Quest for Pure Flame


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Quest for Pure Flame


Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.

Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.

Price & Acquistion Set Price Alerts



Have (1) ironax
Want (0)

Quest for Pure Flame Discussion

FullmetalWes on Burn Quest

1 month ago

Since you're focusing on Quest for Pure Flame, I think Sunscorched Desert could be a great way to help get you there faster. Good luck!

Khitpit on Damage Multiplier x64

1 month ago

Thanks so much, Relentless Assault is already in there, but Seize the Day looks awesome especially with that flashback cost, and Fury of the Horde has a sweet alternate cost.

Not sure what to drop though, probably the Quest for Pure Flame and Goldnight Castigator, but I'll mess around with it.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 month ago

mintymustache, I am not sure I like either one of those cards. Please don't take that wrong, I really appreciate the investment in the deck that you exhibit in suggesting them. I had not seen Quest for Pure Flame, but had considered Bitter Feud and passed it by. Please let me explain.

For Quest for Pure Flame, the build up necessary requires 4 separate damaging effects from you against your enemies to go off, and then you sacrifice it to double a single damage effect. That is a lot of work, may anger people prematurely, and would not be surprising or out of nowhere like I prefer. Boros Charm can sorta do that for a single creature attack, it comes out of nowhere, and it is a modal spell with spectacular other uses, without any meaningful increase in the cost over Quest for Pure Flame. There are probably other cards with similar effects that are instant style combat tricks that would play better than Quest for Pure Flame. I even tried Slumbering Dragon at one point. It was less spectacular than I had hoped due to the build up necessary. Cards with that kind of build up need either a huge payoff to make it worthwhile, or some trick to make it easier to pull of. That kind of build around has no room in this deck.

As for Bitter Feud, if both players agree to ignore it, it is worthless. I don't know about your meta, but in mine, that would be standard operating procedure. That is why Cruel Entertainment didn't work with players I play with. It gives them complete control, and no other advantage. Other cards like Furnace of Rath and Dictate of the Twin Gods do similar things, only they affect every source, not just from the people targeted, and there is no choice to minimize things. I would go for those first.

In any case, I think I have already included the strongest cards in that category with Gisela, Blade of Goldnight, Wound Reflection, and even Duelist's Heritage. Adding more would mean removing something else. It would have to pretty huge to make the slot.

For changes I have been considering, I have thought about moving Warping Wail to the main deck. I actually used it from the sideboard a few games ago. It made me think, and I may trial it to see how well it plays. A modal non-blue counterspell with flash chump blocker, ramp, and creature spot removal as alternate modes is likely a good fit for the deck.

mintymustache on Queen Marchesa: Politics, Aikido, and Control

1 month ago

so i have been getting a lot of play out of Wound Reflection often i hold on to allot of the bombs till its out. so i was wondering how you feel about Bitter Feud. or something like Quest for Pure Flame

Maikeru1997x on Combat Double Damage

2 months ago

skittles541 Thanks for the input! I've considered Quest for Pure Flame and I think it would work best if I run an aggro early game instead of defensive midrange. Angrath's Marauders seems like it fits, but I think the 7 cost for a 4/4 is pretty heavy when there are enchantments that do almost the same thing... also Gisela, Blade of Goldnight kinda takes that place in the mana curve :P

Gotreck on Fire in the hole

3 months ago

ay.lobo Then i think im going to try Quest for Pure Flame instead of Thatcher Revolt and see how it goes.

I wouldnt include Mana Echoes because i already have Neheb, the Eternal in my deck which has a similar effect but i consider neheb's effect better because it gives you specific red mana and if you are playing against 3 people just by casting him it gives you 6 red mana and if he stays on board you will just explode with red mana.

ay.lobo on Fire in the hole

3 months ago

I currently have Quest for Pure Flame in my deck, and it works pretty great. You can play it turn 1 and just have it sit as a ticking time-bomb, just waiting for a game ender like Tempt with Vengeance. It's better than Furnace of Rath as that devotion to red would get Purphoros and it also benefits your opponents, which would be terrible. Currently, I'm testing out Insult / Injury, which is similar, but also has the "aftermath" ability, which is useful for later games.

I do recommend Mana Echoes as another random card for huge mana growth. For example, Beetleback Chief will give you 9 mana just by playing that card (not counting any other goblin on the field yet).

Load more