Foundry Street Denizen

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) Common
Magic 2015 (M15) Common
Gatecrash (GTC) Common

Combos Browse all

Foundry Street Denizen

Creature — Goblin Warrior

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

Foundry Street Denizen Discussion

JP-Romero on Meatball

2 months ago

I agree with hungry000, and also suggest

+4x Foundry Street Denizen

-1x Warren Instigator

-3x Hordeling Outburst

For a goblin deck, you are missing 1 drops and have too many 3 CMC cards.

SamsWrath on [cEDH] Krenko Combo

3 months ago

Krenko is hard to tune for cEDH because at his best he's probably still a 2.5-tier commander. I play Krenko as my "fair" deck but, I have given some though into making him faster. One thing I'm 100% sure of is that outside of a turn 1 wheel that has tons of ramp and nets another wheel, I see no way to get a turn 1 win with Krenko. Below are some of the cards I've considered that you don't currently have in your list.

ZorrosRage on Angry Gobbos

6 months ago

I think Fanatical Firebrand should be in this list somewhere. Goblin Bushwhacker Has always been a decent card also. Foundry Street Denizen great goblin.

if in budget Goblin Guide is a must with Legion Loyalist

Goblin Rabblemaster great card to consider. Not seen in a lot of lists but could be good in the side

LuxuryBall on goblin

6 months ago

Boggart Shenanigans, Quest for the Goblin Lord, Impact Tremors, Raid Bombardment, Hazoret's Monument, Goblin Bushwhacker, Reckless Bushwhacker, and Foundry Street Denizen would all be great additions. I play a lot of goblins in standard and modern and these are the guys that really stick out.

NyanNijet on GP Modern Goblins

6 months ago

Goblin Chainwhirler should be bumped to the sideboard for sure. Since you are running Foundry Street Denizen I would add cards that get you extra goblin bodies for cheep like Mogg War Marshal, Dragon Fodder, Krenko's Command.

Zarathoustra on Breeding the Spawn

7 months ago

Thanks for the advice, I recognize I need more cheap goblins and ways to produce tokens, and as you say the first 2 turns are difficult right now. Foundry Street Denizen would be a nice addition and I already have a set of Goblin Instigator. I'll take what you said in consideration and work on the mana curve.

I was trying something different but it doesn't work as expected to be honest, mainly because I fail to produce enough goblins in the first turns.

If I can fix that, I'll definitely add Goblin Piledriver to the main, but I agree on Goblin Chieftain, giving haste to these goblins is so good I can't rely on Goblin Warchief to do it by himself.

Boggart Shenanigans is useful but not enough to keep 4 of them, I might bring it down to 2 copies.

Thanks again !

lagotripha on Breeding the Spawn

7 months ago

The best way to get this working well is to remember your curve and gameplan- without the stabilisation tools that most other tribes enjoy, goblins will usually try and race the opponent, finishing out with grenade and lightning bolt. Its tried, tested, and enough cards have been printed to support that plan that it runs smoothly.

Running matsterwork into Thud as extra goblin grenades is a strong option- no problems with that- it just needs a stronger creature plan to support it.

You really only have 4 1-drops maindeck (the firebrands) so turn 1 plays will be awkward- wardriver and fodder are decent 2 drops, but most of your creatures start the 'go wide' plan in the 3-5 drops slots, and only have haste by virtue of Goblin Warchief. This is gonna be awkward, because this is usually the point where the board gets reset by a Damnation or Sweltering Suns. You should look at masterwork into thud as a 4 drop too, as it really needs your creatures on the board to function.

Boggart Shenanigans is a cute card, but its usually a worse Impact Tremors. It does have its place (hello there Skirk Prospector/Enduring Renewal) but only playable as a redundant combo piece.

I'd look at doing the traditional goblin thing and dropping your curve, focussing in on Foundry Street Denizen, Mogg War Marshal, Goblin Instigator into Goblin Chieftain. This will give you a lot more early game damage, and help immensely with consistancy.

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Foundry Street Denizen occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.0%

Red: 0.17%