Goblin Fireslinger

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
2012 Core Set (M12) Common

Combos Browse all

Goblin Fireslinger

Creature — Goblin Warrior

: Goblin Fireslinger deals 1 damage to target player.

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Goblin Fireslinger Discussion

Verusor on Heaven's gate

1 month ago

You've got some sweet creatures, but you really need more ways to ping your opponents if you want to use Rakdos as your commander. A few good cheap cards for that:

ElderCheese on My First Rakdos

2 months ago

Hello fellow enthusiast of Rakdos I also began my life in edh with the lord of Riots. You can check out my current Rakdos deck I've put a lot of time and work into it and its pretty darn nasty if I can toot my own horn. I would recommend Night Market Lookout, Goblin Fireslinger and Mardu Shadowspear as ways to deal quick points of damage when you need to most. Also anything big and colorless helps Ulamog is my main man. I've been playing with a little necro in there after all your black. Fiery Confluence is rather effective. Just some idea's off the top of my head

MonsterHatchGames on Hot Sauce

2 months ago

Hey... I've made over four dozen decks on this site and can offer you some advice-

First, I see a deck that wants to focus on Isochron Scepter, but does not have any tutor or card draw for the artifact.

Since you can't run that Browbeat at CMC, consider Faithless Looting as an another inclusion to reaching the combo.

On that note, I would mainboard 4x Magma Jet over the Lightning Strike for its scry which can potentially be imprinted.

Your wishes for Thermo-Alchemist are cute, but save it for Pauper. That card doesn't have the power level for Modern and there's another thing: when you tap down for to cast your Scepter turn 2, you are the most vulnerable (no threat on field, no mana open, potential to get 2-for-1'd if they blow up Scepter). The last thing you'll want to follow up with is a 0/3 creature that also does nothing for a turn.

If you like Pingers so much and happen to lock the opponent down with the Silence + Isochron Scepter combo, (you'd have this in opening hand), I suggest Goblin Fireslinger so you'll have the right T1 play to set yourself up.

Paraselene shouldn't be mainboard. I've never seen that card merit to be played and I don't see any interaction between it and the rest of your deck. Plus, it's CMC and sorcery.

Forked Bolt is also sorcery, so find something else to run over it. I say this because the Sceptre only works for instants...

I know that it is expensive and you may think it is too much of a downside, but trust me, run at least 3 Path to Exile (you are in White after all, there won't be any other effective counter to Death's Shadow, as your opponent can manipulate it's toughness rather easily).

PacoqueiroBR on Slow Burn [Ultra-Budget Pauper]

2 months ago

@ComixWriter Huh, totally forgot Reckless Fireweaver was a thing. Thanks! I'll switch the Goblin Fireslingers for it (They're decent for early damage, but they can't really block).

PacoqueiroBR on Slow Burn [Ultra-Budget Pauper]

3 months ago

@Orthodongtist I think it's usually too slow, since it can only do anything on turn 5 at best and the deck usually wins by turn 6 or 7, but you can swap the 3 Goblin Fireslinger for 3 Vent Sentinel if you wish.

ManSauce on Ragnarakdos [v3]

6 months ago

Upon longer reflection I figured as much, saving yourself that red mana for an earlier casting of Rakdos, but is it really worth it? Goblin Fireslinger seems better for example, more so than Bolt, from my earlier post. Now you could argue that opponents will most likely never try to, or not be able to remove Seal, but it still seems kinda on the shorter end of useful.

Same goes for Endbringer, since you have merely six sources of colorless mana to activate its abilities with (including Everflowing Chalice, which I am not a fan of in any deck so far). I get it though, it pings, can attack, block, is an Eldrazi and can potentially be cast for free. Good enough. But Scuttling Doom Engine, which I have tried to make good in many a deck, but never got it past being mediocre, seems a bit meh. Is Grenzo, Dungeon Warden good in your build, or is he so-so? Again, it seems his usefulness is situational. Or Underworld Cerberus? Hes bitten me in the ass a couple of times and keeps being put back into a binder. Tyrant's Choice seems like too much of a one shot/trick pony to me. If your opponents know your deck, they will probably sac something, rather than risk you plopping down something big and nasty for free. I know I would.

I ask all this, because I put together a preliminary version of a Rakdos deck in a similar vein to yours and Im trying to get a feel for the nuances Im probably not considering and you seem to have played and refined this deck a lot.

Also, to reiterate, Vial Smasher is really too good not to be in here.

Geralf_Cecani on Rakdos Recursion

6 months ago

I can't put my deck up cos my brothers got it with him at a game

The deck consists of rakdos (obviously); 1-fifth small creatures of below 4 mana that ping an opponent (such as Goblin Fireslinger) so that i can get rakdos down turn 4; one fifth dragons, demons, eldrazi and artifact goliaths (such as Blightsteel Colossus) to play turn 5 and beyond; 2 fifths land (obviously :); and the rest is point removal (i don't use wrath effects, as the point of the deck is having a better board state than your opponents) and cards such as Rage Reflection to up the damage i can do with my creatures

I also tried to get some hand hate, such as Sire Of Insanity, going but it fell flat

JohnBTY on Pingers, Inc.

6 months ago

I have a very similar deck but have added a whole suite of cards for interaction with Intruder Alarm (and, for Easy Mode, Paradox Engine.)

Part 1 - Mana Dorks. Run Iron Myr, Silver Myr, Palladium Myr, Alloy Myr, and Plague Myr. Also add Opaline Unicorn and Scuttlemutt

Part 2 - add creatures with an inherent self-bounce ability. Shrieking Drake, Man-o'-War, Ancestral Statue, Tradewind Rider. I also recommend adding some 1-cost or maybe even 0-cost creatures to the deck (Goblin Fireslinger, Ornithopter, Cloud of Faeries) to increase the reliability of re-casting one of them repeatedly.

Part 2a - Give yourself the ability to turn any creature into a super-Tradewind Rider for the turn, as a back-up - Banishing Knack and Retraction Helix

Then you've got a redundant engine where any combination of cards from Part 1 that can produce enough mana to repeatedly cast either Shrieking Drake, Man-o'-War, or Ancestral Statue, or any creature at all if you've got Tradewind Rider or a Banishing Knack/Retraction Helix, you can end the game with a single pinger along for the ride. :)

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