|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Fate Reforged (FRF)||Rare|
Combos Browse all
As Outpost Siege enters the battlefield, choose Khans or Dragons.
- Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
- Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.
|Have (5)||metalmagic , ZeBear , Pumpkinking913 , Mortiferus_Rosa , orzhov_is_relatively_okay819|
|Want (5)||CorrosiveKnifer , Kagu11 , dragonman10000 , Tomagotchi , Gilzon|
Outpost Siege Discussion
2 weeks ago
Unless you really make use of the flip side of Vance's Blasting Cannons Flip a better version of that effect can be seen on Outpost Siege which leaves the option of playing a land if that is the exiled card.
2 weeks ago
3 weeks ago
One I was really surprised by is Outpost Siege . Although all the sieges are pretty decent includes in EDH, this one especially shines when combined with Cloud of Faeries and Deadeye Navigator , or in decks that produce lots of flying tokens.
4 weeks ago
I've never played Feldon, but I see you have your Vandalblast and Blasphemous Act and whatnot, so that's good. I think your best bet to see anything obvious you may have missed is the EDHREC page for Feldon. Personally, I don't like Cathartic Reunion , Spitebellows , or Artisan of Kozilek . Again, not knowing much about Feldon, in particular, Tormenting Voice and the like seem worse than recurrent card draw like Outpost Siege , Vance's Blasting Cannons Flip, or Experimental Frenzy .
1 month ago
@duffman24, thanks for dropping by. Those are two very interesting suggestions. I've tested one of them-- Experimental Frenzy --in another deck (my mono-red Grenzo list) and it was just okay. It's definitely not as good as Outpost Siege . In addition to a skewed mana curve, frenzy will only shine when we have access to top deck manipulation, like a sensei or scroll rack. We cannot play multiple lands per turn, too, and that's often a problem with frenzy (you play a land and then there's another land, so you're forced to pass). There's another card, Stolen Strategy , that does something somewhat similar to Outpost Siege . At first glance, that card seems to be much better than outpost and frenzy but in practice, it's actually pretty mediocre. The problem is that more likely than not, you'll exile lands, and you cannot cast lands, and when it's not lands, you'll likely exile some irrelevant spell from your opponents. Of course, the value of such a card will scale with the quality of the decks that you are playing against, but so far, my experience with it tells me that it's actuall worse than frenzy and much worse than outpost. In the same vein, there's a new card called Light Up the Stage that I've tested extensively and is really, really good in aggro lists. I've removed ascendancy to find a space for it--that's how good Light Up the Stage is. (I've updated the list to reflect that change.)
Now, let's talk about Smothering Tithe . The card ramps like crazy because no one ever pays for it (unless 1v1'ing or 2v1'ing) and has pretty good synergy with Akiri (each treasure is a +1/+0). That said, unless you have a reliable way of spending the mana it generates, the card is only okay. Say, if our commanders had an activated ability like Thrasios, Triton Hero , this card would be very good because it would allow us to use the mana to generate card advantage. However, that's not the case and this makes me very reluctant to play smothering tithe here. I've no doubt that frenzy takes precedence over smothering tithe in any boros list. Our main issue is card advantage and we need all the help we can get to generate card advantage, not necessarily ramp. However, it also works pretty well with jokulhaups, so that might be something to consider. I guess I'll have to test it at some point.
1 month ago
This is the primer I've been looking for. I'm actually in the process of transitioning my Akiri and Bruse deck into something like this. So, I will definitely be using your decklist as a template to modify my deck. I know you mentioned you have less time to curate the list, but there are two strong new cards that might have a place here: Smothering Tithe and Experimental Frenzy one taxes and creates mana and the other is a funky card advantage card for Boros. I think Experimental Frenzy could potentially replace Outpost Siege but I'm not sure what you would cut for Smothering Tithe which is probably the stronger card of my two suggestions.
1 month ago
Setting aside impossible foils, this list seems like it lacks card draw and ramp (no Sol Ring ?). Not to mention the fact that you have no protection for Krenko, and the deck feels like it would fold to a couple board wipes.
I'd suggest Extraplanar Lens , Sol Ring , Ruby Medallion , Purphoros, God of the Forge , Thousand-Year Elixir , Ruination , Skullclamp , Outpost Siege , and possibly Urza's Incubator . Hope this helps!
1 month ago
Guild Summit won't do much in this deck as you only have 1 guildgate in the deck. Outpost Siege , while getting you cards you can cast from exile, isn't technically drawing them so doesn't trigger your commander's ability.
Cards like Direct Current and Bombard are not great removal in the EDH format as too much of what you want to remove is way too big for that minimal damage. If you want to keep a bolt effect, Bombard should become Spit Flame because you could potentially recur it by casting your commander or one of the handful of dragons you have in the 99.
Some EDH removal staples include: Chaos Warp , Pongify , Rapid Hybridization and Reality Shift for targeted removal and you will also want a couple of boardwipes such as Blasphemous Act , Hour of Devastation , Earthquake or Chain Reaction .
And considering his casting cost, I'd look to add a Gilded Lotus to the deck as you could easily get stuck with not having enough of one of your colors.
Outpost Siege occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%