Goblin Fireslinger

Goblin Fireslinger

Creature — Goblin Warrior

: Goblin Fireslinger deals 1 damage to target player.

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Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
2012 Core Set (M12) Common

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Goblin Fireslinger occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Goblin Fireslinger Discussion

Kogarashi on Torbran and Damage Doubling

3 months ago

Both Torbran, Thane of Red Fell and Furnace of Rath feature replacement effects. When two or more replacement effects are altering the same event, the affected player or controller of the affected permanent is the one who chooses in what order the replacement effects apply.

So in this case, it would be the player your ping with Goblin Fireslinger who determines the order in which the effects apply, and thus how much damage they actually take.

  • 616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4)

Randomsome1 on Torbran and Damage Doubling

3 months ago

I'm making a Torbran, Thane of Red Fell Tim deck and I'm wondering how damage doubling effects interact with him. Would it only double the damage the creature/spell deals, or does it double the damage after Torbran's effect?

EX: Torbran, Thane of Red Fell , Furnace of Rath , and Goblin Fireslinger on the field, activate Goblin Fireslinger: does it do 4 damage or 6 damage?

SprkySprkyBoomMan on Goblins assemble!

4 months ago

Oh, I see what you mean now about Siege-Gang with Lackey.

I bought Sigil of Sleep as soon as Looked at it. Goblin Fireslinger will be finding its way back into the deck. I’m thinking Raging Goblin for Fireslinger. Even though it would slow down my deck a little more. It feels like it would be better in the long run though.

This is what I’m thinking now...

Going in

4x Goblin Fireslinger

3x Curiosity

3x Sigil of sleep

Heading out

3x Unsummon

2x Counterspell

1x Goblin Grenade


1x Black Vise

I’m thinking I need 4x Vise for the best odds of pulling it first hand. I was going to take 1x Vise out before.

Thank you DreadKhan for all your help and feedback.

DreadKhan on Goblins assemble!

4 months ago

In my mono-red deck, I also find I need more cards, so atm I have 4 Browbeat in it, and I have 4 Risk Factor I will likely be adding, though I may remove some or all Browbeats. These work in a fast/burn based deck, as either outcome is bad for them. You getting 3 cards means that even very early, you can hit them hard next turn, and later, you can likely play some of the 3 cards that turn (IE when you have 5 or 6 mana). The damage can be seen as a cost effective Lava Axe , since your win condition is summed up with 'Win Really Fast', it also has synergy. They will usually take the damage early, and let you draw later.

That said, if you are going to run Curiosity, Goblin Fireslinger becomes much more useful. Also of interest if you run such a build is Sigil of Sleep which adds another insult to the injury.

Raze x3 isn't very much land destruction, but since you get to target the land, you have to ask yourself if in your meta people run specific lands, or create in game via enchantment, lands that you would very much like to destroy. You also need to consider how many lands you need out to 'do your thing'. Do you need 5 mana to win? Maybe Raze isn't a perfect fit then, unless you've got some ramp. But you've got a glut of 1 mana spells, so if anything, you are much better off in this trade than your opponent. If people run decks that have lands that are worth targeting, then Raze is competitive. A Scorched Earth or two adds some bulk to your land destruction, and you really have a low average mana cost, so you might be able to pull this card off without much change.

Well, I wasn't meaning for you to use Siege-Gang unless you were using Lackey, as a way to cheat him out.

SprkySprkyBoomMan on Goblins assemble!

4 months ago

Liliana69X DreadKhan

Goblin Guide and Black Vise are really good for early play. That’s what this deck was made for, fast play.

Late game Goblin Guide and Black Vise are not very effective.

I didn’t want to rely on Goblin guide and black vise to win, so I didn’t invest in it to much. Those land destruct cards are a good idea. Thanks

Goblin War Strike and Goblin Lackey seem like they would speed up my Goblin summon rate. So Goblin Fireslinger will be taken out soon.

redstonebanana on splintered minds

8 months ago

You have Goblin Fireslinger in the creature slot, and I don't know if you intended that or not. It just seems random enough to have been a mistake.

bushido_man96 on Rakdos's Revelry

9 months ago

I think to really make Rakdos run, you need to get early damage through so you can cast him quick. Cards like Goblin Fireslinger , Spear Spewer , and Thermo-Alchemist come down early, so you can make sure to get the one damage through on turn three or four to cast Rakdos. Cards like Palace Siege (dragons mode), Subversion , and Retreat to Hagra also make sure to deal damage to your opponents, allowing you cast Rakdos and giving you value for more creature casts from the life loss.

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