|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Creature — Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand into play.
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|Have (6)||rebelteddybear , Willis1994 , Forkbeard , pokemate0 , mziter501 , Va1mar|
|Want (4)||sonnet666 , vashaclarens , TheBl0b , Mousemke|
Goblin Lackey Discussion
1 week ago
Empty the Warrens is not useful here considering you run extremely few ways of getting your storm count up. 20 lands is too few for a deck trying to cast stuff that costs 4 or more mana. Goblin Lackey and Warren Instigator are far too unreliable considering you have no way to protect them, no way to make sure they deal damage, and no way to search/draw the big goblins they could put into play.
3 weeks ago
1 month ago
Nice! I too have an awesome goblin deck. So much fun to play. Here are some cards you should really get.
Those would really set this deck off
1 month ago
You need to change the format to vintage or casual. Like the deck tho, looks fun. You need a Goblin Lackey
1 month ago
I already have Temur Ascendancy, Conduit of Ruin and Decimator of the Provinces in my maybeboard/wantslist. I might get an Elemental Bond as well. I'm also planning on getting more eldrazi, maybe taking off a couple of lands and small creatures.
Thrummingbird seems good, as well as Tezzeret's Gambit. I will propably replace many of the current cards, including Goblin Lackey and Ancient Brontodon. This is an early version hastely gathered to test the mechanics of the deck, so I just gathered this from the cards I already had. I'll soon be making a large purchase to improve.
1 month ago
I might suggest adding enchantments/equipment that give your commander hexproof--you do not want it to be removed and the +1/+1 counters it has amassed to be lost to oblivion.
The following also would make good additions to this deck:
Tezzeret's Gambit draws you two cards for 3 mana and 2 life, and also allows you to add an additional +1/+1 counter to Animar.
Thrummingbird is a low costed creature, with minor evasion and the potential to ramp Animar further with each attack. At the very least, it will force an opponent to use removal, or waste a blocker on a 1/1, allowing a more dangerous threat through.
Other proliferate spells may prove useful as well, though their mana costs are a bit high for what you receive. Still, definitely worth a look, particularly if you find yourself light on removal/counter spells.
Add more mana dorks (such as Llanowar Elves and its clones) to help you quickly ramp into your powerful creatures.
One thing to be careful of is Fatal Push, an incredibly common card. Your numerous creatures with in their mana costs are incredibly powerful, and have the potential to become quite large, but are still susceptible to this very common removal spell. Green has a number of tools allowing you to return cards from your graveyard to your hand--it might be worth it to add some.
As for what to cut, you have a number of creatures which do not work well in this deck. Goblin Lackey is fairly pointless, as it only makes a difference if (1) you can actually get it to deal damage, and (2) you have another goblin in your hand. Neither of these are likely, and both occurring is incredibly rare. Another example is Ancient Brontodon. Yes, it has a large body, but it is vanilla nonetheless. Your return on this card is negligible. There are a number of other creatures in your deck that add very little, other than an inexpensive to cast body. I suggest you work on streamlining the deck, and making sure each and every card goes toward your planned victory.
1 month ago
His most direct comparison is Beetleback Chief. They both tie into Purphoros, God of the Forge really well, they both can be copied with Kiki-Jiki, Mirror Breaker, but Siege-Gang is unique in that he has a (heavily) costed sac ability. Because it is an activated ability with a cost, it can be copied with Rings of Brighthearth or Illusionist's Bracers (if you are desperate), and he is not even on the radar when opponent's know you run Purphoros and Impact Tremors. Of the 25+ times I have cast him, I don't think he's ever been the target of spot removal, which just means you get to surprise people later with the last bit of damage to need to finish someone off. The cost of the sac is a lot less noticeable later in the game when you have no cards in hand and nothing to spend the mana on, haha. Admittedly though, I don't use his sac ability much, but it's why he edges out Beetleback Chief for me.
I wouldn't call him a game changer in any regard, but he has been a solid play every time I cast him, even just based on the bodies alone. I just make it a habit with all my creatures that, with Ib out, at the worst each one is still worth 4 creature damage during an attack. As you probably already know, this deck snowballs in really awkward ways, and sometimes it just takes a handful of tokens.
2 months ago
@shrapnel_: Grenzo, Dungeon Warden is fantastic when your hand is empty but have multiple Aether Vials, Rishadan Ports, etc. You end up with a lot of extra mana, but not anything to do with it. Even planting him on turn 2, he still flips every goblin in the deck except Krenko, Mob Boss and Earwig Squad. He's more of a mana spell that puts the bottom goblin of your deck into play.
I used to have the Lightning Crafter combo in here, but took it out because it gets clunky if you don't have anything in play or a critter you want to stay.
I diddn't know Grenzo, Havoc Raiser was a card. I'll have to look into getting one!