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Foundry Street Denizen
Creature — Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
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Foundry Street Denizen Discussion
2 days ago
The curve feels a little high- I'd consider cutting Secure the Wastes for something like Brighthearth Banneret, Foundry Street Denizen or Goblin Bushwhacker. Since this appears to be human warrior tribal in boros, Champion of the Parish and Thalia's Lieutenant are worth a look.
3 days ago
at 19 lands, don't play cards that cost 4 or more mana. You run too much of a risk of them simply cluttering your hand, while you wait for lands. Keep goblins cheap. Cards to remove:
Raid Bombardment. when will you play this? turn 3, and attack with the 2 goblins you at best have in play by then? It's a card that doesn't do anything on its own, but eats up all the mana of the early turns, where I assume you want to win (midrange goblins doesn't sound really right).
Guttersnipe again a 3 cmc card that doesn't do anything on its own.
Mardu Scout Yes, it combos well with Quest for the Goblin Lord, but then, so does playing dragonfodder. But dash is not a very great ability in a deck, that plays early game aggro, due to mana limitations.
Ankle Shanker, Elspeth, Sun's Champion, and Descent of the Dragons. These are not belonging in a 19 land deck. Loosely calculated, you'll have to dig 18 cards into your library to come by 6 lands, and since you don't draw extra cards, or ramp lands, that means average turn 11 to play a 6 cmc spell (and turn 8 or 9 for a 5 cmc spell). Goblin Dark-Dwellers I don't really know about, perhaps a 4/4 creature followed by a dragon fodder is an ok turn 8 play (but I doubt it).
Trumpet Blast doesn't do enough on its own to be a 4-of. A 1-of is more like the correct number i think - enough that occasionally you play it, and it ends the game, but you won't have to sit and wait for more creatures with two of these in hand.
lands that enter the battlefield tapped. They are not worth the trouble, mostly. Get the check-lands, and the shadowlands, and otherwise stick with basics. Currently just about half your lands are tapped, essentially meaning that you are timewalked behind your opponent.
Cards to consider
Foundry Street Denizen. It's a goblin, and it grows by more goblins. It's also a 1-drop, which your deck has very little of.
Goblin Guide. Suggested since you didn't apply the "budget" tag. Best turn 1 goblin in modern.
Goblin Bushwhacker. By kicking it, you get haste and boost your whole team. that's not bad at all, for a deck with 11 token-generating sorceries. I would also sugges Reckless Bushwhacker but your cards are too many intensive to allow you to play a surge-card early on.
And finally Goblin Chieftain. It does cost 3, so... a bit expensive. But haste is relevant for all you tokens, and so is a solid lord-bonus.
and Lightning Bolt. You play red in modern, you bring 4 lightning bolts.
6 days ago
There are a number of cheap, effective red kards Keldon Marauders has fallen out of favour, but is a 2 mana lava axe when it works. Nivmagus Elemental is cheap and provides limited counterspell protection and the oppertunity for combo finishes with Temur Battle Rage. Sin Prodder is dirt cheap and very effective, even without cheap delve.
With super budget the lack of lightning bolt hurts red, and lack of boros charm red white so janky combo is usually the most functional option. Board flooding with Mogg War Marshal, Foundry Street Denizen Dragon Fodder Battle Hymn Dragonrage Akroan Crusader Empty the Warrens, Haze of Rage and so forth to spam out a win. Guttersnipe used to be good but has fallen to more efficient options, leaving him pretty cheap.
Human tribal with Keldon Marauders/Thatcher Revolt/Kessig Malcontents is functional, especially with Gather the Townsfolk and Dearly Departed/Cathartic Reunion. For the non-$10 version there are some very competitive lists out there, but there are a lot of cards in modern that aren't valuable because they just aren't in short supply but are still super good.
1 week ago
Foundry Street Denizen/Flameblade Adept/Goblin Bushwhacker/Reckless Bushwhacker/Zurgo Bellstriker? Ash Zealot is ok sideboard, though woe reaper does a lot to fix that. Its an archetype I can see being powerful, I'm just not confident the support is there, or the correct colours with Bramblewood Paragon out there.
3 weeks ago
I have one suggestion (for the synergies):
-4 War Falcon
You need more red creatures for Foundry Street Denizen to trigger
You need more hasty threats to bash in while decks are looking for removal.
Goblin Bushwhacker is a 1 CMC beater that randomly steal games between turns 2-5 when the opponent is not expecting him.
Playtest the deck with the Bush Whackers and see what you are losing to and what you are beating. Design the SB to beat your bad matchups.
3 weeks ago
The deck could also benefit from running 4 of either Goblin Grenade, or Collateral Damage, depending on your preference, as it allows you to proc your Goblin Arsonist yourself. Grenade will give you more damage overall, but Collateral is an instant, so it'll provide you near-infinitely more flexibility. Also, if token spamming is what you are going for, I also suggest looking at Foundry Street Denizen. Credentials: Am honorary goblin. Been playing gob's since my introduction to Magic. Joking aside, whether you make those changes or not, sweet deck, +1 from me.
1 month ago
Looking at some other lists, I'm unsure of the need for the magma jets. Think more Gobs will put more pressure on. Maybe:
2 months ago
Thanks for the advise!
Some of those goblins you mention are actually placeholders until I get some of those cards(Honestly, I hadn't considered Foundry Street Denizen before); on the land part, the deck has worked quite well with the amount of lands it has, specially since I added Nyktos, and mana rocks just hadn't worked really well on it. What I'm looking to add is Brightstone Ritual and Impact Tremors to finish the encounters in a quicker manner.