, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.
Price & Acquistion Set Price Alerts
Goblin Warrens Discussion
1 week ago
Long time Krenko player here. The artifacts you have aren't great.
Look into Sol Ring obviously, Thousand-Year Elixir to use Krenko multiple times a turn, Thornbite Staff, and Umbral Mantle more on these two later, use Swiftfoot Boots to protect Krenko. Additionally you'll want some mana, so Ashnod's Altar is a great card here.
Goblinwise, Skirk Prospector and Goblin Chirurgeon are key. If budget isn't too much of a problem you'll want Kiki-Jiki, Mirror Breaker and (the not as expensive) Lightning Crafter. Grenzo, Havoc Raiser can be used as an alternate wincon and way to take out problematic creatures or players in multiplayer games. Purphoros, God of the Forge, while not a Goblin is too good not to have in the deck.
Enchantments. Believe me when I say this: Goblinslide is trash. It simply doesn't cut it. Look into the following: Boggart Shenanigans, Goblin Bombardment, Goblin Warrens, Impact Tremors, Mana Echoes, and Quest for the Goblin Lord.
Check out my deck for ideas. I don't know if it is too competitive for you: Krenko and Kiki-Jiki's Goblin Horde
1 week ago
I'm adding in the following as soon as I can..
Goblin Warrens is interesting.. I'm running enough haste engines too. Good suggestion, thanks!
1 week ago
you could add in Goblin Warrens and dump excess mana into it to make more miniblins.
4 weeks ago
Few changes to tighten up the deck some more.
Goblin Offensive out for Kiki-Jiki, Mirror Breaker: Offensive was great when I had a huge proc of Mana Echoes, but when I didn't have then (almost always) it was just a very inefficient token spell that I never used. Kiki-Jiki will be able to clone all those token generating creatures, and the powerful creatures with ETB effects like Goblin Matron. Only 6 of my creatures can't be copied by him, and most of those would be less useful with a copy anyway.
Slate of Ancestry out for Farsight Mask: This is an experimental change, but should result in more consistent draw without making me discard a lot like slate is currently doing. I just don't have enough red mana to keep with it. At worst it discourages players from attacking me, which also helps.
Altar of the Brood out for Illusionist's Bracers: Although Altar is very, very strong in this deck, it also got me an huge amount of hate. If I had more mill mechanics I might keep it, but until then it is sideboarded. I never thought to add the Bracers to this deck because I mistakenly thought that Rings of Brighthearth was strictly better. Once I finally read Bracers I couldn't believe I was missing out on double procs on both of Ib's abilities, or being able to throw them on Burnished Hart, Goblin Chirurgeon, Goblin Welder, Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss, Mogg Catcher, Purphoros, God of the Forge, Sensation Gorger (althought I'm not sure if it would net you 8 cards for one discarded hand?), or Slobad, Goblin Tinkerer. Put Bracers on all the things!
Hoarding Dragon out for Sensation Gorger: While I would love to be able to consistently tutor out Crucible of Worlds or another powerful artifact, this dragon is just too expensive and too slow. I also can't guarantee that I would be able to get rid of him to get the artifact in hand, and then I still have to cast it. Instead, I am going to go with Sensation Gorger to increase the already improving card draw.
Goblin Warrens out for Goblin Matron: This was a hard card, and maybe not a permanent one, but now that I am replacing some effects with their "On A Stick" goblin variant, I need to better be able to tutor them. I also have multiple ways to copy this ETB effect, which is great.
Voracious Dragon out for Expedition Map: Not a straight trade in any regard, I just realized that the dragon better be used as a finisher, or else it can be pretty counter-intuitive to the rest of the deck. My meta is also very flyer heavy, so it was easy for that huge flyer to be chump blocked by my opponents. Being able to fetch a Valakut, the Molten Pinnacle, Cavern of Souls for a Krenko cast, a Nykthos, Shrine to Nyx for more ramp, or a Strip Mine is really nice. Plus I can recur the Map fairly easily.
I am still trying to find space, or determine the necessity of, the cards in the sideboard.
As always, looking for any comments, criticisms, or unique card interactions that I may not have considered!
1 month ago
Hi there. Firstly, go goblins! Hmm... So much to recommend. From the top of my head:
Mogg Infestation- doubles your goblin count
Goblin Warrens- goblins for goblins
Quest for the Goblin Lord- a cheaper anthem to boost your creatures
Shared Animosity- huge boost to combat damage
Myriad Landscape- only land I could think of at the moment for non basic land
On a sidenote, you may want to think about one of red decks greatest weakness: draw power.
2 months ago
as an expert on goblins I suggest you put in these cards
War Horn: having an extra +1/+0 helps allot in goblin raids.
Foundry Street Denizen: will get big really fast when allot of creatures come in (if only for the turn)
Raging Goblin: no explanation needed.
Goblin Balloon Brigade: when you need a little bit of air power to help you.
Staff of the Flame Magus: you will gain life whenever you play something.
Goblin Lackey: when it hits a player you get a free goblin.
Goblin Chariot: another quick and cheap attacker for early on.
Goblin Fireslinger: a great way to annoy your opponent by doing cheap damage every turn that cannot be dealt with.
Goblin Kaboomist: this guy can place Land Mines which are a great way to protect yourself as you attack with entire battalion of goblins. (of course there is a chance he could kill himself so be weary of this one)
Goblin Warrens: turn 2 guys into 3 guys instantly and make your army bigger.
you should also take out these cards.
Hellraiser Goblin: it is not a good idea to attack every turn cause there may be times you may not want to attack and if you bring him out too soon you will never have a big army.
Goblin Rabblemaster: I see your reason for having him in there cause when he attacks he gets bigger for every other attacking goblin but the problem is he makes all your other goblins attack and if he does not attack then it is a complete waste.
hope this helps
2 months ago
2 months ago
Okay, so I realize you have a ton of goblin-centric synergies in addition to your Purphoros plays, so I'm about to unload a bunch of stuff that works as infinite ETB effects and just let you look over them. I've never piloted a Purph/goblin deck even so I'm not about to know where to cut unless you drop all aggro for full combo plays (which I again state I wouldn't know if that is better or even what you're wanting). Anyway. The list of possibilities as follows:
+ and any creature that creates one or more creatures when it enters or dies.Suggested options not already in your build include Pia Nalaar (for her low cost), Tuktuk the Explorer (same reason), or alternatively Su-Chi. Some of these can work with token creation on death due to the triggers going on the stack at once. By sacking the creature for mana 2 mana, you then stack the triggers to get the token that you can also sac for mana in response to the mantle trigger, thus having 4 mana to revive the first creature.
Mana Echoes does have an infinite loop with Goblin Warren and Phyrexian Altar (yes I get you aren't using it but Skirk Prospector will do the same thing). The Echoes will generate the colorless mana you need, and then one of the three can be sacked for R, and then use it all to sack the other 2 goblins for 3 new tokens. This is a "closed loop" because it doesn't generate extra tokens, but you do get infinite colorless mana in addition to the ETB triggers.
Given the right mana rocks/mana ramp Paradox Engine and Ancestral Statue can create an infinite loop of spell casting for storm triggers or also creature etb. The same is true for Cloudstone Curio and Cryptic Gateway with any or your creatures that make mass tokens ETB. Maybe something could be done with Akki Rockspeaker too if you had cost reduction?
I can also mention that you are not about to find anything close to enchantment hate in mono-red except through Apocalypse, so I really wouldn't bother changing it out unless you'd want something like Descent of the Dragons in for even more tokens.
Burn at the Stake does happen to have several options for replacement if you'd prefer instant speed effects over easy-ish mass damage.
Also, sorry for the wall-o-text.