Berserkers' Onslaught

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Berserkers' Onslaught

Enchantment

Attacking creatures you control have double strike.

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Berserkers' Onslaught Discussion

Gleeb on Saprokings

3 weeks ago

Oh I built a somewhat similar deck to this with Bruse Tarl, Boorish Herder instead of Sidar but there’s some cards that can work in both decks. True Conviction is always good and Berserkers' Onslaught can be pretty good. Assemble the Legion is nice if you can keep it around a couple turns. Odric, Master Tactician is really good cause it basically gives all your creatures unblockable (unless you want then to be blocked). Also Eldrazi Monument is reeeaaally good - I played a game where I got true conviction and eldrazi monument out and won in a couple turns with just Tana and the minions she was making

FadingReality on ...And the Heavens Fell

4 weeks ago

Voltron you say? I'd strongly recommend Duelist's Heritage and probably cut Berserkers' Onslaught. If you want to run both I'd understand but if you are gonna run onslaught you should run heritage because it's better in every way except that it doesn't buff the whole team. This downside shouldn't matter much to voltron play styles. It can be used politically because it can target opponent's creatures. Even with politics aside, you could buff one of your opponent's creature to ensure that it trades with a different creature on the board that you want dead.

paradigmknight on Memedris CEDH (Combo+Casual+CompetitiveEDH)

1 month ago

Since Ydris triggers from dealing damage to a player, you could run cards that let him hit players multiple times, and thus have multiple cascade triggers on spells. You could run neat-o cards like Berserkers' Onslaught, Blood Mist, Fireshrieker, Rage Reflection, etc.

Daedalus19876 on Yidris Storm

1 month ago

Hi! Sorry it took me a while to get back to you, my job has been super busy.

This deck is...odd (not in a bad way). I'm going to be as cutthroat as possible here, since it's listed as competitive :)

I definitely see the influence of my The Locust God deck - you chose the same counterspell suite as I did, have a similar Paradox Engine line of play, use the same rocks, etc. And yet, there are some strange choices for a competitive deck - relatively little interaction, several 4+ mana spells that do very little when they come down, and a lack of hard draw.

Nature's Lore and/or Three Visits over Kodama's Reach, Windfall over (or in addition to) Time Reversal. Cutting Mindbreak Trap for Arcane Denial, unless your meta is REALLY storm-heavy. Sylvan Library over (or in addition to) Mirri's Guile. Since you're in green, you have access to some strong mana dorks that work well with Paradox Engine (or just as early ramp), particularly Birds of Paradise and Bloom Tender. I'd personally argue for Bear Umbra over Nature's Will, since it also protects the creature in question, but it sorta depends on the amount of exiling removal in your meta. You're not running Necropotence, and you should fix that. I would almost certainly run Dramatic Reversal/Isochron Scepter in here - each half is really good alone, and it gives you an infinite storm count together. In terms of removal, Nature's Claim is the biggest thing I feel you're missing, since you have very little interaction to deal with hate pieces that you go up against. An argument could be made for adding Deadeye Navigator to pair with your Palinchron/Peregrine Drake, and cards like Tooth and Nail/Defense of the Heart to find them, but I don't feel that's a great use of slots in the current list. Jace's Archivist is far better than Arcanis the Omnipotent in this deck.

My first cuts would absolutely be any card at CMC 5 or greater, unless it essentially immediately wins you the game. I would remove Berserkers' Onslaught, Consuming Aberration, Peregrine Drake, Treachery, and Arcanis the Omnipotent immediately.

If I may ask, why use Yidris for this if you could use something like Kess in the command zone instead? It seems like you aren't doing too much with green in the deck, and relying on connecting with Yidris seems...unreliable. In a competitive deck, you'd want to be winning on T4 most games, which makes casting Yidris at that point a bad proposition (especially since most strong mana rocks can't help you cast him, given that his mana cost involves no colorless mana).

I hope this helps as a preliminary look! I can come back and offer more thoughts when I have a few more minutes to think about it :)

n0bunga on

2 months ago

TheRedGoat yeah each individual in my group cycles between three commanders. My most oppressive/competitive is Muldrotha. Jhoira would come second, and this is weirdly enough my "fun" deck. I'm sure infect alone will generate a lot of hate haha. Triumph is actually in here (along with Tainted Strike) for a couple of reasons. For starters, it pumps Yidris and gives him infect, which is nice, and secondly (more importantly) it pumps the team and is one of the cheapest spells of its kind. Though I am currently testing Song of Freyalise, which seems pretty nuts. I can definitely consider something like Berserkers' Onslaught

Arlinn Kord was an idea as a replacement since it also provides more utility.

Kingtalk on Double Dragon Neon

2 months ago

Crucible of Fire seems like a necessary include. Maybe also a little bit of cost reduction Herald's Horn Urza's Incubator Cloud Key and Belbe's Portal all do pretty good things. Kindred Charge also is pretty mean. Neheb, the Eternal could also easily net you some crazy mana, also maybe Gratuitous Violence and Berserkers' Onslaught could help close out a game. Hope these are helpful suggestions! Cheers

onehitterquiter on Ixalan Park (#1 Gishath Commander) V.2.1

3 months ago

Changelings are dinosaurs too ya know. Mirror Entity is a pretty cool guy. Berserkers' Onslaught seems of interest to you.

GarmaReborn on Zurgo World Smasher

3 months ago

Warrior Creatures to Consider:

Non-Warrior Creatures:

Equipment to Consider:

Artifacts to Consider:

Enchantment:

Sorcery:

  • Vandalblast
  • Rout
  • Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
  • Read the Bones
  • Open the Armory
  • Disrupt Decorum tapped out won't link this for some reason

Instants: (sticking with four or less Cmc for sunforger shenanigans)

Land:

Notes:

Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.

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