Berserkers' Onslaught

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

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Set Rarity
Dragons of Tarkir Rare

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Berserkers' Onslaught

Enchantment

Attacking creatures you control have double strike.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.08 Foil

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Berserkers' Onslaught Discussion

gregularg on Mad Cow Disease (Neheb, The Worthy EDH)

1 day ago

Mightyhulk1, Hey man! Thanks for the upvote and im happy to give some suggestions to make it a bit cheaper. If you stick to the discard hellbent ability and tribal theme then you can easily cut some of the pricier splashier cards.

First off the more expensive lands can be swapped out, Bloodstained Mire for any colour relevant panorama, Blood Crypt and Sulfurous Springs for some tap lands, strip mine for Ghost Quarter and finally Urborg, Tomb of Yawgmoth could just come out for a basic swamp or another tap land.

Arifacts can change by ditching the swords and greaves for cheaper alternatives. Change greaves to Swiftfoot Boots and then the swords can be replaced with any budget equipment you think fits with the rest of the deck or that you simply enjoy playing!

Enchantments can be cut down by replacing Aggravated Assault with Berserkers' Onslaught as it is still giving you that extra push but doesnt allow you to pull off any combos or trickery with multiple combat phases.

Creatures can be cut really simply to just focus more on the tribal aspect so replacing pricey creatures with other minotaurs is the easy/quick way to go about it. Its hard to say what kind of price tag we are going to see on Hazoret the Fervent but to replace her simply look at what she's doing for the deck and find a suitable replacement. The card is giving us a great late game discard outlet which ties nicely with our commander, so replacing her with a self discard enchantment or spell is a good choice. Same goes for Sheoldred, the Whispering One, she is really great recursion so again, replace her with a recursion enchantment, artifact, spell or otherwise!

Finally the more expensive spells are Kolaghan's Command and Insurrection. Replace command with a card that gives you one of its four abilities depending on your play style, e.g more burn, recursion, hand hate or artifact hate. Then replace Insurrection with something like Besmirch that does the same effect just on one creature. I prefer besmirch over Act of Treason in this situation purely because EDH is the 'fun' format and its a bit more interesting to play with and for your fellow players to play against!

I hope some of this has helped, if needs be I can still throw together a cheaper alternative when I have the time. Going from what ive suggested here you should be able to shave off around $100.

xrex479 on Zurgo Voltron

3 days ago

Berserkers' Onslaught would be a good card to give your creatures double strike. maybe also put some Mana rocks in because I know that RWB has the slowest ramp. I have a pretty solid Mana base in my deck Zurgo's toolbox of death if you want to check it out.

SaifurCommander on Saskia and Friends

1 week ago

Have you considered Berserkers' Onslaught? With all your attacking creatures getting double strike, you could wipe out and opponent per turn if done right.

SaifurCommander on Saskia and Friends

1 week ago

This is a great agro commander. I wonder though, if you thought about putting in Berserkers' Onslaught ? Giving all of your attacking creatures double strike could potentially quadruple your damage per turn, also potentially breaking the deck.

MegaMatt13 on Samut, the Savage

1 week ago

I like where you are going with this deck. Samut is the new legendary that interests me the most.

Since your average CMC is so high with the big stompy creatures, you may want more ways to "cheat" mana costs. Mosswort Bridge and Spinerock Knoll are easy to activate. the new Champion of Rhonas and Elvish Piper are also great at cheating creatures into play.

Also, you may want some double strike enablers to help speed up your damage: Duelist's Heritage, Blood Mist, and Berserkers' Onslaught.

KronicNinja on Atarka, World Render

1 week ago

Seems like a fun deck. Here are a few suggestions:

Aggravated Assault for the combo with Savage Ventmaw (definitely depends on the playgroup).

Hellkite Tyrant is a blowout against an artifact heavy deck, and can act as an alternate wincon. Even on its own, it's not bad to steal opponent's artifact ramp, etc.

Cryptic Gateway, Quicksilver Amulet and Elvish Piper are good ways to cheat high CMC dragons into play.

Gratuitous Violence to double all damage you deal, and Berserkers' Onslaught is a copy of Atarka's effect if you need it for whatever reason.

Warstorm Surge can act as removal or burn every time you play a creature.

Chaos Warp is usually good removal.

Insurrection wins games, simple as that.

ticked-off-squirrel on 5-star commander burn

2 weeks ago

Deathbend as nice as the suggestion is, that card is a solid no. and for one reason "attack each turn if able" I do not utilize any card that forces you to attack every turn if you can. there may be times when you don't want to attack but if you have a card like that on the field you will have to and end up screwing yourself over. so thanks, but no. but thinking about it I may add in Berserkers' Onslaught. question is what to take out for it.

Supahpikmin on colossus on the throne

3 weeks ago

I'm going to agree with seshiro on cutting the lense-pyxis combo. Yes, it helps you sort through your deck, but if you only have one or the other on the feild you're not going to be getting much done. On another note, you are really going to have to cut back on the late game just a tad. You need some way to stop opponents from setting up unstoppable boards while you create yours. MindStone is one of my favorite cards for ramp because it comes out T2 and can be sacrificed later for draw power. Immolating Glare or Celestial Flare can help stop attackers, and Slumbering Dragon can deter them in the first place. Rootborn Defenses can help keep your tokens alive, while adding another one onto the board.

Basically, here are the cards I recommend you take out:

  • -1 Assemble the Legion
  • -4 Lens of Clarity
  • -4 Pyxis of Pandemonium
  • I don't know about Madcap Experiment because you have no way to compensate for the life you could lose. I'd drop both and just find another card to fetch your artifacts.

This leaves between 9 and 11 spaces for you to add cards in. My suggestions:

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