Quest for Pure Flame

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Quest for Pure Flame

Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.

Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.

Price & Acquistion Set Price Alerts

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Quest for Pure Flame Discussion

Gotreck on Fire in the hole

5 days ago

ay.lobo Then i think im going to try Quest for Pure Flame instead of Thatcher Revolt and see how it goes.

I wouldnt include Mana Echoes because i already have Neheb, the Eternal in my deck which has a similar effect but i consider neheb's effect better because it gives you specific red mana and if you are playing against 3 people just by casting him it gives you 6 red mana and if he stays on board you will just explode with red mana.

ay.lobo on Fire in the hole

5 days ago

I currently have Quest for Pure Flame in my deck, and it works pretty great. You can play it turn 1 and just have it sit as a ticking time-bomb, just waiting for a game ender like Tempt with Vengeance. It's better than Furnace of Rath as that devotion to red would get Purphoros and it also benefits your opponents, which would be terrible. Currently, I'm testing out Insult / Injury, which is similar, but also has the "aftermath" ability, which is useful for later games.

I do recommend Mana Echoes as another random card for huge mana growth. For example, Beetleback Chief will give you 9 mana just by playing that card (not counting any other goblin on the field yet).

Gotreck on Fire in the hole

5 days ago

ay.lobo I used to run Shivan Harvest and surprisingly it was really slow. Also if you didn't have either the mana or tokens to use its ability it was a dead card.

Regarding Heartless Hidetsugu, yeah its a five mana card that can halve peoples life but it needs haste and i don't have any haste enablers. Also if you don't draw him early it gets worse.

I was wondering what do you think about Quest for Pure Flame?. Its cheap,easy to trigger, you loose the devotion, its a threat that people must deal with or you will deal a lot of damage in 1 turn and i like it more than Furnace of Rath.I know its a 1 turn only but doubling your damage for 1 turn can be really good imo.

Metroid_Hybrid on Ultra Budget Mono Red Burn

2 weeks ago

I second the suggestions for Ramunap Ruins over Blighted Gorge, and for Skullcrack.. In fact I would drop Hungry Flames & most of your Searing Spears for a playset of Skullcrack; because lifegain is generally the Achilles Heel of Burn..

Quest for Pure Flame is pretty spicy too, considering your running the Thermo-Alchemist..

shrapnel_ on When a MTG player drops a mixtape

3 months ago

Hey fuster. I REALLY like burn too. It is great to have a <$300 deck that can stand up to $3000 decks in the format. Everyone hates us though, I guess that's the tradeoff.

I second what Rusty_Shackleford says to having 4x Fireblast. You will rarely get more than two a game and having an 8 damage finisher AFTER dropping 4 mana on spells turn 4 is a pretty much guaranteed end. Fireblast is just insane.

Most burn lists do have 4x Goblin Guide in them. I don't like the card acceleration it gives opponents.

I used to run 4x Searing Blaze. It probably works GREAT with your fetchlands to trip the landfall. Consider Satyr Firedancer for passive removal as well.

The main card advantage of burn is the lack of permanents. Lacking artifacts/creatures/enchantments makes a lot of removals useless. Consider going creatureless as possible. I have creatures in my deck just because some like Monastery Swiftspear are so synergistic though.

Vexing Devil is NASTY. Worth a look into. Most people see it and choose to eat the 4 damage, which is great. I've also seen some people toying with Bomat Courier for a quick hand reload. Might be worth a look as well.

Magma Jet is slower, but the scry really helps me sometimes. I take it in and out of my mainboard since I have mixed feelings about it. Worth considering I think.

Ball Lightning, Hellspark Elemental, Spark Elemental, and Faithless Looting are all worth considering I think. I don't include any in my current deck, but have in the past. I used to run Hellspark Elemental with Needle Drop, Lava Dart, Faithless Looting, Keldon Marauders, and Quest for Pure Flame. It was fun, but not as fast as my current list (or yours).

I think Glacial Chasm as a 1-2x in burn has a lot of potential and isn't used often. If you drop this turn 2-4 with a deck that has no life gain or tendrils, you just bought yourself enough turns to win.

I toyed with Leyline of Punishment and Flamebreak in the sideboard for a bit. I kept a few Flamebreaks but ended up taking the Leylines out. I hope this gives you some ideas!

TheSurgeon on Ultra-Budget: Red is for Burn!!

3 months ago

I feel like Browbeat is a better MB card than Ash Zealot. There's literally never a bad time to either draw cards, or do 5 damage to an opponent.

Also, I LOVE Quest for Pure Flame I haven't seen this card! Gotta get me a couple!

Cheers!

hookedonkronix on Purphoros, God of the Nuke

3 months ago

Thanks freakingShane, I definitely appreciate the input. Those are all very good suggestions to consider.

Hostility intrigued me with the idea of doubling the damage of Mob Justice through Purphoros, God of the Forge while creating X 3/1 tokens with haste. But it would likely be the first creature I'd consider subbing out.

Kindred Charge I could also go either way with. it's ability to create copies of the ETB effect creatures that I've got could set up for some great combos. A second Krenko would quadruple the damage output (with a second purphoros). But I do agree, reducing the average CMC would be an improvement for this deck. I'm operating under the assumption that my mana ramp will be sufficient to bear it.

Moggcatcher and Goblin Bombardment both add an anti-control element that I've been concerned that I'm missing with this deck. Board wipes are all too common and a damage sac outlet would work well in response. And Quest for Pure Flame would be a solid fit as well. I'll probably end up playing around with some different combinations of cards to see what ends up feeling the best. Thanks again for checking this deck out.

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