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- Generator servant + bestow
- Ferocious and the declare attackers step
- Would 2 Goblin Rabblemasters make them both attack?
- Does heir of the wilds have it's Ferocious ability triggered when attacking with a goblin rabblemaster and one or more goblins?
- How does Goblin Rabblemaster attacking into a Circle of Flame work?
Creature — Goblin Warrior
Other Goblin creatures you control attack each turn if able.
At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
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Goblin Rabblemaster Discussion
45 minutes ago
Chieftain is slow in modern, 3 cmc is high for aggro decks,i used to run 3-4 in my goblins years ago, but since then Reckless Bushwhacker/gob bushwhacker does it better, even though its only for the turn its much faster
Not to mention, chieftain only hastes goblins and most of the goblins in here have natural haste, and bushwhacker hastes ALL creatures which is better in this list since its more hybrid aggro than goblin tribal
If he went full goblin 2 or 3 Goblin Chieftain wouldn't be a bad idea, but the state of modern is MUCH faster than it used to be, so cheiftain might be a little slow in the current Meta
Even then, ive heard that Goblin Rabblemaster outperforms chieftain these days, as it spawns goblins with haste and swings very big if not dealt with, and goblins dont care about attacking each turn most of the time because they are disposable damage, plus chieftain and Goblin King in my experience only lord OTHER goblins, meaning in the likely event your opponent kills most of your goblins, the lord effect becomes a dead effect when opponents play around it
5 days ago
Maybe Vesuva for the mana base.
A token card I always thought was fun was Goblin Rabblemaster its not an amazing card, but I enjoy it.
Another fun option is Blade of Selves
6 days ago
1 week ago
Like, how do you want to go then?
There is traditional goblins. A R/X build with Vials, land/mana denial etc that beats control decks by generating goblin based advantage and slowing their development.
There is a more aggressive goblins, where you play stuff like Grenzo, Havoc Raiser and Pendlehaven and go kinda Naya.
There is a R/B version with some sideboard tech and stuff like Earwig Prowler to strip out wincons.
AEther Vial is kind of a staple, so it needs to be a card you seriously consider investing in. If you decide not to, then you are probably better off going for a R/B or Mono Red version like this version with fast mana/aether Vial, but the generally shell being good or this version which is slightly more spicy and only uses Vial (Both near the bottom)
1 week ago
Franji who do you think is better, Goblin Rabblemaster or Grenzo, Havoc Raiser? And is there any card you think I can take out (Rabblemaster is just an option) for Grezo? And is he worth the inclusion?
2 weeks ago
So if you're looking for removals, I'll copy paste the same format as my former post here, reasons and all.
- Ahn-Crop Champion
- Ahn-Crop Crasher
- Beetleback Chief
- Bitterblade Warrior
- Bloodmark Mentor
- Champion of Rhonas
- Honored Crop-Captain
- Khenra Charioteer
- Knight of New Alara
- Prowling Serpopard
- Elixir of Immortality
- Day of Judgment
- Somberwald Sage
- Gaea's Blessing
- Explosive Vegetation
- Ash Zealot
I'll skip over any of the cards that TearsInRain23 already covered (with two exceptions) as he already did a great job explaining why they shouldn't be run.
Exert Creatures: These guys seem great for standard, but their smaller-scale effects don't translate well to a drawn-out commander game. The fact that they Crippling Chill themselves is just icing on the sad cake. Champion of Rhonas is the exception here, but there's only really the Stonehoof Chieftain worth pulling out, which means you exert champion maybe twice all game?
Beetleback Chief: I've actually got a replacement in mind for this guy, and his name is Mardu Strike Leader. The tokens Strike Leader generates are warriors, unlike the goblin chief, and he does it by doing something you were goin to do with him anyway.
Prowling Serpopard: I except with a Superfriends and Atraxa deck at the table, that counterspells will be common, so why limit it to just creatures? My ideal card to slot in here would be Vexing Shusher. Sure it costs mana, but it uses up enemy resources, and makes all of your spells uncounterable in essence.
Elixir of Immortality: Stalls out a game you're likely about to lose anyway. Elixir is the worst possible panic button you could put in. If you really must have a card that gives you back your hand Creeping Renaissance, and Praetor's Counsel do a fine job.
Somberwald Sage: Just like with the Serpopard, I'll simply give a replacement, rather than cover what Tears has already explained quite well. My replacement of choice this time is Shaman of Forgotten Ways. The reason should become obvious when looking at his Formidable ability. This will nine-times out of ten win you the game, unless you have no creatures.
Now to completely ruin all that hard work I did suggesting removals, I'll throw some more suggestions. Assume all my old suggestions stand, and that I automatically agree with all of Tears's Suggestions. My goal here is extra reach, so that's what these cards aim to supply.
For reasons why, just follow me from the top of the list to the bottom.
Gisela is what every creature deck wants to end up playing. Unless she dies immediately, she will get some damage done for you.
Really just Mardu Strike Leader's big brother. Also, his name is really awkward to say, and I think it's funny.
If you've made it through the sea of cards, and what I think of them, then I thank you. Hope this helps, even if only a bit, and I wish you the best of luck.
2 weeks ago
Goblin Rabblemaster??? I noticed that most of your creatures are token generators, Rabblemaster is one of my favorites.
And Shared Animosity since you are running with the token theme.
2 weeks ago
Contested War Zone doesnt make sense to me as an 8 whack player. It's much to slow for a deck where turn 3/4 kills are the goal. You want to be pumping out goblins with every red mana every turn. Having the colorless mana basically equals having one less goblin every turn, 2 if you use the pumping ability.
Also, I'd replace Goblin Rabblemaster and Goblin Chieftain with x4Goblin Piledriver as its much faster and provides a faster, harder to deal with kill. Tested this when making my 8 whack. Hope this helps!