|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Fate Reforged (FRF)||Rare|
Combos Browse all
As Outpost Siege enters the battlefield, choose Khans or Dragons.
- Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
- Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.
Outpost Siege Discussion
1 week ago
Would recommand removing 3 to 7 basic lands and I suggest these budget cards: Capital Punishment Creeping Dread Strongarm Tactics Khorvath's Fury Rackling Wheel of Torture Outpost Siege Oracle's Vault War's Toll Call to the Netherworld ... Sire Of Insanity if you feel evil.
2 weeks ago
I like your deck! It has a similar flavor to my Grixis Twisted Group Hug (No Pain, No Gain!), where I can help with cards and effects, but at a cost. The idea was a Zedruu the Greathearted , but with black, black being my favorite Mtg color. I invite you to take a look at my deck and draw some inspiration from it. One of the principles of the deck is that I don't target destroy/exile/counterspell anything; "that wouldn't be nice, from a good guy that helps you, eh?". I personnally found that Illicit Auction and Pain's Reward are such fun cards and can hurt a player so bad at the same time ! You could also consider any cards with the Join Forces and Tempting Offer mechanics. If I do help someone, it is not everybody, like I originally would have like. So to be honest, I may rename my deck "Grixis Bitter Hugs" -because I think it is more accurate than "Grixis Twisted Group Hug"- if you don't mind. While commenting, I took time to update my deck's description, which was pretty much empty before lol
You could also add Anvil of Bogardan , Oracle's Vault , Outpost Siege , Vance's Blasting Cannons Flip, Bloodgift Demon , Indulgent Tormentor , Well of Lost Dreams ... Phyrexian Arena is a must, Rhystic Study is a beast (but pricy $), Mystic Remora is great and you could add also Braid of Fire , comboing with Luminarch Ascension . For more lands, add Land Tax , Knight of the White Orchid , Weathered Wayfarer , Sword of the Animist , Thaumatic Compass Flip, Journeyer's Kite ...
3 weeks ago
37 cards to cut are a lot, but I thnk that i can help you to help something:
Phyrexian Reclamation : I think that you can cut this because it makes you pay life, and life is a very important resurce running symmetrical life-loss effects like Sulfuric Vortex or Havoc Festival , and already having things like Greed you really can cut this.
Lethal Vapors : I don't like it because it's very easy to deal with it, simply because it has an ability to let the opponents destroy it, and sometimes your opponents will be happy to skip a turn if you have things like Havoc Festival or Spiteful Visions .
Outpost Siege : I don't know if you play it for the khans or the dragons effect. The dragons effect is bad here, because you don't have enough creatures to abuse of it, and I think that you run enough card advantage engines, probably you don't need more.
Mana Crypt : This card has no sense in this deck, because it has an effect that makes you lose life during the game (really not each turn, but lose 3 lifes each, more or less, 2 turns is considerable), and if you want to take advantage of things like Sulfuric Vortex , playing this card is like stabbing yourself.
I think that you can go without some Targeted Removals, simply because you have a lot of cards that wipe the board (not only of creatures).
I hope that this helped you :)
3 weeks ago
You need card draw big time. Consider Infiltration Lens , Farsight Mask , Knollspine Dragon , Wheel of Fate , Reforge the Soul , Geier Reach Sanitarium , Chandra, Flamecaller , Howling Mine , Dragon Mage , Skyline Despot , Mind's Eye , Outpost Siege , Stolen Strategy , and Vance's Blasting Cannons Flip.
It's up to you to decide what's worth adding in. I would say you could use at least 5 of these card draw sources listed above in your deck
4 weeks ago
Thank you for the Suggestion Tenshi41.
Also the other card are great but for Outpost Siege , I fail to find what good about it.
4 weeks ago
Looks like you have a very good start. Your creatures look and synergy around your commander. However, I see one major flaw of the deck. Its lacking in draw and ramp. Boros struggles with this but it is not impossible.
No Green Ramp:
, which you have. The ones you are missing
. Getting lands into the battlefield is very important and hard in non-green colors.
Overall, nice start. Boros are very fun colors with weaker cards but if you get enough synergy, it can be quite powerful. Good luck my fellow Boros Player.
1 month ago
1 month ago
Like the deck, personally I would add a bit more card draw as this deck seems like it can have problems trying to recover from a boardwipe. Cards like Outpost Siege , Beast Whisperer are classics at this points but even a card like Harmonize could help to get the momentum flowing again. Besides this maybe making room for a few more creatures might be nice as for a creature centric deck you aren't running an amazingly high amount. Some suggestions for cuts to make room for this: Spinning Wheel (expensive and you don't need the colour fixing+ you are in green so land ramp is easy to find), Infuriate (combat tricks are just not that great in commander). Lastly I see you are running some fight cards like Prey Upon maybe looking for this effect on a creature could be a way to up the creature count Thorn Mammoth is a good option. This stays true for other nessecary effects like ramp, etc.
Outpost Siege occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%