Foundry Street Denizen

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2015 Common
Gatecrash Common

Combos Browse all

Foundry Street Denizen

Creature — Goblin Warrior

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

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Foundry Street Denizen Discussion

SahuaroSosa on Krenko and Friends

2 weeks ago

Thanks for the advise!

Some of those goblins you mention are actually placeholders until I get some of those cards(Honestly, I hadn't considered Foundry Street Denizen before); on the land part, the deck has worked quite well with the amount of lands it has, specially since I added Nyktos, and mana rocks just hadn't worked really well on it. What I'm looking to add is Brightstone Ritual and Impact Tremors to finish the encounters in a quicker manner.

Whiskerbro on Krenko and Friends

2 weeks ago

Alright, so I have a few pieces of advice over here. I like Krenko a lot, and the general idea of the deck, but it has quite a few issues. First off, you're running way too many one drops, most of which are pretty bad, while opting out of quite a few excellent ones. The same is true of your two drops as well, to be honest. Creatures like Frenzied Goblin, Raging Goblin, Mudbutton Clanger, and Goblin Shortcutter are just flat out bad. Meanwhile, you're not running some great one drop choices like Foundry Street Denizen, Skirk Prospector, or Goblin Recruiter. EDH is a much slower format, and you cannot run nearly as many one, two, or three drops in it as in other formats. Also, your deck has far too few lands and no mana rocks. Even an aggressive EDH deck should have at least 35 lands and mana rocks total, maybe more. Finally, you just have way too many creatures overall. I'd cut down on the total creatures, especially the lower end of your curve, and add in removal and card-advantage tools, which you have almost none of. Chaos Warp, Outpost Siege, and Lightning Bolt are missing, and on the token generation side, Empty the Warrens.

lagotripha on Making Dash Great Again!

3 weeks ago

Glitterfang and Dragon's Claw to add some longevity and cheaper presence. Avalanche Riders is relatively cheap and fits the theme. With more spitits I'd suggest Clash of Realities for board control, but Foundry Street Denizen is another option. In the Web of War is a little high cost. Keldon Marauders/Mogg War Marshal/Foundry Street Denizen matches the theme and is very strong in this kind of setup. Basically, you only need 2-3 dash creatures in hand and thats all your mana soaked up every turn, so it'll be better to have some stuff with an immediate impact for the rest of those slots. I like the idea of Pandemonium for grindier matchups, likely outdamaging pourpouros, but you will need to survive that earlier game. Quest for the Goblin Lord is nearly functional here, Thundermare is almost playable. All told, good luck and happy brewing.

lagotripha on W/R On Dasher-Help-Newbie Deck 2.0

1 month ago

Ok, thats a nice solid start and a strong idea. Modern is a turn 4 format- usually non-casual games are decided by turn four in one players favour, so most cards are at the 1-2 cmc, with key cards castable turn three. I love the idea of a kor firewalker/dash setup, it has a lot of potential, especially running a lot of removal. So lets start by looking at cards, costs and interactions and alternative multiple copies. Basically, the deck as you described it should run two sets of cards- things to enter the battlefield or benefit from entering the battlefield, or things that remove your opponents threats so you can grind out a win.

Removal- Fumigate, Flame Slash, Lightning Bolt, Stasis Snare all fantastic, with this setup Blessed Alliance, Celestial Flare, Immolating Glare are all options, with Leave No Trace, Radiant Purge, Disenchant, Urgent Exorcism and Valorous Stance, with the traditional red Smash to Smithereens and the like.

Engine- Kor Firewalker ( dragon claw ? it dodges boardwipes) Ajani's Pridemate , Screamreach Brawler, Mardu Scout, (Foundry Street Denizen, Dragon Fodder, Mogg War Marshal (possibly a single Cathars' Crusade), Spirit Bonds, Impact Tremors, Mantle of Leadership!!, Pandemonium, Soul Warden/Soul's Attendant, Countless Gears Renegade, Banisher Priest, Blade Splicer, Cloudform etc

Things I'd cut - Shivan Dragon(classic, but reducing the mana costs of the deck mean stuff hits the battlefield faster and you can run less lands) Resolute Blademaster Cinder Hellion Belligerent Whiptail too slow to cast when you need them, need you to already be winning to work. Fireball Heat Ray Armored Ascension Lust for War- slow and don't suit your gameplan of bouncing creatures for effect.

Interesting cards to consider- Legion's Initiative, damage, can protect your creatures by bouncing them, You could consider looking at the white Cloudform flicker archetype, soul sisters Soul Warden decks and RDW, which with key cards being reprinted may provide some good options. There is probably a card that has exactly the effect you want or need if you look for it, so its more about imagining what you want to be doing, and checking it can be done efficiently enough to work.

The key part of it all is sideboard- this is how budget decks thrive in the modern envoronment. Cards to specifically mess with opponents, Disenchant key artifacts, Deflecting Palm a big creature into an opponents face, Combust key creatures in control decks. Its all there with the weird, optional, situation specific cards. Test your deck, see what works and what doesn't before commiting, then go out and play, because your playgroup and metagame will not condform to whatever is out here in the world, and what is best might not be fun to pilot, and thats the whole point of playing. Don't be scared of playing on a tiny budget, there are a lot of cards that have fallen out of vogue and have low prices not because of how good they are but because they are unpopular eg.Nevermore. You can absolutely win most games by piloting well, even against the best decks and players with planning and a little luck.

BottropBoB on Modern Goblins

1 month ago

Hi,at first i love goblin decks an play it too. How good work this list?

What I think, Legion Loyalist must in main deck, he is not so stron as a first drop like Foundry Street Denizen, but he harmonizes in midgame better whit your other goblins, especially white Goblin Piledriver.

Warren Instigator its strong but slow, when uyou play him use his strange to cast Krenko, Mob Boss or Siege-Gang Commander.

Reckless Bushwhacker its good bus not so good like Goblin Bushwhacker. To cast him for his surge coast you need to cast another card befor, its possebel in turn three or four, but in this stadium in game I am most in topdeck modus.

You dont need the green splash, your landbase coast too much live, better play 4 Mutavault. Ancient Grudge can destroy 2 artefacs, sure its good but white green splash its Destructive Revelry better, yes its bubry only one artefact but its deald damage. Or play Smash to Smithereens or Shatterstorm in a only red list.

Blood Moon its so good and its synergizes so good with Goblin King (King its only as one of in SB, I like him but its not for everyone).

Whats is with your gravehate?

bobtoll on

1 month ago

Mogg War Marshal is great too, as is Foundry Street Denizen. Goblin Grenade can help finish, and Goblin King and Blood Moon are great sideboard cards (although Blood Moon is probably out of your budget).

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