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|Dragons of Tarkir (DTK)||Rare|
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Attacking creatures you control have double strike.
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Berserkers' Onslaught Discussion
1 hour ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeve
2 weeks ago
Just glancing at the list, I think it needs to lose Vexing Devil and Goblin Fireslinger and put in a Bident of Thassa . The devil doesn't do much in EDH, but doubling up on bugs every combat just seems good. If you're going combat heavy, something like Berserkers' Onslaught can get pretty nutty. Arjun, the Shifting Flame is another good reusable wheel. If you wanna abuse drawing cards outside of your command, Psychic Corrosion and Sphinx's Tutelage are great cards.
1 month ago
Funny thing Luarviq, Deadeye/Peregrine( Palinchron ) combo not as bad as you would think. There are many ways to actually deal with it. Provided you have the mana on the time as well. Like in response to ETB trigger you can remove Deadeye, or response to activating soulbond.
Some cards that do this are:
In regards to Defense of the Heart , there should really be no reason why that stays on the battlefield longer than one rotation with it being active. There are several great removals that are cheap and decent, ex. Nature's Claim , Krosan Grip , Naturalize , Deglamer , Unravel the Aether to name a few.
I am a fan of tutors, because they lead to deck consistency, it does goes against the spirit of EDH but I am a competitive player so I like to win.
Cards you can consider cutting:
- Cultivator's Caravan - There are better rocks than this one
- Altered Ego - If your running a clone effect there are better alternatives
- Champion of Rhonas - It meh at best, not as useful when your ramping a lot
- Savage Knuckleblade - There are better options you can run than this
- Wolfir Silverheart - For 5 CMC there are better beat face creatures
- Berserkers' Onslaught - Same as above 5 CMC is a big investment
- Shamanic Revelation - I would run something like Hunter's Insight over this one
1 month ago
Alright so I'm not the greatest in playing red as it's not really my forte, but here are the cards that I see that you can cut away.
- Berserkers' Onslaught
- In the Web of War
- Burn at the Stake
- Goblin Grenade
- Kindred Charge
- Hammer of Purphoros
The reason for the above cards is that for an aggro deck, you want to be constantly applying pressure and for the 5 cmc slot it has to be usually game ending or have at least an effect that gives you an insurmountable advantage. Like Code of Arms is great at 5 cmc due to the fact it can give your creatures more than +20/+20 the time you drop it, whereas the other two enchantments give your creatures only a +2/+2. The other one shot things are cute but sometimes it will be dead in your hand, there are other better consistent effects that you can run. Grenade is good in a constructed format but in commander games 5 is not that great. Hammer is also just too easily destroyed having multiple types makes more prone to removal.
1 month ago
I am mostly recommanding you review your Enchantment selection.
Feel free to grab inspiration from my build; comments are most welcome!
Commander / EDH
SCORE: 4 | 8 COMMENTS | 331 VIEWS | IN 2 FOLDERS
2 months ago
Making cuts in mono-red has been the hardest for me out of the decks I play. I personally just couldn't get a lot out of Vedalken Orrery in my group. Since your list has the tools to get attackers through consistently and relies on doing so, maybe creatures like Rakka Mar and Stigma Lasher are good fits as well? Your list has reminded me of many useful cards for my Etali list like Dolmen Gate and Berserkers' Onslaught so I'm super excited to revisit it. Thanks for sharing it :D
4 months ago
Constant Mists and Moment's Peace are great effects for protecting you from attack. Arachnogenesis is an all star. Cards like Dread, Vigor, and Kazuul, Tyrant of the Cliffs give a pseudo-fog effect because nobody wants to attack into them.
4 months ago
Avacidal_maniac, thanks for the suggestions. Berserkers' Onslaught would be a straight upgrade over Blood Mist, so that's a change I'll look at. You guys are all right about Mycosynth Lattice. Its been added to the maybeboard.
Berserkers' Onslaught occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%