Lobber Crew

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Return to Ravnica Common

Combos Browse all

Lobber Crew

Creature — Goblin Warrior

Defender

T: Lobber Crew deals 1 damage to each opponent.

Whenever you cast a multicolored spell, untap Lobber Crew.

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Lobber Crew Discussion

Rzepkanut on Charming EDH deck

1 week ago

lol I tried this once too. It kept evolving until it had no charms eventually. My first suggestion is to swap out the guldgates for some other land option. If you really want to save $$ and use budget lands than use the tri-lands (like Seaside Citadel) at least. They come into play tapped too but they work better to fix your colors. Then you can cut Maze's End, because it truly never works out anyways. I actually had to make that exact change myself. If you can afford them all, the 5x mirage fetch lands and 5x battle for zendikar duals are great together for budget 5C decks. Bad River and Sunken Hollow are examples of those. Effects that synergize with casting either multicolored cards or instants and sorceries should be great.. like Docent of Perfection  Flip, Talrand, Sky Summoner, Niblis of Frost, Young Pyromancer, Monastery Mentor, Guttersnipe, Thing in the Ice  Flip, Runechanter's Pike, Gloryscale Viashino, Lobber Crew, Thermo-Alchemist. Pillar of the Paruns, Supply/Demand, Knight of New Alara

squirlfood on Tornado of Souls

4 months ago

I would say the biggest problem with this Rakdos, Lord of Riots build is the lack or cheap sources of early damage that cost no mana to activate by the time you have the needed to drop Rakdos, Lord of Riots. Rakdos Ickspitter, Spiteful Returned, Mardu Shadowspear, and Goblin Fireslinger are the only cards I see that guarantee damage assuming they have blockers. I would Up the count of cards that do this job to at least 10, If you do that you can afford to convert the rest of these dinky creatures to the Plethera of beat sticks that this guild has access to. Other worthwhile cards for this job are Cinder Pyromancer, Cunning Sparkmage, Dauthi Slayer, Goblin Arsonist, Honden of Infinite Rage, Lobber Crew, Mogg Fanatic, Nettle Drone, Goblin Sharpshooter, and Tunneling Geopede.

dreamistt on

5 months ago

REMOVE:

  • Palace Siege (high cmc)
  • Pestilence and Pyrohemia will easily be removed at the first board wipe, so I believe they aren't as good as you might think
  • Grave Upheaval is outclassed by Torrent of Souls
  • Skull Rend is fun, but I don't know if it's good enough.
  • Urabrask the Hidden is expensive and I don't think you actually need him there
  • Maga, Traitor to Mortals (I don't like it all that much... plus, the triple B cost could be bad)
  • Most of the times, people will choose take damage from Combustible Gearhulk, so that you cannot draw cards. Even with Rakdos on the battlefield, that will probably still be the case, so the gearhulk is more useful if you fill your deck with reanimation options. It's a good card, but I don't know if it's all that useful here.
  • I'm unsure about Lobber Crew too.

AS FOR THE MANA BASE:

TUTORING:

CARD DRAW:

  • Staff of Nin is almost auto-include. Even though it costs 6 mana, the tap->damage ability allows rakdos to be recast or, if he's in play, it gives you for your next creature spell.
  • Read the Bones for the scry 2 + draw 2 is actually excellent.

MASS REMOVAL:

acefalo on Yidris 21 Gun Salute

6 months ago

Did you consider Lobber Crew? 3cmc untappable with your multicolored spells and hits every opponent.

Judge_Beard on Ragnarakdos [v3]

7 months ago

I'd suggest Lobber Crew and Thermo-Alchemist. I find they work a bit better if you are running Terminate, Rakdos Charm and Dreadbore though. Lobber Crew can be a handy blocker on the ground too.

I've a similar list myself
The Rakdrazi Threat

ticked-off-squirrel on

7 months ago

hmmm. well I suggest taking out Vandalblast and Ruination along with the Adaptive Automaton and Quest for Pure Flame as well as Skullclamp and all special lands, except Nykthos, and add in cards like Battle Hymn, Barrage of Expendables, Lobber Crew, Goblin Chariot, Goblin Piker, maybe Nobilis of War, Goblin Roughrider, Goblin Shortcutter, Krenko's Enforcer, Quest for the Goblin Lord, Goblin Berserker, Goblin Balloon Brigade, maybe Ember Hauler, maybe Goblinslide, Lavastep Raider, Berserkers' Onslaught. trust me on this, I am a goblin master. I know how goblins work and know what does and does not work with them depending on the battle plan they use. from what I see here you want your goblins to multiply like crazy as well a light burn (I can see it from the Impact Tremors and Outpost Siege) so by having goblins that are cheap Krenko will bring out more miniblins (1/1 goblin tokens) faster. I like your strategy of having him hold Umbral Mantle so he untaps himself after bringing out miniblins so you can retap him to get more. very clever. however you should take out Goblin Rabblemaster. with him out you will be forced to attack every turn which would kinda ruin your giant goblin army since most of them they would most likely die.

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