|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Common|
|Fallen Empires (FEM)||Common|
Combos Browse all
Creature — Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
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Goblin Chirurgeon Discussion
2 weeks ago
ZombieTribalFTW please explain how the combo is supposed to work. As I see it, Goblin Chirurgeon doesnt help. First, you cant regenerate Krenko, Mob Boss if you have sacrificed him. Second, even if you could do so, a regenerated creature becomes tapped so you wouldnt be able to reuse his ability.
Of course, if you have enough gobbos out, you can produce enough mana with Skirk Prospector to keep casting Krenko over and over again. But then you dont need the Chirurgeon. Right?
4 months ago
Pallino: Since they both effect activated abilities, here is all the stuff that can take advantage of one or both (Note: You don't have to pay the original cost of the ability - like saccing the creature - each time you copy it):
Burnished Hart - Both, up to a total of 6 basic lands.
Feldon of the Third Path - Both, up to a total of 3 copies of graveyard creatures.
Goblin Chirurgeon - Both, regenerating up to 3 creatures for each sac'd Goblin.
Goblin Sledder - Both, up to +3/+3 for each sac'd Goblin.
Goblin Welder - Both, up to 3 switched artifacts.
Ib Halfheart, Goblin Tactician - Both, up to 6 goblin tokens for each pair of Mountains sac'd. This gets out of control with Purphoros/Impact Tremors out.
Kiki-Jiki, Mirror Breaker - Both, up to 3 copies of 3 different creatures you control.
Krenko, Mob Boss - Both, up to 3 sets of Goblin tokens. This is especially strong because it recounts the number of Goblins for each cast. 5 goblins on the field already turns gets 5 additional tokens from the first ability, then the copy that ability for an 10 additional tokens, and copy it a third time for 20 additional tokens for a total of 40 Goblins!
Moggcatcher - Both, up to 3 tutored Goblins into the battlefield.
Siege-Gang Commander - Both, up to 6 damage distributed 2 at a time to a creature or player.
Skirk Fire Marshal - Both, up to 30 damage to each creature and player.
Skirk Prospector - Both, up to 3 red mana from one sac'd Goblin (still costs 2 colorless though).
Aggravated Assault - Just Rings, up to one additional combat for an extra 2 colorless (as opposed to casting again for 3RR)
Goblin Bombardment - Just Rings, 2 damage per each sac'd Goblin.
Scroll Rack - Just Rings, draw 2 times the number of cards set aside.
Surveyor's Scope - Just Rings, fetch 2 lands times the number of players with more than two lands than you. In a 6 player game I've used Ib to sac down below the threshold for every opponent, and then used Scope with a copy from Rings to bring 10 lands into play!
Arid Mesa - Just Rings, fetch two lands.
Bloodstained Mire - Just Rings, fetch two lands.
Myriad Landscape - Just Rings, fetch four lands.
Scalding Tarn - Just Rings, fetch two lands.
Strip Mine - Just Rings, destroy two lands.
Wooded Foothills - Just Rings, fetch two lands.
As you can see, there are a lot of ways to take advantage of them that aren't all that obvious. Honestly though, I would probably include them just for their benefit to Krenko and Ib alone.
Goblin Welder I tend to get more use out of. He is nice to draw naturally, but I will also tutor for him if I am having a particularly hard time with certain artifacts on the field. I don't run it anymore, but it combos really well with Liquimetal Coating.
Feldon of the Third Path is definitely more situational, but between him and say an Elixir of Immortality, where I will also get back all the lands I purposely sac'd (lategame this lowers the chance I would topdeck a spell I want over my 10th land that I don't.), I would rather have Feldon all day long. Bringing back a hasty Krenko, Purphoros, Grenzo, or Skirk Fire Marshal for even a turn can be enough to win the game. It is definitely more of a fringe benefit card, but I still like having that little bit of "recursion" in there over nothing at all.
4 months ago
4 months ago
Goblin Chirurgeon It combos with Krenko, Mob Boss Goblin Warchief and Skirk Prospector to make infinite goblins AND mana to play everything in your hand to obliterate your opponent spectacularly, also Goblin Recruiter lets you search for the cards you need for the almighty combo so if he is in the opening hand it's ALMOST guaranteed a victory.
6 months ago
Hi, this looks like a great start! Krenko is one of my favorite commanders; he's a solid choice whether you play aggro or combo. Also, mono-red EDH! People tend to bash on red in the format, but I love it!
I think you could scale back the number of lands you have. In general, 37ish is the number of lands I aim for in commander, but Krenko's curve is so low compared to other EDH decks you could even go lower (with mana rocks or ramp, of course). I run 35 lands in my Krenko deck, all basic mountains (talk about a budget mana base!).
Other cards that would fit effectively with Krenko are Goblin Chirurgeon to help protect your board, Impact Tremors is like a mini Purphoros, Skullclamp can give you crazy card advantage, Thornbite Staff and any of your sac outlets like Skirk Prospector or Goblin Bombardment will let you pull off some infinite combos if that's your style, Five-Alarm Fire gives you repeatable lava axes just for combat damage, Fervor if you want more haste, Battle Hymn if you want another Brightstone Ritual, Massive Raid and Mob Justice can one shot someone out of nowhere (not as cool as Goblin War Strike). You've already got my two favorite goblin board wipes with Goblin Assassin and Skirk Fire Marshal, these guys do some real work with Krenko!
Now go wreck some pillow-forting control player!
8 months ago
A decent base here, though I feel like you're missing a fair number of staples for this deck. Here is a list of cards you could try out Siege-Gang Commander, Goblin Chieftain, Goblin King, Goblin Chirurgeon, Goblin Lackey, Warren Instigator, Door of Destinies, Quest for the Goblin Lord, Goblin Ringleader, Patron of the Akki, Cavern of Souls, and Empty the Warrens.
8 months ago
Hey Darrell this is Austin. I haven't really gone through what should replace what but just a list of what to take out and to add in. The cards that are going on the add list should help speed the deck up and cards that should be taken out are either to slow or just not as good as other cards that are on the add list. Now it's your deck so you do what you want, but these cards should help out a lot. Alright here we go.
Take out:1. Akki Drillmaster2. Aligned Hedron Network3. Banefire4. Faithless Looting5. Flameshadow Conjuring6. Frenzied Goblin7. Goblin Assault8. Goblin Bushwhacker9. Goblin Diplomats10. Goblin Guide11. Goblinslide12. Grenzo, Havoc Raiser13. Hellion Eruption14. Lightning Bolt15. Manabarbs16. Mizzium Mortars17. Mountain18. Mountain19. Need for Speed20. Ogre Battledriver21. Possibility Storm22. Predator Dragon23. Pyretic Ritual24. Quietus Spike25. Raid Bombardment26. Seething Song27. Smuggler's Copter28. Throne of the God-Pharaoh29. Warbreak Trumpeter30. Warstorm Surge31. Zo-Zu the Punisher
Add in:1. Breath of Fury2. Brightstone Ritual3. Caterwauling Boggart4. Cavern of Souls5. Coat of Arms6. Door of Destinies7. Goblin Chieftain8. Goblin Chirurgeon9. Goblin Lackey10. Goblin Matron11. Goblin Recruiter12. Goblin Ringleader13. Goblin War Strike14. Krenko's Command15. Mana Echoes16. Massive Raid17. Moggcatcher18. Nykthos, Shrine to Nyx19. Price of Glory20. Purphoros, God of the Forge21. Reforge the Soul22. Sensei's Divining Top23. Shared Animosity24. Shattering Spree25. Staff of Domination26. Stranglehold27. Swiftfoot Boots28. Thousand-Year Elixir29. Vandalblast30. Warren Instigator31. Wheel of Fortune
8 months ago
ah. a goblin war party commander style. as a fellow goblin lover here are a few suggestions for you.
Goblin War Drums: gives attacking creatures Menace which makes them harder to block.
Berserkers' Onslaught: gives attacking creatures Double Strike for double the pain (and fun)
Raging Goblin: having the first attack always helps.
Goblin Chariot: same reason.
War Horn: nothing wrong with an extra +1/+0 when attacking.
Goblin Chirurgeon: wouldn't want to lose your best creatures so quickly so save them by sacking another creature to regenerate them.
Goblin Kites: they can fly! they can fly! they can fly! oh wait.....no they can't.