|Commander / EDH||Legal|
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|2012 Core Set (M12)||Rare|
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Artifact Creature — Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
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Adaptive Automaton Discussion
4 days ago
6 days ago
1 week ago
Too many lands. Cut it down to 40 at most, 38 at the least,. Growing Rites of Itlimoc Flip and Rampaging Ferocidon are counter intuitive. you lost one life per creature to go wide, plus you creatures are huge so going wide will take a while.Kindred Summons has the same problem. Its really good, but only if you successfully go wide and not get board wiped. I recommend replacing it with Zendikar Resurgent. It doubles mana, gives you card draw, and keeps you in budget.
14 Ramp is a good number. Take out Hierophant's Chalice for Kodama's Reach. Hitting your land drops is just as important as ramping. try to keep most of your ramp under 4 CMC so you can reliably ramp early.
Ixalli's Diviner is too inconsistent. If you wiff the land drop, giving +1/+1 to a 0/3 is pretty useless.
Flying is great, but Haste is so much better. Even better than that is both: Fleetfeather Sandals. Swiftfoot Boots and Lightning Greaves are staple equipment in EDH. But, if you want to keep a flavor, Dinos don't wear equipment
Blinding Fog is ok. The fog effect is negligible. The mass Hexproof is good, but the are very rare occasions that there is mass targeting, so hexproof for a turn isn't great. It's a little pricey, but you might like Steely Resolve. It might backfire because it gives shroud so you can't target your creatures either, but keep it in mind.
You might like Descendants' Path over Sunbird's Invocation. It's not as consistent, but you can get it out much earlier. The draw back is that you might run through all your gas quick and screw yourself over in the long run, but you might also just run through everything.
Adaptive Automaton is nice, but not needed. Your creatures are already huge, so Anthems are kind of win more; you don't really need them. Small +1/+1 is nice if the card give you something else like Vanquisher's Banner. you already have that and Rite of Passage which can get ridiculous with the Enrage engine.
If you want to grow your enrage engine, AEther Flash might be an ok include. It can kill some of your creatures, but it can slow your opponent down a little if they are running a lot of small creatures
I'm sure you have something in mind for Emergent Growth but I don't know what.
If you take out what I suggested and not add anything you will be at 102 cards with 40 lands, or 100 with 38 lands.
1 week ago
maybe splash red for Kird Ape and Simian Spirit Guide, this also opens you up to Lightning Bolt which is always great. Also Giant Growth is great when a monkey finds its way through your enemies defense. Next Obelisk of Urd and Coat of Arms are great finishers. Finally Adaptive Automaton and Metallic Mimic are must haves for any strange tribal deck.
PS. Eldrazi Monument for indestructible flying monkeys
1 week ago
I respect the amount of work Pride Sovereign puts in when i play him, you should at the very least have him as a 1 of token maker.
your playing a bad tribe without Collected Company, this is a mistake.
your creatures scream "i'm aggro" but your spells and planeswalkers say "i'm control". choose one.
consider Sacred Cat for a life gaining you can play twice.
consider Seht's Tiger to have a chance against storm.
PUMP Metallic Mimic/Adaptive Automaton
here's the deck i run. its not done and i'm currently buying for it. good luck.
2 weeks ago
3 weeks ago
3 weeks ago
I love tribal, that's pretty much all I will play. I know its tough to stray from the theme, but I would add a Rhystic Study as card draw will probably be an issue. Or if life is really no problem, Necropotence.
As well, Patriarch's Bidding. You run the risk of someone playing Dragon tribal bringing back all of theirs too, but it would be nice after a board wipe.
And if you want to stay on Theme, you could also consider Changelings like Cairn Wanderer or Changeling Hero, as they would count as walls without Defender. Or the artifact anthem creatures like Brass Herald, Adaptive Automaton, or even Metallic Mimic if you are made of money :)
Love the idea of a wall deck, good luck with it.