Goblin Fireslinger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
2012 Core Set (M12) Common

Combos Browse all

Goblin Fireslinger

Creature — Goblin Warrior

: Goblin Fireslinger deals 1 damage to target player.

Price & Acquistion Set Price Alerts

MM2

M12

Ebay

Recent Decks

Goblin Fireslinger Discussion

Red_X on Enduring Goblins

2 weeks ago

If you're going to run 5 blood moon effects, you probably need a less non-basic heavy mana base. Otherwise your shock lands are just going to turn into mountains that enter tapped unless you pay 2 mana. Goblin Fireslinger doesn't win the game as it's set up right now, because it doesn't have haste so it can't tap the turn it's played. Goblin Warchief and Goblin Chieftain both fix this problem. Chieftan makes your deck be able to win easier outside of the combo, while warchief lets you go infinite with war marshal or instigator and win that turn with infinite tokens and infinite mana. I may have other suggestions later, but overall I'd try to streamline the deck or flesh it out into an aggro/midrange goblin deck with a combo finish. Like the concept.

cdkime on BURN!!!

1 month ago

Your deck is going to run into a speed problem in legacy - burn just isn’t fast enough for the format.

As for your deck, even by burn standards it is pretty slow. Burn wants to hit the ground running with hasty creatures like Monastery Swiftspear and Goblin Guide. Reverberate and Shock should be replaced with Chain Lightning and Rift Bolt. Fireblast would be another good legacy burn spell, since you can use both mountains on one-Mana burn spells, then sacrifice, burning for 10 with two lands.

For budget, Fanatical Firebrand is a strict upgrade over Goblin Fireslinger, though neither is really ideal.

cdkime on teferis underworld

3 months ago

First off, this is not Standard legal. In fact, it's not legal in any sanctioned format--Sol Ring is only allowed in Vintage, and you're restricted to one copy. You should change the deck to "Casual."

This type of deck is most commonly found in Commander with Nekusar, the Mindrazer--quite frankly, I don't think it is a powerful enough archetype for a sixty card, four-of format, especially one allowing Vintage card, but I'll presume you know your meta better than I. Here are some suggestions:

  • Cut Howling Mind and Master of Cruelties. Without your damage-dealing cards, these are dead draws, helping your opponents as much as yourself. Even with one or two pain engines in play, your opponents will likely be quite happy to trade 1-2 life for additional cards.

  • Cut Goblin Fireslinger - it doesn't do anything for you.

  • Add some more wheels, such as Reforge the Soul and Dark Deal.

  • If you add those above wheels, which result in discards, you could consider Library of Leng. You can discard the cards you don't want, but redraw the ones you do.

lagotripha on Cecchino Pezzent

4 months ago

The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.

They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.

Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.

Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.

Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.

Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.

But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.

So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.

Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.

Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.

elgosu1337 on Garna Creature Eggs!

5 months ago

Pitiless Plunderer, Pawn of Ulamog, and Sifter of Skulls are other great ways to get mana from sacrificing creatures.

Warstorm Surge, Pandemonium, and Stalking Vengeance also burn your opponents while you sneak creatures in or make zombies. Since Garna gives haste, Furystoke Giant, Nettle Drone, Lightning-Rig Crew, Goblin Fireslinger, Goblin Sharpshooter, and Cinder Pyromancer can also deal damage. Myr can also tap for mana before being sacrificed.

Razaketh, the Foulblooded is good for finding other combo pieces.

I have a tentative list you can check out.


Garna the Sneakflame

Commander / EDH* elgosu1337

1 VIEW | IN 1 FOLDER


PembrokeWelshCorgi on The Heat of War (Budget)

5 months ago

BlazingAbsol I much prefer the accessibility of Seal of Fire over Shock or Lightning Bolt. I get it on the field early, so when I need it, that's one less card I need to play from my hand on the turn I plan to swing lethal. I added it to my considerations though, as it could always end up being more useful than the Goblin Fireslinger

multimedia on Rakdos, Lord of Riots

5 months ago

Hey, you asked me for more help. lupin5th's gave you good advice. Add pingers, cards that have an activated ability that can do damage to an opponent thus making them lose life. Letting you cast your Commander or reduce the CMC of a another creature to cast. Play cards that don't require you to spend any additional mana to make an opponent(s) lose life this way you can really benefit from reducing the CMC of a creature.

To expand on Lupin5th's suggestions consider adding these cards:

It looks like you have a Demon theme here as the high end creatures, that's fine, but understand that you really need enablers, cards that can make your opponent's lose life before you can realistically play a large amount of these high CMC Demons.

Rakdos, Lord of Riots has double red in it's CC. You're not playing enough red sources in the manabase to consistently be able to play your Commander. 26x Swamps are not needed, you can cut a lot of these for some Mountains and more dual lands. All my suggestions are also red, some even have double red CCs, to include these cards you'll want a lot more red sources in the manabase.


Cards to consider cutting:

  • Abhorrent Overlord
  • Apocalypse Demon
  • Havoc Demon
  • Nefarox, Overlord of Grixis
  • Sangromancer
  • Shadowborn Demon
  • Xathrid Demon
  • Assault Suit
  • Staff of the Death Magus
  • Worn Powerstone
  • Reign of the Pit


Load more