Creature — Goblin Warrior
: Goblin Fireslinger deals 1 damage to target player.
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Goblin Fireslinger Discussion
2 weeks ago
Upon longer reflection I figured as much, saving yourself that red mana for an earlier casting of Rakdos, but is it really worth it? Goblin Fireslinger seems better for example, more so than Bolt, from my earlier post. Now you could argue that opponents will most likely never try to, or not be able to remove Seal, but it still seems kinda on the shorter end of useful.
Same goes for Endbringer, since you have merely six sources of colorless mana to activate its abilities with (including Everflowing Chalice, which I am not a fan of in any deck so far). I get it though, it pings, can attack, block, is an Eldrazi and can potentially be cast for free. Good enough. But Scuttling Doom Engine, which I have tried to make good in many a deck, but never got it past being mediocre, seems a bit meh. Is Grenzo, Dungeon Warden good in your build, or is he so-so? Again, it seems his usefulness is situational. Or Underworld Cerberus? Hes bitten me in the ass a couple of times and keeps being put back into a binder. Tyrant's Choice seems like too much of a one shot/trick pony to me. If your opponents know your deck, they will probably sac something, rather than risk you plopping down something big and nasty for free. I know I would.
I ask all this, because I put together a preliminary version of a Rakdos deck in a similar vein to yours and Im trying to get a feel for the nuances Im probably not considering and you seem to have played and refined this deck a lot.
Also, to reiterate, Vial Smasher is really too good not to be in here.
3 weeks ago
I can't put my deck up cos my brothers got it with him at a game
The deck consists of rakdos (obviously); 1-fifth small creatures of below 4 mana that ping an opponent (such as Goblin Fireslinger) so that i can get rakdos down turn 4; one fifth dragons, demons, eldrazi and artifact goliaths (such as Blightsteel Colossus) to play turn 5 and beyond; 2 fifths land (obviously :); and the rest is point removal (i don't use wrath effects, as the point of the deck is having a better board state than your opponents) and cards such as Rage Reflection to up the damage i can do with my creatures
I also tried to get some hand hate, such as Sire Of Insanity, going but it fell flat
1 month ago
I have a very similar deck but have added a whole suite of cards for interaction with Intruder Alarm (and, for Easy Mode, Paradox Engine.)
Part 2 - add creatures with an inherent self-bounce ability. Shrieking Drake, Man-o'-War, Ancestral Statue, Tradewind Rider. I also recommend adding some 1-cost or maybe even 0-cost creatures to the deck (Goblin Fireslinger, Ornithopter, Cloud of Faeries) to increase the reliability of re-casting one of them repeatedly.
Then you've got a redundant engine where any combination of cards from Part 1 that can produce enough mana to repeatedly cast either Shrieking Drake, Man-o'-War, or Ancestral Statue, or any creature at all if you've got Tradewind Rider or a Banishing Knack/Retraction Helix, you can end the game with a single pinger along for the ride. :)
1 month ago
At this Point where the deck is right now, I would cut Thermo-Alchemist, which I like, Nettle Drone Forgeborn Oreads and probably Curse of the Pierced Heart, as well as Basilica Guards ... I see the value in the last both cards in this deck, but I think there are better options to fill there spots.
... here are some creature suggestions:
maybe 1 Scorched Rusalka
Boros Charm !!!!
Hihi: Devil token could be fun as well like Devils' Playground, Dance with Devils, or Make Mischief... But actually all this spells are expensive... But having one or two copies of Devils' Playground in your deck can be mean with all the Impact Tremors and Panharmonicon.
2 months ago
as an expert on goblins I suggest you put in these cards
War Horn: having an extra +1/+0 helps allot in goblin raids.
Foundry Street Denizen: will get big really fast when allot of creatures come in (if only for the turn)
Raging Goblin: no explanation needed.
Goblin Balloon Brigade: when you need a little bit of air power to help you.
Staff of the Flame Magus: you will gain life whenever you play something.
Goblin Lackey: when it hits a player you get a free goblin.
Goblin Chariot: another quick and cheap attacker for early on.
Goblin Fireslinger: a great way to annoy your opponent by doing cheap damage every turn that cannot be dealt with.
Goblin Kaboomist: this guy can place Land Mines which are a great way to protect yourself as you attack with entire battalion of goblins. (of course there is a chance he could kill himself so be weary of this one)
Goblin Warrens: turn 2 guys into 3 guys instantly and make your army bigger.
you should also take out these cards.
Hellraiser Goblin: it is not a good idea to attack every turn cause there may be times you may not want to attack and if you bring him out too soon you will never have a big army.
Goblin Rabblemaster: I see your reason for having him in there cause when he attacks he gets bigger for every other attacking goblin but the problem is he makes all your other goblins attack and if he does not attack then it is a complete waste.
hope this helps
2 months ago
well as an expert on artifacts and burns I suggest to add into your artifact cannon the following cards (reasons are in parentheses) (this symbol (+) means for Pauper. this symbol (-) means for standard) : Vulshok Replica+ (by sacking it it will shoot the opponent for a bit of damage and with cards that shoot when it comes out that is 4 damage right there) Ornithopter+- (is a free creature that is a nice chump blocker.) Spidersilk Net+/Cathar's Shield+-/Kite Shield+ (same reason for Ornithopter) Goblin Fireslinger+ (after a turn of summoning sickness can start tapping to shoot small amounts while you get your cannon ready) Tamiyo's Journal- (getting a free artifact every turn will greatly help with the artifact drop burns. and those same artifacts can help you "reload" your hand.) Tunneling Geopede- (it works the same as Reckless Fireweaver but with lands instead of artifacts) Shock+- (self explanatory) Devils' Playground- (you will get a few chump blockers that will self-destruct when they die) hopefully I have given you a few ideas.
3 months ago
3 months ago
I would say the biggest problem with this Rakdos, Lord of Riots build is the lack or cheap sources of early damage that cost no mana to activate by the time you have the needed to drop Rakdos, Lord of Riots. Rakdos Ickspitter, Spiteful Returned, Mardu Shadowspear, and Goblin Fireslinger are the only cards I see that guarantee damage assuming they have blockers. I would Up the count of cards that do this job to at least 10, If you do that you can afford to convert the rest of these dinky creatures to the Plethera of beat sticks that this guild has access to. Other worthwhile cards for this job are Cinder Pyromancer, Cunning Sparkmage, Dauthi Slayer, Goblin Arsonist, Honden of Infinite Rage, Lobber Crew, Mogg Fanatic, Nettle Drone, Goblin Sharpshooter, and Tunneling Geopede.