|Commander / EDH||Legal|
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Quest for the Goblin Lord
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
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Quest for the Goblin Lord Discussion
1 week ago
Goblin Bushwhacker definitely fits with your scheme here, consider replacing wardrivers or a chieftain for some since it is either cheaper or gives haste. Mogg Fanatic used to be a staple until they changed the rules for combat damage/activated ability stacking, but still worth considering since you can sac at will unlike arsonist if you don't draw a goblin grenade.
Quest for the Goblin Lord might be a great 1 drop for you since you will stack it up quickly. Alternatively, you could build Raid Bombardment and make sure not to kick your goblins above 2 damage, then blocking a ton of tokens won't really matter.
If you plan on keeping chieftains in, perhaps consider replacing some with Goblin Rabblemaster. It gets a less powerful piledriver style buff while pumping tokens which will help feed your overwhelm.
1 month ago
Your average converted mana cost is below 2, your most expensive card is 4 mana which only have one of, you also don't have activated abilites to sink mana into, so I don't think you need Rite of Flame at all. I feel like that card would only make you draw less goblins. Changing out two of them for Mountains and the other two for creatures would be better I think.
Krenko, Mob Boss might be a legendary, but I would definitely add more copies of him, since he is a great token machine. If you take a look at the "card odds" page, there is only a 16% chance to have him by turn 4. I'd say put 3 Krenkos in your deck. Also since a single tap on Krenko finishes Quest for the Goblin Lord, you can put in up to 4 of that card if you add more Krenkos.
2 months ago
Have you considered adding Goblin Rabblemaster, Goblin Wardriver, Mogg War Marshal (Great with Impact Tremors!) or Legion Loyalist? All of them are really good. If you have some extra money you definitely should get 4x Goblin Guide. Also get some Lightning Bolts for burn and have Skullcrack in SB against decks with life gain. One fun gimmick in my goblin deck is Quest for the Goblin Lord, you'd be amazed how often you get 5 quest counters on it! If you have a legion loyalist out as well you basically win. I don't really see what Throne of the God-Pharaoh contributes to the deck?
3 months ago
3 months ago
I'm going to elaborate on the Mogg War Marshal recommendation. Ignore the Echo cost on it. Think of it as a 2cmc spell that gives you two 1/1 bodies. It has two major differences, from Dragon Fodder and Krenko's Command. First, one of the 1/1 bodies replaces itself when it dies. So, if you were to, for example, sac MWM to a Goblin Grenade or Voracious Dragon, the number of creatures you have on the battlefield wouldn't change, allowing for Krenko, Mob Boss's ability to have that much more punch. Second, unlike Fodder and Command, MWM can be tutored into play with Warren Instigator. The extra creature entering the battlefield will also serve as an extra trigger for Foundry Street Denizen and Quest for the Goblin Lord. Bare minimum, I suggest swapping out Krenko's Command for Mogg War Marshal.
3 months ago
I think you have to make a choice if you would rather go for aggro or burn.
Aggro: Foundry Street Denizen works really well with Dragon Fodder or Hordeling Outburst. Mogg War Marshal might be an option too. Since you would have many goblin on the battlefield you might think about Goblin Piledriver. Both Quest for the Goblin Lord or Curse of Stalked Prey would make your goblins grow stronger. Goblin Wardriver, Reckless Bushwhacker and Goblin Bushwhacker might be an option too.
Burn: Lightning Bolt might be too expensive for budget deck but I think it's crucial. Smash to Smithereens or Abrade might be useful for sideboard. Shard Volley is a nice finisher. Firebrand Archer would work really well together with Guttersnipe. You might think about Quest for Pure Flame. Also Imminent Doom has some undiscovered potential.
4 months ago
I have 3 points:
Take out the Quest for the Goblin Lords because while they do seem enticing you're spending your time and mana dropping something that doesn't impact the board when it hit the field, while not a bad card you can replace it with something better, like a set of Lightning Bolts! for extra pressure and removal.
Frenzied Goblin has a general mana investment of 2, and it does confirm damage with it's ability. Instead though you can pick up a playset of Reckless Bushwhacker for 8 Bushwhackers, which is a common goblin deck in modern, it's called 8Whack if you want to look into it more. Also another pseudo-anthem creature is Goblin Wardriver with the Battle Cry effect.
Finally in your Maybeboard you have Shrapnel Blast which is a good card, and there's even a goblin deck that runs it called Gobots, you run a few sets of 0 drop artifacts like Ornithopter and Memnite. Then use Shrapnel Blast and Kuldotha Rebirth to get out more damage or 3 tokens on turn 1 to really turn on the clock. You might also want a set of Signal Pests for the psuedo-anthem effect instead of lords, and in any of the goblin decks you can run the new "Lord" from Aether Revolt Metallic Mimic which help if you need to Blast or Rebirth, but also just pumps up goblins that hit the field
You have a really good start to a semi-competitive modern deck and with a little more focus you can really start stomping, some lists go Lordless in favor of more explosive swarms, and for some less budgeted options there's Legion Loyalist and Goblin Guide to really turn up the damage