Creature — Goblin Warrior
T: Lobber Crew deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap Lobber Crew.
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Lobber Crew Discussion
4 weeks ago
Just some considerations: Vandalblast , Urabrask the Hidden , Krenko's Command , Dragon Fodder , Hordeling Outburst , Goblin Rabblemaster , Goblin Shortcutter , Goblin Diplomats , Raid Bombardment , Fervor , Burn at the Stake , Shared Animosity , Lobber Crew , Legion Loyalist , Insurrection , Warp World , Blasphemous Act , Jokulhaups , Magmaquake , Earthquake , Roast .
1 month ago
You may want to try Thermo-Alchemist or Nettle Drone over Lobber Crew. You'll never get to untap Lobber Crew with its ability. Whereas both Thermo-Alchemist and Nettle Drone can hit multiple times for a bigger main phase 2.
1 month ago
2 months ago
Thanks for the feedback Brodysseus! And for the clarity on Chandra's Ignition, I had not thought of using it as a ritual but now it is glaringly obvious lol.
I do have a suggestion regarding your changes earlier today. having you considered Chandra, Fire of Kaladesh as opposed to Lobber Crew? I feel like she would be better since she untaps for red, and she should be pretty easy to flip. I also think that if she sticks to the field long enough for her ult (unlikely) she would end the game easily.
3 months ago
The key words on Lobber Crew are "each opponent". So in a four person game, Lobber Crew generates 3 mana in your post combat main phase for the initial cost of 3 mana. Gilded Lotus costs 5 mana for a mana rock that makes 3 mana. If by some chance, Lobber Crew survives to the late game, Lobber Crew becomes a chump blocker to save yourself some pain.
3 months ago
What exactly does Lobber Crew do for this deck? It doesn't really seem to play off Neheb at all, and given that it's in mono-red, its untap ability is completely irrelevant. If you really need a 0-power defender that can ping everyone, why not just Thermo-Alchemist?
3 months ago
Ok, so you have some interesting choices here, but to better suit the deck for cEDH, I think you may want to refocus it on being a combo/reanimator deck. One of the win line would still be to kill the table through a high sotrm count using either Ancestral Statue or Cloudstone Curio + eldrazis, but I think it should not be played as a storm deck, it should be played more like a combo/reanimator. That way, if you can't combo, you will still have some relevant targets to reanimate and some nice things to do.
Also, for this combo, I have found some interesting synergies that could help you tutor it pretty easily: Demonic Consultation/Tainted Pact(For this one we would need to rework the landbase). You also need to have Eternal Scourge in your deck as one of the eldrazi. The idea is to use one of the exile tutor to get Cloudstone Curio. This way, you have a lot of chance to put Scourge in exile, and with any other eldrazi either in your hand or on the battlefield already, you can storm/win on the spot. It is even better if you have an eldrazi with an actual cast effect that can win the game (Oblivion Sowerbeing the cheapest CMC wise at 6).
For the Ancestral Statuecombo, I think Nettle Droneis really nice. It would let us kill the entire table, and the Drone is not dead outside the combo: it would ease us into casting our commander, and it would later help reducing the mana cost of creatures we want to cast by 3. Even if they are less powerful, I would consider other pingers like Thermo-Alchemist (nice things to do is tapping him -> tutor a creature which untaps him-> tap him again for a total reduction of 6, enough for the Cloudstone combo above), Shepherd of Rot, Lobber Crew. Maybe also Heartless Hidetsugu, but it costs more mana, and I never tested it.
As for the reanimator part I talked about, I think it would synergize well with the combo aspect. We already need to draw a lot, so a lot of cards would go to the graveyard, and there are a lot of wheel effects in cEDH to help refill hands (not only from us but opponents also) like Wheel of Fortune. This could be ussed to put a lot of creatures in the graveyard. You could then reanimate them, stuff like Void Winnower, Sire Of Insanity are some really good reanimation targets in rakdos. We can run spells like Animate Dead, Reanimate, Dance of the Dead, Necromancy...
Going the reanimation route would let us cheat big eldrazis for the combo to work easier, if they ever die/get countered we have easier access to them. We could also even try a Buried Alive/Entomb combo with something in the likes of Necrotic Ooze + Kiki-Jiki, Mirror Breaker + Mogg Fanatic and something to give Ooze haste (like Anger in the graveyard). This could be a backup win condition that can be assembled easily by a single tutor, which is not to overlook.
4 months ago
I find that having playable hands comes down to flexible color mana and cheap to cast free to repeat damage. These 2 factors lead to Rakdos, Lord of Riots dropping at least turn 4.
You defiantly need more dual colord lands. As of this statment you have 3 lands and 4 mana rocks that can tap for either. that means you only have 7 chances to get a card that can pay for either the , or in Rakdos, Lord of Riots cost.
Lobber Crew, Nettle Drone, Thermo-Alchemist, Shepherd of Rot, and Endbringer are a good start for casting enablers. I will absolutly steal Plague Spitter, and Cryptolith Fragment Flip for my desk. I would also recommend Cinder Pyromancer, and Tunneling Geopede Basically I try to run 10 or more cards that don't take mana away from casting Rakdos, Lord of Riots, while still dealing at least 1 damage to an opponent.
The decklist is out of date from my current build but I am sure you can find some fun tools in Comrad Rakdos
I hope these tips help.