|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Uncommon|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fallen Empires (FEM)||Rare|
Combos Browse all
, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.
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Goblin Warrens Discussion
1 month ago
Sorry for my late response, guys! Life is busy, lately.
I honestly don't know about Red Elemental Blast. I totally forgot about Pyroblast and how good of an inclusion it would be, especially in cEDH, but at the same time I don't know if we need the redundancy of another one. Redundancy is good, but it depends on what is being repeated.
If it goes in, I think I will take out Reverberate or Massive Raid, probably leaning more towards the latter. Massive Raid never really gets utilized anyway, so Red Elemental Blast is definitely also going to be considered. Thanks again for some good brain picking! :)
Skullclamp is nasty! I almost had a combo going on with it paired with Mana Echoes and Goblin Warrens! I was sacking, floating mana, and drawing cards left and right! I almost milled myself in the process, haha.
2 months ago
I've always been curious about how the RG Wort plays, and this deck looks like a lot of fun. That being said, does Wort focus on actually attacking with her creatures or more spell casting? Both?
Brightstone Ritual would be another good ritual for a really low cost.
Your sideboard has Marton, but personally I would take Shared Animosity all day long over Marton. It's harder to remove, and doesn't rely on attacking or blocking with Marton to proc it. If he was like... a 4/4 or something it would be a different story but he is just too small of a body.
I've never been fond of Goblin Warrens. It relies too heavily on having Mana Echoes out so you can have 100 colorless mana to double up your army, and often something like Chancellor of the Forge can do a lot more for a lot less. Again, I don't know how Wort works, so maybe you have all kinds of mana to dump into it. I don't have that with Ib! :)
You might like Vanquisher's Banner from Ixalan.
Triumph of the Hordes would be a seriously fun win-con.
Copperline Gorge is rough, you are banking a LOT on drawing that early. I would take a basic over those types of land.
Do you get a lot of use out of the Hideaway lands?
That's all I can think of for now, but great looking deck!
3 months ago
Hey, ticked-off-squirrel. Woah, lots of suggestions. So I did test out some of your ideas on our game day a few days ago. Let me find my notes:
Goblin Warrens- Great card, and I was lucky to had a Dragon Fodder the next turn. However, when my Goblins were killed, I ended up with Elemental and Human tokens for the rest of the game and that made this card not as useful as in the beginning.
Lich's Tomb was really nice. I have to say, it held off some big creatures for a bit. I need to figure out the synergy, because once my opponent had an infinite combo with Mikaeus, the Unhallowed and Triskelion, I couldn't do much. Good card though!
Massive Raid- I have tried cards like that and Mob Justice and Burn at the Stake, and it worked against non-Blue, non-White, non-Black decks. The reason why it didn't work as well against those decks is because when I played this kind of card, my opponents would have a instant-speed boardwipe that nullified this card. Sad face. Maybe I should try it again, with better results.
Sylvok Lifestaff- It was an interesting thing to be gaining life in this deck. I do like the combo with this and Ashnod's Altar. Not sure if I would use it, because I like the beatdown aspect before helping myself, but it was a nice way to stay afloat! Just a heads up, I was definitely more of a target when my opponents all had 15 life and I was still at 40 because of life gain. :D
Insult / Injury- Still testing. Love it so far.
Cards that don't work well with this deck, Foundry Street Denizen. Hmm, more for active attacking players. He doesn't have trample or anything, so he's just a big blockable beatstick. Lightning Greaves and Swiftfoot Boots, the thing is, I never make Purphoros a creature, so I wouldn't be able to attach it to him. He has enough of a protection as an indestructible enchantment.
Thank you for your thoughts, bro. I definitely appreciate it and will continue to consider some of them!
3 months ago
You need less ramp and more creatures, token doublers/spawners, protection, damage spells and utility artifacts and enchantments, you have too much excess ramp and not nearly enough Comet Storm effects to use all this mana, theres several goblin and green token spawners available, and stuff like Mirari is infinitely better than pyro goggles in a deck that runs mostly stuff like Skyshroud Claim Chord of Calling, and Genesis Wave
Also it took me AGES to get my hands on one,but Food Chain is INSANE mana, turns tokens into mana and if you add Earthcraft every token becomes an Arbor Elf slash Skirk Prospector, and you can cast stuff like Mogg War Marshal and exile it for 3 mana plus the token mana and tap all 3 so you ramp like 6 mana off a 2 drop and get Impact Tremors triggers out of it.
4 months ago
would Goblin Warrens help you out? it can pop out miniblins like crazy. or what about Foundry Street Denizen? he gets bigger for each red creature that pops out. or Swiftfoot Boots/Lightning Greaves to protect Purphoros from any targetable spell. or to be really mean, use Lich's Tomb so that way if the opponent does manage to break through and kill you you wont die since you got loads of tokens to sack. Massive Raid can be a big finisher for when you happen to run out of steam (unlikely as it may be). I also suggest Insult / Injury to make it even more fun. finally I suggest Sylvok Lifestaff so you can bounce it around your creatures and gain life when you sack them.
5 months ago
ok lets look at your arsenal. looks it over. looks it over once more and nods quite the interesting goblin deck. here are a few I would suggest:
Goblin Warrens : for super extra goblin token fun.
Sylvok Lifestaff : to gain extra life from your sacked tokens or other creatures.
(maybe) Lich's Tomb : with so many tokens popping out you can stay in the game even at 0 life. but it is a bit sketchy though so that is why I said maybe.
Rustrazor Butcher : to get past those with indestructible.
Spikeshot Goblin : to do direct damage after pumping him up like nuts.
Goblin Bombardment: to throw things just for the hell of it.
5 months ago
I like Krenko a lot; so many Goblins to create :) Goblin Warrens is also a great way to keep increasing your Goblin count. A personal favorite of mine in a Goblin deck, is Mogg Infestation; instantly doubles the amount of Goblins you have (although granted, it will also kill off all the specialized Goblins you have in play). Last but not least, if you add Thornbite Staff, you can create two infinite combo's in this deck:
Thornbite Staff equipped to Krenko, Mob Boss + Goblin Sharpshooter: Use Krenko to make 2 (or more) Goblins, use Goblin Sharpshooter to shoot one of the Goblins you've created. As a result, Thornbite Staff allows you to untap Krenko. Rinse and repeat.
Thornbite Staff equipped to Krenko, Mob Boss + Goblin Bombardment: Use Krenko to make a Goblin. Sacrifice the Goblin to Goblin Bombardment. As a result, Thornbite Staff allows you to untap Krenko. Rinse and repeat.
Hope this helps :)
5 months ago
you are on the right path. but there are some problems.
1: you are running a tiny bit too low on lands. run with 35-40 and go from there. I know they are goblins and goblins are cheap but you may run into a hand with little to no land which would be bad.
4: you need to protect Krenko from the nasty spells that lurk within black and red decks. try Swiftfoot Boots.
6: and finally. I see that you remove artifacts and/or lands with this deck. add in Survey the Wreckage to wreck a land and get a goblin token at the same time.