Quest for the Goblin Lord

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Uncommon

Combos Browse all

Quest for the Goblin Lord

Enchantment

Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.

Price & Acquistion Set Price Alerts

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Recent Decks

Quest for the Goblin Lord Discussion

sonnet666 on W: Cards H: Binder

1 month ago

I have: 2 Opts (INV), Faerie Conclave, Supreme Verdict (RTR, some edge wear), and Serum Visions (CN2). I also have several cards from your wants: Reveillark (MOR), Bant Charm, Goblin Bombardment, Boggart Shenanigans, Quest for the Goblin Lord, Archetype of Finality, Whispers of the Muse, Battle Mastery, and Flow of Ideas.

Although, the only things in your binder I'm interested in are your 3 fetches. All the cards I just listed are roughly equal to Polluted Delta at about $18, but I understand if you don't want to trade a fetch into smaller cards. Let me know what you think.

ticked-off-squirrel on Krenko, Combo Boss

1 month ago

looks nice but as an expert goblin player (having 3 goblin commander decks) here are some changes:

switch Gauntlet of Power for Caged Sun. same effects but only affects you. not everyone else.

switch Goblin Rabblemaster with Goblin Piledriver. still gets a buff from other attacking goblins but does not force you to attack every turn with everything. plus has protection from blue. which is nice.

you got too many things that give Haste. keep Goblin Chieftain and replace Goblin Warchief with Hazoret's Monument. still reduces the cost of goblins and is one less thing to give Haste. plus lets you cycle cards if need to. also swap Fervor for Goblin Warrens or Quest for the Goblin Lord. either one works.

switch Lightning Greaves for Swiftfoot Boots. that way you can still play spells and abilities on your creature while the opponent cannot.

i can see why you put Skullclamp into the deck but sadly creature tokens don't go to the graveyard so it won't trigger the ability. i know, i tried it with Sylvok Lifestaff. that being said replace it with a Prying Blade. or if you need the card draw Rogue's Gloves.

i don't know why you have Treasonous Ogre in there but unless you can crank your life up each turn he will drain you. i suggest Tyrant's Familiar. a 5/5 flyer with haste and if your commander is in play, which he most likely is, gets another +2/+2 and can shoot a creature when he attacks. if 7 mana is too much then Goblin Sappers to make your creatures unblockable at the cost of their life.

you don't need both Phyrexian Altar and Ashnod's Altar. both cost 3 mana and both let you sack creatures for mana. drop the Phyrexian Altar. replace it with Coat of Arms. or if you really need the extra mana Pyramid of the Pantheon

Ruination. i'll admit i am on the fence about this. on one hand you can destroy all non-basic lands (even yours) but on the other it is useless if Blood Moon is in play. if you drop it, Massive Raid should take it's place.

Skirk Fire Marshal. this guy. while yes he is a great card he will blow everything and everyone up after tapping like 10-15 goblins. and yes Eldrazi Monument gives your creatures indestructible it does not give you indestructible. so if you have less life than the opponent then this is a bad card. so keep him but if he gets out of hand then put in Goblin Spymaster he may seem odd at first but by forcing your opponent to attack you you can block the attacks with several dozen tokens and have enough for a counter attack. just be careful with flyers.

Tuktuk Scrapper. without other allies he is just another 2/2 goblin. and 4 mana is a bit much for a plain 2/2 goblin (no offense Goblin Berserker). switch him with Goblin Mountaineer. a good scout goblin and is unblockable if Blood Moon is active and opponent has any non-basic lands.

land wise you need to drop the following and replace them with either Mountain or Snow-Covered Mountain:

Ancient Tomb. again, unless your life cranks up drastically each turn it will drain you.

Hall of the Bandit Lord. same reason.

Haunted Fengraf. the creature you get back is random and only a one time thing. not worth it.

Tectonic Edge. if you have Blood Moon in play then there will be no non-basic lands making this useless.

Cai_Zer on Boggart Feast

1 month ago

I love goblins. I always tried to make one specially when the Goblin Grenade was revived.. I love the concept. I would like to suggest. Quest for the Goblin Lord. Since you produce tons of goblin tokens. You could also add some Mogg War Marshal cheap token maker. I would also suggest Impact Tremors a synergy with Boggart Shenanigans. Take note that Impact Tremors is not affected with players with Shroud or Hexproof. _

PTsmitty on rockleemyhero

1 month ago

I apologize for the late reply to your post on my binder. I recently got into Modern so I would rather hold onto my Bloodstained Mire to put towards other fetches. I am not sure if there is anything else I could offer for the Shared Animosity, but I would still be interested in the Bant Charm, Emeria Angel, and Quest for the Goblin Lord.

shrapnel_ on Mono Red Goblins Aggro/Burn

3 months ago

Goblin Bushwhacker definitely fits with your scheme here, consider replacing wardrivers or a chieftain for some since it is either cheaper or gives haste. Mogg Fanatic used to be a staple until they changed the rules for combat damage/activated ability stacking, but still worth considering since you can sac at will unlike arsonist if you don't draw a goblin grenade.

Quest for the Goblin Lord might be a great 1 drop for you since you will stack it up quickly. Alternatively, you could build Raid Bombardment and make sure not to kick your goblins above 2 damage, then blocking a ton of tokens won't really matter.

If you plan on keeping chieftains in, perhaps consider replacing some with Goblin Rabblemaster. It gets a less powerful piledriver style buff while pumping tokens which will help feed your overwhelm.

Searing Blaze?

Dezibell on Monored Goblins

3 months ago

Your average converted mana cost is below 2, your most expensive card is 4 mana which only have one of, you also don't have activated abilites to sink mana into, so I don't think you need Rite of Flame at all. I feel like that card would only make you draw less goblins. Changing out two of them for Mountains and the other two for creatures would be better I think.

Krenko, Mob Boss might be a legendary, but I would definitely add more copies of him, since he is a great token machine. If you take a look at the "card odds" page, there is only a 16% chance to have him by turn 4. I'd say put 3 Krenkos in your deck. Also since a single tap on Krenko finishes Quest for the Goblin Lord, you can put in up to 4 of that card if you add more Krenkos.

Another card that has strong synergy with that is Foundry Street Denizen. It might be a contender with Mogg Fanatic in the 1-slot

Chopwood on Gobby Gob Gob

5 months ago

Have you considered adding Goblin Rabblemaster, Goblin Wardriver, Mogg War Marshal (Great with Impact Tremors!) or Legion Loyalist? All of them are really good. If you have some extra money you definitely should get 4x Goblin Guide. Also get some Lightning Bolts for burn and have Skullcrack in SB against decks with life gain. One fun gimmick in my goblin deck is Quest for the Goblin Lord, you'd be amazed how often you get 5 quest counters on it! If you have a legion loyalist out as well you basically win. I don't really see what Throne of the God-Pharaoh contributes to the deck?

AntiMatterz on My First Goblin Deck

5 months ago

I personally like cards like Dragon Fodder and Quest for the Goblin Lord for goblin decks, the quest has won me many games.

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