|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
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Foundry Street Denizen
Creature — Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
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Foundry Street Denizen Discussion
1 week ago
4 weeks ago
Hey man, I do see areas of improvements for your deck. You seem to have some card choices that are just strictly worse than other goblins. The thing about goblins compared to any other tribe is that they are designed to be incredibly fast. Mana is nearly never an issue, so you don't need those "just-in-case" things. You should 100% cut the following cards: Bloodmark Mentor, Kiki-Jiki, Thick-Skinned Goblin, Wily Goblin, Desperate Ritual, Tormenting voice, Curse of stalked prey, Nykthos. These cards are either too slow or their ability just doesn't give us anything useful.
The changes I outlined are absolutely necessary in order to have a strong deck. If, of course, you don't care about winning and just want to mess around, then don't worry :P make these changes and then let me know and I'll help you with the rest of the deck :)
1 month ago
If you want to be a fast red deck, I think you should just go all in on goblins. That can be hard if you're trying to go budget, Goblin Guide costs an arm and a leg. Still, it opens you up to cards like Goblin Chieftain, Goblin Piledriver, Foundry Street Denizen, and Goblin Rabblemaster, to name a few. Legion Loyalist is also solid.
You shouldn't worry about cards like Tormenting Voice. Card filtering shouldn't be a priority with this deck, just deal as much damage as you can, as quickly as you can. That's regardless of whether or not you go goblin tribal. Blood Moon is also perfect for this deck, it's good against most matchups, but it is also expensive.
As for instant and sorcery spells, limit the amount you have. You might be super attached to certain ones, but really, the Lightning Bolt's and Goblin Grenade's are all you need. I suppose Dragon Fodder and Hordeling Outburst are fine, but there are certainly better cards to run. It all comes down to money really.
Also, Sulfuric Vortex isn't modern legal. Hope this helps, good luck.
1 month ago
Hey, ticked-off-squirrel. Woah, lots of suggestions. So I did test out some of your ideas on our game day a few days ago. Let me find my notes:
Goblin Warrens- Great card, and I was lucky to had a Dragon Fodder the next turn. However, when my Goblins were killed, I ended up with Elemental and Human tokens for the rest of the game and that made this card not as useful as in the beginning.
Lich's Tomb was really nice. I have to say, it held off some big creatures for a bit. I need to figure out the synergy, because once my opponent had an infinite combo with Mikaeus, the Unhallowed and Triskelion, I couldn't do much. Good card though!
Massive Raid- I have tried cards like that and Mob Justice and Burn at the Stake, and it worked against non-Blue, non-White, non-Black decks. The reason why it didn't work as well against those decks is because when I played this kind of card, my opponents would have a instant-speed boardwipe that nullified this card. Sad face. Maybe I should try it again, with better results.
Sylvok Lifestaff- It was an interesting thing to be gaining life in this deck. I do like the combo with this and Ashnod's Altar. Not sure if I would use it, because I like the beatdown aspect before helping myself, but it was a nice way to stay afloat! Just a heads up, I was definitely more of a target when my opponents all had 15 life and I was still at 40 because of life gain. :D
Insult / Injury- Still testing. Love it so far.
Cards that don't work well with this deck, Foundry Street Denizen. Hmm, more for active attacking players. He doesn't have trample or anything, so he's just a big blockable beatstick. Lightning Greaves and Swiftfoot Boots, the thing is, I never make Purphoros a creature, so I wouldn't be able to attach it to him. He has enough of a protection as an indestructible enchantment.
Thank you for your thoughts, bro. I definitely appreciate it and will continue to consider some of them!
2 months ago
I am trying to make a modern goblin deck so I am looking to try and trade for the stuff on here instead of buying it online. I am looking for:2x Foundry Street Denizen 1x Lightning Bolt 3x Mogg War Marshal3x Reckless Bushwhacker 3x Goblin Piledriver4x Goblin Chieftain 4x Legion Loyalist 4x Goblin Grenade 4x Raging Goblin
If you have any these I would be very happy to trade almost anything from my binder for the cards. Set edition doesn't matter at all to me.
2 months ago
Here's my Goblins deck for some reference:
SCORE: 2 | 5 COMMENTS | 385 VIEWS | IN 2 FOLDERS
Your curve is way too high for this deck. You should cap out at 3 drops, and only run a maximum of 6, unless you run mana acceleration/Warren Instigator, of which you'd need a full playset of.
Your deck seems slow. You should really max out on your 1/2 drop goblins. Seeing as you are the token route, have 4 Foundry Street Denizen, 4 Mogg War Marshal and 4 Goblin Piledriver. Those are your best cards.
Max out on Bushwhackers. They compliment the tokens very well.
You can also drop the land count. 22 lands and red never mix, which is why getting lower is important.
Also, you should really get to 60 cards. Increases your consistency for drawing what you need.
Hope that helps, at least somewhat.
2 months ago
Having ran with goblins for almost 5 years now, this deck could really do with taking out Krenko, Rabblemaster and Instigator for a playset of each of the whackers, Goblin Bushwhacker and Reckless Bushwhacker. They help so so much with being explosive, they bring your expected turn count to around 3-5 depending on the draw! While I do agree that with Shared Animosity, Fling can get pretty effective, 3 mana spells are really too expensive as you want to curve out at 2 mana and be able to cast 1-3 spells a turn, so I'd definitely go with Goblin Grenade over it; it can lead to some really good blowout situations. Also, Piledriver is going to have the single largest target painted on its forehead, as you've quite rightly said that it can get ridiculously large!
I also really like the synergy between Foundry Street Denizen on turn 1 being curved into a Mogg War Marshal on turn 2, or even on turn 3 hitting Foundry Street Denizen into Goblin Bushwhacker!! It produces a threat that rewards you for going super wide in the early turns, and can be a weaker but cheaper version of Piledriver that still packs some heat!
All in all, you've got the good basis for what can be a very explosive deck, and can even steal wins against the big players in modern, being able to outrace Grixis Death's Shadow and Tron, and having a reasonable game against Titanshift!
2 months ago
would Goblin Warrens help you out? it can pop out miniblins like crazy. or what about Foundry Street Denizen? he gets bigger for each red creature that pops out. or Swiftfoot Boots/Lightning Greaves to protect Purphoros from any targetable spell. or to be really mean, use Lich's Tomb so that way if the opponent does manage to break through and kill you you wont die since you got loads of tokens to sack. Massive Raid can be a big finisher for when you happen to run out of steam (unlikely as it may be). I also suggest Insult / Injury to make it even more fun. finally I suggest Sylvok Lifestaff so you can bounce it around your creatures and gain life when you sack them.