Outpost Siege

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged Rare

Combos Browse all

Outpost Siege

Enchantment

As Outpost Siege enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
  • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.
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Outpost Siege Discussion

Spedguy on Worldfire Tron

1 week ago

Oh, also... Outpost Siege also has a 'leaves the battlefield' clause so can act as a win condition if you have thrown out some chump blockers and the like

Suljin on Neheb Just Wants to Watch the World Burn

2 weeks ago

I'm an idiot, it makes twelve mana and nets ten. Also, Outpost Siege can help with virtual card advantage if you find that being an issue. Additionally, Past in Flames can really create some nice turns with all that mana.

Myr_Mythic on Hazezon, House Atreides: Dune-Inspired EDH

3 weeks ago

I'm surprised you aren't running anything that can capitalize on triggers from your tokens leaving the battlefield. I'd use an Outpost Siege and perhaps consider Fresh Meat?

bmorri9 on Krenko mob boss

1 month ago

you have 6 ramp cards in here, its a little low, so I'd say look at adding: Solemn Simulacrum, Caged Sun, Myriad Landscape and Chandra, Torch of Defiance .

This deck is also lacking card advantage, it will play out all the cards in its hand too quickly and you will not have enough gas to finish off everyone. for that I would look at Solemn Simulacrum and Chandra, Torch of Defiance again, as well as Outpost Siege, Forgotten Cave, Smoldering Crater, Buried Ruin, Mutavault, Ghitu Encampment, and Grenzo, Havoc Raiser.

Other cards to consider:

Boggart Shenanigans, Hazoret's Monument, Metallic Mimic, Goblin Lackey, Warren Instigator, Ogre Battledriver, Hellrider, Adaptive Automaton, Chaos Warp, Reverberate, Fork, Obelisk of Urd,

sges on Zurgo in Barbados

1 month ago

In the comments section of his/her deck, List of Burn Centers in the United States, GolgariLeprechaun gave some helpful criticisms of my deck. The most important is that I have to many four drops. Although Goblin Heelcutter and Stoke the Flames would not likely be cast for 4 mana but that still leaves me with five 4-drops. Outpost Siege looks the weakest. I will be thinking about this during the week.

sges on Zurgo Bellstriker

1 month ago

In the comments section of his/her deck, List of Burn Centers in the United States, GolgariLeprechaun gave some helpful criticisms of my deck. The most important is that I have to many four drops. Although Goblin Heelcutter and Stoke the Flames would not likely be cast for 4 mana but that still leaves me with five 4-drops. Outpost Siege looks the weakest. I will be thinking about this during the week.

xyr0s on Burn Baby Burn

1 month ago

So, the basic burn cards are there, like Lightning Bolt and Rift Bolt... but no Boros Charm or Lava Spike. I'm getting a sense, that the deckbuilder is a bit new to burn decks and strategies, since a 6 cmc planeswalker, a 4 cmc enchantment, and a creature that are made for lifegain all are 4-ofs. In short (and rude) terms: they all need to go. Or something else needs to go. But since it says "burn" in the deck title, it's probably better to go with a burn plan.

Soulfire Grand Master does not really help you, since what you want is early damage in large amounts. It costs 2 mana, and does not have haste. And for what you are trying to do with a burn deck, lifegain is mostly irrelevant. Buyback could be funny, but the cost is way too high. If you can afford it, exchange for 4 Eidolon of the Great Revel. Yes, it hurts you as well as your opponent. But since you are pressing their lifetotal hard early on, it's worse for them than you.

Outpost Siege best case, you get an extra card to play in turn 5. That is after you spent all of turn 4 playing a card, that did nothing when you played it. Ask yourself: Is this something I want to do with a burn deck? Could be exchanged for Abbot of Keral Keep of you really want that extra card, but your deck is really missing a set of Searing Blaze.

Chandra Ablaze consider: At your current land count, you get to play this card at turn 8 (you won't hit all your lands drops, see?). Is this a good card in turn 8? Maybe. But burn decks hope to finish the game way earlier, and any reliance on "refilling your hand" or "grind by card advantage" indicates that you are not really playing burn. How about a nice set of Lava Spikes instead? Cheap and simple card, point at opponents face, attack with prowess creature afterwards.

Lands: You have about 4 lands too much. Like someone previously suggested, a set of Boros Charm would be good. Mostly for the 4 damage, but occasionally for the other modes of the card too. 4 less land, 4 more charm.

ticked-off-squirrel on Krenko, many goblins.... too many goblins

1 month ago

hmm. hmm. looking it over this deck is pretty solid. just missing one or two things but they very minor. I would include a Goblin Chariot, Raging Goblin, and an Outpost Siege. and if I had to add one more? a Dogpile. but overall this deck is fairly solid. +1

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