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Foundry Street Denizen
Creature — Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
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Foundry Street Denizen Discussion
1 day ago
Having ran with goblins for almost 5 years now, this deck could really do with taking out Krenko, Rabblemaster and Instigator for a playset of each of the whackers, Goblin Bushwhacker and Reckless Bushwhacker. They help so so much with being explosive, they bring your expected turn count to around 3-5 depending on the draw! While I do agree that with Shared Animosity, Fling can get pretty effective, 3 mana spells are really too expensive as you want to curve out at 2 mana and be able to cast 1-3 spells a turn, so I'd definitely go with Goblin Grenade over it; it can lead to some really good blowout situations. Also, Piledriver is going to have the single largest target painted on its forehead, as you've quite rightly said that it can get ridiculously large!
I also really like the synergy between Foundry Street Denizen on turn 1 being curved into a Mogg War Marshal on turn 2, or even on turn 3 hitting Foundry Street Denizen into Goblin Bushwhacker!! It produces a threat that rewards you for going super wide in the early turns, and can be a weaker but cheaper version of Piledriver that still packs some heat!
All in all, you've got the good basis for what can be a very explosive deck, and can even steal wins against the big players in modern, being able to outrace Grixis Death's Shadow and Tron, and having a reasonable game against Titanshift!
1 day ago
would Goblin Warrens help you out? it can pop out miniblins like crazy. or what about Foundry Street Denizen? he gets bigger for each red creature that pops out. or Swiftfoot Boots/Lightning Greaves to protect Purphoros from any targetable spell. or to be really mean, use Lich's Tomb so that way if the opponent does manage to break through and kill you you wont die since you got loads of tokens to sack. Massive Raid can be a big finisher for when you happen to run out of steam (unlikely as it may be). I also suggest Insult / Injury to make it even more fun. finally I suggest Sylvok Lifestaff so you can bounce it around your creatures and gain life when you sack them.
5 days ago
I think the biggest way to improve this deck right now would be to make it either mono-red or mono-black. Having lands that enter the battlefield tapped is a serious problem for an aggro deck and not being able to cast your spells on curve because you've got the wrong combination of red and black is going to slow the deck down a lot too.
Red is the easiest to make a good creature aggro deck with, so I'm going to recommend cards for that: Goblin Bushwhacker, Reckless Bushwhacker, Rakdos Cackler, Falkenrath Gorger, Burning-Tree Emissary, Lightning Mauler, Firedrinker Satyr, Foundry Street Denizen. Basically, I think that you have to have a really good reason to include a card that costs more than 2 mana both so you can run a low land count and not get mana screwed and so you can deploy as many threats as possible as quickly as possible to overwhelm your opponent and none of your expensive cards at the moment justify their inclusion.
1 week ago
I'm going to elaborate on the Mogg War Marshal recommendation. Ignore the Echo cost on it. Think of it as a 2cmc spell that gives you two 1/1 bodies. It has two major differences, from Dragon Fodder and Krenko's Command. First, one of the 1/1 bodies replaces itself when it dies. So, if you were to, for example, sac MWM to a Goblin Grenade or Voracious Dragon, the number of creatures you have on the battlefield wouldn't change, allowing for Krenko, Mob Boss's ability to have that much more punch. Second, unlike Fodder and Command, MWM can be tutored into play with Warren Instigator. The extra creature entering the battlefield will also serve as an extra trigger for Foundry Street Denizen and Quest for the Goblin Lord. Bare minimum, I suggest swapping out Krenko's Command for Mogg War Marshal.
3 weeks ago
I think you have to make a choice if you would rather go for aggro or burn.
Aggro: Foundry Street Denizen works really well with Dragon Fodder or Hordeling Outburst. Mogg War Marshal might be an option too. Since you would have many goblin on the battlefield you might think about Goblin Piledriver. Both Quest for the Goblin Lord or Curse of Stalked Prey would make your goblins grow stronger. Goblin Wardriver, Reckless Bushwhacker and Goblin Bushwhacker might be an option too.
Burn: Lightning Bolt might be too expensive for budget deck but I think it's crucial. Smash to Smithereens or Abrade might be useful for sideboard. Shard Volley is a nice finisher. Firebrand Archer would work really well together with Guttersnipe. You might think about Quest for Pure Flame. Also Imminent Doom has some undiscovered potential.
3 weeks ago
great idea although it is very slow for a goblin deck or any deck for that matter casual or not. to make it go a bit faster or just add more goblins with Krenko, Mob Boss i suggest cutting Goblin Caves and replacing it with Foundry Street Denizen which also gets boosted by Krenko, Mob Boss
1 month ago
How about some robotgoblin aggro? kuldotha 8whack
It's ridiculously cheap, but could perhaps use a bit of fine-tuning, and there are few cards you could try out in it (Foundry Street Denizen, Shrapnel Blast). That still wouldn't change how stupidly cheap it is.