Quest for Pure Flame


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Quest for Pure Flame


Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.

Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.

Quest for Pure Flame Discussion

ZeroZolo on The paragon of magic

2 weeks ago

Well I've uh never actually won with this deck. The people I play with just have more money and more cards but the main idea is to get out Quest for Pure Flame and then either go for Fireball , Bonfire of the Damned or Incite Rebellion to try and do as much damage as I can. The closet I got was able to toss out 12 Fireball each dealing 14 damage but then someone played Teferi's Protection and one shot me the next turn.

Darth_Savage on Emotional Support Drakes

1 month ago

I'd recommend either Soul-Scar Mage or Monastery Swiftspear to give you another low mana cost creature and an early play, they also both survive Pyroclasm. You might also want to consider a couple of copies of Cryptic Serpent, which isn't quite a budget Bedlam Reveler, but it's similar enough.

A quick note on Guttersnipe, it's a trap, partly because he's a horrible topdeck and partly due to cards like Pyromancer Ascension and Quest for Pure Flame, which perform a similar role but are harder to remove and cost less to cast. Eidolon of the Great Revel appears in modern burn because your opponent is forced to burn themselves to just play magic and most spells used in modern are under 3 CMC, since it's a turn 4 format.

On the subject of traps Traumatize isn't a good card either, primarily because it cost's 5 mana, even mill decks don't play it. Faithless Looting, Cathartic Reunion, Tormenting Voice or even Magmatic Insight are all better choices, probably in the order I've written them. I hope this is of some help, good luck brewing your deck.

rdean14 on Reckless Rakdos (Current)

1 month ago

Darth_Savage, Thanks for your feedback! This is actually kinda inaccurate. I mainboard Fiery Temper, not Curse of the Pierced Heart. I usually don't get enough black mana to use Alms of the Vein, in my experience. Also, the 14 lands may seem too low but has yet to be a problem Frankly, I just mulligan to at least one land and a Faithless Looting, or Runaway Steam-Kin and Simian Spirit Guide. I need to get Blackcleave Cliffs for my mana base as well.

I run the Gurmag Swiftwing for its flying. It's replacing Falkenrath Aristocrat. I understand the Pyromancer Ascension and Quest for Pure Flame, but it is my response to Lantern Control, which tends to prevent me from getting any burn spells. The Curse lets me use attrition against them.

OMG, Bedlam Reveler is amazing!! It's going to be my new topper, much better than Experimental Frenzy and Falkenrath Aristocrat.

Reckless Rakdos (Ideal) Is the better version of the deck.

Darth_Savage on Reckless Rakdos (Current)

1 month ago

Gurmag Swiftwing should probably be a Gurmag Angler or Bedlam Reveler, to take advantage of your graveyard. 14 land plus the Simian Spirit Guides might be a little close to the bone, even with your low curve. You run the risk of Thunderous Wrath being a dead card, if you draw into it with Faithless Looting so possibly Fiery Temper or Alms of the Vein and Curse of the Pierced Heart might be too slow, compared to Pyromancer Ascension or Quest for Pure Flame. Hope this helps, have fun brewing your deck.

Darth_Savage on too easy

1 month ago

First the bad news Avatar of Slaughter isn't modern legal, so unless you are just playing casually you can't really use it. Second your deck is sitting at 67 cards, which isn't ideal and some of those cards aren't that efficient, when you are playing a burn deck the idea is to deal as much damage as quickly as possible. To that end something like Quest for Pure Flame, The Flame of Keld or Pyromancer Ascension are better options than Guttersnipe or Embermaw Hellion. Cards like Lightning Greaves, Crimson Wisps, Renegade Tactics, or Citanul Flute don't really fit and Myr Welder is a worse Necrotic Ooze.

You might also want to use Koth of the Hammer as your plansewalker of choice here and Fireball, while an iconic name, isn't as good as Banefire, Demonfire or even Devil's Play. A last thought is something like Molten Vortex, since ideally your deck has a lower curve and you have spells to produce mana. I hope this is of some help, good luck with your brew.

Darth_Savage on

1 month ago

I guess a deck built around Risk Factor could go one of two ways, agressive burn or punisher effect. Your deck as it sits seems to be more to the burn side of things, so I'd suggest Searing Blaze over Searing Spear, you will also probably want Skullcrack somewhere in your list, perhaps in the sideboard. Bedlam Reveler might be a better choice than Reforge the Soul as you don't really have a way of manipulating the top of your deck, or maybe Wheel of Fate. You could also utilise something like Quest for Pure Flame, The Flame of Keld or Pyromancer Ascension, rather than Guttersnipe which is rarely a good topdeck and is far easier to remove than an enchantment.

If you did want to go the punisher route then cards like Vexing Devil, Eidolon of the Great Revel, Zo-Zu the Punisher and Browbeat would probably be what you want, for starters, though it would also make sense to splash black. Hope this is of some help, good luck with your brew.

Darth_Savage on 16 Bolt

1 month ago

I'm not convinced that Wizard's Lightning is that great, even with ten wizards in your deck. I'd prabably play Lava Spike, Skullcrack (in your sideboard) or Searing Blaze in preference. You might want to consider some copies of Quest for Pure Flame to give you another option for damage increase and the ever relevant Bedlam Reveler.

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Quest for Pure Flame occurrence in decks from the last year


All decks: 0.01%

Commander / EDH:

All decks: 0.0%

Red: 0.06%