Goblin Warrens

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Uncommon
Classic Sixth Edition (6ED) Rare
Anthologies (ATH) Rare
Fifth Edition (5ED) Rare
Fallen Empires (FEM) Rare

Combos Browse all

Tokens

Goblin Warrens

Enchantment

, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.

Price & Acquistion Set Price Alerts

6ED

ATH

5ED

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Recent Decks

Goblin Warrens Discussion

jpsuchecki on Krenko, Mob Boss

1 week ago

Legion Loyalist and Goblin War Drums. I see a few haste machines, why not first strike, trample, and menace?

Also, I think you should really consider Goblin Warrens. With Purphoros, God of the Forge and Impact Tremors that alone is 9 damage every time you use it. Some of your other cards would also increase this damage.

ZombieCat on Krenko, Mob Boss

1 month ago

Cards I'd cut:

Caged Sun - It's over the curve of the deck

Helm of the Host - Not really needed

Slate of Ancestry - No reliquary tower

Stoneforge Masterwork - Not needed

Sword of the Paruns - Not needed / doesn't help the deck

Goblin Warrens - Not worth it

In the Web of War - Shared animosity is in your build, good.

Mass Hysteria - Fevor and Hammer are fine

Rise of the Hobgoblins - Nope

Kyren Negotiations - Not worth it

Burn at the Stake - Not worth it, need to lower your curve

Descent of the Dragons - Lower your curve

Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve

As for what I'd add...

Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff

Beetleback Chief - Value

Goblin King - This is a wincon with Blood Moon

Blood Moon - Shuts down strip mine and other annoying lands

Goblin Piledriver - THIS is goblins

Imperial Recruiter - Value

Legion Loyalist - Trample

Ogre Battledriver - Value, haste +2/+0

Reckless One - Value when you have board state

Nykthos, Shrine to Nyx - Value

Ancient Tomb - T2 Krenko

There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.

ticked-off-squirrel on Kranky Krenko

2 months ago

as an expert goblin player, may i suggest Spikeshot Goblin? get him beefed up and then instead of swinging just shoot with him. Goblin Warrens is also good. sac two gobs for 3 miniblins. Goblin Piledriver and Foundry Street Denizen are also good cause they buff up from other creatures. also Caged Sun is a great mana ramp artifact.

cdyrdr on Krenkin' Out Infinite Goblins!

5 months ago

Thanks for the comments guys! @ticked-off-squirrel Yeah Hazoret's Monument could certainly be a good choice for a this deck. I'm kind of unsure about taking out Goblin Rabblemaster for it though. I've always hated that he makes your goblins attack every turn, but it's usually not too big of a deal. Boardwipes are always a risk when playing lots of creatures, especially in multiplayer EDH games, but with Krenko, Mob Boss I usually find it's the more the merrier! If I were to add Hazoret's Monument it would probably be at the expense of Ruby Medallion to be honest. Having 3 different cost reducers just feels like a little bit of overkill to me. If you happen to draw them all in the same game then there are only 4 goblins in this deck with 3 colourless mana in their cost: Goblin Ringleader, Lightning Crafter, Reckless One and Siege-Gang Commander. As for Goblin Warrens I actually had that in one of the earlier versions of this deck. It's a fun card and good flavour-wise, but it doesn't hold up to comparable things like Umbral Mantle or Staff of Domination. For all of them they have an initial cost of 3 to play and then 3 to activate an ability that can help give you more goblins. Of course Umbral Mantle and Staff of Domination require Krenko, Mob Boss on the field, but they are also much more powerful. The fact that Goblin Warrens requires a coloured mana for its ability also makes it more difficult to go infinite. I might consider taking out something like Dragon Fodder for Goblin Warrens, but that's probably about it. Thanks for the suggestions though! Cheers!

ticked-off-squirrel on Krenkin' Out Infinite Goblins!

5 months ago

hmm. this is a pretty solid deck but if i may make a suggestion, replace Goblin Rabblemaster with Hazoret's Monument. lets analyze them shall we?

Goblin Rabblemaster:

  • costs 3 mana
  • when attacking gets +1/+0 for every other goblin that's attacking
  • spits out a goblin with Haste every turn
  • forces you to attack every turn if able (even if you dont want to)
  • has no abilities on his own.
  • is a creature making it more likely to be boardwiped

Hazoret's Monument:

  • costs 3 mana
  • makes your creatures (aka goblins) 1 mana less (pair this with Ruby Medallion and Goblin Warchief and goblins will cost 3 less mana)
  • when casting a creature spell can cycle a card (discard and draw)
  • is an artifact so less likely to be boardwiped
  • is legendary so it wont stack with other Hazoret's Monuments you own (not that it matters in commander)

i would also suggest Goblin Warrens to turn 2 goblins into 3 but i have no idea what i would take out for it.

ticked-off-squirrel on Boggart Avalanche

5 months ago

looks good. you are smart to not thrown in Goblin Rabblemaster as many other goblin EDH decks have. i dont have much to suggest that hasn't already but here is what i can offer:

Hazoret's Monument and Ruby Medallion: with them plus your Goblin Warchief your goblins will cost up to 3 less mana making them super duper cheap.

Battle Hymn: a great mana ramp when you got lots of tokens.

Outpost Siege: so your tokens dont die for nothing or a semi-faster way to get creatures out.

Goblin Warrens: a token spitter.

Goblin War Drums: make your tokens and creature much harder to block.

The7thBobba on

6 months ago

absolutely marvealous! my kind of deck, dude. Goblin Warrens might work well with your gobboes :) Stay frosty!

ticked-off-squirrel on Krenko, Combo Boss

6 months ago

looks nice but as an expert goblin player (having 3 goblin commander decks) here are some changes:

switch Gauntlet of Power for Caged Sun. same effects but only affects you. not everyone else.

switch Goblin Rabblemaster with Goblin Piledriver. still gets a buff from other attacking goblins but does not force you to attack every turn with everything. plus has protection from blue. which is nice.

you got too many things that give Haste. keep Goblin Chieftain and replace Goblin Warchief with Hazoret's Monument. still reduces the cost of goblins and is one less thing to give Haste. plus lets you cycle cards if need to. also swap Fervor for Goblin Warrens or Quest for the Goblin Lord. either one works.

switch Lightning Greaves for Swiftfoot Boots. that way you can still play spells and abilities on your creature while the opponent cannot.

i can see why you put Skullclamp into the deck but sadly creature tokens don't go to the graveyard so it won't trigger the ability. i know, i tried it with Sylvok Lifestaff. that being said replace it with a Prying Blade. or if you need the card draw Rogue's Gloves.

i don't know why you have Treasonous Ogre in there but unless you can crank your life up each turn he will drain you. i suggest Tyrant's Familiar. a 5/5 flyer with haste and if your commander is in play, which he most likely is, gets another +2/+2 and can shoot a creature when he attacks. if 7 mana is too much then Goblin Sappers to make your creatures unblockable at the cost of their life.

you don't need both Phyrexian Altar and Ashnod's Altar. both cost 3 mana and both let you sack creatures for mana. drop the Phyrexian Altar. replace it with Coat of Arms. or if you really need the extra mana Pyramid of the Pantheon

Ruination. i'll admit i am on the fence about this. on one hand you can destroy all non-basic lands (even yours) but on the other it is useless if Blood Moon is in play. if you drop it, Massive Raid should take it's place.

Skirk Fire Marshal. this guy. while yes he is a great card he will blow everything and everyone up after tapping like 10-15 goblins. and yes Eldrazi Monument gives your creatures indestructible it does not give you indestructible. so if you have less life than the opponent then this is a bad card. so keep him but if he gets out of hand then put in Goblin Spymaster he may seem odd at first but by forcing your opponent to attack you you can block the attacks with several dozen tokens and have enough for a counter attack. just be careful with flyers.

Tuktuk Scrapper. without other allies he is just another 2/2 goblin. and 4 mana is a bit much for a plain 2/2 goblin (no offense Goblin Berserker). switch him with Goblin Mountaineer. a good scout goblin and is unblockable if Blood Moon is active and opponent has any non-basic lands.

land wise you need to drop the following and replace them with either Mountain or Snow-Covered Mountain:

Ancient Tomb. again, unless your life cranks up drastically each turn it will drain you.

Hall of the Bandit Lord. same reason.

Haunted Fengraf. the creature you get back is random and only a one time thing. not worth it.

Tectonic Edge. if you have Blood Moon in play then there will be no non-basic lands making this useless.

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