Goblin Fireslinger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
2012 Core Set (M12) Common

Combos Browse all

Goblin Fireslinger

Creature — Goblin Warrior

: Goblin Fireslinger deals 1 damage to target player.

Price & Acquistion Set Price Alerts

MM2

M12

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Goblin Fireslinger Discussion

eyes2sky on Gattison

1 month ago

2x Dangerous Wager, 1x Emberwilde Augur, 1 or 2x Goblin Fireslinger if you have please? Thanks!

StopShot on Unique New Burn Concept, 8-Flame ...

2 months ago

Hmmm, given noncreature spells don't even make up a quarter of your deck I doubt you are getting much advantage using Monastery Swiftspear's prowess ability. I'd recommend cutting it for Goblin Guide or Fanatical Firebrand.

Impact Tremors is only really good if you're spamming tokens or using something like Norin the Wary. Once in top-deck mode you'll only be playing one creature for turn if you're not drawing lands or non-creature spells. I would run Curse of the Pierced Heart over it, because it's much more consistent and deals damage practically the turn it comes into play.

Grim Lavamancer is only really good if you find it easy filling up your graveyard. Most burn decks run a bunch of burn spells and fetch-lands to fill up the yard so that they always have fuel to burn. Yours lacks this and you definitely don't want to exile a flame jab if you can help it. There are some discard effects, but I don't think it would sustain a lavamancer for enough turns that you'd want it to. Maybe consider Flameblade Adept, but more discard effects would probably be preferable for it too.

Scorched Rusalka is kind of dinky. I understand sacking the Marauders and Elemental for value does seem good, but for 1 damage doesn't feel like that good of a deal. I think Hellspark Elemental would end up dealing far more damage for you.

I think if you were to running Goblin Guide and Fanatical Firebrand with your Goblin Fireslinger and maybe cut out two mountains for 2 Mutavaults you could probably justify running Goblin Grenade which would probably help give your deck more of an edge.

BigBoyBeau on 8-Flame

2 months ago

The same concerns came up when testing began on this idea. They are valid concerns lagotripha. It is difficult and counterintuitive to let go of the classic burn staples. Could the retrace effect of Flame Jab make up for the higher damage of Lightning Bolt? The simple answer is yes. These "ping damage" cards improve the deck.

The ping abilities of Goblin Fireslinger, Scorched Rusalka, Grim Lavamancer, Impact Tremors, Viashino Pyromancer, Keldon Marauders and Flame Jab multiply exceptionally well with both The Flame of Keld and Quest for Pure Flame. This is because they get tokens faster for Quest for Pure Flame and they create more instances of damage for The Flame of Keld to add to.

If all this sounds unbelievable, please playtest the deck a few times. Usually lethal damage occurs between turns 4-6. The math allows about 10-100 damage dealt!

Remember that The Flame of Keld adds 2 damage to each source for one turn; and Quest for Pure Flame doubles each source of damage. Multiple copies of Quest for Pure Flame have a compounding effect.

0a882e5156 on Doomsday

2 months ago

Wanted to build a deck around Doomsday and this is my attempt.

Stack the deck so that when you play Erratic Explosion Draco (16 mana) is the card that is revealed.

Some burn to bring them down with a few other cards to help find what you need.

Goblin Fireslinger because tap abilities are helpful.

Red_X on Enduring Goblins

3 months ago

If you're going to run 5 blood moon effects, you probably need a less non-basic heavy mana base. Otherwise your shock lands are just going to turn into mountains that enter tapped unless you pay 2 mana. Goblin Fireslinger doesn't win the game as it's set up right now, because it doesn't have haste so it can't tap the turn it's played. Goblin Warchief and Goblin Chieftain both fix this problem. Chieftan makes your deck be able to win easier outside of the combo, while warchief lets you go infinite with war marshal or instigator and win that turn with infinite tokens and infinite mana. I may have other suggestions later, but overall I'd try to streamline the deck or flesh it out into an aggro/midrange goblin deck with a combo finish. Like the concept.

cdkime on BURN!!!

3 months ago

Your deck is going to run into a speed problem in legacy - burn just isn’t fast enough for the format.

As for your deck, even by burn standards it is pretty slow. Burn wants to hit the ground running with hasty creatures like Monastery Swiftspear and Goblin Guide. Reverberate and Shock should be replaced with Chain Lightning and Rift Bolt. Fireblast would be another good legacy burn spell, since you can use both mountains on one-Mana burn spells, then sacrifice, burning for 10 with two lands.

For budget, Fanatical Firebrand is a strict upgrade over Goblin Fireslinger, though neither is really ideal.

cdkime on teferis underworld

6 months ago

First off, this is not Standard legal. In fact, it's not legal in any sanctioned format--Sol Ring is only allowed in Vintage, and you're restricted to one copy. You should change the deck to "Casual."

This type of deck is most commonly found in Commander with Nekusar, the Mindrazer--quite frankly, I don't think it is a powerful enough archetype for a sixty card, four-of format, especially one allowing Vintage card, but I'll presume you know your meta better than I. Here are some suggestions:

  • Cut Howling Mind and Master of Cruelties. Without your damage-dealing cards, these are dead draws, helping your opponents as much as yourself. Even with one or two pain engines in play, your opponents will likely be quite happy to trade 1-2 life for additional cards.

  • Cut Goblin Fireslinger - it doesn't do anything for you.

  • Add some more wheels, such as Reforge the Soul and Dark Deal.

  • If you add those above wheels, which result in discards, you could consider Library of Leng. You can discard the cards you don't want, but redraw the ones you do.

lagotripha on Cecchino Pezzent

7 months ago

The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.

They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.

Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.

Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.

Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.

Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.

But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.

So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.

Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.

Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.

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