Outpost Siege

Outpost Siege

Enchantment

As Outpost Siege enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
  • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature, player or planeswalker.
Browse Alters

Trade

Have (2) DoctorDax , metalmagic
Want (0)

Printings View all

Set Rarity
Commander 2020 (C20) Rare
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Outpost Siege occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.45%

Rakdos: 0.19%

Outpost Siege Discussion

Deadpoo111 on Insight into Budget Card Draw ...

2 days ago

My new favorite source of card draw in red is Furious Rise

Along those same lines Outpost Siege is pretty great, Vance's Blasting Cannons  Flip too.'

It goes without saying that Shamanic Revelation is amazing, my copies have been the difference between winning and losing sometimes

NorinTheWise on Norin's ETB Extravaganza

5 days ago

Profet93

Thanks for all the awesome suggestions, you got me back into hardcore brewing mode! I have been workshopping this deck for a long time and am excited about the direction it has taken. Although the deck could be slightly more consistent without it, I am proud of how well the decks sub theme of playing other peoples cards is integrated.

First off, I dove head long into solving the card draw problem. I added your suggestions: Hedron Archive, Outpost Siege, Arch of Orazca, and Humble Defector. I also took on the card draw challenge by changing the deck up a little bit and going big mana/artifact. I added cards like Thran Dynamo, Hedron Archive, Curse of Opulence, and Ugin, the Ineffable. (Ugin can be a powerhouse in this deck with almost half the spells being colorless.) With having more mana I added spells like The Immortal Sun and Tower of Fortunes which can now be played and/or activated far earlier than their respective curve.

Personally I am not a fan of Plainswalkers as a whole in the game of MtG. I don't like the way they slow down the game. I added Ugin mainly for his passive ability, with the bonus of his card draw, but otherwise have shied away from plainswalkers in most of my decks. Thus, Chandra, Torch of Defiance isn't really my cup of tea. I even opted for The Immortal Sun instead of Staff of Nin in order to shut down others plainswalkers.

I added Buried Ruin, it was a great reccomendation.

I have opted away from Goblin Matron since I have very few Goblins and it feels more situational in that case.

I have been debating Flametongue Kavu since the beginning but just couldn't figure out what I wanted to get rid of to add it. But with all of the positive feedback I have seen on that card I am finally hopping on the bandwagon!

I am still debating Volcanic Offering. I think it will depend on my playgroup more than anything. Kind of a side board card for me.

Your Norin deck is fantastic as well, I enjoyed looking it over. I will right a few suggestions I have in the comments soon!

Cheers!

Profet93 on Norin's ETB Extravaganza

6 days ago

NorinTheWise +1

I really like this deck. My initial build was quite similar to this, (although higher CMC) as ETB synergy is the best way to go. What I have found in my meta, is that paying 5 mana for minion reflector for example, with nothing else to do during that turn is quite unimpressive, as they usually remove it by the time it gets back to me. More important than that smaller issue is your devastating lack of card draw....

I count 6 cards that you net positive card advantage, which in my opinion, is too low for a mono red deck. Options include Hedron Archive, Humble Defector, Ignite the Future, Light Up the Stage, Outpost Siege, Arch of Orazca or Commune with Lava. Adding some of these will help ensure you maintain gas to apply pressure and find combo pieces. Because once they destroy tome or atlass, you're SOL.

Chandra, Torch of Defiance - Value, removal, draw, wincon, synergy with mox amber

Buried Ruin - Return 1/4th of your deck back

Goblin Matron - Tutor (for combo), ETB synergy

Curse of Opulence - Ramp and politics. Attack them with Norin, run away, get a treasure XD

Flametongue should definitely get a spot, I would cut Pia because he doesnt do much on ETB and activated ability costs too much to be useful. Holding up that much mana means less tempo. Flametongue does the opposite. Do note that you need a target, so that if there are no other creatures, it kills itself.

Volcanic Offering - Not necessary, but I'm almost always happy to see this. Politics. 4 for 1 removal at instant speed. Hits pesky lands which are big problem in my meta anyways.

I would love to hear your thoughts on each suggestion. If you wanted some more ideas or wished to discuss strategy, lmk me know. Feel free to check out my Norin Deck

Ashen0ne on All That Remain

1 week ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

ViiniFR on Punishing Neheb

1 week ago

In my opinion, the best way to try to solve the card draw issue in Mono Red is with the impulsive draw i.e., Outpost Siege, Tectonic Giant and cards alike.

Grind on Firesong & Sunspeaker

4 weeks ago

Cool deck!!
First i think Chandra's Ignition would be good. Targeting your commander you will gain a bunch of life.
Also would consider Sunforger and Weathered Wayfarer as general goodstuff.
If you want more card draw, you probably know your options are limited in boros but Outpost Siege, Temple Bell, Endless Atlas, Thrill of Possibility, Reforge the Soul, Magus of the Wheel, Humble Defector can be playable depending on how badly you want cards.

Coward_Token on Torpor Orb vs Overburden

1 month ago

I think you're right since Hushbringer can stop general "leaves" triggers like Outpost Siege if the creature is leaving by dying, but just to be clear: the reason I'm confused about Overburden is because even the oracle text says

"Whenever a player puts a nontoken creature into play, ..."

instead of e.g.

"Whenever a nontoken creature enters the battlefield, its controller ..."

Load more