Goblin Lackey

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Urza's Saga (USG) Uncommon

Combos Browse all

Goblin Lackey

Creature — Goblin

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand into play.

Price & Acquistion Set Price Alerts

V09

USG

Ebay

Recent Decks

Goblin Lackey Discussion

Lukesini on Goblins for the win!

3 weeks ago

Art-n-Lutherie First of all, thanks for the suggestions and advices. But I don't know, if I have the space for Goblin Bombardment and Goblin Rabblemaster. Goblin Sharpshooter was in the origin version of the deck, but I cut him for Goblin Lackey - now I see him only as a sideboard card. Last but not least, the big issue with Goblin Guide is, that my Legion Loyalist have a lot more value in the deck. I don't need a first turn hit for two and maybe give my opponent a land - instead a goblin who gives my goblins first strike and trample sounds really good to me.

elgosu1337 on Krenko, Mob Boss

1 month ago

I would suggest focusing on having large numbers of low cost Goblins and ones with utility rather than big ones. Battle Squadron, Voracious Dragon, and Berserkers' Onslaught could be cut.

You might cut some of the anthems, or just play more efficient ones. Vanquisher's Banner gives card draw which is really helpful for this deck. Adaptive Automaton is worth a shot as a 2 CMC Goblin lord. Goblin King gives mountainwalk which could be relevant in multiplayer games. The new Goblin Trashmaster is a lord that also provides artifact removal. Ogre Battledriver and In the Web of War give haste and also pump your Goblins, so could replace Hammer of Purphoros.

Goblin Lackey and Warren Instigator can put into play any Goblin from your hand. Goblin Chirurgeon can protect Krenko. Sensation Gorger and Slate of Ancestry provide more wheeling.

Mana Echoes could be good to generate mana whenever you make or play Goblins, and also goes infinite with Umbral Mantle or Sword of the Paruns on Krenko if you would include those in your deck. Thornbite Staff can untap Krenko for free whenever a Goblin dies, so it goes infinite with any sac outlet. Ashnod's Altar is another good one.

sylvannos on Deathrite Shaman and gitaxian probe ...

1 month ago

I might actually be able to clock people with Goblin Lackey now.

I'm still sad, though, as Deathrite Shaman is one of my favorite cards. I just finished building Punishing Jund, too.

Korath37 on Krenko, Mob Boss

2 months ago

Goblin Lackey is Great for this deck (nice btw)

Grisbane on Meat's Back on the Menu

3 months ago

Deck isn't modern legal. Goblin Lackey was never printed in a modern set nor is in Dominaria. Was last printed in "From the Vault" which is not a modern legal set.

TheMadRocketeer on What do you call that? A Goblipede?

4 months ago

Just goldfishing around with this deck tonight, and it achieved a turn 3 kill. I didn't realize it could. Had a really sweet starting hand, consisting of:
3x Mountain
1x Goblin Lackey
1x Goblin Piledriver
1x Lightning Bolt
1x Reckless Bushwhacker

Turn 1:
Played: Mountain, Goblin Lackey
Drew: Foundry Street Denizen

Turn 2:
Played: Mountain, Goblin Piledriver
Swung with Goblin Lackey.
This dealt 1 damage and brought out Foundry Street Denizen.
Drew: Foundry Street Denizen

Turn 3:
Played: Mountain, Foundry Street Denizen, Reckless Bushwhacker
Swung with everything.
This dealt 21 damage for lethal + 2.

Playing the Lightning Bolt on turn 3 instead of the Foundry Street Denizen would have dealt 18 damage, just missing lethal.

So, between the starting hand and the draws, This . . . Was . . . Sweet!

TheMadRocketeer on one-drop goblins

4 months ago

If you're sticking with mono-red and one drops, there's still a number of cool things you can do, and I like the consistency and freedom from mana issues that can be had that way. A few suggestions within that framework:

Goblin Grenade - This one really is a must-have. Sells for about $1.
Mogg Fanatic - Surprisingly good 1-drop. Can clear away a pesky small creature, sneak in an extra point of damage when you need it, and even do damage twice when it makes sense to do so.
Quest for the Goblin Lord - A nice 1-drop booster for the goblin army.
Outnumber - Good for clearing larger creatures so the nasty goblin parade can march on in.

My Goblins 1.0 deck has a few nice 1-drop options that I've found quite useful.
Bonesplitter - Cheap power boost.
Goblin Gaveleer - A goblin that just looooves to carry that Bonesplitter.
Mugging - Great for getting damage past a deck that's beginning to outclass the goblins. Kills small problems and lets you evade larger ones.
Skullclamp - Great for adding draw to a deck like this one.

Goblin Lackey - Nice for sneaking in lords, but this deck is all-out rank and file goblins, so I don't recommend it for this build.

Two more that are superb but pricey.
Goblin Guide - Super super goblin, but at about $20 I can't convince myself to pay that for a game piece.
Legion Loyalist - Also very nice. Good relevant abilities. At about $8 apiece, I might buy 1 or 2 someday, but not today.

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