|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
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Foundry Street Denizen
Creature — Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
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|Have (11)||ironax , Fiolek , MythicWinter111 , corys , damo_rox , nakni , TThors , XxCataclysmiCxX , NorthernCrow , Joblaska , LTmiller|
|Want (5)||snowmaster55555atgmaildotcom , adb_slayer , yerfdog1935 , 1337_Nerd , Neffy|
Foundry Street Denizen Discussion
3 days ago
Bracothegazer, I guess I was trying to offer ideas not only for the clear direction of this deck but also for alternative plans for when Plan A's critical cards are hiding or get Disenchanted or fall to Tranquility, etc. Depending on the directions or directions desired, some ideas will apply and others will not. No successful deck could use them all, as that would dilute the themes enough that none of them would work well. I do get, and really like, the direction you chose. One thing I did totally miss is the number of sacrifice cards you have for making Boggart Shenanigans work on your own terms. Saw the Grenades but missed the Prospectors and the Commander. My Casual Goblin deck runs Goblin Bombardment to sacrifice creatures for direct damage.
So, sticking strictly to the no-swinging theme, I'd drop the Goblin Arsonists and maybe Empty the Warrens and keep/add the most efficient token-makers. Your Mogg War Marshals are the best of this bunch (3 ETB triggers for 2 CMC), especially if you can sacrifice the original for value on the turn he's cast, rather than letting the Echo replace him. It's a shame that Skullclamp isn't Modern-legal, as it would be fantastic to swap for one or two of the sacrifice outlets.
Foundry Street Denizen would be mostly a Plan B card for this theme, though a very good one, unless you toss in stuff like Fling or Soul's Fire, which I wouldn't recommend, as the odds of drawing the right combination of cards at the right time is too low. If you want to do this as a small inclusion for a swigning Plan B, Goblin Bushwhacker will actually do more for you than the Denizen in most cases. It's that good, and the Haste makes a nasty surprise for the opponent when you need it.
4 days ago
TheMadRocketeer thank you so much for your answer, but I think that you don't get the point of the deck. In most cases I never attack with my creatures, almost all the damage is dealt by Impact Tremors or Boggart Shenanigans. Let's suppose a good hand: T1: play mountain, exile Simian Spirit Guide and cast impact tremors T2: play mountain, cast Skirk Prospector and Goblin Arsonist - 2 damage T3: play mountain, cast Boggart Shenanigans T4: play mountain,cast Dragon Fodder and sacrifice the tokens with the prospector, so you have 2 mana and 4 damage to the opponent, cast Hordeling Outburst and repeat (other 6 damages and 3 mana), tap the last mountain and use the mana to cast Empty the Warrens, cloned 3 times (6 goblins--> 12 damages and 6 mana) ==> good game
That's why I don't need creatures that pump my goblins, because they are constantly sacrificed somehow and never attacks
Foundry Street Denizen actually can be lethal in this deck, thanks for the advice
4 days ago
Your mileage may vary, but if it were my deck, I'd consider the following changes. Mainly a bunch of ideas to shop from, depending on how much you want to lean on Impact Tremors as your main/sole strategy
Maybe Add or Sideboard:
2 weeks ago
I know it was mentioned once before, but if you want pure aggro, I'd suggest 8-Whack. Extremely cheap mana base (many many Mountains) along with all the fun goblins! Goblin Guide isn't super expensive and neither is Legion Loyalist. I'm almost certain those are the most expensive cards in the deck.
Even if you need to buy all 60 cards for the main, it'll still be probably be about half the cost, if not less, the mana requirement for zoo.
3 weeks ago
Austin_Smith_of_Cards: Sorry for not responding for so long. If I'm not currently playing the deck, it kinda gets lost in the shuffle, pun unintended--or unpuntended.
1 month ago
Also, this is not a deck where it's possible to run 12 lands. You'll want to run 18 at a minimum if you're playing a 4 cost spell. Every hand won't have Skirk Prospector, and Skirk Prospector is only good if you've got enough mana to play your token generators.
Deck looks real fun, but it needs to decide between aggro and mid-range. You definitely need to up the land count, as Skirk Prospector doesn't cut it as a land replacement.
1 month ago
I just won an FNM with a Keld Goblins (8 Whack based) deck ;)
Also, been a fan of your videos and particular narrative since the beginning :D
Check out my deck: Keld Goblins
2 months ago
ticked-off-squirrel,Those were all great and feasible suggestions, although I do already have Foundry Street Denizen in the list already,ill keep an eye out for the other ones the next time im at my LGS. Thank you.