|Commander / EDH||Legal|
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||None|
|Magic 2015 (M15)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- Generator servant + bestow
- Ferocious and the declare attackers step
- Would 2 Goblin Rabblemasters make them both attack?
- Does heir of the wilds have it's Ferocious ability triggered when attacking with a goblin rabblemaster and one or more goblins?
- How does Goblin Rabblemaster attacking into a Circle of Flame work?
Creature — Goblin Warrior
Other Goblin creatures you control attack each turn if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
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Goblin Rabblemaster Discussion
4 days ago
You do get to Dismember when he goes to attack, before declaring which creatures actually attack, thus denying attack triggers. It's assumed you do it in the start of combat step, unless there are relevant triggers like Goblin Rabblemaster, in which case it's assumed to be mainphase.
4 days ago
Patdypat Thanks for the suggestion. I have considered Dismissive Pyromancer. Not quite sure yet if it's good enough. It's a bit slow, but good in grindier matches. Might be worth it when we know the meta. Legion Warboss is absolutely insane, and I would never cut it from any deck that plays the beatdown strategy. It's basically Goblin Rabblemaster.
I will keep Pyromancer in my maybe category!
1 week ago
Hordeling Outburst and Dragon Fodder come in over Goblin Assault and Goblin Rabblemaster. I didn't like the fact that both cards forced your goblins to attack. This could be negated with Brudiclad in play by turning them into a different token, but these cards often came down several turns before Brudiclad and would be forced to suicide into my opponents blockers. Outburst and Fodder provide a good amount of tokens that can sit back and wait to be repurposed.
Scourge and Lightning Runner don't always guarantee infinite combat. Someone will eventually be at a higher life total than you and stop Scourge from triggering, unless you have enough tokens on the first swing to trigger enough combats to finish everyone off. The same goes for Lightning Runner. You have to have 4 swing and 4 at the next combat to go infinite. Combat Celebrant does this with one copy and is half the mana.
The Locust God really doesn't do much for the deck except add a token each turn, unless I have a draw engine online. At 6 mana I think I can do better.
I've never been a big fan of clone effects, and the reason to run this guy is for his embalm so he really only gives you the value you're looking for if he's in the yard.
Storm the Vault is often a 4 mana do nothing. It's not terribly difficult for me to get 5 artifacts on board, but the cards is pretty hit or miss. Most of the time I have better things to do with 4 mana, and when I have 5 artifact in play to flip it, I'm usually set on mana.
Also up for consideration to be cut is Sai, Master Thopterist. He's been good in only one game that I can think of where he produced two thopters and drew me one card. I think Hangarback Walker would be a good replacement for this spot.
2 weeks ago
2 weeks ago
Young Pyromancer seems pretty good in some amount, maybe over the Goblin Rabblemaster or Dark Confidant. Traverse the Ulvenwald would be pretty powerful as maybe a 2-of since delirium shouldn't be too hard with the different card types and lets you toolbox more. Seems like a cool mixture of traditional jund and the newer mardu pyromancer. I've been brainstorming a jund Life from the Loam deck that is trying to do the same thing, but taking the control route instead of aggressive threats with disruption, so other end of the combination.
2 weeks ago
Boza - Usually official spoilers start 3 weeks before the pre-release week so next Monday I believe.
Also, I disagree on your assessment of that goblin. Sure Goblin Rabblemaster is better, but that card was absurdly powerful. However, it's a cheap "lord", it can quickly grow your board, and it is ridiculous in multiples. I suspect Legion Warboss will be a menace in Standard.
2 weeks ago
I have seen the spoilers of the cards and I am now a bit more excited. New comments on mechanics:
Mentor is still a bad, unexciting mechanic. Goblin warboss is a bad imitation of Goblin Rabblemaster and it should feel bad. I had low expectations and I am still disappointed.
Jump-start is intersting. Quasiduplicate or whatever it is an improvement on Cackling Counterpart, but that is not really saying much. It is an improvement over Spitting Image. But now that I see how the mechanic works on a card, I am not hopeful it can support a deck on its own, it seems strictly a support mechanic, which is not too bad. Mild interest in Jump-start, name still sucks.
Undergrowth is interesting. It is a really simple one, but effective nontheless. The removal previewed was nice and I think that we can see a lot more from it. It has the possibility that it will create some broken modern card. High excitement for undergrowth.
Surveil is interesting - we have a surveil 1 Cancel, which is the obligatory Cancel variant of the set. It is interesting and most importantly, works with Jump Start and undergrowth (more with undergrowth). I foresee a Grixis Control deck with Jump Start and surveil and Nicol Bolas being a top dog in Standard.
Convoke, no new card, but new Emmara is stupidly powerful with convoke in the set. In modern with Intruder Alarm, especially so.
Overall, I am excited mostly by these things:
- Shocklands, woo hoo!
- Have you seen the new basics with the guild symbols in the textbox? If they are not foil, I want a million of each.
- Surveil/Jump Start Bolas control is something I am now excited to do.
2 weeks ago
How's Monastery Mentor been working out? I'm in the process of building the deck myself, and while I've got two of Goblin Rabblemaster off the most recent stock list, I wanted to play around with the prospect of Mentors as well.