|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
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Creature — Goblin Knight
Goblin Roughrider Discussion
2 years ago
hmmm. well I suggest taking out Vandalblast and Ruination along with the Adaptive Automaton and Quest for Pure Flame as well as Skullclamp and all special lands, except Nykthos, and add in cards like Battle Hymn, Barrage of Expendables, Lobber Crew, Goblin Chariot, Goblin Piker, maybe Nobilis of War, Goblin Roughrider, Goblin Shortcutter, Krenko's Enforcer, Quest for the Goblin Lord, Goblin Berserker, Goblin Balloon Brigade, maybe Ember Hauler, maybe Goblinslide, Lavastep Raider, Berserkers' Onslaught. trust me on this, I am a goblin master. I know how goblins work and know what does and does not work with them depending on the battle plan they use. from what I see here you want your goblins to multiply like crazy as well a light burn (I can see it from the Impact Tremors and Outpost Siege) so by having goblins that are cheap Krenko will bring out more miniblins (1/1 goblin tokens) faster. I like your strategy of having him hold Umbral Mantle so he untaps himself after bringing out miniblins so you can retap him to get more. very clever. however you should take out Goblin Rabblemaster. with him out you will be forced to attack every turn which would kinda ruin your giant goblin army since most of them they would most likely die.
3 years ago
Check out this very cheap deck: Fire Brigade. It was designed for Standard a year ago, but it is much more streamlined than your list.
I am assuming that you are a totally new player. There is nothing wrong with going to a tournament with a cheap deck and losing. That is learning. Just go and prepare to lose every game with the cards you have because this is definitely what is going to happen. In fact, you are basically going to just get stomped with lists like your. As long as you are okay with that, go play, learn, and enjoy.
For the Burn deck, first of all, get rid of Wind-Scarred Crag and Evolving Wilds. Replace all of them with Mountain. If you were thinking that the lifegain wold help you, it will not. The land coming into play tapped is not worth the lifegain, and you have no need for white mana.
Blastfire Bolt is just bad. You will never hit your sixth land drop to play it, and it only targets creatures, not players. There must be at least fifty burn cards in Modern which are better than this card. Even a card like Collateral Damage works better.
Goblins can be a great deck with the right goblins, but you usually play a lot of goblins with a little burn. There is nothing wrong with Goblin Piledriver or Goblin Rabblemaster, and they work well together, but your goblin count is low. Cheap solutions could include cards like Dragon Fodder, Krenko's Command, and Hordeling Outburst. Foundry Street Denizen is also a great goblin. Even Raging Goblin is better than Goblin Roughrider.
A sad fact about M.T.G. is that you cannot just go buy a few packs and be able to build a halfway-decent deck even for Standard. It gets much worse with Modern. I have nearly complete playsets of all common and uncommon cards from Guildpact on up and a whole lot from Mirrodin block and Kamigawa block, yet I still find myself searching for and paying for rares and mythics to be competitive. That is, I have about 85% of all commons and uncommons available in Modern, yet I still find myself regularly needing rares and mythics I do not have to finish decks.
As you learn, you will learn about the archetypes, and you will gradually have money to build your collection. Burn is always the cheapest, and once you have good Modern Burn, it can easily be converted to Legacy. With the sheer quantity of Lightning Bolt which have been printed over the years, the price of the card is stupidly high, but you will never regret having them. They are staples, things you just need in your M.T.G. collection.
Right now is the time to pick up Monastery Swiftspear as they are rotating out of Standard. They are not going to go down much if at all. They are used in Standard, Modern, and Legacy. The card will never not be good. You will get more play value out of plunking down the cash for the one card than you will out of cracking most packs.
3 years ago
i would get rid of Goblin Rabblemaster and Hellraiser Goblin because it forces you to attack each turn. same with Riot Piker because it attacks each turn and can be killed by anythingGoblin Roughrider is bad basically a 3 cost vanilla, there are better ones.Kruin Striker is kind of pointless because anything can kill it and a 3 power trample doesnt amount to muchMagmaw shouldnt be in here. its expensive to case and does the same thing that a Mogg Fanatic doesMudbutton Clanger is too much of a guessing game for too little effectMogg Flunkies forces you into a corner if you have nothing on board which happens a lot with goblinswheres Goblin Lackey and Goblin Wizard and Goblin Matron and Goblin Recruiter and Goblin General????? they should be in every deckalso wheres Shared Animosity??
also what about Goblin Bombardment?
Id take out Aggravated Assault because although it looks good on paper it never really works in EDH.
You need more card draw and land search.take out all the burn spells, because they eat up spaces in the deck and 2 or 3 damage in edh isnt much when you have 40 life.take out the additional attack phase cards. they arnt that great in reality. and they are expensive to play.
you need more mana ramp like Pyretic Ritual and Desperate Ritual.
take out Survey the Wreckage because its too much for too little also take out Goblin Rally its just too expensive to play for creatures that should cost you nothing.
take out Vandalblast because this isnt an artifact removal deck
you can look at my krenko deck if you would likehttp://tappedout.net/mtg-decks/goblin-zerg-4/i normally play it and it is very fast and very good at killing at least 3 other people.
let me know if you have any questions
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