|Commander / EDH||Legal|
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Creature — Goblin Soldier
Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by tokens this turn.
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|Have (30)||Willis1994 , RubyStrings , jwitzleben , Pelli , Mousemke , sonnet666 , , jstn.mrrtt , Skydra2 , kpral , mymanpotsandpans , Swamy , zachi , nakni , orzhov_is_relatively_okay819 , tragic_slip , REV666 , Hootiequack , Lindough , YossarianLives , ChrisH , LoneCrusader399 , Ocheyo , Nemesis , fireborne1986 , TehDelta , nate_wizardadept , Raknamadak , redlegs_17 , Chill_Casual|
|Want (2)||Feyd-Rautha , philktoken8998|
Legion Loyalist Discussion
6 days ago
This deck runs way to many creatures over the usual Goblins curve. In order to be consistent, you need the best goblins in a crazy-fast deck, and by running Chainwhirler, Chieftan, King, Rabblemaster, and Warchief, you can't accomplish what goblins were really meant to do. Foundry Street Denizen is always a 4-of in Goblins as is Legion Loyalist and Goblin Bushwhacker
2 weeks ago
Some of my suggestions aren't budget friendly but are worth it.
Fulminator Mage, Gray Merchant of Asphodel (great alt wincon), Toxic Deluge, Phantasmal Image, Vindictive Lich (shines in multiplayer, but it'd need testing in 1v1), kinda a douchey but effective move... Jokulhaups, and a personal favorite of mine here, Legion Loyalist.
Also, haste is huge here as it allows for an immediate counter similar to Sage of Fables etc. Look into running Hall of the Bandit Lord, Ogre Battledriver, Urabrask the Hidden, and Maybe Anger (anger is much more viable with fetches).
Feel free to check out my list for ideas. Our lists are very similar and you have a good list put together here, but my list isn't exactly budget friendly. He who controls the Spice controls the Spice Girls
3 weeks ago
This looks like really good deck. I cant really think of much more to add to it. Maybe a Legion Loyalist, that would allow the goblins to have a couple boosts when attacking.
1 month ago
I have seen some Goblin lists running 4 Mutavault and 2 Blinkmoth Nexus just to make sure they can jam in damage. I would say the following are musts no matter what version of a goblin deck you are playing, if you want to win games you should play these cards (excluding budgetary restrictions, cards are expensive):
4 Goblin Guide
3 Legion Loyalist
4 Mogg War Marshal
4 Goblin Piledriver
4 Goblin Grenade
4 Lightning Bolt
And then I'd highly, highly recommend:
4 Foundry Street Denizen
4 Goblin Chieftain
And only mostly recommend:
4 Warren Instigator
You can go BR Goblins, Mono Red, RW, or RG safely. So it's really up to you.
1 month ago
Goblin Piledriver - combos with Goblin Tunneler, Break Through the Line, and key to the city for big damage + pro-blue
Not a goblin but maybe Embermaw Hellion to increase damage by red sources?
would suggest removing: Skirk Prospector (why would you want to sacrifice your goblins?), Book Burning, Battle Hymn + Brightstone Ritual (not many mana dumps)
1 month ago
4x Goblin Guide
2x Mogg Fanatic
2x Glorious End
2x Blood Moon
3x Forked Bolt
1x Harsh Mentor
1 month ago
If you're sticking with mono-red and one drops, there's still a number of cool things you can do, and I like the consistency and freedom from mana issues that can be had that way. A few suggestions within that framework:
Goblin Grenade - This one really is a must-have. Sells for about $1.
Mogg Fanatic - Surprisingly good 1-drop. Can clear away a pesky small creature, sneak in an extra point of damage when you need it, and even do damage twice when it makes sense to do so.
Quest for the Goblin Lord - A nice 1-drop booster for the goblin army.
Outnumber - Good for clearing larger creatures so the nasty goblin parade can march on in.
My Goblins 1.0 deck has a few nice 1-drop options that I've found quite useful.
Bonesplitter - Cheap power boost.
Goblin Gaveleer - A goblin that just looooves to carry that Bonesplitter.
Mugging - Great for getting damage past a deck that's beginning to outclass the goblins. Kills small problems and lets you evade larger ones.
Skullclamp - Great for adding draw to a deck like this one.
Goblin Lackey - Nice for sneaking in lords, but this deck is all-out rank and file goblins, so I don't recommend it for this build.
Two more that are superb but pricey.
Goblin Guide - Super super goblin, but at about $20 I can't convince myself to pay that for a game piece.
Legion Loyalist - Also very nice. Good relevant abilities. At about $8 apiece, I might buy 1 or 2 someday, but not today.