Lobber Crew

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Common

Combos Browse all

Lobber Crew

Creature — Goblin Warrior

Defender

{T}: Lobber Crew deals 1 damage to each opponent.

Whenever you cast a multicolored spell, untap Lobber Crew.

Lobber Crew Discussion

TheMazter13 on Torburn RDW

1 month ago

Play more cards that are pingers! Even really small creatures like 0/1s or 1/1s because when you have an army of pingers, no one can attack you because you just ping the creatures and kill them before they can deal damage. "End step, deal 15 damage to all your creatures" is feasible in Torbran. Cards like Brimstone Trebuchet , Vulshok Sorcerer , Lobber Crew , Cinder Pyromancer , or Vithian Stinger . Usually all of these cards are 3 mana with upside which is perfect because once Torbran is on the field on turn 4 or 5, none of them will have summoning sickness and you can bolt away

And play fewer cards that aren't pingers! like wtf do you need The Immortal Sun for? 6 Mana Artifacts in red should be winning the game, not dragging it out longer. In red, I think, cards that aren't killing things aren't worth it. Stranglehold ? Why? It's so corner-case. It's not that cards like that are bad, but why play that when you could play another pinger or bolt? What does Caged Sun even do in the deck? Double your mana and buff your few creatures? A top of the curve artifact that lets you cast things you could already cast, lovely. Red Elemental Blast AND Pyroblast ? What does a burn deck think it's doing carrying around counterspells. And not just counterspells, but corner-case counterspells, and 2 of them?? Corner-case cards are just terrible in high variance formats. Like compare Demystify to Forsake the Worldly or Return to Dust . These cards are more versatile. Cards like Fiery Confluence , which you have, are flexible cards that can do either multiple things or can hit a variety of targets

Chaos Warp is an interesting card and most people use it on their own permanents to chance a better one. In this deck, it probably hits a land card or a non-permanent card. However, against an opponent, it's a removal spell at best (Target a permanent, shuffle, they flip and it's a non-permanent), but at worst your opponent gets a better permanent. for in Torbran, you can be dealing upwards of 5 or 6 damage, which pretty much kills most creatures. Chaos Warp does hit permanents, which red usually does have a hard time dealing with, but there are very few silver bullets. Off the top of my head, Leyline of Sanctity . But a card that gets around that (and that I think you should be playing in place of a mountain) is Detection Tower . However, more reliable permanent destruction could be Unstable Obelisk

Lands and permanents are hella good in Burn. Like sure, you can dump your hand and deal 31 damage, but that doesn't win the game. You've got at least 40 life to kill. You can use your lands! Valakut, the Molten Pinnacle , Dwarven Mine , or Spinerock Knoll , all great lands that can be used to keep getting hits in. Vance's Blasting Cannons  Flip is super easy to transform into Spitfire Bastion , especially with cantrips

Strictly Worse / Particularily Bad Cards-

Crush < Smelt (Should probably play Vandalblast if you're gonna play artifact removal)

Sentinel Tower -> Not red, no buff. 4 mana for something that probably does about 1 or 2 every turn

multimedia on Rakdos Beatdown

2 months ago

Hey, you definitely like high mana cost cards (5 CMC plus). There's 28 here!

How do you expect to be able to cast Rakdos? Consider more cards that make an opponent lose life? This deck will have a difficult time functioning without having Rakdos on the battlefield, being able to reduce the casting cost of creatures. With a 4.9 avg. CMC even being able to cast Rakdos is going to be a problem.

My advice is focus much more on the early game and much less on the late game. You don't need 25 high mana cost creatures for Rakdos, it's overkill.

Cards to consider adding:

In the early game you want to make it easier to cast Rakdos this means mana rocks that can help make mana for his difficult casting cost and repeatable pingers to be able to make your opponents lose at least one life to be able to cast Rakdos.


Heartless Hidetsugu can reduce a ton of colorless mana with Rakdos with one activation. Use this reduction to free cast Eldrazi (Ulamog and Emrakul). Artisan of Kozilek can be reanimation and Void Winnower is also good. These Eldrazi are really the only high mana cost creatures you need because lets face it there's not a lot of other creatures that can even compare in power level.

Other high mana cost creatures of the ones here to consider keeping are: Ilharg, the Raze-Boar , Sidisi, Undead Vizier , Urabrask the Hidden , Etali, Primal Storm , Archfiend of Despair , Vilis, Broker of Blood , Sheoldred, Whispering One . This is a base to consider:

  • Heartless
  • LLharg
  • Sidisi
  • Urabrask
  • Eltali
  • Archfiend
  • Vilis
  • Sheoldred
  • Ulamog
  • Ulamog
  • Emrakul
  • Artisan
  • Winnower

There's beginnings of a reanimation strategy here with Chainer, Nightmare Adept . Reanimation is a good a backup plan to be able to get big creatures onto the battlefield without Rakdos. Reanimation needs two parts: enablers to get creatures into your graveyard and the actual reanimation to cheat them onto the battlefield. Consider expanding on each of these parts?

The Necromancers are good with Chainer. Discard a big creature than cast one of the Necromancers from your graveyard, it gets haste, sac it to reanimate the big creature you just discarded.

Other cards to consider adding:

If you would like I can give you a list of cards to consider cutting. Good luck with your deck.

jpermar on Rakdos, Lord's Downward Spiral

7 months ago

A massive update this time. One that I'm very excited about. Here are the changes:

Overall, the deck is faster and more consistent. Here's a summary of changes by card category:

  • direct damage is now at lower cmc
  • -1 Ramp
  • +1 protection/haste
  • +2 tutor
  • +5 draw
  • +1 anti-control
  • -4 Creature removal
  • -2 graveyard hate
  • -1 discard
  • -1 extra attack
  • -1 lifegain/recursion
  • +1 removal

So the changes overall are lower cmc, more draw and tutor, less creature removal and less utility (graveyard hate, extra attacks, etc.) Overall, the early turn plays to get direct damage and get Rakdos out are far more prevalent. The deck is more aggressive and more focused now, and plays much smoother.

And yes, this is the only deck I have where I've taken out Sol Ring . It's simply better to have only colored mana in order to cast Rakdos as consistently as possible!

Hi_diddly_ho_neighbor on Izzet Valuetown - Multicolored Goodstuff

7 months ago

Interesting deck idea! Here are some thoughts:

Since this deck is so colored mana hungry and your curve is on the high end, I would suggest more ramp that provides you with colored mana. Commander's Sphere , Fellwar Stone , Solemn Simulacrum , Mox Amber (you play a lot of legends), and Izzet Locket are excellent places to start.

Lobber Crew could be another fun pinger and since you are already running a number of creatures who can ping, a card like Basilisk Collar or Gorgon's Head might kick things up a notch (especially on Tibor and Lumia ).

If you want to continue with the big beefy, mulit-colored dragon route, Hypersonic Dragon might be a good inclusion.

I also noticed that you are 1 card over 100. I'd suggest cutting Saheeli Rai as she doesn't have much synergy with the rest of your deck.

Happy deck building!

Shabompistan on Rakdos' Riot

8 months ago

How are you casting your commander? I don't really see anything to enable Rakdos on turn 4. Getting Rakdos out on turn 4 puts significant pressure on the board and quickly puts you ahead since you can get out your demons quick. If you're looking for easy pings to enable Rakdos: Spear Spewer , Nettle Drone , Thermo-Alchemist , Lobber Crew , and many more.

If you're set on the tribal route then there's options for more tribal support like Coat of Arms or Belbe's Portal . Although if you can get Rakdos out consistently you probably don't need things that cheapen creatures in your tribe.

You may want to consider Rakdos the Defiler , he can be a crazy end game finisher.

hkhssweiss on Rakdos, Lord of Riots Prototype Deck

11 months ago

Alright can definitely give you some ideas than Salinas29!

Since you are playing in large pods some cards that can definitely help you would be:

Now for the big creatures that can provide additional utility effects, here are some cards that can be considered:

Importantly as well is to have some early game plan, ramp, CA, and utility spells. Here are some cards that can be also considered.

The best route if you want to inflict a lot of pain is going for the big Eldrazis but I won't list them as they are quite expensive even after the reprint in UMA. If you can pick them up than definitely go for it! They are absolutely filthy creatures that would make people cry :3

Aside from that feel free to ask for any additional help, I love helping people tune their decks!

Daedalus19876 on Lets start a riot

1 year ago

This doesn't look bad! With that being said, I'd add more card draw that isn't reliant on having Rakdos, Lord of Riots on the field, such as Wheel of Fortune/Reforge the Soul/etc or Read the Bones. I'd also add a LOT more ramp, since the deck is essentially dead without its commander, particularly mana rocks such as Coalition Relic or Gilded Lotus. My first cuts would be Rakdos's Return, Palace Siege, and all three of your PWs: they don't do enough for their mana costs. Also, have you considered Lobber Crew as another way to curve out Rakdos?

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Lobber Crew occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Rakdos: 0.25%