|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
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Foundry Street Denizen
Creature — Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
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Foundry Street Denizen Discussion
6 days ago
Fun deck! I too have a Goblin deck, so I know how fun they are to play! I have some tips regarding your cards if you're interested. You seem to have 62 cards in the deck, it's never a good idea to have more than 60 card - consistency is king! In general you want a curve that is as low as possible, since you need to keep a pressure all the time. If you don't win turn 4 or 5, you will probably loose the game.
The lands look good, what you need is red mana and you've got it. A tapped land can be dangerous since you need to keep a pressure! I'm trying to run Contested War Zone in my goblin deck, it's risky since it only produce colorless mana, but it's +1/0 ability can be game winning.
Card you can consider adding, price tag in (parenthesis):
Goblin Guide - (Expensive), but really good!
Foundry Street Denizen - Can get really big really quick, (cheap).
Legion Loyalist - Devastating against token heavy decks, first strike can be really good if your goblins are buffed. (Kind of expensive).
Goblin Piledriver - Get really big, game winner with Legion Loyalist's trample, (average price), well worth the cost!
Goblin Rabblemaster - Creates you a massive goblin army, constant pressure, one of these can totally dominate the battlefield, two of them wins you the game. Recently reprinted, so it's (cheap) for what it does. Great if Quest for the Goblin Lord.
Lightning Bolt - 4x.
Goblin Bushwhacker - One of the best one/two drops for goblins, (cheap).
Warren Instigator - Haven't tried myself but he can be really powerful. (Average).
Mogg War Marshal - I like it more than cards like Krenko's Command, since it gives you a bit more resistance against sweepers. It's also a great gobling to sacrifice for Goblin Grenade.
Additional card to consider, mainly for sideboard:
Cards I'd cut:
Obelisk of Urd - In my experience, Obelisk of Urd is rarely a good card aggro or modern in general. Too expensive, or forces you to not attack a turn if you want it early.
Arms Dealer - Too slow, isn't a threat in it's own.
Goblin Kaboomist - Too unreliable.
Frenzied Goblin - There are better 1-drops.
Fury Charm - Not really a good card.
Hope you appreciate the tips and make sure to ask if you have any questions!
1 week ago
Those cards are useful... on the first turn they are used, I find first strike to be more effective in the long haul. I recently removed Foundry Street Denizen as the combo with Akroan Crusader was a little flimsy and it dies unless you've used an enchantment on it (more often than not you pour enchantments onto the first creature you get out). With that in mind Bold Impaler was a better fit to solo play your field.
1 week ago
1 week ago
The token and Zo-Zu angle you're going for is too slow. I recommend Foundry Street Denizen and Reckless Bushwhacker to get your "deal damage quickly" game going a bit better, and I also recommend at least 18 lands so that you can curve out to 3 consistently. Mogg Fanatic is also much better than Goblin Arsonist. I also like Mogg War Marshal, since it's got great synergy with both the Denizen and the Grenade. Your sideboard definitely needs some Blood Moons to give you a fighting chance against sweepers and big mana, and you need a card like Grafdigger's Cage to fend off the CoCo decks.
1 week ago
Foundry Street Denizen is useless unless you have a way of putting multiple goblins on the field in a single turn. but even if you did have more of that, the denizen still really isn't worth it. it can be chump blocked and killed by pretty much anything.
you still need token producers though, like Krenko's Command, Dragon Fodder, or Hordeling Outburst if you're trying to use Goblin Rabblemaster and Goblin Piledriver. otherwise you just simply won't have enough goblins in play to get their power high enough. Throne of the God-Pharaoh makes the army even more deadly.
2 weeks ago
Trying to go for speed:
1 month ago
Your average converted mana cost is below 2, your most expensive card is 4 mana which only have one of, you also don't have activated abilites to sink mana into, so I don't think you need Rite of Flame at all. I feel like that card would only make you draw less goblins. Changing out two of them for Mountains and the other two for creatures would be better I think.
Krenko, Mob Boss might be a legendary, but I would definitely add more copies of him, since he is a great token machine. If you take a look at the "card odds" page, there is only a 16% chance to have him by turn 4. I'd say put 3 Krenkos in your deck. Also since a single tap on Krenko finishes Quest for the Goblin Lord, you can put in up to 4 of that card if you add more Krenkos.