Outpost Siege

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Outpost Siege

Enchantment

As Outpost Siege enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
  • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.

Price & Acquistion Set Price Alerts

C17

FRF

Ebay

Recent Decks

Outpost Siege Discussion

markbeloit on Card creation challenge

1 week ago

Shayla, Dimension Artist

Planeswalker - Shayla

+1: You get an emblem. (This emblem is blank. It has no abilities.)

0: Gain 1 life for each emblem owned by a player in this game.

-3: Draw a card for each emblem owned by a player in this game.

3


Create another card for the planeswalker conflict cycle. Garruk vs Liliana has already been done.

Original challenge : "Create a card that highlights a conflict between 2 planeswalkers with a different mode for each, ala the siege cycle from fate reforged, Outpost Siege"

Nephilim23 on Card creation challenge

1 week ago

Sorin's Unbinding 1WB

legendary Instant

As an additional cost to cast this spell return target legedary creature or planeswalker you own to your hand.

Exile target permanent, your opponenets can't cast spells that share a name with the exiled card for as long as that card remains in exile

We all know Sorin wont stay trapped on Innistrad forever, he will be free.

Create a card that highlights a conflict between 2 planeswalkers with a different mode for each, ala the siege cycle from fate reforged, Outpost Siege

Lagwire on Thantis: OUCH

2 weeks ago

Ignore my previous comment. I've been thinking about our match and I really think you need more card draw and maybe a tad more ramp. With green you can run Harmonize and Outpost Siege might be nice (kahns for more cards, or dragons if you have a lot of tokens out). you could also take advantage of your big creatures and run Disciple of Bolas (or a card with a similar effect).

TypicalTimmy on Can I Do This?

3 weeks ago

If you want to splash red, you can do the same combo with Rooftop Storm and Gravecrawler to kill opponents with either Impact Tremors or Purphoros, God of the Forge. Also Outpost Siege if you choose Dragons.

cgomes on Grenzo Mono-Red Aggro-Control

3 weeks ago

Pinkie_Satanas: Hey, thanks! It's pretty sweet to find out that my list has inspired you to create one of your own. I still play this deck every once in a while but I've not had much time to update it. I think many of your suggestions make a lot of sense. As a general rule of thumb, anything that creates tokens is something we should always consider adding to this deck because tokens mean extra grenzo triggers. Loyal Apprentice is definitely a good suggestion (I think there's another token generator goblin now, too) and I'd play it in addition to Young Pyromancer--might cut Moggcatcher instead of pyro tho. I also like Stolen Strategy as another way of keeping up with our opponents in grindy games but think we should play it in addition to Outpost Siege--would probably cut Thorn of Amethyst, which I honestly don't think belongs to this deck (I tried a tax theme once but it just doesn't work as well as I wanted).

I'm not sure about Glorybringer. I don't think the haste thing matters a whole lot and the 4 dmg is not an ETB ability, so our opponents might kill it (path, swords, black removals) bfore we get a chance to deal 4 dmg to a creature. Also, you definitely do not want to play Geier Reach Sanitarium and valakut. Geier enables reanimate strategies and you cant do shit about it and with all the moon and land destruction spells, we'll rarely get to use valakut multiple times (it also has bad synergy with Extraplanar Lens). Other than that, I completely agree with your suggestions and as the other sets come out, feel free to chime in with new suggestions.

As I said in my last update, I don't have a lot of time to play mtg anymore, owing to my job responsibilities and family. So, if you really enjoy this deck, I can add a link in the description to your version of it (a more up-to-date version), as long as you keep the general principles. Best of luck testing your list! It's high variance but it's pretty fun when it gets out of control.

resplendentobscurity on Wort Deck Wins

4 weeks ago

Hello!

I saw your post over on Reddit, and thought I'd take a peek since I also run a Wort deck.

I'm not exactly sure what Red Deck Wins is SUPPOSED to feel like, but... here are some suggestions for combos that I run in my deck.

Kyren Negotiations - looks like you're making lots of tokens, it combos with Throne of the God-Pharaoh, and doesn't require haste.

In a similar vein, Furystoke Giant does the same thing plus it can combo with something like Goblin Bombardment + Fresh Meat and a haste enabler. I also see you have Outpost Siege, which can add that additional damage from the sacrifice, and, to add on that, Vicious Shadows ends games quickly.Fresh Meat is also a great way to recover from a board wipe.

Conspiring something like Clan Defiance and Decimate can be a huge blowout for someone else.

Nullmage Shepherd has also been really good.

Also adding some recursion spells like Revive and Recollect that you can loop with something like Early Harvest to make a huge Empty the Warrens, or burn people off with Guttersnipe might be something to consider? I run a Paradox Engine + Cryptolith Rite for this combo, but may be out of your budget considerations?

Your deck seems to be more dedicated to the attack step than mine is - perhaps consider Chancellor of the Forge or Revel of the Fallen God for more hasty tokens? - Though I find Revel is really only worth it if I can conspire it.

Also, Mogg Infestation for lols - I've used it to wipe someone's board / double or quadruple my tokens - a conspired Mogg with 10 creatures and an Impact Tremors is a win, unless someone is running heavy life gain.

I also have a ton of ramp, so conspiring an X spell is definitely a win con - which also have the utility to be used as removal if need be. Speaking of ramp Harrow is pretty good when copied.

Not sure how combo centred you want your deck, but I do find I win fairly often with the way I'm running things - and it has that 'burn your opponents out' kind of feel. I'm not sure how your deck is currently running so it's hard to make pointed criticisms / suggestions - so take them or leave them :) also here's the link to mine if you're curious.

Pinkie_Satanas on Grenzo Mono-Red Aggro-Control

4 weeks ago

Hello ^^ I built this deck in paper with some proxis to play with my friends, and i'm very excited about it :D I cut mishra's workshop tho, cause i cannot realistically expect to get, and put Temple of the False God in its place instead, although i am also considering Crystal Vein there for ramp, or Valakut, the Molten Pinnacle and Geier Reach Sanitarium cause value. Besides that, i'm playing exactly the same decklist as you, and i'd love to read your thoughts on some cards i think might be good in the deck:

Glorybringer it's kind of a hasty evasive repetible flametongue kavu for 1 more mana. Haste and evasion is relevant to get to goad or exile some cards from opponents. I know costing extra mana is huge. What do you think?

Loyal Apprentice maybe this card flew under your radar cause it came out in august, but the few times i've played it seemed super good with low to the ground commanders. The fact that she pops out thopters with haste is huge, so you can get immediate value from her with grenzo in play. She and her thopters also have haste so it could help speed up the game, which could be good considering this deck has no haste enablers. I was considering put her in instead of Young Pyromancer cause i feel the psynergy with grenzo is better, although more volatile. Young pyromancer seems like adds more value on average, but with a lower cealing. Another card i considered to cut is Moggcatcher, as it's slow, but i'm still not sure if the loss of one tutor would damage the deck.

The last card i wanted to show you is Stolen Strategy, also a fairly recent one. I see this as a "catch-up" card on theme with the deck that helps to recover after a board wipe. Like Outpost Siege would do but on steroids. The problem i see is that this effect for 5 mana feels inefficient and the fact that doesn't let you play lands is kind of an issue.

That's all ^^ i'll be testing the deck and see how it goes. For now i had a bunch of 1vs1 games with and one multiplayer that was a blast, although my attackers only exiled lands with the grenzo triggers xd Thank you very much for putting so much effort in this list, explained it and showcasing it. I really wanted to have a good grenzo deck and i felt kind of helpless to build it.

Load more