Attacking creatures you control have double strike.
Price & Acquistion Set Price Alerts
|Have (18)||ironax , Fiolek , pskinn01 , MythicWinter111 , Va1mar , Suns_Champion , SketchyScribbler , GeminiSpartanX , EdenGardenz , acbooster , Ellyreia , pokemate0 , Regulus1010 , philktoken8998 , Qolorful , MlgMan67 , darthnuchi , Hootiequack|
|Want (2)||Ariumlegion , moonknights01|
Berserkers' Onslaught Discussion
1 day ago
I have a couple of thoughts. Sunbird's Invocation is a cool card, but I don't necessarily like it for this commander. You want Gishath, Sun's Avatar to cheat out your dinosaurs, so you won't be casting a large portion of your high-cost spells directly from your hand. The other problem with it is that it buries everything else on the bottom of your library randomly, so you can't even set up a stack on the bottom.
Asceticism is a great card, but you might also want to include Cavern of Souls. Asceticism doesn't protect your dino's from being countered, because they have to hit the board for the enchantment to take effect. Cavern of souls would prevent your dinosaurs from being countered, so the pair would effectively prevent anyone from doing anything to your dinosaurs save for a non-regenerative board wipe or a Cyclonic Rift.
I would include Gratuitous Violence, Berserkers' Onslaught, and/or Duelist's Heritage to maximize combat power here. The nice thing about Gratuitous Violence and either of the other cards is that it would effectively double the damage of double strike. This can win games fast, and even trample fatal damage over a piddly deathtouch creature that otherwise might convince you to refrain from attacking.
Also, I am not a huge fan of Belligerent Brontodon simply because it hamstrings Gishath, Sun's Avatar. I know this is a ticky-tack basis, as Brontodon can make several dinos hit for more damage. But if a huge strategy of dinos is to cheat out additional cards with Gishath, one more flip can be game changing. One more dinosaur out on the board is one more resolution of Aura Shards, one more trigger for Beastmaster Ascension next round, one more mana if you have flipped Growing Rites of Itlimoc or an additional creature to trigger the flip if you haven't.
Finally, I would actually increase your land base a little bit. You have great ramp, but your starting hand could be significantly crippled with only 31 land, especially if you draw land that doesn't give you Naya mana.
[Note: this isn't as much of a recommendation as it is just me promoting a card I love in creature heavy decks. But check out Fresh Meat if you haven't already. There is no greater feeling than watching an opponent who thought he destroyed you by wiping all of your creatures suddenly become terrified because he merely replaced them with 3/3 beasts. It's a sort of sick retribution that doesn't quite fit here, but I love it nonetheless and will promote it whenever I can, lol.]
2 weeks ago
Honestly, I can't think of anything to do with this. The best I can think of is Berserkers' Onslaught Just to add some extra damage, maybe Leyline of the Void to counteract some graveyard shenanigans...Other than that this seems like a brutal deck. Well done.
3 weeks ago
1 month ago
Thanks for the input, I appreciate it. I was thinking about using Star of Extinction + Heroic Intervention as a potential combo, as well as putting Boros Charm in there as another way to protect my dinos. In terms of removal, I only have Terminus in there as a complete board wipe, largely because it would bury my dinos rather than send them to the graveyard, at which point Gishath, Sun's Avatar would still be able to retrieve them. After running a couple simulations, I agree, I need some additional card draw; Mind's Eye and Elemental Bond are two that I am absolutely going to work in.
As for Reverberate my main reason for having it in the deck is twofold. First, it gives me a small amount of protection against counter-spells, so I can hold it until I am ready to cast something potentially game-winning to ensure that the spell goes off. Second, if I am not playing against a control deck, I can use it to tutor since I am out of black. Beyond that, it can also serve a utility purpose of being additional ramp or spot removal as a two cost.
Berserkers' Onslaught, Stranglehold, and Elixir of Immortality are all cards that I have been extremely wish-washy over. Ultimately, I think you are right; they are probably cards that would be best served as a sideboard depending on the meta. Chaosphere seems like a great addition over any of those three. I might also include something like a Whispersilk Cloak to make sure my commander gets through to trigger its ability.
Again, I appreciate the input.
1 month ago
Looks like a very solid foundation. As for certain cards to remove, I'm seeing some weakness in cards like Elixir of Immortality, Berserkers' Onslaught, Stranglehold and Reverberate for the following reasons: In commander, Elixir of Immortality isn't going to do all that much. 5 life isn't a lot at all, and although shuffling your graveyard into your library is nice, I think you'd be better off with something that buffed your creatures or mana ramped even more. As for Berserkers' Onslaught, although it is a good card, I think you'd be better off with something that helps you against evasion, like Spidersilk Armor or Chaosphere. Stranglehold is entirely about your meta and how your playgroup plays, but if you're not getting that much use out of it then I think it is worth taking it out. I say that because in my playgroup we search our libraries infrequently and for basic lands, and we rarely ever take extra turns. Now for Reverberate, although it is good for control, I don't see it being super helpful. That is, unless it was just a way to cheat a tutor not in your colors (like Demonic Tutor), or something of the like. I rarely ever see people play cards like Reverberate unless they're playing a Narset, Enlightened Master deck, but maybe that's just my playgroup.
A general rule of thumb I go by is a simple template created by the guys at The CommandZone Podcast, where they say to include 10 draw cards, 10 ramp cards, 5 single target removal cards, and 5 board wipes. I notice there isn't a lot of draw, so you might want to consider cards like Rishkar's Expertise, Mind's Eye, or Elemental Bond. For ramp, there's always the signets as well as Kodama's Reach, Darksteel Ingot, Burgeoning, etc. I know you wanted to have a small focus on removal, but it is hard to do that in a deck that loves creatures. I usually find that 5 single target removal cards works well for me (that is, various cards like Swords to Plowshares, Oblivion Ring, etc.). Since this is a creature heavy deck, 5 board wipes is probably a bit much, but 2 or 3 is fine. You could even combo with a Blasphemous Act + Heroic Intervention if you wanted. Just a thought.
I know this is a long comment but I hope it helped. Looks great, good luck!
1 month ago
You also could try out Strionic Resonator to copy Gishath's triggered ability.
You also probably should consider cards like Zendikar Resurgent, Mirari's Wake, Heartbeat of Spring, etc., cards I call "mana doublers", for added ramp. Alongside that, mana dorks like Somberwald Sage, Shaman of Forgotten Ways, Selvala, Heart of the Wilds are nice as well.
1 month ago
Thanks for your suggestions, Wolfrage76!
You're right, Quicksilver Amulet should make most of my dinos cheaper. I also like the possibility to put them into play during my opponents turn. But for now I will try Selvala's Stampede because I enjoy voting and other multiplayer-related mechanics. @bushido_man96: I'll also try out Elvish Piper at some point, thanks. Her ability is cheaper, but no "haste" like the amulet - we'll see.
Mizzium Mortars does not offer the possibility to trigger my own creatures' enrage abilities, so I think it's not ideal.
Berserkers' Onslaught will likely be included, but I still have to decide which vanilla dinosaur to cut.
1 month ago
Your deck has the potential to do some good work here!
I would focus more on #3, as opposed to having big creatures or going wide since that is the strategy that synergizes best with Saskia out of your 3 options. at the bottom i have the link to my deck, which aims to do just that, and I can say that it works. I have used it in my playgroup numerous times and each time it will win me the game if i am not actively attacked by all opponents (even then i can sometimes poop on them).
here are my suggestions:cut any card that makes saprolings (as these dare not the most efficient way to deal damage)
adjust your mana curve! you are currently sitting at over 4 which hampers your aggro style. my curve is 3.46 (8 cards over 5 cmc compared to your 17) and that is already pushing the bounds of playability.
add in Blade of Selves because all creatures you control deserve to have a chance at myriad.
consider putting in Wound Reflection since it acts as a multiplier without it being double strike.
along those lines, some other cards to consider for doubling are: Duelist's Heritage Berserkers' Onslaught Xenagos, God of Revels Silverblade Paladin Pathbreaker Ibex Dictate of the Twin Gods Odric, Lunarch Marshal Brion Stoutarm Bitter Feud Furnace of Rath some of these directly double damage, give creatures double strike, or add a political element to it. given the right combination of cards, you can have saskia deal lethal commander damage to two players in one turn attacking alone when her ability given proper multipliers at one time.
Saskia love for all, especially you.my deck does have a weakness in card draw, so it may be difficult to win late game.