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Quest for Pure Flame
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
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Quest for Pure Flame Discussion
13 hours ago
I think you have to make a choice if you would rather go for aggro or burn.
Aggro: Foundry Street Denizen works really well with Dragon Fodder or Hordeling Outburst. Mogg War Marshal might be an option too. Since you would have many goblin on the battlefield you might think about Goblin Piledriver. Both Quest for the Goblin Lord or Curse of Stalked Prey would make your goblins grow stronger. Goblin Wardriver, Reckless Bushwhacker and Goblin Bushwhacker might be an option too.
Burn: Lightning Bolt might be too expensive for budget deck but I think it's crucial. Smash to Smithereens or Abrade might be useful for sideboard. Shard Volley is a nice finisher. Firebrand Archer would work really well together with Guttersnipe. You might think about Quest for Pure Flame. Also Imminent Doom has some undiscovered potential.
5 days ago
Yeah if I was going to add another doubler it would be Gratuitous violence, or actually Quest for Pure Flame first, because all the symmetric doubling effects is too dangerous. Curse of bloodletting only gets one opponent but it's a decent idea for some decks. There's just no more room for enchantments in this deck. I'm trying to fit in a bunch more instants, Guttersnipe, and a couple artifacts first. Thanks for the comment and upvote! Hope you liked the deck and got some good ideas if you're designing one yourself.
1 week ago
Desperate Gambit is quite good for, well, desperate situations.
Onward can double the creature's power, and thus, double the amount of damage dealt.
1 week ago
I'd probably go a little less focused on tribal and a little more towards token generation, for one. Only the best of the best though, so cards like Tempt with Vengeance and possibly even Descent of Dragons/Firecat Blitz.
I usually play in a 3-4 player pod, so I'd basically make sure that I had enough fuel for a 6+ person pod. That means having the ramp, draw, and consistent damage on top of the low to the ground, aggro play style.
That's why I like my build though, because goblin tribal can get out of control super easy, which means that it keeps me from running out of gas early on like most other token-based decks. If I am top decking I will at least know that my goblins in play will have synergy with each other.
2 weeks ago
Love this kind of budget decks, lot of fun for little buck :) I have something similar, kiln fiend with Thermo-Alchemist. But it's mono red and as I wanted to be able to burn the way for Kiln fiend instead of making it unblockable I have included Flame Slash and Thunderous Wrath. Wild Guess is good match to Wrath, as I only want to play it for the miracle cost. Reverberate could be strong here, too. Quest for Pure Flame could escalate quickly as well.
3 weeks ago
Thanks for the suggestions, Yurip!
I actually used Extraplanar Lens for awhile, but it was always targeted by removal and caused me to be behind two turns. It was extremely frustrating getting Lens out on turn 3, going down by one land, then having Lens destroyed/exiled. That put me at getting Purphoros, God of the Forge out on turn 5 which is pretty late.
As for Quest for Pure Flame, I've tested with it quite a bit and it is good, especially considering it's a 1 drop, but it ended up being a bit too narrow with it's one-time effect. Grenzo, Havoc Raiser, on the other hand, I have not tested. I've seen him around since Conspiracy 2 spoilers were released, but never really thought he was powerful enough. I do like the Goad mechanic, so I think I will finally give him a shot and see what happens!
Again, thanks for stopping by and suggesting some good cards!
3 weeks ago
1 month ago
Other cards could be had instead of the ones I'm suggesting, such as Quest for Pure Flame, but I feel instant double damage and a draw spell that guarantees less blockers are good enough. If nothing else you'll not be spending nearly as much mana since you don't likely have to ever charge up the serpent and the burn spell was 2 mana.