Goblin Balloon Brigade

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
2011 Core Set (M11) Common
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Anthologies (ATH) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Goblin Balloon Brigade

Creature — Goblin Warrior

: Goblin Balloon Brigade gains flying until end of turn.

Price & Acquistion Set Price Alerts

CN2

M11

9ED

Ebay

Goblin Balloon Brigade Discussion

SteelSentry on First deck you Built

10 months ago

My first deck was an 80-card pile of mostly Goblins, but included all the hard hitters that were in my dad's collection, like Shivan Dragon and Ball Lightning, with 4 copies of Firebreathing as my finisher (to enchant my Goblin Balloon Brigade or make someone unblockable with my Goblin Tunneler). I still remember when I came back to Magic and saw Krenko, Mob Boss in the case at my LGS.

My first Commander deck was also a Mono-R Goblins deck, headed by my boy Krenko, and later Grenzo, Havoc Raiser.

freakingShane on Purphoros, Forger of Goblins [[Primer]]

1 year ago

Thanks for your suggestions, AlmightyTentacle!

You've definitely suggested a ton of cards that I either want to test out or already have, so thanks for that! :)

When it comes to card draw, I really haven't experienced many issues. You are correct that I don't have a ton, but keep in mind that I do have tutors/cheaters that essentially are card draws for the specific cards needed.

  • Herald’s Horn is one that I was pretty excited for when I saw it got spoiled. It'll definitely get tested!

  • Grenzo, Havoc Raiser was a card that I tested out before, but ended up passing on him. He might be worth testing out again though!

  • Mikokoro, Center of the Sea will definitely need to be tested. I've honestly overlooked this one, but it can definitely be handy.

  • As for Sensei's Divining Top, it unfortunately is banned in Duel Commander. Same goes for Mana Crypt and Sol Ring.

  • Ancient Tomb was actually just recently unbanned in Duel, so I will definitely -1 Mountain for it.

  • I would love to run Imperial Recruiter, but there is no way that I can spend that kinda money...maybe someday though!

  • Gamble will need to be tested. I hated the idea that I could be forced to pitch what I tutored, but mono-red doesn't really get any better tutors, haha.

The Control & Others category are pretty much all previous inclusions or considerations. I end up not needing the redundancy with some of these cards as much as one would think because most games are won by around turn 8 at the latest.

As for your recommended cuts, I agree with some of them.

Again though, thanks so much for your comment! I will be testing out some of these and seeing what works most efficiently! :)

AlmightyTentacle on Purphoros, Forger of Goblins [[Primer]]

1 year ago

Hi, freakingShane

First of all I really like your Purhporos goblin tribal deck!

As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.

Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.

Card advantage:

Ramp:

  • Mana Crypt - expensive but cost all its money.

  • Ancient Tomb - nice land, cut mountain for it.

  • Herald’s Horn - was mentioned before.

Tutors:

  • Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!

  • Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.

Control & Others:

Cards I think you need to cut out:

P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P

Trtl on Halfhearted Tactician

1 year ago

Oh dang, I didn't notice that... Well, at least I can now fit Goblin Rabblemaster in the deck! (Or Goblin Balloon Brigade, depends on how I feel)

ticked-off-squirrel on Horde of Goblins

1 year ago

as an expert on goblins I suggest you put in these cards

War Horn: having an extra +1/+0 helps allot in goblin raids.

Foundry Street Denizen: will get big really fast when allot of creatures come in (if only for the turn)

Raging Goblin: no explanation needed.

Goblin Balloon Brigade: when you need a little bit of air power to help you.

Legion Loyalist: just like the Raging Goblin but with extra benefits when attacking with a group.

Staff of the Flame Magus: you will gain life whenever you play something.

Goblin Lackey: when it hits a player you get a free goblin.

Goblin Chariot: another quick and cheap attacker for early on.

Goblin Fireslinger: a great way to annoy your opponent by doing cheap damage every turn that cannot be dealt with.

Goblin Kaboomist: this guy can place Land Mines which are a great way to protect yourself as you attack with entire battalion of goblins. (of course there is a chance he could kill himself so be weary of this one)

Goblin Warrens: turn 2 guys into 3 guys instantly and make your army bigger.

you should also take out these cards.

Hellraiser Goblin: it is not a good idea to attack every turn cause there may be times you may not want to attack and if you bring him out too soon you will never have a big army.

Goblin Rabblemaster: I see your reason for having him in there cause when he attacks he gets bigger for every other attacking goblin but the problem is he makes all your other goblins attack and if he does not attack then it is a complete waste.

Goblin Assault: same reason as Goblin Rabblemaster but is even more useless due to the fact it is noty a creature and does not get a buff.

hope this helps

Razulghul on Auntie's Hovel Party

1 year ago

Hey, I find grenzo list are a lot smoother if you can get the creature count to 45 or 50 just so you aren't turning too many duds and wasting mana. A couple goblins id consider adding are:

Goblin Marshal, Boggart Mob, Goblin Wizard, Goblin Balloon Brigade, Warren Instigator are all I can think of atm.

Also I'm not a huge fan of Teferi's Puzzle Box because I run into nekusar a bit, I run Goblin Charbelcher instead since you can one shot someone after casting Goblin Recruiter and stack the bottom of your library to kill everyone else.

Last thing, Reito Lantern is really slow and mana intensive. I use Patriarch's Bidding and/or Tel-Jilad Stylus instead.

Hope that helps!

freakingShane on Purphoros, Forger of Goblins [[Primer]]

1 year ago

Sorry I have taken so long to reply, all!

MaChoRyS

I have Apocalypse specifically for the things that need exiling (e.g. if my opponent has indestructible or hexproof/shroud). Blasphemous Act is a great card, but I just need exiling in red, plus it can remove enchantments which is nearly impossible in mono-red.

As for Chandra's Spitfire, I still prefer Goblin Balloon Brigade because of the goblin tribal. I can also get him out on turn one instead of turn three. He really is good whenever you get out a Coat of Arms or something similar. Thank you for your suggestions, though!

AboveTail

I have never been a fan of Goblin Rabblemaster because he forces me to attack whether I am set up or not. I like to go wide to allow me to have blockers, and Rabblemaster kind of negates that strategy. If it weren't for that he'd be great!

Gamer0298

Thanks for the love, man! I really appreciate it! I actually have Goblin Warchief already in the deck, and you are right, he does get some work done. As for Bloodmark Mentor, I could see his importance but I don't know what would be a worthy switch. I don't know if I need first strike as bad as haste and unblockability (menace), but I'll see how he fairs! Thanks!

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