Adaptive Automaton

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2012 Core Set Rare

Combos Browse all

Adaptive Automaton

Artifact Creature — Construct

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

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Adaptive Automaton Discussion

DRmagic2017 on Anowon, the Ruin Sage

2 hours ago

Hello! Nice deck. But why didn't you include Sengir Vampire? I also recommend to think about Adaptive Automaton or Metallic Mimic. This is a tribal deck so these cards seem to be useful.
Don't know your budget limit but Kalitas, Bloodchief of Ghet and Nirkana Revenant may also be included. And I'm not sure about Bloodflow Connoisseur - do you really want to sacrifice your own creatures? Nirkana Cutthroat looks more preferable.

Mookie37 on Samut, Voice of Dissent EDH (Human Tribal)

8 hours ago

I would also would recommend Mentor of the Meek and/or Tireless Tracker as well as Collective Consciousness for some card draw.

From my experience Azusa, Lost but Seeking is only really good if you're running a critical mass of lands otherwise she quickly becomes just a 1/2 for three.

And of course there's the standard Tribal Deck all stars: Adaptive Automaton, Obelisk of Urd, Metallic Mimic, Door of Destinies, Mirror Entity and Coat of Arms. Don't drop the last one until you're ready to Alpha Strike since it will help your opponents too.

kamarupa on Cocaine

13 hours ago

Thanks for the suggestions, GabeCubed, I really appreciate you taking the time to look this deck over and make so many suggestions.

Path vs Journey/other lesser white removal: Sure, Path is good. But I don't think it's $6 good. Giving opponents an extra land is, IMO, an understated disadvantage. The CMC isn't the issue with Journey, it's that it's an enchantment and therefore subject to removal. All things aside, I've chosen Journey because the CMC is bearable, it doesn't cost that much to buy (This is a budget deck; also, I've had a full set for years now anyway), and it doesn't give opponents any huge advantage. Believe it or not, that free land Path grants can turn out to be really bad.

18 lands is good here. If you look at the curve, you'll see there are very few cards over 2CMC. This deck can work surprisingly well with just 2-3 lands out. I don't usually have as much land out as opponents, but it wins anyway. Running fewer lands here means more slots for 1 drop creatures.

Angelic Overseer fits because all my creatures are Human (not Soldiers). Having a hexproof, indestructible flyer can be a fun nail in the coffin, but I don't expect to draw it often or play it often, or even need it at all. It's pretty much in there for fun because there are no other high CMC spells in the deck.

Yes, the theme here is +1/+1 counters. All the creatures here have a way to get counters on their own. If/when Abzan Falconer hits, the deck usually wins. Even without the Falconer, this deck consistently puts out 4-5 creatures that all exceed 4/4 by t4-t5, and that's usually fast enough to out-big opponents turn after turn.

Ordeal of Heliod would probably be the first card I'd consider dropping. I like it because I can cast it on a creature with 2 +1/+1 counters already on it, add an extra counter and get 10 life all in the same turn. That gives this deck that extra staying power that can mean the difference between winning and losing. It's also good for sideboarding out, which is great. I see a lot of decks with all their removal in the sideboard, but nothing in the mainboard that can easily be taken away. Celestial Flare is great because it gets around hexproof and indestructible, which in my tiny circle, is clutch. It also sees a lot of back and forth in and out of the sideboard. Since almost the entire deck can be played for 2CMC or less, I end up top-decking pretty quickly. Tezzeret's Gambit is absolutely amazing here. Adding a +1/+1 counter to each of my creatures (think about that with Mikeaus, the Lunarch!) and drawing 2 cards is just sick.

Honor of the Pure is okay, but I see it as weaker than things that give permanent counters. For example, Mikeaus, the Lunarch gives each creature I control a +1/+1 counter. Even if Mike is removed, the counters stay. With Honor, if it's removed, all my creatures suffer. Add in that Honor doesn't have a body, and it doesn't look so great. When Mike hits, Champs and Lieutenants get pumped on the spot because of their tribal effects. Honor, being an enchantment, is not as good.

Metallic Mimic gets removed almost every time I play it. I added 2x in because having 2 Mikes in hand sucks. My real issue with the Mimic is that it only works when it gets out early. Late game it doesn't do much. I've considered running Adaptive Automaton, but I don't really like the its CMC. The other creatures I've been considering is Hanweir Militia Captain  Flip or Ranger of Eos - both would equate to major pumps for my other creatures, tho Ranger's CMC would require a larger land base.

I've looked through a lot of cards judiciously for this deck. The weakest points are Hada Freeblade and Kazandu Blademaster - I don't want to go full on Allies - there aren't enough that fit the theme - but there aren't better low CMC creatures that generate their own counters. It's not great when A Blademaster hits but then stays stuck at 2/2 while other creatures get larger around it. For that reason, sometimes I make Mimics Allies instead of Humans, which also isn't ideal, but often works out anyway.

DRmagic2017 on Elven Swarm

1 day ago

If you play tribal deck you need something to boost your creatures. Some ideas: Adaptive Automaton,Metallic Mimic, Coat of Arms, Obelisk of Urd. Ezuri, Renegade Leader can regenerate and boost your Elves.
If you want to swarm the table with tokens you should think about Dwynen's Elite + Parallel Lives + Second Harvest.
Good luck!

Zero2001 on Is it a bird or a airplane? It's a bird army!

2 days ago

Nice deck! But no Adaptive Automaton, Coat of Arms, or Metallic Mimics? They're great tribal cards.

Jiro_Flowrite on This is now Artifact deck

4 days ago

I know it's tempting in this kind of deck, but seriously, cut the Sol Rings. It's probably the dickest move you can pull in a casual deck out side of writting Mox [_] on a land with sharpie. Also, it literally means you can't play this under any formats rules. Even Vintage has it restricted to 1 per deck. Having played against two people who had a set of Sol Rings in their deck because "it's casual", I can tell you there is no greater impulse than to play as sharp as you can and kick the ever-loving cardboard out of them.

Play . Seriously, have some sort of black mana source (there are several cheap options like Spire of Industry or Springleaf Drum). Reason for it is Cranial Plating. Trust me, you want this if your goal is mono-artifact. Nothing says !!SURPRISE!! like swinging half your dudes and then killing someone because they didn't block Ornithopter. Ditch Coat of Arms and Door of Destinies for a playset. They're dirt cheep in comparison and offer far more flexibility. Reason being you can pay and move it at instant speed. It also functions as a lightning rod for their artifact removal; if they don't kill it, then it will kill them.

If you're wanting to go for as many lords as possible Master of Etherium is your man. I'd say its probably worth it to cut Adaptive Automaton for it at 1v1. Partly because Master is a bigger beater, but also because it buffs all your creatures so long as they're artifacts, thus freeing you from construct tribal. (Though, if you're going construct tribal, then ignore this.)

Cut the Scuttling Doom Engine. It's a fine sideboard card for when you know your opponent is low enough to the ground to make it a threat, but unless you're packing Fling or even better Shrapnel Blast, then its not worth it. What you want instead is an old standard favorite, Hangarback Walker. Shit gets beastly fast and when they finally kill it you get to swarm them for their trouble.

I'd also advise cutting Nahiri, the Harbinger simply because the deck currently lacks graveyard synergies to get the most out of her looting ability and there's nothing in the deck that is worth her ultimate that could actually close out the game. Maybe if you had Blightsteel Colossus as a 1-of it would be worth it, but even then you'd want something to fetch back your pitched artifacts. Maybe Myr Retriever or its ilk.

Ultimately, all this depends on what you want to do with the deck. I suggest some form of interaction like Galvanic Blast, the aforementioned Shrapnel Blast, or Dispatch. The last place you want to be is having lethal on the board and loosing because you couldn't stop a threat from coming through. Hell, even minimizing the amount of damage you'll take on the blowback from an alpha strike is worth running some removal.

RJGiel on Sigarda humans/tokens

5 days ago

This advice is for going full Human Tribal, so no soldiers and spirits.



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