Outpost Siege


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Outpost Siege


As Outpost Siege enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
  • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.

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Outpost Siege Discussion

Hamburgersnoodles on Etali Shenanigans and Hijinks

3 weeks ago

SynergyBuild I don't use Stranglehold since I WANT people to search their libraries, and put those cards on the top of their libraries to steal! Outpost Siege doesnt do it for me, and the deck is more about stealing everyone's stuff, not free playing my own, so I didn't run Vance's Blasting Cannons  Flip. Thanks for the suggestions though!

SynergyBuild on Etali Shenanigans and Hijinks

3 weeks ago

+1! Love the list!

Would you consider Stranglehold, Outpost Siege, or Vance's Blasting Cannons  Flip?

SynergyBuild on Norin the Wary

3 weeks ago

Magus of the Moon... Blood Moon... Imperial Recruiter... Gamble...

My 4 color (no red) Hermit Druid litterally dies if any Blood Moon effect is dropped.

You make me sad.

Onto more pressing matters, Ruination? ugh... I am glad I don't know you IRL, this deck would be brutal to go against.

Some suggestions would be Possibility Storm, Stolen Identity, Vance's Blasting Cannons  Flip, and Outpost Siege. The first one is just good fun and chaos and OMYGOD Magus of the Moon got out from an Iron Myr... The other three are card advantage, with the first of them being chaos and card advantage.

Up to you on all of this, but I'll toss you a +1 for the deck and I certainly hope we never play together for my sake!

Boza on Help me make my R/G ...

1 month ago

@ALX - I am sorry for commenting off topic, but I hope the discussion of general combo theory has been useful.

On the actual deck - the best advice was already mentioned by someone other than me - cut a color and substitute Outpost Siege with either Altar of the Brood or Assault Formation.

Altar of the Brood is better for the combo kill, as it can be played turn 1, 2,3 or 4 and still allow you to combo off on turn 5. With extra mana you freee up this way, you can even play some acceleration or card filtering to play it/find it faster. Additionally, you can use Ancient Stirrings to find 2 pieces of the combo (or a land for the turn).

Assault Formation is the better idea though, as it adds redundancy - you can play more walls like Overgrown Battlement and Axebane Guardian and Wall of Roots that help you accelerate into the combo, while providing a sac target for Blasting Station. Furthermore, simply attacking via Assault Formation with your walls can be a victory condition if you cannot find your combo. Additionally, you will be mono green, which is easier on the wallet and makes your mana better.

metalevolence on Doesn't Play Well With Others (Creatureless Red)

1 month ago

This deck doesn't have nearly enough mana. Rocks, lands, mana in general. Since you're running crucible, might as well play some fetches. Armillary Sphere also helps hit land drops. Also a bit surprised you don't play Outpost Siege.

I would definitely cut: doubling cube, caverns of despair, planar portal

420Liliana69 on Help me make my R/G ...

1 month ago

Boza saying it requires "12 mana" is not entirely accurate. "requires 12 mana" implies that all 12 mana must be paid in the same turn. but in this case, that 12 could be broken up over 3 turns. Blasting Station turn 3, Outpost Siege turn 4, Sprouting Phytohydra turn 5. now im definitely not saying the combo is good, im just saying it can be done with only 5 total lands.

420Liliana69 on Help me make my R/G ...

1 month ago

Xica he doesn't actually have to rely on the opponent killing his blockers. i think it would look like this:

  1. use Blasting Station to damage Sprouting Phytohydra.
  2. Sprouting Phytohydra triggers and makes a token copy.
  3. Blasting Station triggers and untaps.
  4. rinse/repeat, sacrificing the damaged Sprouting Phytohydra to the Blasting Station to damage the new Sprouting Phytohydra.
  5. each repetition of step 1 triggers the "dragons" ability of Outpost Siege to damage the opponent.

TLDR: he can kill his creatures himself with Blasting Station.

ALX on Help me make my R/G ...

1 month ago

I'm working on a deck using Sprouting Phytohydra + Blasting Station + Outpost Siege for infinite damage. Please see deck description and any advice/suggestions you have would be greatly appreciated.

Hydra Power Station

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