Quest for Pure Flame

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Uncommon

Combos Browse all

Quest for Pure Flame

Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.

Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.

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Quest for Pure Flame Discussion

ay.lobo on Purphoros and Krenko (Multiplayer EDH Primer)

1 week ago

Nice! I myself use the Quest for Pure Flame. I used to use Curse of Bloodletting, but it was too singular, it only targeted one opponent. So I switched to the cheaper guy that lets me choose when to use it to annihilate the whole board together for just .

BigDenny on Raze Your Hand

2 weeks ago

Nekusar gets alot of hate so something like Lightning Greaves or Swiftfoot Boots might be good. Also I personally love running Quest for Pure Flame as it only takes about 1 rotation to set up then you can double your damage and wheel people for enormous damage. I also love Dream Halls so you can wheel for free then draw 7 discard to wheel for free on and on for the kill. Last but certainly not least I find Bloodchief Ascension to be the most powerful card in my deck sometimes.

Recover819 on

1 month ago

Quest for Pure Flame is my favorite burn enhancer.

Basically if you draw it in your opening hand you win.

Akkrand on Saskia, Creature Machine Value Train

2 months ago

Godo, Bandit Warlord can fetch your Blade of Selves, then if you equip it to him an attack, copies of him will be put into play (all but one will removed by the legend rule), but you'll still get to search for equipment for each copy that was made.

Also, I'm copying this verbatim from a post I made in someone else's Saskia deck:

It's Saskia, so I must suggest the following:

Gisela, Blade of Goldnight

Quest for Pure Flame

Dictate of the Twin Gods

Gratuitous Violence

Furnace of Rath

These cards combo so well with Saskia it's not even funny. With 2 of them on the field, Saskia attacking player A, with player B as the chosen target, will end up dealing 48 damage to player B if she's unblocked.

3 combat damage doubled twice to 12 combat damage, triggers 12 damage to player B, doubled twice to 48. GG.

Also,

Inquisitor's Flail

Bitter Feud

Overblaze

Curse of Bloodletting

I've got a token deck with Saskia in it (she's not the general), and I made sure I at least had 2 of these doublers in (Gisela and the Quest, I didn't want the symmetric ones). Check it out if you like, it's in my profile.

Daedalus19876 on Get Rakd Kid

2 months ago

Cards I think should be cut (mostly because they are weak or overcosted or irrelevant to your game plan): Akoum Hellkite, Desecration Demon, Imperial Hellkite (morph is not reduced by Rakdos' ability), Sire Of Insanity, Skithiryx, the Blight Dragon, Conqueror's Flail, Elbrus, the Binding Blade  Flip, Piranha Marsh, Zoetic Cavern, Palace Siege, Quest for Pure Flame, Ob Nixilis of the Black Oath, Tainted Strike, Lightning Bolt

Things you should add: Bloodgift Demon, Tyrant's Familiar, Toxic Deluge, Pandemonium, Heartless Summoning, Chaos Warp, MANY more draw and ramp effects.

Jwillette72 on Seeing Red

2 months ago

To be honest, there were 4 Lightning Bolt's in the deck, but then I realized how awesome they were and I stole 2 for my Torrential Jeskai

I know the deck is kind of all around on Its focus, epescially with the Shrine of Burning Rage, Quest for Pure Flame, Chandra's Spitfire, and Goblin Dark-Dwellers. I just tried to give her as many easy creatures to play, but also a lot of ways to deal damage. I definitely spread her deck way to thin. Now that you point out some things I realize just how thin I spread it.

As for Mardu Scout I like the idea of only paying and getting a 3/1 creature with haste especially with the hit and run style tactics. What other creatures would you add to this deck? To give you an idea of the thoughts that were running through my head at the time of this decks' construction. I liked Goblin Arsonist because it will always do at least 1 damage, hopefully, more. Kiln Fiend seemed like a must have because of all of the cheap Instant/Sorcery spells you could easily get Kiln Fiend up to 10 power (on turn three) or 13 power (on turn 4).

As for lands what is a standard number in a burn deck? In most of the decks I've built I've tried to stay around 24-26. Any fewer seems to leave me scraping to get mana and anymore seems to have me scraping to get spells to actually be able to use my mana. To be honest I just used 18 mountains in this deck because I was making room for all of the other cards that I thought were necessary.

Thanks again for everything. I'll work on changing some things around now! Hopefully you understood where all of my train of thoughts were going.

Jwillette72 on Seeing Red

2 months ago

To be honest, there were 4 Lightning Bolt's in the deck, but then I realized how awesome they were and I stole 2 for my Torrential Jeskai :P

 I know the deck is kind of all around on Its focus, epescially with the Shrine of Burning Rage, Quest for Pure Flame, Chandra's Spitfire, and Goblin Dark-Dwellers. I just tried to give her as many easy creatures to play, but also a lot of ways to deal damage. I definitely spread her deck way to thin. Now that you point out some things I realize just how thin I spread it. As for Mardu Scout I like the idea of only paying  and getting a 3/1 creature with haste especially with the hit and run style tactics. What other creatures would you add to this deck? To give you an idea of the thoughts that were running through my head at the time of this decks' construction. I liked Goblin Arsonist because it will always do at least 1 damage, hopefully, more. Kiln Fiend seemed like a must have because of all of the cheap Instant/Sorcery spells you could easily get Kiln Fiend up to 10 power (on turn three) or 13 power (on turn 4). As for lands what is a standard number in a burn deck? In most of the decks I've built I've  tried to stay around 24-26. Any fewer seems to leave me scraping to get mana and anymore seems to have me scraping to get spells to actually be able to use my mana. To be honest I just used 18 mountains in this deck because I was making room for all of the other cards that I thought were necessary. Thanks again for everything. I'll work on changing some things around now! Hopefully you understood where all of my train of thoughts were going.
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