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Attacking creatures you control have double strike.
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Berserkers' Onslaught Discussion
2 weeks ago
Also Terramorphic Expanse, Blighted Woodland and Mosswort Bridge. // Krosan Verge is good with dual lands with basic land types, like Scattered Groves. // You may also consider least one card to give Gishath double strike (meaning double cards revealed with his ability): Duelist's Heritage, Blood Mist, Berserkers' Onslaught, Rage Reflection, True Conviction. People won't let him strike two turns in a row, so it's better to invest all in one big swing of him. Good luck, have fun :-)
1 month ago
I can't remember their prices but you'll definitely want Gratuitous Violence and Furnace of Rath. Berserkers' Onslaught is also meaty, or, if you prefer, Blood Mist: it's one mana cheaper and Xenagos can only make one Boi T H I C C at a time anyway.
Also the art is fucking baller.
Rage Reflection also enables doublestrike, but is more defensive which doesn't sound like your gameplan. It's also 6 mana, ugh.
Combat Celebrant is a cheap extra combat step. He also has high power low toughness, which synergies with Xenagos? I think? He's not too good without vigilance tho :P.
Another not a 'good' one but a favourite of mine, Lightning Runner. They're the fuckn man. Kaladesh best block, this brooks no argument.
An incredibly thicc lad is Hamletback Goliath. However no natural trample makes him kinda bad. He routinely becomes like 30/30 without any help however.
Gleeb on Saprokings
2 months ago
Oh I built a somewhat similar deck to this with Bruse Tarl, Boorish Herder instead of Sidar but there’s some cards that can work in both decks. True Conviction is always good and Berserkers' Onslaught can be pretty good. Assemble the Legion is nice if you can keep it around a couple turns. Odric, Master Tactician is really good cause it basically gives all your creatures unblockable (unless you want then to be blocked). Also Eldrazi Monument is reeeaaally good - I played a game where I got true conviction and eldrazi monument out and won in a couple turns with just Tana and the minions she was making
2 months ago
Voltron you say? I'd strongly recommend Duelist's Heritage and probably cut Berserkers' Onslaught. If you want to run both I'd understand but if you are gonna run onslaught you should run heritage because it's better in every way except that it doesn't buff the whole team. This downside shouldn't matter much to voltron play styles. It can be used politically because it can target opponent's creatures. Even with politics aside, you could buff one of your opponent's creature to ensure that it trades with a different creature on the board that you want dead.
3 months ago
Since Ydris triggers from dealing damage to a player, you could run cards that let him hit players multiple times, and thus have multiple cascade triggers on spells. You could run neat-o cards like Berserkers' Onslaught, Blood Mist, Fireshrieker, Rage Reflection, etc.
3 months ago
Hi! Sorry it took me a while to get back to you, my job has been super busy.
This deck is...odd (not in a bad way). I'm going to be as cutthroat as possible here, since it's listed as competitive :)
I definitely see the influence of my The Locust God deck - you chose the same counterspell suite as I did, have a similar Paradox Engine line of play, use the same rocks, etc. And yet, there are some strange choices for a competitive deck - relatively little interaction, several 4+ mana spells that do very little when they come down, and a lack of hard draw.
Nature's Lore and/or Three Visits over Kodama's Reach, Windfall over (or in addition to) Time Reversal. Cutting Mindbreak Trap for Arcane Denial, unless your meta is REALLY storm-heavy. Sylvan Library over (or in addition to) Mirri's Guile. Since you're in green, you have access to some strong mana dorks that work well with Paradox Engine (or just as early ramp), particularly Birds of Paradise and Bloom Tender. I'd personally argue for Bear Umbra over Nature's Will, since it also protects the creature in question, but it sorta depends on the amount of exiling removal in your meta. You're not running Necropotence, and you should fix that. I would almost certainly run Dramatic Reversal/Isochron Scepter in here - each half is really good alone, and it gives you an infinite storm count together. In terms of removal, Nature's Claim is the biggest thing I feel you're missing, since you have very little interaction to deal with hate pieces that you go up against. An argument could be made for adding Deadeye Navigator to pair with your Palinchron/Peregrine Drake, and cards like Tooth and Nail/Defense of the Heart to find them, but I don't feel that's a great use of slots in the current list. Jace's Archivist is far better than Arcanis the Omnipotent in this deck.
My first cuts would absolutely be any card at CMC 5 or greater, unless it essentially immediately wins you the game. I would remove Berserkers' Onslaught, Consuming Aberration, Peregrine Drake, Treachery, and Arcanis the Omnipotent immediately.
If I may ask, why use Yidris for this if you could use something like Kess in the command zone instead? It seems like you aren't doing too much with green in the deck, and relying on connecting with Yidris seems...unreliable. In a competitive deck, you'd want to be winning on T4 most games, which makes casting Yidris at that point a bad proposition (especially since most strong mana rocks can't help you cast him, given that his mana cost involves no colorless mana).
I hope this helps as a preliminary look! I can come back and offer more thoughts when I have a few more minutes to think about it :)
4 months ago
TheRedGoat yeah each individual in my group cycles between three commanders. My most oppressive/competitive is Muldrotha. Jhoira would come second, and this is weirdly enough my "fun" deck. I'm sure infect alone will generate a lot of hate haha. Triumph is actually in here (along with Tainted Strike) for a couple of reasons. For starters, it pumps Yidris and gives him infect, which is nice, and secondly (more importantly) it pumps the team and is one of the cheapest spells of its kind. Though I am currently testing Song of Freyalise, which seems pretty nuts. I can definitely consider something like Berserkers' Onslaught
Arlinn Kord was an idea as a replacement since it also provides more utility.
4 months ago
Crucible of Fire seems like a necessary include. Maybe also a little bit of cost reduction Herald's Horn Urza's Incubator Cloud Key and Belbe's Portal all do pretty good things. Kindred Charge also is pretty mean. Neheb, the Eternal could also easily net you some crazy mana, also maybe Gratuitous Violence and Berserkers' Onslaught could help close out a game. Hope these are helpful suggestions! Cheers