Creature — Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
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Goblin Chirurgeon Discussion
1 week ago
Long time Krenko player here. The artifacts you have aren't great.
Look into Sol Ring obviously, Thousand-Year Elixir to use Krenko multiple times a turn, Thornbite Staff, and Umbral Mantle more on these two later, use Swiftfoot Boots to protect Krenko. Additionally you'll want some mana, so Ashnod's Altar is a great card here.
Goblinwise, Skirk Prospector and Goblin Chirurgeon are key. If budget isn't too much of a problem you'll want Kiki-Jiki, Mirror Breaker and (the not as expensive) Lightning Crafter. Grenzo, Havoc Raiser can be used as an alternate wincon and way to take out problematic creatures or players in multiplayer games. Purphoros, God of the Forge, while not a Goblin is too good not to have in the deck.
Enchantments. Believe me when I say this: Goblinslide is trash. It simply doesn't cut it. Look into the following: Boggart Shenanigans, Goblin Bombardment, Goblin Warrens, Impact Tremors, Mana Echoes, and Quest for the Goblin Lord.
Check out my deck for ideas. I don't know if it is too competitive for you: Krenko and Kiki-Jiki's Goblin Horde
2 weeks ago
Few cards for Krenko I've found to be pretty handy:
Goblin Assassin: sure he may kill half the tokens that Krenko creates every time you tap, but it also means you're likely to keep your opponent's board clear.
Goblin Chirurgeon: always good to be able to sac a goblin token in order to save carded goblins you have out.
You already have a cards that take advantage of your numbers advantage, but I would suggest Kyren Negotiations to really take advantage of that, especially with Throne of the God-Pharaoh set to come out later this month.
2 weeks ago
I've thought about eldrazi monument, but I think it doesn't do enough for the game plan. It does protect against wraths, but the deck can rebuild fairly fast, since it is very low to the ground and draws an abundance of cards. I also have another pseudo answer to boardwipes that doesn't cost me anything, Goblin Chirurgeon, at least until I get wrathed unlike monument which costs me a valuable creature every turn. As for goblinslide it seems a bit taxing when I'm chaining spells, and also makes math no fun while comboing off. Same with Hostility too. Also Firecat Blitz seems good, but no space! Agh! Also thanks for commenting! :)
3 weeks ago
sarkhanisverybroken: Thanks for the long comment, I really appreciate it! In order:
I used to run Molten Birth, but it just turned out to be too slow :( the fact that it conditionally returns to my hand was too unreliable. I eventually replaced it with Mogg Alarm (because it can be cast without mana on my combo turn if I need more tokens) but that got cut eventually too.
Goblin Chirurgeon is a good idea - what would you cut for it?
I also used to run Isochron Scepter (it's an amazing card in general) but, astonishingly, it didn't end up pulling its weight. There were too many times when it was a dead card in hand...and the repeatability was not worth as much as I originally thought. I only get one combo turn usually - my opponents keep Zada off the board whenever they have the chance.
I've considered Plague Myr before...but I generally don't like infect much, and it seems like the colorless mana is a heavy downside. Does it work well in your list? I don't have much to give it trample...
Chaos Warp is an amazing card...but slots are really, really tight in this deck. What would you cut for it?
I used to run Balduvian Rage, Aleatory, Chaotic Strike, etc for additional sources of card draw. However, their timing restrictions simply kill the deck - because all of my mana from rituals fizzles when I change phase - and the delayed draw is also really, really dangerous. I swapped in Blazing Shoal to replace the pump effect, and have never regretted it.
Do you have a list online? I'd love to look it over if you want :)
Also, you're welcome to give an upvote if you like the deck! We Zada players have got to stick together #ZadaLife ;)
3 weeks ago
Also I'm working on a zada list of my own, and I found a cool card that can save some of your team from wraths, Goblin Chirurgeon. The sac is usually negligible after you accrue some tokens to protect your value creatures. Also one copy effect that does work with zada is Isochron Scepter which allows you to hold onto your value spells like Battle Hymn and Expedite, and use them every turn. Another sneaky addition i have is Plague Myr as both ramp to get zada out earlier, and as an alt wincon against crazy Oloro, Ageless Ascetic decks or similar infinite lifegain startegies. And just as an all around answer to ghostly prison effects or similar things ie any enchantment, Chaos Warp is a must have as the single best red removal spell in edh. Lastly you may consider maindecking Balduvian Rage as another pump spell to finish off the game. It is flexible enough to let you combo off, albeit a turn later, and also be a finisher.
1 month ago
Few changes to tighten up the deck some more.
Goblin Offensive out for Kiki-Jiki, Mirror Breaker: Offensive was great when I had a huge proc of Mana Echoes, but when I didn't have then (almost always) it was just a very inefficient token spell that I never used. Kiki-Jiki will be able to clone all those token generating creatures, and the powerful creatures with ETB effects like Goblin Matron. Only 6 of my creatures can't be copied by him, and most of those would be less useful with a copy anyway.
Slate of Ancestry out for Farsight Mask: This is an experimental change, but should result in more consistent draw without making me discard a lot like slate is currently doing. I just don't have enough red mana to keep with it. At worst it discourages players from attacking me, which also helps.
Altar of the Brood out for Illusionist's Bracers: Although Altar is very, very strong in this deck, it also got me an huge amount of hate. If I had more mill mechanics I might keep it, but until then it is sideboarded. I never thought to add the Bracers to this deck because I mistakenly thought that Rings of Brighthearth was strictly better. Once I finally read Bracers I couldn't believe I was missing out on double procs on both of Ib's abilities, or being able to throw them on Burnished Hart, Goblin Chirurgeon, Goblin Welder, Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss, Mogg Catcher, Purphoros, God of the Forge, Sensation Gorger (althought I'm not sure if it would net you 8 cards for one discarded hand?), or Slobad, Goblin Tinkerer. Put Bracers on all the things!
Hoarding Dragon out for Sensation Gorger: While I would love to be able to consistently tutor out Crucible of Worlds or another powerful artifact, this dragon is just too expensive and too slow. I also can't guarantee that I would be able to get rid of him to get the artifact in hand, and then I still have to cast it. Instead, I am going to go with Sensation Gorger to increase the already improving card draw.
Goblin Warrens out for Goblin Matron: This was a hard card, and maybe not a permanent one, but now that I am replacing some effects with their "On A Stick" goblin variant, I need to better be able to tutor them. I also have multiple ways to copy this ETB effect, which is great.
Voracious Dragon out for Expedition Map: Not a straight trade in any regard, I just realized that the dragon better be used as a finisher, or else it can be pretty counter-intuitive to the rest of the deck. My meta is also very flyer heavy, so it was easy for that huge flyer to be chump blocked by my opponents. Being able to fetch a Valakut, the Molten Pinnacle, Cavern of Souls for a Krenko cast, a Nykthos, Shrine to Nyx for more ramp, or a Strip Mine is really nice. Plus I can recur the Map fairly easily.
I am still trying to find space, or determine the necessity of, the cards in the sideboard.
As always, looking for any comments, criticisms, or unique card interactions that I may not have considered!
2 months ago
Hi, Fellow Wort player here. Have you thought about Goblin Pyromancer? To me, he's the Goblin equivalent of Craterhoof Behemoth, meaning that you could eliminate someone with it. There is that unfortunate drawback, but there are ways around it:
If you would champion the Pyromancer or sacrifice it, the drawback won't happen. It has to be in play for it to happen.
If you have Goblin Chirurgeon in play when the drawback goes off, sacrifice the expendables you don't need to regenerate the ones that you do need.
3 months ago
Siege-Gang Commander, Goblin Recruiter, Grenzo, Havoc Raiser, Festering Goblin, Goblin Striker, Battle Squadron, Goblin War Strike, Goblin Piledriver, Wort, Boggart Auntie, Goblin Rabblemaster, Mogg War Marshal, Skirk Prospector, Stingscourger, Goblin Assassin, Goblin Chirurgeon, Goblin Ringleader, Foundry Street Denizen, Beetleback Chief, Brightstone Ritual, Goblin Warchief, Ib Halfheart, Goblin Tactician are all of the goblins that I have.