Quest for the Goblin Lord

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Uncommon

Combos Browse all

Quest for the Goblin Lord

Enchantment

Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.

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Quest for the Goblin Lord Discussion

vasarto77 on Hoards of Maldreg

23 hours ago

An idea just came in, I am throwing out the expensive Shattering Spree in favor of Quest for the Goblin Lord Almost everyone will pop their Chalice of the Void for 1 mana every single time because they know Goblin Grenade Lightning Bolt and almost half of my Creatures are only just 1 mana, so having a TWO mana Artifact smasher, and that super easy to get to Enchantment is going to work, especially if I get it out early game, throw out a Dragon Fodder and start pimping out Krenko. Even without the Lords on the field, the extra +2 to power is going to help work wonders if I cannot draw my Lords.

MajinBuuBee on Mirrorwing Zada Partisan

2 months ago

aogoli,

Thank you so much for all of the suggestions! I will definitely consider these carefully and play test various combinations on Forge. Which are the more expensive cards you were thinking about after mentioning Quest for the Goblin Lord?

aogoli on Mirrorwing Zada Partisan

2 months ago

You have a very interesting strategy, because there is a great number of possibilities with the cards you want to use. Here is a few ideas that may help you: (1) Dromoka's Command fits also with Hornet Nest, you could use it if you want to change to a more defensive set. (2) Adding Mogg War Marshal, and more goblin tokens, could make you use Quest for the Goblin Lord which is also a interesting card, and still thinking about goblins you can pick Tuktuk the Explorer or others much more expensive goblins (for expensive i mean money). But, thinking about exploring both tuktuk, and hornet nest damage triger abilities, also brings Boros Charm, which is also awesome with those two you want to use Zada, Hedron Grinder, and Mirrorwing Dragon. (3) Now, 8 cost 4 cards in your deck may be a problem sometimes in your hand, so i really recommend 4x Faithless Looting, removing 4 of your cost 4 cards.

Other idea is that you should think if it would be a more consistent deck if you choose to use two colors instead of 3. If you have patience you can try to create 3 decks, one with red and white, other red and green, and the red, green and white again, just to see how it goes.

And, if you want more cards on maybeboard:

Crowd's Favor

Lightning Bolt

Thunder Strike

Phytoburst

Hope i helped. Feel free to ignore.And thanks for your deck idea, maybe i try it sometime, it's really full of possibilities.

ticked-off-squirrel on one-drop goblins

2 months ago

TheMadRocketeer most of those cards i have but are being used elsewhere. you say that Goblin Guide is good but how is giving your oppoenent a potential free land any good? Goblin Gaveleer i must have. not for this deck but for Daretti's Goblin Factory. it has a shit ton of equipment that he can go to town with. if i get another Quest for the Goblin Lord i may put it in. i suppose i could order 3 Goblin Grenade on amazon for $2.10 so that would cover that. i just wish i had extra one-mana goblins so i can put them in this deck. what i have is being used in other goblin based decks.

TheMadRocketeer on one-drop goblins

2 months ago

If you're sticking with mono-red and one drops, there's still a number of cool things you can do, and I like the consistency and freedom from mana issues that can be had that way. A few suggestions within that framework:

Goblin Grenade - This one really is a must-have. Sells for about $1.
Mogg Fanatic - Surprisingly good 1-drop. Can clear away a pesky small creature, sneak in an extra point of damage when you need it, and even do damage twice when it makes sense to do so.
Quest for the Goblin Lord - A nice 1-drop booster for the goblin army.
Outnumber - Good for clearing larger creatures so the nasty goblin parade can march on in.

My Goblins 1.0 deck has a few nice 1-drop options that I've found quite useful.
Bonesplitter - Cheap power boost.
Goblin Gaveleer - A goblin that just looooves to carry that Bonesplitter.
Mugging - Great for getting damage past a deck that's beginning to outclass the goblins. Kills small problems and lets you evade larger ones.
Skullclamp - Great for adding draw to a deck like this one.

Goblin Lackey - Nice for sneaking in lords, but this deck is all-out rank and file goblins, so I don't recommend it for this build.

Two more that are superb but pricey.
Goblin Guide - Super super goblin, but at about $20 I can't convince myself to pay that for a game piece.
Legion Loyalist - Also very nice. Good relevant abilities. At about $8 apiece, I might buy 1 or 2 someday, but not today.

sonnet666 on W: Cards H: Binder

5 months ago

I have: 2 Opts (INV), Faerie Conclave, Supreme Verdict (RTR, some edge wear), and Serum Visions (CN2). I also have several cards from your wants: Reveillark (MOR), Bant Charm, Goblin Bombardment, Boggart Shenanigans, Quest for the Goblin Lord, Archetype of Finality, Whispers of the Muse, Battle Mastery, and Flow of Ideas.

Although, the only things in your binder I'm interested in are your 3 fetches. All the cards I just listed are roughly equal to Polluted Delta at about $18, but I understand if you don't want to trade a fetch into smaller cards. Let me know what you think.

ticked-off-squirrel on Krenko, Combo Boss

5 months ago

looks nice but as an expert goblin player (having 3 goblin commander decks) here are some changes:

switch Gauntlet of Power for Caged Sun. same effects but only affects you. not everyone else.

switch Goblin Rabblemaster with Goblin Piledriver. still gets a buff from other attacking goblins but does not force you to attack every turn with everything. plus has protection from blue. which is nice.

you got too many things that give Haste. keep Goblin Chieftain and replace Goblin Warchief with Hazoret's Monument. still reduces the cost of goblins and is one less thing to give Haste. plus lets you cycle cards if need to. also swap Fervor for Goblin Warrens or Quest for the Goblin Lord. either one works.

switch Lightning Greaves for Swiftfoot Boots. that way you can still play spells and abilities on your creature while the opponent cannot.

i can see why you put Skullclamp into the deck but sadly creature tokens don't go to the graveyard so it won't trigger the ability. i know, i tried it with Sylvok Lifestaff. that being said replace it with a Prying Blade. or if you need the card draw Rogue's Gloves.

i don't know why you have Treasonous Ogre in there but unless you can crank your life up each turn he will drain you. i suggest Tyrant's Familiar. a 5/5 flyer with haste and if your commander is in play, which he most likely is, gets another +2/+2 and can shoot a creature when he attacks. if 7 mana is too much then Goblin Sappers to make your creatures unblockable at the cost of their life.

you don't need both Phyrexian Altar and Ashnod's Altar. both cost 3 mana and both let you sack creatures for mana. drop the Phyrexian Altar. replace it with Coat of Arms. or if you really need the extra mana Pyramid of the Pantheon

Ruination. i'll admit i am on the fence about this. on one hand you can destroy all non-basic lands (even yours) but on the other it is useless if Blood Moon is in play. if you drop it, Massive Raid should take it's place.

Skirk Fire Marshal. this guy. while yes he is a great card he will blow everything and everyone up after tapping like 10-15 goblins. and yes Eldrazi Monument gives your creatures indestructible it does not give you indestructible. so if you have less life than the opponent then this is a bad card. so keep him but if he gets out of hand then put in Goblin Spymaster he may seem odd at first but by forcing your opponent to attack you you can block the attacks with several dozen tokens and have enough for a counter attack. just be careful with flyers.

Tuktuk Scrapper. without other allies he is just another 2/2 goblin. and 4 mana is a bit much for a plain 2/2 goblin (no offense Goblin Berserker). switch him with Goblin Mountaineer. a good scout goblin and is unblockable if Blood Moon is active and opponent has any non-basic lands.

land wise you need to drop the following and replace them with either Mountain or Snow-Covered Mountain:

Ancient Tomb. again, unless your life cranks up drastically each turn it will drain you.

Hall of the Bandit Lord. same reason.

Haunted Fengraf. the creature you get back is random and only a one time thing. not worth it.

Tectonic Edge. if you have Blood Moon in play then there will be no non-basic lands making this useless.

Cai_Zer on Boggart Feast

5 months ago

I love goblins. I always tried to make one specially when the Goblin Grenade was revived.. I love the concept. I would like to suggest. Quest for the Goblin Lord. Since you produce tons of goblin tokens. You could also add some Mogg War Marshal cheap token maker. I would also suggest Impact Tremors a synergy with Boggart Shenanigans. Take note that Impact Tremors is not affected with players with Shroud or Hexproof. _

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