Creature — Goblin Warrior
: Goblin Fireslinger deals 1 damage to target player.
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Goblin Fireslinger Discussion
3 weeks ago
as an expert on goblins I suggest you put in these cards
War Horn: having an extra +1/+0 helps allot in goblin raids.
Foundry Street Denizen: will get big really fast when allot of creatures come in (if only for the turn)
Raging Goblin: no explanation needed.
Goblin Balloon Brigade: when you need a little bit of air power to help you.
Staff of the Flame Magus: you will gain life whenever you play something.
Goblin Lackey: when it hits a player you get a free goblin.
Goblin Chariot: another quick and cheap attacker for early on.
Goblin Fireslinger: a great way to annoy your opponent by doing cheap damage every turn that cannot be dealt with.
Goblin Kaboomist: this guy can place Land Mines which are a great way to protect yourself as you attack with entire battalion of goblins. (of course there is a chance he could kill himself so be weary of this one)
Goblin Warrens: turn 2 guys into 3 guys instantly and make your army bigger.
you should also take out these cards.
Hellraiser Goblin: it is not a good idea to attack every turn cause there may be times you may not want to attack and if you bring him out too soon you will never have a big army.
Goblin Rabblemaster: I see your reason for having him in there cause when he attacks he gets bigger for every other attacking goblin but the problem is he makes all your other goblins attack and if he does not attack then it is a complete waste.
hope this helps
1 month ago
well as an expert on artifacts and burns I suggest to add into your artifact cannon the following cards (reasons are in parentheses) (this symbol (+) means for Pauper. this symbol (-) means for standard) : Vulshok Replica+ (by sacking it it will shoot the opponent for a bit of damage and with cards that shoot when it comes out that is 4 damage right there) Ornithopter+- (is a free creature that is a nice chump blocker.) Spidersilk Net+/Cathar's Shield+-/Kite Shield+ (same reason for Ornithopter) Goblin Fireslinger+ (after a turn of summoning sickness can start tapping to shoot small amounts while you get your cannon ready) Tamiyo's Journal- (getting a free artifact every turn will greatly help with the artifact drop burns. and those same artifacts can help you "reload" your hand.) Tunneling Geopede- (it works the same as Reckless Fireweaver but with lands instead of artifacts) Shock+- (self explanatory) Devils' Playground- (you will get a few chump blockers that will self-destruct when they die) hopefully I have given you a few ideas.
2 months ago
2 months ago
I would say the biggest problem with this Rakdos, Lord of Riots build is the lack or cheap sources of early damage that cost no mana to activate by the time you have the needed to drop Rakdos, Lord of Riots. Rakdos Ickspitter, Spiteful Returned, Mardu Shadowspear, and Goblin Fireslinger are the only cards I see that guarantee damage assuming they have blockers. I would Up the count of cards that do this job to at least 10, If you do that you can afford to convert the rest of these dinky creatures to the Plethera of beat sticks that this guild has access to. Other worthwhile cards for this job are Cinder Pyromancer, Cunning Sparkmage, Dauthi Slayer, Goblin Arsonist, Honden of Infinite Rage, Lobber Crew, Mogg Fanatic, Nettle Drone, Goblin Sharpshooter, and Tunneling Geopede.
3 months ago
on Boros Burn
3 months ago
DeepbloodEclipse actually awesome suggestions. I moved some things around.
I replaced Deflecting Palm with Lightning Helix. I don't know how to fit Palm in the sideboard. I also don't really know how I feel about Vexing Shusher as a side card, and Path of Exile should be a side card but it's a lot of $ (for me) to sideboard. So basically idk what to do with the side.
I appreciate all the advice.
3 months ago
Goblin Fireslinger, Furnace Scamp, Thermo-Alchemist. To name a few particularly useful creatures. Lightning Helix is almost always a must in boros burn. In prolonged games, I tend to add a Balefire Liege
4 months ago
To cast Rakdos, Lord of Riots you need to be 100% sure of dealing combat damage at turn 4. It really depends on what kind of opponent you're facing. If your little damagers are blocked or removed, no Rakdos, Lord of Riots for you.
You can also design other ways to do free damage at turn 4. Examples are countless:
a suspended Rift Bolt from turn 3,
a "T:deals 1 damage to target (creature or) player"-creature (Goblin Fireslinger, Prodigal Pyromancer, Cunning Sparkmage, Cinder Pyromancer, Rakdos Ickspitter) or a similar aura to cast on a creature you already had since turn 2 (Fire Whip, Lightning Prowess and so on)
The other route is "not casting it":
Fleshwrither's unique put-into-play-from-library ability that works because both rakdos and this horrific guy cost 4 mana total (not doable on turn 4)
putting Rakdos into the graveyard and reanimating it directly into play. This is the way Reanimator decks cheat powerful creatures (Griselbrand) into play. You have to: (1) find your Rakdos from your library and (2) put him into your graveyard, (3) reanimate it, (4) in some cases find a way to dodge the reanimation spell drawbacks. It's tricky, see that a deck that does this needs the whole deck built around this single combo (http://www.channelfireball.com/articles/grishoalbrand-deck-tech-and-guide/)
I recommend the two following articles:
how to handle Rakdos Lord of Riots (http://www.gatheringmagic.com/andrew-wilson-rakdos-return-to-ravnica-keyword-121112-paincast/)
suggestions for a Rakdos Commander list (http://legitmtg.com/casual/their-agony-and-the-ecstasy/) that has a huge number of synergic card suggestions (not always modern-legal eh!)
(sorry but external links weren't appearing. you will have to copypaste)