Goblin Chirurgeon

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Masters Edition Common
Fallen Empires Common

Combos Browse all

Goblin Chirurgeon

Creature — Goblin Shaman

Sacrifice a Goblin: Regenerate target creature.

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Goblin Chirurgeon Discussion

CaptSillva on Goblinpalooza

1 month ago

A decent base here, though I feel like you're missing a fair number of staples for this deck. Here is a list of cards you could try out Siege-Gang Commander, Goblin Chieftain, Goblin King, Goblin Chirurgeon, Goblin Lackey, Warren Instigator, Door of Destinies, Quest for the Goblin Lord, Goblin Ringleader, Patron of the Akki, Cavern of Souls, and Empty the Warrens.

apowers77 on Like a Boss

1 month ago

Hey Darrell this is Austin. I haven't really gone through what should replace what but just a list of what to take out and to add in. The cards that are going on the add list should help speed the deck up and cards that should be taken out are either to slow or just not as good as other cards that are on the add list. Now it's your deck so you do what you want, but these cards should help out a lot. Alright here we go.

Take out:1. Akki Drillmaster2. Aligned Hedron Network3. Banefire4. Faithless Looting5. Flameshadow Conjuring6. Frenzied Goblin7. Goblin Assault8. Goblin Bushwhacker9. Goblin Diplomats10. Goblin Guide11. Goblinslide12. Grenzo, Havoc Raiser13. Hellion Eruption14. Lightning Bolt15. Manabarbs16. Mizzium Mortars17. Mountain18. Mountain19. Need for Speed20. Ogre Battledriver21. Possibility Storm22. Predator Dragon23. Pyretic Ritual24. Quietus Spike25. Raid Bombardment26. Seething Song27. Smuggler's Copter28. Throne of the God-Pharaoh29. Warbreak Trumpeter30. Warstorm Surge31. Zo-Zu the Punisher

Add in:1. Breath of Fury2. Brightstone Ritual3. Caterwauling Boggart4. Cavern of Souls5. Coat of Arms6. Door of Destinies7. Goblin Chieftain8. Goblin Chirurgeon9. Goblin Lackey10. Goblin Matron11. Goblin Recruiter12. Goblin Ringleader13. Goblin War Strike14. Krenko's Command15. Mana Echoes16. Massive Raid17. Moggcatcher18. Nykthos, Shrine to Nyx19. Price of Glory20. Purphoros, God of the Forge21. Reforge the Soul22. Sensei's Divining Top23. Shared Animosity24. Shattering Spree25. Staff of Domination26. Stranglehold27. Swiftfoot Boots28. Thousand-Year Elixir29. Vandalblast30. Warren Instigator31. Wheel of Fortune

ticked-off-squirrel on Goblin Commander

2 months ago

ah. a goblin war party commander style. as a fellow goblin lover here are a few suggestions for you.

Goblin War Drums: gives attacking creatures Menace which makes them harder to block.

Berserkers' Onslaught: gives attacking creatures Double Strike for double the pain (and fun)

Raging Goblin: having the first attack always helps.

Goblin Chariot: same reason.

War Horn: nothing wrong with an extra +1/+0 when attacking.

Goblin Chirurgeon: wouldn't want to lose your best creatures so quickly so save them by sacking another creature to regenerate them.

Goblin Kites: they can fly! they can fly! they can fly! oh wait.....no they can't.

XVicarious on Goblins

3 months ago

Long time Krenko player here. The artifacts you have aren't great.

Look into Sol Ring obviously, Thousand-Year Elixir to use Krenko multiple times a turn, Thornbite Staff, and Umbral Mantle more on these two later, use Swiftfoot Boots to protect Krenko. Additionally you'll want some mana, so Ashnod's Altar is a great card here.

For Instants and Sorceries, you'll want Krenko's Command, Dragon Fodder, Goblin War Strike, Hordeling Outburst, Massive Raid.

Goblinwise, Skirk Prospector and Goblin Chirurgeon are key. If budget isn't too much of a problem you'll want Kiki-Jiki, Mirror Breaker and (the not as expensive) Lightning Crafter. Grenzo, Havoc Raiser can be used as an alternate wincon and way to take out problematic creatures or players in multiplayer games. Purphoros, God of the Forge, while not a Goblin is too good not to have in the deck.

Enchantments. Believe me when I say this: Goblinslide is trash. It simply doesn't cut it. Look into the following: Boggart Shenanigans, Goblin Bombardment, Goblin Warrens, Impact Tremors, Mana Echoes, and Quest for the Goblin Lord.

Check out my deck for ideas. I don't know if it is too competitive for you: Krenko and Kiki-Jiki's Goblin Horde

wereotter on Krenko is here and trying to play

3 months ago

Few cards for Krenko I've found to be pretty handy:

Goblin Assassin: sure he may kill half the tokens that Krenko creates every time you tap, but it also means you're likely to keep your opponent's board clear.

Goblin Chirurgeon: always good to be able to sac a goblin token in order to save carded goblins you have out.

I've had a lot of luck with effects that care about my goblins coming and going since they'll die so often. Rage Thrower, Flameblade Angel, and Vicious Shadows are all good for this.

Umbral Mantle and Aggravated Assault will both go infinite with the Skirk Prospector you already have in the deck, as well as combo off with the cards that care about your creatures dying.

You already have a cards that take advantage of your numbers advantage, but I would suggest Kyren Negotiations to really take advantage of that, especially with Throne of the God-Pharaoh set to come out later this month.

sarkhanisverybroken on Hedrons, Not Even Once

3 months ago

I've thought about eldrazi monument, but I think it doesn't do enough for the game plan. It does protect against wraths, but the deck can rebuild fairly fast, since it is very low to the ground and draws an abundance of cards. I also have another pseudo answer to boardwipes that doesn't cost me anything, Goblin Chirurgeon, at least until I get wrathed unlike monument which costs me a valuable creature every turn. As for goblinslide it seems a bit taxing when I'm chaining spells, and also makes math no fun while comboing off. Same with Hostility too. Also Firecat Blitz seems good, but no space! Agh! Also thanks for commenting! :)

Daedalus19876 on Red Scare: Zada EDH | *PRIMER*

3 months ago

sarkhanisverybroken: Thanks for the long comment, I really appreciate it! In order:

I used to run Molten Birth, but it just turned out to be too slow :( the fact that it conditionally returns to my hand was too unreliable. I eventually replaced it with Mogg Alarm (because it can be cast without mana on my combo turn if I need more tokens) but that got cut eventually too.

Goblin Chirurgeon is a good idea - what would you cut for it?

I also used to run Isochron Scepter (it's an amazing card in general) but, astonishingly, it didn't end up pulling its weight. There were too many times when it was a dead card in hand...and the repeatability was not worth as much as I originally thought. I only get one combo turn usually - my opponents keep Zada off the board whenever they have the chance.

I've considered Plague Myr before...but I generally don't like infect much, and it seems like the colorless mana is a heavy downside. Does it work well in your list? I don't have much to give it trample...

Chaos Warp is an amazing card...but slots are really, really tight in this deck. What would you cut for it?

I used to run Balduvian Rage, Aleatory, Chaotic Strike, etc for additional sources of card draw. However, their timing restrictions simply kill the deck - because all of my mana from rituals fizzles when I change phase - and the delayed draw is also really, really dangerous. I swapped in Blazing Shoal to replace the pump effect, and have never regretted it.

Do you have a list online? I'd love to look it over if you want :)

Also, you're welcome to give an upvote if you like the deck! We Zada players have got to stick together #ZadaLife ;)

sarkhanisverybroken on Red Scare: Zada EDH | *PRIMER*

3 months ago

Also I'm working on a zada list of my own, and I found a cool card that can save some of your team from wraths, Goblin Chirurgeon. The sac is usually negligible after you accrue some tokens to protect your value creatures. Also one copy effect that does work with zada is Isochron Scepter which allows you to hold onto your value spells like Battle Hymn and Expedite, and use them every turn. Another sneaky addition i have is Plague Myr as both ramp to get zada out earlier, and as an alt wincon against crazy Oloro, Ageless Ascetic decks or similar infinite lifegain startegies. And just as an all around answer to ghostly prison effects or similar things ie any enchantment, Chaos Warp is a must have as the single best red removal spell in edh. Lastly you may consider maindecking Balduvian Rage as another pump spell to finish off the game. It is flexible enough to let you combo off, albeit a turn later, and also be a finisher.

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