Whack if you want to look into it more. Also another pseudo-anthem creature is Goblin Wardriver with the Battle Cry effect.

  • Finally in your Maybeboard you have Shrapnel Blast which is a good card, and there's even a goblin deck that runs it called Gobots, you run a few sets of 0 drop artifacts like Ornithopter and Memnite. Then use Shrapnel Blast and Kuldotha Rebirth to get out more damage or 3 tokens on turn 1 to really turn on the clock. You might also want a set of Signal Pests for the psuedo-anthem effect instead of lords, and in any of the goblin decks you can run the new "Lord" from Aether Revolt Metallic Mimic which help if you need to Blast or Rebirth, but also just pumps up goblins that hit the field

You have a really good start to a semi-competitive modern deck and with a little more focus you can really start stomping, some lists go Lordless in favor of more explosive swarms, and for some less budgeted options there's Legion Loyalist and Goblin Guide to really turn up the damage

NWHOMeta on Gisela EDH (R/W)

1 month ago

Hey B,

I was looking into some other cards for you. Anafenza, Kin-Tree Spirit is a soldier and bolsters a creature, so that's nice. Benalish Commander has suspend and gives you tokens for each counter you take off. Brimaz, King of Oreskos is a 3/4 for 1WW that creates Cat Soldiers when attacking or blocking. You could also run Decree of Justice for the cycle effect. Knight-Captain of Eos can help you fog the battlefield. Militia's Pride adds tokens whenever your non-token creatures attack. Mobilization is a simple Soldier Generator. Precinct Captain is a 2/2 for WW with First Strike and creates tokens when they damage opponents. Rise of the Hobgoblins is a two cost enchantment where you can trigger an X cost for that many RW goblin SOLDIERS, which works with your theme, as well as paying RorW for your RW creatures to get First Strike. Twilight Drover could possibly help you out when loosing tokens, by making MORE tokens, though Flying Spirits.

Legion Loyalist is a 1 drop that will bolster your troops with First Strike, Trample, and your creatures can't be blocked by tokens if 2 or more creatures attack with it.

Feldon of the Third Path could help you with ETB effects if you have creatures in graveyard. Flamerush Rider can also help out doubling creatures that are attacking that also put tokens into play when they ETB.

All in all, I think that you could cut into some enchantments and artifacts some more to add more token generation and creatures, as what your deck really wants to do, as well as dropping your mana curve a bit more.

Q

cenazwalker on Naya 8-Whack

1 month ago

+1, this looks like a lot of fun to pilot. Kind of a burn/goblin/stompy hybrid. Personally, I would test out Legion Loyalist over Voltaic Brawler. Loyalist is just such an all around good card and the first strike can be really valuable. Also, I agree with the above comment, Narnam Renegade is a solid inclusion if you can trigger the revolt.

Great deck.

Pandaka on COME OUT SWINGING!!

1 month ago

You should add in Legion Loyalist, Temur Battle Rage, and Invigorated Rampage for trample and other cards.

TheDuggernaught on

1 month ago

Cerodon Yearling, Skyknight Legionnaire, and Lightning Berserker (good mana sink) are decent and fit your theme. If you have the available $$, then Goblin Guide, Legion Loyalist, Blood Moon, Arid Mesa, and Sacred Foundry are also pretty nifty. I think I would also consider taking out the planeswalkers. If you wanna go fast, then they really just slow you down. Yes, they can win you the game if the game goes long. But in a deck like this, if the game is going long, your opponent is likely at 3 health or so. Better to just add more Lightning Bolt-esque cards.

Ianco on Blasphemous Boros

1 month ago

Here's some comments about the deck.

The charm of this Boros is that it is a mid speed aggro, with versatility. It is quite fast, hits pretty hard, and the opponent is many times quite surprised by the sudden onslaught. 2 creatures is what you want, then you will drop your haste creature, and BAM, Battalion triggers.To get the trigger on Firemane Avenger (who's is a 3/3 flier who spams Lightning Helix), is a force to be reckoned with.

This brings us to the other side of the deck, Boros Reckoner; the best Boros card ever printed (maybe besides Boros Charm ) is an excellent blocker here, who everyone is afraid of. Not only can it kill 1-2 power creatures, it also redirects the damage it gets, and possibly kills another creature or deals some small damage to the player as a finisher. Your opponents are very afraid to attack with their big beasties if they don't have trample, as if you block them, it means a massive damage to them as well.

Furthermore, you have a backup plan. If you see yourself being overpowered, play defensively, and get a Boros Reckoner with a Blasphemous Act in hand. Once you have Boros Reckoner in the play and there are around 5 creatures altogether on the battlefield, you can cast Blasphemous Act usually for 4-3 mana for 13 damage to all creatures. This will wipe you out as well, but: you destroy their army, and due to Boros Reckoner's ability, you can deal 13 damage to the player... that is what I call value.

This is usually enough to finish the game, it is hard not to get to such a state and not have nibbed down 7 damage from the opponent.

Some other nifty things in the deck are:

Spark Trooper with Boros Charm and double strike for 12 damage and 12 lifegain; Proc-ing Battalion with an Act of Treason with Reverberate; Iroas, God of Victory easily gets to be a creature due to high mana symbol amount on cards; Dropping a Legion Loyalist when none expect it, instantly triggering your battalion

Overall a very fun deck, which is easy to pilot, straightforward to play and really good against slower decks. The strength of the deck is in versatility, good speed, and some nice combo with BR and BA.

Have fun! Ianco

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