|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Uncommon|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fallen Empires (FEM)||Rare|
Combos Browse all
, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.
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Goblin Warrens Discussion
1 month ago
Thanks for the comments guys! @ticked-off-squirrel Yeah Hazoret's Monument could certainly be a good choice for a this deck. I'm kind of unsure about taking out Goblin Rabblemaster for it though. I've always hated that he makes your goblins attack every turn, but it's usually not too big of a deal. Boardwipes are always a risk when playing lots of creatures, especially in multiplayer EDH games, but with Krenko, Mob Boss I usually find it's the more the merrier! If I were to add Hazoret's Monument it would probably be at the expense of Ruby Medallion to be honest. Having 3 different cost reducers just feels like a little bit of overkill to me. If you happen to draw them all in the same game then there are only 4 goblins in this deck with 3 colourless mana in their cost: Goblin Ringleader, Lightning Crafter, Reckless One and Siege-Gang Commander. As for Goblin Warrens I actually had that in one of the earlier versions of this deck. It's a fun card and good flavour-wise, but it doesn't hold up to comparable things like Umbral Mantle or Staff of Domination. For all of them they have an initial cost of 3 to play and then 3 to activate an ability that can help give you more goblins. Of course Umbral Mantle and Staff of Domination require Krenko, Mob Boss on the field, but they are also much more powerful. The fact that Goblin Warrens requires a coloured mana for its ability also makes it more difficult to go infinite. I might consider taking out something like Dragon Fodder for Goblin Warrens, but that's probably about it. Thanks for the suggestions though! Cheers!
1 month ago
- costs 3 mana
- when attacking gets +1/+0 for every other goblin that's attacking
- spits out a goblin with Haste every turn
- forces you to attack every turn if able (even if you dont want to)
- has no abilities on his own.
- is a creature making it more likely to be boardwiped
- costs 3 mana
- makes your creatures (aka goblins) 1 mana less (pair this with Ruby Medallion and Goblin Warchief and goblins will cost 3 less mana)
- when casting a creature spell can cycle a card (discard and draw)
- is an artifact so less likely to be boardwiped
- is legendary so it wont stack with other Hazoret's Monuments you own (not that it matters in commander)
i would also suggest Goblin Warrens to turn 2 goblins into 3 but i have no idea what i would take out for it.
1 month ago
looks good. you are smart to not thrown in Goblin Rabblemaster as many other goblin EDH decks have. i dont have much to suggest that hasn't already but here is what i can offer:
Battle Hymn: a great mana ramp when you got lots of tokens.
Outpost Siege: so your tokens dont die for nothing or a semi-faster way to get creatures out.
Goblin Warrens: a token spitter.
Goblin War Drums: make your tokens and creature much harder to block.
2 months ago
absolutely marvealous! my kind of deck, dude. Goblin Warrens might work well with your gobboes :) Stay frosty!
2 months ago
looks nice but as an expert goblin player (having 3 goblin commander decks) here are some changes:
switch Goblin Rabblemaster with Goblin Piledriver. still gets a buff from other attacking goblins but does not force you to attack every turn with everything. plus has protection from blue. which is nice.
you got too many things that give Haste. keep Goblin Chieftain and replace Goblin Warchief with Hazoret's Monument. still reduces the cost of goblins and is one less thing to give Haste. plus lets you cycle cards if need to. also swap Fervor for Goblin Warrens or Quest for the Goblin Lord. either one works.
i can see why you put Skullclamp into the deck but sadly creature tokens don't go to the graveyard so it won't trigger the ability. i know, i tried it with Sylvok Lifestaff. that being said replace it with a Prying Blade. or if you need the card draw Rogue's Gloves.
i don't know why you have Treasonous Ogre in there but unless you can crank your life up each turn he will drain you. i suggest Tyrant's Familiar. a 5/5 flyer with haste and if your commander is in play, which he most likely is, gets another +2/+2 and can shoot a creature when he attacks. if 7 mana is too much then Goblin Sappers to make your creatures unblockable at the cost of their life.
you don't need both Phyrexian Altar and Ashnod's Altar. both cost 3 mana and both let you sack creatures for mana. drop the Phyrexian Altar. replace it with Coat of Arms. or if you really need the extra mana Pyramid of the Pantheon
Ruination. i'll admit i am on the fence about this. on one hand you can destroy all non-basic lands (even yours) but on the other it is useless if Blood Moon is in play. if you drop it, Massive Raid should take it's place.
Skirk Fire Marshal. this guy. while yes he is a great card he will blow everything and everyone up after tapping like 10-15 goblins. and yes Eldrazi Monument gives your creatures indestructible it does not give you indestructible. so if you have less life than the opponent then this is a bad card. so keep him but if he gets out of hand then put in Goblin Spymaster he may seem odd at first but by forcing your opponent to attack you you can block the attacks with several dozen tokens and have enough for a counter attack. just be careful with flyers.
Tuktuk Scrapper. without other allies he is just another 2/2 goblin. and 4 mana is a bit much for a plain 2/2 goblin (no offense Goblin Berserker). switch him with Goblin Mountaineer. a good scout goblin and is unblockable if Blood Moon is active and opponent has any non-basic lands.
Ancient Tomb. again, unless your life cranks up drastically each turn it will drain you.
Hall of the Bandit Lord. same reason.
Haunted Fengraf. the creature you get back is random and only a one time thing. not worth it.
4 months ago
Sorry for my late response, guys! Life is busy, lately.
I honestly don't know about Red Elemental Blast. I totally forgot about Pyroblast and how good of an inclusion it would be, especially in cEDH, but at the same time I don't know if we need the redundancy of another one. Redundancy is good, but it depends on what is being repeated.
If it goes in, I think I will take out Reverberate or Massive Raid, probably leaning more towards the latter. Massive Raid never really gets utilized anyway, so Red Elemental Blast is definitely also going to be considered. Thanks again for some good brain picking! :)
Skullclamp is nasty! I almost had a combo going on with it paired with Mana Echoes and Goblin Warrens! I was sacking, floating mana, and drawing cards left and right! I almost milled myself in the process, haha.
5 months ago
I've always been curious about how the RG Wort plays, and this deck looks like a lot of fun. That being said, does Wort focus on actually attacking with her creatures or more spell casting? Both?
Brightstone Ritual would be another good ritual for a really low cost.
Your sideboard has Marton, but personally I would take Shared Animosity all day long over Marton. It's harder to remove, and doesn't rely on attacking or blocking with Marton to proc it. If he was like... a 4/4 or something it would be a different story but he is just too small of a body.
I've never been fond of Goblin Warrens. It relies too heavily on having Mana Echoes out so you can have 100 colorless mana to double up your army, and often something like Chancellor of the Forge can do a lot more for a lot less. Again, I don't know how Wort works, so maybe you have all kinds of mana to dump into it. I don't have that with Ib! :)
You might like Vanquisher's Banner from Ixalan.
Triumph of the Hordes would be a seriously fun win-con.
Copperline Gorge is rough, you are banking a LOT on drawing that early. I would take a basic over those types of land.
Do you get a lot of use out of the Hideaway lands?
That's all I can think of for now, but great looking deck!
6 months ago
Hey, ticked-off-squirrel. Woah, lots of suggestions. So I did test out some of your ideas on our game day a few days ago. Let me find my notes:
Goblin Warrens- Great card, and I was lucky to had a Dragon Fodder the next turn. However, when my Goblins were killed, I ended up with Elemental and Human tokens for the rest of the game and that made this card not as useful as in the beginning.
Lich's Tomb was really nice. I have to say, it held off some big creatures for a bit. I need to figure out the synergy, because once my opponent had an infinite combo with Mikaeus, the Unhallowed and Triskelion, I couldn't do much. Good card though!
Massive Raid- I have tried cards like that and Mob Justice and Burn at the Stake, and it worked against non-Blue, non-White, non-Black decks. The reason why it didn't work as well against those decks is because when I played this kind of card, my opponents would have a instant-speed boardwipe that nullified this card. Sad face. Maybe I should try it again, with better results.
Sylvok Lifestaff- It was an interesting thing to be gaining life in this deck. I do like the combo with this and Ashnod's Altar. Not sure if I would use it, because I like the beatdown aspect before helping myself, but it was a nice way to stay afloat! Just a heads up, I was definitely more of a target when my opponents all had 15 life and I was still at 40 because of life gain. :D
Insult / Injury- Still testing. Love it so far.
Cards that don't work well with this deck, Foundry Street Denizen. Hmm, more for active attacking players. He doesn't have trample or anything, so he's just a big blockable beatstick. Lightning Greaves and Swiftfoot Boots, the thing is, I never make Purphoros a creature, so I wouldn't be able to attach it to him. He has enough of a protection as an indestructible enchantment.
Thank you for your thoughts, bro. I definitely appreciate it and will continue to consider some of them!